| Pengo | |
|---|---|
North American arcade flyer | |
| Developer | Coreland[a] |
| Publisher | Sega |
| Designers | Nobuo Kodera Tsutomu Iwane Akira Nakakuma Shinji Egi[citation needed] |
| Platforms | Arcade,Atari 5200,Atari 8-bit,Atari 2600,Game Gear,mobile phone,Sharp Zaurus |
| Release | |
| Genre | Maze |
| Modes | Single-player,multiplayer |
Pengo (ペンゴ) is a 1982maze video game developed byCoreland and published bySega forarcades. The player controls Pengo, a redpenguin who resides in theAntarctic. The game takes place in an overhead maze made of ice blocks, where Pengo crushes blob-like Sno-Bees by sliding blocks into them. The objective is to survive each round by eliminating all Sno-Bees and Sno-Bee eggs, while optionally lining up the three diamond blocks to earn a large score bonus.
There are two versions of the arcade game: the first uses "Popcorn" as the theme, and the second has original music. There are other small differences as well.[10]Pengo was ported to theAtari 2600,Atari 5200,Atari 8-bit computers, andGame Gear.

The player uses a four-position joystick and a single button to control Pengo, a penguin character. Pressing the button while pushing the joystick against an ice block will cause it to slide in that direction until it hits another block or a wall if the space ahead of it is empty. If that space is occupied, pressing the button will crush the block instead.
The goal is to destroy every Sno-Bee on the board by sliding ice blocks to crush them, crushing blocks that contain unhatched Sno-Bee eggs, or running over them after stunning them at a wall. Doing so in less than 60 seconds awards bonus points based on the time taken.
At the start of each round, a certain number of eggs hatch into Sno-Bees, while other blocks flash to indicate that they contain eggs. As the player destroys active Sno-Bees, new ones hatch from the eggs to replace them. Crushing multiple Sno-Bees with one block awards extra points. The Sno-Bees can crush blocks in an attempt to reach Pengo. Pushing against a wall causes it to vibrate and temporarily stuns any Sno-Bees in contact with it; the player may then crush them with a block or simply run over them to destroy them.
Three blocks in each round are marked with diamonds and cannot be crushed. Bonus points are awarded for forming a continuous vertical or horizontal line of these blocks: 10,000 if none of them are touching a wall, or 5,000 otherwise. Forming such a line also stuns every active Sno-Bee for a short time.
If the player survives for two minutes without either losing a life or completing the round, all active Sno-Bees become Blobs. Their movement speed increases and they will move directly toward one of the walls, crushing all ice blocks in their path. Once a Blob reaches a wall, it will move toward a corner of the screen and disappear upon reaching it. Once all Blobs have either disappeared or been destroyed, the round ends. If the player destroys one of the last two Sno-Bees, the survivor will become a Blob after a 12-second delay. However, if the player destroys multiple Sno-Bees and leaves only one alive, it will become a Blob immediately.[11]
The game includes a total of 16 rounds. After every second round, one of sixintermission animations is displayed. It then repeats indefinitely.
One life is lost whenever Pengo touches an un-stunned Sno-Bee or Blob. When all lives are lost, the game ends.
In Japan, the annualGame Machine chart listedPengo as the fourth highest-grossingarcade game of 1982.[12]Game Machine later listedPengo as the fifteenth top-grossingtable arcade cabinet of May 1983.[13] In North America, the game was a commercial arcade success for Sega in 1982,[14] selling an estimated 2,000 arcade cabinets in the United States.[15]
Computer and Video Games (C&VG) magazine gave it a highly positive review upon release, calling it "the cutest of coin-operated video games" and praising the "wonderful graphics, delightful characterisation, plenty of scope to work out your own" tactics, "catchy melody" and "that feeling of satisfaction you get when an ice-block picks up speed and knocks all the wind out of a surprised sno-bee!" Four members of theC&VG team gave a verdict that "is unanimous...Pengo is the C&VG tip for 1983".[3]
In 1982 and 1983,Bandai Electronics created two[16][17] official Sega licensed handheld games featuring Pengo. The first was an LCD pocket game, the second a VFD tabletop version. In 1995, a brand new game calledPepenga Pengo was released for theMega Drive only in Japan.
According toZero magazine,Hudson Soft'sBomberman series adopted gameplay elements fromPengo.[18]
In 2010, a location test for a widescreenremake was announced in arcades, which features eight player multiplay.[19][20] A second location test took place at Sega Shinjuku Nishiguchi in May 2012.[21] During the 3rd location test at Club Sega Akihabara Shinkan between July 14 and 16, 2012 as part of the four-game compilation titleGe-sen Love ~Plus Pengo!~ (ゲーセンラブ。~プラス ペンゴ!~),[22] the game was made available as a download by RINGEDGE2 machines through Sega's new ALL.NET P-ras multi-game network,[23][24] and was later released on September 20, 2012.[25] The compilation title is included with theXbox 360 gameGe-sen Love Plus Pengo!.[26][27][28]
ContemporaraneousPengoclones include Orca'sPenga,[29]Pengi for theBBC Micro andAcorn Electron,Percy Penguin for theCommodore 64,[30]Block Buster for theVIC-20,Chilly Willy for theMicrobee,[31]Pengon for theTRS-80 Color Computer,[32] the unrelatedPengon forAtari 8-bit computers,[33]Pengy for theAtari ST,[34]Freez'Bees[35] andDo-Do for theZX Spectrum,Stone Age for theVTech CreatiVision, andPango forMS-DOS.[36]Hopper is a clone for theTI-99/4A with akangaroo instead of a penguin.[37]Bubble Trouble is an underwater-themed adaptation forMacintosh computers.