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Nintendo DS

From Wikipedia, the free encyclopedia
Handheld game console
For other uses, seeNintendo DS (disambiguation).Not to be confused withNintendo DSi,Nintendo 3DS, orNintendo 2DS.

Nintendo DS
Top: Nintendo DS (original)
Bottom: Nintendo DS Lite
CodenameNitro
DeveloperNintendo
ManufacturerFoxconn
Product familyNintendo DS
TypeHandheld game console
GenerationSeventh
Released
November 21, 2004
  • Nintendo DS (original):
    • NA: November 21, 2004
    • JP: December 2, 2004
    • AU: February 24, 2005
    • EU: March 11, 2005
    Nintendo DS Lite:
    • JP: March 2, 2006
    • AU: June 1, 2006
    • NA: June 11, 2006
    • EU: June 23, 2006
Introductory price
  • US$149.99 (equivalent to $250 in 2024)
  • ¥15,000 (equivalent to ¥17,040 in 2024)
  • £99 (equivalent to £190 in 2023)
  • 149.99
DiscontinuedYes; date undisclosed[1]
Units sold154 million[a] (details)
Media
CPU67 MHzARM946E-S
33 MHzARM7TDMI
Memory4 MBRAM
StorageCartridge save
256 KB flash memory
DisplayTwo 3"TFT LCDs, 256 × 192 pixels
ConnectivityWi-Fi (802.11b)[2][3]
Online servicesNintendo Wi-Fi Connection
Best-selling gameNew Super Mario Bros. (30.80 million)[4]
Backward
compatibility
Game Boy Advance
PredecessorGame Boy Advance
SuccessorNintendo 3DS
RelatedNintendo DSi

TheNintendo DS[b] is a foldablehandheld game console developed byNintendo and released worldwide in 2004 and 2005. The "DS" in the name is aninitialism for "Dual Screen",[5] reflecting the system's most distinctive feature: twoLCD screens working in tandem, with the lower screen functioning as atouchscreen. Both screens are housed in aclamshell design similar to that of theGame Boy Advance SP and some models of theGame & Watch series. The DS was among the first portable consoles to supportwireless connectivity for local multiplayer over short distances, as well as online play through the now-defunctNintendo Wi-Fi Connection service.[6] Its primary competitor during theseventh generation of video game consoles wasSony'sPlayStation Portable.

Initially marketed as an experimental "third pillar" in Nintendo's console lineup—complementing the handheldGame Boy Advance family and the home consoleGameCube—the DS'sbackward compatibility with Game Boy Advance titles and strong sales led it to be widely regarded as the successor to theGame Boy line.[7] A slimmer model,Nintendo DS Lite, which features brighter screens and improved battery life, was released in 2006.

The DS and DS Lite were followed by theNintendo DSi, a revision released on November 1, 2008. The DSi added dualdigital cameras, larger screens, more memory, a faster processor, and internal flash memory, and it was later offered in a larger DSi XL model. It also introduceddigital distribution of games, but lost compatibility with Game Boy Advance cartridges. Although hundreds of downloadable titles were available, only six DSi-exclusive game cards were released. The DS line was ultimately succeeded by theNintendo 3DS in February 2011.

Including the DS Lite and DSi models, the Nintendo DS has sold 154 million units, becoming the best-sellingNintendo console until it was surpassed by theNintendo Switch in 2025. It also ranks as thethird best-selling video game console of all time, behind thePlayStation 2 and the Switch. The DS Lite accounted for over 60 percent of total DS hardware shipments.[a]

History

[edit]

Development

[edit]

Development of the Nintendo DS began around mid-2002, as company presidentHiroshi Yamauchi stepped down and assumed an advisory role. At the time, he proposed that Nintendo explore a system built around two screens.[9]

Satoru Iwata succeeded Yamauchi as president in May 2002.[10] He acknowledged that Nintendo had fallen behind industry trends, particularly online gaming, and sought to broaden the company’s audience beyond traditional gamers.[11] Internal research suggested that Nintendo’s past emphasis on unconventional hardware had complicated third-party development and weakened its competitiveness.[12] Iwata therefore supported development of a dual-screen handheld that would offer distinctive new ways to play, be more accessible to non-traditional audiences, and easier for developers to support. Because Nintendo believed consumers were unlikely to pay recurring fees for online services, the design emphasized wireless functionality to enable local multiplayer and new interactive experiences without subscriptions.[9]

On January 20, 2004, Nintendo announced that it would release a new dual screen game device under the codename "Nintendo DS", describing it as an experimental "third pillar" alongside theGame Boy Advance andGameCube rather than a replacement for either.[13][14] Few technical details were initially disclosed, other than that it would feature two 3-inch TFT LCD displays, dual processors, and up to 128 MB of memory.[13][15]

In March 2004, a leaked document revealed additional technical specifications, including that one of the screens would be touch sensitive, and identified the internal development name "Nitro".[16] The prototype was shown publicly in May atE3 2004 in Los Angeles,[17] where Nintendo of America presidentReggie Fils-Aimé noted that the design would change before launch. On July 28, 2004, Nintendo unveiled a redesigned, “sleeker and more elegant” version and confirmed Nintendo DS as the final name.[18]

Iwata characterized the DS as Nintendo’s first hardware launch in support of its “Gaming Population Expansion” strategy, highlighting that its touch-based interface would allow for intuitive play, and described the project as “a completely different concept from existing game devices”, intended to reassert the company’s reputation for innovation.[13][19][20][21]

In February 2004, while the Nintendo DS was still in development and amid concern over the GameCube’s lukewarm performance, Yamauchi stated, "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell".[9]

Launch

[edit]

On September 20, 2004, Nintendo announced that the Nintendo DS would launch in North America on November 21, 2004, forUS$149.99 (equivalent to $250 in 2024)[22][23] followed by releases in Japan on December 2 for¥15,000 (equivalent to ¥17,040 in 2024),[24] in Australia and New Zealand on February 24, 2005, forA$199.95 (equivalent to $310 in 2022) orNZ$249 ($400 in 2026),[25] and in Europe on March 11, 2005, for149.99 or£99.99 (equivalent to £190 in 2023).[26][27] The North American debut was marked by a midnight launch event in Los Angeles, while the Japanese launch was comparatively subdued, reportedly in part because of the winter weather.[28]

Nintendo released the DS in North America ahead of Japan, its first hardware launch to follow that order, to position the system for the U.S. holiday shopping season andBlack Friday.[29] Demand exceeded expectations: more than three million preorders were placed across North America and Japan, quickly exhausting many retailers’ allocations. Nintendo initially planned to ship about one million units combined for both launches but added production capacity after seeing preorder volumes. For the U.S. launch, 550,000 units were shipped (up from a planned 300,000), with just over 500,000 sold in the first week. The system reached one million units sold in the United States by December 21, 2004, and worldwide shipments totaled 2.8 million by the end of the year—roughly 800,000 above Nintendo’s forecast.[30] By June 2005, global sales had reached 6.65 million units,[31] and some commentators likened its popularity to the “Tickle Me Elmo” craze of 1996.[32]

Some early units were reported to havestuck pixels, as was common with LCD displays of the time. Nintendo of America launched a program to repair or replace screens if the owner felt that the stuck pixels interfered with their gaming experience.

China

[edit]

The Nintendo DS was released in China on July 23, 2005, by Nintendo’slocalization partneriQue as the iQue DS. This version featured updated firmware to blockgame piracy and was also released in a new red color. Five games were localized for the system. The iQue DS is the only Nintendo DS model with regional lockout: games designed for it cannot be played on DS systems from other regions, although games from other regions are compatible with the iQue DS.[33]

Games available on launch

[edit]
TitlePublisherNAJPEUAU/
NZ
CN
Asphalt: Urban GTGameloftYesNoYesYesNo
Daigasso! Band BrothersNintendoNoYesNoNoNo
Feel the Magic: XY/XXSegaYesYesYesNoNo
Kensyūi Dokuta Tendo (lit.'Resident Doctor Tendo')Spike ChunsoftNoYesNoNoNo
Madden NFL 2005Electronic ArtsYesNoNoNoNo
Mahjong TaikaiKoeiNoYesNoNoNo
Metroid Prime Hunters: First HuntNintendoYesNoYesNoNo
Mr. Driller Drill SpiritsNamcoNoYesYesNoNo
Ping PalsTHQNoNoYesYesNo
Pokémon DashNintendoNoYesYesNoNo
PolariumNintendoNoYesYesNoYes
Rayman DSUbisoftNoNoYesNoNo
Retro Atari ClassicsAtariNoNoYesNoNo
RobotsVU GamesNoNoYesNoNo
Spider-Man 2ActivisionYesNoYesYesNo
SprungUbisoftNoNoYesYesNo
Super Mario 64 DSNintendoYesYesYesYesNo
Tiger Woods PGA TourElectronic ArtsNoNoYesYesNo
The Urbz: Sims in the CityElectronic ArtsYesYesYesNoNo
WarioWare: Touched!NintendoNoYesYesYesYes
Zoo KeeperSuccessNoYesYesYesNo
Zunō ni Asekaku Game Series Vol. 1: Cool 104 Joker & SetlineAruzeNoYesNoNoNo

Promotion

[edit]

The system's promotional slogans revolve around the word "Touch" in almost all countries, with the North American slogan being "Touching is good."[34]

The Nintendo DS was seen by many analysts to be in the same market asSony'sPlayStation Portable, although representatives from both companies stated that each system targeted a different audience.[35][36]Time magazine awarded the DS a Gadget of the Week award.[37]

At the time of its release in the United States, the Nintendo DS retailed forUS$149.99. The price dropped toUS$129.99 on August 21, 2005, one day before the releases ofNintendogs andAdvance Wars: Dual Strike.

Nine official colors of the Nintendo DS were available through standard retailers. Titanium-colored units were available worldwide, Electric Blue was exclusive to North and Latin America. There was also a red version which was bundled with the gameMario Kart DS. Graphite Black, Pure White, Turquoise Blue, and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue[38] were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe and North America through aNintendogs bundle, although the colors are just referred to as pink and blue; however, these colors were available only for the original style Nintendo DS; a different and more-limited set of colors were used for the Nintendo DS Lite.

DS Lite

[edit]
"DS Lite" redirects here. For the IPv6 transition mechanism, seeDS-Lite.
A Nintendo DS Lite (left) and an original DS (right)

The Nintendo DS Lite was announced on January 26, 2006,[39] and showcased atE3 2006 the following May.[40] The system launched in Japan on March 2, 2006.[41] Heavy demand led to widespread shortages, and some retailers raised prices abovelist price. Nintendo shipped 550,000 units in March 2006, exceeding expectations, yet the console sold out quickly.[41] To address demand, the company shipped an additional 700,000 units in April, but retailers were again sold out by late May.[42] Shortages continued through much of 2006 and 2007.[43][44]

The DS Lite launched in Australia on June 1, 2006, bundled with a demo ofBrain Age.[45] North America followed on June 11, 2006,[46] with reports that some major chains sold units ahead of the official date.[47] By June 12, most major U.S. retailers had sold out,[48] and Nintendo reported sales of 136,500 units within the first two days.[49]

In Europe, the DS Lite was released on June 23, 2006, with early launches inFinland andSweden to avoid theMidsummer holiday. Nintendo reported sales of 200,000 units across Europe in the first ten days.[50] During the launch period, a shipment of consoles and games valued atHK$18 million (US$2.32 million, equivalent to 3.39 million in 2024) was stolen inHong Kong while in transit to Europe.[51][52]

Following the establishment of Nintendo of Korea in July 2006, the DS Lite became the subsidiary's first console release on January 18, 2007.[53] Promoted by actorsJang Dong-gun andAhn Sung-ki, it sold more than one million units in South Korea within its first year, reaching 1.4 million by April 2008.[54]

The Nintendo DS Lite was reportedly discontinued in April 2011.[55][56]

Sales

[edit]
Main article:Nintendo DS sales

As of March 31, 2016, all Nintendo DS models combined have sold 154.02 million units.[8] The majority of these were made up of the first revision model, the DS Lite, according to Nintendo.[8]

Legacy

[edit]
See also:Nintendo DSi andNintendo 3DS

The Nintendo DS introducedtouchscreen controls and wirelessonline gaming to a broad audience. Damien McFerran ofNintendo Life wrote that the "DS was the first encounter many people had with touch-based tech, and it left an indelible impression."[57] It established a largecasual gaming market, attracting non-traditional gamers and setting touchscreens as a standard for future portable devices. Jeremy Parish, writing forPolygon stated that the DS, "had basically primed the entire world for" the iPhone (released in January 2007), laying the groundwork for touchscreenmobile gaming apps, though he noted that the success of the iPhone "effectively caused the DS market to implode" by the early 2010s.[58]

The DS also broadened the market for female gamers. In 2006, Nintendo reported that 44% of DS owners were female, with the majority ofNintendogs players being women.[59]

The system was followed by theNintendo DSi, released on November 1, 2008, which added dual digital cameras and digital game distribution, while removing backward compatibility with Game Boy Advance titles. A larger variant, originally planned as a DS Lite variant, was released as the Nintendo DSi XL.[60][61][62][63]

The success of the DS also paved the way for the Nintendo 3DS, a dual-screen handheld capable of displaying stereoscopic 3D on the top screen.[64]

On January 29, 2014, Nintendo announced that DS games would be added to theWii U's Virtual Console, withBrain Age being the first released in Japan on June 3, 2014.[65][66]

Hardware

[edit]
Stylus for the DS Lite

The design of the Nintendo DS recalls earlier Nintendo products, including the dual-screen series of theGame & Watch line—such asDonkey Kong andZelda—as well as the clamshellGame Boy Advance SP.

The system uses two 3-inch (diagonal)TFT LCDs, each with a resolution of 256 × 192 pixels and a 4:3aspect ratio. The lower screen is covered by aresistive touchscreen that accepts input from a finger or the includedstylus, which is stored in a holder on the device. The system also features aD-pad, sixaction buttons on its front (A, B, X, Y, Start, and Select), and twoshoulder buttons (L and R). The overall layout resembles theSuper Nintendo Entertainment System controller. The top edge houses the game card slot and power connector (the same as used with theGame Boy Advance SP), while the bottom includes the slot forGame Boy Advance cartridges.

Stereo speakers—positioned on either side of the upper display—can providevirtual surround sound. A built-in microphone sits below the lower screen and is used for features such asspeech recognition,voice chat, and gameplay actions that require the player to blow or shout into it.

The Nintendo DS contains two processors that operate together in anasymmetric configuration. One is anARM7TDMI—the same as in the Game Boy Advance but clocked at twice the speed, 34 MHz—which handles input/output functions and provides backward compatibility with Game Boy Advance software. The second is anARM946E-S running at 67 MHz, which performs most of the system's primary processing. The two processors share tasks and exchange data as required by software.[67]

The console includes several types of memory: 32 kB of work RAM shared between both processors, an additional 64 kB accessible only to the ARM7, and 4 MB ofPSRAM used as the main system memory. The system also contains 256 kB of flash memory that stores the firmware, user preferences, and certain system settings; firmware updates were not intended to be installed by the user.[67]

The DS has 656 kB of video memory[68] and two 2D graphics engines (one for each screen), which are more capable than the single engine in the Game Boy Advance. The system's3D hardware[69] includes a geometry and rendering engine capable of effects such astexture mapping,alpha blending,Gouraud shading,cel shading, and basic lighting. Because it usesnearest-neighbortexture filtering, some games appear blocky. It is also constrained by a fixed polygon budget—about 2,048 triangles per frame—and renders 3D to only one screen at a time, making dual-screen 3D difficult and performance-intensive. The DS also includes 512 kB of texture memory and supports textures up to 1024 × 1024 pixels.[70]

The Nintendo DS supportsWi-Fi via theIEEE 802.11b standard, optionally withWEP encryption, enabling local multiplayer over short distances and online play through the now-defunct Nintendo Wi-Fi Connection service.[71][72] These standards are now considered outdated, and WEP in particular is regarded as insecure.

Nintendo states that the rechargeable 850 mAh lithium-ion battery lasts up to 10 hours under ideal conditions after a 4 hour charge, though actual life depends on factors such as volume, screen brightness, wireless use, and whether one or both screens are active. The battery is user-replaceable with a Phillips screwdriver, and capacity declines after roughly 500 charge cycles.[73]

Closing the system activates a sleep mode that pauses most games and conserves power by turning off the screens, speakers, and wireless features. Sleep mode does not function while playing Game Boy Advance titles, and some DS games do not pause.[74] A few titles incorporate closing the system into gameplay.[75][76]

Nintendo DS Lite

[edit]

The Nintendo DS Lite is a redesign of the Nintendo DS. While retaining the original model's core features, it features a slimmer case, a larger stylus, improved battery life, and brighter displays.[77] The top screen has a maximum brightness of 200 cd/m2, while the lower touch screen reaches 190 cd/m2.[78] Its 1000 mAh lithium-ion battery provides approximately 15–19 hours of play after about three hours of charging. The DS Lite uses a different AC adapter from the original Nintendo DS and the Game Boy Advance SP due to a smaller power port on the top of the unit.[79] The included stylus is 1 cm longer and 2 mm thicker than that of the original model.

Nintendo DS Lite hardware gallery
  • The Nintendo DS Lite, closed
    The Nintendo DS Lite, closed
  • The Nintendo DS Lite, turned on and fully open
    The Nintendo DS Lite, turned on and fully open
  • The front, with the volume slider, Game Boy Advance slot, and headphone/microphone jack
    The front, with the volume slider, Game Boy Advance slot, and headphone/microphone jack
  • Remodeled stylus and relocated Start and Select buttons, and power switch
    Remodeled stylus and relocated Start and Select buttons, and power switch

Technical specifications

[edit]
NameNintendo DSNintendo DS LiteNintendo DSiNintendo DSi XL
Logo
Console
In productionDiscontinued
GenerationSeventh generation
Release date
  • NA: November 21, 2004
  • JP: December 2, 2004
  • AU: February 24, 2005
  • EU: March 11, 2005
  • JP: March 2, 2006
  • AU: June 1, 2006
  • NA: June 11, 2006
  • EU: June 23, 2006
  • JP: November 1, 2008
  • AU: April 2, 2009
  • EU: April 3, 2009
  • NA: April 5, 2009
  • JP: November 21, 2009
  • EU: March 5, 2010
  • NA: March 28, 2010
  • AU: April 15, 2010
Launch price
  • US$149.99
  • US$129.99
  • US$169.99
  • US$189.99
Current priceDiscontinued
Units shippedWorldwide: 154.02 million(as of June 30, 2016)
Display76 mm (3.00 in)83 mm (3.25 in)110 mm (4.2 in)
256x192 px
Processor67 MHzARM946E-S & 33 MHzARM7TDMI133 MHz ARM9 & 33 MHzARM7
Memory4 MB PSRAM16 MB
CameraNoOne front-facing and one outward-facing 0.3 MP
Storage256 KB of serial flash memory256 MB of internalflash memory with anSD card (up to 2GB) and SDHC card (up to 32 GB)expansion slot
Physical mediaGame Boy Advance Game Pak
Nintendo DS Game Card
Nintendo DS Game Card
Nintendo DSi Game Card
Input controls
  • Power Button
  • Volume slider
  • Eight digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
  • Power flick-switch
  • Volume slider
  • Eight digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
  • Power button
  • Ten digital buttons (A, B, X, Y, L, R, Start, Select, Volume Up, Volume Down)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
  • Front and back cameras
Battery850 mAh lithium-ion battery
~10 hours[c]
1000 mAh lithium-ion battery
15–19 hours[c]
840 mAh lithium-ion battery
9–14 hours[c]
1040 mAh lithium-ion battery
4–17 hours[c]
Weight275 g (9.7 oz)218 g (7.7 oz)214 g (7.5 oz)314 g (11.1 oz)
Dimensions
  • W: 148.7 mm (5.85 in)
  • H: 84.7 mm (3.33 in)
  • D: 28.9 mm (1.14 in)
  • W: 133 mm (5.24 in)
  • H: 73.9 mm (2.91 in)
  • D: 21.5 mm (0.85 in)
  • W: 136.9 mm (5.39 in)
  • H: 74.9 mm (2.95 in)
  • D: 18.8 mm (0.74 in)
  • W: 161 mm (6.34 in)
  • H: 91.4 mm (3.60 in)
  • D: 21 mm (0.83 in)
Regional lockoutNoOnly for DSiWare and DSi-enhanced/exclusive Game Cards
Backward compatibilityPhysical only
Game Boy Advance Cartridge
Physical only
Nintendo DS Game Cards
  1. ^ab
    • Total: 154.02 million[8]
    • DS (original): 19.57 million (12.9%)
    • DS Lite: 93.08 million (60.4%)
    • DSi: 28.44 million (18.5%)
    • DSi XL: 12.93 million (8.4%)
  2. ^Japanese:ニンテンドーDS,Hepburn:Nintendō Dī Esu
  3. ^abcdDetermined by screen brightness, Wi-Fi, sound volume

Accessories

[edit]
Main article:Nintendo DS accessories

Although the secondary port on the Nintendo DS accepts Game Boy Advance cartridges (but not Game Boy or Game Boy Color cartridges), Nintendo stated that its primary purpose was to support a range of accessories for the system.

Rumble Pak

[edit]
Main article:Rumble Pak § Nintendo DS

The Rumble Pak was the first accessory designed for the expansion slot. Shaped like a Game Boy Advance cartridge, it providesforce feedback in compatible games. It was released in North America and Japan in 2005 bundled withMetroid Prime Pinball.[80] In Europe, it was first bundled withActionloop and later withMetroid Prime Pinball, and was also sold separately.

Headset

[edit]

The Nintendo DS Headset is an official headset that connects to the combination headphone–microphone jack on the bottom of the system. It includes a single earphone and microphone and works with games that support voice input. It was released alongsidePokémon Diamond andPearl in North America and Australia.

Browser

[edit]
Main article:Nintendo DS Browser

On February 15, 2006, Nintendo announced a version of theOpera web browser for the system.[81] The browser can use one screen as an overview with a zoomed view on the other, or combine both screens into a single tall page view.[82] It was released in Japan and Europe in 2006 and in North America in 2007.[83][84][85] Operation requires the included memory expansion pak in the Game Boy Advance slot.

Wi-Fi USB Connector

[edit]
Main article:Nintendo Wi-Fi USB Connector

This accessory connects to a PC's USB port and creates a smallwireless access point in homes without Wi-Fi, allowing a Wii and up to five Nintendo DS systems to connect to theNintendo Wi-Fi Connection service through the host computer's Internet connection. The Wi-Fi USB Connector was eventually discontinued, and the Nintendo Wi-Fi Connection service ended in 2014.

Guitar grip controller

[edit]

The Guitar Grip controller, bundled withGuitar Hero: On Tour, plugs into the GBA slot and features four buttons similar to those on full-sizeGuitar Hero controllers. It includes a stylus shaped like a guitar pick and a hand strap, and ships with an adapter for the original Nintendo DS. The Guitar Grip is also compatible withGuitar Hero On Tour: Decades,Guitar Hero On Tour: Modern Hits, andBand Hero.[86]

Software and features

[edit]

Nintendo Wi-Fi Connection

[edit]
Main article:Nintendo Wi-Fi Connection

Nintendo Wi-Fi Connection was a free online game service run by Nintendo. Players with a compatible Nintendo DS game could connect to the service via aWi-Fi network using aNintendo Wi-Fi USB Connector or awireless router. The service was launched in North America, Australia, Japan and Europe throughout November 2005. An online compatible Nintendo DS game was released on the same day for each region.

Nintendo WFC Service launch date by region
RegionLaunch dateCompatible launch titleRef.
North AmericaNovember 14, 2005Mario Kart DS[87]
AustraliaNovember 17, 2005Mario Kart DS[88]
JapanNovember 23, 2005Animal Crossing: Wild World[89]
EuropeNovember 25, 2005Mario Kart DS[90]

AdditionalNintendo DS Wi-Fi Connection games and a dedicatedNintendo DS web browser were released afterwards. Nintendo later believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. The Nintendo Wi-Fi Connection served as part of the basis of what would become the Wii.[91] Most functions (for games on both the DS and Wii consoles) were discontinued worldwide on May 20, 2014.[92]

Download Play

[edit]
See also:Nintendo Zone

With Download Play, it is possible for users to playmultiplayer games with other Nintendo DS systems, and later Nintendo 3DS systems, using only one game card. Players must have their systems within wireless range (up to approximately 65 feet) of each other for the guest system to download the necessary data from the host system. Only certain games supported this feature and usually played with much more limited features than the full game allowed.

Download Play is also utilized to migratePokémon from fourth generation games into the fifth generationPokémon Black andWhite, an example of a task requiring two different game cards and two handheld units, but only one player.

Some Nintendo DS retailers featuredDS Download Stations that allowed users to download demos of current and upcoming DS games; however, due to memory limitations, the downloads were erased once the system was powered off. The Download Station was made up of 1 to 8 standard retail DS units, with a standard DS card containing the demo data. On May 7, 2008, Nintendo released theNintendo Channel for download on the Wii. The Nintendo Channel used WiiConnect24 to download Nintendo DS demos through it. From there, a user can select the demo they wish to play and, similar to the Nintendo DS Download Stations at retail outlets, download it to their DS and play it until it is powered off.

Multi-Card Play

[edit]

Multi-Card Play, like Download Play, allows users to play multiplayer games with other Nintendo DS systems. In this case, each system requires a game card. This mode is accessed from an in-game menu, rather than the normal DS menu.

PictoChat

[edit]
Main article:PictoChat

PictoChat allows users to communicate with other Nintendo DS users within local wireless range. Users can enter text (via an on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room.

PictoChat was not available for the subsequent Nintendo 3DS series of systems.

Firmware

[edit]

Nintendo's ownfirmware boots the system. A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance game. The main menu also has secondary options such as turning on or off the back light, the system settings, and an alarm.

The firmware also features a clock, several options for customization (such as boot priority for when games are inserted and GBA screen preferences), and the ability to input user information and preferences (such as name, birthday, favorite color, etc.) that can be used in games.

Japanese,[93] American,[94] and European[95] consoles support the following languages:English,Japanese,Spanish,French,German, andItalian.

On consoles from mainland China,Chinese replaces Japanese, and on Korean consoles,[96] Italian is replaced byKorean.

Later revisions of the DS released after 2006 feature the added option to toggle screen brightness levels, as with the DS Lite.

Games

[edit]
See also:List of Nintendo DS games,List of Nintendo DS Wi-Fi Connection games, andList of cancelled Nintendo DS games
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Compatibility

[edit]
Game Boy Advance game slot on Game Boy Advance SP (below) and Nintendo DS Lite (above)
Clockwise from left: AGame Boy game cartridge, aGame Boy Advance game cartridge, and a Nintendo DS game cartridge. On the far right is aUnited States Nickel shown for scale.

The Nintendo DS isbackward compatible withGame Boy Advance (GBA) cartridges. The smallerNintendo DS game cards fit into a slot on the top of the system, while Game Boy Advance games fit into a slot on the bottom. The Nintendo DS, like theGame Boy Micro, is not backward compatible with games made for the originalGame Boy andGame Boy Color because the required hardware is not included and the console has physical incompatibility with Game Boy and Game Boy Color games.[97][98]

The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer and GameCube–Game Boy Advance link-up modes are not available in Game Boy Advance titles. Only single-player mode is supported on the Nintendo DS, as is the case with Game Boy Advance games played via theVirtual Console on the Nintendo 3DS (Ambassadors only) and Wii U.

The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192 px for the Nintendo DS, and 240 × 160 px for the Game Boy Advance).

Nintendo DS games inserted into the top slot are able to detect the presence of specific Game Boy Advance games in the bottom slot. In many such games, either stated in-game during gameplay or explained in its instruction manual, extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted. Among those games were the popularPokémon Diamond andPearl orPokémon Platinum, which allowed the player to find more/exclusive Pokémon in the wild if a suitable Game Boy Advance cartridge was inserted. Some of the content can stay permanently, even after the GBA game has been removed.

Additionally, the GBA slot can be used to house expansion paks, such as theRumble Pak,Nintendo DS Memory Expansion Pak, and Guitar Grips for theGuitar Hero: On Tour series. The Nintendo DSi and the DSi XL have an SD card slot instead of a second cartridge slot and cannot play Game Boy Advance games orGuitar Hero: On Tour. In certain Wii games such asBand Hero, the player can use a Nintendo DS for additional features.

Regional division

[edit]

The Nintendo DS isregion free in the sense that any console will run a Nintendo DS game purchased anywhere in the world; however, the Chinese iQue DS games cannot be played on other versions of the original DS, whose firmware chip does not contain the requiredChinese character glyph images; this restriction is removed on Nintendo DSi and 3DS systems.[citation needed] Although the Nintendo DS of other regions cannot play the Chinese games, the iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have aNintendo DS game card for multiplayer play will not necessarily work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American copy, even though some titles, such asMario Kart DS are mutually compatible). With the addition of theNintendo Wi-Fi Connection, certain games can be played over the Internet with users of a different region game.

Some Wi-Fi enabled games (e.g.Mario Kart DS) allow the selection of opponents by region. The options are "Regional" ("Continent" in Europe) and "Worldwide", as well as two non-location specific settings. This allows the player to limit competitors to only those opponents based in the same geographical area. This is based on the region code of the game in use.[citation needed]

Media specifications

[edit]
Main article:Nintendo Game Card

Nintendo DS games use a proprietarysolid statemask ROM in their game cards.[99][self-published source?] The mask ROM chips are manufactured by Macronix and have an access time of 150 ns.[100][unreliable source?] Cards range from 8 to 512 MiB (64 Mibit to 4 Gibit) in size (although data on the maximum capacity has not been released).[101][102] Larger cards have a 25% slower data transfer rate than more common smaller cards.[103] The cards usually have a small amount offlash memory or anEEPROM to save user data such as game progress or high scores. The game cards are 35 mm × 33 mm × 3.8 mm (1.38 in × 1.30 in × 0.15 in) (about half the width and depth of Game Boy Advance cartridges) and weigh around 3.5 g (18 oz).

Hacking and homebrew

[edit]
Main article:Nintendo DS homebrew

TheR4 cartridge (also known as Revolution for DS) is a popularflash cartridge for the Nintendo DS. It allows ROMs andhomebrew games to be booted on the DS from amicroSD card.

In South Korea, many video game consumers exploit illegal copies of video games, including those compatible with the DS. In 2007, over 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.[104]

Another modification device calledAction Replay, manufactured by the company Datel, is a device which allows the user to input cheat codes that allows it to hack games, granting the player infinitehealth,power-ups, access to any part of the game, infinite in game currency, the ability to walk through walls, and various other abilities depending on the game and code used.[105]

Notes

[edit]

References

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