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Pac-Mania

From Wikipedia, the free encyclopedia
1987 video game

1987 video game
Pac-Mania
Japanese arcade flyer
DeveloperNamco[a]
Publishers
Namco
DirectorTōru Iwatani
ProgrammerTaro Shimizu
ArtistAkira Usukura
Composers
Junko Ozawa
    • Amiga, CPC, Archimedes, Atari ST, C64, MSX2, ZX Spectrum
    • Ben Daglish
    • Mega Drive/Genesis
    • Paul Webb
    • NES
    • Paul S. Mudra
SeriesPac-Man
Platform
Release
November 1987
  • Arcade
    Amiga, Atari ST
    • EU: October 1988
    C64
    • EU: Late 1988
    CPC, MSX, Spectrum
    • EU: December 1988
    X68000
    • JP: Early 1989
    MSX2
    • JP: June 1989
    NES
    • NA: Late 1990
    Master System
    Mega Drive/Genesis
    Archimedes
GenresMaze
ModesSingle-player,multiplayer
Arcade systemNamco System 1

Pac-Mania[b] is a 1987maze video game developed and published byNamco for Japanesearcades; it was licensed toAtari Games for release in North America. In the game, the player controlsPac-Man as he must eat all of the dots while avoiding the coloredghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in thePac-Man video game series and was the last one developed for arcades up until the release ofPac-Man Arrangement in 1996. Development was directed byPac-Man creatorTōru Iwatani.

Pac-Mania gained a highly positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-Op Conversion of the Year" at theGolden Joystick Awards in 1987, although it lost toTaito'sOperation Wolf.Pac-Mania was ported to several home consoles and computers, including theAtari ST,MSX2,Sega Genesis andNintendo Entertainment System, the last of which being published byTengen. SeveralPac-Man and Namco video game collections also included the game. Ports for theWii Virtual Console,iOS andmobile phones were also produced.

Gameplay

[edit]
Screenshot of the arcade version, showing the Pac-Man's Park level

Pac-Mania is a maze game viewed from anoblique[7] perspective, with gameplay similar tothe franchise's original installment.[8] The player controlsPac-Man, who must eat all of the pellets in each stage while avoiding five coloredghosts: Blinky (red), Pinky (pink), Inky (cyan), Clyde (orange) and Sue (purple). Eating large Power Pellets will cause the ghosts to turn blue and flee, allowing Pac-Man to eat them for bonus points and send them to the house in the middle of the stage. Clearing the stage of dots and pellets will allow Pac-Man to move to the next. Mazes scroll both horizontally and vertically, and the left and right edges of some layoutswrap around to each other. Touching a non-vulnerable ghost costs the player one life.

New to this game is the ability to jump over the ghosts, allowing Pac-Man to evade capture. Later rounds of the game introduce two new ghosts, Funky (green) and Spunky (grey), who also have the ability to jump. While Pac-Man can still barely jump over Funky, it is impossible to jump over Spunky.[8] Eating a certain number of pellets will cause a bonus item to appear in the middle of the stage, which can be eaten for points. Some of these bonus items are called Special Items, which are items from later levels, or are Red and Green Power Pellets. Red Power Pellets double the point values of blue ghosts (this bonus is lost if Pac-Man loses a life), and Green Power Pellets temporarily increase Pac-Man's speed. If the player takes too long to clear a stage, Pac-Man's jumping power begins to decrease steadily until it is entirely lost.

Four different mazes are available: Block Town, Pac-Man's Park, Sandbox Land, and Jungly Steps. Upon completing a set number of rounds in each maze, the player progresses to the next; after playing through all four, the cycle restarts. At the beginning of the game, the player can choose to start in any of the first three mazes and will earn a score bonus for choosing either Pac-Man's Park or Sandbox Land and completing the first round in it.

The game ends when the player has either lost all lives or (depending on the machine setting) cycled through all four mazes a set number of times.

Ports

[edit]

Pac-Mania arrived on all of the major 8- and 16-bit systems in Europe in 1988, which wereAmiga andAtari ST in October,Commodore 64 later that year, andAmstrad CPC,MSX andZX Spectrum in December. The conversions were designed and ported by Teque Software, then composed of the duo Peter Harrap and Shaun Hollingworth, and the games were published byGrandslam Entertainment.[9][10] Grandslam also developed anAcorn Archimedes port,[11] which was published byDomark in 1991.Sharp Corporation developed and published a port of the game for itsX68000 computer in early 1989.[12] Namco also released anMSX2 port of the game in mid-June that year.[13]

Pac-Mania was later ported to theNintendo Entertainment System in late 1990 and theMaster System andSega Genesis in 1991 byTengen. The Genesis version was released in North America and Europe, while the NES version was exclusive to North America and the Master System port (developed and published byTecMagik) was exclusive to Europe.[14][15] The Genesis port was outsourced toSculptured Software, while the NES port was outsourced toWestwood Studios.

Reception

[edit]
Reception
Review scores
PublicationScore
AmigaArcadeAtari STC64Master SystemSega GenesisZX
ACE775[16]727[16]
Amiga Computing85%[17]
Crash82%[18]
Computer and Video Games83%[19]87%[19]
Sinclair User79%[20]
The Games Machine (UK)92%[21]89%[21]87%[21]86%[21]
Your Sinclair8/10[22]
Zero90%[23]
Zzap!6493%[24]
Commodore User9/10[2]
Console XS88%[25]
Entertainment WeeklyB−[26]
MegaTech70%[27]
ST/Amiga Format80%[28]
The One84%[29]

In Japan,Game Machine listedPac-Mania as the fifth most successful table arcade unit of December 1987.[30] In North America, Atari sold 1,412 arcade cabinets in 1987, earning about $2.82 million ($7.8 million adjusted for inflation) in cabinet sales.[1]

Entertainment Weekly gave the Genesis version a B− in 1991.[26]

Polish magazineTop Secret gave the NES version 5 out of 5 checks, commending the music, graphics, the comical cut scenes and the ability to jump.[31]

The game was runner-up in the category of Best Coin-Op Conversion of the Year at theGolden Joystick Awards, behindOperation Wolf.[32]

Legacy

[edit]

The arcade version ofPac-Mania appeared inNamco Museum Volume 5, the 2001Namco Museum release,Namco Museum: 50th Anniversary andNamco Museum Virtual Arcade. In 2001, it was one of the games included inPac-Man Collection for theGame Boy Advance. Later in 2002, the arcade version was included as an unlockable bonus inPac-Man World 2. In 2007,Pac-Mania was also released inNamco Museum Remix withPac & Pal,Pac 'n Roll,Super Pac-Man and other non-Pac-Man games. It was re-released in 2010 as part of the follow-up compilationNamco Museum Megamix, along with 17 other Namco arcade games and six remix games, five of which appeared inNamco Museum Remix.

In 2010, the design of Pac-Man and the ghosts fromPac-Mania appear inPac-Man Championship Edition DX, and the game itself was released foriOS devices.Pac-Mania was also re-released as part of thePac-Man's Arcade Party arcade machine in 2010 for Pac-Man's 30th anniversary. In February 2014, it was included in thePac-Man Museum forPlayStation 3,Xbox 360 and PC viaSteam. In 2018, it was included in thePac-Man's Pixel Bash arcade cabinet, along with otherPac-Man, and different Namco games. The game is included in the 2022 compilation titlePac-Man Museum+, released for PC via Steam,PlayStation 4,Xbox One andNintendo Switch. On December 8, 2022,Pac-Mania was also included as part of theArcade Archives byHamster Corporation.

The music from Pac-Man's Park was later used inPac-Man and the Ghostly Adventures as the "power up" theme for "Pac" (the show's version of Pac-Man). The same theme, along with Block Town's music, was remixed and used inSuper Smash Bros. for Nintendo 3DS and Wii U and laterSuper Smash Bros. Ultimate.

Notes

[edit]
  1. ^Amiga, Amstrad CPC, Archimedes, Atari ST, Commodore 64, MSX and ZX Spectrum versions developed byKrisalis Software; X68000 version developed by SPS; NES version developed byWestwood Associates; Mega Drive/Genesis version developed bySculptured Software; Master System version developed byTecMagik.
  2. ^Japanese:パックマニア,Hepburn:Pakku-Mania

References

[edit]
  1. ^ab"Production Numbers"(PDF).Atari Games. August 31, 1999.Archived(PDF) from the original on June 12, 2017. RetrievedApril 19, 2021.
  2. ^ab"Arcades".Commodore User. No. 52 (January 1988). United Kingdom:EMAP. December 1987.Archived from the original on July 29, 2021. RetrievedJuly 29, 2021.
  3. ^Akagi, Masumi (2006).アーケードTVゲームリスト国内•海外編 (1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. p. 52.ISBN 978-4990251215.
  4. ^"Pacmania. (Registration Number PA0001261093)".United States Copyright Office.Archived from the original on May 31, 2021. RetrievedJune 17, 2021.
  5. ^"USD believes in Magik"(PDF).Computer Trade Weekly. No. 343. Opportunity Publishing. July 1, 1991. p. 6. RetrievedFebruary 25, 2025.
  6. ^"16-bit Gamer's Guide".GamePro. No. 23.IDG. June 1991. p. 38.
  7. ^Mitchell, Briar Lee (2012).Game Design Essentials.Wiley. p. 82.ISBN 978-1-118-23933-9. RetrievedJune 24, 2022.
  8. ^abBobinator (August 16, 2019)."Pac-Mania".Hardcore Gaming 101.Archived from the original on June 24, 2022. RetrievedJune 24, 2022.
  9. ^Reed, Michael (October 13, 2011). "From the Archives: Krisalis".Retro Gamer. No. 95. p. 76.
  10. ^"Action Pac-ed".The Games Machine. No. 13. December 1988. p. 65. RetrievedJune 24, 2022.
  11. ^"Pac-Man".Retro Gamer. No. 179. March 2018.
  12. ^Kawano, Toshi."Challenge!X68000".micomBASIC (in Japanese). No. 4. p. 290. RetrievedJune 24, 2022.
  13. ^"ますます充実『パックマニア』" [More and more fulfilling –Pac-Mania].Namco Community Magazine NG (in Japanese). No. 29. June 1989. p. 33. RetrievedJune 24, 2022.
  14. ^"Next Wave: Pacmania".Electronic Gaming Monthly. No. 17. December 1990. p. 34. RetrievedJune 24, 2022.
  15. ^Scullion, Chris (2021).The Sega Mega Drive & Genesis Encyclopedia: Every Game Released for Sega's 16-bit Console.White Owl. p. 138.ISBN 978-1-52674-659-7. RetrievedJune 24, 2022.
  16. ^ab"Archive - Magazine viewer".ACE. World of Spectrum.Archived from the original on February 19, 2022. RetrievedOctober 21, 2013.
  17. ^Amiga Computing review, February 1989,http://amr.abime.net/review_48284Archived 2012-09-30 at theWayback Machine
  18. ^"Archive - Magazine viewer". World of Spectrum.Archived from the original on February 19, 2022. RetrievedOctober 21, 2013.
  19. ^ab"Archive - Magazine viewer".Computer and Video Games. World of Spectrum.Archived from the original on February 19, 2022. RetrievedOctober 21, 2013.
  20. ^"Archive - Magazine viewer". World of Spectrum.Archived from the original on February 19, 2022. RetrievedOctober 21, 2013.
  21. ^abcd"Archive - Magazine viewer".The Games Machine. World of Spectrum.Archived from the original on February 19, 2022. RetrievedOctober 21, 2013.
  22. ^"Pacmania". Ysrnry.co.uk. Archived fromthe original on October 22, 2013. RetrievedOctober 21, 2013.
  23. ^Zero magazine issue 20, June 1991,http://amr.abime.net/review_11655Archived 2012-09-30 at theWayback Machine
  24. ^Zzap!64 magazine, Issue 45, January 1989,http://amr.abime.net/review_15965Archived 2012-09-30 at theWayback Machine
  25. ^"Software A-Z: Master System".Console XS. No. 1 (June/July 1992). United Kingdom:Paragon Publishing. April 23, 1992. pp. 137–47.
  26. ^abStrauss, Bob (November 1, 1991)."Pac-Mania".Entertainment Weekly.Archived from the original on April 21, 2009. RetrievedAugust 29, 2020.
  27. ^MegaTech rating,MegaTech,EMAP, issue 6, page 77, June 1992
  28. ^ST/Amiga Format, December 1988http://amr.abime.net/review_34663Archived 2012-09-30 at theWayback Machine
  29. ^Penn, Gary (October 1988)."Review: Pacmania".The One. No. 1. pp. 91–93. RetrievedJune 24, 2022.
  30. ^"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".Game Machine (in Japanese). No. 322. Amusement Press, Inc. December 15, 1987. p. 25.
  31. ^"Top Secret 20". October 1993.
  32. ^"Archive - Magazine viewer". World of Spectrum.Archived from the original on August 3, 2012. RetrievedOctober 21, 2013.

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