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Pocket Monsters Stadium

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This article is about the Japan-only video game. For the game released as Pokémon Stadium internationally, seePokémon Stadium.
1998 video game
Pocket Monsters Stadium
Front box art depicting 3D graphical renderings of four animal-like monsters at the center: a green quadrupedal reptile with a giant flower blooming on its back, an orange winged dragon, a blue bipedal turtle with grey cannons above its shoulders, and yellow rodent with a lightning bolt shaped tail. Below them are Japanese katakana characters and the English words Pocket Monster Stadium.
Japanese cover art depicting four pokémon: Venusaur, Charizard, Blastoise, and Pikachu
DeveloperNintendo EAD
PublisherNintendo
DirectorTakao Shimizu
Producers
ProgrammerYasunari Nishida
Composers
SeriesPokémon
PlatformNintendo 64
Release
  • JP: August 1, 1998
GenreTurn-based strategy
ModesSingle-player,multiplayer

Pocket Monsters Stadium[a] (also known asPocket Monster Stadium orPokémon Stadium in English) is a 1998strategyrole-playing video game developed and published byNintendo and released in Japan for theNintendo 64. Its gameplay is based upon thePokémon battle formula previously introduced in theGame Boy gamesPokémon Red andGreen, though only 40 of the games' 151 Pokémon are available to use in gameplay. Originally intended for the64DD, it was later developed into a standard console game. Using theTransfer Pak accessory that was bundled with the game, players are able to view, organize, store, and battle with Pokémon from the Game Boy games.

Pocket Monsters Stadium received mixed responses. Though it received positive reception for its Pokémon species animations, it was criticized for its lack of content, especially for those lacking a Game Boy to use the Transfer Pak features. A follow-up game, titledPokémon Stadium 2 in Japan, was announced in 1998, and later released asPokémon Stadium internationally.

Gameplay

[edit]
See also:Pokémon Red, Blue, and Yellow § Gameplay

Battles inStadium function similarly to battles in the Game BoyPokémon games, with players using different moves to battle Pokémon used by opponent trainers.[1]Pocket Monsters Stadium uses connectivity with theNintendo 64 Transfer Pak to connect with theGame Boy gamesPokémon Red,Green,Blue, andYellow.[1] Using the "Registration" feature, players can import Pokémon, and then use them in battles againstCPU controlled opponents or other players.[2] If players do not have access to a Game Boy, they can use rental Pokémon with pre-determined sets of moves.[3] In the game's "Tournament" mode, players assemble a team of six Pokémon, then select three Pokémon from their team for each battle against a CPU opponent.[1] The opposing Trainers in Tournament mode are based on the finalists of officialPokémon championships held in Japan between 1996 and 1998.[4] Tournament mode is split into two "divisions" based on the level of the opponents' Pokémon: one for levels 1–30, and one for levels 50–55.[5] A "Free Battle" mode allows players to battle CPU opponents or other players using a full team of six Pokémon with no level restrictions.[6]

The game features several game mode options. The "Computer" option allows players to store their Pokémon inStadium, with a "Picture Book" option allowing players to create a "photo album" and organize the stored Pokémon, allowing players to view their models. The "Quick Look" option allows players to view the stats and information related to an individual Pokémon, while a "Collection" feature lets players view information about any given species to find strategies for facing them.[2] Players can alsoemulate a connectedPokemon game through their television usingStadium's "GB" function.[7]

For the first time in thePokémon franchise's history, Pokémon utilized three-dimensional models.[1] An announcer commentates over battles.[1] Completing either tournament division with aPikachu transferred from the Game Boy games allows players to teach that Pikachu the move Surf, a move it cannot learn otherwise.[1][5] This can in turn be used to unlock a special minigame inPokémon Yellow.[8]

Playable Pokémon

[edit]

Only 40 different Pokémon are available to use in the game,[2] though an in-game encyclopedia function allows players to view all 151 species of Pokémon available in the Game Boy games.[1] The following Pokémon are available for use in battles:[9]

Production and release

[edit]
Pocket Monsters Stadium was bundled with theTransfer Pak on its release in Japan.

Connectivity with thePokémon Game Boy trilogy is available using the Transfer Pak (bundled with the game) in the same way as the internationally releasedPokémon Stadium.[10][11]HAL Laboratory presidentSatoru Iwata, who would later headNintendo itself, ported the battle system to the Nintendo 64, taking a week to read the entire Game Boysource code before converting designerShigeki Morimoto's programming from thePokémon games.[12] Iwata fixed compatibility issues with the Game Boy games andStadium single-handedly.[13][discuss] Because of technical limitations, only 40 Pokémon are available for battles, instead ofthe full 151 Pokémon from theGame Boy versions as originally planned.[10] Most of these 40 were chosen based on their use in officialPokémon tournaments, while others were added to ensure each of the game's types were represented.[14]

Once intended as a64DD launch title with a March 1998 release date,[15] the game was intended to take advantage of the 64DD's functionalities by allowing players to use Pokémon both on the go and at home.[16]Stadium was eventually converted to a standardNintendo 64 game on a32 MB cartridge.[10]Stadium was planned to have an initial Nintendo 64 release in Japan with a 64DD release later that year. No plans for other region releases were confirmed.[17]Pocket Monsters Stadium was released only in Japan on August 1, 1998.[1]GameSpot reported that it had 1.4 million pre-orders by June 1998.[18] A reported 270,000 copies of the game were sold in its first month of release,[19] and it accumulated 400,000 copies by October of the same year.[20]

Reception

[edit]

A review in the64 Magazine highlighted the personality present in the Pokémon species models and animations, but criticized the game's lack of content, especially if a player lacks access to the Game Boy games.[21] A review inGamers highlighted the game's graphical qualities, comparing it positively to N64 gameBanjo-Kazooie.[22] A review inJoypad considered the game fun forPokémon fans and owners of the Game Boy games but a weaker title for those unfamiliar with the series.[3] Peer Schneider, in a review forIGN, stated that the game was not worth importing for US audiences due to the release ofPokémon Stadium, which Schneider stated had significantly more content thanPocket Monsters Stadium.[23]

Legacy

[edit]
Main articles:Pokémon Stadium andPokémon Stadium 2

Pocket Monsters Stadium was not released outside Japan.[24] A sequel, dubbedPokémon Stadium 2 in Japan, was announced in 1998.[25] The game was released internationally asPokémon Stadium.[4][11][26] A follow-up game, titledPokemon Stadium Gold/Silver in Japan[27] was released asPokémon Stadium 2 internationally.[28]

Notes

[edit]
  1. ^Japanese:ポケモンスタジアム,Hepburn:Poketto Monsutā Sutajiamu

References

[edit]
  1. ^abcdefghUwerman (August 1, 2023)."『ポケモンスタジアム』が発売された日。初めてポケモンが3Dで表現されたことに感激。なみのりピカチュウも育てられた対戦用ソフト【今日は何の日?】" [The day "Pokemon Stadium" was released. I was thrilled to see Pokemon in 3D for the first time. The fighting software that also raised Surfing Pikachu. [What day is it today?]].Famitsu (in Japanese).Archived from the original on January 23, 2025. RetrievedNovember 28, 2024.
  2. ^abcIGN Staff (November 14, 1998)."Pokemon Stadium (Import)".IGN.Archived from the original on January 23, 2025. RetrievedJanuary 22, 2025.
  3. ^ab"Pocket Monster Stadium".Joypad. No. 78. September 1998. pp. 76–77.
  4. ^abMerrick, Joe (August 27, 2015)."A Pokémon Retrospective: Generation 1 - 1996 to 1999".Nintendo Life.Archived from the original on December 7, 2024. RetrievedNovember 28, 2024.
  5. ^ab"Get The Surf Riding Pikachu".The 64Dream (in Japanese). No. 25. Mainichi Communications. October 1998. p. 72.
  6. ^"スタジアム" [Stadium].The 64Dream (in Japanese). No. 24. Mainichi Communications. September 1998. p. 13.
  7. ^"64GBパックと「ポケモン」があれば64画面でも「ポケモン」ができる!!" [If you have the 64GB Pack and Pokémon, you can play Pokémon on the 64 screen!!].The 64Dream (in Japanese). No. 23. Mainichi Communications. August 1998. p. 22.
  8. ^"Snag a Surfing Pikachu".IGN. 2000-03-07.Archived from the original on August 8, 2011. Retrieved2021-10-17.
  9. ^"Battle Performance Guide".The 64Dream (in Japanese). No. 25. Mainichi Communications. October 1998. pp. 74–79.
  10. ^abcIGN Staff (March 3, 1999)."Nintendo Super-Sizes Pokemon Stadium 2".IGN.Archived from the original on April 5, 2019. RetrievedJanuary 10, 2016.
  11. ^abIGN Staff (May 3, 1999)."Pokemon Stadium 2 (Import)".IGN.Archived from the original on January 16, 2015. RetrievedNovember 28, 2024.
  12. ^"Iwata Asks: Pokémon HeartGold and SoulSilver".Nintendo. Archived fromthe original on September 27, 2016. RetrievedJanuary 2, 2019.
  13. ^Whitworth, Spencer (June 15, 2022)."Pokémon: How Satoru Iwata Saved an Endangered Franchise".Collider.Archived from the original on May 16, 2023. RetrievedNovember 28, 2024.
  14. ^"ポケモンスタジアムQ&A".Nintendo (in Japanese). RetrievedSeptember 2, 2025.
  15. ^IGN Staff (June 2, 1997)."Four Games to Launch with Japanese 64DD".IGN.Archived from the original on April 27, 2015. RetrievedJanuary 10, 2016.
  16. ^Yarwood, Jack (January 9, 2024)."Hiroshi Yamauchi Talks 64DD in Newly Translated 1997 Conference".Time Extension.Archived from the original on March 12, 2024. RetrievedNovember 28, 2024.
  17. ^IGN Staff (April 3, 1998)."Pocket Monsters Ditch DD".IGN.Archived from the original on January 23, 2025. RetrievedJanuary 22, 2025.
  18. ^Johnston, Chris."Nintendo Hopes Pokemon Boosts N64".GameSpot. Archived fromthe original on October 6, 2000. RetrievedMay 16, 2023.
  19. ^IGN Staff (August 27, 1998)."Pokemon Stadium Stays Put".IGN.Archived from the original on October 8, 2017. RetrievedJanuary 18, 2016.
  20. ^IGN Staff (October 29, 1998)."Pokemon Breaks 400,000".IGN. RetrievedJanuary 22, 2025.
  21. ^"Pocket Monsters Stadium Review".64 Magazine. No. 19. October 1998.
  22. ^"Flash Game".Gamers (Brazil). No. 34. 1998.
  23. ^Schneider, Peer (August 31, 1998)."Pokemon Stadium (Import) Review".IGN.Archived from the original on January 8, 2023. RetrievedJanuary 21, 2025.
  24. ^Dockery, Daniel (April 27, 2024)."25 Years Ago, Nintendo Released the Most Difficult Pokémon Game Ever Made".Inverse.Archived from the original on November 12, 2024. RetrievedJanuary 21, 2025.
  25. ^"N64新作ソフトカタログ".The 64Dream. Mainichi Communications. October 21, 1998. p. 139.
  26. ^"The 64 Showcase - Pikachu Gets Transferred".64 Magazine. No. 37.Paragon Publishing. 2000. p. 18.Pokemon Stadium (aka the Japanese Pocket Monsters Stadium 2
  27. ^IGN Staff (July 20, 2000)."First Screens of the Next N64 Pokemon Stadium".IGN.News Corporation.Archived from the original on January 26, 2016. RetrievedJanuary 14, 2016.
  28. ^Carle, Chris (March 27, 2001)."Pokemon Stadium 2 Review".IGN.Archived from the original on December 2, 2024. RetrievedNovember 28, 2024.
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