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Nightlong: Union City Conspiracy

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1998 video game
1998 video game
Nightlong: Union City Conspiracy
DevelopersTrecision /Team17
ClickBOOM (Amiga)[2]
PublishersPLX Computers (Amiga)
DesignerEdoardo Gervino
WriterSimone Scelsa
ComposerGianluca Verrengia
PlatformsMicrosoft Windows,Amiga
ReleaseMicrosoft Windows
Amiga
GenreAdventure
ModeSingle-player

Nightlong: Union City Conspiracy is acyberpunk-themedadventure game developed byTrecision andTeam17 and published byMicroProse in Europe andDreamCatcher Interactive in North America. It was laterported to theAmiga by ClickBOOM.

Premise

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The game takes place in the futuristic Union City in the year 2099. The player assumes the role of an investigator named Joshua Reev. His long-time friend, Hugh Martens (who is now in charge of the city), summons him to help with a matter of major political importance. It seems that a group of terrorists are threatening the city, and Martens' reporter friend Simon Ruby (who was investigating) has vanished. Martens has called on Reev to investigate.

Gameplay

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Nightlong is apoint-and-click adventure game, predominantly focusing on inventory management and puzzle-solving.

The game is played mostly from thethird-person perspective showing Joshua Reev and his surrounding area. As with many games of the genre,non-playable characters appear in some areas and can be interacted with. The navigation interface uses left-click to examine an object, right-click to use, interact with, or combine objects in the game or in Josh's inventory.Hotspots are indicated with on-screen text, including area exits. They are labelled as "Go to..." if Josh has yet to explore the area.

Background music and sound effects are unobtrusive. There is little dialogue between characters, although the game itself isnarrated by Josh as he interacts with the items, areas and characters. If Josh has nothing to say, he will shrug. Strong language infrequently appears in Josh's narration.

The game has backgrounds that appear to be a mixture of texture-mapped and hand-drawn graphics. An inventory bar is accessible at the bottom of the screen, and the Escape key is used for the control menu.

Reception

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Reception
Review scores
PublicationScore
Computer Games MagazineStarStarHalf star[4]
PC Gamer (UK)46%[3]
PC Zone43/100[5]
PC Gaming World8/10[6]

The game received mainly mixed reviews, with reviewers praising the graphics and sound while criticising the plot and complexity of some of the puzzles. The game sold well enough to warrant the later Amiga conversion and apatch release allowing it to be played onWindows XP.

Due to itsscience fiction setting,Nightlong received an overt recommendation fromThe Sci-Fi Channel (nowSyFy), to the point of Sci-Fi's logo being present on the box art.[7] Along withMechCommander,[8] it was one of the few games to ever be officially recommended by Sci-Fi.[citation needed]

See also

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References

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  1. ^"Cheap and Reliable Web Hosting - fast shared hosting and KVM VPS". 9 November 2000. Archived fromthe original on 9 November 2000. Retrieved9 April 2023.
  2. ^"Nightlong Amiga".
  3. ^Pierce, Matthew (Christmas 1998)."Poor".PC Gamer UK. No. 64. Archived fromthe original on 17 March 2002.
  4. ^Backer, Andy (21 February 2000)."Nightlong: Union City Conspiracy".Computer Games Magazine. Archived fromthe original on 5 February 2005.
  5. ^"GamesRadar+". Archived fromthe original on 17 March 2007.
  6. ^Jones, Cal."Nightlong Review".PC Gaming World. Archived fromthe original on 14 June 2000.
  7. ^"Nightlong Front Cover".MobyGames. Retrieved3 February 2023.
  8. ^"MechCommander Back Cover".MobyGames. Retrieved3 February 2024.

External links

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