Pokémon Dash | |
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![]() North American cover art | |
Developer(s) | Ambrella[a] |
Publisher(s) | |
Director(s) | Muneaki Ozawa Miki Obata Shin Naka Yoshihiro Hatta Norio Matsumura Kunimi Kawamura |
Producer(s) | Kunimi Kawamura Hitoshi Yamagami |
Designer(s) | Miki Obata Norio Matsumura |
Programmer(s) | Takayuki Ito Yosuke Suma Nayuta Taga Ein Terakawa Hisato Matsumoto |
Composer(s) | Miki Obata |
Series | Pokémon |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player,multiplayer |
Pokémon Dash[b] is aracingvideo game developed byAmbrella and published byThe Pokémon Company andNintendo for theNintendo DS. It was alaunch title both in Japan and Europe.Dash was released in Japan on December 2, 2004; Europe on March 11, 2005; North America on March 14, 2005; and Australia on April 7, 2005. It was the firstPokémon game to be released for the Nintendo DS.
The player uses astylus to control aPikachu and race through checkpoints. After players have passed each of the number ofcheckpoints in order, the course is completed.Dash has multiplayer support, and can connect with 6 different devices.
Dash is a top-down perspective racingvideo game in which the player uses astylus to control aPikachu and race through checkpoints. After players have passed all thecheckpoints in order, the course is completed. The stylus is used by moving the stylus in the direction the player wants Pikachu to run. Along with racing on the ground, there are races in the sky using balloons.[3] There are many different terrains such as mazestone paths, forests, beaches, water, swamp, and lava pools. Throughout the courses arepower ups which allow the player to run on different terrains without slowing down.[4]Dash also features a training cup, which is given to players starting the game for the first time. After completing the training cup, the player has the chance to play in the Grand Prix Mode. There are five main cups to compete in GP mode.Dash also offers harder GP modes that can be unlocked, which put the player against a faster level of Pokémon. Each cup has five courses within its area.
Dash has multiplayer support. Up to sixNintendo DS units can be connected together.[3]Dash features compatibility with theGame Boy Advance gamesPokémon Ruby, Sapphire,FireRed, LeafGreen, orEmerald. If the player inserts any of those cartridges in Slot 2, and has completed GP mode, they can play courses shaped like the Pokémon in their team. The time to complete the courses depends on factors like type and level.[3]
Dash was developed for theNintendo DS byAmbrella, who also developedHey You, Pikachu! andPokémon Channel. It was first revealed October 7, 2004, as alaunch title for Japan.[5]Dash was released in Japan on December 2, 2004; Europe on March 11, 2005; North America on March 14, 2005; and Australia on April 7, 2005. Before the North American release, The Pokémon Center hadpre-order deals which included keychains and DS carrying pouches.[1]
Aggregator | Score |
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Metacritic | 46/100[6] |
Publication | Score |
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Electronic Gaming Monthly | 5.83/10[7][c] |
Famitsu | 31/40[8] |
Game Informer | 5.5/10[9] |
GameRevolution | D–[10] |
GameSpot | 5.2/10[11] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
IGN | 5/10[3] |
Nintendo Power | 2.8/5[13] |
Nintendo World Report | (US) 7/10[14] (JP) 3/10[15] |
X-Play | ![]() ![]() ![]() ![]() ![]() |
Detroit Free Press | ![]() ![]() ![]() ![]() |
The game received "generally unfavorable reviews" according to thereview aggregation websiteMetacritic.[6] In Japan, however,Famitsu gave it a score of one eight, one seven, and two eights for a total of 31 out of 40.[8]
IGN's Craig Harris thought the player could only play asPikachu in single player, and the game could also be finished within hours.[3]GameSpot's Alex Navarro said that the game "is simply one of the laziest uses of the DS's touch screen technology to date".[11]GamePro's Slo Mo said, "Dash might not make much of a splash, but it should be a good kid-pleaser."[18][d]GameSpy's Phil Theobald said, "Gimmicky titles like this may be cute diversions, but they're no substitute for the real deal."[12]Electronic Gaming Monthly called it a "cute and fun little racing game that has a great multiplayer component, but there's simply not enough to it."[7]Nintendo Power said, "Controlling Pikachu with stylus strokes is actually quite fun, but as a racing game, Dash isn't fully realized."[13]Game Informer called it more of an exercise in anger management than a game.[9] While discussing the mixed quality ofPokémon spin-offs,Retronauts citedPokémon Dash as an example.[19]
By December 23,Dash had sold 109,000 units.[20]