Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Wii U

Page semi-protected
From Wikipedia, the free encyclopedia
(Redirected fromNintendo Web Framework)
Home video game console by Nintendo
Not to be confused withWIIU.

Wii U
A Wii U (right) andWii U GamePad
CodenameProject Café[1]
DeveloperNintendo IRD,NTD
ManufacturerNintendo,Foxconn,Mitsumi[2]
TypeHome video game console
GenerationEighth
Release date
  • NA: November 18, 2012
  • PAL: November 30, 2012
  • JP: December 8, 2012
Introductory priceUS$299/¥26,250 (Basic Set) (Deluxe/Premium Set (later bundles))
US$349/¥31,500 (Deluxe/Premium Set)
Discontinued
Units soldWorldwide: 13.56 million
(as of December 31, 2019[update])[3]
(details)
Media
Physical and digital
Operating systemWii U system software
CPU1.24 GHz tri-coreIBMPowerPC "Espresso"
MemoryGBDDR3
StorageInternalflash memory:
8 GB (Basic Set) / 32 GB (Deluxe Set)
Removable storageSD/SDHC card (up to 32 GB)
USB storage device (up to 2TB)
Display
Video output formats
Wii U GamePad (FWVGA)
Graphics550 MHzAMDRadeon-based "Latte"
Sound5.1linear PCM,analog stereo
Controller inputWii U GamePad,Wii U Pro Controller,Nintendo 3DS (select games and applications only)
Camera1.3megapixels (Wii U GamePad)
TouchpadResistive touchscreen (Wii U GamePad)
ConnectivityWi-FiIEEE 802.11b/g/n
Bluetooth 4.0[4]
4 ×USB 2.0
Power75 W
Current firmware5.5.6, as of August 29, 2022; 3 years ago (2022-08-29)
Online services
DimensionsWidth: 17.2 cm (6.8 in)
Height: 4.6 cm (1.8 in)
Length: 26.9 cm (10.6 in)
Weight1.5 kg (3.3 lb)
Best-selling gameMario Kart 8, 8.46 million[5]
Backward
compatibility
Wii
PredecessorWii
SuccessorNintendo Switch

TheWii U (/ˌwˈj/WEEYOO) is ahome video game console developed byNintendo as the successor to theWii.[6] Released in late 2012,[7] it is the firsteighth-generation video game console[8][9] and competed withMicrosoft'sXbox One andSony'sPlayStation 4.

The Wii U is the firstNintendo console to supportHDgraphics. The system's primarycontroller is theWii U GamePad, which features an embeddedtouchscreen, aD-pad, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or insupported games to play the game directly on the GamePad. The Wii U isbackward compatible with Wii software and accessories. Games can support any combination of the GamePad,Wii U Pro Controller,Wii Remote,Nunchuk,Balance Board, orClassic Controller. Online functionality centered around theNintendo Network platform andMiiverse, an integratedsocial networking service which allowed users to share content in game-specific communities.

Critical response to the Wii U was mixed. It was praised for its innovative GamePad controller, improvements to online functionality over the Wii, backward compatibility with Wii software and peripherals, and price. Its first-party game library, which included new entries in several of Nintendo's flagship franchises such as theSuper Smash Bros. andMario Kart series, was also well received. However, it received criticism for its user interface, hardware performance, and the GamePad's short battery life.[10][11]

The Wii U is considered acommercial failure, with 13.56 million units sold worldwide before it was discontinued in January 2017.[12] This was primarily credited to a weak lineup oflaunch games, limited third-party support, and poor marketing that failed to clearly distinguish the system from its predecessor.[13][14] On March 3, 2017, Nintendo released the system's successor, theNintendo Switch, which retained and refined concepts introduced with the Wii U.[15] Most of the Wii U'sexclusive games were laterported to the Switch.[16]

History

Development

The system was first conceived in 2008[17] after Nintendo recognized several limitations and challenges with theWii, such as the general public's perception that the system catered primarily to acasual audience.[18] With the Wii U, Nintendo wished to bring backcore gamers.[19] Game designerShigeru Miyamoto admitted that the lack of HD and limited network infrastructure for Wii also contributed to the system being regarded in a separate class to thePlayStation 3 andXbox 360, the Wii's competitors.[20] It was clear that a new console would have to be developed to accommodate significant structural changes, but ideas on which direction to take for the new console led to much debate within the company, and the project started over from scratch on several occasions.[21] The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii disc slot that illuminates to indicate new messages.[22] Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (similar to theVMU forSega'sDreamcast). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept that was suggested but not financially viable earlier in the project.[22]

Public rumors surrounding the console began to appear in 2008, with speculation of an upcoming revision of the Wii scheduled for 2011 known as the "Wii HD", that would support high-definition video and have aBlu-ray drive.[23][24] However, Nintendo presidentSatoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor.[25] Miyamoto also expressed Nintendo's interest in working with HD graphics, but clarified that the company is primarily focused on gameplay.[26] In October 2009, Miyamoto said that Nintendo had no concrete plans about its next console, but thought that the new system would continue to feature motion controls and also expected its interface to be "more compact" and cheaper.[27] Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that theadoption rates of3D televisions should increase to at least 30% first.[28] In 2010, Nintendo of America presidentReggie Fils-Aimé commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future.[29]

After itsE3 2010 presentation, Iwata revealed to theBBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology".[30] Later, at an investor's meeting, he disclosed that Nintendo was "of course studying and developing the next console to Wii", but it was simultaneously keeping its concepts secret because it was "really important for [Nintendo's] business to positively surprise people."[31] Fils-Aimé also stated that Nintendo's next home console would likely not featurestereoscopic 3D, based on the 3D technology Nintendo had experimented with.[32]

In April 2011, an uncredited source indicated that Nintendo was planning to unveil a successor to the Wii known as "Project Café" at itsE3 2011 presentation.[6] Café was claimed to be a high definition console, and to also have backward compatibility with Wii software.[33][34][35][36] Conflicting reports also surrounded the console's new controller, with reports suggesting atablet-like device with an embedded touchscreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to theGameCube controller and feature dual analog sticks, shoulder buttons, and triggers.[37][38][39][40]

Announcement

TheWii U GamePad prototype originally shown atE3 2011, referred to as the "New Controller" at the time

On April 25, 2011, Nintendo released an official statement announcing a system to succeed the Wii to be released during 2012, and that playable console units would be present at E3 2011.[41] Speaking at an investor's conference, Iwata stated the Wii successor would "offer something new for home game systems."[42] He also confirmed that the device would not launch in fiscal year 2012, meaning that it would release after April 2012.[43] In early June,Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6-inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and camera.[44] Project Café was officially unveiled as the Wii U during Nintendo's press conference at E3 2011 by Nintendo of America presidentReggie Fils-Aimé; he explained that the Wii U would be "a system we will all enjoy together, but also one that's tailor-made for you".[45] The rumored tablet controller was also shown at this time. No first-party games for the Wii U were announced during the presentation, but several major third-party studios announced games for Wii U in a pre-recorded video, the possibility of a newSuper Smash Bros. game was teased, andElectronic Arts' then-CEOJohn Riccitiello appeared on-stage to discuss the company's prospective plans for products on the Wii U. Prototype hardware and a series oftech demos were available to attendees, showcasing gameplay concepts and the technological capabilities of the console—including aThe Legend of Zelda-themed graphics demo, andNew Super Mario Bros. Mii.[46][47][48]

In the two days following the unveiling of the Wii U, Nintendo's stock fell nearly 10% to levels not seen since 2006. Some analysts expressed skepticism in regards to the addition of a touch-screen, expressing concern that the controller would be less affordable and less innovative than the original Wii Remote.[49] When asked about whether or not the Wii U was going to support stereographic 3D via3D televisions, Iwata stated that it was "not the area we are focusing on."[50] On January 26, 2012, Iwata announced that the Wii U would be launched by the end of the 2012 shopping season in all major regions and that its final specifications would be revealed atE3 2012.[51] He also stated that the console would feature a unified online system known asNintendo Network, which would feature user account support as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on content, as well as online distribution of applications and video games.[52] Iwata mentioned that the Wii U GamePad would supportNFC, which would allow the system to wirelessly interact with figurines and cards. It would also allow formicrotransactions to take place wirelessly using credit cards with NFC support.[51]

On September 13, 2012, Nintendo announced that the Wii U would launch in Japan on December 8, 2012.[53] Later that day, Nintendo announced that the North American launch date would be November 18, 2012.[54] Nintendo of Europe andNintendo Australia also announced that the Wii U would be released in both regions on November 30, 2012. In an interview withGameSpot the next day, Nintendo of America's Senior Product Marketing ManagerBill Trinen admitted that Nintendo's pre-launch marketing and presentations of the Wii U had focused too much on the GamePad, to the extent that some consumers mistook the device as an accessory for the existing Wii rather than a component of an entirely new platform. Trinen ensured that future promotional material for the console, including its packaging, would emphasize both the Wii U console and GamePad.[55] In India, console was launched by Sunder Electronics.[56][57]

Release

The Wii U was originally released in two bundles: the Basic bundle and the Deluxe(U.S.) / Premium(WW) bundle. The Basic bundle contains a white Wii U with 8 GB of storage, a whiteWii U GamePad, stylus and an HDMI cable, while the Deluxe(U.S.) / Premium(WW) contains a black Wii U with 32 GB of storage, a black GamePad and stylus, an HDMI cable, and adds aNintendo Network Premium subscription, theNintendo Land game (except Japan), as well as stands for the console and controller and theSensor Bar (except Japan).[58][59] The Wii U launched in North America priced atUS$299.99 for the Basic Set and US$349.99 for the Deluxe Set. The system launched in Europe, Australia and South Africa, with European pricing set by retailers.[60][61] The system launched in Japan priced at¥26,250 for the Basic Set and¥31,500 for the Premium Set.

Post-release

On July 13, 2013, Nintendo released a white version of the Premium Pack in Japan, as well as an official battery pack and charger dock for the Wii Remote. The battery pack is capable of about 3 hours of gameplay before needing to be recharged. On July 25, the company released an improved battery pack for the Wii U GamePad. In contrast to the standard 1500mAh battery bundled with the console, the new 2550mAh battery pack increases longevity to between five and eight hours before needing to be recharged.[62] On August 28, 2013, Nintendo announced that the Deluxe(U.S.) / Premium(WW) 32 GB model would drop in price from US$349.99 to US$299.99 in North America. The price drop took effect on September 20, 2013.[63] In Europe, Nintendo did not confirm a formal price cut since individual retailers set their own prices. However, starting October 4, 2013, the company reduced the wholesale price of the system to retailers.[64] Coinciding with the system's price cut, Nintendo released a limited editionThe Legend of Zelda: The Wind Waker HD Wii U Deluxe Set bundle. The bundle included a black Wii U console with 32 GB of storage, a black Wii U GamePad decorated with a goldenTriforce and other thematic symbols, a download code for the game and, in North America, a digital copy ofThe Legend of Zelda: Hyrule Historia, a collector's book aboutThe Legend of Zelda series.[64][65] In Europe, Nintendo also released a limited editionLego City Undercover Wii U Premium Pack bundle. Both European bundles featured a 7-day trial of theWii Karaoke U service.[64] Nintendo did not cut the price of the Wii U in Australia or New Zealand nor did it release any of the previous bundles in the regions.[66][67]

On October 31, 2013, Nintendo introduced two new Wii U Premium Pack bundles in Japan, called the Family Set. The first included either a black or white Wii U console with 32 GB of storage, a black or white Wii U GamePad,New Super Mario Bros. U andWii Party U preloaded, a black or whiteWii Remote, aWii Sensor Bar, and a 30-day trial of theWii Karaoke U service. The second bundle included all of the previous one's contents, additionally preloaded withWii Fit U and including Nintendo's official Fit Meterpedometer (with theWii Balance Board available separately).[68] On November 1, 2013, Nintendo released a Mario & Luigi Deluxe Set in North America with the intention of replacing the original Wii U Deluxe Set, which included a copy ofNintendo Land. The Mario & Luigi bundle contains bothNew Super Mario Bros. U andNew Super Luigi U packaged as a "2 in 1" disc alongside a black Wii U console with 32 GB of storage and black Wii U GamePad controller.[69] The bundle was later released in Europe on November 8.[70] On November 14, Nintendo released aJust Dance 2014 Basic Pack bundle in Australia and New Zealand. It contains a white Wii U console with 8 GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of bothUbisoft'sJust Dance 2014 andNintendo Land.[71] The bundle was later released in Europe on November 22.[70] On November 15, Nintendo released aWii Party U Wii U Basic Pack bundle in Europe. It features a white Wii U console with 8 GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of bothWii Party U andNintendo Land.[70] On November 15, Nintendo also released aSkylanders: Swap Force Wii U Basic Set bundle in North America. It contains white Wii U with 8 GB of storage,Activision'sSkylanders Swap Force game, a Portal of Power, three Skylanders figures, a collector poster, trading cards and sticker sheets, and aNintendo Land game disc.[72] The bundle was released in Australia and New Zealand on November 21.[71]

On November 26, 2013, the Wii U was released in Brazil. However, the system is only available in the black Deluxe Set in the region.[73] On January 10, 2015, Nintendo announced that it would cease selling consoles and games in Brazil due to thehigh cost of doing business in the country.[74] On May 30, 2014, Nintendo released aMario Kart 8 Deluxe(U.S.) / Premium(WW) Set bundle in Europe and North America. It features a black Wii U console with 32 GB of storage, a black Wii U GamePad, a copy ofMario Kart 8, a Sensor Bar, and special edition redWii Wheel (North America only). Additionally, registering the game onClub Nintendo before July 31, 2014, presents the buyer a free Wii U game from a selection of four in North America and ten in Europe.[75][76] The bundle was released in Australia and New Zealand on May 31.[77]

Discontinuation

In June 2015, the basic Wii U was discontinued in Japan, and replaced by a 32 GB "Premium" set that includes white hardware and a Wii Remote Plus.[78][79]

Nintendo had planned to diminish production of the Wii U ahead of the release of theNintendo Switch. Nintendo formally announced the end of its production on January 31, 2017.[80][12]

The ability to purchase content through the Nintendo eShop was discontinued on March 27, 2023.[81] Online functionality was discontinued at 00:00 UTC on April 9, 2024,[82] with the servers shutting down at 02:00 UTC that same day.[83]

Hardware

See also:Espresso (microprocessor)

Console

The black Wii U console, with 32 GB of internal storage

The Wii U uses a custommulti-chip module (MCM) developed byAMD,IBM andRenesas in co-operation withNintendo IRD andNintendo Technology Development. The MCM combines an "Espresso"central processing unit (CPU) and a "Latte"graphics chip (GPU), as well as aSEEPROM memory chip.[84][85] The Espresso CPU, designed by IBM, consists of aPowerPC 750-based tri-core processor with 3 MB of sharedL2 cache memory and clocked at approximately 1.24 GHz.[86][87][a] Despite being based on the PowerPC 750, the Espresso also shares some architectural concepts with thePOWER7 architecture, such as the use ofeDRAM cache and being manufactured at a 45 nm node.[88][89][b] The Latte graphics chip contains both a "GX2" GPGPU, which runs Wii U applications, and a "GX" GPU, which enables backward compatibility withWii games. The GX2, designed by AMD, is based on theRadeon R600/R700 architecture and is clocked at approximately 550 MHz.[85][87][a] Its theoretical peak performance is 352GFLOPS.[90] It contains 32 MB of eDRAM cache memory, which can also act as anL3 cache for the CPU.[a] The GX, originally designed byArtX, contains a 1 MB and a 2 MB bank ofeSRAM cache memory.[85] The Latte chip also includes a secondary customARM9 processor with 96 KB of SRAM memory that handles system tasks in the background during gameplay or while the system is insleep mode, and dedicated hardware audioDSP module.[85]The console contains 2 GB ofDDR3 system memory consisting of four 512 MBDRAM chips with a maximum bandwidth of 12.8 GB/s. This is 20 times the amount found in theWii.[91] Of this, 1 GB is reserved for the operating system and is unavailable to games. The memory architecture allows the CPU and GPU to access both the main DDR3 memory pool and the eDRAM cache memory pool on the GPU, removing the need for separate, dedicated memory pools.[92] The console includes either an 8 GB (Basic) or 32 GB (Deluxe(NA) / Premium(WW)) internaleMMCflash memory, expandable viaSD memory cards up to 32 GB andUSB externalhard disk drives up to 2 TB.[93][94] The Nintendo Wii U can also use DVD-RAM for extended storage over USB.[95][96]

The Wii U features802.11 b/g/nwireless network connectivity and support forFast Ethernet with an accessory,Bluetooth 4.0, a total of fourUSB 2.0 ports, and an SD/SDHC memory card slot.[4][97] An additional power port is also included to power theWii Sensor Bar, an auxiliary infrared emitter used byWii Remote peripherals for motion tracking. Video output options include1080p,1080i,720p,576i,480p and480i, throughHDMI 1.4 andcomponent video(YPBPR,D-Terminal andRGBSCART) or 576i, 480ianamorphic widescreen throughcomposite video(S-Video, SCART and D-Terminal). Audio output options include six-channel5.1linear PCM surround sound andanalog stereo. The console also supportsstereoscopic (3D) images and video.[50][86]

Controllers

An illustration of the Wii U GamePad (White)

TheWii U GamePad is the console's primarycontroller: its main feature is a built-in 6.2 inch (15.7 cm)resistive touchscreen, which can be used as acompanion to games being played on a television, or as a means of playing gameson the GamePad itself without a television. The GamePad is designed to enable a concept referred to by Nintendo as "asymmetric gaming": inmultiplayer games, a player using the GamePad may have a different gameplay objective and experience than other players.[98][99]

The GamePad's display contents are rendered on the Wii U itself, and streamed wirelessly as video to the GamePad.[100] The GamePad also supportsnear field communications;[101] cards and specially designed figurines, such as Nintendo'sAmiibo line, can be used with the GamePad to interact with games. In Japan, it can also be used forcontactless payments from eShop withSuica cards.[102][103][104][105]

The Wii U Pro Controller, a more conventional controller compared to the Gamepad

A newWii U Pro Controller was released alongside the Wii U. The Wii U Pro Controller is an updated version of the Wii'sClassic Controller that is designed to appeal to "hardcore" players, with a more traditionalgamepad design that resembles those used by thePlayStation andXbox lines (and in particular, theXbox 360'scontroller), and a claimed 80-hour battery life.[106][107][108][109][110] The Wii U Pro Controller is compatible with supported Wii U games, but is not supported by Wii games.[111]

The Wii U is compatible with existingWii Remote andWii Remote Plus controllers, along with theirNunchuk andClassic Controller attachments. A combination of up to four Wii Remotes or Pro Controllers can be used simultaneously, and the console can theoretically support up to two GamePads. Most software requires a Wii Sensor Bar in order to use Wii Remotes with the system, though some aspects, such as Off-TV Play and the Wii Mode, allow the Wii U GamePad to detect Wii Remotes.[112][113] The Wii U does not supportGameCube controllers – while a USB adapter accessory allows GameCube controllers to be used on the console inSuper Smash Bros. for Wii U, it is not compatible with any other software.[114][115]

Software

Main article:Wii U system software

The Wii U's main menu has two main components: by default, the GamePad displays a home screen consisting of a grid with shortcuts to games and apps, while the television screen displays a lobby (WaraWara Plaza) populated by other users'Miis. The two displays can be switched between the television screen and GamePad.[116][117][118]

Pressing the controller's "Home" button suspends the current game or app and opens the Home Menu: it shows basic information (such as the current time, controller battery levels, and notifications), and allows access to several "multitasking" functions, including theNintendo eShop, Miiverse, download manager, a web browser,[119] and the user's friends list. To playWii games, the user must enter "Wii Mode", alegacy mode that emulates the Wii's system software andWii Menu interface. Initially, Wii Mode could only be used on the television screen, but the October 2013 firmware update enables Wii Mode to be used off-TV. Either way, Wii controllers must be used.[120]

Online services

The Wii U used theNintendo Network platform for online services (replacing thefriend code system of the Wii), enabling online multiplayer, downloading and purchasing games or apps via Nintendo eShop,video chat using the GamePad's camera and theWii U Chat service, and other services.[121] Up to twelve accounts can be created per console.[122]

Asocial networking service known asMiiverse was integrated into the Wii U's system software; it allowed players to interact and share content in game-specific communities using theirMii as an avatar. Miiverse allowed users to share accomplishments, screenshots, drawings, and hand-written notes. Select games are integrated with Miiverse, where social interactions can also occur within the game, or appear within their content (such as inSplatoon, where drawn posts can appear asgraffiti on walls in its settings).[116][117][123] Miiverse was moderated through software filtering as well as ahuman resource team in order to ensure that the content shared by users is appropriate and that nospoilers are shared. In order to facilitate this, it was initially stated that comments posted could take up to 30 minutes to appear on Miiverse.[124]

Multimedia integration

The Wii U supported online video services through apps, such asAmazon Video,Crunchyroll,Hulu,Netflix, andYouTube.[125][126] The Wii U does not support playback ofDVDs orBlu-rays; Iwata explained that the decision to exclude these formats was motivated primarily by patent licensing fees, and the fact that such functionality would be redundant to DVD and Blu-ray players that users may already own.[127]

TheNintendo TVii service allowed program listings from a user's television provider to be aggregated with online video on demand services into anelectronic program guide with recommendations and search functionality, and the ability to use the GamePad's infrared functionality to tune aset-top box to a particular program. The app also provided integration withIMDb,Rotten Tomatoes, andWikipedia to provide additional information, and social connectivity throughFacebook,Twitter, or Miiverse.[128][129] TVii was made available with the Wii U's release in Japan on December 8, 2012,[130] and in North America on December 20, 2012.[131] Following delays, a European launch was cancelled.[132][133]

TVii was discontinued in North America on August 11, 2015[125] and was discontinued in Japan on November 8, 2017.[134][135] The Netflix app was discontinued on July 1, 2021.[136] The YouTube app was delisted from the Nintendo eShop on April 27, 2022, and discontinued on October 27, 2022.[137]

Wii Street U was an app that usedGoogle Maps and released as a digital download on theNintendo eShop. The software allows players to useGoogle Street View using the GamePad.[138][139][140] Upon initial release, the software was available for free until October 31, 2013,[141] and the software was ended altogether on January 29, 2016, when it was announced that service forWii Street U would be discontinued effectively on March 31, 2016.[142][140][143]

Wii Street U was announced in 2013 as part ofNintendo'sNintendo Web Framework, and is one of the first applications to use it.[144]

Games

Main article:List of Wii U games
See also:List of best-selling Wii U video games andList of cancelled Wii U games

Wii U games could be downloaded digitally throughNintendo eShop, or at retail on physical media. Retail copies of Wii U games are distributed onWii U Optical Disc, a proprietaryhigh-densityoptical disc format co-developed withPanasonic. The format is similar in design and specifications to aBlu-ray, with a capacity of 25 GB per layer, but the discs themselves have a soft, rounded rim.[145][146][147] Unlike previous Nintendo consoles, game manuals were only available digitally. The console isregion locked; software purchased in a region can be only played on that region's hardware. New games in Nintendo's flagship franchises (includingSuper Mario,Donkey Kong andThe Legend of Zelda), as well as severalWii series games (includingWii Sports Club,Wii Fit U andWii Party U) have been released, in addition to many original games and third-party-developed games. Nintendo has received third-party support from companies such asUbisoft,Sega,Warner Bros. Interactive Entertainment,Activision Blizzard, andCapcom, and various independent developers such asTwo Tribes. As of late July 2016, there have been 39 first-party and 118 third-party Wii U games physically released in the United States; both figures are the lowest for any Nintendo console.[148]

A total of 103.53 million Wii U games have been sold worldwide since September 30, 2022[update],[3] with ten games surpassing the million-unit mark. The highest selling game isMario Kart 8 at 8.46 million units, followed bySuper Mario 3D World at 5.88 million units, andNew Super Mario Bros. U at 5.82 million units.[5]Super Smash Bros. for Wii U was the fastest selling Wii U game as of November 25, 2014[update].[149]

Launch games

The Wii U was launched with 29 games in North America,[150] 26 games in Europe, 25 games in Australia, and 11 games in Japan. Some download-only games were also available on launch day for the Wii U viaNintendo eShop. An additional 30 games were announced for release during the system's launch window, which included the three months after the system's launch date.

Key:

List of Wii U launch games by region released
Launch gameRegion(s) released

on launch day

Assassin's Creed IIIJP, NA, PAL
Batman: Arkham City – Armored EditionJP, NA, PAL
Ben 10: OmniverseNA, PAL
Call of Duty: Black Ops IINA, PAL
Darksiders IINA, PAL
Epic Mickey 2: The Power of TwoNA, PAL
ESPN Sports Connection
Sports ConnectionPAL
NA, PAL
FIFA 13NA, PAL
Funky BarnNA, PAL
Game Party ChampionsNA, PAL
Just Dance 4NA, PAL
Madden NFL 13NA
Mass Effect 3: Special EditionNA, PAL
Monster Hunter 3 UltimateJP
NBA 2K13NA, PAL
New Super Mario Bros. UJP, NA, PAL
Ninja Gaiden 3: Razor's EdgeJP, NA
Nintendo LandJP, NA, PAL
Rabbids LandNA
Scribblenauts UnlimitedNA, PAL
Sing PartyNA
Skylanders: GiantsNA, PAL
Sonic & All-Stars Racing TransformedNA, PAL
Tank! Tank! Tank!NA, PAL
Tekken Tag Tournament 2: Wii U EditionJP, NA, PAL
Transformers: Prime – The GameNA
Warriors Orochi 3 HyperJP, NA
Wipeout 3NA
Your Shape: Fitness Evolved 2013NA
ZombiUJP, NA, PAL

Virtual Console

Main article:Virtual Console

In January 2013, Nintendo announced thatNES andSuper NES games would be made available for theVirtual Console service on the Wii U in April 2013 and would include the option to useOff-TV Play on the GamePad.[151] On March 26, 2014,Game Boy Advance games were confirmed and started to appear on the eShop the following month.[152]Nintendo 64 andNintendo DS games were added in April 2015.[153][154]

Backward compatibility

See also:List of Wii games

The Wii U is compatible with allWii games and Wii accessories such as theWii Remote (Plus),Wii Nunchuk, and theWii Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii U.[94] Although Wii games can be displayed on the GamePad's screen, they can only be controlled using a Wii controller, and not the GamePad's controller.[120][155]

The Wii U is not compatible withGameCube discs or accessories, although ahomebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support.[156] A USBGameCube controller adapter with four ports was released exclusively for use withSuper Smash Bros. for Wii U and does not support any other Wii or Wii U games.[114][115]

Development tools

The Nintendo Web Framework, unveiled in 2013, is a toolset that uses modern web technology (WebKit,HTML5, andJavaScript) to simplify the process ofporting games to the Wii U's GamePad and TV. It was designed to make web-based games easier to port to the system than it would to code specifically for the Wii U.[157] Nintendo also released a customUnity package to allow game developers to quickly make games on Unity for the Wii U.[158] These tools are no longer available on the Nintendo Developer Portal, however users who have these tools downloaded are still able to use them.

Reception

John Teti ofThe A.V. Club's Gameological Society considers the Wii U a compelling video game system which lacks focus, citingNintendo Land as "ideas act[ing] in service of the technology".[159] Ben Gilbert ofEngadget states that Nintendo delivers on its promise of releasing "a modern HD gaming console" but notes that "there are also some major missteps and half-baked ideas: a befuddling Friends List/Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based media) and a game controller that lasts only 3.5 hours", and stated that he could not give a complete assessment of the console with online components such as Nintendo TVii missing at launch.[160] Similarly,TechRadar praised the system's GamePad functionality and HD graphics, but criticized the limited battery power on the GamePad, and the insufficient number of top-tier launch games.[161] Some industry figures do not consider the Wii U to be aneighth-generation console,[162] with many citing the hardware's processing speed.[163][164] However, Fils-Aimé has noted that similar comments were made in 2006 when theWii first launched.[165]

Following the launch of other eighth-generation consoles, thePlayStation 4 andXbox One, in November 2013, some critics suggested that the Wii U would continue to struggle as it lacked the third-party support of its rivals.[166][167] In a December 2013 article, Chris Suellentrop ofThe New York Times argued that the Wii U was the only new console with a video game worth playing—Super Mario 3D World—which he described as being "the bestMario game in years". Despite the praise, he noted that "one great game won't save a console", and although other games exist on the Wii U, he admitted that its original lineup "was still pretty thin".[168]Time writer Matt Peckham said that the Wii U was the system of choice to pick up during that Christmas season, praising the console's game lineup, affordable price, Off-TV Play, the absence of subscription fees for its online services,backward compatibility and media features. However, he noted that the system still needs a price cut and an improved first and third-party software lineup.[169]CNET also noted that the Wii U had a better lineup of games and lower price in comparison to its competitors, mainly due to its one-year head start.[170]

Sales

Life-to-date number of hardware and softwareunits shipped, in millions
DateJapanAmericasOtherTotal
Hard­wareSoft­wareHard­wareSoft­wareHard­wareSoft­wareHard­wareSoft­ware
2012-12-31[171]0.831.481.326.400.903.823.0611.69
2013-03-31[172]0.921.731.527.281.014.403.4513.42
2013-06-30[173]1.011.911.587.801.024.733.6114.44
2013-09-30[174]1.152.571.7510.971.016.173.9119.71
2013-12-31[175]1.755.212.6115.231.498.945.8629.37
2014-03-31[176]1.815.622.8116.981.569.676.1732.28
2014-06-30[177]1.876.433.0819.281.7310.956.6836.67
2014-09-30[178]1.976.963.4322.581.8812.137.2941.67
2014-12-31[179]2.308.484.4529.252.4615.159.2052.87
2015-03-31[180]2.338.954.6531.592.5616.139.5456.68
2015-06-30[181]2.489.974.8533.652.6817.6110.0161.23
2015-09-30[182]2.6611.005.2138.282.8719.7710.7369.05
2015-12-31[183]3.0812.686.1043.763.4222.8612.6079.30
2016-03-31[184]3.1313.486.2046.383.4724.1812.8084.04
2016-06-30[185]3.2114.086.2948.843.5325.7913.0288.72
2016-09-30[186]3.3014.556.4150.623.6527.1813.3692.35
2016-12-31[187]3.3415.106.4952.843.7328.5913.5696.52

By December 2019, Nintendo reported life-time sales of 13.56 million Wii U console units and by September 2022 103.53 million software units worldwide.[3]

Launch

During its first week of release in the United States, Nintendo sold its entire allotment of over 400,000 units[188] and sold a total of 425,000 units for the month of November, according to theNPD Group.[189] It also sold over 40,000 consoles in the UK in its first weekend.[190] In Japan, over 600,000 Wii U units were sold during December 2012.[191] Nearly 890,000 Wii U units were sold in the United States after 41 days on the market.[192] From the Wii U's launch till December 31, 2012, Nintendo reported that 3.06 million consoles and 11.69 million software units had been shipped worldwide.[174]In January 2013, Nintendo sold 57,000 Wii U units in the US.[193] By comparison, the originalWii sold 435,000 in January 2007, also two months after launch.[194] Initial sales numbers in the U.S. and other territories were lower than expected, resulting in Nintendo cutting sales projections forfiscal year 2013 by 17%, from 5.5 million to 4 million;[195] the system actually ended up selling 3.5 million units.[196] During the first quarter of 2013, Nintendo reported that 390,000 consoles and 1.73 million software units were shipped worldwide.[172] From March to June 2013, the system sold approximately 160,000 units, which was down 51% from the three months prior.[197] During the second quarter of 2013, Nintendo reported that 160,000 consoles and 1.03 million software units were shipped worldwide.[173]

Loss of support

In May 2013,Electronic Arts announced that it was reducing support for the Wii U and had no games in development for it,[198] but then partially reconsidered this decision a few days later, with EA's CFO announcing that "We are building titles for the Nintendo console, but not anywhere near as many as we are for PlayStation or Xbox".[199] AtE3 2013, Ubisoft revealed that it was not going to make any more exclusives for the Wii U until sales of the console improved,[200] though it stated shortly thereafter that it was still a "big supporter" of the Wii U, and planned to release as many Wii U games in 2013 as it did in 2012.[201] In July 2013,Bethesda Softworks announced that it had no games in development for the Wii U, with Bethesda VP of PR and marketing Pete Hines explaining: "It depends on the games that we are making and how we think it aligns with that console, and how the hardware aligns with the other stuff we are making".[202] This explanation was later refined to being largely due to the hardware.[203] Contrarily,Activision has stated that it will "do everything they can" to support the system.[204] At the end of July 2013,Asda, the second-largest supermarket chain in the UK, confirmed that it had no plans to stock the Wii U, but would still stock games "on a title by title merit basis".[205] Despite this, many specialist retailers continued to emphasize their support, withGame CEO Martyn Gibbs saying "We fully support all Nintendo products, including Wii U."[206]

Price cut and first-party games

Following the system's $50 price cut and the release ofThe Legend of Zelda: The Wind Waker HD on September 20, 2013, Wii U sales in North America saw a 200% rise over August.[207] From July to September 2013, the system sold approximately 300,000 units, which was up 87% from the three months prior. Despite only having sold 460,000 consoles since April, Nintendo maintained its 9 million Wii U sales forecast for the fiscal year through March 2014. Wii U software showed improvement in the Q2 period, reaching 5.27 million units, a 400% jump on the previous quarter. Nintendo credited the software growth to key first-party releases likePikmin 3 andThe Legend of Zelda: The Wind Waker HD.[208] During the third quarter of 2013, Nintendo reported that 300,000 consoles and 5.27 million software units were shipped worldwide.[174] In October 2013, online retailerPlay.com announced that its Wii U sales saw a 75% sales increase. The company also predicted that the Wii U would be more popular than its competition, thePlayStation 4 andXbox One, among children during the holiday season.[209] Following the release ofWii Party U on October 31 in Japan, weekly Wii U sales spiked to 38,802 units sold.[210] On November 29, 2013, Nintendo of France deputy general manager Philippe Lavoué announced that the Wii U had sold approximately 175,000 units in France since launch.[211] During the first two weeks of December, the Wii U was the top performing home console in Japan, with 123,665 units sold.[212] After one year in the market, the Wii U had sold approximately 150,000 units in the United Kingdom.[213] According to theNPD Group, Wii U sales in November increased by 340% over sales in October in North America, selling approximately 220,700 units sold in that month.[214] According to several publications, including NPD Group, December 2013 was the best-selling Wii U month in the US since its launch, selling around 481,000 units.[215] Independent estimates put the number of Wii U consoles sold by the end of 2013 between 4.5 and 5.2 million.[216] During the fourth quarter of 2013, Nintendo reported that 1.95 million consoles and 9.96 million software units were shipped worldwide.[175]

In January 2014, citing lower-than-expected sales during the 2013 holiday season, Nintendo announced that Wii U sales forecasts for fiscal year 2014 had been cut from 9 million units to 2.8 million.[217] In light of this announcement, the Wii U's long-term viability had been called into question.[218] In February 2014, Nintendo revealed that the Wii U had improved about 180% in year-over-year sales in the United States due to the launch ofDonkey Kong Country: Tropical Freeze, which sold 130,000 copies.[219] By February 26, Wii U sales had surpassed those of theXbox 360 in Japan.[220] In March 2014, Nintendo sold just over 70,000 Wii U units, tracking it down 50% less than theGameCube and 90% less than theWii during equivalent time periods.[221] During the month, total worldwide sales of thePlayStation 4 surpassed those of the Wii U.[222] During the first quarter of 2014, Nintendo reported that 310,000 consoles and 2.91 million software units were shipped worldwide.[176] During an annual investors' meeting, Satoru Iwata revealed Nintendo's projection of 3.6 million Wii U unit sales during the fiscal year ending March 2015 (2015-03).[223] On May 22, 2014, Nintendo France announced that sales were 50% higher compared to the last year.[224] WithMario Kart 8 being Nintendo's biggest game launch,[225] Wii U console sales reportedly increased by 666% in the United Kingdom, with theMario Kart 8 console bundle representing 82% of the region's Wii U console sales for the week.[226] NPD Group reported that in the United States, when comparing the month of June 2013 to the same month in 2014, Wii U software sales were up 373% and console sales were up 233%.[227]

The record would be surpassed in November 2014 bySuper Smash Bros. for Wii U, which sold 490,000 copies in the United States during its first three days of availability.[149] According to Nintendo of America, December 2014 was Wii U's biggest month in terms of sales in the United States. Hardware sales increased 29%, and software sales increased 75% in comparison to December 2013.[228]

In July 2015, Nintendo announced that as of the end of fiscal third quarter 2015, and nearly three years following its launch, it had shipped over ten million Wii U units worldwide. However, sales of Wii U units during this quarter were down in comparison to the same quarter in 2014, with 470,000 units sold (in comparison to 510,000 in 2014). In comparison, PlayStation 4 and Xbox One had each yielded sales of ten million units after approximately one year from their respective launches.[229]

Legacy

The future of the Wii U was left unclear with Nintendo's announcement of a new console platform codenamed NX, which was scheduled to be launched worldwide in March 2017. Nintendo stated that NX would have a "brand-new concept", and not be a direct successor to the Wii U or3DS product lines; in an interview with theAsahi Shimbun, company presidentTatsumi Kimishima reiterated this position and stated that while he thinks that the Wii U business would "slow" after the release of NX, he felt that the console would "have a larger impact than the Wii U".[230] The announcement thatThe Legend of Zelda: Breath of the Wild was in development for both Wii U and NX further supported Nintendo's view of the console as being a new product line, rather than a replacement for its existing hardware.[231][232][233][234] In a shareholders report in July 2016, Kimishima and Miyamoto stated that they had expected the Wii U to sell one hundred million units, comparable to the success of the Wii, but with only thirteen million units sold worldwide, they would now need to rely on NX to make up for losses on Wii U sales.[235]

The new platform, now known as theNintendo Switch, was officially announced on October 20, 2016; it is atablet-likehybrid video game console with detachable controllers, and the ability to be placed in adocking station with an output to allow games to be played on a television. Although it is a hybrid device capable of being used as both a portable and home console, Nintendo officially positioned the platform as "a home gaming system first and foremost". Following the unveiling, a Nintendo spokesperson confirmed that the company would slow production of Wii U hardware, stating that "as we prepare for the launch of Nintendo Switch in March 2017, Nintendo will ship 800,000 Wii U hardware units to the global market for this fiscal year."[236][237] In mid-November 2016, Nintendo announced that Japanese production of the Wii U would be ending "in the near future", and that shipments to the North American market for the year had already been sent out.[238]

In an interview withTime Magazine in January 2017,Reggie Fils-Aimé commented that the system was "a necessary step, in order to get to Nintendo Switch." Fils-Aimé also compared the system to theGameCube, claiming that the Wii U will be remembered fondly despite its relatively poor sales.[239] Fils-Aimé stated that the commercial failure of the Wii U, specifically the lack of clarity of the Wii U GamePad's function, and the lack of support from third-party publishers to build out its software library, led to how they changed the marketing and promotion for the Switch. He said the Switch's promotion was developed "to make it crystal clear what the proposition is" for the systems, and that they had "strong support" from large and small software developers and publishers to support the new console.[240]

In mid-January 2017, Fils-Aimé toldPolygon thatBreath of the Wild, which would ship at launch with the Switch in March 2017, would be Nintendo's final first-party game for the Wii U.[241] Nintendo formally announced that production of the Wii U had ended worldwide on January 31, 2017.[12] Despite this, the console had third party releases until 2020.[242] Most of the Wii U's popular exclusive games have been re-released on the Nintendo Switch.[243][244]

Notes

  1. ^abcNeither Nintendo, IBM nor AMD has revealed detailed specifications, such as the number of cores,clock rate, or cache sizes.
  2. ^Official reports made by IBM only confirm that the chip contains "a lot" of eDRAM and "the same processor technology found inWatson".[89]

References

  1. ^Purchese, Robert (June 7, 2011)."Project Cafe becomes Wii U". Eurogamer.Archived from the original on June 10, 2011. RetrievedJanuary 31, 2015.
  2. ^"iPhone, Wii U Manufacturer Admits to Employing Children".IGN. October 17, 2012.Archived from the original on February 12, 2022. RetrievedOctober 17, 2012.
  3. ^abc"IR Information : Sales Data – Hardware and Software Sales Units". Nintendo Co., Ltd.Archived from the original on March 26, 2014. RetrievedOctober 31, 2019.
  4. ^ab"Delivers Advanced Wireless Connectivity to Nintendo's Wii U Gaming Experience".Broadcom. November 19, 2012. Archived fromthe original on November 2, 2016. RetrievedAugust 23, 2013.
  5. ^ab"IR Information: Sales Data". Nintendo Co., Ltd.Archived from the original on October 28, 2015. RetrievedMay 7, 2020.
  6. ^ab"'Wii 2' Codenamed 'Project Café'".IGN. April 15, 2011. Archived fromthe original on May 20, 2012. RetrievedApril 16, 2011.
  7. ^"Wii U confirmed for Europe this year".Metro. January 26, 2012.Archived from the original on January 28, 2012. RetrievedJanuary 26, 2012.
  8. ^"Nintendo's Project Cafe: Will Gamers Feel The Buzz?".Business Insider.Archived from the original on May 30, 2011. RetrievedJune 11, 2011.
  9. ^"Weekend Hot Topic, Part 2: Xbox 720 and PlayStation 4". Metro.co.uk. May 27, 2011.Archived from the original on October 8, 2012. RetrievedJune 11, 2011.
  10. ^Gilbert, Ben (October 9, 2017)."Nintendo learned from 2 huge mistakes with the Wii U to make the Switch a runaway success".Business Insider.Archived from the original on August 25, 2020. RetrievedJanuary 2, 2018.
  11. ^Weinberger, Matt (December 31, 2017)."Nintendo started 2017 as a punching bag — and ended up with the hottest gadget of the year".Business Insider.Archived from the original on March 14, 2021. RetrievedJanuary 2, 2018.
  12. ^abcAshcraft, Brian (January 31, 2017)."Wii U Production Has Officially Ended For Japan [Update]". Kotaku.Archived from the original on January 31, 2017. RetrievedJanuary 31, 2017.
  13. ^Gittins, Liam (July 3, 2015)."Why the Wii U Really Failed". VGU.Archived from the original on July 6, 2015. RetrievedNovember 2, 2016.
  14. ^Kuchera, Ben (August 5, 2014)."The Wii U name is still hurting Nintendo". Polygon.Archived from the original on August 6, 2014. RetrievedOctober 13, 2015.
  15. ^Clark, Peter Allen (January 31, 2018)."Thank Nintendo's failed Wii U for the Switch's wild success". Mashable.Archived from the original on January 31, 2018. RetrievedFebruary 1, 2018.
  16. ^Pereira, Bryant (August 12, 2020)."The Last Wii U Exclusives The Switch Needs".ScreenRant.Archived from the original on November 30, 2024. RetrievedJune 17, 2024.
  17. ^"Iwata Asks: E3 2011 Special Edition". p. 1. Archived fromthe original on September 29, 2011. RetrievedJune 9, 2011.Iwata: I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this.
  18. ^"Iwata Asks: E3 2011 Special Edition". p. 7. Archived fromthe original on September 29, 2011. RetrievedJune 9, 2011.Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual.
  19. ^"Iwata Asks: E3 2011 Special Edition". p. 7. Archived fromthe original on September 29, 2011. RetrievedJune 9, 2011.Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. [...] The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that idea
  20. ^"Iwata Asks: E3 2011 Special Edition". p. 7. Archived fromthe original on September 29, 2011. RetrievedJune 9, 2011.Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that, there are things like issues with the controller and the challenges that it brings, network functionalities, and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.
  21. ^"Iwata Asks: E3 2011 Special Edition". p. 1.Archived from the original on April 21, 2013. RetrievedDecember 11, 2013.Iwata: We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now.Miyamoto: Right, we did. We started from scratch many times.
  22. ^ab"Iwata Asks: E3 2011 Special Edition". p. 2.Archived from the original on December 11, 2013. RetrievedDecember 11, 2013.Miyamoto: The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited...Iwata: It was only able to say whether there was new information or not, so it had limits on what it could do.Miyamoto: Yeah, so we started from the notion of "It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console."
  23. ^"Wii HD in 2011?". IGN. Archived fromthe original on October 2, 2008. RetrievedApril 25, 2011.
  24. ^Davidson, John (September 30, 2008)."New Wii due by 2011".What They Play. Archived fromthe original on April 12, 2010. RetrievedAugust 7, 2010.
  25. ^Ivan, Tom (June 5, 2009)."Nintendo: No "Significant Reason" To Make Wii HD".Edge. Archived fromthe original on January 25, 2012. RetrievedApril 17, 2011.
  26. ^Brightman, James (October 15, 2009)."Nintendo:Miyamoto on HD Graphics: Nintendo Games Will Move Along with Progression of Technology". IndustryGamers. Archived fromthe original on July 13, 2011. RetrievedApril 17, 2011.
  27. ^"Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto".Popular Mechanics. December 18, 2009.Archived from the original on April 13, 2010. RetrievedApril 15, 2011.
  28. ^"E32010: Wii Successor "Probably" 3D – Iwata".EDGE. June 17, 2010. Archived fromthe original on January 25, 2012. RetrievedApril 15, 2011.
  29. ^Edwards, Cliff (January 13, 2010)."Nintendo: No Wii Successor Anytime Soon".BusinessWeek. Archived fromthe original on June 8, 2010. RetrievedAugust 7, 2010.
  30. ^Bramwell, Tom (June 23, 2010)."Wii successor "when we run out of ideas" Wii News – Page 1".Eurogamer.Archived from the original on July 27, 2010. RetrievedAugust 7, 2010.
  31. ^"Iwata: Wii successor will surprise people". QuickJump. August 4, 2010. Archived fromthe original on August 21, 2010. RetrievedAugust 7, 2010.We are of course studying and developing the next console to Wii. However, there is a big difference between studying a product and announcing what it is and when we will release it. I am afraid to say that the history of entertainment is also the history of imitation. A great idea will promptly be copied unless protected through patents. At the same time, it isreally important for our business to positively surprise people. Will you be surprised by our completed product if we told you how it is surprising three years in advance? Therefore, we basically disclose information on our products as late as possible. We believe this is the best approach for the entertainment products we are developing. Again, we are planning the next products for Nintendo's continuous growth, but we cannot tell you what, when and how we will release it here. Thank you for your understanding.
  32. ^"After false starts, Nintendo sees a world ready for 3-D".CNN Tech. March 25, 2011.Archived from the original on November 10, 2012. RetrievedApril 17, 2011.
  33. ^"Multiple Sources Confirm New Nintendo HD Console".Game Informer. April 14, 2011.Archived from the original on April 17, 2011. RetrievedApril 17, 2011.
  34. ^"Wii 2 is 'Project Café', says report – tech specs, controller details claimed".CVG. April 15, 2011.Archived from the original on April 18, 2011. RetrievedApril 18, 2011.
  35. ^"Nintendo Set to Reveal New Console". IGN. April 14, 2011. Archived fromthe original on April 16, 2011. RetrievedApril 16, 2011.
  36. ^"New Nintendo Console Debuting At E3 This June, Launching In 2012, More Powerful Than Xbox 360 and PS3". Kotaku. April 14, 2011.Archived from the original on November 6, 2010. RetrievedApril 18, 2011.
  37. ^Jackson, Mike."Wii 2 controller details: 8 buttons, twin analogues". ComputerAndVideoGames.Archived from the original on April 26, 2011. RetrievedMay 13, 2011.
  38. ^"Sources Confirm More Details On Wii Successor".EDGE. April 15, 2011. Archived fromthe original on January 15, 2013. RetrievedApril 17, 2011.
  39. ^"Wii 2: Fresh rumours emerge on 'Project Café'".Develop. April 15, 2011. Archived fromthe original on January 2, 2012. RetrievedApril 17, 2011.
  40. ^"Project Cafe: The Tech Behind Nintendo's Next Console". IGN. April 21, 2011. Archived fromthe original on April 29, 2011. RetrievedApril 29, 2011.
  41. ^Ashcraft, Brian (April 24, 2011)."Nintendo Confirms Wii Successor".Kotaku.com.Archived from the original on June 30, 2011. RetrievedApril 25, 2011.
  42. ^Jackson, Mike."Wii 2 promises 'something new for home consoles'". ComputerAndVideoGames.Archived from the original on May 2, 2011. RetrievedMay 13, 2011.
  43. ^Mike Jackson."Iwata: No Wii successor until after FY2012". Computer and Video Games.Archived from the original on May 23, 2011. RetrievedMay 13, 2011.
  44. ^"Nikkei Confirms Wii 2 Controller Details". Andriasang.com. June 3, 2011. Archived fromthe original on June 6, 2011. RetrievedJune 3, 2011.
  45. ^"The Wii U name is still hurting Nintendo".Polygon. August 5, 2014.Archived from the original on August 6, 2014. RetrievedOctober 13, 2015.
  46. ^"E3 2011: Wii U unveiled at Nintendo press conference, Skyward Sword due in Q4".GameSpot. CBS Interactive.Archived from the original on September 8, 2015. RetrievedOctober 13, 2015.
  47. ^Keza Macdonald (June 7, 2011)."WiiU – Hands-on impressions and hardware photos".VG247.Archived from the original on September 30, 2012. RetrievedJune 7, 2011.
  48. ^"E3 2011: The Miis Meet Classic Nintendo Franchises on Wii U". IGN. June 8, 2011.Archived from the original on December 7, 2019. RetrievedJanuary 31, 2015.
  49. ^"Nintendo shares fall to 5 year low after Wii U reveal".GamesIndustry.biz. June 8, 2011.Archived from the original on October 31, 2015. RetrievedOctober 13, 2015.
  50. ^abWolverton, Troy (July 5, 2011)."Mercury News interview: Satoru Iwata, Nintendo president". Mercury News.Archived from the original on January 18, 2012. RetrievedJuly 26, 2011.
  51. ^ab"Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012". Nintendo.co.jp. January 27, 2012.Archived from the original on February 17, 2012. RetrievedJune 12, 2012.
  52. ^"Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012". Nintendo.co.jp. January 27, 2012.Archived from the original on June 26, 2012. RetrievedJune 12, 2012.
  53. ^Ashcraft, Brian (September 13, 2012)."Wii U Goes On Sale In Japan On December 8". Kotaku.Archived from the original on September 16, 2012. RetrievedSeptember 15, 2012.
  54. ^Pham, Alex (September 13, 2012)."Nintendo's Wii U to go on sale Nov. 18 for $299.99 and $349.99".Los Angeles Times.Archived from the original on September 15, 2012. RetrievedSeptember 15, 2012.
  55. ^Makuch, Eddie (September 19, 2012)."Nintendo believes Wii U messaging issues corrected".GameSpot.Archived from the original on May 19, 2014. RetrievedDecember 23, 2014.
  56. ^"Sunder Electronics - About us". Archived fromthe original on August 24, 2013.
  57. ^"Want to Buy the Nintendo Switch In India? You Need to Read This First".
  58. ^White, Mike (September 12, 2012)."Wii U Price And Release Date Just Announced". Nintendo Wii U. Archived fromthe original on September 26, 2013. RetrievedSeptember 15, 2012.
  59. ^Kohler, Chris (September 13, 2012)."Wii U Will Ship in North America Nov. 18 In $300, $350 Bundles". Wired.Archived from the original on September 15, 2012. RetrievedSeptember 15, 2012.
  60. ^"Wii U to launch in South Africa with 17 games available on launch day". Nintendo of Europe. November 26, 2012.Archived from the original on December 4, 2013. RetrievedNovember 30, 2013.
  61. ^Vuckovic, Daniel (September 13, 2012)."Wii U out in Australia on November 30th, $349 and $429". Vooks.Archived from the original on September 15, 2012. RetrievedSeptember 15, 2012.
  62. ^Karmali, Luke (May 30, 2013)."Improved Wii U GamePad Battery and More Headed to Japan".IGN.Archived from the original on April 13, 2016. RetrievedAugust 23, 2013.
  63. ^Makuch, Eddie (August 28, 2013)."Wii U getting price cut September 20". GameSpot.Archived from the original on September 21, 2013. RetrievedSeptember 21, 2013.
  64. ^abcWhitehead, Thomas (August 29, 2013)."Nintendo Confirms Wii U "Price Reduction Initiative" in Europe from 4th October".Nintendo Life.Archived from the original on July 26, 2014. RetrievedJuly 23, 2014.
  65. ^Corriea, Alexa (August 28, 2013)."The Wind Waker HD Wii U bundle coming Sept. 20".Polygon.Archived from the original on July 26, 2014. RetrievedJuly 23, 2014.
  66. ^Vuckovic, Daniel (August 29, 2013)."No Wii U price drop for Australia or New Zealand".Vooks.Archived from the original on July 30, 2014. RetrievedJuly 23, 2014.
  67. ^Vuckovic, Daniel (August 29, 2013)."No Wind Waker HD Wii U bundle or Limited Edition for Australia".Vooks.Archived from the original on July 30, 2014. RetrievedJuly 23, 2014.
  68. ^"Wii U すぐに遊べる ファミリープレミアムセット".Nintendo Japan (in Japanese). Nintendo.Archived from the original on July 16, 2014. RetrievedJuly 19, 2014.
  69. ^Goldfarb, Andrew (October 23, 2013)."New Wii U Deluxe Bundle Includes New Super Mario U, Luigi U".IGN UK. IGN.Archived from the original on December 7, 2019. RetrievedJuly 23, 2014.
  70. ^abcEast, Thomas."Nintendo announce three new Wii U bundles for Christmas".Official Nintendo Magazine.Archived from the original on November 10, 2014. RetrievedJuly 23, 2014.
  71. ^abSouthcott, Chris (October 31, 2013)."New Wii U bundles coming to Australia, but still no price drop".TechGeek.Archived from the original on July 28, 2014. RetrievedJuly 23, 2014.
  72. ^Whitehead, Thomas (October 25, 2013)."Nintendo Announces Skylanders SWAP Force Wii U Hardware Bundle".Nintendo Life.Archived from the original on July 26, 2014. RetrievedJuly 23, 2014.
  73. ^Azevedo, Théo."Mais caro do mundo, Wii U sai no Brasil por R$ 1.899 em 26/11" (in Portuguese). UOL Jogos.Archived from the original on November 7, 2013. RetrievedNovember 7, 2013.
  74. ^"Nintendo ends console and game distribution in Brazil, citing high taxes".Polygon. January 10, 2015.Archived from the original on January 11, 2015. RetrievedJanuary 10, 2015.
  75. ^Dyer, Mitch (April 30, 2014)."Mario Kart 8 Bundle Announced for North America".IGN UK. IGN.Archived from the original on February 12, 2022. RetrievedJuly 23, 2014.
  76. ^Corriea, Alexa (April 24, 2014)."Mario Kart 8 Wii U bundle, Peach and Yoshi Wii Remotes hitting Europe May 30".Polygon.Archived from the original on July 27, 2014. RetrievedJuly 23, 2014.
  77. ^Sobrello, Andrew (April 25, 2014)."Mario Kart 8 Premium Wii U Bundle, new Wii Remote Plus designs confirmed for Australia".TechGeek.Archived from the original on July 17, 2014. RetrievedJuly 23, 2014.
  78. ^Copeland, Wesley (May 21, 2015)."Basic Wii U to be discontinued in Japan".IGN.Archived from the original on May 22, 2015. RetrievedMay 22, 2015.
  79. ^Dent, Steve (May 21, 2015)."Nintendo kills off the basic Wii U in Japan".Engadget.Archived from the original on May 22, 2015. RetrievedMay 22, 2015.
  80. ^Carter, Chris (January 31, 2017)."Wii U production is dead in Japan, long live the Wii U".Destructoid.Archived from the original on February 2, 2017. RetrievedJanuary 31, 2017.
  81. ^Bailey, Kat (February 16, 2022)."Nintendo 3DS and Wii U eShops Will Be Discontinued In 2023".IGN.Archived from the original on October 22, 2022. RetrievedOctober 22, 2022.
  82. ^"ニンテンドー3DSソフトおよびWii Uソフトのオンラインプレイサービスに関する終了時期のお知らせ|サポート情報|Nintendo".任天堂ホームページ.Archived from the original on April 9, 2024. RetrievedApril 9, 2024.
  83. ^"Announcement of Discontinuation of Online Services for Nintendo 3DS and Wii U software". April 9, 2024.Archived from the original on April 9, 2024. RetrievedApril 9, 2024.
  84. ^"Iwata Asks : Wii U: The Console : Changes in Television".Iwata Asks – Nintendo. Nintendo. Archived fromthe original on May 13, 2018. RetrievedAugust 1, 2014.
  85. ^abcdMartin, Hector."Console Hacking 2013: Omake".Fail0verflow.Archived from the original on July 28, 2014. RetrievedAugust 1, 2014.
  86. ^ab"Wii U Technical Specs".Nintendo. Archived fromthe original on February 27, 2016. RetrievedAugust 1, 2014.
  87. ^abLeadbetter, Richard (November 29, 2012)."Wii U has 1.24GHz CPU, 550MHz graphics core – report".Eurogamer.Archived from the original on August 11, 2014. RetrievedAugust 1, 2014.
  88. ^"IBM Microprocessors to Power the New Wii U System from Nintendo".IBM. June 7, 2011. Archived fromthe original on July 2, 2014. RetrievedAugust 1, 2014.
  89. ^abMichael, Gorman (June 7, 2011)."IBM puts Watson's brains in Nintendo Wii U".Engadget.Archived from the original on June 25, 2014. RetrievedAugust 1, 2014.
  90. ^"Console GPU Power Compared: Ranking Systems By FLOPS".GameSpot.Archived from the original on January 30, 2023. RetrievedAugust 15, 2024.
  91. ^Hernandez, Pedro."Wii U to Have 2GB Internal Memory, GPGPU Support".Nintendo World Report.Archived from the original on July 26, 2014. RetrievedJuly 19, 2014.
  92. ^"Nintendo Wii U Teardown". AnandTech. Archived fromthe original on December 5, 2015. RetrievedNovember 26, 2012.
  93. ^"| Wii U Internal Storage Space Information". Nintendo.com. Archived fromthe original on November 18, 2012. RetrievedNovember 26, 2012.
  94. ^abKohler, Chris (September 12, 2012)."Wii U Coming to Japan December 8 In Two Configurations". Wired.Archived from the original on September 15, 2012. RetrievedSeptember 15, 2012.
  95. ^Craddock, Ryan (May 17, 2021)."Random: Did You Know The Wii U Can Burn eShop Games To Discs?".Nintendo Life. Hookshot Media.Archived from the original on November 26, 2022. RetrievedJuly 26, 2022.
  96. ^Friscia, John (May 17, 2021)."Wii U can format DVDs and burn eShop games to them, it turns out".Destructoid. Archived fromthe original on November 26, 2022. RetrievedJuly 26, 2022.
  97. ^"Wii U Technical Specs". Nintendo.com. Archived fromthe original on February 27, 2016. RetrievedNovember 18, 2012.
  98. ^"Nintendo Unveils Wii U, Controller With Built-In 6.2" Touchscreen". Gamasutra. June 3, 2012.Archived from the original on June 5, 2012. RetrievedJune 4, 2012.
  99. ^"Nintendo Land preview: Zelda: Battle Quest and Luigi's Ghost Mansion". Metro. June 6, 2012.Archived from the original on June 8, 2012. RetrievedJune 6, 2012.
  100. ^Crecente, Brian (November 16, 2012)."Wireless Tech Behind WiiU Gamepad".Polygon.Archived from the original on November 21, 2012. RetrievedNovember 27, 2012.
  101. ^Kee, Edwin."Wii U details released, gets redesigned controller and NFC capability". Ubergizmo.Archived from the original on June 8, 2012. RetrievedJune 12, 2012.
  102. ^"Wii U will let you purchase items using compatible transport money cards".Polygon. May 8, 2014.Archived from the original on December 24, 2014. RetrievedDecember 3, 2014.
  103. ^LeJacq, Yannick (June 10, 2014)."How Nintendo's Amiibo Toys Will Work In Smash Bros. And Beyond".Kotaku.Archived from the original on July 29, 2014. RetrievedJuly 19, 2014.
  104. ^"Corporate Management Policy Briefing/Third Quarter Financial Results Briefing".Nintendo. January 27, 2012.Archived from the original on February 17, 2012. RetrievedFebruary 11, 2012.
  105. ^JC Fletcher (January 31, 2012)."Iwata interested in NFC payments, tolerant of microtransactions".Joystiq.Archived from the original on June 16, 2013. RetrievedJune 12, 2012.
  106. ^"Wii U Pro Controller Boasts 80-Hour Battery Life".IGN.com. October 16, 2012.Archived from the original on December 7, 2019. RetrievedSeptember 21, 2013.
  107. ^Franich, Darren (June 3, 2012)."The Wii U Pro Controller looks very familiar..." EW.com.Archived from the original on February 24, 2021. RetrievedJuly 28, 2012.
  108. ^Kain, Erik (June 5, 2012)."Nintendo's Smart Decision With Its Wii U Pro Controller".Forbes.Archived from the original on June 9, 2021. RetrievedJuly 28, 2012.
  109. ^Grubb, Jeffrey (June 3, 2012)."Nintendo's Wii U Pro Controller may make Microsoft blush". VentureBeat.Archived from the original on March 8, 2021. RetrievedJuly 28, 2012.
  110. ^Liebl, Matt (June 12, 2012)."Nintendo defends Wii U Pro Controller design". GameZone.Archived from the original on June 20, 2012. RetrievedJuly 28, 2012.
  111. ^"Wii U Pro Controller Not Compatible With Wii Games".Tom's Hardware Guide. October 18, 2012.Archived from the original on June 16, 2013. RetrievedNovember 26, 2012.
  112. ^Jon Fingas (June 5, 2012)."Nintendo: two Wii U Gamepads will work on one system".Engadget.Archived from the original on June 7, 2012. RetrievedJune 5, 2012.
  113. ^"Nintendo Unveils Hardcore Wii U Controller".Kotaku. June 3, 2012.Archived from the original on June 6, 2012. RetrievedJune 12, 2012.
  114. ^ab"Wii U GameCube controller adapter compatible with more than just Smash Bros".Eurogamer. October 8, 2014.Archived from the original on October 10, 2014. RetrievedDecember 24, 2014.
  115. ^abNewhouse, Alex (June 10, 2014)."E3 2014: Wii U's GameCube Controller Adapter Launches Alongside Super Smash Bros., Costs $20".GameSpot.Archived from the original on June 13, 2014. RetrievedJune 11, 2014.
  116. ^ab"Wii U's online gaming and 'Miiverse' outlined, including video chat and web client".The Verge. June 3, 2012.Archived from the original on December 7, 2019. RetrievedDecember 24, 2014.
  117. ^ab"Nintendo reveals English version of 'Mii WaraWara': the WaraWara Plaza".Polygon. November 7, 2012.Archived from the original on December 24, 2014. RetrievedDecember 24, 2014.
  118. ^"Social networking comes to Wii U, Miiverse will interface with PCs and phones". VentureBeat. June 5, 2012.Archived from the original on June 9, 2012. RetrievedJune 12, 2012.
  119. ^"Wii U Internet Browser Functionality Detailed – News". Nintendo World Report.Archived from the original on June 16, 2012. RetrievedJune 12, 2012."The Wii U web browser's HTML5 gaming capabilities". Gamasutra. December 9, 2012.Archived from the original on December 14, 2012. RetrievedDecember 29, 2012.
  120. ^ab"Nintendo's Massive New Wii U Update Is *THIS* Shy of Greatness".Time. October 1, 2013.Archived from the original on December 24, 2014. RetrievedDecember 26, 2014.
  121. ^"Nintendo Wii U Adds Video Chat".InformationWeek. November 19, 2012.Archived from the original on December 25, 2014. RetrievedDecember 25, 2014.
  122. ^"Wii U allows 12 user accounts per system, eShop downloads playable by all".Eurogamer. November 12, 2012.Archived from the original on December 25, 2014. RetrievedDecember 25, 2014.
  123. ^"Checking in on Splatoon's lively community and sleazy amiibo support".The AV Club. June 5, 2015.Archived from the original on July 29, 2015. RetrievedJuly 26, 2015.
  124. ^JC Fletcher on (June 7, 2012)."Miiverse messages will be subject to moderation before posting".Joystiq.Archived from the original on June 16, 2013. RetrievedOctober 25, 2012.
  125. ^ab"Nintendo shutting down Wii U TVii service in August".Polygon. Vox Media. July 24, 2015.Archived from the original on July 25, 2015. RetrievedJuly 25, 2015.
  126. ^"PSA: Nintendo Wii U day-one patch now live, includes entire online infrastructure".Engadget. November 17, 2012.Archived from the original on November 19, 2012. RetrievedNovember 18, 2012.
  127. ^"Wii U will not play DVDs or Blu-ray, Iwata says".Engadget. June 15, 2011.Archived from the original on December 26, 2014. RetrievedDecember 25, 2014.
  128. ^"Nintendo TVii for Wii U Hands-On".IGN. December 21, 2012.Archived from the original on December 25, 2014. RetrievedDecember 25, 2014.
  129. ^"Nintendo TVii Streams Video, DVR, Live TV to Wii U".PC Magazine.Archived from the original on October 7, 2014. RetrievedOctober 13, 2014.
  130. ^"Nintendo TVii will launch with Wii U in Japan on December 8th, IR remote costs $1".Engadget. November 27, 2012.Archived from the original on December 19, 2012. RetrievedDecember 19, 2012.
  131. ^"Nintendo officially launching TVii for Wii U in the US and Canada on December 20th".Engadget. December 19, 2012.Archived from the original on December 31, 2012. RetrievedDecember 19, 2012.
  132. ^"Nintendo Officially Cancels TVii Support For Wii U In Europe".Game Informer.Archived from the original on February 15, 2015. RetrievedFebruary 15, 2015.
  133. ^"Maybe not today, maybe not tomorrow, but soon Wii U TVii will hit Europe".TechRadar. January 14, 2014.Archived from the original on December 25, 2014. RetrievedDecember 25, 2014.
  134. ^"Wii U『Nintendo TVii(ニンテンドーティービー)』サービス終了のお知らせ|サポート情報|Nintendo".www.nintendo.co.jp.Archived from the original on November 15, 2018. RetrievedDecember 23, 2018.
  135. ^"Nintendo TVii | Wii U|Nintendo" (in Japanese). Nintendo.co.jp.Archived from the original on March 22, 2016. RetrievedJune 16, 2016.
  136. ^"Netflix No Longer Works On Wii U Or 3DS, So Where's The Switch Version?". Nintendo Life.Archived from the original on July 2, 2021. RetrievedJuly 1, 2021.
  137. ^"Nintendo Support: Discontinuation of YouTube Service for Wii U".en-americas-support.nintendo.com.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  138. ^Bryant, Paul (September 18, 2013)."Nintendo reveals new Wii Fit U, Wii Sports Club, Wii Street U details".Gaming Age.Archived from the original on March 27, 2023. RetrievedMarch 27, 2023.
  139. ^"Google Maps and TiVo integration on Nintendo Wii U delayed beyond January".Engadget. January 30, 2013.Archived from the original on March 27, 2023. RetrievedMarch 27, 2023.
  140. ^abBurns, Matt (February 14, 2013)."Google Maps With Street View Is Now Available For The Wii U".TechCrunch.Archived from the original on March 27, 2023. RetrievedMarch 27, 2023.
  141. ^McElroy, Griffin (February 14, 2013)."Wii Street U available now on eShop, free for a limited time".Polygon.Archived from the original on March 27, 2023. RetrievedMarch 27, 2023.
  142. ^McWhertor, Michael (January 29, 2016)."Nintendo shutting down Wii Street U in March".Polygon.Archived from the original on March 27, 2023. RetrievedMarch 27, 2023.
  143. ^Etherington, Darrell (December 5, 2012)."Google Maps On The Wii U Lets You Wander The World's Streets With Your GamePad Beginning In January".TechCrunch.Archived from the original on March 27, 2023. RetrievedMarch 27, 2023.
  144. ^Kollar, Philip (March 27, 2013)."Nintendo hopes to win app and web devs to Wii U with JavaScript tools".Polygon.Archived from the original on March 27, 2023. RetrievedMarch 27, 2023.
  145. ^Totilo, Stephen (June 8, 2011)."Wii U Discs Will Be 25GB In Size". Kotaku.Archived from the original on June 11, 2011. RetrievedJune 8, 2011.
  146. ^Kohler, Chris (June 7, 2011)."Hands-On: With Wii U's Touchscreen Controller, Nintendo Could Radically Change Games".Wired.Archived from the original on December 30, 2013. RetrievedMarch 12, 2017.
  147. ^Gilbert, Ben (November 12, 2012)."Take a very, very close look at the round-edged Wii U proprietary discs". Engadget.Archived from the original on November 13, 2012. RetrievedNovember 18, 2012.
  148. ^Plunkett, Luke (July 27, 2016).""The Wii U Has No Games", A Study".Kotaku.Archived from the original on July 29, 2016. RetrievedJuly 29, 2016.
  149. ^abTom Ivan (November 25, 2014)."Super Smash Bros becomes fastest-selling Wii U game in the US".Computer and Video Games. Archived fromthe original on November 28, 2014. RetrievedNovember 25, 2014.
  150. ^Makuch, Eddie (September 26, 2012)."Wii U launching with 23 games". GameSpot.Archived from the original on November 22, 2013. RetrievedNovember 22, 2013.
  151. ^Goldfarb, Andrew (January 23, 2013)."Wii U Virtual Console, OS Upgrades Announced". IGN.Archived from the original on March 25, 2015. RetrievedJanuary 23, 2013.
  152. ^"Game Boy Advance Classics on Virtual Console". Nintendo of America. March 26, 2014. Archived fromthe original on March 28, 2014. RetrievedOctober 27, 2015.
  153. ^"Nintendo-64-and-DS-Games-Coming-to-Wii-U-Virtual-Console". IGN. April 1, 2015.Archived from the original on November 27, 2020. RetrievedJuly 23, 2015.
  154. ^"Nintendo DS and Nintendo 64 titles launching on Wii U Virtual Console". Polygon. April 1, 2015.Archived from the original on July 23, 2015. RetrievedJuly 23, 2015.
  155. ^Peckham, Matt (September 17, 2012)."Nintendo: Wii U Is Core Enough and It's the Most Innovative Game System Ever Made".Time.Archived from the original on January 23, 2013. RetrievedFebruary 6, 2013.
  156. ^Bogos, Steven (March 13, 2014)."Wii U Mod Allows Gamecube Games to Be Played".The Escapist.Archived from the original on March 12, 2017. RetrievedMarch 12, 2017.
  157. ^Kollar, Philip (March 27, 2013)."Nintendo hopes to win app and web devs to Wii U with JavaScript tools".Polygon.Archived from the original on March 29, 2013. RetrievedDecember 30, 2016.
  158. ^"Nintendo Developer Portal".Archived from the original on March 3, 2022. RetrievedMarch 3, 2022.
  159. ^Teti, John (November 18, 2012)."Wii U: Every Which Way".The A.V. Club. Archived fromthe original on November 21, 2012. RetrievedNovember 19, 2012.
  160. ^Gilbert, Ben (November 18, 2012)."Nintendo Wii U review".Engadget. Archived fromthe original on November 19, 2012. RetrievedNovember 19, 2012.
  161. ^Andrew Hayward."Nintendo Wii U review | Games consoles Reviews". TechRadar.Archived from the original on June 16, 2012. RetrievedApril 22, 2013.
  162. ^Shearer, Stew (May 11, 2013)."Insomniac "Not Working" on the Wii U".The Escapist.Archived from the original on November 5, 2013. RetrievedMay 12, 2013.
  163. ^Leadbetter, Richard (February 5, 2013)."Wii U graphics power finally revealed". EuroGamer.net.Archived from the original on February 8, 2013. RetrievedFebruary 28, 2013.
  164. ^Purchese, Robert (June 26, 2013)."Dreamfall Chapters: "We are preparing to go to consoles"".eurogamer.net.Archived from the original on June 29, 2013. RetrievedJuly 11, 2013.
  165. ^Totilo, Stephen (June 18, 2013)."Nintendo: Saying Next-Gen is Only Sony vs. Microsoft Is So 2006".kotaku.com.Archived from the original on June 21, 2013. RetrievedJune 18, 2013.
  166. ^Kohler, Chris (December 5, 2013)."What the Hell Is Wrong With Nintendo?". Wired.Archived from the original on December 29, 2013. RetrievedDecember 30, 2013.
  167. ^Nowak, Peter (December 30, 2013)."Year in review: The biggest tech flops of 2013".CBC News. Technology & Science.Archived from the original on November 11, 2020. RetrievedDecember 30, 2013.
  168. ^Suellentrop, Chris (November 24, 2013)."Mario Tries to Rescue His Console".The New York Times.Archived from the original on February 2, 2016. RetrievedDecember 12, 2013.
  169. ^Peckham, Matt (December 4, 2013)."10 Reasons I'd Pick the Wii U over the PlayStation 4 and Xbox One Today".Time Tech. Time.Archived from the original on December 14, 2013. RetrievedDecember 14, 2013.
  170. ^"Xbox or PS4? Maybe that's the wrong question". CNET. Archived fromthe original on November 26, 2013. RetrievedDecember 14, 2013.
  171. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. January 24, 2012. Archived fromthe original(PDF) on February 28, 2013. RetrievedJune 16, 2013.
  172. ^ab"Consolidated Sales Transition by Region"(PDF). Nintendo. April 24, 2012. Archived fromthe original(PDF) on May 26, 2013. RetrievedJune 16, 2013.
  173. ^ab"Consolidated Sales Transition by Region"(PDF). Nintendo. July 30, 2013. Archived fromthe original(PDF) on August 10, 2013. RetrievedJuly 31, 2013.
  174. ^abc"Consolidated Sales Transition by Region"(PDF). Nintendo. October 29, 2013. Archived fromthe original(PDF) on November 1, 2013. RetrievedOctober 30, 2013.
  175. ^ab"Consolidated Sales Transition by Region"(PDF). Nintendo. January 28, 2014. Archived fromthe original(PDF) on February 1, 2014. RetrievedJanuary 29, 2014.
  176. ^ab"Consolidated Sales Transition by Region"(PDF). Nintendo. May 7, 2014. Archived fromthe original(PDF) on May 8, 2014. RetrievedMay 7, 2014.
  177. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. July 30, 2014. Archived fromthe original(PDF) on August 8, 2014. RetrievedJuly 30, 2014.
  178. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. October 29, 2014. Archived fromthe original(PDF) on October 29, 2014. RetrievedOctober 29, 2014.
  179. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. January 28, 2015. Archived fromthe original(PDF) on January 28, 2015. RetrievedJanuary 28, 2015.
  180. ^"Consolidated Financial Statements – Consolidated Results for the Years Ended March 31, 2014 and 2015"(PDF). Nintendo. May 7, 2015.Archived(PDF) from the original on May 7, 2015. RetrievedMay 7, 2015.
  181. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. July 29, 2015. Archived fromthe original(PDF) on August 7, 2015. RetrievedJuly 29, 2015.
  182. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. October 28, 2015. Archived fromthe original(PDF) on November 21, 2015. RetrievedOctober 28, 2015.
  183. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. February 2, 2016. Archived fromthe original(PDF) on February 7, 2016. RetrievedFebruary 6, 2016.
  184. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. April 27, 2016. Archived fromthe original(PDF) on April 27, 2016. RetrievedApril 27, 2016.
  185. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. July 26, 2016. Archived fromthe original(PDF) on July 27, 2016. RetrievedJuly 27, 2016.
  186. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. October 26, 2016. Archived fromthe original(PDF) on July 27, 2016. RetrievedOctober 27, 2016.
  187. ^"Consolidated Sales Transition by Region"(PDF). Nintendo. January 31, 2017. Archived fromthe original(PDF) on July 27, 2016. RetrievedJanuary 31, 2017.
  188. ^Reisigner, Don."Nintendo:1.2 million hardware units sold, 400,000 Wii U". cnet.com.Archived from the original on December 1, 2012. RetrievedNovember 26, 2012.
  189. ^Snider, Mike; Molina, Brett (December 6, 2012)."'Call of Duty,' Wii U can't stop video game slide".USA Today.Gannett Company.Archived from the original on December 7, 2012. RetrievedDecember 7, 2012.
  190. ^Cook, Dave."Wii U: 40,000 Consoles Sold Over UK Launch Weekend – Report". VG247. Archived fromthe original on December 8, 2012. RetrievedDecember 3, 2012.
  191. ^"Year-end Wii U sales steady, says Nintendo chief". Reuters. January 7, 2013.Archived from the original on January 10, 2013. RetrievedJanuary 7, 2013.
  192. ^Reisigner, Don."Wii U sales surpass Wii's through first six weeks". news10.net. Archived fromthe original on October 4, 2013. RetrievedJanuary 10, 2013.
  193. ^Sinclair, Brendan (February 15, 2013)."Wii U sells 57,000 systems in January".Archived from the original on February 17, 2013. RetrievedFebruary 17, 2013.
  194. ^Don Reisinger (February 15, 2013)."Uh-oh: Nintendo sold 57,000 Wii U units in the U.S. in January". CNET.Archived from the original on February 17, 2013. RetrievedApril 18, 2013.
  195. ^Jason Evangelho (January 30, 2013)."Nintendo Cuts FY 2013 Sales Projections By 17% Based On Sluggish Wii U Sales".Forbes.Archived from the original on February 4, 2013. RetrievedFebruary 6, 2013.
  196. ^Shaer, Matthew (January 30, 2013)."Nintendo Admits the Wii U Is Struggling to Gain Traction".The Christian Science Monitor.Christian Science Publishing Society.Archived from the original on January 31, 2013. RetrievedMay 19, 2013.
  197. ^"Nintendo's Wii U sales disappoint". BBC. July 31, 2013.Archived from the original on March 8, 2021. RetrievedJune 21, 2018.
  198. ^Shaer, Matthew (May 17, 2013)."EA Turns Its Back on the Nintendo Wii U: Report".The Christian Science Monitor.Christian Science Publishing Society.Archived from the original on May 21, 2013. RetrievedMay 19, 2013.
  199. ^Tach, Dave (May 21, 2013)."EA is developing Wii U games, has bigger plans for PS4 and Xbox One, CFO says".Polygon.Archived from the original on June 7, 2013. RetrievedJune 30, 2013.
  200. ^Totilo, Stephen (June 6, 2013)."Ubisoft to Nintendo: Sell More Systems and We'll Make More Exclusives".Kotaku.Archived from the original on June 15, 2013. RetrievedJuly 11, 2013.
  201. ^Goldfarb, Andrew (June 24, 2013)."Ubisoft 'Big Supporters' of Wii U, Mobile Companion Apps".ign.com.Archived from the original on June 25, 2013. RetrievedJuly 11, 2013.
  202. ^Crossley, Rob (July 17, 2013)."Bethesda has 'no games in development for Wii U'".Archived from the original on July 18, 2013. RetrievedJuly 17, 2013.
  203. ^Mallory, Jordan (August 6, 2013)."Wii U not on Bethesda's short-term radar".joystiq.com.Archived from the original on August 7, 2013. RetrievedAugust 8, 2013.
  204. ^Phillips, Tom (July 26, 2013)."Activision: we're doing "everything we can" to support Wii U".Eurogamer.Archived from the original on July 30, 2013. RetrievedAugust 3, 2013.
  205. ^Crossley, Rob (July 29, 2013)."Asda suspends Wii U stock".ComputerAndVideoGames.com.Archived from the original on August 1, 2013. RetrievedJuly 30, 2013.
  206. ^Whitehead, Thomas (August 2, 2013)."Specialist Retailers Emphasize Their Support for the Wii U".Nintendo Life.Archived from the original on August 3, 2013. RetrievedAugust 3, 2013.
  207. ^Buckley, Sean (November 18, 2012)."Wii U sales jump in wake of price cut, increased by 200% in September". Engadget.Archived from the original on October 18, 2013. RetrievedNovember 22, 2013.
  208. ^Andy Robinson (October 30, 2013)."News: Nintendo reports 300k Wii U console sales in Q2".ComputerAndVideoGames.Archived from the original on November 1, 2013. RetrievedNovember 22, 2013.
  209. ^Parfitt, Ben."Play.com predicts Wii U dominance this Christmas". MCV UK.Archived from the original on December 9, 2013. RetrievedDecember 12, 2013.
  210. ^Haywald, Justin."Wii U sales in Japan surpass PS3, Vita, and Xbox 360 this week". GameSpot.Archived from the original on November 10, 2013. RetrievedDecember 19, 2013.
  211. ^Hellio, Patrick."Super Mario 3D World Killer-App De La Wii U ?" (in French). JDLI.com. Archived fromthe original on February 7, 2015. RetrievedDecember 4, 2013.
  212. ^Cook, Dave (December 18, 2013)."Japanese game charts: Puzzles & Dragons Z tops software, Wii U sales up". VG247.Archived from the original on December 20, 2013. RetrievedDecember 19, 2013.
  213. ^Phillips, Tom (December 2, 2013)."PlayStation 4 UK launch sales hit 250k". Eurogamer.net.Archived from the original on December 3, 2013. RetrievedDecember 14, 2013.
  214. ^Jackson, Mike."NPD: PS4 tops Xbox One in North American November sales". CVG.Archived from the original on December 14, 2013. RetrievedDecember 14, 2013.
  215. ^"3DS Tops US Hardware Sales as Wii U Achieves "Its Highest Month" in December". Nintendo Life. January 17, 2014.Archived from the original on January 19, 2014. RetrievedJanuary 18, 2014.
  216. ^Davis, Justin (January 7, 2014)."What Sony's '4.2 Million PS4s Sold' Figure Actually Means". IGN.Archived from the original on January 8, 2014. RetrievedJanuary 29, 2014.
  217. ^Chang-Ran Kim (January 17, 2014)."UPDATE 2-Nintendo heads for third consecutive annual loss as Wii U flops". Reuters.Archived from the original on February 1, 2014. RetrievedJanuary 29, 2014.
  218. ^MacDonald, Keza (January 17, 2014)."Does it Really Matter if the Wii U Fails?". IGN.Archived from the original on January 18, 2014. RetrievedJanuary 29, 2014.
  219. ^Haywald, Justin."Nintendo's Wii U and 3DS see strong February sales over last year". GameSpot.Archived from the original on March 14, 2014. RetrievedMay 17, 2014.
  220. ^Whitehead, Thomas (February 26, 2014)."Wii U Lifetime Sales in Japan Overtake the Xbox 360". Nintendo Life.Archived from the original on March 2, 2014. RetrievedMay 17, 2014.
  221. ^"Wii U sales tracking 50% less than GameCube, one-tenth of Wii". Metro. April 23, 2014.Archived from the original on April 25, 2014. RetrievedMay 17, 2014.
  222. ^Whitehead, Thomas (March 4, 2014)."Latest PS4 Sales Figures Take it Past Wii U Life-to-Date Q3 Total". Nintendo Life.Archived from the original on March 4, 2014. RetrievedMay 17, 2014.
  223. ^Whitehead, Thomas (May 13, 2014)."Satoru Iwata Explains "Conservative" Wii U Sales Projection of Just 3.6 Million Units". Nintendo Life.Archived from the original on May 16, 2014. RetrievedMay 17, 2014.
  224. ^Woitier, Chloe (May 22, 2014)."Mario Kart 8 va relancer les ventes de la Wii U".Le Figaro (in French).Archived from the original on May 22, 2014. RetrievedJune 2, 2014.
  225. ^Castle, Matthew."Mario Kart 8 and Wii U celebrate chart success!".Official Nintendo Magazine UK. Official Nintendo Magazine.Archived from the original on November 10, 2014. RetrievedJune 2, 2014.
  226. ^Ivan, Tom (June 2, 2014)."Mario Kart 8 boosts UK Wii U hardware sales 666%". Computer and Video Games.Archived from the original on June 4, 2014. RetrievedJune 2, 2014.
  227. ^Peckham, Matt (July 18, 2014)."PlayStation 4 Sweeps June Game Sales, While Mario Kart 8 Resuscitates the Wii U".Time. Time.Archived from the original on July 18, 2014. RetrievedJuly 19, 2014.
  228. ^"Nintendo says Wii U just had its biggest month of sales".Polygon. January 15, 2015.Archived from the original on January 16, 2015. RetrievedFebruary 22, 2015.
  229. ^"Wii U sales finally hit 10 million units as Nintendo nabs tiny profit".CNET.Archived from the original on July 30, 2015. RetrievedOctober 13, 2015.
  230. ^"Nintendo NX "is neither the successor to the Wii U nor to the 3DS"".VG24/7. May 16, 2016.Archived from the original on May 17, 2016. RetrievedMay 17, 2016.
  231. ^"Nintendo NX launches March 2017, won't simply replace Wii U and 3DS".Geek.com. Archived fromthe original on May 1, 2016. RetrievedMay 3, 2016.
  232. ^Westaway, Luke."Nintendo will make games for phones, new 'NX' system".CNET.Archived from the original on March 18, 2015. RetrievedMarch 17, 2015.
  233. ^Reilly, Luke (April 27, 2016)."Nintendo NX Will Launch In March 2017".IGN.Ziff Davis.Archived from the original on April 28, 2016. RetrievedApril 27, 2016.
  234. ^"Zelda Wii U Delayed to 2017, Also Coming to NX".IGN. Ziff Davis Media. April 27, 2016.Archived from the original on July 9, 2021. RetrievedMay 3, 2016.
  235. ^Brightman, James (July 7, 2016)."Wii U was expected to sell 100 million units".GamesIndustry.biz.Archived from the original on July 8, 2016. RetrievedJuly 7, 2016.
  236. ^Crecente, Brian (October 20, 2016)."Nintendo: Switch is a home gaming system 'first and foremost'".Polygon.Archived from the original on October 21, 2016. RetrievedOctober 20, 2016.
  237. ^Orland, Kyle (October 21, 2016)."One day later, additional Nintendo Switch details dribble out".Ars Technica.Archived from the original on October 21, 2016. RetrievedOctober 21, 2016 – viaCondé Nast.
  238. ^Osborn, Alex (November 10, 2016)."Nintendo Officially Announces Wii U Production is Ending".IGN.Archived from the original on November 11, 2016. RetrievedNovember 11, 2016.
  239. ^Peckham, Matt (January 15, 2017)."Nintendo America Boss: Switch Will Have 'Nintendo Flair'".Time.Archived from the original on January 15, 2017. RetrievedJanuary 15, 2017.
  240. ^Yuriff, Kaya (November 9, 2017)."Nintendo exec: Failed Wii U is responsible for Switch's success".CNN.Archived from the original on November 9, 2017. RetrievedNovember 10, 2017.
  241. ^"Legend of Zelda: Breath of the Wild will be the last Nintendo game for Wii U".Polygon. Vox Media. January 19, 2017.Archived from the original on January 19, 2017. RetrievedJanuary 19, 2017.
  242. ^"Shakedown: Hawaii For Wii U Arrives Next Week".Nintendo Life. August 16, 2020.Archived from the original on September 24, 2020. RetrievedSeptember 12, 2020.
  243. ^Webster, Andrew (May 1, 2018)."Nintendo is slowly erasing the Wii U from existence".The Verge. RetrievedNovember 3, 2023.
  244. ^Yaden, Joseph (November 10, 2022)."10 years ago, Nintendo released a major flop — and paved the way for an even bigger success".Inverse.Archived from the original on November 3, 2023. RetrievedNovember 3, 2023.

External links

Wii U at Wikipedia'ssister projects
Hardware
Online service
Home Menu
Games
List
Virtual Console
Backward compatibility
Miscellaneous
Licensed toolkits
Integrated
Supported
User information
Games
Communication
Entertainment
Loyalty programs
Consoles
Home
Handheld
Other
Dedicated
Peripherals
Lists
Add-ons
Connectivity
Controllers
Networking
Other
Arcade
Integrated circuits
Media
Form factor
Functionality
Generations
Eighth
generation
Home
Handheld
Micro
Hybrid
Lists
Atari
Bandai
Casio
Coleco
Commodore
Epoch
LeapFrog
Mattel
Microsoft (Xbox)
NEC
Nintendo
Panasonic
Philips
RCA
Sega
Sharp
SNK
Sony (PlayStation)
VTech
Others
1970s
1980s
1990s
2000s
2010s
2020s
Portals:
Retrieved from "https://en.wikipedia.org/w/index.php?title=Wii_U&oldid=1319995594#Developers"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp