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Pikmin (video game)

From Wikipedia, the free encyclopedia
2001 video game
For the game series, seePikmin. For other uses, seePikmin (disambiguation).

2001 video game
Pikmin
North American GameCube box art
DeveloperNintendo EAD
PublisherNintendo
Directors
Producer
DesignerHiroaki Takenaka
Programmers
  • Colin Reed
  • Yuji Kando
WriterMotoi Okamoto
ComposerHajime Wakai
SeriesPikmin
Platforms
ReleaseGameCube
  • JP: October 26, 2001
  • NA: December 3, 2001
  • PAL: June 14, 2002
Wii
  • JP: December 25, 2008[1]
  • EU: February 6, 2009
  • AU: February 26, 2009[2]
  • NA: March 9, 2009[3]
Nintendo Switch
June 21, 2023
GenresReal-time strategy,puzzle
ModeSingle-player

Pikmin[a][b] is a 2001real-time strategypuzzlevideo game developed and published byNintendo for theGameCube. The game was created and produced byShigeru Miyamoto, and is the first entry in thePikmin series. The game's story focuses on an alien pilot,Captain Olimar, who crash lands on a mysterious planet and must make use of a native species called "Pikmin" to find his ship's missing parts in order to escape within 30 days. Players take control of Olimar and direct the different varieties of Pikmin to explore the game's various levels, overcoming obstacles and hostile creatures, in order to find and recover the missing ship parts.[5]

Pikmin was well received by critics and was commercially successful, selling over one million copies worldwide. It spawned a series of sequels, starting withPikmin 2, which was released in 2004. The game was ported toWii in 2008 in Japan and 2009 for the rest of the world as part of theNew Play Control! series, while a high-definition remaster was released forNintendo Switch in 2023.

Gameplay

[edit]
Olimar, surrounded by Pikmin, stands by Pellet Posies (right) that can be brought to the Pikmin Onion to grow more Pikmin.

The main goal in the game is to retrieve ship parts by using the three varieties of Pikmin available in different combinations. Captain Olimar discovers multi-colored plant-animalhybrids that willingly follow his orders and help him recover the parts. All three of the Pikmin colors that Olimar discovers must be used in order to overcome various obstacles and complete the game. The Pikmin creatures come in three colors: red, yellow and blue. Red Pikmin are the first type found in the game, resistant to fire and the strongest type of Pikmin with respect to combat. Yellow Pikmin can be thrown higher than the other two and can carryexplosives called "bomb rocks" . They are used in various tasks, including carrying objects and enemies, breaking down walls, and defeating enemies. Blue Pikmin are the only ones that are able to survive in water and throw Pikmin of other colors across it. Objects that can be carried vary between ship parts, enemy carcasses and pellets, which are brought back to a base camp established in the current zone, containing Olimar's ship and apparati representative of each kind of Pikmin called Onions, the latter which can convert carcasses and pellets to Pikmin seeds. Only one hundred Pikmin, whether planted or plucked, can be on the ground at a time.[5]

The time limit is divided into 30 days. With the exception of the first day, which lasts until the player finds the first ship part, all days in the game are about thirteen minutes in length, which can prematurely end at the player's request or if Olimar'shealth, replenished at his spacecraft, is depleted from attacks by native creatures. The day also ends prematurely if all Pikmin in the zone goextinct, and the next day will begin with one new seed of every discovered kind of Pikmin. By the end of each day, Olimar needs to stop all work and bring as many Pikmin as possible back to the base camp so that they can flee the planet's nocturnal predators in the safety of their Onions, as they also provide Pikmin shelter and transportation between zones; any Pikmin who do not make it back to base are eaten by said predators on each night prior to Olimar's last day on the planet. At such time, Olimar will write a daily update to his ship log, which may be affected by events on that particular day, reflect on his efforts to escape, or provide useful gameplay hints. As more parts are recovered, the ship regains functionality and can bring Olimar to up to four new zones on the planet to find the remaining parts. The game has three different endings, depending on Olimar's progress in collecting ship parts. Collecting all thirty grants the best ending, while collecting at least the twenty-five mandatory parts within the 30-day time limit grants the normal ending. Failing to do so results in Olimar's ship's life support system failing and Olimar dying from oxygen poisoning.[5]

Apart from the main gameplay,Pikmin also contains a Challenge Mode that is unlocked once Olimar gets all three types of Pikmin. Each of the five zones in the main game are available for play. The object of Challenge Mode is to grow the greatest number of Pikmin in one day as is possible.

Plot

[edit]

InPikmin, the main protagonist isCaptain Olimar, a tiny, one-inch tall[6] humanoid extraterrestrial from the planet Hocotate. The story starts when Olimar is taking an intergalactic vacation inouter space. However, during his flight, acomet hits hisspacecraft, the S.S.Dolphin (a reference to theGameCube's codename, "Project Dolphin"), which is then pulled into the gravity field of an uncharted planet. Parts of the spaceship fall off as it plummets to the ground and crashes.

When he regains consciousness, Olimar finds out that the planet'satmosphere contains high levels of poisonousoxygen and he can stay on the planet for only thirty days before his life support system stops functioning. Olimar must retrieve all 30 of his lost spaceship parts so he can rebuild his spaceship and return to Hocotate. Although Olimar initially states in his journal entries that he needs all thirty parts, as the game progresses, it is hinted that some parts might not be needed to actually lift off and, indeed, one can successfully complete the game with only 25 parts rather than all 30.

To help Olimar are indigenous creatures called Pikmin, which are nearly extinct and unable to survive in the environment without direct leadership. Olimar helps the Pikmin reproduce by leading them into battle with the dangerous wildlife of the planet and carrying them back to their flying nests called Onions to produce seeds to grow more Pikmin. As this element ofsymbiosis develops, Olimar discovers parts of theDolphin and travels across the Pikmin Planet, which is assumed to beEarth, albeit with fictional fauna and far after the extinction of humans. The game has three endings depending upon how many ship parts the player successfully reacquires. Two good endings occur should the player retrieve all thirty parts or twenty-five necessary parts, and a bad ending occurs should the player fail to find twenty-five parts.

In the best ending, Olimar successfully retrieves the final ship part from an Emperor Bulblax. That night, Olimar bids the Pikmin farewell before blasting off the planet. The Pikmin then fight off a large predator, having learned to survive on their own thanks to Olimar's guidance. As Olimar escapes the planet's atmosphere and flies home to Hocotate, many more Onions of differing colors rise above the planet's surface, suggesting many types of Pikmin yet undiscovered.Pikmin2 establishes this as the canon ending.

If thirty days pass with all 25 required ship parts collected but not the 5 optional parts, Olimar is forced to hastily escape the planet before his life support system ceases function, leaving the Pikmin to fend for themselves, but Olimar nonetheless successfully escapes the planet. If Olimar is unable to collect all 25 required ship parts before thirty days pass, Olimar attempts to blast off the planet, only for the Dolphin to fail and crash back onto the surface. The Pikmin carry his body to the Onion and turn him into a cross between a Hocotatian and a Pikmin.

Development

[edit]

Pikmin was developed byNintendo EAD.Shigefumi Hino and Masamichi Abe (who had directed1080° Snowboarding) served as directors whileShigeru Miyamoto and Hiroyuki Kimura served as producer; it was one of the first plannedGameCube first-party games.

The artstyle of the game was inspired by the works ofTim Burton, and the theming was inspired byFantastic Planet, andThe Selfish Gene by Richard Dawkins.[7]

Colin Reed, who had programmed 1080° Snowboarding, programmed Pikmin. The foundation ofPikmin technology is in the animation and agency of a multitude of interacting characters. A technical demonstration calledSuper Mario 128 was shown atNintendo Space World 2000, showing the performance of the prototype GameCube hardware by animating up to 128 copies of Mario at once. Miyamoto stated in 2007 that "most of you have already played [Super Mario 128] - but you played it in a game calledPikmin."[8]

The name "Pikmin" derives from theJapanese word used during development to count the small creatures,ippiki, which became "Piki", then "Picky" and finally "Pikmin".[9]

The development team ofPikmin expressed their initial trouble finding the game's direction. Hino explains:

I still can clearly recall the first time that I saw multiple Pikmin working together to carry a big opponent. Until then, we had been struggling to find the direction that this game should have, but when these "carry" actions were completed, we were able to determine the future ofPikmin.[10]

The score was composed by Hajime Wakai, who was one of two composers forStar Fox 64.

AMicrosoft Windows version of the game withdebugging features used for development is hidden on the GameCube version's disc.[11]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic89/100 (GC)[12]
77/100 (Wii)[13]
82/100 (Switch)[14]
Review scores
PublicationScore
Famitsu34/40[15]
Game Informer9.25/10[18]
GameProStarStarStarStarStar[17]
GameSpot8.9/10[16]
IGN9.1/10[19]
Next GenerationStarStarStarStar[20]
Nintendo Life9/10[21]
Awards
PublicationAward
Game Critics AwardsBest Puzzle/Trivia/Parlor Game, E3 2001[22]
BAFTAInteractivity Award, 2002[23]
Academy of Interactive Arts & SciencesOutstanding Innovation in Console Gaming,2002[24]

Upon being revealed atE3 2001,Pikmin garnered positive reception.IGN praised it for its uniqueness and its stunning graphics, with only a few negative points such as a poor camera.[25] It was awarded the title of "Best Puzzle/Trivia/Parlor Game" from the Game Critics Awards, beating outChuChu Rocket! for theGame Boy Advance. It was also runner-up for "Most Original Game", losing out toMajestic.[22] It was a nominee forGameSpot's annual "Best GameCube Game" and, amongconsole games, "Most Innovative" awards. These went respectively toSuper Smash Bros. Melee andGrand Theft Auto III.[26]

Since its release for theGameCube,Pikmin has received positive reception. It holds an average score of 89/100 fromMetacritic.[12] It was given the award for interactivity from theBritish Academy of Film and Television Arts.[23]Pikmin has received significant praise for its graphics, in particular the design of the surrounding environment. Gaming Age editor Craig Majaski describedPikmin as both stunning and having a detailed environment.[27] Brian McTaggart of theHouston Chronicle praised it for its graphics, gameplay, and originality, but criticized it for being short.[28] As of March 31, 2002,Pikmin has sold over one million copies.[29]

Chris Slate reviewed the GameCube version of the game forNext Generation, rating it four stars out of five, and stated that "A charming, addictive game that backs up Nintendo's promise to innovate on GameCube. If you like puzzles, then get your thinking cap on and put those Pikmin to work."[20]

During the5th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences honoredPikmin with the "Innovation in Console Gaming" award, along with receiving nominations for "Console Game of the Year" and "Outstanding Achievement in Game Design".[24]

Re-release versions

[edit]

The Wii re-release ofPikmin was not as well-received as the GameCube version, though it still had mostly positive reception; it holds an average score of 77/100 from Metacritic.[13]

In his review of the Nintendo Switch version, PJ O'Reilly ofNintendo Life described the remaster as "bare-bones". He compared it toSuper Mario 3D All-Stars, where many of the graphical updates consist of upscaling as opposed to a more detailed reworking of the game's textures. He nonetheless praised the core game, calling it a "must-play" and giving the remaster a score of 8/10.[4]

Sales

[edit]

In its first week,Pikmin sold more than 101,000 copies. However, sales fell to only between 10,000 and 15,000 copies in the weeks following. Following the release of "Ai no Uta" byStrawberry Flower, animage song related toPikmin, its sales recovered slightly to about 22,000 copies in a week. The song appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsingPikmin's sales. In the weeks of December 24, 2001, and January 6, 2002,Pikmin sold approximately 53,000 copies and 102,000 copies respectively.[30] To date,Pikmin has sold at least 1.19 million copies worldwide; 680,000 in the United States and 507,011 in Japan.[31][32] By January 3, 2010, theWii version ofPikmin had sold 169,036 copies in Japan.[33] Since its release,Pikmin has developed a vocal and devoted fanbase.[10]

Re-releases

[edit]

Pikmin and its sequelPikmin 2 are part of theNew Play Control series, a selection of GameCubevideo game remakes with additional support for features of theWii. The port ofPikmin was announced on October 2, 2008, in a press conference held by Nintendo as one of the debut titles in theNew Play Control line.[34] It was later released on December 25, 2008, in Japan,[1] February 6, 2009, in Europe and March 9, 2009, in North America (original version only).[35][failed verification]New Play Control! Pikmin uses theWii Remote, and requires the player to point and click on the screen to do various tasks instead of manually moving a cursor with a control stick.[36] It was also announced that the game saves day-by-day records of the player's playthrough, allowing the player to restart from any recorded day of their choice.[37] In an interview, director Shigefumi Hino stated that besides adding motion controls, they wanted to include the ability to go back to saves they have made in the past, allowing players to replay all 30 days one by one in order to improve.[10] HD remasters ofPikmin andPikmin 2 forNintendo Switch were announced and released digitally on June 21, 2023, and were released physically on September 22, 2023.[38]

Notes

[edit]
  1. ^Japanese:ピクミン,Hepburn:Pikumin
  2. ^Also known by its officialretronymPikmin 1[4]

References

[edit]
  1. ^ab"First Look: Wii de Asobu Pikmin".IGN. December 10, 2008.Archived from the original on October 5, 2008. RetrievedSeptember 21, 2021.
  2. ^MYER catalogue February 17 – March 9, 2009 page 24
  3. ^"New Play Control! Pikmin Release Information for Wii".Gamefaqs.Archived from the original on September 21, 2021. RetrievedSeptember 20, 2021.
  4. ^abO'Reilly, PJ (June 24, 2023)."Pikmin 1 Review (Switch eShop)".Nintendo Life.Archived from the original on June 26, 2023. RetrievedJune 26, 2023.
  5. ^abcNew Play Control! Pikmin(PDF) (Instruction booklet) (in English, French, and Spanish). Nintendo. 2009.Archived(PDF) from the original on January 8, 2016. RetrievedJune 26, 2023.
  6. ^Leung, Jason. Pikmin: The Official Guide from Nintendo Power. 2001.
  7. ^"Ask the Developer Vol. 10, Pikmin 4—Part 1 - News - Nintendo Official Site".
  8. ^Carless, Simon (March 8, 2007)."GDC: Miyamoto Talks Game Design, Super Mario Galaxy". Game Developer.Archived from the original on September 21, 2021. RetrievedSeptember 20, 2021.
  9. ^"Ask the developer Vol. 10, Pikmin 4—Part 1". Nintendo.Archived from the original on January 17, 2024. RetrievedJuly 19, 2023.
  10. ^abcHino, Shigefumi (February 27, 2009)."New Play Control Pikmin Q&A".GameSpot (Interview). Interviewed by GameSpot staff.Archived from the original on July 14, 2014. RetrievedSeptember 20, 2021.
  11. ^Chadwick, Justin (September 4, 2017)."Lifting the Mask on the Ever Enigmatic Red Steel".Emulation Cross.Archived from the original on September 5, 2017. RetrievedSeptember 4, 2017.Pikmin includes a Windows executable that can run the game on standard PCs, albeit with some content/effects missing!
  12. ^ab"Pikmin Critic Reviews for GameCube".Metacritic. CBS Interactive.Archived from the original on October 9, 2021. RetrievedSeptember 20, 2021.
  13. ^ab"New Play Control! Pikmin Critic Reviews for Wii".Metacritic. CBS Interactive.Archived from the original on September 24, 2021. RetrievedSeptember 20, 2021.
  14. ^"Pikmin critic reviews".Metacritic. RetrievedFebruary 26, 2025.
  15. ^ニンテンドーゲームキューブ - ピクミン. Weekly Famitsu. No.915 Pt.2. Pg.96. June 30, 2006.
  16. ^Ricardo, Torres (December 5, 2001)."Pikmin Review".GameSpot. CBS Interactive.Archived from the original on September 21, 2021. RetrievedSeptember 20, 2021.
  17. ^Dingo, Star."Review: Pikmin".GamePro. IDG Entertainment. Archived fromthe original on May 13, 2008. RetrievedSeptember 21, 2021.
  18. ^"Pikmin".GameRankings.com. GameSpot. Archived fromthe original on December 9, 2019. RetrievedSeptember 21, 2021.
  19. ^Mirabella III, Fran (December 3, 2001)."Pikmin".IGN. IGN Entertainment.Archived from the original on September 25, 2021. RetrievedSeptember 20, 2021.
  20. ^abSlate, Chris (January 2002). "Finals".Next Generation. Vol. 5, no. 1.Imagine Media. p. 76.
  21. ^Catlin, Paul (January 2, 2006)."Filled with Nintendo Magic, Pikmin Will Enlighten Your Life While It Lasts".Nintendo Life. Nlife.Archived from the original on September 21, 2021. RetrievedSeptember 20, 2021.
  22. ^ab"2001 Winners".Game Critics Awards.Archived from the original on August 18, 2007. RetrievedAugust 25, 2013.
  23. ^ab"BAFTA Awards".awards.bafta.org.Archived from the original on September 21, 2021. RetrievedSeptember 21, 2021.
  24. ^ab"5th Annual Interactive Achievement Awards: Winners".Academy of Interactive Arts & Sciences. Archived fromthe original on August 11, 2002. RetrievedJuly 25, 2023.
  25. ^"GameCube at E3: The Goods and the Bads".IGN. May 31, 2001.Archived from the original on September 21, 2021. RetrievedSeptember 20, 2021.
  26. ^GameSpot VG Staff (February 23, 2002)."GameSpot's Best and Worst Video Games of 2001".GameSpot. Archived fromthe original on August 3, 2002.
  27. ^"Gaming Age Data".www.gaming-age.com. Archived fromthe original on February 27, 2007. RetrievedJanuary 13, 2022.
  28. ^McTAGGART, BRIAN (February 20, 2002)."'Pikmin' is short, but it's long on fun".Chron.Archived from the original on August 9, 2022. RetrievedAugust 9, 2022.
  29. ^"Nintendo 2002 Annual Report"(PDF). Nintendo. June 27, 2002. p. 20. Archived fromthe original(PDF) on December 1, 2008. RetrievedMay 29, 2008.PIKMIN, which provided a uniquely different game idea, gained popularity. SUPER SMASH BROS. MELEE and LUIGI'S MANSION were extremely popular and provided new gaming elements as well. Each of these titles sold more than one million units.
  30. ^Chikara, Tonkatsu (January 22, 2002)."Pikmin rockin' the suburbs! - News".Nintendo World Report.Archived from the original on September 21, 2021. RetrievedSeptember 21, 2021.
  31. ^Campbell, Colin; Keiser, Joe (July 29, 2006)."The Top 100 games of the 21st century".Next-Gen.biz. p. 1. Archived fromthe original on October 20, 2014. RetrievedJuly 16, 2009.
  32. ^"Nintendo Gamecube Japanese Ranking". Japan Game Charts. May 6, 2007. Archived from the original on April 9, 2008. RetrievedMay 29, 2008.
  33. ^"GEIMIN.NET/2009年テレビゲームソフト売り上げTOP1000(メディアクリエイト版)". Geimin. Archived fromthe original on June 27, 2015. RetrievedMay 10, 2010.
  34. ^"Pikmin and other GameCube games re-releasing on the Wii – Destructoid".www.destructoid.com. RetrievedAugust 28, 2025.
  35. ^"GameStop.com - Buy Pikmin - Nintendo Wii".Gamestop.com. GameStop. Archived fromthe original on September 21, 2021. RetrievedSeptember 21, 2021.
  36. ^Thomas, Lucas M. (June 14, 2012) [October 2, 2008]."Presenting the "Play it on Wii Selection"".IGN.Archived from the original on April 3, 2012. RetrievedSeptember 21, 2021.
  37. ^"New Features for Wii Pikmin and Mario Tennis". December 10, 2008.Archived from the original on December 11, 2008. RetrievedSeptember 21, 2021.
  38. ^Wales, Matt (June 21, 2023)."Pikmin 1 & 2 get a surprise Switch eShop release later today".Eurogamer.Archived from the original on June 22, 2023. RetrievedJune 21, 2023.

External links

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