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Magnavox Odyssey 2

From Wikipedia, the free encyclopedia
(Redirected fromOdyssey²)
Second generation home video game console
"Odyssey 2" redirects here. For the science fiction novel, see2010: Odyssey Two. For other uses, seeOdyssey II.

Magnavox Odyssey 2
Shown with two wired joysticks
Also known as
  • Philips Odyssey 2 (US)
  • Philips Videopac G7000 (EU)
  • Philips Odyssey (Brazil/Peru[1])
  • Odyssey2 (Japan)
DeveloperMagnavox
Philips
ManufacturerMagnavox
Philips
Product familyMagnavox Odyssey series
Philips Odyssey series
TypeHome video game console
GenerationSecond generation
Release date
Lifespan1978–1984
Introductory priceUS$179 (equivalent to $862.94 in 2024)
Discontinued20 March 1984 (1984-03-20)[2]
Units sold2 million[5]
CPUIntel 8048
Memory192 bytes RAM (64 in the CPU, 128 external), 1024 bytes ROM in the CPU
Removable storageROM cartridge
DisplayIntel 8244
Graphics160×200 pixels, 16 colors (4-bit RGBI)
Controller inputJoysticks
PredecessorMagnavox Odyssey/Philips Odyssey 2100
SuccessorPhilips Videopac+ G7400

TheMagnavox Odyssey 2 (stylized asMagnavox Odyssey2), also known asPhilips Odyssey 2, is ahome video game console of thesecond generation that was released in 1978. It was sold in Europe as thePhilips Videopac G7000, in Brazil and Peru as thePhilips Odyssey and in Japan asOdyssey2 (オデッセイ2odessei2). The Odyssey 2 was one of the five major home consoles prior to the 1983video game market crash, along withAtari 2600,Atari 5200,Intellivision andColecoVision.

In the early 1970s,Magnavox pioneered the home video game industry by successfully bringing the first home console to market, theOdyssey, which was quickly followed by a number of later models, each with a few technological improvements (seeMagnavox Odyssey series). In 1978, Magnavox, now a subsidiary ofNorth American Philips, decided to release an all-new successor, Odyssey 2.

In 2009, the video game websiteIGN named the Odyssey 2 the 21st greatest video game console, out of its list of 25.[6]

Design

[edit]
The Videopac G7200, unlike Videopac G7000, had a 9" (23 cm) black & white display built in.

The originalOdyssey had a number of removablecircuit cards that switched between the built-in games. With the Odyssey 2, each game could be a unique experience, with its own foreground graphics, gameplay, scoring, andmusic (some Odyssey 2 games were later re-released for theG7400 with added background and updated foreground graphics that the Odyssey 2 was not capable of displaying). The potential was enormous, as an unlimited number of games could be individually purchased; a game player could purchase a library of video games tailored to their own interest. Unlike any other system at that time, the Odyssey 2 included a fullalphanumericmembrane keyboard, which was to be used foreducational games, selecting options, or programming (Magnavox released a cartridge calledComputer Intro! with the intent of teaching simplecomputer programming).

The Odyssey 2 used the standardjoystick design of the 1970s and early1980s: the original console had a moderately sized silver controller, held in one hand, with a square housing for its eight-direction stick that was manipulated with the other hand. Later releases had a similar black controller, with an 8-pointed star-shaped housing for its eight-direction joystick. In the upper corner of the joystick was a single 'Action' button, silver on the original controllers and red on the black controllers. The games, graphics and packaging were designed by Ron Bradford and Steve Lehner.[7]

During the time of Odyssey 2's manufacturing, some came with controllers that could be plugged and unplugged from the back of the unit via their DB9 connector, while others had their controllers hardwired into the rear of the base unit itself.

One of the strongest points of the system was itsspeech synthesis unit, which was released as an add-on for speech, music, and sound effects enhancement. The area that the Odyssey 2 may be best remembered for was its pioneering fusion ofboard and video games:The Master Strategy Series. The first game released wasQuest for the Rings!, with gameplay somewhat similar toDungeons & Dragons, and a storyline reminiscent ofJ. R. R. Tolkien'sThe Lord of the Rings. Later, two other games were released in this series,Conquest of the World andThe Great Wall Street Fortune Hunt, each with its own gameboard.

Its graphics and few color choices, compared to its biggest competitors at the time—theAtari 2600, Mattel'sIntellivision and theBally Astrocade—were its "weakest point".[8] Of these systems, the Odyssey 2 was listed byJeff Rovin as being the third in total of sales, and one of the seven major video game suppliers.

Market life

[edit]

United States

[edit]

The console sold moderately well in the U.S. Prior to the nationwide release of theMattelIntellivision in 1980, the console video game market was dominated by the competition between the Odyssey 2 andAtari 2600.[9] It remained one of the three primary consoles from 1980 to mid-1982, though a distant third behind the Atari 2600 and Mattel Intellivision.

To sell would-be customers on its resemblance to ahome computer, the Odyssey 2 was marketed with phrases such as "The Ultimate Computer Video Game System", "Sync-Sound Action", "True-Reality Synthesization", "On-Screen Digital Readouts" and "a serious educational tool" on the packaging for the console and its game cartridges. All games, aside from Showdown in 2100 AD, produced by Magnavox/Philips ended with an exclamation point, such asK.C. Munchkin! andKiller Bees!.[10]

Nothird-party game appeared for the Odyssey 2 in the United States untilImagic'sDemon Attack in 1983.[11] The lack of third-party support kept the number of new games very limited, but the success of the Philips Videopac G7000 overseas led to two other companies producing games for it:Parker Brothers releasedPopeye,Frogger,Q*bert andSuper Cobra, whileImagic also releasedAtlantis.

Europe

[edit]
European models had no power button, and black action buttons.

InEurope, the Odyssey 2 did very well on the market. The console was most widely known as thePhilips Videopac G7000, or just theVideopac, although branded variants were released in some areas of Europe under the namesPhilips Videopac C52,Radiola Jet 25,Schneider 7000, andSiera G7000.Philips used their own name rather than Magnavox's for European marketing. A rare model, thePhilips Videopac G7200, was only released in Europe; it had a built-in black-and-whitemonitor. Videopac game cartridges are mostly compatible with American Odyssey 2 units, although some games have color differences and a few are completely incompatible, such asFrogger on the European console, being unable to show the second half of the playing field, and Chess on the American model, as the extra hardware module could not work with the console. A number of additional games were released in Europe that never came out in the U.S.

Brazil

[edit]

In Brazil, the console was released simply asPhilips Odyssey (since theoriginal Odyssey had had only a limited release by a local company, Planil Comércio, under license[12]). The Odyssey 2 became much more popular in Brazil than it ever was in the U.S.;[13] tournaments were even held for popular games likeK.C.'s Krazy Chase! (Come-Come! in Brazil). Titles of games were translated into Portuguese, sometimes creating a new story, likePick-axe Pete!, that becameDidi na Mina Encantada! (Didi in the Enchanted Mine) referring toRenato Aragão's comedy character, and was one of the most famous Odyssey games in Brazil.

Japan

[edit]

The Odyssey 2 was released inJapan in December 1982 by Kōton Trading Toitarii Enterprise (コートン・トレーディング・トイタリー・エンタープライズ, a division of DINGU company) under the nameオデッセイ2 (odessei2). "Japanese" versions of the Odyssey 2 and its games consisted of the American boxes withkatakana stickers on them and cheaply printed black-and-whiteJapanese manuals. The initial price for the console was¥49,800, which is approximatelyUS$200 (equivalent to about $650 in 2024). It was apparently not very successful; Japanese Odyssey 2 items are now very difficult to find.

Games

[edit]
Main article:List of Magnavox Odyssey 2 games

Technical specifications

[edit]
  • CPU
  • Memory:
  • Video:
    • Intel 8244 (NTSC) or 8245 (PAL) custom IC
    • 160×200 resolution (NTSC)
    • 16-color fixed palette (8 basic colors - black, blue, green, cyan, red, magenta, yellow and white - with a half-brightness variation (4-bit RGBI)); sprites may only use 8 of these colors
    • 4 8×8 single-color user-defined sprites; each sprite's color may be set independently
    • 12 8×8 single-color characters; must be one of the 64 shapes built into the ROM BIOS; can be freely positioned like sprites, but cannot overlap each other; each character's color may be set independently
    • 4 quad characters; groups of four characters displayed in a row
    • 9×8 background grid; dots, lines, or solid blocks
  • Audio:
    • Intel 8244/8245 custom IC
    • mono
    • 24-bitshift register, clockable at 2 frequencies
    • noise generator
    • NOTE: There is only one 8244/8245 chip in the system, which performs both audio and video functions.
  • Input:
    • Two 8-way, one-button, digitaljoysticks. In the first production runs of the Magnavox Odyssey and the Philips 7000, these were removable and replaceable; in later models, they were permanently attached to the console.
    • QWERTY-layoutmembrane keyboard
  • Output:
  • Media:
    • ROM cartridges, typically 2 KB, 4 KB, or 8 KB in size.
Videopac with chess module
  • Expansion modules:
    • The Voice: provides speech synthesis and enhanced sound effects. UnlikeIntellivoice, games compatible with The Voice did not require it;Danny Goodman ofCreative Computing Video & Arcade Games predicted "that eliminates any incentive to buy the $100 voice module".[14]
    • Chess Module: the Odyssey 2 did not have enough memory and computing power for a decent implementation ofchess on its own, so the C7010 chess module contained a secondary NSC800 CPU[15] with its own extra memory to run the chess program Gambiet 80[16]
    • Videopac+/Jopac-compatible only, Microsoft Basic.The rareC7420 Home Computer Module, made available in 1983 by Philips, was a costly extension for the newer Videopac+ and Jopac consoles only. It went with a thick A4 manual, and required an optional external tape recorder to save the programs. This module was the sole valuable justification of the presence of a so-called keyboard, which was supposedly designed to look like a hybrid educational toy, as read in header lines describing earlier this family of pluri-purpose consoles, even in the TV commercials that echoed the slogan written on these brand-new machines: "Video Computer". Unfortunately, this late niche concept, even limited to learning game code contrary to the more professional packaging, could not resist at all the already overwhelming market of the real 8-bit home computers, where theAtari 400 shared the same look in 1979, surprisingly. [The latter was advertised itself: « The affordable home computer that's easy to use even for people who've never used a computer before ».] This expensive module is not to be confused with the cheap cartridge #9:Computer Intro!)

Emulation

[edit]

Anopen source Odyssey 2console emulator calledO2EM is available forWindows,Linux, and as part ofOpenEmu,Mac OS X.

See also

[edit]

References

[edit]
  1. ^"Memorias de los mejores años de la Feria del Hogar, la tradición que acompañó a los peruanos por décadas | SOMOS". 13 October 2019.
  2. ^abc"The Odyssey2 Timeline".
  3. ^Courtesy titles, New Scientist 10 May 1979, Page 445,...The Phillips G7000 Videopac will be on sale in the UK this summer at around...
  4. ^"The Odyssey2".
  5. ^Forster, Winnie (2005).The encyclopedia of consoles, handhelds & home computers 1972 – 2005. GAMEPLAN. p. 30.ISBN 3-00-015359-4.
  6. ^"Magnavox Odyssey 2 is number 21".IGN. Retrieved28 July 2012.
  7. ^Electronic Game WizardsArchived 8 March 2008 at theWayback Machine
  8. ^"The Complete Guide to Conquering Video Games" by Jeff Rovin,Collier Books, 1982
  9. ^"Video Game Timeline".Electronic Gaming Monthly. No. 102.Ziff Davis. January 1998. p. 120.
  10. ^William from The Odyssey 2 Homepage."HYPE!". Retrieved2 February 2010.{{cite web}}: CS1 maint: numeric names: authors list (link)
  11. ^Katz, Arnie; Kunkel, Bill (June 1983)."Programmable Arcade".Electronic Games. pp. 38–42. Retrieved6 January 2015.
  12. ^"Bojogá - Odyssey".Bojogá. Museu Bojogá. 5 January 2016.
  13. ^"Gerações se confrontam em consoles de videogames antigos".O Globo. 3 July 2006.
  14. ^Goodman, Danny (Spring 1983)."Home Video Games: Video Games Update".Creative Computing Video & Arcade Games. p. 32.
  15. ^"Videopac C 7010". Retrieved6 February 2024.
  16. ^"Schaakcomputers van Luuk Hofman"(PDF). Retrieved5 February 2024.

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[edit]
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