Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Psygnosis

From Wikipedia, the free encyclopedia
British video game company
This articleneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Psygnosis" – news ·newspapers ·books ·scholar ·JSTOR
(March 2010) (Learn how and when to remove this message)

Psygnosis Limited
Logo used from 1993 to 1996, designed byRoger Dean[1]
FormerlyPsygnosis (1984–1999)
Company typeSubsidiary
IndustryVideo games
Founded1984; 41 years ago (1984)
FoundersIan Hetherington
David Lawson
Jonathan Ellis
Defunct22 August 2012 (2012-08-22)
FateMerged
Headquarters
Napier Court,Wavertree Technology Park,Liverpool, England
ProductsShadow of the Beast
Lemmings
Wipeout
Colony Wars
Formula One
ParentSony Computer Entertainment (1993–2005)
SCE Worldwide Studios (2005–2012)
Websiteworldwidestudios.net/liverpool

Psygnosis Limited (/sɪɡˈnsɪs/; known asSCE Studio Liverpool or simplyStudio Liverpool from 1999)[1] was a Britishvideo game developer andpublisher headquartered atWavertree Technology Park inLiverpool. Founded in 1984[1][2] byIan Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on theAtari ST andAmiga. In 1993, it became a wholly ownedsubsidiary andfirst-party developer ofSony Computer Entertainment (SCE) and began developing games for the originalPlayStation. It later became a part ofSCE Worldwide Studios. The company was the oldest and second largest development house within the company. The company is best known for creating theWipeout,Formula One andColony Wars series.

Reports of Studio Liverpool's closure surfaced on 22 August 2012, withEdge quoting staff tweets.[3] Staff members were told the news by Michael Denny, vice president of Sony Worldwide Studios Europe.[4] Sony said that the Liverpool site would remain in operation, as it was still home to many Sony Departments.[5] At the time of its closure, it employed roughly 100 people comprising two development teams. Mick Hocking oversaw Studio Liverpool's operations as its last Group Studio Director, a position he continued to hold withinEvolution Studios.

Psygnosis still exists as a legal entity under Sony and continues to make legal filings, but has had no developers since 2012.[6] In December 2021, Sony renewed Psygnosis' logo and trademarks despite not using the Psygnosis branding since 2000, though this is thought to be standard filing practice as trademarks last for a decade in the United States and Sony had previously filed renewal applications in 2011 as well.[7]

History

[edit]

The Psyclapse name was used on some early releases.

Psygnosis was the eventual successor of the defunct 8-bit software houseImagine Software, where Lawson was one of the founders and Hetherington was financial director. Finchspeed, a company created by the directors,[8][9] attempted to acquire the assets of the failing company but this was unsuccessful and the remains of Imagine, including their much-hyped but never completed "megagames", were sold by the receivers.[10] While the name and trademarks were bought byOcean Software,[11]Sinclair Research paid a rumoured £100,000 for the rights toBandersnatch and contracted a new company set up by Hetherington and Lawson, Fire Iron, to produce the game for theSinclair QL for release in early 1985.[12][13][14]

Sinclair withdrew funding from Fire Iron in early 1985[15] and Psygnosis, which became alimited company underUnited Kingdom company law in July 1985,[16] launched their first titleBrataccas, which featured many of the concepts originally intended forBandersnatch,[17] at the 1985Personal Computer World show in September.[15][18]

The name of another Imagine Megagame (the proposed but never developedPsyclapse) was later used by Psygnosis as an alternative label for some of its releases,[19] such asBallistix andCaptain Fizz Meets The Blaster-Trons.[20]

The box artwork was very distinctive with a black background and fantasy artwork by Roger Dean[21] bordered in red. This style was maintained for the better part of 10 years. For the next few years, Psygnosis' releases contained increasingly improved graphics, but were marred by similarly difficult gameplay and control methods. The original company headquarters were located at thePort of Liverpool Building at thePier Head in Liverpool, but soon moved to Century Buildings in Liverpool's Brunswick Business Park, and later moved down the road to South Harrington Building bythe docks.

Although Psygnosis primarily became a game publisher, some games were developed fully or partly in-house. During the early days, artists were employed full-time at the headquarters, offeringthird-party developers, who were often just singleprogrammers, a high-quality art resource. This allowed Psygnosis to maintain high graphical standards across the board. The original artists were Garvan Corbett, Jeff Bramfitt, Colin Rushby and Jim Bowers, with Neil Thompson joining a little later.

Obliterator, released in 1988, contained an opening animation by Jim Bowers. This short scene would pave the way for increasingly sophisticated intro animations, starting with 2D hand drawn sequences, and progressing intoFMV and 3D rendered movies created withSculpt 4D on the Amiga. Eventually, Psygnosis would buySilicon Graphics workstations for the sole purpose of creating these animations.

While most game companies of the mid-to-late 1980s (including Psygnosis) were releasing identical games on both theAmiga andAtari ST, Psygnosis started to use the full potential of the Amiga's more powerful hardware to produce technically stunning games, with the landmark titleShadow of the Beast bringing the company its greatest success so far in 1989. Its multi-layeredparallax scrolling andmusic were highly advanced for the time and as such led to the game being used as a showcase demonstration for the Amiga in many computer shops.

Psygnosis consolidated its fame after publishing theDMA DesignLemmings game franchise: debuting in 1991 on the Amiga,Lemmings was ported to a plethora of different computer and video game platforms, generating many sequels and variations of its concept through the years.Microcosm, a game that appeared on theFM Towns,Amiga CD32, and3DO furthered the company's reputation for games with excellent graphics.

Psygnosis also created the "Face-Off" games in theNickelodeon 1992 television game show,Nick Arcade, such as "Post Haste", "Jet Jocks" and "Battle of the Bands".

In 1993 the company was acquired bySony Electronic Publishing.[22][23] The acquisition cost Sony £20 million.[24] In preparation for the September 1995 introduction of Sony'sPlayStation console in Western markets, Psygnosis started creating games using the PlayStation as primary reference hardware. Among the most famous creations of this period wereWipeout,G-Police, and theColony Wars series, some of which were ported to PC and to other platforms. The PlayStation marked a turning point in Psygnosis's game design, moving away from the prerendered graphics and limited gameplay that the company had become associated with.[25][26] This was a successful period for the company; in the 1995–96 financial year, Psygnosis games accounted for 40% of all video games sales in Europe.[27]

The acquisition was rewarding for Sony in another aspect: development kits for PlayStation consoles. As it had previously published PSY-Q development kits for various consoles bySN Systems, Psygnosis arranged for them to create a development system for the PS based on cheap PC hardware. Sony evaluated the system duringCES in January 1994 and decided to adopt it.[28]

As Psygnosis expanded after the Sony buyout, another satellite office was opened in Century Building with later offices opening inStroud, London, Chester, Paris, Germany, and Foster City in California (as the Customer Support & Marketing with software development done in San Francisco), now the home of Sony Computer Entertainment America. The company headquarters has resided at Wavertree Technology Park since 1995.

The Stroud studio was opened in November 1993 in order to attract disgruntledMicroProse employees. Staff grew from initially about 50 to about 70 in 1997.[29] Among the titles created at Stroud areOverboard! andG-Police.[29] The Wheelhouse—its publishing name—was closed in 2000 as part of theSony Computer Entertainment takeover of Psygnosis. Some members joinedBristol-basedRage Software, but faced a similar demise a number of years later.

Despite being owned by Sony, Psygnosis retained a degree of independence from its parent company during this period and continued to develop and publish titles for other platforms,[30] including theSega Saturn[31][32] and theNintendo 64.[33] This caused friction between Psygnosis and Sony, and in 1996 Sony engagedSBC Warburg's services in finding a buyer for Psygnosis.[34][35] However, though bids reportedly went as high as $300 million (more than ten times what Sony paid for the company just three years before),[36] after six months Sony rescinded its decision to sell Psygnosis. Relations between the two companies had improved during this time, and Sony became reconciled to Psygnosis releasing games for competing platforms.[37] Shortly after, Psygnosis took over distribution of its own titles, a task that Sony had been handling following the buyout.[38]

Studio Camden

[edit]

Psygnosis had a subsidiary studio atCamden Town which developedBlast Radius,Kingsley's Adventure andTeam Buddies.[39] It was moved to Sony as a separate studio named SCE Studio Camden and releasedDropship: United Peace Force before being merged withTeam Soho intoLondon Studio.[40]

As Studio Liverpool

[edit]
The SCE Studio Liverpool logo, used from 2001 to 2012

In 1999, a process to consolidate Psygnosis intoSony Computer Entertainment was underway, resulting in the bulk of Psygnosis' sales, marketing and PR staff being made redundant and the development teams reporting directly into Sony Computer Entertainment Europe's president of software development.[41] To reflect this, in 2000, the Psygnosis brand was dropped in favour of SCE Studio Liverpool. During the year, as its American division was shut down,Midway Home Entertainment acquired the remaining titles of Psygnosis'PlayStation lineup.[42]

The newly named SCE Studio Liverpool released its first title,Formula One 2001, in 2001. The game was also the studio's first release on thePlayStation 2, and the first entry in theFormula One series after taking over from developerStudio 33. From 2001 to 2007, Studio Liverpool released eight instalments in the series between the PlayStation 2,PlayStation Portable andPlayStation 3. However, Sony Computer Entertainment's exclusive licence with theFormula One Group expired, without renewal, before the 2007 season, marking the end of any furtherFormula One series instalments from the developer.

Studio Liverpool also developedWipeout Fusion, the first of two instalments of the series on the PlayStation 2, released in 2002. Next they developedWipeout Pure for the PlayStation Portable, which launched alongside the handheld in 2005 to significant acclaim, with many media outlets heralding it a return to glory for the series. They followed up with the sequelWipeout Pulse in 2007 which was later ported to the PlayStation 2 and released in Europe.

In 2008 it releasedWipeout HD, a downloadable title for the PlayStation 3'sPlayStation Network service, consisting of various courses taken from bothWipeout Pure andWipeout Pulse remade in high definition. An expansion pack forWipeout HD namedWipeout HD Fury is available at PlayStation Network, including new game modes, new tracks, new music and new ship skins/models.[43] In 2007, a copy ofManhunt 2 was leaked online prior to its release by an employee from the Sony Europe Liverpool office.[44]

On 29 January 2010, Sony made a public statement on its restructuring of Studio Liverpool.[45] The closure of Studio Liverpool was announced on 22 August 2012. In a press release, Sony stated that after an assessment of all European studios, it had decided to close Studio Liverpool. Sony said that the Liverpool site would remain in operation, as it is home to a number of Sony World Wide Studios and SCEE Departments.[5]

Eurogamer was told by an unnamed source that, at the time of its closure, Studio Liverpool was working on twoPlayStation 4 launch titles. One was aWipeout title described as "dramatically different"; the other was a motion capture-based game along the lines ofTom Clancy's Splinter Cell.[46]

Spin-off studios

[edit]

In 2013 a number of former Studio Liverpool employees formed two new studios:Firesprite[47] which worked on the visuals ofThe Playroom for thePlayStation 4,[48] and Playrise Digital who had success with theirTable Top Racing games. In September 2021, Sony acquired Firesprite.[49]

XDev

[edit]

XDev, Sony's external development studio, is responsible for managing the development of titles at developers that are outside of Sony's own developer group. It has won 14British Academy (BAFTA) video game awards andAIAS awards forLittleBigPlanet, 3 BAFTA awards for theBuzz! series andDevelop Industry Excellence Awards forMotorStorm andBuzz!.[50]

Games

[edit]

Games developed or published as Psygnosis

[edit]
YearNamePlatforms
19953D LemmingsMS-DOS,PlayStation,Sega Saturn
19953D Lemmings WinterlandMS-DOS
19943 Ninjas Kick BackSega Genesis/Mega Drive
19993X: The Science of War
1996Adidas Power SoccerPlayStation
1998A Bug's LifePlayStation,Microsoft Windows
1997Adidas Power Soccer International 97PlayStation
1998Adidas Power Soccer 98PlayStation,Microsoft Windows
1992AgonyAmiga
1992Air SupportAmiga,Atari ST
1995All New World of LemmingsAmiga,MS-DOS
1997AlundraPlayStation
1991AmniosAmiga
1990AnarchyAmiga,Atari ST
1992Aquaventura
1991Armour-GeddonAmiga,Atari ST,MS-DOS
1994Armour-Geddon 2: Codename HellfireAmiga
1996Assault RigsPlayStation,Sega Saturn,Windows
1990AtominoAmiga,Atari ST,Commodore 64,MS-DOS
1999Attack of the SaucermanPlayStation,Windows
1990AwesomeAmiga,Atari ST,FM Towns
1988BaalAmiga,Atari ST,Commodore 64,MS-DOS
1989BallistixAcorn Electron,Amiga,Atari ST,BBC Micro,Commodore 64,MS-DOS,TurboGrafx-16
1987BarbarianAmiga,Amstrad CPC,Atari ST,Commodore 64,MS-DOS,ZX Spectrum
1991Barbarian IIAmiga 500,Atari ST
1994BenefactorAmiga,Amiga CD32
1992Bill's Tomato GameAmiga,Atari ST
1998Blast RadiusPlayStation
1989Blood MoneyAmiga,Atari ST,Commodore 64,MS-DOS
1995Blue IceWindows
1993Bob's Bad DayAmiga
1993Bram Stoker's DraculaNES,Super NES,Game Boy,Game Gear,Master System,Sega Genesis/Mega Drive,Sega CD/Mega-CD,Amiga,MS-DOS
1985[15][17]BrataccasAmiga, Atari ST, Mac
1994Brian the LionAmiga
1992The Carl Lewis Challenge
1988Captain Fizz Meets The Blaster-Trons
1990CarthageAmiga,Atari ST
1991Christmas Lemmings
1996Chronicles of the SwordMS-DOS,PlayStation
1988Chrono QuestAmiga,Atari ST,MS-DOS
1997Colony WarsPlayStation
1998Colony Wars: VengeancePlayStation
2000Colony Wars: Red SunPlayStation
1993Combat Air PatrolAmiga,MS-DOS
1993CreepersMS-DOS
1992CytronAmiga
1995DarkerMS-DOS
1996Darkstalkers: The Night WarriorsArcade, PlayStation,PlayStation 2,PlayStation Network
1992Daughter of SerpentsMS-DOS
1996Deadline
1986Deep Space
1995Defcon 5MS-DOS,PlayStation,Sega Saturn,3DO
1995Destruction DerbyMS-DOS,PlayStation,Sega Saturn,Nintendo 64
1996Destruction Derby 2MS-DOS,Windows,PlayStation
1999Destruction Derby 64Nintendo 64
2000Destruction Derby RawPlayStation
1995Diggers 2: ExtractorsMS-DOS
1995DiscworldMS-DOS,Mac OS,PlayStation,Sega Saturn
1996Discworld II: Mortality Bytes!MS-DOS,Windows,PlayStation,Sega Saturn
1999Drakan: Order of the FlameWindows
1999Eagle One: Harrier AttackPlayStation
1994EcstaticaMS-DOS
1997Ecstatica IIMS-DOS,Windows
1998EliminatorPlayStation,Windows
1999Expert PoolWindows
1996Formula 1PlayStation,Windows
1997Formula 1 97PlayStation,Windows
1998Formula 1 98PlayStation
1999Formula One 99PlayStation,Windows
2000Formula One 2000PlayStation,Game Boy Color
1997G-PolicePlayStation,Windows
1999G-Police: Weapons of JusticePlayStation
1993Global DominationMS-DOS,Amiga
1993GlobduleAmiga
1995GuiltyMS-DOS
1994Hardcore (cancelled)Amiga,Sega Genesis/Mega Drive
1994Hexx: Heresy of the WizardMS-DOS
1993Hired GunsAmiga,MS-DOS
1990InfestationAmiga,Atari ST,MS-DOS,FM Towns
1993Innocent Until CaughtAmiga,MS-DOS
1990The Killing Game ShowAmiga,Atari ST,Sega Genesis/Mega Drive
1999Kingsley's AdventurePlayStation
1996Krazy IvanPlayStation,Sega Saturn,Windows
1999LanderWindows
1993Last Action HeroNES,Super NES,Sega Genesis/Mega Drive,Game Boy,Game Gear,Amiga,MS-DOS
1991LeanderAmiga,Atari ST,Sega Genesis/Mega Drive
1991LemmingsAmiga,Atari ST,MS-DOS,ZX Spectrum,Amiga CDTV,Super NES,Acorn Archimedes,NES,Sharp X68000,PC-98,TurboGrafx-CD,Atari Lynx,Master System,Sega Genesis/Mega Drive,Amstrad CPC,Sam Coupé,Commodore 64,Amiga CD32,Philips CD-i,Game Gear,Game Boy,3DO,Windows 95,Apple Macintosh,PlayStation,Game Boy Color,Sony PSP,Sony PS3[51]
1993Lemmings 2: The TribesAmiga,Atari ST,MS-DOS,Sega Genesis/Mega Drive,Super NES,Game Boy,Acorn Archimedes,FM Towns
1996Lemmings PaintballWindows
2000Lemmings RevolutionWindows
1997Lifeforce TenkaPlayStation,Windows
1994Mary Shelley's FrankensteinSuper NES,Sega Genesis/Mega Drive,Sega CD/Mega-CD
1990Matrix MaraudersAmiga,Atari ST
1988MenaceAmiga,Atari ST,Commodore 64,MS-DOS
2000Metal FatigueWindows
1996Mickey's Wild AdventurePlayStation
1993MicrocosmFM Towns,Sega CD/Mega-CD,3DO,Amiga CD32,MS-DOS
2000Muppet Monster AdventurePlayStation
2000Muppet RaceManiaPlayStation
1994Misadventures of FlinkCD32,Sega Genesis/Mega Drive,Sega CD/Mega-CD
1999Nations: WWII Fighter Command
1989NevermindAmiga
1990NitroAmiga,Atari ST
1994NovastormPlayStation,MS-DOS,FM-Towns,3DO,Sega CD/Mega-CD
1994No EscapeSega Genesis/Mega Drive
1998O.D.T. – Escape... Or Die TryingPlayStation,Windows
1991ObitusAmiga,Atari ST,MS-DOS,Super NES
1988ObliteratorAmiga,Amstrad CPC,Atari ST,MS-DOS,ZX Spectrum
1991Oh No! More LemmingsAmiga,MS-DOS,Atari ST,SAM Coupé,Apple Macintosh,Acorn Archimedes
1991OrkAmiga,Atari ST
1997Overboard!Microsoft Windows,PlayStation
1999Panzer EliteWindows
1993Perihelion: The ProphecyAmiga
1993Prime Mover
1993Prince of Persia 2: The Shadow and the FlameMS-DOS,Mac OS,Super NES,FM Towns,Xbox (bonus)
1999Pro 18 World Tour GolfPlayStation,Windows
1997Professional Underground League of PainMS-DOS,PlayStation,Windows
1998PsybadekPlayStation
1993PuggsySega Genesis/Mega Drive,Sega CD/Mega-CD,Amiga
1995Pyrotechnica
1998RascalPlayStation
1992Red ZoneAmiga
1999Retro ForcePlayStation
1998Roll AwayPlayStation,Android
1999RollcagePlayStation,Windows
2000Rollcage Stage IIPlayStation,Windows
1997Rosco McQueen Firefighter ExtremePlayStation
1997Rush HourPlayStation,Microsoft Windows
1994Second SamuraiMega Drive,Amiga
1997SentientPlayStation,MS-DOS,Windows
1998Sentinel ReturnsWindows,PlayStation
1997Shadow MasterPlayStation,Windows
1989Shadow of the BeastAmiga,Atari ST,Commodore 64,Sega Genesis/Mega Drive
1990Shadow of the Beast IIAmiga,Atari ST,Sega Genesis/Mega Drive
1992Shadow of the Beast IIIAmiga
1995SilverloadMS-DOS
1997Shipwreckers!Microsoft Windows,PlayStation
1998Spice WorldPlayStation
1990Stryx
2000Team BuddiesPlayStation
1999Tellurian Defense
1987TerrorpodsAmiga,Atari ST,Commodore 64,Amstrad CPC,ZX Spectrum,MSX
1996Adventures of Lomax, TheThe Adventures of LomaxPlayStation,Windows
1997The City of Lost ChildrenMS-DOS,PlayStation
1993Theatre of Death
1997Thunder Truck RallyPlayStation,Windows
1993WalkerAmiga
1995WipeoutPlayStation
1998Wipeout 64Nintendo 64
1996Wipeout: 2097/Wipeout XLPlayStation
1999Wipeout 3PlayStation
2000Wipeout 3: Special EditionPlayStation
1993Wiz 'n' Liz: The Frantic Wabbit WescueAmiga,Sega Genesis/Mega Drive
1995X-It
1998Zombieville

Games developed as SCE Studio Liverpool

[edit]
Game titleYear releasedPlatform(s)
Formula One 20012001PlayStation 2
Wipeout Fusion2002
Formula One 2002
Formula One 20032003
Formula One 042004
Wipeout Pure2005PlayStation Portable
Formula One 05PlayStation 2
Formula One 062006PlayStation 2
PlayStation Portable
Formula One Championship EditionPlayStation 3
Wipeout Pulse2007PlayStation 2
PlayStation Portable
Wipeout HD2008PlayStation 3
Wipeout HD Fury (DLC)2009
Wipeout 20482012PlayStation Vita

See also

[edit]

References

[edit]
  1. ^abc"And Your Birds Can Sing – The Legacy of Psygnosis".Retro Gamer.Imagine Publishing. 11 October 2012. pp. 22–29.
  2. ^"Corporate Backgrounder". Psygnosis. 26 June 1996. Archived fromthe original on 22 October 1996.The company has developed and published more than 100 titles since its founding in 1984
  3. ^Brown, Nathan (22 August 2012)."Sony to close Studio Liverpool – Edge Magazine". Edge-online.com.Archived from the original on 6 December 2012. Retrieved7 December 2012.
  4. ^Crossley, Rob."PlayStation News: Sony to axe Liverpool studio". ComputerAndVideoGames.com.Archived from the original on 24 March 2023. Retrieved22 August 2012.
  5. ^abYin-Poole, Wesley (22 August 2012)."Sony closes WipEout developer Sony Liverpool • News •". Eurogamer.net.Archived from the original on 23 August 2012. Retrieved22 August 2012.
  6. ^"Filing history for PSYGNOSIS LIMITED (01039371)".company-information.service.gov.uk.Archived from the original on 18 January 2022. Retrieved17 January 2022.
  7. ^Scullion, Chris (17 January 2022)."Sony has renewed the Psygnosis trademark and logo".VCG.Archived from the original on 17 January 2022. Retrieved17 January 2022.
  8. ^"Secrets of the Imagine Megagames".Personal Computer Games. VNU. September 1984. p. 12.Archived from the original on 29 September 2020. Retrieved9 September 2021.
  9. ^"The Bubble Bursts".Crash. No. 7. Newsfield. August 1984. p. 32. Retrieved9 September 2021.
  10. ^"Future of the Megagames".Popular Computing Weekly. No. 33. Sunshine Publications. 16 August 1984. p. 5. Retrieved9 September 2021.
  11. ^Stuart Hunt. "A Life On The Ocean Wave".Retro Gamer. No. 101. pp. 53–62.
  12. ^"Imagine phoenix".Home Computing Weekly. No. 84. Argus Specialist Publications. 16 October 1984. p. 1. Retrieved9 September 2021.
  13. ^"Megagame for QL".Popular Computing Weekly. No. 41. Sunshine Publications. 11 October 1984. p. 1. Retrieved9 September 2021.
  14. ^"Sinclair admits to megagames".Your Computer. No. 1. IPC. January 1985. p. 45. Retrieved9 September 2021.
  15. ^abc"Imagine Team Resurfaces".Popular Computing Weekly. No. 38. Sunshine Publications. 19 September 1985. p. 8. Retrieved9 September 2021.
  16. ^"PSYGNOSIS LIMITED".Companies House. UK Government.Archived from the original on 2 September 2021. Retrieved2 September 2021.
  17. ^ab"The Making Of: Bandersnatch – Edge Magazine". Edge-online.com. 4 September 2009.Archived from the original on 2 January 2015. Retrieved14 May 2012.
  18. ^"PCW Show News".Popular Computing Weekly. No. 37. Sunshine Publications. 12 September 1985. p. 11. Retrieved9 September 2021.
  19. ^"Psygnosis History". The Purple One.Archived from the original on 29 August 2015. Retrieved1 January 2015.Psyclapse was actually the name of a Commodore 64 game that was never released [but] was to live on as a division of Psygnosis.
  20. ^"Captain Fizz Meets the Blaster-Trons (Advert)".Lemon Amiga.Archived from the original on 22 September 2018. Retrieved2 January 2015.
  21. ^Lien, Tracey (14 February 2013)."The art outside the box: The story of Roger Dean".Polygon. Vox Media.Archived from the original on 8 September 2021. Retrieved8 September 2021.
  22. ^"SCE Worldwide Studios – SCE Studio Liverpool". Worldwidestudios.net. 20 February 2009. Archived fromthe original on 31 January 2013. Retrieved14 May 2012.
  23. ^"The 7th International Computer Game Developers Conference".Computer Gaming World. July 1993. p. 34.Archived from the original on 14 July 2014. Retrieved12 July 2014.
  24. ^Foster, Michael (5 March 1995)."Britain faces game drain".The Observer. p. 38.Archived from the original on 6 April 2022. Retrieved6 April 2022 – viaNewspapers.com.
  25. ^"PlayStation: Sony's Bid for Power".Next Generation. No. 3.Imagine Media. March 1995. p. 41.
  26. ^Rider, David; Semrad, Ed (December 1997). "British Invasion: Psygnosis".Electronic Gaming Monthly. No. 101.Ziff Davis. p. 170.In the 16-Bit days, Psygnosis was best known for attractive titles lacking gameplay, but that all changed with the launch of the PlayStation.
  27. ^"Sony's Video Games Onslaught Continues!".Maximum: The Video Game Magazine. No. 7.Emap International Limited. June 1996. pp. 72–73.
  28. ^"History of the PlayStation".IGN. 28 August 1998. Archived fromthe original on 7 March 2012. Retrieved13 November 2021.
  29. ^ab"E3: Psygnosis Co-founder Speaks: part 2".IGN. 19 June 1997. Archived fromthe original on 13 February 2012. Retrieved13 November 2021.
  30. ^"Publisher: Psygnosis".Archived from the original on 2 April 2015. Retrieved23 March 2015.
  31. ^"Psygnosis Develops for Saturn".gamezero.com. 2 February 1996.Archived from the original on 3 April 2015. Retrieved23 March 2015.
  32. ^"Sleeping with the Enemy".Electronic Gaming Monthly. No. 81. Sendai Publishing. April 1996. p. 20.
  33. ^"Psygnosis to Develop for N64".gamespot.com. 17 April 1998.Archived from the original on 5 July 2017. Retrieved23 March 2015.
  34. ^"Divorce for Sony and Psygnosis".Next Generation. No. 19.Imagine Media. July 1996. p. 14.
  35. ^"Sony May Sell Psygnosis".GamePro. No. 95.IDG. August 1996. pp. 16–17.
  36. ^Svensson, Christian (November 1996). "Psygnosis Bidding Hits $300 Million".Next Generation. No. 23.Imagine Media. p. 26.
  37. ^Svensson, Christian (February 1997). "Sony Halts Psygnosis Sale".Next Generation. No. 26.Imagine Media. p. 28.
  38. ^"Tidbits...".Electronic Gaming Monthly. No. 94.Ziff Davis. May 1997. p. 20.
  39. ^Strohm, Axel (13 April 2000)."First Look: PlayStation2 Dropship [date mislabeled as "May 8, 2000"]".GameSpot.CBS Interactive. Retrieved15 August 2014.
  40. ^Exposed, Marco (25 May 2019)."Blood & Truth: who are the guys from London Studio and what The Getaway was".IGN.Archived from the original on 9 June 2019. Retrieved25 October 2020.
  41. ^"Sony Swallows Psygnosis".Official UK PlayStation Magazine (44). Future Publishing: 28. 1999.
  42. ^I. G. N. Staff (14 May 2000)."E3: Midway Acquires Psygnosis PS Lineup".IGN. Retrieved1 January 2025.
  43. ^Buckley, Tony (1 June 2009)."WipEout HD Fury Expansion Pack – PlayStation.Blog.Europe".blog.eu.playstation.com.Archived from the original on 24 February 2012. Retrieved14 May 2012.
  44. ^"Manhunt 2 leaked by Sony Europe employee".The Register.Archived from the original on 11 September 2016.
  45. ^Elliott, Phil (28 January 2010)."Sony to restructure Liverpool studio | GamesIndustry International".gamesindustry.biz.Archived from the original on 14 October 2012. Retrieved14 May 2012.
  46. ^Yin-Poole, Wesley (22 August 2012)."Sources: Sony Liverpool was working on WipEout PS4 and a Splinter Cell style game for PS4 • News •". Eurogamer.net.Archived from the original on 24 August 2012. Retrieved22 August 2012.
  47. ^Wawro, Alex (5 December 2013)."Former Psygnosis/Studio Liverpool devs unite to form Firesprite".Gamasutra. Think Services.Archived from the original on 14 December 2013. Retrieved6 December 2013.
  48. ^Yin-Poole, Wesley (6 December 2013)."From the ashes of WipEout dev Studio Liverpool rises Firesprite".Eurogamer. Gamer Network.Archived from the original on 8 December 2013. Retrieved6 December 2013.
  49. ^"Why PlayStation is buying Firesprite, one of the UK's fastest growing studios".Gamesindustry.biz. 8 September 2021.Archived from the original on 20 December 2021. Retrieved11 January 2022.
  50. ^"SCE Worldwide Studios – Publishing Europe". Worldwidestudios.net. 25 February 2009. Archived fromthe original on 15 June 2012. Retrieved14 May 2012.
  51. ^"Lemmings - the Lemmings Encyclopedia".Archived from the original on 25 May 2018. Retrieved4 June 2018.

External links

[edit]
Colony Wars
Destruction Derby
Formula One
Lemmings
Shadow of the Beast
Wipeout
Other games
Subsidiaries
Current
Former
People
Current
Former
Related
International
National
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=Psygnosis&oldid=1280786369"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp