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The Video Games Portal

Avideo game,computer game, or simplygame is anelectronic game that involves interaction with auser interface orinput device (such as ajoystick,controller,keyboard, ormotion sensing device) to generatevisualfeedback from adisplay device, most commonly shown in avideo format on atelevision set,computer monitor,flat-panel display ortouchscreen onhandheld devices, or avirtual reality headset. Most modern video games areaudiovisual, withaudio complement delivered throughspeakers orheadphones, and sometimes also with other types of sensory feedback (e.g.,haptic technology that providestactile sensations). Some video games also allowmicrophone andwebcam inputs forin-game chatting andlivestreaming.

Video games are typically categorized according to theirhardware platform, which traditionally includesarcade video games,console games, andcomputer games (which includesLAN games,online games, andbrowser games). More recently, thevideo game industry has expanded ontomobile gaming throughmobile devices (such assmartphones andtablet computers),virtual andaugmented reality systems, and remotecloud gaming. Video games are also classified into a wide range ofgenres based on their style ofgameplay andtarget audience. (Full article...)

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  • Image 1 In the Halo universe, an Arbiter is a ceremonial, religious, and political rank bestowed upon Covenant Elites. In the 2004 video game Halo 2, the rank is given to a disgraced commander named Thel 'Vadam as a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, the High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies, humanity, in order to stop the ringworld Halo from being activated. The Arbiter is a playable character in Halo 2 and its 2007 sequel Halo 3. The character also appears in Halo 5: Guardians and additional expanded universe material. A different Arbiter, Ripa 'Moramee appears in the 2009 real-time strategy game Halo Wars, which takes place 20 years before the events of the main trilogy. The appearance of the Arbiter in Halo 2 and the change in perspective from the main human protagonist Master Chief to a former enemy was a plot twist Halo developer Bungie kept highly secret. The character's name was changed from "Dervish" after concerns that the name reinforced a perceived United States-versus-Islam allegory in the game's plot. Actor Keith David lends his voice to the character in Halo 2, 3, and 5, while David Sobolov voices the Arbiter of Halo Wars. The Arbiter has appeared as action figures and other collectibles and marketing, in addition to appearances in the games. Bungie intended the sudden point of view switch to a member of the Covenant as a plot twist that no one would have seen coming, but the character in particular and the humanization of the Covenant in general was not evenly received by critics and fans. Computer and Video Games derided the Arbiter's missions as some of the worst parts of Halo 2. Conversely, IGN lamented the loss of the Arbiter's story in Halo 3 and missed the added dimension the character provided to the story. Retrospective opinions have been more positive, with critics complimenting his distinction from Master Chief and his design. (Full article...)
    Image 1
    In theHalo universe, anArbiter is a ceremonial, religious, and political rank bestowed uponCovenant Elites. In the 2004 video gameHalo 2, the rank is given to a disgraced commander namedThel 'Vadam as a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, theHigh Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies, humanity, in order to stop the ringworldHalo from being activated. The Arbiter is aplayable character inHalo 2 and its 2007 sequelHalo 3. The character also appears inHalo 5: Guardians and additional expanded universe material. A different Arbiter,Ripa 'Moramee appears in the 2009real-time strategy gameHalo Wars, which takes place 20 years before the events of the main trilogy.

    The appearance of the Arbiter inHalo 2 and the change in perspective from the main human protagonistMaster Chief to a former enemy was a plot twistHalo developerBungie kept highly secret. The character's name was changed from "Dervish" after concerns that the name reinforced a perceived United States-versus-Islam allegory in the game's plot. ActorKeith David lends his voice to the character inHalo 2,3, and5, whileDavid Sobolov voices the Arbiter ofHalo Wars.

    The Arbiter has appeared as action figures and other collectibles and marketing, in addition to appearances in the games. Bungie intended the sudden point of view switch to a member of the Covenant as a plot twist that no one would have seen coming, but the character in particular and the humanization of the Covenant in general was not evenly received by critics and fans.Computer and Video Games derided the Arbiter's missions as some of the worst parts ofHalo 2. Conversely,IGN lamented the loss of the Arbiter's story inHalo 3 and missed the added dimension the character provided to the story. Retrospective opinions have been more positive, with critics complimenting his distinction from Master Chief and his design. (Full article...)
  • Image 2 Aquaria is an action-adventure game designed by Alec Holowka and Derek Yu, who published the game in 2007 as an independent game company Bit Blot. The side-scrolling game follows Naija, an aquatic humanoid woman, as she explores the underwater world of Aquaria. Along her journey, she learns about the history of the world she inhabits as well as her own past. The gameplay focuses on a combination of swimming, singing, and combat, through which Naija can interact with the world. Her songs can move items, affect plants and animals, and change her physical appearance into other forms that have different abilities, like firing projectiles at hostile creatures, or passing through barriers inaccessible to her in her natural form. After more than two years of development, the game was released in late 2007 for Windows. A port of the game to Mac OS X was released in 2008 by Ambrosia Software, and an updated version of the game was released on the Steam service that same year. A Linux version of the game was released as part of the first Humble Indie Bundle collection in 2010, a version for the iPad was released in 2011, and an Android version debuted in 2013 alongside another Humble Bundle collection. In 2009, an album with the Aquaria soundtrack was released. It includes all of the music in the game, as well as a new nine-minute vocal track and a few remixes. Reviews of the game were generally positive. Critics focused primarily on the visuals, music, and atmosphere as being particularly praiseworthy. The controls and gameplay were also lauded, while negative critiques more often centered on the map system and limited variety of objectives. The game won the Seumas McNally Grand Prize at the Independent Games Festival in March 2007. (Full article...)
    Image 2
    Aquaria is anaction-adventure game designed byAlec Holowka andDerek Yu, whopublished the game in 2007 as anindependent game company Bit Blot. Theside-scrolling game follows Naija, an aquatichumanoid woman, as she explores the underwater world of Aquaria. Along her journey, she learns about the history of the world she inhabits as well as her own past. Thegameplay focuses on a combination of swimming, singing, and combat, through which Naija can interact with the world. Her songs can move items, affect plants and animals, and change her physical appearance into other forms that have different abilities, like firing projectiles at hostile creatures, or passing through barriers inaccessible to her in her natural form.

    After more than two years of development, the game was released in late 2007 forWindows. Aport of the game toMac OS X was released in 2008 byAmbrosia Software, and an updated version of the game was released on theSteam service that same year. ALinux version of the game was released as part of the firstHumble Indie Bundle collection in 2010, a version for theiPad was released in 2011, and anAndroid version debuted in 2013 alongside another Humble Bundle collection. In 2009, an album with theAquaria soundtrack was released. It includes all of the music in the game, as well as a new nine-minute vocal track and a few remixes.

    Reviews of the game were generally positive. Critics focused primarily on the visuals, music, and atmosphere as being particularly praiseworthy. The controls and gameplay were also lauded, while negative critiques more often centered on the map system and limited variety ofobjectives. The game won theSeumas McNally Grand Prize at theIndependent Games Festival in March 2007. (Full article...)
  • Image 3 Dishonored is a 2012 action-adventure game developed by Arkane Studios and published by Bethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall, Dishonored follows the story of Corvo Attano, bodyguard to the Empress of the Isles. He is framed for her murder and forced to become an assassin, seeking revenge on those who conspired against him. Corvo is aided in his quest by the Loyalists—a resistance group fighting to reclaim Dunwall, and the Outsider—a powerful being who imbues Corvo with magical abilities. Several actors, including Susan Sarandon, Brad Dourif, Carrie Fisher, Michael Madsen, John Slattery, Lena Headey and Chloë Grace Moretz, provided voice work for the game. The game is played from a first-person perspective and allows the player to undertake a series of missions in a variety of ways, with an emphasis on player choice. Missions can be completed through stealth, combat, or a combination of both. Exploring each level opens new paths and alternatives for accomplishing mission goals, and it is possible to complete all missions, eliminating all of Corvo's targets, in a non-lethal manner. The story and missions are changed in response to the player's violent actions or lack thereof. Magical abilities and equipment are designed to be combined to create new and varied effects. During its two and a half years in production, several versions of Dishonored were developed. Before the creation of Dunwall—inspired by late nineteenth-century London and Edinburgh—the game was set to take place in medieval Japan and seventeenth-century London. During development, test players discovered methods of exploiting the available powers and abilities to achieve unexpected outcomes; instead of restricting these techniques, the designers attempted to redesign levels to accommodate them. Dishonored's music score was produced by composer Daniel Licht to represent London in the nineteenth century. (Full article...)
    Image 3
    Dishonored is a 2012action-adventure game developed byArkane Studios and published byBethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall,Dishonored follows the story ofCorvo Attano, bodyguard to the Empress of the Isles. He is framed for her murder and forced to become an assassin, seeking revenge on those who conspired against him. Corvo is aided in his quest by the Loyalists—a resistance group fighting to reclaim Dunwall, andthe Outsider—a powerful being who imbues Corvo with magical abilities. Several actors, includingSusan Sarandon,Brad Dourif,Carrie Fisher,Michael Madsen,John Slattery,Lena Headey andChloë Grace Moretz, provided voice work for the game.

    The game is played from afirst-person perspective and allows the player to undertake a series of missions in a variety of ways, with an emphasis on player choice. Missions can be completed through stealth, combat, or a combination of both. Exploring each level opens new paths and alternatives for accomplishing mission goals, and it is possible to complete all missions, eliminating all of Corvo's targets, in a non-lethal manner. The story and missions are changed in response to the player's violent actions or lack thereof. Magical abilities and equipment are designed to be combined to create new and varied effects.

    During its two and a half years in production, several versions ofDishonored were developed. Before the creation of Dunwall—inspired by late nineteenth-century London and Edinburgh—the game was set to take place in medieval Japan and seventeenth-century London. During development, test players discovered methods of exploiting the available powers and abilities to achieve unexpected outcomes; instead of restricting these techniques, the designers attempted to redesign levels to accommodate them.Dishonored's music score was produced by composerDaniel Licht to represent London in the nineteenth century. (Full article...)
  • Image 4 Untitled Goose Game is a 2019 indie puzzle stealth game developed by House House and published by Panic Inc. Players control a goose who bothers the inhabitants of an English village. Players must use the goose's abilities to manipulate objects and non-player characters to complete objectives. It was released on macOS, Nintendo Switch, and Windows on 20 September 2019, and PlayStation 4 and Xbox One on 17 December 2019. The idea for Untitled Goose Game originated from a stock photograph of a goose that a House House employee posted in the company's internal communications. Inspired by Super Mario 64 and the Hitman series, House House worked on combining stealth mechanics with a lack of violence to create humorous in-game scenarios. The game's unusual name came from a last-minute decision in preparing the title as an entry for a games festival. The music, curated by composer Dan Golding, uses short clips from six of Claude Debussy's Préludes. It has been described as "reactive music" because the clips are played after certain actions. Untitled Goose Game received positive reviews, with critics praising its gameplay and humour. The game received the D.I.C.E. Award for Game of the Year and the Game Developers Choice Award for Game of the Year, among other accolades. Dan Golding was nominated for an ARIA award for the music. By the end of 2019, Untitled Goose Game had sold more than a million copies. (Full article...)
    Image 4
    Untitled Goose Game is a 2019indiepuzzlestealth game developed byHouse House and published byPanic Inc. Players control a goose who bothers the inhabitants of an English village. Players must use the goose's abilities to manipulate objects andnon-player characters to complete objectives. It was released onmacOS,Nintendo Switch, andWindows on 20 September 2019, andPlayStation 4 andXbox One on 17 December 2019.

    The idea forUntitled Goose Game originated from astock photograph of a goose that a House House employee posted in the company's internal communications. Inspired bySuper Mario 64 and theHitman series, House House worked on combining stealth mechanics with a lack ofviolence to create humorous in-game scenarios. The game's unusual name came from a last-minute decision in preparing the title as an entry for a games festival. The music, curated by composerDan Golding, uses short clips from six ofClaude Debussy'sPréludes. It has been described as "reactive music" because the clips are played after certain actions.

    Untitled Goose Game received positive reviews, with critics praising its gameplay and humour. The game received theD.I.C.E. Award for Game of the Year and theGame Developers Choice Award for Game of the Year, among other accolades. Dan Golding was nominated for anARIA award for the music. By the end of 2019,Untitled Goose Game had sold more than a million copies. (Full article...)
  • Image 5 Thirty Flights of Loving is a first-person adventure video game developed by Brendon Chung under the name Blendo Games. It was published in August 2012 for Microsoft Windows, in November 2012 for OS X, and in December 2021 for Linux. The game is an indirect sequel to Gravity Bone (2008), with the same unnamed spy as the main character. It follows three people as they prepare for an alcohol heist and the aftermath of the operation. Thirty Flights of Loving was developed as part of the Kickstarter campaign for the revival of the Idle Thumbs podcast and included a free copy of its predecessor. The game employs a modified version of id Software's 1997-era Quake II engine and incorporates music composed by Idle Thumbs member Chris Remo. It received generally favorable reviews from video game media outlets, scoring 88 out of 100 on aggregate website Metacritic. A follow-up, Quadrilateral Cowboy, was released on July 25, 2016. (Full article...)
    Image 5

    Thirty Flights of Loving is afirst-personadventure video game developed by Brendon Chung under the nameBlendo Games. It was published in August 2012 forMicrosoft Windows, in November 2012 forOS X, and in December 2021 forLinux. The game is an indirect sequel toGravity Bone (2008), with the same unnamed spy as the main character. It follows three people as they prepare for an alcohol heist and the aftermath of the operation.

    Thirty Flights of Loving was developed as part of theKickstarter campaign for the revival of the Idle Thumbs podcast and included a free copy of its predecessor. The game employs a modified version ofid Software's 1997-eraQuake II engine and incorporates music composed by Idle Thumbs memberChris Remo. It received generally favorable reviews fromvideo game media outlets, scoring 88 out of 100 on aggregate websiteMetacritic. A follow-up,Quadrilateral Cowboy, was released on July 25, 2016. (Full article...)
  • Image 6 Logo used since Final Fantasy IV Final Fantasy is a Japanese fantasy anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square). The franchise centers on a series of fantasy role-playing video games. The first game in the series was released in 1987, with 16 numbered main entries having been released to date. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including films, anime, manga, and novels. Final Fantasy is mostly an anthology series with primary installments being standalone role-playing games, each with different settings, plots and main characters, but the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide. The mechanics of each game involve similar battle systems and maps. (Full article...)
    Image 6

    Logo used sinceFinal Fantasy IV

    Final Fantasy is a Japanesefantasyanthologymedia franchise created byHironobu Sakaguchi which is owned, developed, and published bySquare Enix (formerlySquare). The franchise centers on a series of fantasyrole-playing video games. Thefirst game in the series was released in 1987, with 16 numbered main entries having been released to date.

    The franchise has since branched into othervideo game genres such astactical role-playing,action role-playing,massively multiplayer online role-playing,racing,third-person shooter,fighting, andrhythm, as well as branching into other media, including films,anime,manga, andnovels.

    Final Fantasy is mostly ananthology series with primary installments being standalone role-playing games, each with different settings, plots and main characters, but the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. Character names are frequently derived from the history, languages,pop culture, andmythologies of cultures worldwide. The mechanics of each game involve similar battle systems and maps. (Full article...)
  • Image 7 Final Fantasy VIII is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the Final Fantasy series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a sorceress named Edea Kramer who seized control of a powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly. Development began in 1997, during the English localization of Final Fantasy VII. The game builds on the visual changes brought to the series by VII, including the use of 3D graphics and pre-rendered backgrounds, while also departing from many Final Fantasy traditions. It is the first Final Fantasy to use realistically proportioned characters consistently, feature a vocal piece as its theme music and forgo the use of magic points for spellcasting. Final Fantasy VIII was critically acclaimed by critics. The game was a commercial success, grossing $151 million in its first day of release in Japan, and more than $50 million during its first 13 weeks in North America, making it the fastest-selling Final Fantasy title until Final Fantasy XIII, a multi-platform release. A Windows port followed in 2000, with the addition of the Chocobo World minigame. Final Fantasy VIII was re-released worldwide as a PSOne Classic on the PlayStation Store in 2009, for PlayStation 3 and PlayStation Portable, with support for PlayStation Vita in 2012. It was re-released via Steam in 2013. By August 2019, it had sold more than 9.6 million copies worldwide, making it one of the best-selling Final Fantasy games in the series. A remastered version was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in September 2019, and Android and iOS in March 2021. (Full article...)
    Image 7
    Final Fantasy VIII is a 1999role-playing video game developed and published bySquare for thePlayStation console. It is the eighth main installment in theFinal Fantasy series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led bySquall Leonhart, as they are drawn into a conflict sparked by a sorceress namedEdea Kramer who seized control of a powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades,Rinoa Heartilly.

    Development began in 1997, during the English localization ofFinal Fantasy VII. The game builds on the visual changes brought to the series byVII, including the use of3D graphics andpre-rendered backgrounds, while also departing from manyFinal Fantasy traditions. It is the firstFinal Fantasy to use realistically proportioned characters consistently, feature avocal piece as its theme music and forgo the use ofmagic points for spellcasting.

    Final Fantasy VIII was critically acclaimed by critics. The game was a commercial success, grossing$151 million in its first day of release in Japan, and more than$50 million during its first 13 weeks in North America, making it the fastest-sellingFinal Fantasy title untilFinal Fantasy XIII, a multi-platform release. AWindows port followed in 2000, with the addition of theChocobo World minigame.Final Fantasy VIII was re-released worldwide as a PSOne Classic on thePlayStation Store in 2009, forPlayStation 3 andPlayStation Portable, with support forPlayStation Vita in 2012. It was re-released viaSteam in 2013. By August 2019, it had sold more than 9.6 million copies worldwide, making it one of the best-sellingFinal Fantasy games in the series. A remastered version was released forNintendo Switch,PlayStation 4,Windows, andXbox One in September 2019, andAndroid andiOS in March 2021. (Full article...)
  • Image 8 Super Mario World is a platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, in North America in 1991 and PAL territories in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. Super Mario World introduces Yoshi, a ridable dinosaur who can eat enemies and spit some of them out as projectiles. Nintendo Entertainment Analysis & Development developed the game, led by director Takashi Tezuka and producer and series creator Shigeru Miyamoto. It is the first Mario game for the SNES and was designed to make the most of the console's technical features. The development team had more freedom compared to the series installments for the Nintendo Entertainment System (NES). Yoshi was conceptualised during the development of the NES games but was not used until Super Mario World due to hardware limitations. Super Mario World is often considered one of the best games in the series and is cited as one of the greatest video games ever made. It sold more than twenty million copies worldwide, making it the best-selling SNES game. It also led to an animated television series and a 1995 prequel, Yoshi's Island. The game has been re-released on multiple occasions: it was part of the 1994 compilation Super Mario All-Stars + Super Mario World for the SNES and was re-released for the Game Boy Advance as Super Mario World: Super Mario Advance 2 in 2001, on the Virtual Console for the Wii, Wii U, and New Nintendo 3DS consoles, and as part of the Super NES Classic Edition. Both the SNES and GBA versions were rereleased for Nintendo Switch as part of the Nintendo Classics service. (Full article...)
    Image 8
    Super Mario World is aplatform game developed and published byNintendo for theSuper Nintendo Entertainment System (SNES). It was released in Japan in 1990, in North America in 1991 andPAL territories in 1992. The player controlsMario on his quest to savePrincess Peach and Dinosaur Land from the series' antagonistBowser and theKoopalings. Thegameplay is similar to that of earlierSuper Mario games; players control Mario through a series oflevels in which the goal is to reach the goalpost at the end.Super Mario World introducesYoshi, a ridable dinosaur who can eat enemies and spit some of them out as projectiles.

    Nintendo Entertainment Analysis & Development developed the game, led by directorTakashi Tezuka and producer and series creatorShigeru Miyamoto. It is the firstMario game for the SNES and was designed to make the most of the console's technical features. The development team had more freedom compared to the series installments for theNintendo Entertainment System (NES). Yoshi was conceptualised during the development of the NES games but was not used untilSuper Mario World due tohardware limitations.

    Super Mario World is often considered one of the best games in the series and is cited as one of thegreatest video games ever made. It sold more than twenty million copies worldwide, making it thebest-selling SNES game. It also led toan animated television series and a 1995 prequel,Yoshi's Island. The game has been re-released on multiple occasions: it was part of the 1994 compilationSuper Mario All-Stars + Super Mario World for the SNES and was re-released for theGame Boy Advance asSuper Mario World: Super Mario Advance 2 in 2001, on theVirtual Console for theWii,Wii U, andNew Nintendo 3DS consoles, and as part of theSuper NES Classic Edition. Both the SNES and GBA versions were rereleased forNintendo Switch as part of theNintendo Classics service. (Full article...)
  • Image 9 Smash Hit is a 2014 rail shooter video game developed and published by the Swedish indie game studio Mediocre. Through the game's 11 levels, the player takes a first-person perspective, shooting metal balls to destroy glass obstacles. Additionally, the player can shoot up to five balls at once by smashing a consecutive sequence of crystals and gather power-ups that are activated for a limited amount of time. The game also includes a one-time in-game purchase that allows the player to start from any unlocked checkpoint as well as play a variety of different gamemodes. The game's development began in 2012. Dennis Gustafsson programmed the game and created its physics engine and acoustics, while Henrik Johansson designed its levels. Douglas Holmquist was hired to compose the soundtrack and sound effects. The game was released for free on iOS and Android on 6 March 2014. A virtual reality adaptation of the game was released for platforms in 2015 and 2018. Smash Hit received positive reviews from critics, who praised its physics engine, graphics, music, and sound effects. CNET and Apple Inc. listed it as one of the best mobile games of 2014. After Mediocre closed in 2017, Gustafsson and Holmquist worked on the 2022 video game Teardown. (Full article...)
    Image 9
    Smash Hit is a 2014rail shooter video game developed and published by the Swedishindie game studio Mediocre. Through the game's 11levels, the player takes afirst-person perspective, shooting metal balls to destroy glass obstacles. Additionally, the player can shoot up to five balls at once by smashing a consecutive sequence of crystals and gatherpower-ups that are activated for a limited amount of time. The game also includes a one-timein-game purchase that allows the player to start from any unlockedcheckpoint as well as play a variety of differentgamemodes.

    The game's development began in 2012. Dennis Gustafsson programmed the game and created itsphysics engine andacoustics, while Henrik Johansson designed its levels. Douglas Holmquist was hired to compose the soundtrack and sound effects. The game was released for free oniOS andAndroid on 6 March 2014. Avirtual reality adaptation of the game was released for platforms in 2015 and 2018.Smash Hit received positive reviews from critics, who praised its physics engine, graphics, music, and sound effects.CNET andApple Inc. listed it as one of the best mobile games of 2014. After Mediocre closed in 2017, Gustafsson and Holmquist worked on the 2022 video gameTeardown. (Full article...)
  • Image 10 Mario Party: The Top 100 is a 2017 party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It is the fifth handheld game in the Mario Party series, as well as the third and final Mario Party game to be released for the 3DS. Announced during a Nintendo Direct in September 2017, the game was first released in North America in November 2017, and was released in PAL regions and Japan in December 2017. Mario Party: The Top 100 is primarily a compilation of 100 minigames from across the Mario Party series, specifically ones from the home console installments. The game offers several game modes centered around playing minigames, including a mode that sees traditional Mario Party gameplay with up to four characters from the Mario franchise, controlled by humans or artificial intelligence, competing in an interactive board game. Mario Party: The Top 100 received mixed reviews, with general praise for its premise as a minigame compilation and criticism toward its lack of content aside from the minigames. A similar entry, Mario Party Superstars, which also features 100 minigames from the home console games, was released for the Nintendo Switch in 2021. (Full article...)
    Image 10
    Mario Party: The Top 100 is a 2017party video game developed byNDcube and published byNintendo for theNintendo 3DS. It is the fifthhandheld game in theMario Party series, as well as the third and finalMario Party game to be released for the 3DS. Announced during aNintendo Direct in September 2017, the game was first released in North America in November 2017, and was released in PAL regions and Japan in December 2017.

    Mario Party: The Top 100 is primarily a compilation of 100minigames from across theMario Party series, specifically ones from thehome console installments. The game offers severalgame modes centered around playing minigames, including a mode that sees traditionalMario Partygameplay with up to fourcharacters from theMario franchise, controlled by humans orartificial intelligence, competing in an interactiveboard game.

    Mario Party: The Top 100 received mixed reviews, with general praise for its premise as a minigame compilation and criticism toward its lack of content aside from the minigames. A similar entry,Mario Party Superstars, which also features 100 minigames from the home console games, was released for theNintendo Switch in 2021. (Full article...)

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September 29, 2025 –
Americanvideo game companyElectronic Arts (EA) agrees to be acquired by a group of private investors, includingSilver Lake, thePublic Investment Fund ofSaudi Arabia andAffinity Partners, in a deal valued at $55 billion. The transaction, which will take EAprivate, constitutes the largestleveraged buyout on record.(Bloomberg News)
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Nintendo'sSwitch 2video game console is released in most regions.(BBC News)(The Verge)
April 4, 2025 –Tariffs in the second Trump administration
Multiple companies, includingKlarna,StubHub,Nintendo, andProfessional Sports Authenticator, pause price-sensitive business actions in the U.S. to evaluate the impact of the recent tariff announcements.(The Wall Street Journal)(IGN)(The Verge)

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