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Nintendo Switch 2

From Wikipedia, the free encyclopedia
Hybrid video game console
"Switch 2" redirects here. For the album by R&B group Switch, seeSwitch II.

Nintendo Switch 2
  • Top: Console in "Handheld mode" withJoy-Con 2 attached
  • Bottom: Console in "TV mode" with Joy-Con 2 attached to a grip and the main unit docked
CodenameOunce
DeveloperNintendo
ManufacturerFoxconn
TypeVideo game console
Release dateJune 5, 2025
Introductory priceUS$449.99 /A$699 /CA$629.99 /469.99 /£395.99 /¥49,980
Units sold10.36 million (as of September 30, 2025)
Media
Operating systemNintendo Switch system software
System on a chipCustomNvidia Tegra T239 processor (codenamed "Drake")
CPUOcta-coreARM Cortex-A78C @ 998 MHz (undocked); 1,101 MHz (docked)
Memory12 GBLPDDR5X 128-bit @ 6,400 MT/s (docked); 4,266 MT/s (undocked)
Storage256 GBUFS 3.1
Removable storagemicroSD Express, up to2TB
Display
Graphics
  • 1,536Ampere-basedCUDA cores
  • Docked: 1,007 MHz, 3.07 TFLOPS
  • Undocked: 561 MHz, 1.72 TFLOPS
Sound
Input
Connectivity
Power
Current firmware21.0.1, as of November 24, 2025; 2 days ago (2025-11-24)
Online servicesNintendo eShop
Nintendo Switch Online
Dimensions
  • 272 × 116 × 13.9 mm (10.71 × 4.57 × 0.55 in) with Joy-Con 2 attached
Weight534 g (18.8 oz)
Best-selling gameMario Kart World (9.57 million, as of September 30, 2025[update])
Backward
compatibility
Nintendo Switch[a]
PredecessorNintendo Switch
Websitenintendo.com/gaming-systems/switch-2/

TheNintendo Switch 2[b] is ahybrid video game console developed byNintendo, released in most regions on June 5, 2025. Like the originalSwitch, it can be used as ahandheld, as atablet, or connected via the dock to an external display, and theJoy-Con 2 controllers can be used while attached or detached. The Switch 2 has a largerliquid-crystal display, more internal storage, and updated graphics, controllers and social features. It supports1080p resolution and a 120 Hzrefresh rate in handheld or tabletop mode, and4K resolution with a 60 Hz refresh rate when docked.

Games are available through physicalgame cards and Nintendo's digitaleShop. Some game "key" cards contain no data and require players to download the game content via an internet connection. Select Switch games can use the improved Switch 2 performance through either free or paid updates. The Switch 2 retains theNintendo Switch Online subscription service, which is required for some multiplayer games and provides access to theNintendo Classics library of olderemulated games;GameCube games are exclusive to the Switch 2. The GameChat feature allows players to chat remotely and share screens andwebcams.

Nintendo revealed the Switch 2 on January 16, 2025, and announced its full specifications and release details on April 2. Pre-orders in most regions began on April 5. The system received praise for its social and technical improvements over its predecessor, though the increased prices of the console and its games library were criticized. More than 3.5 million units were sold worldwide within four days of release, making the Switch 2 the fastest-sellingNintendo console. As of September 30, 2025, the Switch 2 has sold over 10.36 million units worldwide;Mario Kart World, which was optionally bundled with the console, is its best-selling game with over 9.57 million copies sold.

History

[edit]

Background

[edit]

Nintendo released the originalSwitch in March 2017, which was developed in the wake of the commercial failure of theWii U.[2] The Switch was promoted as a hybrid console with handheld, tabletop, and docked configurations, withJoy-Con controllers that can be separated from the main unit for these configurations. Compared to the other consoles on the market at the time, including thePlayStation 4 andXbox One, the Switch had less-powerful computational hardware to keep the unit's price low, but sufficient to power the type of games Nintendo typically publishes; part of the company's long-termBlue Ocean Strategy to differentiate itself from the other console manufacturers.[3] The Switch became Nintendo's best-selling home console, and by 2023, thethird best-selling gaming console overall, following thePlayStation 2 andNintendo DS.[4] At the time of the Switch 2's announcement in January 2025, over 146 million Switch units had been sold worldwide.[5]

Development

[edit]

Nintendo began pre-production of its next console shortly after the Switch's release, with a team reviewing the performance limitations of the Switch and identifying what hardware changes could be made to address them. This also provided enough time to plan out the hardware as to be able to shipsoftware development kits (SDKs) to game development partners.[6] Formal development of the Switch 2 (codenamed "Ounce")[7] started in 2019, led by producer Kouichi Kawamoto, hardware director Takuhiro Dohta, and technical director Tetsuya Sasaki.[6] Though past Nintendo consoles have generally featured a new type of hardware experience, such as the hybrid mode of the original Switch, the Switch 2 team found that developers had adapted to writing their games toward the Switch mode and decided it would not be helpful to introduce significant hardware changes, and instead focus on computation performance improvements to give developers more tools.[6] Hardware components were selected to balance performance and battery life along with expanding the memory to support newer games.[8]

Nintendo presidentShuntaro Furukawa said the company sought to make the transition to its successor smooth for consumers,[9] andbackward compatibility was a key part of the design; Nintendo said, "Nintendo Switch is played by many consumers, and we decided that the best direction to take would be for consumers to be able to play their already purchased Nintendo Switch software on the successor to Nintendo Switch."[1] As Nintendo prioritized improving the hardware, backward compatibility was more complex to implement than it had been for consoles such asNintendo 3DS orWii U, which have similar hardware to their predecessors. The Switch 2 uses a hybrid of software and hardwareemulation to avoid a more taxing software-only solution.[10] The name was partially influenced by the backward compatibility. Nintendo also considered "Super Nintendo Switch", similar to theSuper Nintendo Entertainment System following theNintendo Entertainment System, but decided this would diminish the compatibility feature.[10]The new Joy-Con controllers were redesigned from the ground up. With the larger screen on the console, simply scaling the older Joy-Con to match size was not sufficient as their longer size would make it more difficult to hold and trigger the shoulder buttons. As such, Nintendo included more rounding-off of the corners and extended the shoulder buttons further towards the side of the controller. The HD Rumble feature was improved and bypassed the limits of the original Joy-Con, heightening its intensity to levels that are comparable to those onGameCube controllers.[8]

The Nintendo Switch 2 (right) features a larger screen and larger Joy-Con controllers compared to the original Nintendo Switch (left).

Rather than the rail system used on the original Switch, the new Joy-Con are connected using magnetic connections. Nintendo had originally explored magnetic connections for the first Switch model but the connection was determined to be too wobbly, and they altered the design to the rail approach. With the Joy-Con 2, they refined the magnetic approach, making the connection stronger and easily removed with a mechanical release system. With this new system, the Joy-Con now audibly snap when the magnetic connection is made, which Dohta said helped to symbolize the Switch branding.[8]

The capability of the Joy-Con to be used ascomputer mice was an idea introduced by Kawamoto who also played games onpersonal computers, as mouse control would not only allow the Joy-Con to help replace the screen's touch controls when the console is docked, but also could be used to introduce new forms of gameplay. Kawamoto said this idea representedGunpei Yokoi's concept of "lateral thinking of withered technology" that has been part of Nintendo's approach for several decades.[8] The Pro Controller was also similarly redesigned for the Switch 2, smoothing out the motions of the joysticks, and adding an audio jack and two programmable buttons in the grips that the player can customize.[8]

The GameChat feature, which allows players to chat, and to share screens and webcams, is a result of Nintendo developers' own frustration with existing tools they had to use in game development during the 2020COVID-19 pandemic and shutdowns. Existing software solutions allowed them to chat and use webcams but could only share one screen at a time, and they found a makeshift solution by having their webcams pointed at their screens so that all screens were visible at all times. Kawamoto said that it felt "like we were all in the same place, each bringing our own console to play the game together, which was a lot of fun", leading to the development of the GameChat feature.[11] The GameChat feature was developed to minimize the use of system resources that would take away from game performance, and some functionality is based on the same streaming technology that was developed for the Wii U andWii U GamePad.[12]

Industry rumors

[edit]

Industry rumors began as early as 2019 of a high-end model of the Switch, often nicknamed the "Nintendo Switch Pro" in the media; many of the speculated features became part of theOLED Switch model, released in 2021.[13][14] Nintendo affirmed it was working on its next gaming system to its investors in October 2020.[15]Digital Foundry said that Nintendo may have been working on a "pro" model for the Switch, but by December 2022, it appeared to have fully transitioned all development towards the Nintendo Switch successor.[16] Court reports from the 2023FTC v. Microsoft case, which challengedMicrosoft'sacquisition ofActivision Blizzard, included reference to Activision developing towards the "Switch NG".[17]

Video Games Chronicle reported in July 2023 that Nintendo had sent out SDKs for its next console to development partners and that Nintendo wanted to avoid the shortages that theninth generation consoles, thePlayStation 5 andXbox Series X/S, had suffered at launch.[18] Nintendo showcased the Switch 2 in a private presentation duringGamescom in August; among thetech demos were a version of the Switch gameThe Legend of Zelda: Breath of the Wild (2017), running at a higherframe rate andresolution, and theUnreal Engine 5 demoThe Matrix Awakens (2021).[19][20]

While Nintendo officially acknowledged the development of the Switch's successor by May 2024,[21] rumors and leaked photos of a new console persisted through 2024, as well as a data breach fromGame Freak on the development of the nextPokémon game for the Switch's successor.[22][23][24]

At the 2025Consumer Electronics Show (CES) in early January, several third-party vendors showcased accessories scheduled for the Switch successor, leading Nintendo to issue a statement that none of the mock-ups used at the show were official.[25] Nintendo filed a lawsuit againstvideo game accessory company Genki in May 2025 for using detailed renders and a 3D printed model of the Switch 2 in their CES presentation;[26] Genki settled with Nintendo in September 2025, paying an undisclosed sum and agreeing to avoid similar marketing approaches in the future.[27]

Announcement and promotion

[edit]

The Switch 2 was initially expected to launch in late 2024. In February 2024,Bloomberg News andThe Nikkei both reported that Nintendo had informed publishers it was delaying the release into early 2025 to prevent console shortages and scalping.[28][29]Bloomberg reported after the console's launch that the delay was also due in part to the console designers requesting more time to perfect the games that were to be released alongside the console at launch.[30] Nintendo's shares fell by nearly six percent following the reported delay.[28]

Nintendo revealed the Switch 2 on January 16, 2025, introducing its new design and magnetic Joy-Con controllers, and brief footage of a newMario Kart game,[31] which was later announced asMario Kart World (2025).[32] A one-hourNintendo Direct presentation about the Switch 2 premiered on April 2, withNintendo Treehouse presentations on Switch 2 games airing in the following 2 days.[33][34][35][36] Nintendo hosted a series of worldwide events from April through June to allow players to try the console before release.[37] Furukawa said Nintendo was making preparations for the Switch 2's release to prevent excessive sales toresellers andscalpers, which had been a problem with previous Nintendo hardware releases.[38]

A promotional display of the Switch 2 in April 2025

As part of the promotion for the Switch 2,Nintendo of America partnered withMajor League Baseball and theSeattle Mariners to have the Nintendo and Switch 2 logos be featured on the Mariners' team jerseys for the 2025 season.[39] In April 2025, Nintendo of America released a commercial for the console starring actorPaul Rudd, directly referencing a commercial promoting theSNES that he also starred in 34 years prior.[40] During the March 2025 installment of Nintendo Direct, Nintendo simultaneously announced and launched theNintendo Today! application foriOS andAndroid devices, intended to act as the primary news and calendar hub for delivering information on various Nintendo platforms, including daily updates related to Nintendo Switch 2 hardware, software, services and forthcoming events following the Switch 2-focused Nintendo Direct.[41][42]

Pre-orders

[edit]

Months before the release, Nintendo stockpiled "hundreds of thousands" of units in the United States to avoid potentialincreased tariffs enacted by theTrump administration and reduce the likelihood of shortages.[43] Nintendo also shifted production and sourcing of parts away fromChina and towardsSoutheast Asia, especiallyVietnam, to avoid tariffs levied specifically against China.[43][44]

To avoid reselling issues in Japan, aregion-locked Switch 2 is being sold at retail in the country at a reduced cost, with a region-free version to be released via Nintendo's online store only.[45] In other regions, while pre-orders have been made available through retailers, Nintendo established a pre-order waitlist to purchase directly from Nintendo, but requiring users to have a Nintendo Account and established playtime, among other requirements.[46]

Pre-orders began in most regions on April 5, 2025. Shortly after the tariffs were announced on April 2, Nintendo delayed pre-orders in the US "to assess the potential impact of tariffs and evolving market conditions."[47] A similar delay was also made for Canadian pre-orders as "to align with the timing of pre-orders to be determined in the US".[48] Nintendo later affirmed that pre-orders for the console in the United States and Canada would start on April 24, 2025, with the console and console bundle withMario Kart World remaining at the same price for launch, while some accessories saw an increase in price ranging from US$5 to $10.[49][50]

Pre-orders for the US and Canada began on April 24 at 12 a.m. ET. Shortly after pre-orders went live, retailersWalmart,Target, andBest Buy reported widespreadwebsite errors and difficulties due to the overwhelming amount of users attempting to reserve a pre-order, with console stock reportedly going out nationwide within minutes.[51][52][53] Gaming retailer,GameStop, opened preorders later that day at 11 a.m. ET while also reportingglitches on the site.[54]

Nintendo cautioned Japanese consumers that over 2.2 million people had registered for the opportunity to pre-order the Japan-only console model through the company, far exceeding their expectations, and that they would not likely be able to meet all of these pre-orders by its launch date; those not selected would be automatically carried into similar programs for later shipments of the console.[55] Stores in Japan used lotteries and similar mechanisms to handle the limited supply of consoles during its launch period.[56] Nintendo issued a similar caution for those in the US pre-ordering through its store.[57] Retailers began receiving shipments in late May 2025. Some who had pre-ordered Switch 2 consoles posted footage two weeks prior to the release, though they were unusable without a day-one patch.[58][59]

Release and pricing

[edit]
The launch event for the Nintendo Switch 2 atNintendo New York

The Nintendo Switch 2 had a global release on June 5, 2025. This included Japan and North America, most European territories, Australia and New Zealand,[60] Brazil, Chile, Colombia, Peru, South Africa, Hong Kong,[61] Saudi Arabia[62] and South Korea.[63] It was later rolled out to other territories later that month, beginning with the Philippines, Singapore, and Thailand on June 26,[64] followed by Malaysia on July 3,[65] Taiwan on July 10, the United Arab Emirates on September 17,[66] and Argentina on October 10.[67][68] The Switch 2 release in China, originally scheduled with the global June 5 release, was delayed indefinitely.[69]

The Switch 2 was launched at¥69,980 in Japan, including sales taxes.[70] In North America, the console was priced atUS$449 in the United States[71][72] andCA$629 in Canada.[73] In Europe, the price was€469 in most of theeurozone[74] and£395.99 in the United Kingdom[75] (both of these prices include VAT). In Oceania, the console is priced atA$699 in Australia (including GST).[76] In Japan, in addition to the regular, "international" model of the console, a second "Japan Only" version was offered for sale at the significantly lower price of¥49,980.[77] Unlike other Switch 2 models that can be used globally, this version operates only in the Japanese language and can only use online services registered to Japanese residents.[77]

The launch price was higher than industry predictions. Prior to launch, analysts atBloomberg L.P. had predicted that in the US, the Switch 2 would launch at a starting price of $400 or higher, pending the impact of tariffs on foreign goods imported into the US that took effect in February 2025, yet they affirmed that the console was projected to have a strong launch aided by exclusive software and backward compatibility with the Switch library.[78] When the Switch 2's US price was revealed asUS$449.99 – 50% higher than that of the original Switch at its launch – it was criticized for being too high.[79] Select Switch 2 games were announced to be retailing atUS$80, which drew additional criticism.[79][80] The price point makes the Switch 2 Nintendo's most expensive console in over 30 years when adjusted for inflation.[81]

Nintendo of America presidentDoug Bowser stated that the US price of the Switch 2 was not based ontariffs imposed by the Trump administration on April 2, 2025, as several publications had suggested;[81][79][82] but instead simply due to the unit being a premium console alongside the three Switch consoles it will continue to sell.[83] Bowser stated that shipments of the Switch 2 had already been stockpiling globally for release by this point, and thus was unlikely to affect the release date of the Switch 2.[84]

Though priced relatively high in the US, other analysts have ruled out US-imposed tariffs as the major factor in the high price of the Switch 2, citing the already rising prices of video game consoles and the fact that Canada and countries in Europe also have similar price points (although, when compared on a pre-tax basis, European pricing is actually lower).[85][86][87] Writing inAftermath, games journalist Luke Plunkett opined that theinflation surge following the COVID-19 pandemic and the subsequentcost-of-living crisis was likely to impact the console's sales.[88] Some fans campaigned for Nintendo to lower the price of the Switch 2 and its games via social media platforms and in the audience text chats during Nintendo's live streams.[89][90] Former Nintendo public relations managers Kit Ellis and Krysta Yang criticized the company for omitting pricing details from the reveal stream, feeling that it created confusion as consumers had to search for that information elsewhere, thus exacerbating the negative response.[91][92][93]

In one case, aGameStop store inStaten Island, New York, had stapled pre-order receipts to the Switch 2 box for release day customers, but due to the way the console was packed near the front of the box, the staples were able to puncture the screens. GameStop immediately replaced those units affected by this,[94] and later held an auction for the stapler and one of the affected consoles, since repaired, to raise money for theChildren's Miracle Network Hospitals.[95]

Following the onset of worldwide tariffs by the Trump administration on August 1, 2025, Nintendo announced a price increase for the original Switch consoles and some Switch 2 accessories that will take effect on August 3, 2025, in the United States. Nintendo cautioned that price adjustments for the Switch 2, games, and Nintendo Switch Online subscriptions "may be necessary in the future".[96][97]

Hardware

[edit]
Nintendo Switch 2 in handheld mode with language selection menu displayed
The console in handheld mode on the first-time setup screen with the Joy-Con 2 controllers attached
The Nintendo Switch 2 system in its dock
The console while docked with Joy-Con 2 attached

Like its predecessor, the Switch 2 is ahybrid console, which can be used as both ahandheld console or placed into a dock connected to a television or monitor to be played like ahome console. The unit maintains a similar form factor as the Switch, and consists of the main body that includes the screen and primaryhardware, and twoJoy-Con 2 controllers that can be attached to the main unit's sides in handheld mode, or can communicatewirelessly to the main unit when docked.[98]

Console

[edit]
Comparison between the original Nintendo Switch, the OLED model, and the Nintendo Switch 2, all facing down

Along with the existing layouts from the Nintendo Switch's design, which includes aUSB-C port on the bottom that serves as its power source and connector within a dock, a headphone jack, and a cartridge slot, the Nintendo Switch 2 adds an internal microphone withnoise cancellation[43] and a second USB-C port on the top of the unit[99][100] for charging the console when on tabletop mode, and for use with accessories like external cameras. The console also has a redesigned stand with continuously adjustable angle, similar to that used on the Switch OLED model. With the Joy-Con 2 controllers attached, the console measures 272 mm (10.71 in) in width, 116 mm (4.57 in) in height, and 13.9 mm (0.55 in) in depth, and weighs 534 g (18.8 oz).[101]

The Switch 2 uses a 7.9 in (20 cm)LCD touchscreen with1080p resolution (279 ppi) andHDR, which supports avariable refresh rate of up to 120 Hz.[43] When docked, the console can output up to1440p at 120 Hz or4K resolution at 60 Hz with HDR.[102] The original Switch included anOLED revision, and while Nintendo had considered using OLED for the Switch 2, hardware design lead Tetsuya Sasaki said they opted to use LCD due to the advancements in LCD technology including support for HDR.[103] Unlike the first-generation model, the dock also contains a built-inEthernet connector and a cooling fan.[104][100]

Thesystem on a chip, theNvidia-developedTegra T239 (codenamed "Drake"[105]), features an octa-coreARM Cortex-A78C CPU, a 12 SMAmpere GPU (with 1,536 Ampere-basedCUDA cores), and a128-bitLPDDR5X memory interface.[106] 12 GB of this memory is present over 2 × 6 GB chips and provides around 102 GB/s (docked) and 68 GB/s (handheld) of bandwidth.[107] The Switch 2 supports Nvidia'sDeep Learning Super Sampling (DLSS) technology via Tensor cores andhardware-enabledray tracing via RT cores,[108] and supports variable refresh rate throughNvidia G-Sync in handheld mode.[109] It supportsWi-Fi 6.[110][43]

The top of the console, showing the microphone, game card slot, headphone jack, USB-C port, and exhaust vent

The Switch 2 includes 256 GB ofinternal storage, a significant increase from the 32 GB of the first-generation Switch.[43] Storage can be expanded usingmicroSD Express cards of up to 2 TB, allowing higher read and write speeds than the microSDHC and microSDXC cards used in the first-generation model. The Switch 2 only supports loading games from microSD Express cards; though it still supports accessing microSDHC and microSDXC cards, they can only be used for viewing screenshots and videos.[43][111]

The Switch 2 is primarily powered in handheld mode by an internal, non-removable 5,220 mAhLithium-ionrechargeable battery.[112][100] Nintendo estimates the battery life to be between approximately 2 and 6.5 hours,[113] though noting that these are rough estimates and the actual duration depends on the specific software being used.[114] The battery can be charged via either USB-C port. The estimated recharge time is approximately 3 hours when the system is in sleep mode.[102]

On January 1, 2025, alleged images of the system's motherboard appeared.[115] Richard Leadbetter ofDigital Foundry concluded that, rather than porting theAmpere-based architecture to a smaller process node, it is more likely that the existing low-costSamsung8 nm process node is being used. While such a process poses difficulties for performance and battery life, Leadbetter believed these can be relieved due to the nature of fixed hardware platforms, which allow for custom software optimizations to be implemented.[116] In June 2025 Nvidia CEOJensen Huang claimed the processor's semiconductor process technology employs optimizations for "ultra low power".[117]

Outside Japan, the Switch 2 does not useregional lockout. In Japan, Nintendo sells the standard international multi-language model and a cheaper model that only works with JapaneseNintendo Accounts and cannot be set to other languages. This was interpreted as an effort to appeal to the Japanese market and combat the weakJapanese yen.[118][119]

Hardware protections

[edit]

Numerous outlets have reported that the Switch 2's dock communicates using a non-standard proprietary protocol rendering existing third-party docks incompatible, as those intended for the original Switch orUSB-C DisplayPort Alt mode are unable to communicate with the console.[120][121] This incompatibility was attributed to the Switch 2 console requiring a 20 volt power supply to enter docked mode.[122] In the months following release, third-party docks compatible with the Switch 2 became available.[123] A system software patch for the Switch 2 released in November 2025 appeared to eliminate the video output signal from the console to some third-party docks, rendering them unusable.[124] Nintendo asserted that with the patch, the company "does not have any intention to hinder or invalidate legal third-party dock compatibility".[125]

In May 2025, Nintendo announced an update to theNintendo Account user agreement and privacy policy which, if broken by users of the Switch 2, could "render the Nintendo Account Services and/or [sic] the applicable Nintendo device permanently unusable in whole or in part".[126] This was expected to be in an attempt to stop piracy and emulation of games.[126] The agreement also pertains to installing unauthorized software or modifying the hardware to make it run faster.[127] As a result of this policy, players that have usedthird-partyflashcarts in the Switch 2 tosideload Switch games, or whom have purchased game cards second-hand, have found their consoles banned from the Nintendo Switch Online service. According toEngadget, this is a result of Nintendo taking steps to block systems that appear to be using duplicated cards by attaching unique ID codes to every Switch and Switch 2 game card. In at least one case, a user had legitimately bought used game cards, and after their Switch 2 was blocked, had been able to demonstrate proof of purchase to Nintendo who had removed the block.[128] In other cases, these bans appear to be permanent, preventing the system from connecting to Nintendo's network.[129][130][131] Some second-hand buyers of the Switch 2 found that these bans prevented them from registering the system to their own accounts due to the devices being rendered unable to connect to Nintendo's network before their acquisition.[132] This has led Brazil's Consumer Protection and Defence Program, a consumer-rights group, to file a legal complaint against Nintendo, as this type of action violates consumer laws in their country.[133]

Joy-Con 2

[edit]
The Joy-Con 2 "R" controller

TheJoy-Con 2 controllers have an updated design from the originalJoy-Con. Besides being larger to match the console, they attachmagnetically by snapping to the sides rather than using a rail system. They are removed using a small button on the Joy-Con 2 that causes a cylinder inside to extend and push off from the main unit.[134] Nintendo stated that theiranalog sticks would be larger, smoother, and more durable;[134] early reports suggested the new controller thumbsticks would useHall effect sensors to address the drift issues that the original models had due to dust collecting within the analog system,[135] but Nintendo confirmed in April 2025 that Hall effect sensors are not used.[136]

The SL and SR buttons on the side of the controllers have been significantly enlarged, and a new "C" button is present on the right Joy-Con 2 to activate the new "GameChat" feature.[134] The controllers are also able to be used like acomputer mouse in supported games by sliding them on their side.[134] Both Joy-Con 2 controllers have a 500mAh battery that is estimated to last 20 hours. The controllers can be recharged by connecting them to the console or by using the Charging Grip.[137] Theinfrared sensor from the first-generation Joy-Con has been removed.[134]

Software

[edit]
See also:Nintendo Switch system software
The Nintendo Switch 2 HOME Menu

Distribution

[edit]
See also:Nintendo Game Card

As with its predecessor, games for Switch 2 can be obtained in physical and digital formats, with physically distributed games being stored on proprietary Game Cards that share a similar form factor with those used on the first-generation Switch.[138] Game Cards for Switch 2 games are colored in red to differentiate them from those released for the first-generation Switch (dark grey).[104] Like Switch game cards, Switch 2 game cards are coated in a non-toxic bitterant to prevent children from trying to eat them.[139]

Beginning on Switch 2, the physical release of some games may ship with Game Cards that only contain a digital license and no game data ("Game-Key Card"); when inserted, the game's files will be downloaded to the console.[140][141] Unlike digital purchases, the Game Card must still be inserted to launch the game. Game-Key Cards are an evolution of a similar practice that was used by some third-party Switch games, which only contain a portion of the game's data on their cards due to file size constraints, and similarly required downloading the remainder of the data.[142][143][144] Nintendo said that the introduction of game-key cards was to help future-proof the Switch 2 for many years, as that games keep growing larger and surpass the storage limit of game cards, using game-key cards still allows such games to be sold through retail in addition to digital distribution.[145] Games that come on a Game-Key Card are not locked to a Nintendo account.[146]

Online services

[edit]
See also:Nintendo Switch Online

The Nintendo Switch Online service is retained on the Switch 2,[147] Via the subscription-based service, users on the Switch 2 can access the NintendoeShop to purchase new games digitally, connect to friends as to play with them in multiplayer games, and allow forcloud saves of their game data. As part of the existing legacy games service on Switch Online, a selection of games from theGameCube are distributed on theExpansion Pack, exclusively for Switch 2 under the rebranded "Nintendo Classics" moniker.[148] The collection launched in tandem with the console in June 2025, and initially includesThe Legend of Zelda: The Wind Waker,Soulcalibur II (both 2002), andF-Zero GX (2003). Other games, such asLuigi's Mansion (2001),Super Mario Sunshine (2002),Pokémon Colosseum (2003) andFire Emblem: Path of Radiance (2005) will be added procedurally at unspecified dates.[149] Additional features applied across the Nintendo Classics catalog are exclusively supported on Switch 2, namely CRT filters and a rewind function being added to existingNintendo 64 games on the service.[150] Nintendo also released a new iteration of theGameCube controller alongside the platform's addition to Nintendo Classics, available exclusively to existing Switch Online subscribers.[151] Switch 2 exclusive games cannot be purchased using earlier Game Vouchers that had been available on the original Switch.[152]

Avoice chat service known as GameChat allows users to conduct voice chats and screen sharing with friends. GameChat supports video calls using an optionalwebcam accessory. It is accessible via a "C" button on the right Joy-Con 2.[153] Chat is free to use until March 31, 2026, after which point a paid Nintendo Switch Online membership will be required to use the feature.[154] Smartphones such as the iPhone 15 and 16, as well as Android phones that support DisplayPort Alternate Mode, can be used as a webcam on the Switch 2 by using a USB-C to HDMI cable, in addition to a HDMI capture cable.[155][156]

Library

[edit]
Main article:List of Nintendo Switch 2 games

The console's reveal trailer in January 2025 was accompanied by early footage ofMario Kart World, later announced to launch alongside the Switch 2 on June 5.[5][157][158] First-party Switch games for 2025 such asMetroid Prime 4: Beyond andPokémon Legends: Z-A will release with "Nintendo Switch 2 Edition" versions at launch, with graphical and performance enhancements.[159][160] TheNintendo Switch 2 Welcome Tour game was revealed in the April 2 Direct, releasing as an online exclusive alongside the console launch.

Third-party support

[edit]

A survey conducted at the 2024Game Developers Conference in January 2024 inquired 3,000 independent andAAA developers on game creation and which platforms they were engaging, of which 250 individuals identified themselves as already producing games slated for Switch 2, and a further 32% of those surveyed expressed interest in developing for the console.[161] In May 2024, Nintendo announced their intentions to acquireMiami-based developerShiver Entertainment from its prior parent companyEmbracer Group, with the company detailing in a statement that the merger enabled them to procure specialized in-house resources for the development and porting of software, while allowing the studio to continue commitments to Switch and other platforms.[162]Bloomberg News later reported that the acquisition was for bolstering Nintendo's efforts in securing games from third-party developers on Switch 2, with Shiver assisting external developers in the optimization of such games from competing platforms.[163] In September 2024, developer Pathea Games announcedMy Time at Evershine, the spiritual successor toMy Time at Portia (2019) andMy Time at Sandrock (2023).[164] In October 2024,Playtonic Games announced their upcoming remasterYooka-Replaylee would be released on "Nintendo platforms."[165]

During the Switch 2-focused Nintendo Direct in April 2025, multiple publishers pledged support for the console, includingSquare Enix,Capcom,Electronic Arts,Take-Two Interactive,CD Projekt Red,Bandai Namco,Sega,Supergiant Games,Warner Bros. Games,Activision Blizzard, andIO Interactive. An initial lineup of 46 games from publishing partners was confirmed, with 17 slated to coincide with the console's launch in June.[166][167] Notable third-party releases revealed during the stream includedFinal Fantasy VII Remake Intergrade,Hades II,Borderlands 4,Yakuza 0 Director's Cut,Elden Ring - Tarnished Edition,Cyberpunk 2077 Ultimate Edition,Hitman: World of Assassination,007 First Light,Split Fiction,Daemon x Machina: Titanic Scion,Street Fighter 6, andDeltarune.[168][169][170] Both EA and Take-Two Interactive also formally committed to bringing their respective sports franchises,EA Sports FC,Madden NFL,WWE 2K, andNBA 2K to the platform.[171][172] Nintendo was also revealed to be collaborating with partner studios on exclusive games for the system, such asHyrule Warriors: Age of Imprisonment withKoei Tecmo,[173]Kirby Air Riders withBandai Namco Studios, andThe Duskbloods withFromSoftware.[174] Nintendo later stated in their November 2025 financial results briefing that the Switch 2 had the largest first-year software lineup from third-party developers of any Nintendo system.[175]

Microsoft Gaming'sPhil Spencer said that as part of their ongoing multiplatform distribution strategy, they will support the Switch 2 with ports of theirXbox games.[176] Early releases from Microsoft subsidiaries includeTony Hawk's Pro Skater 3 + 4 fromActivision, as well asFallout 4 - Anniversary Edition andIndiana Jones and the Great Circle fromBethesda Softworks,[177][178] whileHalo: The Master Chief Collection andMicrosoft Flight Simulator 2024 fromXbox Game Studios are reportedly planned for the system.[179][180][181] Microsoft had previously signed an agreement with Nintendo to bring future entries in theCall of Duty franchise to their platforms as part of theiracquisition bid forActivision Blizzard, which became legally binding in February 2023.[182][183]

PublisherUbisoft commented that they were "in love" with the console following its reveal, and released ports ofStar Wars Outlaws andAssassin's Creed Shadows for the system during its launch window,[184][185] whileShadows' predecessorAssassin's Creed Mirage is also reportedly in development.[186][187] Weicong Wu, producer ofMarvel Rivals, expressed interest in bringing the game to the Switch 2, having stated that the team has already contacted Nintendo and possesseddev kits. However, he has stated that it will only come to the Switch 2 if the game's performance is satisfactory.[188]

Around August 2025,Digital Foundry reported that smaller and indie studios had said that Nintendo was not providing Switch 2 hardware development kits, and directing them to focus on releases for the original Switch, which would still be playable on the Switch 2 with backwards compatibility. Nintendo had not made clear what the reasonings behind this was, but this decision was preventing these developers from releasing native Switch 2 titles with support for the console's updated hardware or additional functionality like GameChat.[189]

Backward compatibility

[edit]
See also:List of Nintendo Switch games

The Switch 2 isbackward compatible with most Switch games, both physically and digitally.[147][190] Some games are not directly compatible with the hardware changes in the Switch 2 and the Joy-Con 2 controllers, but may still be playable using the Joy-Con from the original Switch, such as games that requireIR functionality.[35][191][192] For most other Switch games, they are playable using a type of emulation akin to a translationlayer since the Switch 2 does not have the same hardware as the Switch. Hardware director Takuhiro Dohta described the solution as "somewhere in between a software emulator and hardware compatibility" and Tetsuya Sasaki said that the method used is "performed on areal-time basis as the data is read".[193] This method allows Switch games to have Switch 2 features added, such as GameChat support, when played on the Switch 2.[192] As of May 2025[update], of the 122 Nintendo-developed games tested, all were found to be compatible except theNintendo Labo VR Kit, due to the Switch 2's larger size being unable to fit inside the accessory.[191][194][192] As of 27 May 2025, Nintendo had tested 75% of the more than 15,000 third-party Switch games, finding that "around 170" of them had issues while all the rest were compatible. Some additional software, such as applications forHulu andCrunchyroll, were also incompatible.[195]

Certain Switch games have upgrades for the console sold separately or available via the Nintendo Switch Online Expansion Pack, with some adding new content. The initial upgrade lineup includesMetroid Prime 4: Beyond,The Legend of Zelda: Breath of the Wild,The Legend of Zelda: Tears of the Kingdom,Super Mario Party Jamboree,Pokémon Legends: Z-A, andKirby and the Forgotten Land, with bothZelda games being launch games.[196] Other Switch games, such asSuper Mario Odyssey andPokémon Scarlet and Violet, have free performance updates for the Switch 2, but without additional content.[197] The games can also be inserted into the original Switch to play the game as if it were a copy of the original Switch game.[198]

To aid users in bringing their Switch games to the Switch 2, Nintendo introduced Virtual Game Cards for the original Switch system software in April 2025.[199] Virtual Game Cards can be used to virtually transfer digitally purchased games for use on a second Switch or Switch 2 system, or loaned to a family member's Switch for up to two weeks.[200][201]

Joy-Con andNintendo Switch Pro Controllers are mostly[c]forward compatible with the Switch 2, with some Switch games requiring them to be compatible with the Switch 2. Such games include mostNintendo Labo games,Ring Fit Adventure (2019) andWarioWare: Move It! (2023).[192][191]

Reception

[edit]

Critical response

[edit]
Reception
Review scores
PublicationScore
Digital Trends4/5[203]
IGN7/10[204]
Nintendo Life8/10[205]
PC Gamer (US)78/100[206]
PCMag4.0/5[207]
The Guardian4/5[208]
Engadget93/100[209]
Mashable4.4/5[210]
The Verge8/10[211]
Wired9/10[212]

Digital Trends andTheGamer praised the dock's accessible design,[203][213] whilePCMag was ambivalent about it;[207] other critics were satisfied by its improved ventilation system.[212][209] The kickstand was praised for its design improvements and durability by some,[203][207][213] thoughWired was concerned about its security and thinness.[212] The screen, especially given the lack ofOLED, was the subject of commentary:Wired felt the 120 Hz refresh rate and HDR10 support made up for this.[212] Critics agreed that the Switch 2's display was an improvement from the original Switch's;[216] some felt the display was a drawback despite its strong points.[203][214][207] Critics praised the design improvements to the Joy-Con, and some noted that the increased size of the SL and SR buttons was useful.[212][217][218] Critics were unhappy without a solution tostick drift.[219][206][220] Critics noted the computer mouse functionality of the Joy-Con worked well even on the user's leg.[218][211] The console's reduced battery life was criticized; some unfavorably compared it to the original Switch launch edition's 2.5 to 6.5 hour power estimate,[207][203][219] thoughEngadget felt this number was generally standard for high-end portable gaming devices, however, it still listed battery life as a negative in its summary.[209]

The console's social features were praised.[221]Wired described GameChat as "the most notable, wholly new feature" of the console,[212] andMashable described Nintendo not as reinventing the wheel with a two-decade-old concept, but moving it "beyond pure utility and into the realm of actively being enjoyable to use".[210]Business Insider felt it was "made for quick, casual multiplayer sessions" rather than specialist communication.[219] Critics praised the accuracy of the speech-to-text option and its ability to discern specific speakers.[210][203] Critics praised the built-in microphone'snoise cancellation capabilities.[219][212][210] Many called GameChat's screenshare choppy.[222]Mashable described the Virtual Game Card system as potentially a "logistical nightmare for competitive siblings" squabbling over possession of shared digital games.[210]IGN stated that the Switch 2 "doesn’t provide many of its own novel reasons to upgrade", scrutinised that Nintendo is "charging a substantial premium" and criticised the lack of comfortability of the Switch 2's Joy-Con and their lack of analog triggers.[204] SimilarlyNintendo Life stated that accessing games comes at a "significant cost" and highlighted the system's 256GB storage among the cons of the console in their review, saying it will "fill up fast".[205]PC Gamer (US) said not to buy the Switch 2 if you want cheap games, that the console has a "hefty price tag" and highlighted that the Switch 2 Joy-Con are still capable of getting stick drift.[206]

The launch title line up was criticized as lacking;[223]PC Gamer called it "one of the weakest" of recent times.[206] Critics criticized Nintendo for charging money for the launch titleNintendo Switch 2 Welcome Tour.[218][217][215] Critics observed many of its launch games were ports from other systems that the original Switch could not run,[224][211] and some praised the upgrades to original Switch games on Switch 2.[214][211]PC Gamer wrote that theDeep Learning Super Sampling graphics technology made games likeCyberpunk 2077 "subjectively better",[206] andEdge lauded the accuracy of the mouse features during gameplay ofMetroid Prime 4: Beyond andWelcome Tour.[217] Critics were concerned with the total price the console, games, and general accessories.[225] Concern also arose about the integrity of the original Switch data transfer function.[210][226][227] The use of game-key cards, which require downloading data from Nintendo's server for the game to become playable, were considered a new type ofdigital rights management for physical games, and raised concerns on game ownership,video game preservation, and support for games after Nintendo phases out the Switch 2.[228][229]

Sales

[edit]
Life-to-date number ofunits shipped, millions
DateJapanAmericasEuropeOtherTotalAttach rate[A]
Hard­wareSoft­wareHard­wareSoft­wareHard­wareSoft­wareHard­wareSoft­wareHard­wareSoft­ware
2025-06-30[230]1.271.762.083.311.342.421.131.175.828.67Steady 1.49
2025-09-30[231]2.353.873.688.102.405.701.932.9510.3620.62Increase 1.99

Nintendo reported on June 10, 2025, four days from release, that the Switch 2 had sold more than 3.5 million units worldwide, which made it the company's fastest selling console to date,[232] while market research firm Niko Partners claimed this made it the fastest-selling console of all time.[233]Famitsu reported that the console had sold 947,931 units in Japan within the first four days of its release, surpassing the Switch's launch of 329,152 units sold in the region.[234]IGN said that launch sales of the Switch 2 in these first four days were twice as much as the launch sales of the Switch in all regions, and also claimed that the Nintendo Switch 2 was the fastest-Selling Gaming Hardware in U.S. History.[235][236] By June 30, 2025, the end of Nintendo's first fiscal quarter for 2026, the console had sold over 5.8 million units worldwide, with sales exceeding 6 million through the end of July. Over 8.6 million games had been sold, withMario Kart World selling more than 5.6 million, including copies sold as part of Switch 2 bundles.[237] Console sales remained strong into the fall of 2025, with 2.4M units sold in the US in the 3 months after launch according to industry analyst Mat Piscatella[238], exceeding the record pace set by the PlayStation 4 by 5%, and exceeding the pace of the original Switch by 77%.

Awards

[edit]

The Switch 2 won the Minister of Economy, Trade and Industry Award at theJapan Game Awards 2025.[239] The console and the Pro Controller, are also nominated for Best Gaming Hardware at theGolden Joystick Awards 2025.[240]

Notes

[edit]
  1. ^According to Nintendo, certain Nintendo Switch games may not be supported or fully compatible.[1]
  2. ^Japanese:ニンテンドースイッチ2,Hepburn:Nintendō Suitchi Tsū; Nintendo branded the console in Japan in its English name.
  3. ^Waking the Switch 2 from sleep via an original Switch controller is not supported.[202]
  1. ^Given as the ratio of total software sales to total hardware sales

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