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| Power Pros | |
|---|---|
artwork photo of Power Pro-kun, also known as Pawapuro-kun, mascot of the series, often main character of some game modes and often shown in game covers | |
| Genres | Sports (baseball) |
| Developers |
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| Publishers | |
| Creators |
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| Artist | Fujioka Kenji |
| Platforms | |
| First release | Jikkyō Powerful Pro Yakyū '94 March 11, 1994 |
| Latest release | Powerful Pro Baseball 2024 - 2025 July 18, 2024 |
| Spin-offs |
|
Powerful Pro Baseball,[a] previously known asJikkyō Powerful Pro Baseball,[b] andeBASEBALL Powerful Pro Baseball[c] , known in Japan asPawapuro (パワプロ) and marketed internationally asPower Pros, is a Japanesebaseball video game series created byKonami. It is known for itsChibi-syled characters and fast-paced, yet deep, gameplay.[2] Most games in the series are developed under license fromNippon Professional Baseball (NPB) and the Japan Professional Baseball Players Association (JPBPA), allowing the use of team names, stadiums, colors, and players' names and likenesses. Six games in the series also feature licenses fromMajor League Baseball (MLB) and theMajor League Baseball Players Association (MLBPA), two from theKorea Baseball Organization (KBO) and Korea Professional Baseball Players Association (KPBPA), and two from theWorld Baseball Classic.
The series began in 1994 on theSuper Famicom and has since appeared on many platforms:Sega Saturn (1995–1997),PlayStation (1994–2003),Nintendo 64 (1997–2001),PlayStation 2 (2000–2009),Dreamcast (2000),GameCube (2002–2006),Wii (2007–2009),PlayStation 3 (2010–2016),PlayStation 4 (since 2016),PlayStation Portable (2007–2013), andVita (2012–2018). In 2019, it appeared on theNintendo Switch, despite only inJapan. This game, dubbedJikkyou Powerful Pro Baseball also featured a collectible card series of six figures that work asAmiibo within the game.[3][4]
The game has two spin-off series:Professional Baseball Spirits, which features more realistic graphics and physics, andPower Pro Kun Pocket, released on handheld systems from 1999 to 2011, including theGame Boy Color,Game Boy Advance, andNintendo DS. Although originally part of the main series, Konami retroactively declaredPower Pro Kun Pocket a separate series.
A version ofPower Pro featuring Major League Baseball players was released under the titleJikkyō Powerful Major League in May 2006. ThePower Pro series has included online play since its tenth installment on the PlayStation 2 and the first handheld version on the PlayStation Portable. A version for the PlayStation 3 was shown at theTokyo Game Show in 2005, but it took five years to release the game on the PS3. During that time, theProfessional Baseball Spirits series filled the gap. Another title,MLB Power Pros, was published by2K for the PlayStation 2 and Wii in October 2007, and featured a Success Mode set within Major League Baseball.[5]
The most distinctive feature of thePower Pro series is its depiction of characters.Power Pro baseball players are short with large,gashapon capsule-shaped heads, lacking a mouth, nose, and ears. Their expressions come mainly from their eyebrows. Similar toRayman, they have no legs, and their feet are not connected to their bodies. Their hands are spherical and fingerless.
In Japan, the series has been critically acclaimed and commercially successful, while in North America, it received mixed to generally favorable reviews[6][7] but sold poorly.[8] As of March 2023, the series has sold over 24.7 million copies, with 48 millionmobile game downloads as of October 2022.[9]
This is the major system development in the main series (as well as information about the season series and MLB Power Pros series). Some minor developments, such as player abilities, are not included.
Released on February 24, 1994, for theSuper Famicom, the game is licensed by Nippon Professional Baseball and the Japanese Professional Baseball Players Association, thoughMeiji Jingu Stadium andHanshin Koshien Stadium are listed under fictional names. Success mode is not included in the first two installments. Commentary is provided by Asahi Broadcasting Corporation radio commentator Abe Noriyuki.
Released on February 24, 1995, for the Super Famicom, this is the first game in the series to feature a full Pennant mode and save game functionality.[10] Hanshin Koshien Stadium is fully licensed, but Meiji Jingu Stadium remains under a fictional name. Commentary is provided by Asahi Broadcasting Corporation radio commentator Motoharu Ōta.
Released on February 29, 1996, for the Super Famicom. Success mode, which later becomes a core feature of thePower Pros series, is introduced in this game.[11] Commentary is again provided by Abe Noriyuki, who remained in this role untilPower Pros 8.
Released on March 14, 1997, for theNintendo 64. With the hardware upgrade, the game's graphics (polygon-based stadiums) and controls saw significant improvements. Success mode introduces original characters, some of whom continue to appear in later installments.
Released on March 26, 1998, for the Nintendo 64, it became the best-selling game for the Nintendo 64 in Japan during that month.[12]
Also known asJikkyō Powerful Pro Yakyū 6, it was released on March 25, 1999, for the Nintendo 64.
The first game in the series released on thePlayStation 2, and the first with fully polygon-based graphics.IGN found the game fun but criticized its "horrible" graphics and lack of power on the new console.[13] Initially scheduled for release on March 4, 2000,[14] it was later delayed to July 6.
This installment features the first vocalized opening in the series, "Little Soldier" byChihiro Yonekura. The opening animations were produced byKyoto Animation, which primarily worked on animation post-production at that time. Kyoto Animation continued to produce the openings for the series untilPawapuro 11, after which they shifted focus to projects like the anime adaptation ofAir byVisual Arts/Key. The production of game openings was then passed toProduction I.G fromPawapuro 12 onward.
Released on both PlayStation 2 andGameCube, this was the first game in the series available on multiple platforms.[15][16] This title also introducedcel shading graphics, a significant visual change.[17]
This installment was the first to allow players to create entire teams rather than just individual players in Success Mode. Online multiplayer was introduced for the first time in the main series, and was also the only title that enabled cross-platform play. Additionally,MyLife Mode made its debut, allowing players to control an actual Japan League player rather than an original character, although created players from Success Mode were still playable.
Created to celebrate the 10th anniversary of thePower Pros series, this game introduced audio endings in Success Mode, produced by Kyoto Animation. Other new features included the ability to break bats and perform safety bunts.[18]
This installment introduced a modified player password system, making passwords incompatible with previous Nintendo-based games, but passwords fromPawapuro 12 to14 could still be used on the Portable 1 and Portable 2 versions on Sony platforms. The game also introduced a Cheering Songs Editor, which allowed players to create and transfer cheering songs using passwords between Sony platform games.
This game marked the first time the series featuredMLB instead ofNPB. It also included the license for the2009 World Baseball Classic.
With Nintendo's GameCube production discontinued by this point, this installment was released only on the PlayStation 2. It introduced significant system changes, such as an online mode, where players could now control only one player on the team, rather than the entire team. Scenario Mode, a long-standing feature of the series, was removed.
TheWii platform replaced the GameCube for this installment. The game supported motion controls on the Wii version and online multiplayer, where players controlled three players at a time. In Success Mode, players could lead a high school team to compete in theSummer Koshien tournament. The mode also featured current Japanese NPB players as members of the National Team.
This title marked the official debut of the series in North America, featuring several Japanese players who had transitioned to Major League Baseball.
Released for the 15th anniversary of the series,Pawapuro 2009/NEXT reintroduced numbered versions for the first time sincePawapuro '94. Different versions of the game featured unique content based on the specific console and control features.
Released on July 15, 2010, for thePlayStation 3 andPlayStation Portable, this was the first game in the series to supporthigh-definition video at1080p resolution and true 5.1 surround sound (LPCM). TheMyLife Mode was omitted from the PlayStation 3 version.
Released on July 14, 2011, for the PlayStation 3 and PlayStation Portable. Unlike the previous version, the two platforms had the same content.
Released on July 19, 2012, for the PlayStation 3, PlayStation Portable, andPlayStation Vita, this installment introduced significant gameplay mechanics, including the PawaSta Mode, available only on PlayStation 3 and Vita versions.
Released on October 24, 2013, for the PlayStation 3, PlayStation Portable, and PlayStation Vita. UnlikePower Pros 2012, this game was also compatible with thePlayStation TV microconsole.
Released on October 23, 2014, for the PlayStation 3 and PlayStation Vita to commemorate the series' 20th anniversary, this was the first installment in the main series to feature active Japanese MLB players as "OB players" (retired players).
Released on April 28, 2016, for the PlayStation 3,PlayStation 4, and PlayStation Vita to celebrate the 20th anniversary of Success Mode, the game introduced many gameplay elements from theProfessional Baseball Spirits series. The game was later updated with 2017 season rosters, allowing players to choose between 2016 and 2017 rosters. Two new modes, "PawaFes" and "Challenge", were also introduced.
Released on April 28, 2018, for the PlayStation 4 and PlayStation Vita,Power Pros 2018 was the first game in the series to supportPlayStation VR andPlayStation 4 Pro, along withhigh-dynamic-range video (HDR) and2160p resolution. The game included a new mode, "Live Scenario", adapted fromProfessional Baseball Spirits 2015. A 2019 season pack was later added as an update.
Released on June 27, 2019, for theNintendo Switch, this installment of the series featured a Success Mode that was a remake of scenarios fromPower Pros 9.
Released on July 9, 2020, for the PlayStation 4 and Nintendo Switch, this game marked the first entry in the series to incorporate Konami'seBASEBALL branding into its official title.[19]
Released on April 21, 2022, for the PlayStation 4 and Nintendo Switch, this installment's Success Mode (called "Rivals") featured selected events fromPower Pros 9,Power Pros 13, andPower Pros 2011.[20]
Released on February 8, 2023 for Nintendo Switch and PlayStation 4, this game was a collaboration between Konami and theWorld Baseball Softball Confederation (WBSC). It was the first game in the series to feature English text sinceMLB Power Pros and the obscure iPhone/iPad Power Pros game, also, it is the first to include Japanese voiceovers in the English release.[21][22][23][24]
Powerful Pro Baseball 2024 - 2025 is a baseball simulation video game in thePower Pros series, developed by Konami and Power Pros Production for the Nintendo Switch and PlayStation 4, released on July 18, 2024.[25] Released in celebration of the series' 30th anniversary and the 20th anniversary of theProfessional Baseball Spirits series, this installment featuresShohei Ohtani as the ambassador. For the first time, the game title is written in two-year increments, and the "eBASEBALL" branding has been removed, though it remains part of the overall brand identity.
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The Success Mode is the game's most notable feature, blendingrole-playing game andlife simulation game elements withbaseball. The main objective is to train a generic Pawapurokun to become a professional baseball player. Pawapurokun starts with low stats but often surpasses the real professional players included in the game. Typically, Pawapurokun begins as an amateur (high school, college, or company player) and must become a professional within a set period (usually three years). Success Mode takes about two hours to complete, but creating a good player requires significant skill and luck, giving the game near-infinite replay value. Various random events affect the player's growth. For example, getting a girlfriend allows the players to regain motivation easily and receive gifts (which significantly boost the player's stats) on their birthday. The level of stress and the number of Pawapurokuns lost in Success Mode can be substantial, as players may spend hours training a Pawapurokun, only to have him severely injured in a car accident, ending his chances of becoming a top player. "All A's" Pawapurokuns (those with maximum stats) are highly sought after, as players can transfer Pawapurokuns between memory cards using a password, but passwords differ between Sony and Nintendo, preventing transfers between platforms like PS2/PSP and GC/Wii/NDS/GBA. Since Success Mode is the most popular part of thePawapuro series, there is no ability-editing mode (except in the American installmentMLB Power Pros), which is common in other sports games. The plot and storyline of Success Mode greatly impact the game's popularity, as many players prefer to replay olderPawapuro games with strong Success Modes rather than buy newer installments with updated data and gameplay but weaker Success Modes.
InPawapuro 14, players can become a coach instead of Pawapurokun, leading a high school team to theKoshien championship. This offers an alternate way to create many Pawapurokuns simultaneously. The mode does not require skill in pitching, catching, or batting but emphasizes planning and tactics, similar to other sports-management games.Pawapuro 14 Kettei-ban was the first to allow enhancing current NPB players and placing them as original players.
The main background of Pawapurokun in various installments are below:
For managers:
The storylines and events in the series are often connected to both sequels and prequels, though not always in chronological order. For example,7 is a sequel to the events in9, and10 is a sequel to13, but11 and12 are parallel stories branching from13 and have no connection to10. The only constant character is Yabe Akio, an original outfielder who has appeared in every main series installment since4 and always serves as Pawapuro-kun's first partner. He appears in the openings of7,8, and9 wearing aNippon-Ham Fighters (now Hokkaido Nippon-Ham Fighters) uniform.
In early installments before10, major characters were placed on different real NPB teams. After installment10, four original teams (Powerfuls, Keysers, Cathands, and Yanks) were created in thePacific League andCentral League to accommodate original characters, with minor characters remaining on real teams as opponents. Two additional teams, Vulcans and Busters, were added in14 to form the fictional "Revolutional League" with the previous four teams. According to the storyline in14, the league competed in the Japan Series in its fourth year. Despite the fictional teams, major NPB regulations are followed, including the playoff system introduced in 2007. The Pennant span is shorter to keep gameplay under three hours, except in certain modes in9,10, 99',11,13, and14. Players are generally not required to play all innings unless involved in key moments, like being captain in the final stages of Success Mode.
Due to potential copyright conflicts with MLB (especially before the release of the MLB series afterPawapuro 12), the American League system in the NPB series is called the UBL (possibly "USA Baseball League"). It consists of three levels: Single Star, Double Stars, and the top-tier Regular League, akin to the AA,AAA, andMLB system. This naming was used in installments13 and14, even after the MLB series was released, to maintain continuity with the NPB storylines, as some players are set in the UBL. Currently, the MLB series' Success Modes do not feature MLB players as playable characters, though AAA players appear inMLB Power Pros 2008.
Notably, several female players have appeared in the series, with at least four advancing through Koshien and turning professional (though one is not seen after release). Since the 7th installment, the opening sequences often provide clues to the Success Mode storyline, especially in the 9th and 10th installments, where professional players make brief cameos and Success Mode characters take center stage.
Sub-series often feature independent scenarios or omit Success Mode entirely. The most famous is the 99' installment, which introduced "Mekkou-Tou" mode. This mode involves consecutive battles with all original teams from past Success Modes (across the main series,Power Pro Kun Pocket series, and even future installments), and it remains a legendary mode that has not been revived in later series.
Power Pro Kun Pocket series, in contrast to the main series, incorporates many fantasy elements. Since the second installment, two Success Modes are featured in each game. The standard mode often involves high school or professional baseball (with fantasy elements mixed in), while the second, called "Inner Success" mode, placesPower Pro Kun in various worlds, including theMedieval Ages, ancient times, and the future. Fantasy elements are rare in the main series, though Konami introduced them in8, where the (optional) final battle is against android players infused with the data of legendary players.
Following the success of Success Mode, Konami introduced a new game mode called Mylife inPawapuro 10. In this mode, players can use a created character, an NPB player, or create a player on the spot to compete in the NPB. The mode features a different set of events, and no characters from Success Mode appear. The difficulty adjusts based on the player's performance.
The known modes in MyLife mode are:
MLB version did not feature Mylife mode until the2008 installment, in which it is known as MLB Life mode.
ThePower Pros series sparked controversy in Japan due to its use of the term "Gyroball", popularized by Japanese pitcherDaisuke Matsuzaka upon joining theBoston Red Sox. In the game, the Gyroball is not depicted as a usable pitch but rather as a special ability assigned to certain pitchers. InPawapuro, pitchers with the Gyroball ability experience increased velocity on their fastballs, which differs significantly from the actual definition of a Gyroball (a pitch that spins like aslider).Power Pro and other baseballmanga have contributed to the misconception that the Gyroball is an all-powerful strikeout pitch, which it is not. Several professional pitchers, including classic players, possess this ability in the game, yet Daisuke Matsuzaka does not have the Gyroball ability in any of its installments.
Daisuke does not appear inPawapuro 14 as he was transferred via thePosting system to theBoston Red Sox. A two-seam ball, which is more akin to his pitching style, has been added in this installment. It was anticipated that Daisuke will return as aSeibu OB someday (as Daisuke's official password has been released inMLB Power Pros 2), but changes to his abilities remain uncertain at this time.
Below is a rough list of the games within thePower Pro series, which can be categorized as follows:
Main series: This series is identified by numeric suffixes (except for '94, the first installment). Most significant system updates, including success mode, are incorporated into the main series. Numeric designations are not used after15.
Season series: A PlayStation exclusive series, identified by a year suffix, serves as an alternate installment of the main series, which is available on theSuper Famicom andPlayStation 2. This series has been merged with the main series following the discontinuation of thePlayStation. Since 1998, two installments have been released each year: a standard version at the start of the season and one namedKettei-ban (post-season version). The latter includes statistics and sometimes player transfers that reflect performance during the season. This practice has become a Konami tradition, even after the merger, similar to theWinning Eleven series, which receives more frequent updates. TheKettei-ban version was canceled in15 but continued onPro Baseball Spirits, but the year series was revived afterward.
MLB Power Pro series: This is the only series officially released in America, featuring MLB teams instead of traditional JapaneseNPB teams, although a Japanese version is also available.
The passwords cannot be used across different manufacturers' consoles (Sony and Nintendo each have their own password formats). Additionally, passwords from the Japanese version ofPower Pros cannot be used in the American version.
| Game | Release date | Platform |
|---|---|---|
| Jikkyou Powerful Pro Baseball '94 | March 11, 1994 | Super Famicom |
| Jikkyou Powerful Pro Baseball 2 | February 24, 1995 | Super Famicom |
| Jikkyou Powerful Pro Baseball '95 | 1995 | PlayStation |
| Jikkyou Powerful Pro Baseball 3 | February 29, 1996 | Super Famicom |
| Jikkyou Powerful Pro Baseball '97 Spring | March 20, 1997 | Super Famicom |
| Jikkyou Powerful Pro Baseball 4 | March 14, 1997 | Nintendo 64 |
| Jikkyou Powerful Pro Baseball 5 | March 26, 1998 | Nintendo 64 |
| Jikkyou Powerful Pro Baseball 6 | March 25, 1999 | Nintendo 64 |
| Jikkyou Powerful Pro Baseball 7 | July 6, 2000 | PlayStation 2 |
| Jikkyou Powerful Pro Baseball 7 Ketteiban | December 21, 2000 | PlayStation 2 |
| Jikkyou Powerful Pro Baseball 8 | August 30, 2001 | PlayStation 2 |
| Jikkyou Powerful Pro Baseball 8 Ketteiban | December 20, 2001 | PlayStation 2 |
| Jikkyou Powerful Pro Baseball 9 | July 18, 2002 | PlayStation 2,GameCube |
| Jikkyou Powerful Pro Baseball 9 Ketteiban | December 19, 2002 | PlayStation 2, GameCube |
| Jikkyou Powerful Pro Baseball 10 | July 17, 2003 | PlayStation 2, GameCube |
| Jikkyou Powerful Pro Baseball 10 Ultra Ketteiban: 2003 Memorial | December 18, 2003 | PlayStation 2, GameCube |
| Jikkyou Powerful Pro Baseball 11 | July 15, 2004 | PlayStation 2, GameCube |
| Jikkyou Powerful Pro Baseball 11 Ultra Ketteiban | December 16, 2004 | PlayStation 2, GameCube |
| Jikkyou Powerful Pro Baseball 12 | July 14, 2005 | PlayStation 2, GameCube |
| Jikkyou Powerful Pro Baseball 12 Ketteiban | December 15, 2005 | PlayStation 2, GameCube |
| Jikkyou Powerful Pro Baseball 13[26] | July 13, 2006 | PlayStation 2 |
| Jikkyou Powerful Pro Baseball 13 Ketteiban | December 14, 2006 | PlayStation 2 |
| Jikkyou Powerful Pro Baseball 14 | July 19, 2007 | PlayStation 2 |
| Jikkyou Powerful Pro Baseball 14 Ketteiban | December 20, 2007 | PlayStation 2 |
| Jikkyou Powerful Pro Baseball 15 | July 24, 2008 | PlayStation 2,Wii |
| Jikkyou Powerful Pro Baseball 2009 | March 19, 2009 | PlayStation 2 |
| Jikkyou Powerful Pro Baseball 2010 | July 15, 2010 | PlayStation 3,PlayStation Portable |
| Jikkyou Powerful Pro Baseball 2011 | July 14, 2011 | PlayStation 3, PlayStation Portable |
| Jikkyou Powerful Pro Baseball 2011 Ketteiban | December 22, 2011 | PlayStation 3, PlayStation Portable |
| Jikkyou Powerful Pro Baseball 2012 | July 19, 2012 | PlayStation 3, PlayStation Portable,PlayStation Vita |
| Jikkyou Powerful Pro Baseball 2012 Ketteiban | December 13, 2012 | PlayStation 3, PlayStation Portable, PlayStation Vita |
| Jikkyou Powerful Pro Baseball 2013 | October 24, 2013 | PlayStation 3, PlayStation Portable, PlayStation Vita |
| Jikkyou Powerful Pro Baseball 2014 | October 23, 2014 | PlayStation 3, PlayStation Vita |
| Jikkyou Powerful Pro Baseball 2016 | April 28, 2016 | PlayStation 4, PlayStation 3, PlayStation Vita |
| Jikkyou Powerful Pro Baseball 2018 | April 26, 2018 | PlayStation 4, PlayStation Vita |
| eBaseball Powerful Pro Baseball 2020 | July 9, 2020 | PlayStation 4,Nintendo Switch |
| eBaseball Powerful Pro Baseball 2022 | April 21, 2022 | PlayStation 4, Nintendo Switch |
| WBSC eBaseball: Power Pros | February 8, 2023 | PlayStation 4, Nintendo Switch |
| Powerful Pro Baseball 2024 - 2025 | July 18, 2024 | PlayStation 4, Nintendo Switch |
The series generally received favorable reviews from Japanese video game magazines. Twelve installments have received the "silver prize" (30–31/40) fromFamitsu, while twenty-seven have received the "gold prize" (32–34/40), and twenty installments have earned the "platinum prize". Only seven games in the series have received a score below 30/40.
| Year | Title | Famitsu score |
|---|---|---|
| Main games | ||
| 1994 | Jikkyō Powerful Pro Yakyū '94[27] | 34/40 (SFC) |
| 1995 | Jikkyō Powerful Pro Yakyū 2 | 31/40 (SFC) |
| 1996 | Jikkyō Powerful Pro Yakyū 3 | 30/40 (SFC) |
| 1997 | Jikkyō Powerful Pro Yakyū 4 | 33/40 (N64) |
| 1998 | Jikkyō Powerful Pro Yakyū 5 | 33/40 (N64) |
| 1999 | Jikkyō Powerful Pro Yakyū 6 | 36/40 (N64) |
| 2000 | Jikkyō Powerful Pro Yakyū 7[28] | 35/40 (PS2) |
| 2001 | Jikkyō Powerful Pro Yakyū 8[29] | 33/40 (PS2) |
| 2002 | Jikkyō Powerful Pro Yakyū 9[30] | 34/40 (GCN/PS2) |
| 2003 | Jikkyō Powerful Pro Yakyū 10[31][32] | 36/40 (GCN/PS2) |
| 2004 | Jikkyō Powerful Pro Yakyū 11[33][34] | 35/40 (GCN/PS2) |
| 2005 | Jikkyō Powerful Pro Yakyū 12[35][36] | 35/40(PS2) 33/40 (GCN) |
| 2006 | Jikkyō Powerful Pro Yakyū 13[37] | 33/40 (PS2) |
| 2007 | Jikkyō Powerful Pro Yakyū 14/Wii[38][39] | 34/40 (Wii) |
| 2008 | Jikkyō Powerful Pro Yakyū 15[40][41] | 35/40 (PS2/Wii) |
| 2009 | Jikkyō Powerful Pro Yakyū 2009[42] | 28/40 (PS2) |
| 2010 | Jikkyō Powerful Pro Yakyū 2010'[43][44] | 38/40 (PS3) 34/40 (PSP) |
| 2011 | Jikkyō Powerful Pro Yakyū 2011[45] | 37/40 (PS3) 36/40 (PSP) |
| 2012 | Jikkyō Powerful Pro Yakyū 2012[46] | 36/40 (PS Vita) 35/40 (PS3) 33/40 (PSP) |
| 2013 | Jikkyō Powerful Pro Yakyū 2013[47] | 35/40 (PS3) 34/40 (PS Vita) 31/40 (PSP) |
| 2014 | Jikkyō Powerful Pro Yakyū 2014[48] | 35/40 (PS3/PS Vita) |
| 2016 | Jikkyō Powerful Pro Yakyū 2016[49] | 37/40 (PS3/PS4/PS Vita) |
| 2018 | Jikkyō Powerful Pro Yakyū 2018[50] | 38/40 (PS4/PS Vita) |
| Roster updates | ||
| 2003 | Jikkyō Powerful Pro Yakyū 10 Chō Kettei-ban 2003 Memorial | 33/40 (GCN/PS2) |
| 2004 | Jikkyō Powerful Pro Yakyū 11 Chō Kettei-ban | 32/40 (GCN/PS2) |
| 2005 | Jikkyō Powerful Pro Yakyū 12 Kettei-ban[51] | 33/40 (PS2) 32/40 (GCN) |
| 2006 | Jikkyō Powerful Pro Yakyū 13 Kettei-ban[52] | 35/40 (PS2) |
| 2007 | Jikkyō Powerful Pro Yakyū 14/Wii Kettei-ban[53][54] | 34/40 (Wii) 33/40 (PS2) |
| 2012 | Jikkyō Powerful Pro Yakyū 2012 Kettei-ban[55] | 35/40 (PS Vita) 34/40 (PS3) 33/40 (PSP) |
| Side games | ||
| 1994 | Jikkyō Powerful Pro Yakyū '95 | 31/40 (PS) |
| 1995 | Jikkyō Powerful Pro Yakyū '95 Kaimaku-ban[56][57] | 31/40 (SS) |
| 1997 | Jikkyō Powerful Pro Yakyū '97 Kaimaku-ban[58] | 29/40 (PS) |
| 1997 | Jikkyō Powerful Pro Yakyū S[59] | 26/40 (SS) |
| 1998 | Pawapuro GB[60] | 20/40 (GB) |
| 1998 | Jikkyō Powerful Pro Yakyū '98 Kaimaku-ban[61] | 30/40 (PS) |
| 1999 | Jikkyō Powerful Pro Yakyū '99 Kaimaku-ban[62] | 33/40 (PS) |
| 1999 | Jikkyō Powerful Pro Yakyū '99 Kettei-ban[63] | 33/40 (PS) |
| 2000 | Jikkyō Powerful Pro Yakyū Dreamcast Edition[64] | 31/40 (DC) |
| 2000 | Jikkyō Powerful Pro Yakyū 2000 | 34/40 (PS) |
| 2000 | Jikkyō Powerful Pro Yakyū 2000 Kaimaku-ban[65] | 29/40 (PS) |
| 2001 | Jikkyō Powerful Pro Yakyū 2001[66] | 30/40 (PS) |
| 2002 | Jikkyō Powerful Pro Yakyū 2002 Haru[67] | 31/40 (PS) |
| 2006 | Jikkyō Powerful Pro Yakyū Portable[68] | 32/40 (PSP) |
| 2007 | Jikkyō Powerful Pro Yakyū Portable 2[69] | 34/40 (PSP) |
| 2008 | Jikkyō Powerful Pro Yakyū Portable 3[70] | 33/40 (PSP) |
| 2009 | Jikkyō Powerful Pro Yakyū Next[71] | 34/40 (Wii) |
| 2009 | Jikkyō Powerful Pro Yakyū Portable 4[72] | 35/40 (PSP) |
| 2010 | Power Pro Success Legends[73] | 29/40 (PSP) |
| 2010 | Nettō! Powerful Kōshinen[74] | 31/40 (NDS) |
| 2016 | Jikkyō Powerful Pro Yakyū Heroes[75] | 30/40 (3DS) |
| Major League subseries | ||
| 2006 | Jikkyō Powerful Major League[76] | 34/40 (GCN) |
| 2007 | Jikkyō Powerful Major League 2[77][78] | 30/40 (PS2/Wii) |
| 2008 | Jikkyō Powerful Major League 3[79][80] | 31/40 (PS2/Wii) |
| 2009 | Jikkyō Powerful Major League 2009[81][82] | 35/40 (PS2/Wii) |
As of March 2023, the series has sold over 24.7 million copies, in addition to 48 million mobile game downloads as of October 2022.[9]Power Pros is the best-selling baseball video game franchise in Japan since 1997.[83]'97 Kaimaku-ban,'98 Kaimaku-ban,'99 Kaimaku-ban,10,12,2013,2016, and2018 earned the gold prize at PlayStation Awards, for shipping more than 500,000 units, including downloads, in Asia.[84][85][86][87][88][89][90][91]
Themobile gameJikkyō Powerful Pro Yakyū has received 43 million downloads.[92]
A 4-part web series based on the mobile phone version of the game was produced byCloverWorks.[93][94][95]