Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

PlayStation Vita

From Wikipedia, the free encyclopedia
Handheld game console by Sony
Not to be confused withXperia Play.

PlayStation Vita
Original model of the PS Vita (PCH-1000)
DeveloperSony Computer Entertainment
ManufacturerSony Electronics
Product familyPlayStation
TypeHandheld game console
GenerationEighth
Release date
  • JP: December 17, 2011
  • NA: February 15, 2012[a]
  • EU: February 22, 2012
Other regions: see[note 1]
Introductory priceUS$249.99[6]
Discontinued
Units sold14.1 million[7][note 2]
MediaPS Vita Card,digital distribution throughPlayStation Network
Operating systemPlayStation Vita system software
CPUQuad-coreARM Cortex-A9 MPCore
Memory512 MB RAM, 128 MB Video RAM
Storage1 GB flash memory (PCH-2000 only)
Removable storageProprietary PS Vita memory card (4, 8, 16, 32 or 64 GB)
Display5-inch (16:9)OLED (PCH-1000)/LCD (PCH-2000) multi-touch capacitivetouchscreen, approximately 17 million colors, 960 × 540qHD @ 220 ppi
GraphicsQuad-corePowerVR SGX543MP4+
SoundStereo speakers, microphone, 3.5 mm headphone jack, Bluetooth
Input
CameraFront and back 0.3MP cameras
ConnectivityWi-Fi (b/g/n),3G,Bluetooth 2.1+EDR
Power2210 mAh[8]
PCH-1000:
approx. 3–5 hours for games, 5 hours for video, 9 hours for music (in stand-by mode)[9]
PCH-2000:
approx. 4–6 hours for games, 7 hours for video, 12 hours for music (in stand-by mode)
Online servicesPlayStation Network
DimensionsPCH-1000:
83.55 mm (3.289 in)(h)
182 mm (7.2 in)(w)
18.6 mm (0.73 in)(d)
PCH-2000:
85.1 mm (3.35 in)(h)
183.6 mm (7.23 in)(w)
15.0 mm (0.59 in)(d)
WeightPCH-1000:
260 grams (9.2 oz)(Wi-Fi)
279 grams (9.8 oz)(3G)
PCH-2000:
219 grams (7.7 oz)(Wi-Fi)
Backward
compatibility
PlayStation Portable (download only)[10]
PredecessorPlayStation Portable
RelatedPlayStation 3
Xperia Play
PlayStation 4

ThePlayStation Vita (PS Vita) is ahandheld game console developed and marketed bySony Computer Entertainment. It was first released inJapan on December 17, 2011, then in other international territories on February 22, 2012, and was produced until discontinuation on March 1, 2019. The console is the successor to thePlayStation Portable (PSP), and a part of thePlayStation brand of gaming devices; as part of theeighth generation of video game consoles, it primarily competed with theNintendo 3DS.

The original model of the handheld includes a 5-inch (130 mm)OLED multi-touchcapacitive touchscreen, a rear touchpad, twoanalog joysticks, and front and shoulderpush-button input, and supportsBluetooth andWi-Fi as standard while a variant model was sold with an additional3G modem. The Vita features a quad-coreARM Cortex-A9 MPCore CPU and a quad-coreSGX543MP GPU. The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. It has all of the same features with a slightly smaller size, extended battery life, and anLCD panel instead of an OLED. Sony released thePlayStation TV, a short-lived, re-purposed version of the Vita that uses atelevision screen like ahome video game console, discontinued at the end of 2015.

The Vita's design was intended to meld the experience of big-budget, dedicatedvideo game platforms with the then up-and-coming trend ofmobile gaming as seen onsmart phones andtablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller independent developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. Though this led to less diversity in its game library, it strengthened support inJRPGs,visual novels, and Western-developedindie games. This built moderate sales in Japan and a smaller yet passionate userbase in the West. Though Sony has not released exact sales figures, estimates are around 15 to 16 million units. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such asRemote Play ofPlayStation 4 games, similar to theWii U's function ofOff-TV Play. The platform stalled in 2017 upon the release of theNintendo Switch, and was completely discontinued in 2019. The system is regarded as acommercial failure in the video game industry, and was significantly outsold by the Nintendo 3DS. No direct successor was released by Sony, though in 2023, a similar remote play accessory, thePlayStation Portal, was released for thePlayStation 5.

History

[edit]

Background

[edit]

After the success ofNintendo'sGame Boy family ofhandheld game consoles throughout the 1990s and early 2000s, with little market competition, andSony's massive success with itsPlayStation andPlayStation 2home video game consoles around the same time, Sony entered the handheld market as well. In 2004, it released thePlayStation Portable (PSP) to compete with theNintendo DS as part of theseventh generation of video game consoles.[15] After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in theMonster Hunter series.[15][16] With the series being less popular in western regions, it failed to revive the platform in the same way. The PSP ended up being a mixed result for the company. It was seen as a success in that it was the only handheld video game platform that had ever significantly competed with Nintendo for market share, with almost 80 million units sold in its lifespan, roughly the same amount as Nintendo'sGame Boy Advance had during thesixth generation of video game consoles.[15] This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the end of 2011.[17]

Rumors of a successor to the PSP came as early as July 2009 whenEurogamer reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the originalXbox.[18] Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2".[19][20][21][22][23] Reports arose during theTokyo Game Show that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo.[20] Shortly after, reports ofdevelopment kits for the handheld had reportedly already been shipped to numerous video game developers including bothfirst-party and third-party developers to start making games for the device,[24] a report later confirmed byMortal Kombat Executive Producer Shaun Himmerick.[25] By November, Senior Vice President ofElectronic Arts, Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details.[26] In the same month,VG247 released pictures of an early prototype version showing aPSP Go-like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device.[21][23][27]

Throughout 2010, Sony would not confirm these reports of a PSP successor but would make comments regarding making future hardware.Shuhei Yoshida, President ofSCE Worldwide Studios revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time.[28] In December,Sony Computer Entertainment CEOKazuo Hirai stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens forsmart phone users.[29] The device was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan.[30] The system, only known by its code name "Next Generation Portable" (NGP), was announced to be a handheld gaming device that aimed forPlayStation 3 quality visuals,[30] which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager atSony Computer Entertainment America, "Well, it's not going to run at 2 GHz [like the PS3] because the battery would last five minutes and it would probably set fire to your pants".[31] Its power was later described by Sony engineers as about halfway between the PSP and PS3.[32] As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks.[33] Sony also revealed that the device would be using a mix of retail and digital distribution of games.[22] Further details were announced atGame Developers Conference 2011, including that Sony would be dropping the PSP'sUMD disc format in favor of small game cartridges of 2 GB or 4 GB size variants.[34] along with two cameras, facial detection, head detection and tracking capabilities.[35]

Launch and early years

[edit]

On June 6, 2011, atE3 2011, Sony announced that the device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life".[36]Mark Cerny was the lead architect of the device.[37] Despite reports of the2011 earthquakes in Japan delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan[38][39] and a February 2012 release date for other major regions of the world.[39][40] The release date was later narrowed down to a December 17, 2011, release in Japan,[41] and a February 22, 2012, release date for America and Europe, although a limited edition was released a week earlier in North America on February 15, 2012, which included the 3G/Wi-Fi model of the device, the gameLittle Deviants, a limited-edition carry case, and a 4 GB memory card.[40] The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to the system's release overall.[42] The Vita launched in the west with 25 titles,[43] including original titles such asUncharted: Golden Abyss andWipeout 2048, and ports of games such asFIFA 12 andRayman Origins.[44]

The sales of the Vita started strong at launch but then stalled and greatly underperformed. The Vita had a strong launch in Japan, selling over 300,000 units in its first week of availability, though figures shortly afterwards shrunk down 78% to under 73,000 sold in its second week, and then settled into about 12,000 sold per week in the following weeks.[45][46] Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month.[47] 1.2 million units were reported as sold as of February 26, 2012 – after it had launched in most regions.[48] The system continued to get high-profile games over the course of 2012, includingGravity Rush,LittleBigPlanet PS Vita,Sonic & All-Stars Racing Transformed,Persona 4 Golden,Assassin's Creed III: Liberation, andCall of Duty: Black Ops: Declassified. Despite this, the system still only managed to sell 4 million units worldwide in its first 10 months on the market,[11] and estimated by analysts to only be at 6 million units sold after two years of availability.[49] After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP.[49] Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in the same year—down to 12 and then 10 million units sold.[50]

With higher-profile games not pushing the system sales enough in 2012, big third-party companies likeUbisoft andActivision started reducing or eliminating support for the system, especially in the West.[33] Additionally, while theMonster Hunter series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. Its developer,Capcom, had decided to releaseMonster Hunter Tri and futureMonster Hunter games exclusively on theNintendo 3DS, where it would sell millions of copies for Sony's main competitor.[16][51] With support diminishing, Shahid Ahmad, Sony's Director of Strategic Content, instead began a new approach to software, through directly reaching out to, and making accommodations for, smaller, independent developers who had previously released games for mobile and PC platforms.[33] While not completely reversing the sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the system's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat.[33]Fez,Spelunky,Hotline Miami, andOlliOlli all found success with releases on Vita.[33] Ahmad also maintained interest in the device by directly interacting with consumers on social media; the gameTales of Hearts R was localized into English only because it was number one in a survey of games desired on the platform.[33] Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such asKillzone: Mercenary andTearaway, along with a handful of other Western-developed ports such asFIFA 13 andRayman Legends.[52]

While the focus on indie games kept the device afloat in the West, in Japan, no such measures were necessary, as the Vita maintained moderate hardware sales.[53] While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming.[53] Strong support by Japanese developers also helped, with companies such asBandai Namco,Falcom,Koei Tecmo,5pb,Compile Heart,Spike Chunsoft, andAtlus releasing many games in theJRPG andvisual novels genre to help keep a steady flow of mid-level releases coming to the system.[53] Additionally, big games such asFinal Fantasy X/X-2 HD Remaster sold well and roughly in-line with their home console counterparts.[54] The heavier support from Japan, in turn, also helped support the system in the West as well, with many games in theAtelier,Ys,Danganronpa,Persona, andTrails serieslocalized into English on the Vita, or made playable through the system'sbackward compatibility with digital PSP games.[55]

While the system managed to stay afloat as a minor success, other issues continued to persist, including the high price of the system in comparison to its main competitor, theNintendo 3DS,[45] and its sibling device, the PS3,[52] the high price of its memory cards used for game and data storage,[52][56] and the increasing popularity ofsmartphones andtablets.[46][50] In August 2013, Sony addressed the first two, dropping the price to $199 in North America and €199 in Europe, and cutting the suggested retail price of the memory cards as well.[57] The price cut also coincided with the release of a slight redesign of the system, the "PS Vita 2000" model.[58] The redesign included making the system 20% thinner and 15% lighter, while adding 1 GB of internal storage, and an extra hour of battery life.[58] However, the redesign did remove theOLED screen in favor of a cheaperLCD screen.[58]

Shifting focus

[edit]

Towards the end of 2013, around the launch of Sony's next video game device, thehome video game console thePlayStation 4, Sony began making comments in regard to the change in focus with the Vita.[59] Yoshida stated that Sony would be releasing fewer first party games for the platform.[60] Sony Computer Entertainment's Product Planning & Platform Software Innovation Director Don Mesa stated that the "economics simply don't work with the traditional process".[61] Sony addressed the "economics of Vita game development" issue with beginning on focusing on the fact that almost all PlayStation 4 games could be streamed and played through a Vita throughRemote Play.[62] Sony attempted to attach the device to the PS4 due to its extreme popularity; it took only a few weeks for the sales to surpass the sales of the Vita over the course of almost two years.[49] In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. It's more about how Vita can have multiple uses – with PS4Remote Play, PS3 games withPS Now, and the dedicated games. The whole ecosystem with PS4 at the center, the Vita's a part of that."[63] Sony later announced that the Vita will havePlayStation VR integration in the form of asecond screen as well.[64]Open beta trials for PlayStation Now functionality on the PS Vita began on October 14, 2014, in North America.[65] ThePlayStation TV, released across late 2013 and 2014, also aimed to expand the system's userbase by allowing for Vita games to be played on a television like a home console,[66] though the device was discontinued in the West by the end of 2015, and did not fare well in Japan's handheld-focused region either.[67] In November 2014,SCEA presidentShawn Layden suggested that the new approach was working on hardware level, stating that Vita sales had increased since the implementation of PS4 Remote Play,[68] though he and another Sony representative did not give specific figures.[68] Sony continued to make games for the device, though in smaller number than in past. The last major Sony-developed title,Freedom Wars, still found success, selling over 188,000 copies in its first week of release in Japan.[69] The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release ofGod Eater 2 on the platform.[69]

In September 2015, Yoshida stated that Sony had no current plans for a Vita successor, stating that "climate is not healthy for now because of the huge dominance of mobile gaming."[70] AtE3 2015, he had stated that Sony would not be making any more AAA, big budget games to the system,[71] but by October, the comment had been revised that Sony would not be making any more games for it at all.[72] Reasons cited included the company focusing on supporting the PS4, and the fact that it felt that third party Japanese developers and Western indie developers were sufficiently supporting the device.[71][72] In March 2016, Sony announced that instead, it would be forming a new company, "Forward Works", and be instead concentrating on bringing PlayStation-based games to mobile platforms likeiOS andAndroid.[73][74]

Despite Sony's focus on the PS4 and mobile for the future, the Vita still continued to receive substantial third-party company game support in the way of Japanese-stylerole-playing games andvisual novels and Western-style indie video games through 2017.[75][76]Minecraft in particular was successful for the platform, with it selling over 1.2 million physical copies in Japan alone as of September 2017.[77] The device is considered to have sold fairly well in Japan,[70] and still a crucial part of Sony's overall strategy in the region,[76] while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third-party companies to create games for the device.[78] At the 2016Game Developers Conference, research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million units sold through the end of 2015.[79] Multi-platform releases with the PS4 have also incidentally helped sustain the Vita's stream of software, even in the west, through 2016 and 2017; games receive a Vita version more to appeal to Japan's larger Vita user-base, and receive a PS4 version more to appeal to North America's larger user-base.[80][81] The March 2017 launch of theNintendo Switch, which operates on a similar concept of providing high budget video games on a portable unit, further overshadowed the Vita, though niche support through indie games and JRPGs continued into the year.[82] In mid-2017,Glixel estimated the Vita userbase to be around 15 million.[82]

On September 20, 2018, Sony announced atTokyo Game Show 2018 that the Vita would be discontinued in 2019, ending its hardware production.[83][84] Production of new physical Vita games in Europe and America ceased by the end of Sony's 2018 fiscal year, which ended on March 31, 2019.[85] At the time of the announcement,USgamer estimated that the Vita userbase had grown to approximately 16 million units.[86] Production of Vita hardware officially ended on March 1, 2019.[87] In March 2021, Sony announced that the Vita's online storefront would be closing on August 27, 2021, making it impossible to purchase digital games for the platform, though still allowing for the download of previously purchased games; this decision was later reversed following consumer backlash.[88][89]

Hardware

[edit]

In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices likesmartphones andtablets, the Vita contains a multitude ofinput methods. The device features a "super oval" shape similar to the design of the original PlayStation Portable, with a 5-inch (130 mm)qHDOLEDcapacitive touchscreen in the centre of the device.[90][91] The device features two analog sticks, aD-pad, a set of standard PlayStation face buttons (Triangle,Circle,Cross andSquare), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons.[91]Motion control is also possible through Sony'sSixaxis motion sensing system, consisting of a three-axisgyroscope and a three-axisaccelerometer.[91] In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device.[92]

Other hardware includesstereo speakers, amicrophone, built-inWi-Fi, andBluetooth 2.1+EDR connectivity, and twocameras.[91] The cameras are both 0.3megapixel and run at640×480 (VGA) at 60 frames/s, or at320×240 at 120 frames/s.[93] They can be used to take photos or videos using built-in applications on the system. The two cameras feature the abilities of face detection, head detection, and head tracking.[35][94] The platform also launched with a model with3Gmobile data support, which required a separate data plan through a data provider.[95][96] The 3G service has been partnered withNTT DoCoMo in Japan,AT&T in the US,Rogers in Canada andVodafone in Europe and Australia. The 3G model was discontinued in 2013 and not made available in the system's future revised models.[97]

The proprietary PlayStation Vita memory card (16 GB version)

Internally, the device features a customsystem on chip with a quad-coreARM Cortex-A9 MPCore processor and a quad-coreGPUSGX543MP4+.[90] Sony has stated that the Vita generally runs well under its full clock speed but due to overheating and battery consumption issues that would ensue, Sony placed its processing power "around halfway between the current PSP and the PS3".[31] The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors.[98] Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off.[9] The system does allow for additional external battery solutions as well.[99] The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM.[100][101] The amount of RAM allows cross-game chat to be used on the system.[101]

Software for the PlayStation Vita is distributed on a proprietaryflash memory card called "PlayStation Vita game card" rather than onUniversal Media Discs (UMDs) as used by the PlayStation Portable.[102][103] The shape and size of the card itself is very similar to anSD card. 5–10% of the game card's space is reserved for game save data and patches.[34] The PS Vita is incompatible with standardmemory cards, such asSD cards, and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB[104] and 64 GB.[105] Initially, a maximum of 100 applications and games can be stored on the device at a time, regardless of data storage available.[106] When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit.[107] This limit was later raised to 500 applications in system software version 3.10 released in 2014.[108] Due to the high price of official Sony memory cards, inexpensive third-party "SD2Vita" adapter cards which allow the use of commodity micro SD storage media in conjunction with a modified console appeared on the market.[109]

Remote Play interactivity with PlayStation 4

[edit]
Main article:Remote Play

All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such asPlayStation Camera, are playable on the Vita throughRemote Play.[110][111] With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of atelevision.[112] The result is similar to what aWii U console does with itsGamePad controller throughOff-TV Play.[112] The Vita technically has Remote Play functionality with the PlayStation 3 as well, thoughvery few PS3 games supported the feature due to limitations with the less-powerful PS3 hardware.[113] More PS3 games are available for streaming on the Vita through Sony'scloud gaming servicePlayStation Now, though they are streamed over the internet in the form ofcloud computing rather than directly from a physical PS3 console.[114] First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017.[115]

Revised model

[edit]
The second-generation PS Vita system, PCH-2000

A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014[116] and in North America on May 6, 2014.[117] The revised model, officially called the PCH-2000 series[118] and commonly referred to as the PS Vita Slim,[119] is 20% thinner and 15% lighter compared to the original model.[105] While it largely maintains the original's overall structure and layout, the original'sOLED screen has been replaced with a lower-costLCD display.[105] The model also roughly added about an extra hour of battery life.[105] The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently.[120] Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card.[121] This model has amicro USB Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki),[105] although it was only released in black and light blue in North America and Europe.[122]

PlayStation TV

[edit]
Main article:PlayStation TV
A picture of the PlayStation Vita TV, showing the ports on its back side

The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen, it connects to a television viaHDMI like a traditionalhome video game console, and is controlled though the use of aDualShock 3 orDualShock 4 controller.[123] Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone, or camera are not compatible.[124] It also shares the Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013,[125] in North America in October 2014, and in Europe on November 14, 2014.[126] The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015.[67]

Software

[edit]

Game library

[edit]
Further information:Lists of PlayStation Vita games andList of cancelled PlayStation Vita games
PlayStation Vita game card

Physical software for the Vita is distributed on a proprietaryflash memory card called "PlayStation Vita game card".[102][103] All Vita games are also made available to be downloaded digitally on thePlayStation Network via thePlayStation Store,[127] although not all games are released physically.[128] Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platform's comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases.[128] Like the PS3 and PS4, the Vita containsTrophy support for games.[129]

The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcasedtech demos of the device by exporting existing assets from theirPlayStation 3 counterpart and then rendering them on the device, high budget examples includingMetal Gear Solid 4: Guns of the Patriots,Yakuza 4, andLost Planet.[130] While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside ofPlayStation All-Stars Battle Royale,[131] many Japanese development teams would go on to develop mid-level games that would release for both platforms, including the first two games from Falcom'sTrails of Cold Steel series, Compile Hearts' originalHyperdimension Neptunia trilogy, and many entries from Tecmo Koei'sAtelier andDynasty Warriors series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. FewPlayStation 2 titles were ported to the Vita due to the PS2's complicated architecture– games that did, such asFinal Fantasy X/X2 Remaster andPersona 4 Golden required extensive reworking,[132] or were based on their PS3 counterparts, such asJak and Daxter Collection,Ratchet and Clank Collection, andSly Cooper Collection. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.[133]

Backward compatibility

[edit]
Main articles:List of PlayStation Portable games,List of PlayStation Minis, andList of PSone Classics

The device is backward compatible with most PSP games; however, its lack of aUMD disc drive limits this capability to those titles which have been digitally released on thePlayStation Network via thePlayStation Store, but not physical PSP games or films.[134] The Vita is also backward compatible with the majority of thePS one Classics – the group ofPlayStation 1 games Sony has made available digitally for download, andPlayStation Minis – small-budget downloadable titles originally created for the PSP and PS3.[135] Games from Sony'sPlayStation Mobile initiative had initially been compatible but were removed when the service was shut down in September 2015.[136] In Japan, select downloadablePC Engine andPocketStation titles became backward compatible as well.[137]

Applications

[edit]

A number ofapplications are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony'sPlayStation Store. Pre-loaded apps include aweb browser,[138] a "Content Manager" app for monitoring data saved to the device,[138] anemail client, a music app,[139] a photo app,[139] and a video player.[139] The system's web browser supportsHTML5, cookies, andJavaScript, but notAdobe Flash.[140] Also included was "Near", asocial media/GPS like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication,[139] although most of its functionality was disabled in 2015.[141]

A number of other third-party apps commonly found on mobile devices have also been made available on the Vita:Crunchyroll,[142][143]Facebook (removed in 2015),[144][145]Flickr (broken),[142][146]Google Maps (removed in 2015),[147]Hulu,[143] Live Tweet (Sony's third-party client forTwitter),[142]MLB.tv (broken),[142]Netflix,[148]Redbox Instant (discontinued),[143]Skype (removed in 2016),[149]TuneIn (broken),[142]Twitch,[142]WeatherNation[142] andYouTube (removed in 2015).[141] Facebook, Flickr, Google Maps, Twitter and YouTube no longer function as Vita apps, but continue to be available by using the Vita's web browser.[144]

System software

[edit]
Main article:PlayStation Vita system software
LiveArea, the user interface for the Vita

Unlike the PSP and PlayStation 3, the PlayStation Vita does not use theXrossMediaBar interface. Instead, it uses a touchscreen-based UI dubbedLiveArea, which includes various social networking features via thePlayStation Network.[102] Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there aredownloadable updates available for the software, and seeing anewsfeed-like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently.[150]

Reception and sales

[edit]
Comparison of the PCH-1000 (white) and PCH-2000 (red), showing the differing displays used

According toreview aggregatorMetacritic, the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well.[151] Metacritic editor Jason Dietz noted that reviewers tended to praise the Vita's actual hardware design and operating system, but expressed some concern on its practicality, namely competing in 2012 onward, with a large size and price, where mobile phones with large screens and cheap games were prevalent as an alternative.[151] As of its initial Western launch in February 2012, out of 44 professional critic reviews, 9 fell in the "Great" rating, 29 in the "Good" rating, 6 in the "Mixed" rating, and 0 in the "Bad" or "Awful" rating.[151]

Its initial launch sales were generally seen as positive, selling over 300,000 units in Japan,[152] and 200,000 units in North America.[153] However, a large dropoff occurred in both regions. In Japan, second-week sales dropped 78%, and leveled off at selling about 12,000 units per week.[152] Similarly, sales dropped off to about 30,000 to 50,000 units sold per month for the year after launch in North America.[153] Overall, Sony fell far short of the worldwide sales targets of 10 million Vitas sold by the end of March 2013.[154] The device sold 1.2 million units as of the end of February 2012,[155] 4 million by the end of 2012,[11] and were only estimated by analysts to have reached 6 million by the end of 2013,[156] figures that have not been confirmed due to Sony's ceasing to release Vita sales figures after hitting the 4 million mark at the end of 2012.[157]

Views on the hardware dropped to more moderate levels in 2013, after the platform's initial sales lulls. Surveys in Japan showed that consumers were not purchasing the device due to its high retail price and perceived lack of software variety,[158] and that current Vita owners only showed a 46% rate of approval for the device and its software library.[159] Similarly, many Western critics felt that the low sales through 2013 would lead to an early death for the product.[158][160][161][162]

From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of aniche product than one with mass market appeal – focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of itsPlayStation 4 platform with itsremote play connectivity functions.[163][164][165] Sony also released the Vita model revision, the PCH-2000, which was generally well received by critics as well for addressing a number of prior complaints about the system, which included a price and size reduction.[166] However, reviewers felt more mixed on the decision to change fromOLED toLCD screen in the revised model,[167] with some feeling it led to a minor downgrade in image quality.[166][168]

While not giving specific figures, Sony stated that Vita sales beat projections in North America in 2014, which it was happy and surprised with, sometimes even falling out of stock.[169] Similar response was found in the UK as well.[163] The platform has been considered to have sold well in Japan,[170] where it outsold the PS4 in 2015,[171] and reached 5 million units sold in 2016 according to sales trackerMedia Create.[172] It also obtained million-selling software in the same year, with the Japanese Vita release ofMinecraft.[173] By the end of 2015, research firm EEDAR estimated the sales of the Vita worldwide to be around 10 million.[174] Despite the smaller userbase, the platform continued to be viable for game releases into 2017 due to the highattach rate of software sold per hardware user.[82][165][175][176]Limited Run Games and various indie game developers praised the platform for its wide selection of more original and niche video games, and the strong respective sales of them.[82] In mid-2017,Glixel estimated that approximately 15 million units of the system had been sold,[82] while by September 2018, USGamer estimated it had grown to about 16 million units.[86]

In a 2021 retrospective byThe Verge, Sony employees attributed several factors to the Vita's poor sales in contrast to the PSP, which had an estimated 80 million sales in its lifetime; a similar drop had been seen byNintendo with its transition from theNintendo DS to theNintendo 3DS.[177] Christian Phillips, a former senior director in Sony, said they had underestimated the impact ofmobile gaming at the time of the Vita's release. They had considered gaming on smartphones to be "just good enough for gameplay" and instead felt tablet computers to be more their competitors to the Vita, according to Phillips.[177] While some technologists in Sony had cautioned that mobile device computational power could outpace current consoles around 2010–2011, the design of the Vita did not incorporate this caution. Thus, the Vita was released at the same time that mobile gaming was greatly expanding, losing potential consumers to that market.[177]

John Koller, the former vice president of marketing at Sony, also believed that the Vita had been released too late into the main PlayStation console cycle and too close to thePlayStation 4's release in November 2013. As one of Sony's flagship products, many of their first-party developers had put more focus on games for that system rather than the Vita as a result. The lack of interest from Sony's first-party teams reverberated to third-party developers, who felt the Vita was not worth the effort to develop for over the upcoming PlayStation 4, leaving the Vita without a strong software library. Koller believed that if the Vita had launched earlier into thePlayStation 3's lifecycle, they would have been able to capture more interest from developers during that time and build out a more compelling library for the Vita.[177]

Legacy and impact

[edit]

The Vita was considered a commercial failure for Sony.[178] In 2018, Sony announced there would be no successor to the Vita/PSP line of handhelds.[179] With the success of theNintendo Switch andSteam Deck handhelds moving into the 2020s, publications questioned Sony's decision to abandon the market.[178] In 2023, Sony announced "Project Q", a controller with an 8-inch screen for thePlayStation 5 that would replicate the experience ofremote play on a Vita orOff-TV Play of theWii U GamePad. The product was later namedPlayStation Portal and was released on November 15, 2023.[180][181]

Notes

[edit]
  1. ^Released on February 15th as a 'First edition' bundle with the gameLittle Deviants at select retailers. A more sophisticated launch was later done on February 22, 2012 nationwide.
  1. ^Release date in other regions
  2. ^Sony has not released figures since August 2012, when it revealed that PS Vita sales had reached 2.2 million units as of June 30, 2012. It did note that sales in fiscal 2012 were down compared to the previous year.
  3. ^Between the system's launch and January 2013, 4 million units were sold worldwide.[11] Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone.[12] A total of 600,000 units were sold in Spain as of June 2015,[13] and 446,000 units sold in France as of 2014.[14] As of present, no other reliable sales figures have been released.

References

[edit]
  1. ^"Sony partners with Vodafone for PS Vita". CNET Australia. November 22, 2011. Archived fromthe original on November 23, 2011. RetrievedDecember 13, 2011.
  2. ^"PlayStation Vita Launches From 22 February 2012 – PlayStation.Blog.Europe".PlayStation Blog. Sony. October 19, 2011.Archived from the original on January 21, 2023. RetrievedOctober 19, 2011.
  3. ^"Rogers to enable wireless connectivity for 3G PlayStation Vita in Canada". Newswire.ca. RetrievedSeptember 11, 2012.
  4. ^2014-12-11,Censors loom large over Sony's PlayStation prospects in ChinaArchived January 16, 2023, at theWayback Machine, Reuters
  5. ^Karmali, Luke (March 10, 2015)."PS4 and Vita China Release Date and Special Editions Revealed". ign.com.Archived from the original on January 16, 2023. RetrievedMarch 10, 2015.
  6. ^"The Real Cost of Gaming: Inflation, Time, and Purchasing Power". October 15, 2013.Archived from the original on September 15, 2020. RetrievedAugust 28, 2020.
  7. ^"Sony's PlayStation Portal is little more than a retention play for PlayStation 5".
  8. ^Christopher MacManus (September 14, 2011)."Sony reveals PlayStation Vita battery life".CNET. CBS Interactive.Archived from the original on January 16, 2023. RetrievedMay 3, 2013.
  9. ^ab"PLAYSTATIONVITA"(PDF). Sony Computer Entertainment. September 2011. Archived fromthe original(PDF) on September 29, 2011. RetrievedDecember 17, 2011.
  10. ^"PS Vita: The Ultimate FAQ – PlayStation.Blog". July 25, 2013. Archived fromthe original on July 25, 2013. RetrievedNovember 6, 2018.
  11. ^abcStuart, Keith (January 4, 2013)."PlayStation 2 manufacture ends after 12 years".The Guardian.Archived from the original on March 5, 2017. RetrievedJanuary 21, 2017.
  12. ^"なぜ、いまPS Vitaがオススメなのか? PS Vitaのデータを、ハードとソフトの両面から、分析してみよう".Famitsu (in Japanese). Archived fromthe original on July 31, 2014. RetrievedJuly 31, 2014.
  13. ^Cano, Jiménez (June 17, 2015)."Vender medio millón de algo que vale 400 euros en España tiene su mérito".El País (in Spanish).Archived from the original on January 16, 2023. RetrievedJune 17, 2015.
  14. ^"Jeux vidéo: retour à la croissance pour un marché français tiré par les consoles".La Tribune (in French). February 10, 2015.Archived from the original on January 16, 2023. RetrievedJune 18, 2015.
  15. ^abc"RPG Reload Presents – The History Of Handheld RPGs, Part Eight". April 7, 2016.
  16. ^abAshcraft, Brian (August 23, 2013)."Bad News for the PS Vita: No Monster Hunter 4 Anytime Soon".
  17. ^Ashcraft, Brian (January 26, 2012)."Nintendo DS: Over 150 Million Sold".
  18. ^Luke Plunkett (July 7, 2009)."PSP2 In Development, As Powerful As Xbox".Kotaku.Gawker Media. RetrievedDecember 8, 2010.
  19. ^Brian Crecente (July 7, 2010)."Report: Sony Working on New Gaming Machine".Kotaku. RetrievedJuly 8, 2010.
  20. ^abBrian Ashcraft (October 25, 2010)."PSP2 Hits Next Fall With Dual Analog Sticks, Touch Pad and Bigger Screen".Kotaku.Gawker Media. RetrievedOctober 24, 2010.
  21. ^abPatrick Garratt (November 17, 2010)."PSP2 dev kit snaps show twin sticks, track-pad [Update]".VG247. RetrievedNovember 14, 2010.
  22. ^abMichael French (January 13, 2011)."PSP2 as powerful as PS3, set for Q4 launch".MCV. Intent Media. RetrievedJanuary 13, 2011.
  23. ^abJim Reilly (November 17, 2010)."Alleged PSP2 images surface".IGN. RetrievedNovember 19, 2010.
  24. ^Michael McWhertor (September 27, 2010)."Report: PSP2 Hardware Now In The Hands Of 'Numerous' Developers".Kotaku.Gawker Media. RetrievedSeptember 27, 2010.
  25. ^Ben Gilbert (September 16, 2010)."PSP2 in the hands of Mortal Kombat devs; 'It's a pretty powerful machine'".Joystiq.AOL.Archived from the original on January 18, 2011. RetrievedFebruary 9, 2025.
  26. ^"PSP2 exists – EA".Computer and Video Games. Archived fromthe original on January 19, 2013. RetrievedNovember 2, 2010.
  27. ^Michael McWhertor (November 17, 2010)."Rumor: First Pics Of The PSP2".Kotaku.Gawker Media. RetrievedNovember 14, 2010.
  28. ^Rob Crossley (July 6, 2010)."Sony: Devs will help build the next PlayStation".Develop. Archived fromthe original on July 9, 2010. RetrievedJuly 6, 2010.
  29. ^Mike Fahey (December 22, 2010)."The PSP2 Is No PlayStation Phone".Kotaku.Gawker Media.Archived from the original on December 24, 2010. RetrievedDecember 23, 2010.
  30. ^abTom Bramwell (January 27, 2011)."PSP2 unveiled: Next Generation Portable".Eurogamer. RetrievedJanuary 27, 2011.
  31. ^abBen Parfitt (March 3, 2011)."Sony tempers NGP power claims".MCV. Intent Media. RetrievedMarch 4, 2011.
  32. ^Michael McWhertor (March 3, 2011)."Sony's New NGP Isn't Quite As Powerful As A PS3, Despite What You've Heard".Kotaku. Gawker Media.
  33. ^abcdefDave Tach (October 29, 2015)."PlayStation Vita may die childless, but it changed Sony in time for the PS4".Polygon.
  34. ^abChristopher Grant (March 3, 2011)."NGP games will come on 2 GB and 4 GB cards (with higher capacity game cards being released in the future), with room for save data, patches". Joystiq.Archived from the original on June 20, 2012. RetrievedMarch 5, 2011.
  35. ^ab"Sony Next Generation Portable (NGP) GDC panel – Gallery". Joystiq. March 3, 2011.Archived from the original on June 29, 2011. RetrievedMarch 5, 2011.
  36. ^"NGP becomes PlayStation Vita".Eurogamer. June 7, 2011.Archived from the original on June 10, 2011. RetrievedJune 7, 2011.
  37. ^Leadbetter, Richard (September 21, 2013)."Mark Cerny: lead architect of... PlayStation Vita?".Eurogamer.net.Archived from the original on September 15, 2024. RetrievedOctober 12, 2023.
  38. ^Schramm, Mike (April 6, 2011)."Sony Japan denies any earthquake-related NGP delays". Joystiq.Archived from the original on July 15, 2012. RetrievedApril 9, 2011.
  39. ^abIvan, Tom (August 4, 2011)."PlayStation Vita release date is 2011 in Japan, 2012 in US and Europe". Computer & Video Games. Archived fromthe original on September 26, 2011. RetrievedSeptember 14, 2011.
  40. ^ab"Get Your Hands on PS Vita Early with the First Edition Bundle".PlayStation Blog (blog). Sony. October 27, 2011.Archived from the original on October 28, 2011. RetrievedOctober 27, 2011.
  41. ^Colin Moriarty (September 14, 2011)."TGS: Sony Reveals Vita's Release Date".IGN.Archived from the original on July 22, 2018. RetrievedFebruary 21, 2020.
  42. ^Gloria Sin."Sony reveals 26 PS Vita launch titles for Japan".ZDNet.
  43. ^"PlayStation Vita Launch Lineup and Details". December 22, 2011.Archived from the original on June 7, 2013. RetrievedJuly 12, 2013.
  44. ^Keith Stuart (February 21, 2012)."PlayStation Vita – the essential guide".the Guardian.
  45. ^ab"PS Vita sales to top 12.4 million with price cut – Research firm".GameSpot.Archived from the original on October 21, 2016. RetrievedMarch 31, 2016.
  46. ^ab"PlayStation Vita sales see 78% drop during Christmas week – GamesBeat – Games – by Stefanie Fogel".VentureBeat. December 29, 2011. RetrievedJanuary 21, 2017.
  47. ^"Report: Wii U, Vita continue poor US sales performance in March".Ars Technica. April 19, 2013.Archived from the original on December 22, 2016. RetrievedJune 14, 2017.
  48. ^"Sony updates PS Vita sales figures: 'over 1.2 million units worldwide', 2 million in software".Engadget. AOL. February 29, 2012.Archived from the original on December 23, 2016. RetrievedDecember 22, 2016.
  49. ^abcColin Moriarty (December 17, 2013)."PlayStation Vita: Two Years Later".IGN.
  50. ^ab"Vita sales continue to disappoint as Sony scales back expectations".Ars Technica. November 2012.
  51. ^Cartridge, Tiny."PS Vita is really hurting without Monster Hunter... - Tiny Cartridge 3DS – Nintendo 3DS, DS, Wii U, and PS Vita News, Media, Comics, & Retro Junk".Tiny Cartridge 3DS.
  52. ^abcPeckham, Matt (August 22, 2013)."Should You Buy a PlayStation Vita? Consult Our 10-Step Guide".Time.
  53. ^abcBrian Ashcraft (January 28, 2016)."Japan, Where the PS Vita Won't Die".Kotaku. Gawker Media.Archived from the original on April 3, 2016. RetrievedApril 4, 2016.
  54. ^"This Week In Sales: A Link Between Worlds".Siliconera. January 8, 2014.Archived from the original on September 24, 2015. RetrievedApril 4, 2016.
  55. ^"These 11 RPGs make the PS Vita the ultimate role-playing machine".Pocket Gamer. July 15, 2015.Archived from the original on March 30, 2016. RetrievedApril 4, 2016.
  56. ^Sony Will Not Cut Price of PS Vita Outside of Japan. IGN (February 21, 2013). Retrieved on July 16, 2013.
  57. ^Good, Owen (August 20, 2013)."PS Vita Price Cut to $199; Memory Cards Reduced too".Kotaku. RetrievedAugust 20, 2013.
  58. ^abcKeith Stuart (September 9, 2013)."PlayStation Vita 2000: Sony aims for the casual market with redesign".the Guardian.Archived from the original on May 10, 2017. RetrievedDecember 16, 2016.
  59. ^Sam Byford (November 6, 2013)."PS Vita review (2013)".The Verge. Vox Media.
  60. ^"Sony: Fewer First-Party Games Coming for PS Vita".IGN. June 18, 2014. RetrievedJuly 24, 2014.
  61. ^"Sony Says AAA Economics "Don't Work" on PS Vita and That's Okay". TechnoBuffalo. May 12, 2014. RetrievedJuly 24, 2014.
  62. ^"PS4-Vita Remote Play enabled at a system level".MCV. June 14, 2013.Archived from the original on June 18, 2013. RetrievedMarch 29, 2016.
  63. ^Robinson, Martin (July 9, 2014)."How strong exactly is PlayStation's 2014 line-up?".Eurogamer.Archived from the original on July 28, 2014. RetrievedJuly 24, 2014.
  64. ^"[Update] Sony's virtual reality headset Project Morpheus might be integrated with Vita". Pocket Gamer. July 17, 2014. RetrievedJuly 24, 2014.
  65. ^"PlayStation Now Open Beta Launches Today on PS Vita, PS TV".PlayStation.Blog. October 14, 2014.Archived from the original on November 29, 2014. RetrievedNovember 18, 2014.
  66. ^Peckham, Matt (September 9, 2013)."Sony's 'Casual' PS Vita Impresses, but the Vita TV Box Heralds Bigger Things".Time.Archived from the original on September 13, 2013. RetrievedApril 4, 2016.
  67. ^ab"[Update] PlayStation TV Discontinued In North America, Europe".Game Informer. Archived fromthe original on March 2, 2016.
  68. ^abMoriarty, Colin (November 18, 2014)."Vita Sales Are Picking Up Thanks to PS4 Remote Play".IGN.Archived from the original on January 20, 2019. RetrievedNovember 18, 2014.
  69. ^ab"Freedom Wars Sold Mainly To Students In Japan".Siliconera. July 4, 2014.Archived from the original on July 15, 2014. RetrievedApril 5, 2016.
  70. ^ab"Sony: climate "not healthy" for PlayStation Vita successor".Eurogamer.net. September 26, 2015.Archived from the original on November 15, 2016. RetrievedApril 5, 2016.
  71. ^abAndrew Goldfarb (June 16, 2015)."E3 2015: Sony Is Not Making Any Big Vita Games".IGN.
  72. ^abLuke Karmali (October 23, 2015)."Sony Confirms it's Stopped First-Party Vita Development".IGN.
  73. ^Sam Byford (March 24, 2016)."Sony forms new company to make PlayStation mobile games".The Verge. Vox Media.Archived from the original on August 19, 2017. RetrievedSeptember 8, 2017.
  74. ^"Sony announces plans to make PlayStation games for iOS and Android".TechCrunch. AOL. March 23, 2016.
  75. ^Jason Schreier (November 23, 2015)."The State Of The Vita In 2015".Kotaku. Gawker Media.
  76. ^ab"PS Vita Is Not Dead: Here Are Some Games You Should Wait For".Tech Times. June 29, 2015.
  77. ^"Media Create Sales: 9/4/17 – 9/10/17".Gematsu. September 13, 2017.Archived from the original on September 13, 2017. RetrievedSeptember 13, 2017.
  78. ^"Sony's Gio Corsi: We Always Say When Starting a Project, "Are You Open to Doing a Vita Version?"".PlayStation LifeStyle. January 22, 2016.Archived from the original on April 19, 2016. RetrievedApril 5, 2016.
  79. ^"Platform Sales Worldwide Through December, 2015"(PDF).EEDAR. March 23, 2016. Archived fromthe original(PDF) on March 27, 2016. RetrievedApril 11, 2016.
  80. ^Phillips, Tom (September 13, 2016)."PlayStation Vita isn't dead, in Japan anyway".eurogamer.net.Archived from the original on February 8, 2017. RetrievedFebruary 17, 2017.
  81. ^"Our Guide to Japanese Games 2017 Heading West".playstationlifestyle.net. December 15, 2016.Archived from the original on February 8, 2017. RetrievedFebruary 17, 2017.
  82. ^abcde"PlayStation Vita's Rebirth as a Boutique Platform".glixel.com. Archived fromthe original on July 6, 2017. RetrievedJuly 7, 2017.
  83. ^"PS Vita production to end in 2019 in Japan - Gematsu".Gematsu. September 20, 2018.Archived from the original on September 20, 2018. RetrievedSeptember 20, 2018.
  84. ^"PSクラシックの収録タイトルは日本と海外で異なる、携帯機の新型については現時点で発表の予定なし。SIE織田氏合同インタビュー抜粋【TGS2018】 - ファミ通.com".ファミ通.com (in Japanese). September 20, 2018.Archived from the original on September 20, 2018. RetrievedSeptember 20, 2018.
  85. ^Schreier, Jason."Sony Ends Production Of Physical Vita Games".Kotaku.Archived from the original on August 6, 2020. RetrievedSeptember 20, 2018.
  86. ^ab"PS Vita Production in Japan Will End in 2019, No Successor Planned".USgamer.net. September 20, 2018.Archived from the original on May 14, 2019. RetrievedOctober 2, 2018.
  87. ^"PS Vita production ended in Japan". March 1, 2019.Archived from the original on February 18, 2020. RetrievedApril 11, 2020.
  88. ^"Important notice".www.playstation.com.Archived from the original on April 1, 2021. RetrievedApril 2, 2021.
  89. ^"PlayStation Store on PS3 and PS Vita Will Continue Operations".PlayStation.Blog. April 19, 2021.Archived from the original on May 20, 2021. RetrievedMay 23, 2021.
  90. ^ab"How do the PS Vita's specs stack up against the competition?". February 22, 2012.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  91. ^abcdJohnny Cullen (January 24, 2011)."Sony outs tech specs for NGP".VG247.Archived from the original on January 30, 2011. RetrievedJanuary 25, 2011.
  92. ^"PlayStation Vita's rear pad a touchy subject".Archived from the original on December 24, 2016. RetrievedDecember 30, 2016.
  93. ^"Official PlayStation website: PlayStation Vita, PS Vita; Specifications for PlayStationVita".Archived from the original on January 7, 2012. RetrievedMarch 7, 2011.
  94. ^"Sony Next Generation Portable (NGP) GDC panel – Gallery". Joystiq. March 3, 2011.Archived from the original on June 29, 2011. RetrievedMarch 5, 2011.
  95. ^Oli Welsh (January 27, 2011)."Andrew House talks Sony NGP price, 3G version, more".Eurogamer.Archived from the original on February 1, 2011. RetrievedFebruary 19, 2011.
  96. ^Martijn Müller (February 18, 2011)."Prijs en release periode Next Generation Portable".NG-Gamer. Archived fromthe original on February 26, 2011. RetrievedFebruary 18, 2011.
  97. ^Byford, Sam (March 12, 2013)."PS Vita fire sale in Sony stores could signal plans to axe 3G model".Archived from the original on December 22, 2016. RetrievedDecember 30, 2016.
  98. ^"PlayStation Vita battery life is 3-5 hours".Archived from the original on April 28, 2016. RetrievedSeptember 3, 2016.
  99. ^Richard George (September 16, 2011)."TGS: Vita Will Have External Battery Option – PSP News at IGN". Uk.psp.ign.com.Archived from the original on May 22, 2012. RetrievedJune 5, 2012.
  100. ^PR Newswire (August 17, 2011).""PlayStationVita" Expands Its Entertainment Experience by Introducing Various Applications for Social Networking Services and Communications". SYS-CON Media.Archived from the original on September 17, 2011. RetrievedAugust 17, 2011.
  101. ^ab"Sony: why PS Vita has 512 MB of RAM News – PlayStation Vita – Page 1 | Eurogamer.net".Eurogamer. August 18, 2011.Archived from the original on August 27, 2011. RetrievedAugust 18, 2011.
  102. ^abcVlad Savov (January 27, 2011)."Sony's next PSP, codenamed NGP".Engadget.AOL.Archived from the original on March 15, 2012. RetrievedJanuary 29, 2011.
  103. ^ab"Types of card media". Manuals.playstation.net. August 23, 2012.Archived from the original on August 29, 2012. RetrievedSeptember 11, 2012.
  104. ^"Review: PlayStation Vita [updated for US launch]".Engadget. AOL. February 13, 2012.Archived from the original on December 21, 2016. RetrievedDecember 20, 2016.
  105. ^abcdeSouppouris, Aaron."Sony announces thinner and lighter PlayStation Vita".The Verge.Archived from the original on September 10, 2013. RetrievedSeptember 8, 2013.
  106. ^PS Vita System Software Update 3.10 Coming SoonArchived April 2, 2014, at theWayback Machine. PlayStation Blog. Retrieved on March 25, 2014.
  107. ^Gilbert, Ben (January 17, 2013)."The PlayStation Vita only holds 100 content bubbles, regardless of available memory". Engadget.Archived from the original on January 20, 2013. RetrievedJanuary 20, 2013.
  108. ^"PS Vita System Software Update 3.10".PlayStation.Blog. March 24, 2014.Archived from the original on January 29, 2023. RetrievedJanuary 29, 2023.
  109. ^Harding, Chris (January 4, 2023)."New PS Vita Browser Exploit Makes Installing Custom Firmware Easier Than Ever".DualShockers.Archived from the original on January 28, 2023. RetrievedJanuary 28, 2023.
  110. ^Gaston, Martin (May 29, 2013)."PlayStation 4 devs required to support Vita Remote Play – Report".GameSpot. Archived fromthe original on June 7, 2013. RetrievedMay 29, 2013.
  111. ^Leadbetter, Richard (May 29, 2013)."PS4 developer: Sony mandates Vita Remote Play for all games". Eurogamer.net.Archived from the original on May 29, 2013. RetrievedMay 29, 2013.
  112. ^abJon Fingas (February 20, 2013)."PlayStation 4 supports remote play on PlayStation Vita". Engadget.Archived from the original on February 21, 2013. RetrievedFebruary 20, 2013.
  113. ^Parfitt, Ben (June 14, 2013)."PS4-Vita Remote Play enabled at a system level".MCV. Mcvuk.com.Archived from the original on June 18, 2013. RetrievedJuly 10, 2013.
  114. ^"PlayStation™Now PS4™, PS3™, PS Vita and PS TV™ Open Beta Now Live!".playstation.com.Archived from the original on July 31, 2015. RetrievedNovember 11, 2015.
  115. ^Sarkar, Samit (February 15, 2017)."Sony ending PlayStation Now support on PS3, Vita and more".Polygon.Archived from the original on July 30, 2017. RetrievedJuly 7, 2017.
  116. ^Karmali, Luke (January 30, 2014)."PS Vita Slim Announced For The UK".IGN. RetrievedFebruary 1, 2014.
  117. ^John Koller (February 10, 2014)."New PS Vita Model Confirmed for US, Included in Borderlands 2 Bundle".Sony Computer Entertainment.Archived from the original on June 3, 2020. RetrievedFebruary 12, 2014.
  118. ^2013-09-09,【速報】新型PS Vitaが10月10日より19929円(税込)で発売!【SCEJAプレスカンファレンス】Archived September 12, 2013, at theWayback Machine,Famitsu
  119. ^"PlayStation Vita Slim, re-reviewed: Sony's handheld comes of age".Archived from the original on December 22, 2016. RetrievedDecember 30, 2016.
  120. ^2013-10-11,PS Vita Slim internal storage not usable with a memory card, JustPushStart
  121. ^"Transferring data from the internal memory card".manuals.playstation.net.Archived from the original on February 19, 2015. RetrievedJanuary 27, 2014.
  122. ^Inglis, Blair (January 30, 2014)."Sony Reveal PS Vita Slim Coming To The UK Next Week, New Titles Teased".thesixthaxis.com.Archived from the original on February 1, 2014. RetrievedJanuary 30, 2014.
  123. ^"PS Vita TV – Release date, price, and specs". GamesRadar. September 9, 2013.Archived from the original on October 29, 2013. RetrievedSeptember 18, 2013.
  124. ^2013-09-09,SONY COMPUTER ENTERTAINMENT INTRODUCES PLAYSTATION(R) VITA TV (Corporate Release),Sony Computer Entertainment
  125. ^Ashcraft, Brian (September 9, 2013)."Introducing PS Vita...TV".Kotaku. Kotaku.com.Archived from the original on September 21, 2013. RetrievedSeptember 18, 2013.
  126. ^2014-08-12,Gamescom 2014: PlayStation TV Launches in October, Bringing PS4 Remote Play to Your TVArchived August 12, 2018, at theWayback Machine, Gamespot
  127. ^Schreier, Jason."Vita Games Will All Be Downloadable, Sony Confirms".Wired.Archived from the original on August 4, 2020. RetrievedDecember 30, 2016.
  128. ^abWilliams, Mike (January 13, 2014)."PlayStation Vita Could Shift Towards Digital-Only". Archived fromthe original on May 10, 2017. RetrievedDecember 30, 2016.
  129. ^"Sony's NGP Uses Flash Media, Proprietary Memory Cards, And Trophy Support".Game Informer.Archived from the original on January 30, 2011. RetrievedJanuary 28, 2011.
  130. ^Michael McWhertor (January 27, 2011)."Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form".Kotaku.Gawker Media.Archived from the original on January 30, 2011. RetrievedJanuary 25, 2011.
  131. ^"PlayStation All-Stars: Battle Royale Review (PS Vita)". November 20, 2012.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  132. ^"Final Fantasy X's Original Idea And Other Reflections From Yoshinori Kitase". November 8, 2013.Archived from the original on February 12, 2014. RetrievedDecember 30, 2016.
  133. ^McAloon, Alissa (August 20, 2018)."Citing 'Sony's plans to discontinue the Vita,' Bloodstained dev cancels port".www.gamasutra.com. Archived fromthe original on December 1, 2018. RetrievedDecember 1, 2018.
  134. ^Sony (October 14, 2011)."Sony US FAQ". Sony.Archived from the original on October 16, 2011. RetrievedOctober 19, 2011.
  135. ^Jeff Rubenstein (January 27, 2011)."Next Generation Portable (NGP): All the early details".PlayStation Blog.Sony Computer Entertainment.Archived from the original on June 6, 2011. RetrievedJanuary 29, 2011.
  136. ^Gerald Lynch."PlayStation Mobile Will Power Down on July 15th".Gizmodo UK.Archived from the original on March 15, 2015. RetrievedNovember 11, 2015.
  137. ^2013-11-04,Play Chocobo World On Vita, PocketStation Is A Downloadable App In JapanArchived July 17, 2017, at theWayback Machine, Siliconera
  138. ^ab"Review: PlayStation Vita [updated for US launch]". February 13, 2012.Archived from the original on December 21, 2016. RetrievedDecember 30, 2016.
  139. ^abcd"Apps".Archived from the original on March 26, 2017. RetrievedDecember 30, 2016.
  140. ^"News – Report: PlayStation Vita Browser Supports HTML5, But Not Flash".Gamasutra.Archived from the original on July 25, 2019. RetrievedSeptember 11, 2012.
  141. ^ab"PS Vita will soon lose Maps, YouTube app, and much of Near". January 28, 2015.Archived from the original on March 10, 2017. RetrievedDecember 30, 2016.
  142. ^abcdefgLeFebvre, Robert M. (May 3, 2019)."The 7 Best PS Vita Apps to Download in 2019".Lifewire.Archived from the original on May 28, 2019. RetrievedMay 28, 2019.
  143. ^abc"New PS Vita Apps: Hulu Plus, Redbox Instant, Crunchyroll, More". March 18, 2014.Archived from the original on December 26, 2016. RetrievedDecember 30, 2016.
  144. ^ab"PlayStation Vita terminated apps".Archived from the original on September 15, 2017. RetrievedDecember 30, 2016.
  145. ^Good, Owen S. (September 16, 2015)."PS3, Vita closing down Facebook support".Polygon.Archived from the original on December 28, 2016. RetrievedDecember 30, 2016.
  146. ^"PlayStation Vita Flickr App walkthrough".Archived from the original on May 10, 2017. RetrievedDecember 30, 2016.
  147. ^"Sony is now actually removing features from PlayStation Vita [Updated]". January 28, 2015.Archived from the original on December 21, 2016. RetrievedDecember 30, 2016.
  148. ^"Netflix (for PlayStation Vita)".Archived from the original on May 10, 2017. RetrievedDecember 30, 2016.
  149. ^"PSP & PS Vita Skype Support Ending on June 22". March 23, 2016.Archived from the original on December 18, 2016. RetrievedDecember 30, 2016.
  150. ^Good, Owen (September 15, 2011)."All About PlayStation Vita, from Tokyo Game Show 2011".Archived from the original on December 21, 2016. RetrievedDecember 30, 2016.
  151. ^abc"Hardware Review: PlayStation Vita".Metacritic.Archived from the original on December 31, 2016. RetrievedDecember 30, 2016.
  152. ^ab"PS Vita sales to top 12.4 million with price cut – Research firm".Archived from the original on October 21, 2016. RetrievedDecember 30, 2016.
  153. ^ab"Report: Wii U, Vita continue poor US sales performance in March". April 19, 2013.Archived from the original on December 22, 2016. RetrievedDecember 30, 2016.
  154. ^Feit, Daniel."Sony Aims To Sell 10M PlayStation Vita By March".Wired.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  155. ^"Sony updates PS Vita sales figures: 'over 1.2 million units worldwide', 2 million in software". February 29, 2012.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  156. ^Moriarty, Colin (December 17, 2013)."PlayStation Vita: Two Years Later".Archived from the original on November 4, 2016. RetrievedDecember 30, 2016.
  157. ^"PS Vita 2016 Games: Is it Better to Burn Bright Than to Fade Away?". February 4, 2016.Archived from the original on December 29, 2016. RetrievedDecember 30, 2016.
  158. ^abGifford, Kevin (February 20, 2013)."SCE Japan head says PlayStation Vita is 'a little behind the numbers'".Polygon.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  159. ^Gifford, Kevin (May 8, 2013)."PS Vita gets mixed scores in Japan user-satisfaction survey".Polygon.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  160. ^Byford, Sam (February 22, 2013)."Life support: can Sony save the PlayStation Vita?".Archived from the original on January 7, 2022. RetrievedDecember 30, 2016.
  161. ^"Analyst: PS Vita Sold 4.2 Million Units in 2013". January 23, 2014.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  162. ^Groen, Andrew."7 Signs PlayStation Vita Is a Disaster".Wired.Archived from the original on March 8, 2021. RetrievedDecember 30, 2016.
  163. ^ab"Fergal Gara on PlayStation Vita: "It's proving remarkably resilient"". September 12, 2014.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  164. ^"PS Vita: A Companion Device Sold as a Game System – Hardcore Gamer". June 21, 2014.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  165. ^ab"PS Vita's indie assault: Devs reveal why they're rallying behind Sony's handheld". September 5, 2013. RetrievedDecember 30, 2016.
  166. ^abBierton, David (February 7, 2014)."PlayStation Vita PCH-2000 review".Eurogamer.Archived from the original on January 16, 2017. RetrievedDecember 30, 2016.
  167. ^"Sony PlayStation Vita Slim (PCH-2000)". June 30, 2014.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  168. ^Smith, Mat (October 18, 2013)."PlayStation Vita review (2013)".Engadget.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  169. ^"Sony Happy With PS Vita Sales in the US, Sold More Last Year Than Internally Targeted". June 25, 2015.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  170. ^Phillips, Tom (September 26, 2015)."Sony: climate "not healthy" for PlayStation Vita successor".Eurogamer.Archived from the original on November 15, 2016. RetrievedDecember 30, 2016.
  171. ^"Your PS Vita may be gathering dust, but it's no console failure". January 30, 2016. RetrievedDecember 30, 2016.
  172. ^"Japanese Sales Chart: PS Vita Sales Cross 5 Million". June 1, 2016.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  173. ^"Minecraft for PS Vita tops one million sales in Japan – Gematsu". May 12, 2016. RetrievedDecember 30, 2016.
  174. ^"Xbox One Sales At 20 Million, PS4 Nearly 40 Million, According To EEDAR Study « GamingBolt.com: Video Game News, Reviews, Previews and Blog". RetrievedDecember 30, 2016.
  175. ^"PS Vita could be the first post-retail system". January 29, 2015.Archived from the original on December 23, 2016. RetrievedDecember 30, 2016.
  176. ^"Sony's Gio Corsi: We Always Say When Starting a Project, "Are You Open to Doing a Vita Version?"". January 21, 2016.Archived from the original on February 28, 2017. RetrievedDecember 30, 2016.
  177. ^abcdYang, George (June 24, 2021)."'The Little Handheld That Could': Examining The Vita's Impact A Decade Later".The Verge.Archived from the original on June 24, 2021. RetrievedJune 24, 2021.
  178. ^abConditt, Jessica (April 1, 2022)."Sony shouldn't have killed the Vita".Engadget.Archived from the original on May 25, 2023. RetrievedJune 1, 2023.
  179. ^Yin-Poole, Wesley (September 20, 2018)."No plans for a Vita successor, Sony says".Eurogamer.Archived from the original on May 25, 2023. RetrievedJune 1, 2023.
  180. ^Robertson, Duncan (May 25, 2023)."PlayStation's Project Q: Everything we know about the new handheld".Gamesradar+.Archived from the original on May 25, 2023. RetrievedJune 1, 2023.
  181. ^"PlayStation's first Remote Play dedicated device, PlayStation Portal remote player, to launch later this year at $199.99".PlayStation.Blog. August 23, 2023.Archived from the original on August 27, 2023. RetrievedAugust 23, 2023.

External links

[edit]
Wikimedia Commons has media related toPlayStation Vita.
Consoles
Home consoles
Handhelds
Miscellaneous
Games
PlayStation
PS2
PS3
PS4
PS5
PSP
PS Vita
Other
Reprints
Network
Accessories
Controllers
Cameras
Miscellaneous
Kits
Media
Magazines
Advertisements
Mascots
Arcade boards
Related
Form factor
Functionality
Generations
Eighth
generation
Home
Handheld
Micro
Hybrid
Lists
Anbernic
Bandai
Entex
Epoch
GamePad Digital
Game Park/Holdings
LeapFrog
Fisher-Price/Mattel
NEC
Nintendo
Sega
SNK
Sony
Tiger
VTech
Other handheld
consoles
1970s
1980s
1990s
2000s
2010s
2020s
Portals:
Retrieved from "https://en.wikipedia.org/w/index.php?title=PlayStation_Vita&oldid=1323011963"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp