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Oculus Quest

From Wikipedia, the free encyclopedia
Virtual reality headset
This article is about the first-generation Oculus Quest. For the line of VR headsets previously called Oculus Quest, seeMeta Quest.
Oculus Quest
Oculus Quest
DeveloperOculus VR
TypeVirtual reality headset
Release dateMay 21, 2019
Lifespan2019–2020
Introductory priceUS$399 (64 GB)
US$499 (128 GB)[1]
DiscontinuedSeptember 2020
Operating systemQuest system software, based onAndroid source code.[2]

Original:Android 7.1.1 "Nougat"

Current:Android 10
System on a chipQualcommSnapdragon 835
CPU4xKryo 280 Gold (ARMCortex-A73 based) @ 2.45GHz + 4xKryo 280 Silver (ARMCortex-A73 based) @ 1.9GHz
Memory4GBLPDDR4X[3]
Storage64 GB, 128 GB
DisplayPenTileOLED 1440 × 1600 per eye @ 72 Hz
GraphicsAdreno 540 @ 670 MHz(Up to 343GFLOPS FP32)[4][5][6]
Sound
Input6DOF inside-out tracking through 4 built-in cameras
Controller inputOculus Touch
Camera4 cameras
Connectivity
Online servicesQuest Store
Weight571 g (20.1 oz)
PredecessorOculus Go
SuccessorOculus Quest 2
RelatedOculus Rift S
Websiteoculus.com/questEdit this at Wikidata
This article is part of a series about
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Thefirst-generation Oculus Quest is a discontinuedvirtual reality headset developed by Oculus (nowReality Labs), a brand ofMeta Platforms, and released on May 21, 2019. Similar to its predecessor,Oculus Go, it is a standalone device, that can run games and software wirelessly under anAndroid-based operating system. It supportspositional tracking withsix degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area known as "Guardian". A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer viaUSB, enabling use withOculus Rift-compatible software and games.[7]

The Oculus Quest received praise for its price and convenience, and for having improved graphical fidelity and tracking over Oculus Go, but was panned for its front-heavy build and downgraded graphics quality over PC-based VR games. At launch, it also faced criticism for being limited to software available on the Oculus Store, and not having backwards compatibility with Oculus Go software. The later introduction of Oculus Link led to reappraisals of the Quest, with critics praising the device's increased flexibility, and indicating that devices like the Quest would likely supplant the PC-only Rift headsets moving forward. A successor, theOculus Quest 2, was released in 2020.

History

[edit]

At Oculus Connect 3 in 2016, Facebook CEOMark Zuckerberg revealed that Oculus was working on a standalone virtual reality headset codenamed "Santa Cruz".[8][9] At Oculus Connect 4 the following year, it was announced that Oculus planned to issuesoftware development kits for the new model in 2018. They also revealed the accompanying controllers, which would be similar to the Oculus Rift's touch controllers.[10]

In 2018 at Connect 5, it was announced that the new headset would be known as the Oculus Quest and would be priced at US$399. AtF8 2019 it was announced that the Quest would ship on May 21, 2019.[11][12] At launch, the device was priced at US$399 for the 64GB version, and US$499 for the 128 GB version.[13][14]

A successor model, theOculus Quest 2, was announced on September 16, 2020. It was released on October 13 starting at $299 for the 64GB version and $399 for the 128 GB version.[15] Software support for the first-generation Quest began to be phased out in 2023, with support for certain social features ending in March 2023, and updates limited to maintenance and security patches until 2024.[16]

Specifications

[edit]

The Oculus Quest uses aQualcomm Snapdragon 835system-on-chip (SoC) with 4 GB of RAM. Three of the four 2.3 GHz CPU cores of the chip are reserved for software, while the remaining core and its four lower-power cores are reserved for motion tracking and other background functions.[3][17] It runs operating system software based onAndroid Open Source Project (AOSP) source code, with modifications to enhance performance in VR applications.[2] Asmartphone running the Oculus app is required in order to conduct first-time setup.[18]

A diamondPentileOLED display is used for each eye, with an individual resolution of 1440 × 1600 and a refresh rate of 72 Hz.[19] The headset uses the "next generation" lens technology originally introduced in Oculus Go, which helps to enlarge the sweet spot of the lens. Visual artifacts such asGod rays are less prominent but still visible in scenes with high contrast.[20][21] It also features physicalinterpupillary distance (IPD) adjustment.[22]

Tracking

[edit]

Unlike the Oculus Go, which used a limited handheld remote that only supported limited motion tracking,[23] the Quest supportspositional tracking withsix degrees of freedom (compared to the Go's three).[24]

Rather than use external sensor cameras in the play area to spatially track the headset and controllers (as was the case with the originalOculus Rift CV1), Oculus Quest utilizes an "inside-out" tracking system known as "Oculus Insight". Based on the concept ofsimultaneous localization and mapping (SLAM), infrared diodes on the Oculus Touch controllers are tracked via four wide-angle cameras built into the front of the headset. This is combined withaccelerometer input from the controllers and headset, as well asAI algorithms to predict the path of motion when the controllers are outside of the cameras' field of view.[25][26][27]

The cameras are also used as part of a safety feature known as "Passthrough", which displays agrayscale view from the cameras when the player exits their defined playing area.[28] At Oculus Connect 6, it was announced that the feature would be upgraded to "Passthrough+" as on theOculus Rift S (which also uses Insight), making it stereoscopic and stereo-correct.[29] A "Passthrough on Demand" feature was added in Quest system software version 15, allowing the user to quickly access the Passthrough view by double-tapping the left or right side of the headset.[30]

Hand tracking

[edit]

During Oculus Connect 6, it was announced that hand tracking would be added to the Quest in early-2020, utilizing machine learning, Oculus Insight, and "model-based tracking" to recognize the position and gesture of the user's hands without additional hardware.[31][32][33]

Hand tracking was initially introduced as an experimental feature in December 2019, as part of Quest system software version 12. It was limited to the main user interface and selected built-in apps, such as the web browser. It was also announced that the Oculus Quest SDK would be updated to add support for the feature.[31][34] In May 2020, hand tracking exited beta, and became available for use in third-party software beginning May 28.[35]

Controllers

[edit]
Second-generation Oculus Touch controllers

The Oculus Quest uses second-generationOculus Touch controllers. Their designs were modified to accommodate Oculus Insight, with their tracking rings moved from the back of the controllers to their tops so that they can be tracked by the headset's cameras.[36]

Audio

[edit]

The Quest has embedded speakers, as well as a pair of3.5 mm audio jacks on each side for use with external headphones.[37]

Accessories

[edit]

Though the Oculus Quest has built-in audio, it was possible to purchase official in-ear headphones from Facebook. There is also an official travel case.[38][39][1]

Following the release of the Oculus Link feature, Facebook released an official 5 m (16 ft)-longUSB-C cable designed for use with the feature.[40] The cable isfiber optic, as the reliability of non-powered USB cables withcopper-based wires diminishes at 10 feet (3.0 m).[40]

Software

[edit]
See also:List of Oculus Quest games andMeta Horizon OS

Facebook enforces stricter content and quality standards for software distributed on Oculus Quest in comparison to Oculus Go and Gear VR, including requiring developers to undergo a pre-screening of their concepts to demonstrate "quality and probable market success".[41] In 2021, Facebook introduced "App Lab", a new section within the storefront allowing developers to upload and distribute Quest apps without going through the formal review process. App Lab is designed primarily to supportearly access models, and can support public and invite-based distribution.[42]

Facebook launched the headset with over 50 titles consisting of a mix of new and ported games,[43] including titles such asBeat Saber,Moss,Robo Recall,Superhot VR, andVRChat.[44] Some games supportcross-play with their PC versions.[45]

At Oculus Connect 6 in September 2019, it was announced thatbackward compatibility with over 50 Oculus Go applications and games would be added to the Quest. In addition, users who had purchased Oculus Go apps would be eligible to download Oculus Quest-specific versions of them for free through the end of 2019.[46]

Oculus Link

[edit]

At Oculus Connect 6, Facebook announced Oculus Link, a function which allows the Quest to be used with Oculus Rift-compatible software on a PC overUSB.[47] It became available in beta on November 12, 2019, as part of system software version 11.[48] Initially, Link only supportedUSB 3.0 connections. In May 2020, support forUSB 2.0 was added, although Facebook still recommends use of USB 3.0 cables.[49]

On June 13, 2021, Zuckerberg stated that Oculus Air Link, a feature from the Quest 2 that allows Link to be used over a localWi-Fi connection, would also be made available for the original Quest.[50]

Reception

[edit]

Scott Stein ofCNET considered the Quest to be "improbably amazing for its size and $399 price tag", and compared it toNintendo Switch in terms of convenience. Stein praised its camera system and motion controls, and its graphics quality for being nearer to PC-quality than Oculus Go (albeit still limited in detail due to its use of mobile computing hardware). The Quest was panned for being aclosed platform at launch — with software limited to the Oculus Store, and not being backwards compatible with software released for Oculus Go.[51] Adi Robertson ofThe Verge shared similar opinions, noting that the Quest was heavier and not as comfortable as Rift S, and that its launch titles were not at the same caliber as the PC Oculus Rift in terms of size or graphical fidelity, but that the Quest still included a physical IPD slider unlike the Rift S.[37]

In May 2020,The Verge acknowledged that the Quest had improved since its launch to become "the closest thing that exists to a sleek, almost mainstream VR headset", citing an expanding software library, and the ability to use the headset with a PC over USB via the Oculus Link feature (and over Wi-Fi using thesideloaded third-party softwareVirtual Desktop, which was not "noticeably worse" than doing so over USB in their experience). It was argued that the Quest "works so well by itself that it's a great system in its own right", while Oculus Link allowed it to double as a "credible" PC VR headset as well. While it was noted that the Rift S was less front-heavy and that its display "trades contrast for slightly higher resolution and refresh rate", it was argued that neither it or theValve Index "works as a perfectly good standalone wireless VR headset".[52]VentureBeat felt that Oculus was "setting the stage" for discontinuing the Rift line in favor of Quest, arguing "if Link performs as expected, most users will have little to no idea of what they're missing — Rift S' extra camera, FPS, and resolution differences won't matter much."[48]

Sales

[edit]

Two weeks after launch, Oculus announced that it had sold $5 million worth of content for the Oculus Quest.[53] At Oculus Connect 6, it was announced that the Quest had created over 20% of the generated revenue from all platforms at Oculus, totaling at $20 million.[54][55] It was also reported during the same event that the Quest has by far the highest retention rate of all their headsets.[56] 317,000 units were sold over the 4th quarter of 2019, and was sold out at times.[57]

References

[edit]
  1. ^abWong, Raymond (30 April 2019)."Oculus Quest review: A new milestone for VR".Mashable. Retrieved2019-06-02.
  2. ^ab"Oculus Device Specifications".Oculus Developers. Retrieved2020-09-16.
  3. ^ab"Review: The Oculus Quest Is Virtual Reality's Best Bet Yet".Time. Retrieved2019-06-02.
  4. ^"vr-compare".www.vr-compare.com.
  5. ^"GPU GFLOPS Calculation".azcalculator.com.
  6. ^"CPU and GPU levels".meta.com.
  7. ^Lang, Ben (2020-05-14)."Oculus Quest Can Now Tether to PC with Its Included USB 2.0 Cable".Road to VR. Retrieved2020-05-16.
  8. ^"Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype".UploadVR. 2016-10-06. Retrieved2019-06-02.
  9. ^Lang, Ben (2016-10-06)."Hands-on: Oculus' Wireless 'Santa Cruz' Prototype Makes Standalone Room-scale Tracking a Reality".Road to VR. Retrieved2019-06-02.
  10. ^Brennan, Dominic (2017-10-12)."Oculus Connect 4 Day 1 Roundup: Oculus Go, Rift Price Drop, New 'Santa Cruz' Prototype, and More".Road to VR. Retrieved2019-06-02.
  11. ^Robertson, Adi (2018-10-02)."5 big questions after VR's big week at Oculus Connect".The Verge. Retrieved2019-06-02.
  12. ^Murphy, Mike (30 April 2019)."Facebook is trying to make VR a thing… again".Quartz. Retrieved2020-05-10.
  13. ^"Oculus Quest Review: Facebook's VR Savior Mostly Keeps Its Promises".UploadVR. 2019-05-22. Retrieved2019-06-02.
  14. ^"Which Oculus Quest should you buy?".Android Central. 2019-04-30. Retrieved2019-06-02.
  15. ^"Oculus Quest 2 delivers standalone VR with sharper 90Hz screens for $299".Engadget. 2020-09-16. Retrieved2020-09-16.
  16. ^"Meta to Halt Support for Quest 1, End New Feature Rollouts".PCMAG. 10 January 2023. Retrieved2023-02-22.
  17. ^Pruett, Chris."Down The Rabbit Hole w/ Oculus Quest: The Hardware + Software".Oculus. Retrieved2020-12-11.
  18. ^Fenollol, Hunter (2021-12-21)."How to set up and use your Oculus Quest 2".Tom's Guide. Retrieved2022-02-16.
  19. ^Higham, Michael (2019-04-30)."New Oculus VR Headsets Coming In Spring For $400: Rift S And Quest Details".GameSpot. Retrieved2019-06-02.
  20. ^Lang, Ben (2019-05-21)."Oculus Quest Review – The First Great Standalone VR Headset".Road to VR. Retrieved2019-06-02.
  21. ^Lang, Ben (2018-09-27)."Oculus Quest Hands-on and Tech Details".Road to VR. Retrieved2019-06-02.
  22. ^Gordon, Whitson (2019-05-21)."How to Set Up and Calibrate Your Oculus Quest VR Kit".IGN. Retrieved2019-06-02.
  23. ^Robertson, Adi (2018-05-01)."The Oculus Go improves mobile VR, but there's still a long way to go".The Verge. Retrieved2020-12-11.
  24. ^Kuchera, Ben (2019-04-30)."The best part of Oculus Quest: It makes the hard stuff look easy".Polygon. Retrieved2019-06-02.
  25. ^devindra (30 April 2019)."Oculus Quest review: VR freedom comes at a cost".Engadget. Retrieved2019-06-02.
  26. ^Ellis, Cat (2019-09-14)."Oculus Insight: how Facebook unplugged VR and opened virtual worlds to everyone".TechRadar. Retrieved2020-11-17.
  27. ^"Facebook opens up about the AI powering its Oculus virtual reality headsets".SiliconANGLE. 2019-08-22. Retrieved2020-11-17.
  28. ^Kuchera, Ben (2019-04-30)."The Oculus Quest is virtual reality's next big leap forward".Polygon. Retrieved2019-06-02.
  29. ^Feltham, Jamie (2019-09-25)."OC6: Passthrough On Demand, Passthrough+ Coming To Quest Soon".UploadVR. Retrieved2019-09-28.
  30. ^"What is Passthrough for Oculus Quest?".
  31. ^abFaulkner, Cameron (2019-12-09)."The Oculus Quest is getting controller-free hand tracking this week".The Verge. Retrieved2020-11-17.
  32. ^Heaney, David (2019-09-25)."OC6: Oculus Quest Is Getting Camera-Based Finger Tracking Early Next Year".UploadVR. Retrieved2019-09-28.
  33. ^Pocket-lint (2019-12-10)."The Oculus Quest gets hand tracking this week, well ahead of schedule".Pocket-lint. Retrieved2020-11-17.
  34. ^Lang, Ben (2019-12-09)."Oculus Quest Hand-tracking Starts Rolling Out This Week, Developer SDK Next Week".Road to VR. Retrieved2020-11-17.
  35. ^Robertson, Adi (2020-05-18)."Oculus Quest games are getting controller-free hand tracking this month".The Verge. Retrieved2020-11-17.
  36. ^"Oculus Rift S Is Official: Higher Resolution, 5 Camera Inside-Out, $399".UploadVR. 2019-03-20. Retrieved2019-03-21.
  37. ^abRobertson, Adi (2019-04-30)."Oculus Quest review: a great vision with a frustrating compromise".The Verge. Retrieved2020-07-26.
  38. ^"Oculus Quest Accessories | Oculus".www.oculus.com. Retrieved2019-06-02.
  39. ^"Take your Oculus Quest anywhere in one of these cases".Android Central. 2019-05-26. Retrieved2019-06-02.
  40. ^ab"Oculus Link review: This $80 cable is worth every penny to turn Quest into a Rift rival".PCWorld. 2020-02-07. Retrieved2020-08-11.
  41. ^Robertson, Adi (2019-02-28)."Oculus won't approve Quest games unless it thinks people will buy them".The Verge. Retrieved2019-11-27.
  42. ^Faulkner, Cameron (2021-02-02)."Oculus' App Lab offers a new way to try early access VR apps without sideloading".The Verge. Retrieved2021-02-28.
  43. ^"The Oculus Quest Finally Sets VR Free".WIRED. Retrieved2019-06-02.
  44. ^"Here Are The 50+ Titles Launching For Oculus Quest On Day One".UploadVR. 2019-04-30. Retrieved2019-06-02.
  45. ^Lang, Ben (2019-03-28)."Social VR Hits 'Rec Room' and 'VRChat' Coming to Oculus Quest".Road to VR. Retrieved2019-06-02.
  46. ^Harry, Baker (2019-09-25)."OC6: Oculus Are Bringing 50+ Popular Go Apps To The Quest".UploadVR. Retrieved2020-08-26.
  47. ^"Oculus Link Software: Connecting Oculus Quest to a Gaming PC".AnandTech. 2019-09-26. Archived fromthe original on September 27, 2019.
  48. ^ab"Oculus Link beta hands-on: How Quest might kill Rift S for wired PC VR".VentureBeat. 2019-11-20. Retrieved2020-11-17.
  49. ^Lang, Ben (2020-05-14)."Oculus Quest Can Now Tether to PC with Its Included USB 2.0 Cable".Road to VR. Retrieved2020-11-17.
  50. ^"Air Link Is Coming To Quest 1, Zuckerberg Teases v30 Multitasking".UploadVR. 16 June 2021. Retrieved2021-06-20.
  51. ^Stein, Scott."Oculus Quest review: It's amazing, even months later".CNET. Retrieved2020-07-26.
  52. ^Byford, Sam (2020-05-21)."One year on, the Oculus Quest is the VR headset to get".The Verge. Retrieved2020-07-26.
  53. ^"Oculus sold $5 million worth of Quest content in first 2 weeks on sale".TechCrunch. 11 June 2019. Retrieved2019-06-23.
  54. ^"People have spent over $100 million in the Oculus Store".Android Central. 2019-09-25. Retrieved2019-09-28.
  55. ^"Oculus eclipses $100 million in VR content sales".TechCrunch. 25 September 2019. Retrieved2019-09-28.
  56. ^"Carmack: Quest 'By Far Our Most Retentive Hardware', Rift S Surpasses Rift".UploadVR. 2019-09-26. Retrieved2019-09-30.
  57. ^"SuperData XR Quarterly Update".SuperData, a Nielsen Company. Archived from the original on January 29, 2020.

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