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Off-model

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Quality of character drawn out of par with the original source material or model sheets
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Off-model is a term used in theanimation andvisual arts industries to describe art that does not match the style, design, or proportions that have been previously established for a given project (i.e. any work that is not on-model). Any kind of visual art can be off-model, so long as it defies the conventions of an established design. Consequently, art can be made off-model accidentally, due to skill or time constraints that may limit an artist's ability to accurately replicate a style. However, off-model can also be an intentional choice on the part of an animator.John Kricfalusi has argued that off-model animation allows originality and can help a scene come to life, as strictly sticking to poses and expressions as dictated inmodel sheets can be too restricting.[1] Kevin Cooley similarly argues for the efficacy of off-model characters, analyzing how the seriesSteven Universe uses off-model animation as an expression of queerness.[2]

Off-model art is often associated with 2D animation, such ascartoons andanime. For much of the history of 2D animation, individual frames have been hand-drawn in sequence. This task may beoutsourced to multiple individuals or studios, increasing the chances for the miscommunication of character, environment, or item design.Animation studios attempt to limit this issue by distributing model sheets amongst animators, which may include poses or expressions for artist reference.[3]

Off-model work may also be the product of artists or cartoonists intending toparody another franchise but not wishing to incur a lawsuit or commitcopyright infringement by drawing someone else'strademarked characters.

A collection of drawings of an anthropomorphic door-to-door salesman dog from the 1938 animation Jungle Jitters. The image shows multiple angles and proportions so animators can avoid drawing "off-model"
Amodel sheet used to achieve consistency within an animation.

See also

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References

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  1. ^Kricfalusi, John (22 November 2008)."L.O. 10: Acting: Jetsons 1984 – George Ghoul and Trends". Archived fromthe original on 2008-12-04. Retrieved2013-03-20.
  2. ^Cooley, Kevin (2020), Ziegler, John R.; Richards, Leah (eds.),"Drawing Queerness Forward: Fusion, Futurity, and Steven Universe",Representation in Steven Universe, Cham: Springer International Publishing, pp. 45–67,doi:10.1007/978-3-030-31881-9_3,ISBN 978-3-030-31881-9, retrieved2025-06-18
  3. ^"Klasky-Csupo Animation Lessons Part Five: Off Model/On Model". Klasky-Csupo. Archived fromthe original on 2007-02-23. Retrieved2013-03-20.


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