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List ofAdvanced Dungeons & Dragons 2nd edition monsters

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Fictional creatures in theAdvanced Dungeons & Dragons role-playing game

This is alist ofAdvanced Dungeons & Dragons 2nd-editionmonsters, an important element of thatrole-playing game.[1][2][3] This list only includes monsters from officialAdvanced Dungeons & Dragons 2nd Edition supplements published byTSR, Inc. orWizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensedAdvanced Dungeons & Dragons 2nd Edition manuals.

Monsters in the 2nd editionAdvanced Dungeons & Dragons

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The second edition of theAdvanced Dungeons & Dragons game featured both a higher number of books of monsters[4] – "many tied to their growing stable of campaign worlds"[5]: 221  - and more extensive monster descriptions than both earlier[1] and later editions, with usually one page in length.[6][7][8][9][10]: 106–107  Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system.[6][7][11] While later editions gave the various creatures all theattributes whichplayer characters had,[9][12] 2nd edition only listed intelligence[6][7] as a characteristic important for creating challenging encounters in the game.[13]

The 2nd edition also used a unique format in the form ofMonstrous Compendiums of loose sheets that could be collected in a folder, and allowed the combination of monster books together with individual monster pages from boxed sets.[6][10]: 106–107 [1] This "unruly" format was abandoned again in 1993 in favor of bound books.[5]: 247 [7][14]: 83  In parallel with this change, the 2nd edition introduced colored images for each monster, which became standard in later editions of the game.[15]: 24 [7][9][16] Referencing Wizards of the Coast art director Dawn Murin,GameSpy author Allan Rausch found that until the 2nd edition the artwork depicting monsters was influenced by the popular culture of the late 1970s. As a result, creatures that were fearsome by description were not taken seriously due to ill-suited visuals. Likewise, humanoid monsters too closely resembled humans to be compelling. In the view of Rausch as well asBackstab reviewer Michaël Croitoriu, thePlanescape setting marked a turning point for these shortcomings, which also had a significant impact on the presentation of the 3rd edition.[17][18]

The second edition's monsters were based on original inventions, fantasy literature, and mythologies from various cultures.[1][14]: 27, 29  Many monsters were updated from earlier editions, but the 2nd edition also introduced a great number of new creatures.[7][8]

Some types, such asdevils anddemons, were initially removed by TSR in response to amoral panic promoted byPatricia Pulling's advocacy group Bothered About Dungeons and Dragons (BADD).[19]: 129–130 [20][5]: 223  These were later reintroduced, sometimes with different names to avoid complaints.[14]: 83–84 [21]

TSR 2102 – MC1 – Monstrous Compendium Volume One (1989)

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TSR 2102 – MC1 – Monstrous Compendium Volume One (1989) –ISBN 0-88038-738-6
This was the initial volume in the Monstrous Compendium series, for thesecond edition of the Advanced Dungeons & Dragons game, published in 1989. Most of the monsters for Volume One were taken from previous first edition AD&D books; the monster entries were greatly expanded and in most cases each monster now filled an entire page and had an all-new illustration. The Monstrous Compendium series consisted of a pack of 5-hole punched loose-leaf pages rather than an actual book, designed to be arranged to the player's preference. Volume One of the Monstrous Compendium was packaged in a box, which contained the pack of monster sheets as well as a binder intended to store the sheets for Volumes One, Two, and Three. The pack consisted of 144 pages, unnumbered, and included a "How To Use This Book" page, with an alphabetical index to Volume One on the back, four pages of monster summoning and random encounter charts, and a blank monster sheet to be photocopied, with the remainder consisting of the monster descriptions. Also included were eight full-page illustrations on heavier card stock.
  • Note:All monsters fromMC1 appeared in theMonstrous Manual (1993), though some had slightly altered headings.
CreatureOther appearancesVariantsDescription
Aerial servantMonster Manual (1977), Guide to the Ethereal Plane (1998)A form of invisible air kinelemental that can be summoned by acleric; it is very strong and usually attacks bystrangling an opponent
Animal, herdCamel, Cattle, Buffalo, Antelope, and Sheep
BatCommon, Large (Giant), and Huge Bat (mobat)Thegiant bat is exactly what its name would suggest—a giant form of bat with a 6' wingspan.White Dwarf reviewerJamie Thomson commented on the giant bat, noting that it "seems an obvious choice forD&D".[22]
BearMonster Manual (1977) (Black, brown, cave bear), Monster Manual II (1983) (Polar bear as Northern bear)Black,Brown,Cave andPolar
BehirThe Lost Caverns of Tsojcanth (1982),Monster Manual II (1983),Monster Manual (2000), Monster Manual (2003)A snake-likereptilian monster which can move quickly and climb thanks to its dozen legs; it can discharge a stroke oflightning,squeeze opponents with its long body, and swallow creatures whole
BeholderSupplement I: Greyhawk (1975), Monster Manual (1977), Spelljammer: AD&D Adventures In Space (1989), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008)A large orb protected by chitinous plates,[23]: 137  dominated by a central eye and a large toothy maw, with 10 smaller eyes on stalks sprouting from the top of the orb; the large eye negates all magic and the smaller eyes cause a variety of magical effects. A "creature that looks at you and is destroying you by the power of its magical eyes".[24] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[25] Designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.[1] Considered one of "the game's signature monsters" by Philip J. Clements.[26]: 133  A "classic"[27] "iconic", as well as "one of the most feared and fearsome monsters of the game", present through all editions.[5]: 5, 40–41, 65 
BoarWild Boar, Giant Boar (Elothere) andWarthog
BookwormMonster Manual II (1983)A worm that inhabits libraries and eats books, it can change its normal gray color to match its surroundings
BrownieMonster Manual (1977)A 2-foot-tall (0.61 m), benign humanoid relative of thehalfling that is difficult to surprise, and can blend into its surroundings. The brownie was written up as a player character race inWhite Dwarf No. 29 (Feb. 1982) for AD&D 1st Edition by Bob Lock in 1982.[28]
BugbearSupplement I: Greyhawk (1975), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008)A 7-foot-tall (2.1 m), hairy cousin of thegoblin,[29] with a nose like that of a bear, which prefer to attack foes by ambush
Carrion crawlerSupplement I: Greyhawk (1975), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008)A worm-like cephalopod that scavenges subterranean areas, feeding primarily upon carrion, whose tentacles paralyze creatures
CatoblepasStrategic Review v2 No. 2 (1976),[14]: 22  Supplement III: Eldritch Wizardry (1976), Monster Manual (1977), Monster Manual II (2002)A bizarre creature that inhabits swamps, the large bloodshot eyes of its unusually heavy head emanate a ray that causes other creatures to simply die.David M. Ewalt described it as "an overweight buffalo with stumpy legs, a giraffe-like neck, and a warthog's head".[23]: 138  An "old personal favorite" of reviewer Mark Theurer,[30]Black Gate editor Howard Andrew Jones remarked on their presence throughout the game's history.[31]
Cats, greatMonster Manual (1977) (Giant Lynx)[5]: 93 Cheetah,Jaguar,Leopard,Common Lion,Mountain Lion,Spotted Lion, GiantLynx, Wild Tiger andSmilodon
Cave fisherIn the Dungeons of the Slave Lords (1981), Monster Manual II (1983), Dragon No. 355 (May 2007)A large insectoid with characteristics of a spider and lobster, it catches foes with its sticky filament by firing it from a distance
Centaur, sylvanDungeons & Dragons set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003)A woodland being with the upper half of a human and the lower body of a large powerful horse, it is a sociable tribal creature. Based on thecreature fromGreek mythology.[1][3][32]
CentipedeGiant centipede, Huge centipede and MegalocentipedeGiant centipedes are "low-level monsters", one-foot long red many-legged creatures.[23]: 212–213 
ChimeraDungeons & Dragons set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008), Monster Manual (2014)Chimera and GorgimeraThe chimera is based on thechimera of Greek mythology as found in theIliad byHomer,[33][34] "stronger than a centaur but weaker than a sphinx".[32] Present in the game since the earliest edition.[5]: 45 
CockatriceSupplement III: Eldritch Wizardry (1976), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003)Cockatrice and PyroliskBased on the creature from medievalbestiaries.[1]
CouatlSupplement III: Eldritch Wizardry (1976), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003)A 12-foot-long (3.7 m) feathered serpent native to jungle regions, of lawful goodalignment, with great magical and psionic power. Based on the creature fromMesoamerican religion.[35]
Displacer beastSupplement I: Greyhawk (1975), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008)A magical creature resembling a puma with a tentacle growing from each shoulder, it hates all forms of life, and always appears 3 feet from its actual position. Based on the alienCoeurl from the short storyBlack Destroyer byA. E. van Vogt.[1][5]: 71  David M. Ewalt, in his bookOf Dice and Men, discussed several monsters appearing in the originalMonster Manual, describing displacer beasts as looking like "pumas with thorn-covered tentacles growing out of their shoulders".[23]: 138  Rob Bricken fromio9 named the displacer beast as the 2nd most memorableD&D monster.[36]
DogsWild,War,Blink and Death DogsWhite Dwarf reviewer Jamie Thomson commented on the death dog, which is "rumored to be a descendant ofCerberus".[22]
DragonPowerful and intelligent, usually winged reptiles with magical abilities and breath weapon.[37] The different subraces, distinguished by their colouring, vary in power.[38] The dragon has been referred to asthe "iconic creature forD&D adventurers to conquer".[39]: 34 [40]
-- Dragon, BlackDungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Monster Manual (1977), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #44 (2004), D&D Icons: Gargantuan Black Dragon (2006), D&D Miniatures: Unhallowed set #55 (2007)Evil[41] chaotic-aligned dragons that spit acid.[37] They have horns projecting forward, a long body and thin tail.[25]
-- Dragon, BlueDungeons & Dragons set (1974), Monster Manual (1977), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Deathknell set #38 (2005), D&D Icons: Gargantuan Blue Dragon (2007)Evil[41] lawful-aligned dragons that discharge a bolt of lightning.[37] They have a distinctive horn on their snout.[25]
-- Dragon, BrassGreyhawk set (1974), Monster Manual (1977), D&D Basic Set (1997), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #14 (2004), D&D Miniatures: Unhallowed set #19 (2007)Benevolent and talkative good-aligned[41] desert-dwelling dragons that can breathe sleep gas[37] or fear-causing gas. An example of content misrepresented by the game's detractors.[19]: xii 
-- Dragon, BronzeGreyhawk set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: War Drums set #7 (2006)Good[41] and lawful-aligned dragons that breathe a bolt of lightning or a repulsion gas cloud.[37]
-- Dragon, CopperGreyhawk set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Angelfire set #21 (2005), D&D Miniatures: Desert of Desolation #23 (2007)Good[41] and chaotic-aligned dragons that breathe a discharge of acid or a cloud of gas that slows creatures.[37]
-- Dragon, GoldDungeons & Dragons set (1974), Monster Manual (1977), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Giants of Legend set #61 (2004), D&D Miniatures: Deathknell set #7 (2005)Good[41] and lawful-aligned dragons that breathe fire[37] or chlorine gas.
-- Dragon, GreenDungeons & Dragons set (1974), Monster Manual (1977), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003). D&D Miniatures: War of the Dragon Queen set #38 (2005)Evil[41] lawful-aligned dragons that breathe a cloud of poisonous[37] chlorine gas.[42]
-- Dragon, RedDungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Monster Manual (1977), D&D Companion Rules (1984), Dragon No. 134 "The Ecology of the Red Dragon" (1988), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #55 (2004), D&D Miniatures: Giants of Legend set #71 (2004), D&D Icons: Colossal Red Dragon (2006)Evil[41] chaotic-aligned dragons that breathe a cone of fire.[37] According to Dantet al. "one of the most fearsome and classic monsters" in role-playing games.[43]
-- Dragon, SilverGreyhawk set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Archfiends set #5 (2004)Good[41] and lawful-aligned dragons that breathe a cone of frost or a cloud of paralyzing gas.[37]
-- Dragon, WhiteDungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Monster Manual (1977), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Night Below #58 (2007), D&D Icons: Legend of Drizzt Scenario Pack (2007) ("Icingdeath, Gargantuan White Dragon")Evil[41] chaotic-aligned dragons that breathe a cone of cold.[37]
Dragon turtlePresent in the game since its inception.[5]: 26 
Dragonfish
ElementalAir, Earth, Fire and Water ElementalsPowerful creatures in the game;[44] a characteristic of the air elemental is the ability of rapid movement.[23]: 141 
ElephantAfrican elephant,Mammoth,Mastodon and Oliphant
ElfHigh elf, Grey elf (Faerie), Wood elf, Half-elfBased onTolkien's version of theelf,[3] "quick but fragile", with senses surpassing a human's, often depicted as "effeminate" and "predisposed towards a "good" moral alignment".[26]: 14, 26, 68 
GenieMonster Manual (1977) (Djinn,[5]: 247  efreet), Al-Qadim –Land of FateDjinn,Dao andEfreetiBased onnotions from Middle Eastern culture,[2][5]: 244  genies in the game are powerful elemental spirits from theInner Planes, each of thefour classical elements having its own subspecies of genie: djinn for air, dao for earth, efreet for fire. The djinn and efreet have namesakes from Arabic folklore also associated with air and fire, respectively. The dao were newly invented for the game altogether to fill the gap for the remaining element.[45]: 485–493  A depiction of an "evil [...] efreet" already appeared in the originalDungeons & Dragons (1974) edition, another "enormous, devilish red" one was the main feature of the cover of the 1st editionDungeon Master's Guide. Within the game's cosmology they were based on thePlane of Fire, centered around the "fabledCity of Brass". They feature especially in the Al-Qadim setting.AD&D's djinn were also adapted into theMagic: The Gathering trading card game, with a depiction taken from theMonster Manual being used in a prototype version.[5]: 20–21, 85, 87, 244–245, 247 
GhostInspired byGothic fiction, a typical denizen of the Ravenloft setting.[35]
GhoulMonster Manual (1977)[5]: 247 Ghoul, Lacedon andGhastUndead with "terrible claws".[23]: 175 AD&D's ghouls were also adapted into theMagic: The Gathering trading card game, with a depiction taken from theMonster Manual being used in a prototype version.[5]: 247 
GiantCloud, Fire, Frost, Hill, Stone and Storm GiantOverlarge powerful humanoids with a self-involved social focus,[45]: 8  usually presented as the "bad guys".[46] Based on mythological figures and Tolkien, their stone-throwing ability indicates their creative roots inwargaming.[33][1]
GnollGnoll and FlindVicious humanoids with hyena-like heads. Richard W. Forest assumed them to be inspired from but not resembling thegnoles conceived byLord Dunsany,[1] whileGary Gygax himself stated that although Dunsany's "gnole" is close", he came up with the name as "a cross between a gnome and a troll", and the description was his original creation. He wanted to create a humanoid opponent in the game to fit in between the hobgoblin and bugbear in power.[47] Gnolls were considered one of the "five main "humanoid" races" in AD&D by Paul Karczag andLawrence Schick.[10]: 92 
GnomePlayer character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or anachronistic"; often conforms to thetrickster archetype. "predisposed towards a "good" moral alignment".[26]: 23, 31, 67 
GoblinBased primarily on thegoblins portrayed in J.R.R. Tolkien's Middle-Earth.[48] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[10]: 92  Presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game.[26]: 48, 66, 134  Suitable opponent for characters of lowest level.[49]
Golem, lesserStrategic Review No. 4[14]: 22  (Clay)Flesh and ClayThe clay golem is based on thegolem of Medieval Jewish folklore, though changed from "a cherished defender to an unthinking hulk"[50][33] while the flesh golem is related toFrankenstein's monster asUniversal's1931 film, seen in e.g. being empowered by electricity,[1] as well as Gothic fiction more generally; a typical denizen of the Ravenloft setting,[35] and "classic" monster of the game.[27] The influence ofDungeons & Dragons has led to the inclusion of golems in othertabletop role-playing as well as invideo games.[51]
Golem, greaterStone and IronInspired by Gothic fiction, a typical denizen of the Ravenloft setting,[35] and "classic" monster of the game.[27]
HalflingHairfoot, Tallfellow and StoutBased on thehobbit in J.R.R. Tolkien's works.[1][14]: 27  The hobbit first appeared as aplayer characterclass in theoriginal 1974 edition ofDungeons & Dragons.[52]: 62  Later the game began using the name "halfling" as an alternative to "hobbit" for legal reasons.[5]: 71 [53] The "halfling" appeared as aplayer character race in the originalPlayer's Handbook (1978).[10]: 84–85 
HarpyBased on the creature from Greek mythology.[3]
HobgoblinKoalinthMuscular humanoids somewhat taller than humans with reddish skin and canine teeth.[23]: 215  Koalinth are an undersea variation.[54] Reviewer Declan Lowthian included them among the "15 Best Monsters For Coastal D&D Adventures", because the provide a more organized and tactical opponent than most other coastal creatures of the game, and also could be negotiated with rather than providing purely combat encounters.[55]
Homonculous
Hornet, giantHornet andWasp
HorseDraft horse,Heavy Warhorse, MediumWarhorse,Light Warhorse,Pony,Wild horse,Riding horse andMule
HydraMonster Manual (1977)[5]: 247 Hydra,Lernaean Hydra, Pyrohydra and CryohydraBased on the creature fromclassical sources,[1][34] withHeracles' famed method of slaying it adapted into a vulnerability against fire, but not with the less well-known venomous bite, showing how the game mostly focusses on the well-known traits of mythological creatures.[32] Present in the game since its inception.[5]: 26 AD&D's hydra was also adapted into theMagic: The Gathering trading card game, with a depiction taken from theMonster Manual being used in a prototype version.[5]: 247 
HyenaHyena andHyaenodon
ImpPlanescape Monstrous Compendium AppendixImp andQuasitMinorfiends which could be created fromlarvae.[56] Reviewer Philippe Tessier found the quasit "very nice" and interesting when made available as afamiliar.[27][5]: 4 
Invisible stalker
Jackal
JackalwereAn intelligent jackal with the ability to assume human and jackal-human-hybrid form and a sleep-inducing gaze.[45]: 66–67 [5]: 133 
Kobold"[S]hort subterranean lizard-men",[23]: 66  considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick,[10]: 92  and ranked among the weakest monsters in the game by Scott Baird fromScreen Rant.[57]
KorredBased on the korred fromBreton mythology.[58]
LichDemilich:The Lost Caverns of Tsojcanth,Monster Manual II (1983),Epic Level Handbook (2002),Monster Manual (2014)Lich and DemilichLich: Emaciated[27]undead spellcaster,[59] a "classic" monster of the game.[27]Demilich: Evolved beyond status as a lich. Creature of enormous powers, where only the skull remains.[60] Tyler Linn ofCracked.com identified the demi-lich as one of "15 Idiotic Dungeons and Dragons Monsters" in 2009, stating: "Besides looking like aPirates of the Caribbean alarm clock, the Demi-lich seems to possess no tactical advantages of any kind. It just kind of floats around, waiting for a party of heroes to smack it out of the air like a pinata. We suppose it could try to bite you, but the illustration above kind of makes it look like the jaw is fused in place. Man, now we just feel sorry for it."[61] Ranked among the strongest inScreen Rant's "10 Most Powerful (And 10 Weakest) Monsters, Ranked", saying "You might think that a floating skull would be easy to smash to pieces, but you would be wrong, as demiliches are some of the most resilient creatures in the game."[57]
LizardFire, Giant, Minotaur and Subterranean lizards
Lizard manGreyhawk,Monster Manual (1977),Fiend Folio (1981),Dungeons & Dragons Basic Set,Dungeons & Dragons Game,Dungeons & Dragons Rules Cyclopedia (1991),Classic Dungeons & Dragons Game (1994),Dungeons & Dragons Adventure Game (1999),Hollow World Campaign Set,Dragonlance Monstrous Compendium,The Complete Spacefarer's Handbook,The Complete Book of Humanoids,Player's Option: Skills & Powers,Mind Lords of the Last Sea,Polyhedron No. 121 (1996),Monster Manual (2000) (from here on as lizardfolk),Races of Faerûn,Monster Manual (2003),Dragon No. 318 (2004),Serpent Kingdoms,Eberron Campaign Setting,Monster Manual III (2004),Dragon No. 335 (2005),Monster Manual IV (2006),Monster Manual (2008),Monster Vault: Threats to the Nentir Vale,Monster Manual (2014),Volo's Guide to MonstersLizard Man, Lizard KingLizardfolk are primitivereptilian humanoids typically standing from six to seven feet tall. A player character race in some settings.[62][63] Reviewer Chris Gigoux described them by saying "Lizard Men aren't bad, [...] they're just a simple folks, struggling to survive."[64] In 2020,Comic Book Resources counted the lizardfolk as # 1 on the list of "10 Powerful Monster Species That You Should Play As", stating that "Along with the ability to manufacture their own weapons from the natural environment around them, they provide an excellent role-playing experience and have some pretty awesome tricks up their sleeve."[65] An image of a lizard man by Greg Bell functioned as the logo in the early phase ofTSR Hobbies,[5]: 42–43, 47, 81  while "the bloodied bodies of lizard men" overcome by a group of adventurers featured on the cover of the 1st editionPlayer's Handbook, considered "arguably the most iconic piece of art in all of RPGdom" byReactor magazine commentator Saladin Ahmed.[66]
LycanthropeWerewolf:Dungeons & Dragons "white box" set (1974),Monster Manual (1977),Dragon,Dungeons & Dragons Basic Set (1977, 1981, 1983),Dungeons & Dragons Rules Cyclopedia (1991),Night Howlers (1992),Monster Manual (2000), Monster Manual (2003),Dragon No. 313, Monster Manual (2008)Werebear,Wererat, Lesser and greater Seawolf,Weretiger andWerewolfAfflicted shapechangers, whose condition could be transmitted like a disease;[67] some available as player character races.
Depiction of the werewolf is related to those in 1930s and 1940s Hollywood movies likeThe Wolf Man.[1] Ranked sixth among the ten best low-level monsters by the authors ofDungeons & Dragons For Dummies: "a classic monster", interesting due to shapechanging because "players can never be entirely sure whether that surly villager might indeed be the great black wolf who attacked their characters out in the forest."[68]: 373  The presence of lycanthropes in the gaming system is one of the elements that has led Christian fundamentalists to condemnDungeons & Dragons and to associate it with the occult.[69]Screen Rant has described the operation of lycanthropy in the game as an aspect that "makes no sense" because it is often a positive development for a character. "It is possible for a character to be infected with lycanthropy in Dungeons & Dragons and it comes highly recommended, as the benefits outweigh the negatives". It notes that "[i]n exchange for learning how to control your condition, you gain Damage Reduction, +2 to your Wisdom stat, the Scent ability, Low-Light Vision, a new Hit Dice, the Iron Will feat, and the ability to transform into a more powerful form".[70] An illustration in one edition of the Monster Manual implied that the beast in Disney'sBeauty and the Beast was a lycanthrope, with a creature having a resemblance to theBeast attacking a human resembling that film's antagonist,Gaston.[71] Present in the game since its inception, an image of a werewolf's face by Gygax' childhood friend Tom Keogh was "[a]lmost certainly the oldest piece of art" in the originalD&D.[5]: 26–27 
ManticoreBased on its mythological counterpart, including the barbed tail, the manticore appeared in the game from its earliest edition.[72]: 44 [73]: 268 
MedusaNormal and GreaterBased on the creature from classical sources[1][3][34] but translated into species of monsters[29][34] originated from "humans seeking eternal youth".[32] Reviewer Allan Rausch found their portrayal as "a woman with snakes for hair" up to 2nd edition less compelling than their less human-like depiction in 3rd edition.[17] Part of the game from its very beginning, a medusa was already depicted in the playtest material from 1973 for the original edition.[5]: 21 
MenAborigines/Cavemen, Adventurers,Bandits/Brigands,Barbarians/Nomads,Berserkers/Dervishes, Farmers/Herders,Gentry,Knights,Mercenary Soldiers, Merchant Sailors/Fishermen, Merchants/Traders, Middle Class,Peasantry (serfs),Pilgrims,Pirates/Buccaneers, Police/Constabulary,Priests, Sailors,Slavers, Soldiers,Thieves/Thugs,Tradesmen/Craftsmen,Tribesmen, andWizardsHuman variants. The game aims to present humans with the same diversity found in the real world and more, but in most cases they are statistically comparatively homogeneous, and depictions have often suffered fromEurocentrism. As the players are humans, in the game humans are the standard against which other playable races are compared,[12] and often promoted "as the best or most versatile characters",[74] while up to 2nd editionAD&D class restrictions for non-humans guided choices "always in favor of...bland humanity."[5]: 306  Berserkers are based on theberserkir, "men ofOdin, whom the god made strong like wild beasts", fromIcelandic sagas andSnorri Sturluson'shistory of the kings of Norway.[75]
Mind flayerStrategic Review No. 1[14]: 22 Also known as illithids, these "Squid-headed humanoids" were considered one of "the game's signature monsters" by Philip J. Clements.[26]: 133  Reviewer Julien Blondel described them as vile brain-eating creatures full ofpsionic energy. He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and theplanes, as illithids abound in both.[76]
MinotaurDungeons & Dragons (1974),[77] Monster Manual (1977)[5]: 247 Based on thecreature from Greek mythology,[1][3][32][78] but translated from a singular creature into a species.[34] In 2021,Comic Book Resources counted the minotaur as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "far from just brutal monsters. Many are lawful by nature, which means, surprisingly, Minotaurs make for some good Paladins. They also, obviously, make for some good Barbarians, Monks and Fighters. There's a lot of potential with Minotaurs. People hate and fear them, but you might be able to play that to your advantage...or fight against the stereotypes."[79] The minotaur was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.AD&D's minotaurs were also adapted into theMagic: The Gathering trading card game, with a depiction taked from theMonster Manual being used in a prototype version.[5]: 161, 163, 247 
Mud-manScreen Rant compiled a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked" in 2018, calling this one of the weakest, saying "The mudmen are magically bound to their pool of mud, which means that the only way they can defeat an enemy is if they walk right into the middle of a dirty puddle. They will then have to score numerous hits in order to prevent the enemy from running away."[57]
MummyPowerful undead usually from desert areas, wrapped in bandages. Based on the creature fromGothic fiction and appearances in more contemporary entertainment, a typical denizen of the Ravenloft setting.[35][80] In his review of theMonster Manual in the British magazineWhite Dwarf No. 8 (August/September 1978),Don Turnbull noted that the mummy was revised from its previous statistics, and could now cause paralysis on sight (as a result of fear).[81]
Nixie
NymphBased on the nymph from Greek mythology,[1][3] also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[26]: 94  Appeared in the movieFuturama: Bender's Game.[82]
OgreOgre,Ogre mage andMerrowLarge, powerful humanoid creatures, with slightly below average intelligence.[45]: 249, 257 [83] Typical bad guys in the game,[46] who can be used to teach "players about fighting big, powerful, stupid monsters, which is an iconic D&D experience".[68]: 356 
Oozes/slimes/jelliesOchre Jelly, Gray Ooze, Crystal Ooze,Gelatinous cube and Green Slime"D&D's large variety of monstrous oozes and slimes took their original inspiration fromIrvin S. Yeathworth Jr'sThe Blob" movie. In the artificial dungeon environment of the game, they function as a "clean up crew". The gelatinous cube, "a living mound of gelatinous jelly",[23]: 138  was considered especially suited for that role, as it fit exactly in the standard grid for tactical combat. Considered an "iconic monster".[1]SyFy Wire contributor Lisa Granshaw counted oozes among "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons" and found them "extremely disturbing because everything may seem fine one minute and then the next you're on the way to death."[84]D&D's slimes have served as inspiration for appearances ofthis kind of monster in many video games.[85]
OrcOrc andOrogDirectly adapted from theorc in J.R.R. Tolkien's works.[1] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[10]: 92  Presented as "evil" and "savage raiders" in the game.[26]: 48, 95 
OwlNormal, Giant and Talking
OwlbearNewly created for the game early on inspired by a Hong Kong–made plastic toy,[86][5]: 66  the owlbear was well-received as a useful and memorable monster.[36][87][88]
PegasusWinged horse. Taken fromgreek mythology, an example of the diverse cultures amalgamated into D&D.[32][89] Part of the game from its very beginning, a pegasus was already depicted in the playtest material from 1973 for the original edition.[5]: 21 
PiercerStrategic Review No. 3[14]: 22 
Pseudodragon"a miniature dragon that also has a tail stinger"[37] Reviewer Philippe Tessier found it "very nice" and interesting when made available as a familiar.[27]
Puddings, deadlyBlack,White,Dun andBrown"D&D's large variety of monstrous oozes and slimes took their original inspiration fromIrvin S. Yeathworth Jr'sThe Blob" movie.[1]
RakshasaStrategic Review No. 3[14]: 22 Normal and GreaterBased on the creature fromHindu mythology.[35] Humanoid fiends with tigerlike-features,Reactor magazine commentator Saladin Ahmed rated them as "ultimate badass monsters". He found a depiction sitting with pipe and smoking-jacket fitting on second thought, as the creature is so powerful it has no need to prove its dangerousness.[66]
RatCommon and GiantExample of a monster posing little threat to the characters in the game,[23]: 22  suitable for play at lowest level.[49]
RayManta, Pungi andSting Rays, Ixitxachitl
Remorhaz
SatyrBased on the satyr from classical sources.[1]
ScorpionLarge, Huge and GiantScorpions have the distinction of having been the very first combat encounter in the first playtest, run by Gary Gygax, of the original version of the game.[23]: 65–66  Giant: Scorpion the size of a horse, its stinger carries a deadly poison.[39]: 148–149 
Selkie
ShadowIn his review of theMonster Manual in the British magazineWhite Dwarf No. 8 (August/September 1978),Don Turnbull noted his disappointment that the shadow is of the undead class and thus subject to acleric's turn undead ability. Turnbull commented, "I used to enjoy seeing clerics vainly trying to turn what wouldn't turn, when Shadows were first met".[81] Rob Bricken ofio9 identified the shadow as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[90]
SkeletonDungeons & Dragons "white box" set (1974),Monster Manual (1977),Dragon No. 66,Monster Manual II (1983), Dragon No. 138,Dungeons & Dragons Basic Set (1977, 1981, 1983),Dungeons & Dragons Game set (1991), Dungeons & Dragons Rules Cyclopedia (1991),Dungeons & Dragons Rules Cyclopedia (1991),Dungeons & Dragons Adventure Game (1999),Monstrous Compendium Volume One, Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994), Monster Manual (2000), Monster Manual (2003), Libris Mortis: The Book of Undead, Monster Manual (2008)Normal,Animal skeleton and Monster skeletonSkeleton of a deceased creature animated as an undead. The skeleton was ranked second among the ten best low-level monsters by the authors ofDungeons & Dragons For Dummies: "introduces players to the special advantages and weaknesses of undead monsters". They also thankRay Harryhausen for people knowing what fighting skeletons ought to look like.[68]Screen Rant ranked the tiny skeleton one of the weakest D&D creatures, saying "[skeletons] go all the way down to Tiny-sized creatures, which means that it is possible for your party of adventurers to fight a group of skeletons that are the same size as action figures."[57]
SkunkNormal and Giant
SnakeConstrictor (Normal and Giant),Poisonous (Normal and Giant), GiantSea and GiantSpitting Snakes
SpectreInspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
SpiderLarge, Huge,Giant, Giant Water, Giant Marine and Phase SpidersPhase spider: Arachnid as big as a medium-large dog that can shift between dimensions and bite with fangs of deadly poison.[39]: 148–149 
Sprite
Toad, giantGiant, Fire, Ice and Poisonous Toads
TreantBased on the Ent by J. R. R. Tolkien[1][14]: 27  and renamed due to copyright reasons.[5]: 71 
TrollTroll, Two-Headed Troll, Freshwater and Saltwater ScragTall green-skinned[43] evil gaunt humanoids. A characteristic denizen of AD&D worlds.[2] Their appearance and powerful regenerative ability is taken fromThree Hearts and Three Lions byPoul Anderson rather than from their mythological or Tolkienesque counterparts.[1][33][75] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[10]: 92 
Umber hulkUmber Hulk and VodyanoiThey are a type of humanoid insect. They have long mandible arms with powerful claws. Anyone looking into their eyes can be driven mad. Present in the game since the earliest edition.[5]: 45 
UnicornBased on the creature from medieval bestiaries.[1][35] TheDungeons & Dragons animated series featured Uni the unicorn as well-received "mascot" and "cute animal sidekick".[91]
VampireDepiction is related to those in 1930s and 1940s HollywoodDracula movies,[1] as well as folklore[80] andGothic fiction; a typical denizen of the Ravenloft setting[35][2] and "classic" monster of the game.[27]
WightThin humanoid undead.[92] Directly adapted from thebarrow-wight in Tolkien'sThe Lord of the Rings,[1][14]: 27  while the concept is inspired by Icelandic sagas.[75] Rob Bricken ofio9 identified the wight as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[90]
Will o'wisp
WolfWolf, Dire Wolf, Worg, Winter wolfWorgs are giant wolves inspired by thewargs in the works of J.R.R. Tolkien; the name was changed for legal reasons, while both the word and concept ultimately go back toOld Norse idea ofvarg, which can refer to wolves in their violent aspect.[75]
WolfwereA reverse of a werewolf, that transforms from a wolf to either a humanoid or an humanoid-wolf hybrid instead of from a human to a humanoid wolf.
WraithInspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
WyvernDragon-like in overall appearance, the wyvern features a serpentine head, wings, scales, but only two legs and no breath weapon. Its tail is equipped with a poisonous tail stinger.[37]
Yeti
Yuan-tiA species of "cult-like snake people"[93] and among "D&D's most popular and iconic monsters".[94] The original yuan-ti castes were the abominations, the halfbreeds, and the purebloods, which first appeared in the moduleDwellers of the Forbidden City (1981),[95][96][97] In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, themongrelmen andtasloi.[10]: 101  The types have been summarized byA.V. Club as "a human-eating snake, or human-snake hybrid eater of humans and snakes, or other human-snake hybrids."[98] Snakes and snake-worship used in fiction have been criticized as characteristic ofOrientalism.[99] The publication history, digital and print, of yuan-ti falls into this pattern as they serve as uncomplicated antagonists in "exotic" settings.[45][100][101] Graeme Barber, a game designer noted for his critique of racism in Dungeons & Dragons,[102] used yuan-ti in his contribution to the bookCandlekeep Mysteries. Controversy arose afterWizards of the Coast, according to Barber, altered his depiction of yuan-ti.[103] Summarizing his critique of the simplistic portrayal, Barber wrote, "Yuan-ti are evil because evil."[104] Keith Ammann, in his 2019 bookThe Monsters Know What They're Doing, commented of the yuan-ti purebloods that "Yuan-ti have had hundreds of generations to live and adapt on their own, so they'll have the same self-preservation instinct as any evolved species."[45] TheGamer.com in April 2021 listed the yuan-ti pureblood as No. 2 on their list of "10 Most Underrated Races That Are Better Than You Think".[105]CBR.com listed the yuan-ti pure blood as No. 5 on their list of "Top 10 Playable Species In D&D".[106]
ZombieCommon,Monster andJu-Ju ZombieBased on thezombie from folklore as well as more contemporary entertainment.[80]

TSR 2103 – MC2 – Monstrous Compendium Volume Two (1989)

[edit]
TSR 2103 – MC2 – Monstrous Compendium Volume Two (1989) –ISBN 0-88038-753-X
This was the second volume in the Monstrous Compendium series, for the second edition of Advanced Dungeons & Dragons, published in 1989. As with Volume One, most of the monsters for Volume Two were taken from previous first edition AD&D books, with greatly expanded entries that now filled an entire page and had an all-new illustration. Volume Two was packaged in a wraparound cover, and the pages were designed to fit in the binder that came with Volume One of the Monstrous Compendium. The pack consisted of 144 pages, unnumbered, and included a 2-page alphabetical index to Volume One and Volume Two, 10 pages of monster summoning and random encounter charts, and a blank monster sheet to be photocopied with a sheet of instructions for the blank monster form, with the remainder consisting of the monster descriptions. Also included were 8 full-page illustrations on heavier card stock.
  • Note:All monsters fromMC2 appeared in theMonstrous Manual (1993), though some had slightly altered headings.
CreatureOther appearancesVariantsDescription
AarakocraIn 2020,Comic Book Resources counted the aarakocra as # 9 on the list of "10 Powerful Monster Species That You Should Play As", stating that "As long as they're not wearing heavy or medium armor you have a flying sniper, essentially."[65]
Aboleth
Ankheg
AntGiant ant and Ant Swarm
Ant lion, giant
Ape, carnivorous
BaboonWild Baboon andBanderlog
BadgerCommon and giant
Barracuda
BasiliskMonster Manual (1977)[5]: 247 Lesser, greater andDracoliskBased on the creature from medievalbestiaries.[1] In the originalMonster Manual it is described as a reptilian monster whose gaze can turn creatures to stone.[107]AD&D's basilisk was also adapted into theMagic: The Gathering trading card game, with a depiction taken from theMonster Manual being used in a prototype version.[5]: 247 
BeetleBombardier,Boring, Fire,Rhinoceros,Stag andWater
BuletteAlso called land shark, inspired by a plastic toy from Hong Kong.[1] In his 2019 bookThe Monsters Know What They're Doing, author Keith Ammann called bulettes "brutes tailor-made to give your players jump scares" and found its preferences and aversions for the meat of different humanoid races "ludicrous".[45]: 157–158 
Bullywug
CrocodileNormal and giant
Crustacean, giantGiant Crab and GiantCrayfish
Dolphin
Doppleganger
DragonneMonster Manual (1977)[5]: 164–165 Lion-headed dragon-like creature, it was "Originally described as 'a weird cross between a brass dragon and a giant lion'". Present "in every edition of the game",James Wyatt stated it was "probably the oldest manifestation in the game of the idea of a half-dragon". Renamed to liondrake in 5th edition.[108][5]: 164–165 
DryadBased on the dryad from classical sources.[1] The dryad appears as a player character class inTall Tales of the Wee Folk in the "DM's booklet" (1989).[10]: 146 
DwarfHill and MountainBased onTolkien's version of thedwarf.[3][26]: 78  Often depicted as "short, stout, and fond of ale", "bearded masters of metalworking" and "predisposed towards a "good" moral alignment", "tend to embody an extreme vision of masculinity".[26]: 58, 67, 78, 165 
Dwarf, duergarDuergar and Steeder (Giant Spider)"the infamous dark dwarves",[109] an "evil and avaricious" dwarven subrace[110]: 152  withpsionic powers.ComicBook.com contributor Christian Hoffer considered the struggle of the duergar with their dwarven cousins one "of the great conflicts that make up the D&D multiverse".[111]Backstab reviewer Michaël Croitoriu found the duergar interesting as a player character option.[46]
EagleWild andgiant
EelElectric, Giant, Marine and Weed
Elf, DrowDrow andDriderMade famous byR. A. Salvatore'sDrizzt novels, these dark elves from the game influenced subsequent works of fantasy.[1] Drow have a gender-based caste system that says "a great deal about attitudes towards gender roles in the real world".[26]: 34 Bleeding Cool reviewer Gavin Sheehan considered "the schism between drow and other elves" one "of the most contentious relationships in the multiverse" ofD&D.[112] A drider is a "monster that looks like a centaur only with the bottom half of a spider instead of a horse."[113]
Ettercap
Ettin
Fish, giantGiantCatfish, GiantGar and GiantPike
FrogGiant, killer and poisonous
FungusStrategic Review No. 3[14]: 22  (Shrieker)Violet Fungus,Shrieker,Phycomid, Ascomoid and Gas SporeAuthor Ben Woodard called D&D's fungi horrific in their variety, not only due to their poisonous nature but their creepy ability to move.[114] Scott Baird fromScreen Rant ranked the man-sized shrieker among the weakest monsters in the game, at "the bottom of the mushroom monster food chain": They "can be used as cheap alarm systems for Underdark societies, but they possess no combat abilities of their own. The only thing a shrieker can do is shriek".[57]
Galeb duhr
GargoyleMonster Manual (1977)[5]: 247 Gargoyle and MargoyleAD&D's gargoyle was adapted into theMagic: The Gathering trading card game, with a depiction taken from theMonster Manual being used in a prototype version.[5]: 247 
GenieAl-Qadim – Land of FateJann andMaridBased onnotions from Middle Eastern culture,[2] genies in the game are powerful elemental spirits from theInner Planes, each of thefour classical elements having its own subspecies of genie. Marids were largely changed from their mythological namesakes to fit to the element of water. Keith Ammann assumes the game's creators were inspired by the syllable mar- meaning "sea" inLatin, even though there is no such connection in Arabic.[45]: 485–493 
Giant-kin,CyclopsDungeons & Dragons "white box" set (1974),Gods, Demi-gods & Heroes (1976)mDeities & Demigods Cyclopedia (1980) (Greater and lesser),Legends & Lore (1985),Monster Manual II (1983) (Cyclopskin),Dungeons & Dragons Expert Set (1981 & 1983),Dungeons & Dragons Game,Dungeons & Dragons Rules Cyclopedia (1991), Classic Dungeons & Dragons Game (1994),Dungeons & Dragons Adventure Game (1999),Legends & Lore (1990),Deities and Demigods (2002),Shining South (2004),Monster Manual (2008),Monster Manual 2 (2009)Monster Manual (2014)One-eyed giants[115] based on Greek mythology.[33] Ranked tenth among the ten best mid-level 4th Edition monsters by the authors ofDungeons & Dragons 4th Edition For Dummies.[115]
Giant-kin,firbolgBleeding Cool found the firbolg one "of the more distinctive race options in the D&D multiverse".[94]Comic Book Resources counted them as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "Firbolgs are a blend of strength and magic, making them useful for classes that blend the two. Firbolgs work well as Clerics and Druids, but they can also make for a good Ranger. Your harmony with nature will leave you definitely wanting to have a nature focus, but you'll also stand out in a crowd. As a naturally shy race, be sure to consider that when playing your character. Typically speaking, Firbolgs aren't aggressive."[79]
Giant-kin,fomorian
Giant-kin,verbeeg
Gorgon"iron plated bull", based on early modern bestiaries, with only the name being derived from the Classical counterpart.[32][33]
GriffonOriginally based on the creature fromPersian mythology.[35]
Groaning spirit (banshee)Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Guardian daemonLeast, lesser and greater
HagAnnis, Greenhag and Sea HagImmortal wicked and ugly powerful females with magical abilities for deception. Based on the pervasive figure from folklore, with "different interpretations of the monster around the world" being worked into different variants in the game, allowing each "a little more personality".[80] In the view of Stang and Trammel, hags inD&D represent misogynistic and ageist tendencies in their authors.[56][116]SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "There are endless horrific possibilities when it comes to hags."[84]
Haunt
HawkLarge (hawk),Small (falcon) and Blood Hawk
Hell houndIn his review of theMonster Manual,Don Turnbull noted in the British magazineWhite Dwarf No. 8 (August/September 1978) that the breath weapon of the "much-feared" hell hound had been altered from its previous appearance.[81]
Heucuvaas Huecuva:Fiend Folio (1981),Dungeon No. 86, Dungeon No. 94, Fiend Folio (2003),Dragon No. 364Undead created from divine or oathbound creatures who have failed in their vows.
HippocampusBased on medieval bestiaries. "Depicted as the front half of a horse and the rear half of a fish or sea-serpent."[33] Tyler Linn ofCracked.com listed it among the "15 Most Idiotic Monsters In Dungeons & Dragons History". He did not think " it would pose much of a threat" "and was intended to be one of the good guys", but found the depiction "douchey".[61]
HippogriffOriginally based on the creature fromPersian mythology[35] the adaptedhippogriff "was among the earliest fantasy beasts introduced into theDungeons & Dragons universe":[72] An artistic representation drawing inspiration from real eagles and horses was used for the cover of the third booklet of the originalDungeons & Dragons (1974) edition and became one of "the game's earlies ambassadors" through use of that cover in advertisements.[5]: 20–21, 27, 39 Gary Gygax used a story in which he received a letter asking how many eggs a Hippogriff could lay as an example of the encyclopedic knowledge which fans expected him to have over every detail of gameplay.[117]
Jermlaine
Kelpie
KenkuCrow-like humanoids with a tendency for thievery, loosely based on the Japanesetengu.[118][45]: 56–58 
Ki-rinGolden-scaled flying equine exemplar of good with one horn. Based on thekirin fromJapanese mythology,[3] an example of the diverse cultures amalgamated into D&D.[89]Black Gate reviewer Howard Andrew Jones called them "old stalwarts" of the game.[31]
Killmoulis
Kuo-toa"evil fish-men"[10]: 89 
LamiaLamia and Lamia Noble
LammasuLesser and greater
LampreyNormal, giant and land
LeechLeech Swarm, Giant Leech andThroat leech
Leprechaun
Leucrotta
Locathah
Lurker aboveStrategic Review No. 3 (lurker), Strategic Review No. 5 (trapper)[14]: 22 Lurker, Trapper, and Forest Trapper (Miner)An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; the trapper camouflages as a piece of floor, engulfing a victim stepping on it.[1] Rob Bricken ofio9 identified the lurker and the trapper as two of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[90]
LycanthropeWereboar and Werefox (Foxwoman)
Mammal,minimalThe minimal (a contraction of "miniature animal") is a magically reduced version of a normal animal.
Mammal, smallBeaver,Cat (house),Chipmunk,Ermine,Ferret, Fox,Gopher,Hedgehog,Mink,Mole, Monkey, Mouse,Muskrat,Opossum,Otter,Otter (sea),Otter (giant),Pig (domestic),Pig (wild), Rabbit,Raccoon,Squirrel (flying),Squirrel (giant black) andWoodchuckReviewer Philippe Tessier described the rabbit, when made available as a familiar, as little and "doesn't look like much", but valued it as cute, interesting and useful for detecting traps.[27]
Merman
MimicCommon, KillerAn original creation for the game's artificial underground environment, this "iconic monster" looks like a treasure chest and is designed as a trap for unwary player characters.[1]
MoldBrown,Russet and YellowIn the artificial dungeon environment of the game, molds function as a "clean up crew".[1]
Mongrelman
MorkothPaste magazine reviewer Cameron Kunzelmann found the morkoth an inventive and "super weird" monster beyond the game's staples.[119]
Muckdweller
Myconid (fungus man)A "race of [man-sized] sentient fungus creatures", "some of which pack a mean punch", and which have the "ability to spray poisons that can disable their foes".[57]
NagaStrategic Review No. 3[14]: 22 Guardian, Spirit and WaterSnake-like magical creatures with humanoid head. Based on thenāga from Indian mythology.[3]
NereidA water kin elemental
Obliviax (memory moss)A black moss that steals memories and forms a tiny version of the robbed person which can use the memories to fight. The obliviax appeared onGeek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons", because ingesting the moss can transfer the memories, an "interesting" concept which lends itself to "Christopher Nolan-esque adventures that will be both universally applauded and terribly confusing at the same time."[120]
Octopus, giant
Osquip
OtyughOtyugh and Neo-otyughAlso known as gulguthra.[121] Game designerDon Turnbull rated the otyugh as a "most interesting creation".[81]
PiranhaNormal and giant
PixieThe pixie appeared as aplayer characterclass inTall Tales of the Wee Folk (1989).[10]: 146 
Plant, carnivorousChoke Creeper, Hangman tree,Mantrap, Strangleweed, GiantSundew and Tri-flower FrondAuthor and gardener Charles Elliott considered D&D's plant species numerous but "not-very-ingenious".[122]
Poltergeist
PorcupineBlack, brown and giant
RocDungeons & Dragons set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008), Monster Manual (2014)An enormous bird, based on a mythological creature probably ofPersian origin, known fromSindbad the Sailor.[33]
RoperStrategic Review No. 2[14]: 22 A dangerous inhabitant of theUnderdark[123] with "murderous behavior".[124] One of the original creations for the game, Witweret al. rated them among the "iconic D&D monsters".[5]: 39, 45 
Rot grubAn original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters: living in corpses, they infect those who disturb these dead searching for riches.[1]
Rust monsterLarge armored tick-like monster which devours metals. An original invention for the game and its artificial underground world, the appearance of the rust monster was inspired by a plastic toy from Hong Kong.[125] It was ranked among the most memorable as well as obnoxious creatures in the game, terrifying to certain characters and their players not due to their ability to fight but to destroy their items.[1][36][90][5]: 91, 93 [23]: 138  Chris Sims of the on-line magazineComics Alliance referred to the rust monster as "the most feared D&D monster".[126]
SahuaginAlso called 'Sea Devils', thesefishperson eschewers of magic with two or four arms domesticate sharks and are in frequent conflict and intrigue with sea-elves.
SalamanderSalamander and Fire SnakeFire-kin elementals
SandlingAn earth kin elemental
Sea horse, giant
Sea lionMonster Manual (1977), Monster Manual (2000) and Monster Manual (2003) (as Sea cat)
Shambling moundStrategic Review No. 3[14]: 22 Plant-like creature resembling a heap of rotting vegetation. Ben Woodard considered its ability to move "the base creepiness of the creep".[114]
SharkCommon and giant (megalodon)
Slithering trackerIntelligent stealthy jelly creature. Either evolved from simpler relatives, or persons magically transfigured[7] "by hags and liches into a blobby puddle of remains" motivated by revenge. Reviewer Zack Furniss saw the monster on the "more horrific side ofD&D" and observed: "even once they've found their vengeance, they're still a nasty blob and often go insane because they can't find satiation or communicate. Grim stuff."[127]
Slug, giant
SphinxAndrosphinx, Criosphinx, Gynosphinx andHieracosphinxBased onEgyptian and Classical mythology, an example of the diverse cultures amalgamated into D&D.[32][89]
Squid, giantGiant squid andKraken
StirgeFlying and blood-sucking[29] bird-like creatures. "[P]esky" because while small they are dangerous to characters as a swarm. Present in the game since its earliest edition.[5]: 44 
SwanmaySwanmay andSwanInspired by a character fromThree Hearts and Three Lions byPoul Anderson rather than their mythological counterparts.[1][33]
SylphA air kin elemental
TarrasqueRanked among the strongest monsters in the game by Scott Baird fromScreen Rant, "the ultimate challenge for many players".[57] Rob Bricken fromio9 named the tarrasque as the 10th most memorable D&D monster.[36] The tarrasque appeared on the 2018Screen Rant top list at No. 5 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "The tarrasque is currently the most powerful creature in the 5th edition of Dungeons & Dragons, where it is matched only by Tiamat in terms of its combat prowess."[128]
Tasloi
TritonAn aquatic race[127] based on themerman in Greek mythology.[33]
TroglodyteBased on the stock character of the primitivecaveman, Gary Gygax portrayed the troglodyte in the game as more monstrous, with chaotic and evil behaviour, offensive smell and lizard-like characteristics.[129] The troglodyte was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[5]: 161, 163 
UrchinMonster Manual II (1983)[5]: 247 Black, Green, Red, Silver, Yellow andLandFirst published inWhite Dwarf No. 9 (October/November 1978), submitted by Nick Louth.[130] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted inBest of White Dwarf Articles (1980).[131][132][133] The urchin's illustration fromMonster Manual II (1983) was used byRichard Garfield for the "most notorious of the prototype cards", Starburst, during the development of hisMagic: The Gathering game.[5]: 247 
Urd
Water weirdA water kin elemental, an "old personal favorite" of reviewer Mark Theurer.[30]
WeaselWild and giant
WhaleCommon, Giant,Leviathan,Killer andNarwhalThe leviathan is based on the creature fromHebrew mythology.[35]
WolverineNormal and giant
WormPurple worm, Tenebrous worm and Tunnel wormThe "dread purple worm" attacks with both ends,[73]: 268  maw and stinger. This "iconic monster" and original creation ofDungeons & Dragons is present all editions of the game.[5]: 26, 28–29 
Xorn
Yellow musk creeper & zombieFiend Folio (1981)[5]: 247 Creeping plant that drains the intelligence of its victims, possibly turning them into "zombies" under the plant's control. Ben Woodard found it an expression of the "seemingly endless morphology of fungal creep and toxicological capacity" within the game.[114] TheFiend Folio's illustration of the yellow msuk creeper was used by Richard Garfield for the prototype of the Regrowth spell card during the development of hisMagic: The Gathering game.[5]: 247 

TSR 2104 – MC3 – Monstrous Compendium – Forgotten Realms Appendix (1989)

[edit]
TSR 2104 – MC3 – Monstrous Compendium – Forgotten Realms Appendix (1989) –ISBN 0-88038-769-6
This appendix to the Monstrous Compendium series was designed for use with theForgotten Realmscampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched unnumbered loose-leaf pages.
CreatureOther appearancesVariantsDescription
AscallionDragon No. 89 (1984), Monstrous Compendium Annual Volume Four (1998) (as Fish, Ascallion)Adult Female, Young, Adult Male
AsperiiDragon No. 89 (1984), 1991 Trading Card No. 622, Monstrous Compendium Annual Volume Four (1998), Monster Manual II (2002)
Beholder-kinMonstrous Manual (1993)Spectator, Gauth
Belabra (Tangler)
Berbalang
BhaergalaMonstrous Manual (1993) (as Mammal)
Bichir (Lungfish, Giant)
BunyipFiend Folio (1981), Monstrous Compendium Annual Volume Three (1996)
BurburMonstrous Compendium Annual Volume Three (1996)
Claw, CrawlingMonstrous Manual (1993)Screen Rant ranked the crawling claw among the 10 weakest monsters in 2018: "At best, you can use a bunch of them to act as a distraction or as a screen while another villain prepares a spell or trap."[57]
CloakerMonstrous Manual (1993)An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; it looks like a living cloak with teeth.[1]
Darkenbeast
Death, CrimsonMonstrous Manual (1993) (as Mist, Crimson Death)
DinosaurMonstrous Manual (1993) (Ankylosaurus, Deinonychus, Diplodocus, Elasmosaurus, Lambeosaurus, Pteranodon, Stegosaurus, Triceratops and Tyrannosaurus rex), Monstrous Compendium Annual Volume Two (1995) (Allosaurus, Brontosaurus, Ceratosaurus, Compsognathus, Dimetrodon, Euparkeria, Gorgosaurus, Iguanodon, Monoclonius, Plateosaurus, Struthiomimus, Tanystropheus, Teratosaurus, Trachodon; under Dinosaur, Aquatic: Archelon, Dinichthys, Mosasaurus, Nothosaurus, Plesiosaurus, Temnodontosaurus)Allosaurus,Anchisaurus,Ankylosaurus,Paleocinthus,Archelon,Brachiosaurus,Brontosaurus,Camarasaurus,Camptosaurus,Ceratosaurus,Cetiosaurus,Compsognathus,Deinonychus,Dilophosaurus,Dimetrodon,Dinichthys,Temnodontosaurus,Diplodocus,Elasmosaurus,Euparkeria,Gorgosaurus,Iguanodon,Lambeosaurus,Mamenchisaurus,Massospondylus,Megalosaurus,Monoclonius,Mosasaurus,Nothosaurus,Ornitholestes,Pentaceratops,Plateosaurus,Plesiosaurus,Podokesaurus,Pteranodon,Pterosaurus,Stegosaurus,Dacentrurus,Kentrosaurus,Struthiomimus,Styracosaurus,Tanystropheus,Teratosaurus,Trachodon,Triceratops,Tyrannosaurus rexConsidered among the "standard repertoire of "Monsters"",[3] and among the 12 most underrated monsters, "a creature as large and fearsome as a dragon but without all the hype".[120]
DracolichMonstrous Manual (1993)A dragon made even more powerful by transforming into an undead version of itself, which can only be destroyed if "itsphylactery is taken to another dimension". Ranked among the strongest monsters in the game by Scott Baird fromScreen Rant.[57] It was also one of the first new creatures introduced for theForgotten Realmscampaign setting.[41]
Dragon, FaerieMonstrous Manual (1993) (as Dragonet, Faerie Dragon)
Oriental Dragons (General)
Lung Wang (Sea Dragon)
Pan Lung (Coiled Dragon)
Shen Lung (Spirit Dragon)
T'ien Lung (Celestial Dragon)
Tun Mi Lung (Typhoon Dragon)
Yu Lung (Carp Dragon)
Chiang Ling (River Dragon)
Li Lung (Earth Dragon)
FirenewtFiend Folio (1981), Monstrous Compendium Annual Volume Three (1996)
FirestarDragon No. 94 (1985), 1991 Trading Card No. 686, Sword of the Dales (1995), Monstrous Compendium Annual Volume Four (1998)
MaedarMonstrous Manual (1993) (asMedusa, Maedar)Maedar, GlyptarMale version of the medusa, a consequence of turning the singular monster from classic mythology into a species in the game.[29][34]
MeazelMonstrous Compendium Annual Volume Three (1996)
Pleistocene AnimalsMonstrous Compendium Annual Volume Two (1995) (White Rhinoceros as Wooly Rhinoceros)Axebeak,Baluchitherium,Megatherium,Phororacos,White Rhinoceros,Titanothere
RevenantMonstrous Manual (1993)
Rhaumbusun
Strider, GiantFiend Folio (1981), Monstrous Compendium Annual Volume Three (1996)
Sull
Svirfneblin (Deep Gnome)Monstrous Manual (1993) (Gnome)
ThessalmonsterMonster Manual II (1983),[134] Monstrous Compendium Annual Volume Three (1996)Thessalhydra, Thessalmera, Thessalgorgon, ThessaltriceThessalmonsters, an original invention from theD&D game, were created rather than born, by hybridizing different creatures. A thessalhydra combines elements of ahydra and a lizard, but with its eight heads surrounding a great maw. It also features a thoothed tail, toxic breath, and regenerative ability. It appeared in the TV seriesStranger Things.[135][136] Reviewer matseric observed that the chances to overcome this creature only as a team hearkens back toHercules andIolaus working together to defeat the original hydra.[136] In the lore of the game, these monsters were originally "designed" by alich character namedThessalar. The other variants featured heads from other creatures derived fromGreek mythology, thechimera,gorgon,cockatrice, respectively.[134]
Thri-kreen (Mantis Warrior)Monstrous Manual (1993)"Praying mantis man" with four arms and a poisonous bite,[137] "invented byPaul Reiche III for the AD&DMonster Cards Set 2 (1982)",[138] reviewer Mark Theurer considered them an "old personal favorite".[30] With their additional limbs and specialized chatkcha and gythka weapons, thri-kreen were infamous as player characters optimized to do extreme amounts of damage. J.R. Zambrano found them "an interesting race" and preferred their "2nd Edition aesthetic" to others.[139]
Thylacine
VultureMonstrous Manual (1993) (as Bird)Common, Giant,Condor
VurgensDragon No. 89 (1984), Monstrous Compendium Annual Volume Four (1998) (as Fish, Vurgens (Giant Gulper Eel))
Web, LivingMonstrous Compendium Annual Volume Three (1996)Living, Memory
WemicMonstrous Manual (1993)

TSR 2105 – MC4 – Monstrous Compendium – Dragonlance Appendix (1990)

[edit]
TSR 2105 – MC4 – Monstrous Compendium – Dragonlance Appendix (1990) –ISBN 0-88038-822-6
This appendix to the Monstrous Compendium series was designed for use with theDragonlancecampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 96 5-hole punched loose-leaf pages, unnumbered, and included a "How To Use This Book" page, a page with alphabetical index, 4 pages of random encounter charts, and 2 pages with the compiled game statistics, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.
CreatureOther appearancesVariantsDescription
Anemone,GiantDragon No. 116 (1986), Tales of the Lance (1992) Monstrous Compendium Annual Volume Four (1998) (as Anemone, Giant Sea), Dungeon No. 79 (2000)
AvianMonstrous Manual (1993) (as Bird)Emre,Kingfisher, Skyfisher and 'wari
Bear, Ice
Beast, UndeadStahnk and Gholor
Centaur, Abanasinian
Centaur, Crystalmir
Centaur, Endscape
Centaur, Wendle
DisirTime of the Dragon (1989)
Draconian (proto-), TraagTime of the Dragon (1989)
DraconiansA "dragon-like humanoid species",[140]: 167  born from embryos of good dragons corrupted by evil magic, are "cast as beings of pure horror",[141] and "abominations"; "added to further support the world's foundational themes."[5]: 173 
-- Draconian, Aurak
-- Draconian, Baaz
-- Draconian, BozakBarton and Stacks described this draconian as the "ever-popular bozak whose bones explode upon death".[140]: 166 
-- Draconian, Kapak
-- Draconian, Sivak
Dragons of KrynnPowerful and intelligent, usually winged reptiles with magical abilities and breath weapon.
-- Dragon, Amphi
--Dragon, AstralUnmated Astral Dragon and Mated Pair
--Dragon, KodragonDragon Magic (1989)
-- Dragon, OthlorxTime of the Dragon (1989)Black, Blue, Brass, Bronze, Copper, Green, Red, Silver and White Othlorx
-- Dragon, Sea
Dreamshadow
Dreamwraith
Dwarf, Daergar
Dwarf, GullyA "tiny, dirty, unorganized folk", but having heart;[142] known for their limited ability to count.[143] Gully dwarves could be used as player characters in theD&D game. They were by design weaker than other character options, and so only appealing to few players who "enjoy the underdog status" they provided.[144]
Dwarf, Hill (Neidar)
Dwarf, Mountain (Hylar)
Dwarf, Theiwar
Dwarf, Zakhar
Elf, HighQualinesti
Elf, High –Silvanesti
Elf, Wild –Kagonesti
Elf, Half
Elf, Sea –Dargonesti
Elf, Sea –Dimernesti
EyewingDragon Magic (1989), Monstrous Manual (1993)
FetchInspired byGothic fiction, a typical denizen of the Ravenloft setting.[35]
Fire MinionTime of the Dragon (1989)
Fireshadow
Gnome, Tinker (Minoi)Monstrous Manual (1993)
Gurik Cha'ahlTime of the Dragon (1989)
HatoriMonstrous Manual (1993)Lesser and Greater
Haunt,Knight
HoraxTime of the Dragon (1989), Monstrous Manual (1993)
Imp,Blood Sea
Insect swarmMonstrous Manual (1993)Velvet ants,Grasshoppers andLocusts
Kalothagh (Prickleback)
Kani DollDragon Magic (1989)
KenderA "diminutive and highly playful race that resemblesTolkien's hobbit", with the ability to drive enemies into a rage by taunting them.[140]: 166  Witweret al. considered kender "lovable" characters "added to further support the world's foundational themes."[5]: 173 
Knight, DeathMonstrous Manual (1993)A death knight is a "powerful undead warrior",[140]: 167  Shannon Applecline considered this creature created byCharles Stross one of the game's especially notable monsters.[14]: 38 
Kyrie
Lizard man (ofKrynn)Jarak-sinn and Bakali
Man (of Krynn)Ice Folk,Knights of Solamnia, Plainsmen andRebels
Minotaur (of Krynn)Blood Sea Minotaur
Ogre (of Krynn)Ogre and Orughi
Ogre, High (Irda)
PhaethonPhaethon and Elder Phaethon
ShadowpersonShadowperson and Revered Ancient One
Shimmerweed
SkritTime of the Dragon (1989)
Slig
Spectral Minion"nasties" also appearing theAdvanced Dungeons & Dragons: Heroes of the Lance computer game.[145]
Spider (of Krynn)Whisper Spider and Giant Trap Door Spider
StagWild Stag, Giant Stag and the White Stag
TaylingTayling and Tayland
Thanoi (Walrus Man)
Tylor
Warrior, SkeletonMonstrous Manual (1993)ReviewerJamie Thomson found the skeleton warriors "beings similar to Tolkien'sringwraiths".[22]
Wichtlin
Wyndlass
YaggolTime of the Dragon (1989)
Yeti-kin, SaqualaminoiTime of the Dragon (1989)

TSR 2107 – MC5 – Monstrous Compendium – Greyhawk Appendix (1990)

[edit]
TSR 2107 – MC5 – Monstrous Compendium – Greyhawk Appendix (1990) –ISBN 0-88038-836-6
This appendix to the Monstrous Compendium series was designed for use with theGreyhawkcampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, and included a "How To Use This Book" page with an alphabetical index, 4 pages of random encounter charts, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.
CreatureOther appearancesVariantsDescription
AspisMonstrous Manual (1993) (as Insect)Drone, Larva and Cow
Beastman
BeetleMonstrous Compendium Annual Volume Three (1996)Death watch beetle and Slicer Beetle
Bonesnapper
Booka
Brownie, Buckawn
Brownie, QuicklingMonstrous Compendium Annual Volume Two (1995)Small, intelligent, chaotic and speedy, it appeared onGeek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[120]
Crypt thingMonstrous Manual (1993)
Crystalmist
DragonsPowerful and intelligent, usually winged reptiles with magical abilities and breath weapon.
-- Dragon, CloudMonstrous Manual (1993)
--Dragon, Greyhawk
-- Dragon, MistMonstrous Manual (1993)
-- Dragon, ShadowMonstrous Manual (1993)Reviewer Philippe Tessier found the shadow dragon a very dangerous foe in frontal assault.[27]
Dragonfly, GiantMonstrous Manual (1993) (as Insect)Adult and Larva (Nymph)
Dragonnel
Elf, Grugach
Elf, Valley
Giant-kin,VoadkynMonstrous Manual (1993) (as Giant, Wood)
Giant-kin, SprigganMonstrous Manual (1993) (as Gnome, Spriggan)
GrellMonstrous Compendium – Spelljammer Appendix (1991) (as Soldier/Worker), Monstrous Manual (1993) (as Soldier/Worker)"terrifying beaked, tentacled monsters that populate the realm ofUnderdark".[59] Tyler Linn ofCracked.com listed the grell among the "15 Most Idiotic Monsters In Dungeons & Dragons History" and found that it's movement by floating contributed to it looking ridiculous.[61]
GremlinMonstrous Manual (1993)Gremlin, Fremlin andGalltrit
GrippliMonstrous Manual (1993)"humanoid tree-frogs" forming "a society of "uncommonly intelligent" humanoid amphibians who were quick to adapt and acquire new skills"; J.R. Zambrano thought of them as a good choice to create a player character race.[146]
Grung"selfish, simple-minded frog people"[93] based onpoisonous frogs[146]
Hobgoblin, Norker
Hook horrorMonstrous Manual (1993)A bipedal, subterranean monster that looks like a vulture-like humanoid with bony hooks in place of hands. The hook horror was first published inWhite Dwarf No. 12 (April–May 1979), and was originally submitted byIan Livingstone.[147] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted inBest of White Dwarf Articles (1980).[131][132][133]Ed Greenwood, in his review of theFiend Folio forDragon magazine, considered the hook horror as one of the creatures with "strange appearances and little else; there is no depth to their listings" and that it was one of the creatures which "seem incomplete".[148]
Horgar
Hound, YethPlanescape Monstrous Compendium Appendix (1994)
Iguana, Giant
Ingundi
Kech
Kyuss, Son ofMonstrous Compendium Annual Volume Three (1996)
Mist, VampiricMonstrous Manual (1993)
MiteMonstrous Manual (1993) (under Gremlin)Mite and Snyad (Pestie)
NecrophidiusMonstrous Manual (1993) (as Golem, Necrophidius)Undead consisting of a humanoid skull and giant snake vertebrae, "looks like the skeleton of a Guardian Naga", with venomous bite and mesmerizing powers; first published inWhite Dwarf No. 7 (June/July 1978), submitted by Simon Tilbrook.[149] In 1980 it was voted the best monster from the magazine's "Fiend Factory" column.[131]
NeedlemanMonstrous Compendium Annual Volume Three (1996)First published inWhite Dwarf No. 6 (April 1978), submitted by Trevor Graver.[150] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted inBest of White Dwarf Articles (1980).[131][132][133]
Plant, CarnivorousVampire Cactus, Kampfult and Giant PolypAuthor and gardener Charles Elliott considered D&D's plant species numerous but "not-very-ingenious".[122]
RatCamprat and Vapor Rat
Raven (Crow)Monstrous Manual (1993) (as Bird; Raven variants only)Ordinary, Huge and Giant Raven and Crow
ScarecrowMonstrous Manual (1993) (as Golem, Scarecrow)
Shadow, SlowMordenkainen's Fantastic Adventure (1984), Monstrous Compendium Annual Volume Four (1998), Dungeon No. 112 (2004)
Skulk
SnailFlail and Sea SnailShannon Applecline considered the flail snail one of the "silly monsters" of the game.[14]: 38  CJ Miozzi included the flail snail onThe Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[151] Cameron Kunzelmann found it an inventive and "super weird" monster beyond the game's staples.[119]
SpriteMonstrous Manual (1993)Atomie, Grig and Sea Sprite
TaerMonstrous Manual (1993) (as Mammal)
Tentamort
TurtleMonstrous Compendium Annual Volume Two (1995) (as Turtle, Giant)Giant Sea and Giant Snapping Turtle
TyrgMonstrous Manual (1993) (as Mammal)
Wolf, Mist
WraithSwordwraith and Soul Beckoner
Zombie, SeaMonstrous Manual (1993)
Zygom

TSR 2116 – MC6 – Monstrous Compendium – Kara-Tur Appendix (1990)

[edit]
TSR 2116 – MC6 – Monstrous Compendium – Kara-Tur Appendix (1990) –ISBN 0-88038-851-X
This appendix to the Monstrous Compendium series was designed for use with theOriental Adventurescampaign setting calledKara-Tur for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, and included a "How To Use This Book" page with an alphabetical index and 4 pages of random encounter charts, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.
CreatureOther appearancesVariantsDescription
Bajang
Bakemono
BisanFey connected to a tree that can transform into flying insects, such as honey bees or fruit flies.
BusoTigbanua Buso and Tagamaling Buso
Carp, GiantMonstrous Manual (1993) (as Fish)
Centipede, SpiritGreater, Lesser and Least
Chu-uLegless ghosts deemed neither good or evil enough to enter the afterlife.
Con-tinhGhosts of women who died young. Their laugh could drive listeners to insanity.
Doc cu'o'cAxe-wielding spirits that hunt evil ghosts. They have the appearance of a man cut perfectly in half.
Duruch'i-linCh'i-lin and Duru
Flame SpiritGreater, Lesser and Least
Foo CreaturePlanescape Monstrous Compendium Appendix (1994)Foo Dog and Foo Lion
GakiJiki-ketsu-gaki, Jiki-niku-gaki, Shikki-gaki and Shinen-gaki
GargantuaMonstrous Manual (1993)Reptilian, Humanoid and Insectoid Gargantua
Goblin RatGoblinoid wererats unable to transmit lycanthropy.
Goblin SpiderGiant spider that can mimic voices.
Hai NuSentient aquatic humanoids.
Hannya
HengeyokaiRace of sentient shapeshifting animals able to adopt humanoid, beast, and hybrid forms.
Hsing-singApe-like creatures naturally peaceful outside of "war-season", during which they become more aggressive.
Hu HsienAppears to be an oriental female human with long fox tail. These are magically enchanted, evil women with spell-abilities and an endless hunger for human life energy. They are type vampire capable of shapeshifting.
Ikiryo
Jishin MushiGiant beetles able to create earthquakes.
KalaCave and Earth KalaPrimitive, cone-headed humanoids. Cave kala could inject paralyzing venom by biting enemies and Earth kala could infect creatures with diseases through their breath.
KalukHumanoid elephants with an insatiable greed for wealth.
KappaCommon Kappa, Kappa-ti and Vampiric Kappa
KorobokuruCommon Korobokuru and IshikorobokuruDwarf-like race.
KrakentuaKraken-headed humanoids that wielded weapons in their tentacles. Reviewer Michael Mullen described the krakentua as "a really nasty new monster" in its first appearance inNight of the Seven Swords.[152]
KueiGhosts of those killed before fulfilling a goal or purpose, similar to arevenant.
MemediGendruwo and Common MemediIncorporeal spirits.
MenWako (sea pirate) and Frost Barbarians
Men-shen
NatEinsaung Nat, Hkum Yeng Nat and Lu NatMalicious, brightly colored fey.
Ningyo
OniCommon Oni, Go-zu-oni and Me-zu-oni
P'ohGohei P'ohSmall bronze humanoids capable of causing harm with their touch.
Shan SaoShort humanoids that live in bamboo huts and can summon tigers.
Shirokinukatsukami
Spirit, NatureLeast, Lesser and Greater
Spirit, StoneSmall, Medium and Large
Spirit FolkBamboo, River and Sea Spirit Folk
TakoMonstrous Manual (1993)Male and FemaleA race of sentient, intelligent octopus. The name comes from the Japanese word for octopus.
TenguCrow and Humanoid Tengu
Wang-Liang
Yuan-ti, HistachiiMonstrous Manual (1993)
Yuki-on-na

TSR 2109 – MC7 – Monstrous Compendium – Spelljammer Appendix (1990)

[edit]
TSR 2109 – MC7 – Monstrous Compendium – Spelljammer Appendix (1990) –ISBN 0-88038-871-4

This appendix to the Monstrous Compendium series was designed for use with theSpelljammercampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, providing the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.

CreatureOther appearancesVariantsDescription
Aartuk
Albari
Ancient Mariner
ArgosMonstrous Manual (1993)
AstereaterMonstrous Manual (1993) (under Beholder; reference only)
Beholder-kinMonstrous Manual (1993)Director, Examiner, Overseer, Lensman and WatcherReviewer Alex Lucard counted the beholder-kin among the "cool monsters" in MC7.[153]
Blazozoid
ChatturMonstrous Manual (1993) (as Mammal)
Clockwork Horror1993 Trading Card No. 222, Monstrous Compendium Annual Volume Four (1998), Monster Manual II (2002) (Adamantine, Electrum, Gold, Platinum), Dragon No. 350 "The Ecology of the Clockwork Horror" (2006) (Copper)Copper, Silver, Electrum, Gold, Platinum and Adamantite
Colossus
Delphinid
Dizantar
Esthetic
Focoid
Fractine
Giant, Spacesea
Golem, FurnaceReviewer Alex Lucard considered the furnace golem one of the "cool monsters" in MC7.[153]
Golem, Radiant
Gravislayer
Grommam
HadozeeCritically described by Aaron Trammell as "a simian race of humanoids reminiscent of old minstrel shows", subject of criticism when translated into 5th edition.[74][154]
Hamster, Giant SpaceSubterranean, Sabre-Toothed, Rather Wild, Invisible, Sylvan, Jungle,Miniature, Armor-Plated, Yellow Musk, Ethereal, Carnivorous Flying, Two-Headed Lernaean Bombardier, Fire-Breathing Phase Doppelganger, Great Horned, Abominable, Tyrannohamsterus Rex, and Giant Space Hamster of Ill-OmenReviewer Alex Lucard considered the various giant space hamsters "the most infamous race of creatures TSR ever put out" and "enough to make the curious pick this [the Spelljammer Monstrous Compendium MC7] up". He found the concept of a tyrannohamsterus rex laughable – until one had to fight one.[153]
Jammer Leech
Lakshu
Lumineaux
Lutum (Mud-Woman)
Mimic, Space
Misi
Moon, Rogue
Mortiss
Murderoid
Nay-Churr
Phlog-Crawler
Pirate of GithMonstrous Manual (1993) (as Gith, Pirate)
Plasman
Plasmoid, General
Plasmoid, DeGleash
Plasmoid, DelNoric
Plasmoid, Ontalak
Puffer
Q'nidar
RastipedeReviewer Alex Lucard liked the rastipede and considered it awesome that it later became a player character race.[153]
Reigar
Rock Hopper
Slinker
Spider, Asteroid
Spiritjam
Survivor
Syllix
Symbiont
Vine, InfinityReviewer Alex Lucard considered the infinity vine one of the "cool monsters" in MC7.[153]
Wiggle (Hurwaet)Hurwaet, Swamp Wiggle, Salt Wiggle
WizshadeVolo's Guide to All Things Magical (1996), Monstrous Compendium Annual Volume Four (1998)
Wryback
Zard
ZodarThe zodar appeared on the 2018Screen Rant top list at No. 13 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "One of the most mysterious and powerful creatures in theSpelljammer universe are the Zodar, who resemble giant suits of armor. In theirAdvanced Dungeons & Dragons appearance, they had the maximum Strength score that was allowed in the game and they were immune to almost all forms of damage."[128]

TSR 2118 – MC8 – Monstrous Compendium – Outer Planes Appendix (1991)

[edit]
TSR 2118 – MC8 – Monstrous Compendium – Outer Planes Appendix (1991) –ISBN 1-56076-055-9
This appendix to the Monstrous Compendium series for thesecond edition of the Advanced Dungeons & Dragons game added additional creatures from theOuter Planes. The pack consisted of 96 double-sided, 5-hole-punched loose-leaf pages, unnumbered, providing the descriptions of the fictional monsters, as well as a 2-page "How to use this book" section, and a 4-page section providing background information on the Outer Planes.
CreatureOther appearancesVariantsDescription
AasimonPlanescape Monstrous Compendium Appendix (1994)Celestials from the Outer Planes, "charming creatures protecting the universe against evil".[155]
Aasimon, AgathinonPlanescape Monstrous Compendium Appendix (1994)
Aasimon, DevaPlanescape Monstrous Compendium Appendix (1994)Astral,Monadic andMovanic
Aasimon, LightPlanescape Monstrous Compendium Appendix (1994)
Aasimon, PlanetarPlanescape Monstrous Compendium Appendix (1994)
Aasimon, SolarPlanescape Monstrous Compendium Appendix (1994)Very powerful winged angelic humanoids.Backstab reviewer Michaël Croitoriu thought them truly interesting forpowergamers when made available as player characters.[46]
Air Sentinel
Animal LordPlanescape Monstrous Compendium Appendix (1994)Cat Lord, Wolf Lord and Hawk Lord
ArchonPlanes of Law (1995)Lantern, Hound, Warden, Sword and Tome
BaatezuMonstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994)Don Turnbull considered the devils the most prominent among the new monsters introduced in theMonster Manual: "they are all pretty strong and compare not unfavourably in this respect with the Demons we already know".[81] Renamed fromdevils in response to moral panic.[14]: 83–84 [21] Many were based on figures fromChristian demonology.[156]
Baatezu –LemurePlanescape Monstrous Compendium Appendix (1994)Among lowest of fiends, these "living piles of rotting flesh that look like puddles of pink skin" are one initial incarnation of evil souls when arriving at the lower planes.Screen Rant reviewer Scott Baird ranked them among the weakest monsters in the game.[57]
Baatezu, Greater – AmnizuPlanescape Monstrous Compendium Appendix (1994)
Baatezu, Greater – CornugonPlanescape Monstrous Compendium Appendix (1994)
Baatezu, Greater – GelugonPlanescape Monstrous Compendium Appendix (1994)
Baatezu, Greater – Pit FiendMonstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994)
Baatezu, Least –NupperiboPlanescape Monstrous Compendium Appendix (1994)
Baatezu, Least – SpinagonPlanescape Monstrous Compendium Appendix (1994)
Baatezu, Lesser – AbishaiMonstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994)Black, Green and Red
Baatezu, Lesser – BarbazuPlanescape Monstrous Compendium Appendix (1994)
Baatezu, Lesser – ErinyesPlanescape Monstrous Compendium Appendix (1994)Based on thefigures from Greek mythology.[3]
Baatezu, Lesser – HamatulaPlanescape Monstrous Compendium Appendix (1994)
Baatezu, Lesser – OsyluthPlanescape Monstrous Compendium Appendix (1994)
BalaenaPlanescape Monstrous Compendium Appendix II (1995)
BariaurPlanescape Monstrous Compendium Appendix (1994)Centaur-like creature, a player character race in the Planescape setting, where reviewer Johnny L. Wilson found they fill a similar niche than dwarves. They are "fierce fighters and congenial sojourners – as long as you don't serve meat or befriend any giants".[157]
BebilithPlanescape Monstrous Compendium Appendix (1994)
BodakPlanescape Monstrous Compendium Appendix (1994)
Celestial Lammasu
Dragon, Adamantite
EinheriarPlanescape Monstrous Compendium Appendix (1994)Based on the "Einheriar" ofNorse mythology but expanded from their cultural background to mean "any humanoid spirit employed by thepowers or deities of theouter planes as servants, warriors, patrollers or guards", not only by the fictionalized version of theNorse pantheon; thus an example how "game authors and designers transform and adapt references from various sources, not hesitating to articulate or even merge them into new forms."[75]
GehrelethPlanescape Monstrous Compendium Appendix (1994)Farastu, Kelubar and Shator
GithyankiMonstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994) Xenophobic humanoids[26]: 20–21  with gaunt stature, leathery yellow skin and fangs. Inhabitants of theAstral Plane, and ancient enemies of the githzerai, githyanki are considered to "boast some excellent twists" as non-player characters, but "little more than dextrous, not to mention ugly, egg layers" asPCs by reviewer Trenton Webb[158][157][159] Introduced byCharles Stross[156][14]: 38  inWhite Dwarf No. 12, and officially included in the game inFiend Folio (1981) and featured on its cover.[5]: 127–129  The name was borrowed the name from a fictional race inGeorge R. R. Martin'sDying of the Light. The githyanki/illithid relationship was inspired byLarry Niven'sWorld of Ptavvs.[160][147] The githyanki were voted among the top ten best monsters from thatWhite Dwarf's "Fiend Factory" column.[131] Shannon Applecline considered the githyanki one of the game's especially notable monsters.[14]: 38  Scott Baird of the website TheGamer commented on the nature of the relationship of the githyanki to the mind flayers, to whom they were formerly enslaved: "Despite their wicked reputation, the Githyanki have an important role to play in protecting the Prime Material Plane. The Githyanki despise Mind Flayers and their armies might be the only thing holding them back. The trailer for Baldur's Gate 3 shows just how scary a single Mind Flayer ship can be, and that could happen a thousand times over if the Githyanki aren't around."[161][159]ComicBook.com contributor Christian Hoffer considered "the conflict between the otherworldly githzerai and githyanki" one "of the great conflicts that make up the D&D multiverse".[111]
GithzeraiMonstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994)Zerth, Rrakkma bandDesigned by Charles Stross,[156][14]: 38  these humanoids are the ancient and fervent enemies of mind flayers, to whom they were formerly enslaved, and the githyanki; they are based on the plane of Limbo. A playable species in the Planescape campaign setting, reviewer Johnny L. Wilson found them a new take on the niche usually occupied by elves.[157][162][159] Shannon Applecline considered the githzerai one of the game's especially notable monsters,[14]: 38  whileComicBook.com contributor Christian Hoffer counted "the conflict between the otherworldly githzerai and githyanki" among "the great conflicts that make up the D&D multiverse".[111]
HordlingPlanescape Monstrous Compendium Appendix (1994)
LarvaPlanescape Monstrous Compendium Appendix (1994)Evil mortal transformed into comparatively harmlesslarva-like creature by a night hag and used as a currency on thelower planes.[56][26]: 69 
MaelephantPlanescape Monstrous Compendium Appendix (1994)
MarutPlanescape Monstrous Compendium Appendix (1994)
MediatorPlanescape Monstrous Compendium Appendix (1994)
Moon DogMonstrous Manual (1993) (as Dog, Moon), Monster Manual II (1983)Also calledblack hound or night crawler
MortaiPlanescape Monstrous Compendium Appendix II (1995)
Night HagPlanescape Monstrous Compendium Appendix (1994) (as Nighthag)Powerfulhag fromHades, propagating evil by creating larvae.[56]Don Turnbull referred to the night hag as "splendid" and notes that the illustration of the night hag is the best drawing in the book.[81] It has been described as comparable to theAlp offolklore, although "considered a more Judeo-Christian demonic influence".[52]: 33 
NightmareMonstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994)
NoctralPlanescape Monstrous Compendium Appendix II (1995)
PerPlanescape Monstrous Compendium Appendix (1994)
PhoenixMonstrous Manual (1993)
SlaadMonstrous Manual (1993) (Gray and Death by reference only), Planescape Monstrous Compendium Appendix (1994)Red, Blue, Green, Gray and DeathEd Greenwood considered the slaadi "worthy additions to any campaign".[148]GameSpy author Allan Rausch described the slaadi as "remorseless reptilian killing machines", but "For many years, slaad were a joke – because of their artwork", which showed them as "six-foot tall carnivorous frogs". With thePlanescape setting they "were reinterpreted artistically to be less frog-like and much more fearsome".[17] Shannon Applecline considered the slaad one of the game's especially notable monsters.[14]: 38 
Tanar'riMonstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994)Renamed fromdemons in response to moral panic,[14]: 83–84 [21] many were based on figures from Christian demonology.[156] Considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3] In a review ofPlanescape Monstrous Compendium Appendix II forArcane magazine, the reviewer cites the culture of the tanar'ri as helping "give the Planes a solid base of peoples".[163]
Tanar'ri, Greater –BabauPlanescape Monstrous Compendium Appendix (1994)
Tanar'ri, Greater – ChasmePlanescape Monstrous Compendium Appendix (1994)
Tanar'ri, Greater – NabassuPlanescape Monstrous Compendium Appendix (1994)
Tanar'ri, Guardian – MolydeusPlanescape Monstrous Compendium Appendix (1994)
Tanar'ri, Least – DretchPlanescape Monstrous Compendium Appendix (1994)
Tanar'ri, Least – ManesPlanescape Monstrous Compendium Appendix (1994)
Tanar'ri, Least – RutterkinPlanescape Monstrous Compendium Appendix (1994)
Tanar'ri, Lesser – Alu-FiendMonster Manual II (1983, as alu-demon), Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Lesser – Bar-LguraPlanescape Monstrous Compendium Appendix (1994)
Tanar'ri, Lesser – CambionPlanescape Monstrous Compendium Appendix (1994)
Tanar'ri, Lesser – SuccubusPlanescape Monstrous Compendium Appendix (1994)Typical example of a demon, belonging to the "standard repertoire of "Monsters""[3] and one of those contributing to the moral panic;[23]: 106 [14]: 83–84  also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[26]: 17, 94  Rob Bricken ofio9 identified the succubus as one of "The 12 Most ObnoxiousDungeons & Dragons Monsters".[90]
Tanar'ri, True – BalorMonster Manual (1977),[5]: 223  Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994)Featuring a highly-muscled man-like body and bat wings, whip and jagged sword,[5]: 53  it is based on and renamed from theBalrog from J.R.R. Tolkien's legendarium due to copyright reasons,[1][5]: 71  also called type VI demon.[73]: 271 
Tanar'ri, True – GlabrezuPlanescape Monstrous Compendium Appendix (1994)Has a composite appearance, broad and strong-looking, with a head like a goat-horned dog, pincers instead of hands, and human arms protruding from its chest.[5]: 53  Called type III demon in earlier editions.
Tanar'ri, True – HezrouPlanescape Monstrous Compendium Appendix (1994)Looks like a gross toad with human arms in place of forelegs.[5]: 53  Called type II demon in earlier editions
Tanar'ri, True – MarilithMonster Manual (1977),[5]: 223  Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994)Called type V demon in earlier editions
Tanar'ri, True – NalfeshneePlanescape Monstrous Compendium Appendix (1994)Combines features of ape and boar.[5]: 53  Called type IV demon in earlier editions
Tanar'ri, True –VrockPlanescape Monstrous Compendium Appendix (1994)Resembles a cross between human and vulture.[5]: 53  Called type I demon in earlier editions.
TitanMonstrous Manual (1993)Based on thepowerful beings from Greek mythology.[3] Ranked among the strongest creatures in the game by Scott Baird fromScreen Rant, as they "stand above giants and possess even more power in terms of their physical and magical capabilities".[57]Backstab reviewer Michaël Croitoriu thought them truly interesting for powergamers when made available as player characters.[46]
TranslatorPlanescape Monstrous Compendium Appendix (1994) (under Mediator)
T'uen-rinPlanescape Monstrous Compendium Appendix II (1995)
VaporighuPlanescape Monstrous Compendium Appendix II (1995)
Warden BeastPlanes of Conflict (1995)
YugolothMonstrous Manual (1993) (as Yugoloth, Guardian), Planescape Monstrous Compendium Appendix (1994)"fiend for hire native to the plane ofGehenna"[23]: 213 
Yugoloth, Greater – ArcanalothPlanescape Monstrous Compendium Appendix (1994)
Yugoloth, Greater – NycalothPlanescape Monstrous Compendium Appendix (1994)
Yugoloth, Greater – UltrolothPlanescape Monstrous Compendium Appendix (1994)
Yugoloth, Lesser – DergholothPlanescape Monstrous Compendium Appendix (1994)
Yugoloth, Lesser – HydrolothPlanescape Monstrous Compendium Appendix (1994)
Yugoloth, Lesser – MezzolothPlanescape Monstrous Compendium Appendix (1994)
Yugoloth, Lesser – PiscolothPlanescape Monstrous Compendium Appendix (1994)
Yugoloth, Lesser – YagnolothPlanescape Monstrous Compendium Appendix (1994)
ZoveriPlanes of Law (1995)

TSR 2119 – MC9 – Monstrous Compendium – Spelljammer Appendix (1991)

[edit]
TSR 2119 – MC9 – Monstrous Compendium – Spelljammer Appendix (1991) –ISBN 1-56076-071-0
This appendix to the Monstrous Compendium series was designed for use with theSpelljammercampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, providing the descriptions of the fictional monsters, and a single-page index of the creatures in the Spelljammer campaign setting (including sources).
CreatureOther appearancesVariantsDescription
Alchemy Plant
Allura
Aperusa
Autognome
Bionoid
Bloodsac
Buzzjewel
Constellate
Contemplator
Dohwar
Dragon, Moon
Dragon, Sun
Dragon, Stellar
Dreamslayer
Dweomerborn
Fal
Feesu
Firebird
Firelich
Flowfiend
Gadabout
Gammaroid
Gonn
Gossamer
Grav
Great Dreamer
Greatswan
Grell, ColonialMonstrous Compendium – Greyhawk Appendix (1990) (Soldier/Worker), Monstrous Manual (1993) (as Grell)Soldier/Worker, philosopher, Patriarch"terrifying beaked, tentacled monsters that populate the realm ofUnderdark".[59] Tyler Linn ofCracked.com listed the grell among the "15 Most Idiotic Monsters In Dungeons & Dragons History" and found that it's movement by floating contributed to it looking ridiculous.[61]
Gullion
Insectare
LheeCommon, Lesser, Greater
Mercurial Slime
Meteorspawn
Monitor
Owl, Space
Pristatic
Scro
Selkie, Star
SilaticPlatinum, Gold, Iron
Skullbird
SleekMonstrous Manual (1993) (as Mammal)
Sluk
Space Swine
Spirit WarriorSpirit Warrior, Zwarth
Sphinx, Astro
Starfly Plant
Stargazer
Undead, Stellar
Witchlight MaraudersPrimary, Secondary, Tertiary, Space and Remote
XixchilMonstrous Manual (1993) (as Thri-Kreen variant)Intelligent insectoid creatures, xixchil are a variant of thri-kreen for the Spelljammer setting. "They are spacefarers and innovaters and masterful surgeons" willing to "upgrade" individuals by modification of body-parts. For J.R. Zambrano they have acyberpunk feel to them: "So, cybernetically augmented insectmen. In space."[139]
Yitsan
Zurchin

TSR 2122 – MC10 – Monstrous Compendium – Ravenloft Appendix (1991)

[edit]
TSR 2122 – MC10 – Monstrous Compendium – Ravenloft Appendix (1991) –ISBN 1-56076-108-3
This appendix to the Monstrous Compendium series was designed for use with theRavenloftcampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 32 5-hole punched loose-leaf pages, unnumbered, and included a 1-page "How To Use This Book" section, a 1-page set of tables for Ravenloft random encounters, and a 2-page section on developing and describing encounters to fit the Ravenloftgenre, with the remainder of the set consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock. The contents were republished in 1996 in paperback format within theRavenloft Monstrous Compendium Appendices I & II.

Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that madeRavenloft a very well received role-playing game setting during the 33 years of its existence.[35]

CreatureOther appearancesVariantsDescription
BastellusAlso called a nightmare or a dream stalker, but not identical to either of the other creatures with those names.
Bat, RavenloftSentinel and Skeletal Bat
Bowlyn
Broken OnesMonstrous Manual (1993)Common and Greater
Bussengeist
Darkling
Doom Guard
Doppelganger PlantDoppelganger Plant and Podling
Elemental, RavenloftBlood, Grave, Mist and Pyre
Ermordenung
Ghoul Lord
Goblyn
Golem, RavenloftMonstrous Manual (1993)Bone, Doll, Gargoyle, Glass, Mechanical and Zombie
Grim Reaper
Imp, Assassin
Impersonator
Lycanthrope, WerebatMonstrous Manual (1993)
Lycanthrope, WereravenMonstrous Manual (1993)
Men (Abber Nomads)The Nightmare Lands
Men (Lost Ones, Madmen)Lost Ones and Madmen
Mist HorrorCommon, Wandering and Pseudo
Mummy, GreaterMonstrous Manual (1993)Mummy with additional priestly powers. Based on the creature fromGothic fiction, a typical denizen of the Ravenloft setting.[35]
Quevari
Quickwood (Spy Tree)
Ravenkin
Reaver
Scarecrow
Shadow FiendPlanescape Monstrous Compendium Appendix
Skeleton, GiantMonstrous Manual (1993)
Strahd's Skeletal Steeds
Treant, Evil
Treant, Undead
Valpurgeist
Vampire, General InformationPowerful and subtle undead sustained by drinking blood or draining life force. Inspired byBram Stoker, as well asGothic fiction more generally, a typical monster for the horror-setting of Ravenloft.[2][35]
-- Vampire, Dwarf
-- Vampire, Elf
-- Vampire, Gnome
-- Vampire, Halfling
-- Vampire, Kender
Vampyre
Widow, Red
Wolfwere, Greater
Zombie LordMonstrous Manual (1993)

TSR 2125 – MC11 – Monstrous Compendium – Forgotten Realms Appendix II (1991)

[edit]
TSR 2125 – MC11 – Monstrous Compendium – Forgotten Realms Appendix II (1991) –ISBN 1-56076-111-3
This appendix to the Monstrous Compendium series was designed for use with theForgotten Realmscampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 32 5-hole punched unnumbered loose-leaf pages, and 4 full-page illustrations on heavier card stock. It included a single-page table of contents but did not incorporate the usual "How to Use this Book" section or random encounter charts.
CreatureOther appearancesVariantsDescription
AlaghiMonstrous Compendium Annual Volume Three (1996)Normal, Sedentary and Hermetic
Alguduir
AvianMonstrous Manual (1993)Flightless, Boobrie and Eblis
Bat, DeepDragon No. 90 (1984), D&D Master Rules (1985) (Werebat), Monstrous Compendium Ravenloft Appendix (1991) (Werebat), Dungeons & Dragons Rules Cyclopedia (1991) (Werebat), Drow of the Underdark (1991), 1991 Trading Cards Set No. 383 (Werebat),Night Howlers (1992) (Werebat), Monstrous Manual (1993), Ravenloft Monstrous Compendium Appendices I & II (1996) (Werebat), Monsters of Faerûn (2001) (Night Hunter, Sinister)Azmyth, Night Hunter, Sinister and Werebat
Beguiler
Cantobele
CatMonstrous Manual (1993) (Domestic, Wild, Elven)Domestic, Wild, Elven, Luck Eater and Change Cat
ChitineMonstrous Compendium Annual Volume One (1994), Dragon No. 223 "The Ecology of the Chitine" (1995), Monsters of Faerûn (2001), Underdark (2003), D&D Miniatures: Dragoneye set #47 (2004)
CildabrinMonstrous Compendium Annual Volume Three (1996)
Dimensional Warper
Dragon, DeepDrow of the Underdark (1991), Monstrous Manual (1993), Monsters of Faerûn (2001), D&D Miniatures: Underdark set #52 (2005), Drow of the Underdark (2007), Draconomicon (2008) (as "Purple Dragon")
Elf, AquaticMonstrous Manual (1993)MalentiMalenti are actually sahuagin but through a mutation "born with the appearance of a Sea-Elf", their "ancient enemies"; while despised by their kin, they are "raised by the clan's leadership to serve as spies inside Sea-Elf society."[164]
FachanSavage Coast Monstrous Compendium Appendix (1996)
FeyrMonstrous Manual (1993)Normal and Great
FiretailMonstrous Compendium Annual Volume Three (1996)Lesser and Tshala
Frost
GaundFrost Gaund
Giant, MountainMonstrous Manual (1993)
GloomwingMonstrous Manual (1993)
Golden AmmoniteDragon No. 48 (1981), Monstrous Compendium Annual Volume Four (1998)
Golem, Lightning
HamadryadMonstrous Compendium Annual Volume Three (1996)
HarrierHarrier and Larvae
Harrla
Haun
Haundar
Hendar
InquisitorMonstrous Compendium Annual Volume Four (1998), Dragon No. 352 (2007)
Lhiannan Shee
LoxoMonstrous Compendium Annual Volume One (1994), Monster Manual II (2002), Savage Species (2003), Shining South (2004)
ManniDragon No. 163 (1990)
Mara ("Great Walker")
MorinDragon No. 163 (1990)
Naga, DarkDragon No. 89 (1984), Anauroch (1991), Forgotten Realms Campaign Setting (1993), Monstrous Manual (1993), Dragon No. 261 "The Ecology of the Dark Naga: Fool Me Twice" (1999), Monster Manual (2000, 2003), D&D Miniatures: Underdark set #33 (2005), Monster Manual (2008)
OrpsuAnauroch (1991)
PerytonMonstrous Manual (1993)
PhantomMonstrous Manual (1993)Inspired byGothic fiction, a typical denizen of the Ravenloft setting.[35]
Plant, CarnivorousMonstrous Manual (1993) (Retch Plant, Snapper-Saw, Thornslinger)Retch Plant, Snapper-Saw, Thornslinger, Viper Vine, Whip-Weed, Wither-Weed and Black WillowAuthor and gardener Charles Elliott considered D&D's plant species numerous but "not-very-ingenious".[122]
Ringworm
RohchWood, Killer, Swamp and Dark
Sand CatDragon No. 163 (1990)
SaurialMonstrous Compendium Annual Volume Three (1996)Finhead, Bladeback, Flyer and Hornhead
Sha'az
Silver Dog
Simpathetic
Skuz
Spider, Monkey
TempestMonstrous Manual (1993) (under Elemental, Composite)
TlincalliMonstrous Manual (1993) (as Manscorpion)
Tren

TSR 2405 – MC12 – Monstrous Compendium – Dark Sun Appendix: Terrors of the Desert (1992)

[edit]
TSR 2405 – MC12 – Monstrous Compendium – Dark Sun Appendix: Terrors of the Desert (1992) –ISBN 1-56076-272-1
This appendix to the Monstrous Compendium series was designed for use with theDark Suncampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 96 5-hole punched loose-leaf pages, unnumbered, and included a 4-page "How To Use This Book" section with random encounter charts, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.
CreatureOther appearancesVariantsDescription
Animal, HouseholdHurrum, critic, Renk and Ock'n
Animal, HerdKip, Z'tal and Jankz
Antloid, DesertDynamis, soldier, Queen and Worker
B'rohg
Banshee, Dwarf
Beetle, Agony
Bog Wader
BrambleweedBrambleweed and Bramble Tree
Burnflower
Cat, PsionicTagster and Tigone
Cha'thrang
Cistern Fiend
Cloud Ray
Drake, Athasian – General Information
-- Drake, Air
-- Drake, Earth
-- Drake, Fire
-- Drake, Water
Dune Runner
Dune Trapper
Elemental, Athasian – General Information
-- Elemental, Greater Air
-- Elemental, Greater Earth
-- Elemental, Greater Fire
-- Elemental, Greater Water
-- Elemental, Lesser Air/EarthLeasser Air and Lesser Earth Elemental
-- Elemental, Lesser Fire/WaterLesser Fire and Lesser Water Elemental
Erdland
Esperweed
Flailer
Floater
Giant, AthasianDark Sun Campaign Setting (1995)Desert, Plains and Beasthead GiantDesert: 25ft-tallgiant living on desert islands; 25ft-tall giant raising herds on islands with scrub plains terrain; beasthead: 20ft-tall hostile giant with an animal head
Golem, Athasian – General Information
-- Golem, Ash/ChitinAsh and Chitin Golem
-- Golem, Obsidian/RockObsidian and Rock Golem
-- Golem, Sand/WoodSand and Wood Golem
Halfling, Renegade
Hej-kin
Id Fiend
Insect Swarm, AthasianLocusts and Mini-kanks
Kank, Wild
KirreMonstrous Manual (1993)
Megapede
Mul, WildHuman-dwarf descended sterile warriors.[137]
Nightmare Beast
Plant, CarnivorousBlossomkiller, Dew Fronds, Poisonweed and Strangling VinesAuthor and gardener Charles Elliott considered D&D's plant species numerous but "not-very-ingenious".[122]
Pterran
Pterrax
Pulp Bee
Pyreen (Peace-bringers)
Rasclinn
Razorwing
Roc, Athasian
Sand BrideSand Bride and Sand Mother
Sand Cactus
Sand Vortex
Scrab
Silt HorrorWhite, Brown and Gray Horror
Silt Runner
Sink Worm
Sloth, Athasian
So-ut (Rampager)
Spider Cactus
Spider, Crystal
Spirit of the LandAir, Earth, Fire and Water Spirits
T'Chowb
Thrax
Tohr-kreen (Mantis Noble)Monstrous Manual (1993) (under Thri-kreen)"The tohr-kreen are larger, more cultured, civilized version of the thri-kreen", they are also "more intelligent and deadly" and "have a taste for the finer things in live". They "make excellent allies".[139]
Villichi
Zhackal
Zombie Plant

TSR 2129 – MC13 – Monstrous Compendium – Al-Qadim Appendix (1992)

[edit]
TSR 2129 – MC13 – Monstrous Compendium – Al-Qadim Appendix (1992) –ISBN 1-56076-370-1
This appendix to the Monstrous Compendium series was designed for use with theArabian Nights-themedAl-Qadimcampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, and included a "How To Use This Book" page with an alphabetical index, a one-page index of appropriate monsters for the Al-Qadim setting from other books of theMonstrous Compendium-series, 2 pages of random encounter charts, and a sheet with the compiled game statistics, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.

Referring to their adaptation in the video gameAl-Qadim: The Genie's Curse,White Wolf reviewer James V. Trunzo called the setting's monsters "delightfully horrible creatures" which "aren't just old concepts given new names".[165]

CreatureOther appearancesVariantsDescription
Ammut
Ashira
AsurasPlanescape – Planes of Conflict (1995)
Black Cloud of Vengeance
BuraqPlanescape – Planes of Conflict (1995)
CamelMonstrous Manual (1993) (under Mammal, herd)Desert, Mountain, Racing and War camel
Camel of the Pearl
Centaur, Desert
Copper Automaton
Debbi
Elephant Bird
GenAir, Fire, Sand and Water GenRegularly summoned bysha'irs,[166] these minor elemental spirits were these wizards' main source of spells.
Genie, Noble Dao
Genie, Noble Djinni
Genie, Noble EfreetiAl-Qadim – Caravans (1994)
Genie, Noble Marid
Genie, Tasked
-- Genie, Tasked, Architect/Builder
-- Genie, Tasked, artist
-- Genie, Tasked, Guardian
-- Genie, Tasked, Herdsman
-- Genie, Tasked, Slayer
-- Genie, Tasked, Warmonger
-- Genie, Tasked, Winemaker
Ghost Mount
Ghul, GreatAl-Qadim – Caravans (1994), Monstrous Compendium Annual Volume Two (1995)
Giants, Zakharan
-- Giant, Desert
-- Giant, Jungle
-- Giant, Reef
Hama
HewayMonstrous Manual (1993) (under Snake)
Living IdolAnimal, Death, Elemental and Healing Living Idol
Lycanthrope, Werehyena
Lycanthrope, Werelion
Markeen
Maskhi
Mason-Wasp, Giant
NasnasMonster that appears like only one half (left or right) of a human; first published inWhite Dwarf No. 9 (October/November 1978), submitted by Roger Musson.[130] Already suggested to be used humorously by editor Don Turnbull then, it was voted as the worst of monsters from the magazine's "Fiend Factory" column.[131]
Pahari
Rom
Sabu Lords
Sakina
Serpent Lord
Serpent, Winged
SilatsYoung, Adult and Matriarch
Simurgh
Stone Maidens
Vishap
ZaratanMonstrous Manual (1993)
Zin

TSR 2132 – MC14 – Monstrous Compendium – Fiend Folio Appendix (1992)

[edit]
TSR 2132 – MC14 – Monstrous Compendium – Fiend Folio Appendix (1992) –ISBN 1-56076-428-7

This appendix to the Monstrous Compendium series updated and reprinted creatures from thefirst edition Advanced Dungeons & DragonsFiend Folio published in 1981. It contained 64 unnumbered loose leaf pages and 4 pages of illustrations on heavier card stock.

CreatureOther appearancesVariantsDescription
AballinForgotten Realms Campaign Setting (1993), Monstrous Compendium Annual Volume One (1994), Monsters of Faerûn (2001)
AchaieraiPlanes of Law (1995)CJ Miozzi included the achaierai onThe Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[151]
Adherer
AlgoidPurple Algoid
Al-mi'rajBased onAl-mi'raj "in Islamic poetry, a yellow hare with a single black horn on its head."[33] Counted among the saddest, lamest creatures inFiend Folio by artist Sean McCarthy, a hybrid creature with physiology resulting from maladaptation rather than evil.[167]
Apparition
Caterwaul
Coffer CorpseMonstrous Compendium Annual Volume Three (1996)
CrabmanMonstrous Manual (1993)
Dark Creeper
Dark Stalker
Darter
Denzelian
Dragon, GemDragons ofneutral alignment.[168] Reviewer Mark Theurer remarked that "They have some interesting breath weapons".[30]
Dragon, AmethystMonstrous Manual (1993)
Dragon, CrystalMonstrous Manual (1993)
Dragon, EmeraldMonstrous Manual (1993)
Dragon, SapphireMonstrous Manual (1993)
Dragon, TopazMonstrous Manual (1993)
Dune Stalker
Falcon, Fire
Faux Faerie
FiredrakeMonstrous Manual (1993) (as Dragonet, Firedrake)
Flawder
FyreflyMonstrous Manual (1993) (under Insect)
GambadoFiend Folio (1981), Forgotten Realms Campaign Setting (1993), Monstrous Compendium Annual Volume One (1994), Tome of Horrors (2002)
GarbugFiend Folio (1981), Monstrous Compendium Annual Volume One (1994)Black, Violet
Giant, FogMonstrous Manual (1993)
GibberlingFiend Folio (1981), Forgotten Realms Campaign Setting (1993), Monstrous Manual (1993), Dragon No. 265 (1999), Monsters of Faerûn (2001)Humanoid "hairy screaming monsters that attack in large groups and seek to devour everything in their path", "little more than mindless beasts".Screen Rant reviewer Scott Baird ranked them among the weakest monsters in the game, which have a scary description, but lack the stats to back up this impression.[57]
GorbelMonstrous Manual (1993) (under Beholder; by reference only)
GrimlockMonstrous Manual (1993)
HellcatPlanes of Law (1995) (as Bezekira)
Ice Lizard
Iron Cobra
KhargraPlanescape Monstrous Compendium Appendix III (1998)
Mantari
MephitMonstrous Manual (1993) (as Imp, Mephit), Planescape Monstrous Compendium Appendix (1994) (Lava as Magma)Fire, Ice, Lava, Mist, Smoke and SteamFirst published inWhite Dwarf No. 13 (June/July 1979) under the names of fire imp, molten imp, smoke imp and steam imp, respectively (not including ice and mist mephits), originally submitted by M. Stollery.[169] These "imps" were voted among the top ten monsters from the magazine's "Fiend Factory" column in 1980.[131]
Penanggalan
PerniconMonstrous Manual (1993) (under Insect)
Phantom Stalker
QuaggothFiend Folio (1981), Forgotten Realms Campaign Setting (1993), Monstrous Manual (1993), Dragon No. 265 (1999), Monsters of Faerûn (2001), D&D Miniatures: War Drums set #57 (2006), Drow of the Underdark (2007)
RetrieverPlanescape Monstrous Compendium Appendix II (1995)
Ruve
ScatheScathe and Larvae
Sheet Ghoul, Sheet Phantom
ShockerPlanescape Monstrous Compendium Appendix III (1998)
Spanner
StwingerMonstrous Compendium Annual Volume One (1994) (under Faerie, Petty), Savage Coast Monstrous Compendium Appendix (1996) (under Na‰ruk)As afairy creature considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Sussurus
Symbiotic Jelly
TerithranPlanescape Monstrous Compendium Appendix III (1998)
Thunder Children
Troll, IceMonstrous Manual (1993)
Tween
UmplebyMonstrous Compendium Annual Volume Two (1995)Trenton Webb, in his review ofMonstrous Compendium Annual Two for British RPG magazineArcane, called the shambling umpleby "without a shadow of a doubt" the star of the book: "Effectively a Bigfoot whose wooly hair generates shocking levels of static electricity, these hulking eccentric simpletons will test any parties patience and ability to save against cuteness." Webb also added that even without the umpleby the book "would be a necessary resource for all mainstream refs. With the shaggy-haired one, though, it rapidly approaches the essential."[170]
UrdunnirMonstrous Compendium Annual Volume Three (1996) (as Dwarf, Urdunnir)
VoltFirst published inWhite Dwarf No. 7 (June/July 1978), originally submitted by Jonathan Jones.[149] The volt was voted among the top ten monsters from the magazine's "Fiend Factory" column in 1980.[131]
XillPlanescape Monstrous Compendium Appendix III (1998)
XvartBald, blue-skinnedhumanoids with orange eyes that stand only 3 feet tall. First published inWhite Dwarf No. 9 (October/November 1978) under the name of "svart", submitted by Cricky Hitchcock and "taken fromThe Weirdstone of Brisingamon byAlan Garner",[130] who in turn took inspiration from the Norse myth of thesvartálfar.[148] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted inBest of White Dwarf Articles (1980).[131][132][133] Forgotten Realms authorEd Greenwood considered xvarts to be redundant creatures with no unique or interesting characteristics.[148]
Zygraat

TSR 2139 – MC15 – Monstrous Compendium – Ravenloft Appendix II: Children of the Night (1993)

[edit]
TSR 2139 – MC15 – Monstrous Compendium – Ravenloft Appendix II: Children of the Night (1993) –ISBN 1-56076-586-0
This appendix to the Monstrous Compendium series was designed for use with theRavenloftcampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The pack consisted of 32 5-hole punched loose-leaf pages, unnumbered, and included a 2-page "How To Use This Book" section, a 1-page description of the purpose of the "Children of the Night" supplement, a 1-page set of tables for Ravenloft random encounters, and a 1-page section updating the tables for calculation of experience points awarded for defeating any given creature. The remainder of the set consisted of the descriptions of specific fictional monsters and personalities in the Ravenloft campaign setting. Also included were 4 full-page illustrations on heavier card stock. The contents were republished in 1996 in paperback format within theRavenloft Monstrous Compendium Appendices I & II.

Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that madeRavenloft a very well received role-playing game setting during the 33 years of its existence.[35]

CreatureOther appearancesVariantsDescription
Brain, Living (Rudolph Von Aubrecker)AD&D's version of abrain in a vat, a functioning and aware brain removed from its body. Tyler Linn ofCracked.com included the idea among the "15 Most Idiotic Monsters In Dungeons & Dragons History", humorously commenting: "just kick it over, who's going to know?"[61]
Ermordenung (Nostalia Romaine)
Ghoul, Ghast (Jugo Hesketh)
Golem, Half (Desmond LaRouce)Inspired by Gothic fiction.[35]
Golem, Mechanical (Ahmi Vanjuko)Inspired by Gothic fiction.[35]
Human, Cursed (Jacqueline Montarri)Inspired by Gothic fiction, cursed creatures are a typical example for the denizens of the Ravenloft setting.[35]
Human, Madman (The Midnight Slasher)
Human, Voodan (Chicken Bone)
Lich, Bardic (Andres Duvall)
Lycanthrope, Weretiger (Jahed)
Meazel (Salizarr)
Medusa (Althea)
Mummy, Greater (Senmet)
Night Hag (Styrix)
Spectre (Jezar Wagner, The Ice Queen)
Thrax (Palik)
Treant, Evil (Blackroot)
Vampire, Illithid (Athaekeetha)
Vampire, Eastern (Mayónaka)
Vampyre (Vladimir Ludzig)

TSR 2140 – Monstrous Manual (1993)

[edit]
TSR 2140 – Monstrous Manual (1993) –ISBN 1-56076-619-0
The Monstrous Manual was printed after the completion of the loose-leaf Monstrous Compendium series, in 1993. This book was "created in response to the many requests to gather monsters into a single, durable volume which would be convenient to carry." The Monstrous Manual compiled all of the monsters from Monstrous Compendium Volumes One and Two, as well as many creatures from subsequent volumes and other sources, and revised, updated, and in some cases condensed the entries; these are not duplicated here. The book is 384 pages.
CreatureOther appearancesVariantsDescription
Beholder and beholder-kinWildspace (1990) (Beholder Mage)Eye of the deep; Beholder Mage by reference only
Brain mole
Brown dragon
Mercury dragon
Steel dragon
Yellow dragon
DwarfDerro
Elemental, earth kinPechSeeOutsider
Elemental, compositeSkriaxit
FishFiend Folio (1981)Quipper
GnomeRock Gnome, Forest Gnome
GolemStone variants (caryatid column, juggernaut, and stone guardian)Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35] The influence ofDungeons & Dragons has led to the inclusion of golems in othertabletop role-playing as well as invideo games.[51]
InsectAssassin bug,Worker bee, Soldier bee, Bumblebee, Cave cricket, Ear seeker, Firefriend (giant firefly), Giant bluebottle fly, Giant horsefly, Gargantuan praying mantis, Giant harvester termite (king, queen, soldier, worker), Giant tickGiant-sized versions of insects
Intellect devourerAdult (intellect devourer) and larva (ustilagor)SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "The idea of having your brain consumed and just becoming an evil puppet is truly terrible."[84]
IxitxachitlAn "old personal favorite" of reviewer Mark Theurer.[30]
Living wallBook of Crypts (1991),Dragon No. 343 (May 2006)Created by a powerful wizard, a living wall is built from living beings, which are absorbed into the surface of the wall itself, helping to enhance its collective powers. The living wall appeared onGeek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[120]
MammalCooshee, Dakon, Goat, Gorilla, Losel, Stench Kow, Giant mammalsLawrence Schick described the stench kow as "a monstrous bison that smellsreal bad".[10]: 106–107  CJ Miozzi included the stench kow onThe Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[151]
Mold man (vegepygmy)CJ Miozzi included the vegepygmy onThe Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[151]
MudmanVaguely humanoid creature bound to and formed from a puddle of mud. Ranked among the weakest monsters in the game by Scott Baird fromScreen Rant, as it can only attack by preventing a closeby creature from running away.[57]
Ogre, half-Half-ogre and Ogrillon
Ooze/slime/jellyFiend Folio (1981)[5]: 247 Olive Slime, Olive Slime Creature, Mustard Jelly, Stunjelly"D&D's large variety of monstrous oozes and slimes took their original inspiration fromIrvin S. Yeathworth Jr'sThe Blob" movie. In the artificial dungeon environment of the game, they function as a "clean up crew".[1] TheFiend Folio's illustration of the stunjelly was used byRichard Garfield for the prototype of the Animate Wall spell card during the development of hisMagic: The Gathering game.[5]: 247 
Plant, intelligentThornyAuthor and gardener Charles Elliott considered D&D's plant species numerous but "not-very-ingenious".[122]
RoperStrategic Review No. 2[14]: 22 Storoper
SheduSavage Coast Monstrous Compendium AppendixLesser and GreaterLawful good winged equine with human-like head. Based on a creature fromMesopotamian mythology.[3]
SnakeAmphisbaena, Boalisk
Snake, winged
SpiderGargantuan
Su-monster
SwanmayBird Maiden
Thought-eater
TrollDesert, Spectral (Troll Wraith), Giant, and Spirit TrollTall gaunt humanoids with powerful regenerative ability. A characteristic denizen of AD&D worlds.[2]
WormMottled Worm, Thunderherder, Giant Bloodworm
XornXaren
Yugoloth, guardianLeast, Lesser and Greater

TSR 2602 – Planescape Monstrous Compendium Appendix (1994)

[edit]
TSR 2602 – Planescape Monstrous Compendium Appendix (1994) –ISBN 1-56076-862-2
This appendix to the Monstrous Compendium series was designed for use with thePlanescapecampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The 128-page soft-bound book contains a two pages of explanation about the various entries and a page with a list of monsters from this and other sources byplane, with the remainder consisting of the descriptions of the fictional monsters. Many of them were republished fromMonstrous Compendium – Outer Planes Appendix and other sources and are not repeated here.
CreatureOther appearancesVariantsDescription
Animal LordLizard Lord
Baku
Incarnates
MediatorMonstrous Compendium – Outer Planes Appendix (1991) (as Mediator)Mechanus Mediator and translator
Mephit, Air/SmokeAir
Mephit, Earth/OozeEarth and Ooze Mephit
Mephit, Fire/RadiantRadiant Mephit
Mephit, Water/IceWater Mephit
Mephit, Dust/SaltDust and Salt Mephit
Mephit, Lightning/MineralLightning and Mineral Mephit
Mephit, Magma/AshAsh Mephit
Tanar'ri, Greater – Wastrilith
TieflingDescendants of a union between a human and a demon or devil; popular as player characters, as they allow for "identity tourism" of a racial outsider.[26]: 35  Johnny L. Wilson called tieflings "the paranoid, loner obverse" of halflings, who "believe that life is out to get them". In the game they are "suited to be great thieves" and "point persons" due to favourablesaving throw bonuses.[157]

TSR 2501 – Monstrous Compendium – Mystara Appendix (1994)

[edit]
TSR 2501 – Monstrous Compendium – Mystara Appendix (1994) –ISBN 1-56076-875-4
This appendix to the Monstrous Compendium series was designed for use with theMystaracampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The 128-page soft-bound book contains a two-pages content list, a 4-pages "How To Use This Book" section and 5 pages of random encounter charts, with the remainder consisting of the descriptions of the fictional monsters.

The Mystara campaign setting began as the "Known World" in theD&D Basic and Expert rules, and as a result many of the entries below originated in the D&D Basic, Expert, Companion or Masters rulebooks, and the modules associated with them.

CreatureOther appearancesVariantsDescription
ActaeonD&D Master Rules (1985), D&D Rules Cyclopedia (1991)
AgaratD&D Expert Module X8Drums on Fire Mountain (1984), Creature Catalogue (1986)
Ash CrawlerD&D Companion Module CM5Mystery of the Snow Pearls (1985), Creature Catalogue (1986), Creature Catalog (1993)
BaldandarCreature Catalogue (1986), Creature Catalog (1993)
BargdaCreature Catalogue (1986), Creature Catalog (1993)
BhutD&D Expert Module X4Master of the Desert Nomads (1985), Creature Catalogue (1986), Creature Catalog (1993), Fiend Folio (2003)
BirdCreature Catalogue (Magpie, Piranha Bird) (1986), Creature Catalog (Magpie, Piranha Bird) (1993), D&D Expert Module B5Horror on the Hill (Piranha Bird) (1983), D&D Expert Module X6Quagmire! (Piranha Bird) (1984), D&D Basic Module B1-9 "In Search of Adventure" (Piranha Bird) (1987), Wrath of the Immortals (Sprackle) (1992)Magpie (common and giant), Piranha Bird (lesser and greater), and Sprackle (lesser and greater)
BlackballD&D Master Rules (1985), D&D Rules Cyclopedia (1991)
Brain CollectorD&D Expert Module X2Castle Amber (1981), Creature Catalogue (1986), Creature Catalog (1993), Monstrous Compendium Annual Volume Four (1998), Epic Level Handbook (2002), Dungeon No. 144 (2007)Also known as the Neh-thalggu.
ChevallCreature Catalogue (1986), GAZ1: Grand Duchy of Karameikos (1987), GAZ5: Elves of Alfheim (1988), PC4: Night Howlers (1992), Creature Catalog (1993)
ChokerGAZ6: Dwarves of Rockholm(1988), Creature Catalog (1993), Monster Manual (2000), Monster Manual (2003)
ColtpixyPC1: Tall Tales of the Wee Folk (1991), Creature Catalog (1993)
Crone of ChaosD&D Basic Module B8Journey to the Rock (1984), Creature Catalogue (1986), D&D Expert Module B1-9 "In Search of Adventure" (1987), Creature Catalog (1993)
DarkhoodCreature Catalogue (1986), Creature Catalog (1993)
Darkwing
DecapusD&D Basic Module B3Palace of the Silver Princess (1981), D&D Expert Module X9Savage Coast (1985), Creature Catalogue (1986), D&D Expert Module B1-9 "In Search of Adventure" (1987), Creature Catalog (1993)
Deep GlaurantGAZ8: Five Shires (1988), Creature Catalog (1993)
DiabolusD&D Immortals Set (1986), Wrath of the Immortals (1992), Terrors from Above (1998)
Dragon, GeneralPowerful and intelligent, usually winged reptiles with magical abilities and breath weapon.
-- Dragon, CrystallineD&D Master Rules (1985), D&D Rules Cyclopedia (1991)
-- Dragon, JadeD&D Master Rules (1985), D&D Rules Cyclopedia (1991)Not to be confused with the Jade Dragon detailed in Monstrous Compendium Annual Volume One (1994).
-- Dragon, OnyxD&D Master Rules (1985), D&D Rules Cyclopedia (1991)
-- Dragon, RubyD&D Master Rules (1985), D&D Rules Cyclopedia (1991)
DragonflyD&D Expert Module XL1Quest for the Heartstone (1984), Creature Catalogue (1986), Creature Catalog (1993)White, Black, Green, Blue and Red
Drake, MystaranMandrake, Wooddrake, Colddrake and Elemental DrakeD&D Master Rules (1985), D&D Rules Cyclopedia (1991)
DusanuD&D Expert Module X5Temple of Death (1983), Creature Catalogue (1986), Creature Catalog (1993), Dragon No. 339 (2006)
Elemental of Chaos, Air/EarthD&D Companion Rules (1984), D&D Rules Cyclopedia (1991)Eolian and Erdeen
Elemental of Chaos, Fire/WaterD&D Companion Rules (1984), D&D Rules Cyclopedia (1991)Pyrophor and Undine
Elemental of Law, Air/EarthD&D Companion Rules (1984), D&D Rules Cyclopedia (1991)Anemo and Kryst
Elemental of Law, Fire/WaterD&D Companion Rules (1984), D&D Rules Cyclopedia (1991)Helion and Hydrax
FamiliarCreature Catalogue (1986), Creature Catalog (1993)Aryth, Bogan, Fylgar, Gretch and Ulzaq
Frost SalamanderD&D Expert Rules (1981, 1983), D&D Rules Cyclopedia (1991), Planescape – Monstrous Compendium Appendix III (1998), Monster Manual II (2002)Frost Salamander and Ice Crab
Fundamental, Air/EarthD&D Expert Module X8Drums on Fire Mountain (1984), Creature Catalogue (1986), Creature Catalog (1993), Planescape – Monstrous Compendium Appendix III (1998)Air and Earth Fundamentals
Fundamental, Fire/WaterExpert Module X8Drums on Fire Mountain (1984), Creature Catalogue (1986), Creature Catalog (1993), Planescape – Monstrous Compendium Appendix III (1998)Fire and Water Fundamentals
GargantuaD&D Companion Rules, D&D Rules Cyclopedia (1991)(carrion crawler and troll)Gargantuan Carrion Crawler and Gargantuan Troll
GeonidExpert Module X5Temple of Death (1983), Creature Catalogue (1986), DA3: City of the Gods (1987), Creature Catalog (1993)
Ghostly HordeD&D Basic Module B8Journey to the Rock (1984), Creature Catalogue (1986), Creature Catalog (1993)
Giant, AthachD&D Master Rules (1985), D&D Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual (2003)
Giant, HephaestonD&D Companion Module CM6Where Chaos Reigns (1986), Creature Catalogue (1986), Creature Catalog (1993)
Golem, Amber/SkeletalD&D Expert Rules (as Amber and Bone Golem) (1981, 1983), D&D Rules Cyclopedia (1991), D&D Game (1991), Classic D&D Game (1994)Amber and Skeletal Golem
Golem, DrolemD&D Companion Rules, D&D Rules Cyclopedia (1991)
Golem, Iron Gargoyle/MudD&D Expert Module X2Castle Amber (1981) (Mud Golem),D&D Companion Rules (1984) (Mud Golem), Creature Catalogue (1986) (Iron Gargoyle), D&D Rules Cyclopedia (1991)(Mud Golem), Creature Catalog (1993) (Iron Gargoyle), Monster Manual III (2004) (Mud Golem)Iron Gargoyle and Mud Golem
Golem, Rock/SilverCreature Catalogue (1986) (Rock, Silver Golem), Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (1992), (Rock Golem) Creature Catalog (1993) (Rock, Silver Golem)Rock and Silver Golem
Gray PhilosopherCreature Catalogue (1986), Creature Catalog (1993)Gray Philosopher and Malice
Guardian WarriorCreature Catalogue (1986), Creature Catalog (1993)Guardian Warrior and Guardian Horse
GyerianD&D Companion Module CM5Mystery of the Snow Pearls (1985), Creature Catalogue (1986), Creature Catalog (1993)
HerexCreature Catalogue (1986), DA3: City of the Gods (1987), Creature Catalog (1993)Larval and Adult Herex
HivebroodCreature Catalogue (1986), Creature Catalog (1993)Broodling, soldier, Lieutenant, Mother and Controller
HordeD&D Companion Rules (1984), D&D Rules Cyclopedia (1991)
HsiaoD&D Master Rules (1985)
HuptzeenCreature Catalogue (1986)
HutaakanCreature Catalogue (1986), Creature Catalog (1993)Priest, Warrior and Other Hutaakan
ImpCreature Catalogue (1986)(Wood Imp), PC1: Tall Tales of the Wee Folk (1991)(Wood Imp), Creature Catalog (1993)(Wood Imp)Wood, Bog and Garden Imp
Jellyfish, GiantCreature Catalogue (1986) (Marauder), Creature Catalog (1993) (Marauder)Marauder, Death's Head and Galley
KnaCreature Catalogue (1986), PC3: Sea Peoples (1990), Creature Catalog (1993)
KopruD&D Expert Module X1Isle of Dread (1981), Creature Catalogue (1986), Creature Catalog (1993), Monster Manual II (2002)
LizardD&D Basic Rules (Draco, Gecko, Horned Chameleon, Tuatara), Rules Companion (1991)Draco Lizard, Footpad (giant), Gecko (giant), Horned Chameleon, Lava Lizard, Rockhome Lizard, Tuatara (giant) and Xytar
Lizard-kinD&D Basic Module B8Journey to the Rock (1984) (Chamelon Man), Creature Catalogue (1986) (Chamelon Man, Gator Man, Sis'thik), DA4: Duchy of Ten (1987) (Gator Man), D&D Expert Module B1-9 "In Search of Adventure" (1987) (Chamelon Man), Creature Catalog (1993) (Chamelon Man, Gator Man, Sis'thik), Savage Coast Monstrous Compendium Appendix (1996) (Cayman)Cayman, Chameleon Man, Gator Man and Sis'thik
LupinD&D Expert Module X2Castle Amber (1982), D&D Expert Module X9Savage Coast (1985), Creature Catalogue (1986), PC4: Night Howlers (1992), Creature Catalog (1993),Red Steel (1994), Savage Coast Monstrous Compendium Appendix (1996), Dragon No. 325 (2004)
Lycanthrope, WerejaguarHWR1: Sons of Azca (1991), PC4: Night Howlers (1992), Creature Catalog (1993)
Lycanthrope, WereswineD&D Expert Rules (1981, 1983), D&D Rules Cyclopedia (1991)Called "Devil Swine" in earlier appearances
MagenD&D Expert Module X2Castle Amber (1981), Creature Catalogue (1986), D&D Basic Adventure B12:Queen's Harvest (1989) (Caldron only), Creature Catalog (1993)Demos, Caldron, Galvan and Hypnos
ManikinGAZ3: Principalities of Glantri (1987)
MekD&D Master Rules (1985), D&D Rules Cyclopedia (1991)
MujinaD&D Companion Rules, D&D Expert Module X5Temple of Death (1983), D&D Companion Rules (1984), D&D Rules Cyclopedia (1991), Rokugan Campaign Setting (2001)
NagpaD&D Expert Module X4Master of the Desert Nomads (1985), Creature Catalogue (1986), PC2: Top Ballista (1989), Creature Catalog (1993)
NightshadeD&D Master Rules (1985), D&D Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual (2003)Nightcrawler, Nightwalker and Nightwing
NuckalaveeD&D Master Rules (1985), D&D Rules Cyclopedia (1991), Dragon No. 343 (2006)
PegataurCreature Catalogue (1986), Dawn of the Emperors (1989), PC2: Top Ballista (1991), M2: Vengeance of Alphaks (1991), Creature Catalog (1993), Monstrous Compendium Annual V3 (1996)
PhanatonD&D Expert Module X1Isle of Dread (1981), Creature Catalogue (1986), D&D Master Module M5Talons of Night (1987), Creature Catalog (1993), Dragon No. 339 (2006)
Plant, DangerousD&D Basic Module B3Palace of the Silver Princess (Archer Bush), D&D Expert Module X2Castle Amber (1981) (Amber Lotus, Grab Grass, Vampire Rose),D&D Companion Rules (Grab Grass)Amber Lotus, Archer Bush, Grab Grass and Vampire Rose
PlasmD&D Companion Rules (1984), D&D Rules Cyclopedia (1991)
RakastaSavage Coast Monstrous Compendium Appendix (1996), D&D Expert Module X1Isle of Dread (1981), D&D Expert Module X2Castle Amber (1981), Creature Catalogue (1986), Champions of Mystara: Heroes of the Princess Ark (1993), Creature Catalog (1993), Rage of the Rakasta (1993), Red Steel (1994)
Rock ManD&D Expert Module B8Journey to the Rock (1984), Creature Catalogue (1986), Creature Catalog (1993)
SaberclawD&D Companion Module C3Sabre River (1984), Creature Catalogue (1986), Creature Catalog (1993)
SacrolD&D Master Module M2Maze of the Riddling Minotaur (1983), D&D Expert Module X9Savage Coast (1985), Creature Catalogue (1986), Creature Catalog (1993)
ScamilleCreature Catalogue (1986), Creature Catalog (1993)
ShapeshifterD&D Basic Module B4The Lost City (Polymar) (1982), D&D Master Rules (Adaptor, Metamorph) (1985), Creature Catalogue (Polymar, Randara) (1986), D&D Basic Module B1-9 "In Search of Adventure" (Polymar) (1987), D&D Rules Cyclopedia (Adaptor, Metamorph) (1991), Creature Catalog (Polymar, Randara) (1993)Adaptor, Metamorph, Polymar and Randara
ShargughD&D Expert Module O2Blade of Vengeance (1984), Creature Catalogue (1986), Creature Catalog (1993)
Shark-kinCreature Catalogue (1986), PC3: Sea Peoples (1990), Creature Catalog (1993)
SolluxD&D Expert Module X2Castle Amber (as Sun Brother) (1981), Creature Catalogue (1986), DA4: Duchy of Ten (1987), Creature Catalog (1993)
Spectral Death
Spectral HoundD&D Expert Module X5Temple of Death (1983),D&D Companion Rules, D&D Rules Cyclopedia (1991)
Spider-kinD&D Expert Module X1Isle of Dread (Aranea) (1981), D&D Expert Module X2Castle Amber (Aranea) (1981),D&D Expert Rules (Rhagodessa) (1981, 1983), D&D Master Rules (Planar Spider),(1985), Creature Catalogue (1986), D&D Master Module M5Talons of Night (1987), Rules Cyclopedia (Planar Spider, Rhagodessa) (1991), Wrath of the Immortals (Ploppéd) (1992), Champions of Mystara: Heroes of the Princess Ark (Aranea) (1993), Red Steel (Aranea) (1994), Monster Manual (Aranea) (2003)Aranea, Planar Spider, Ploppéd and RhagodessaAranea not to be confused with similar creature defined in Monstrous Compendium Annual Volume Three (1996), Savage Coast Monstrous Compendium Appendix (1996)
SpiritD&D Companion Rules (Druj and Odic) (1984), D&D Rules Cyclopedia (Druj and Odic) (1991)Druj and Odic
Statue, LivingD&D Basic Rules (Crystal, Iron, Rock) (1981, 1983), D&D Basic Module B10Night's Dark Terror (Jade, Ooze, Silver, Steel) (1986), Creature Catalogue (Jade, Ooze, Silver, Steel) (1986), D&D Rules Cyclopedia (Crystal, Iron, Rock) (1991), Creature Catalog (Jade, Ooze, Silver, Steel) (1993)Crystal, Iron, Jade, Rock, Ooze, Silver and Steel
SurtakiCreature Catalogue (1986), Creature Catalog (1993)
TabiD&D Expert Module X4Master of the Desert Nomads (1983), D&D Expert Module X10Red Arrow, Black Shield (1985), Creature Catalogue (1986), PC2: Top Ballista (1989), Creature Catalog (1993)
ThoulD&D Basic Rules (1981, 1983), D&D Rules Cyclopedia (1991), D&D Game (1991), Classic D&D Game (1993)Cross between ghoul, troll and hobgoblin. Originally conceived by Gary Gygax, he thought it "a fun and nasty beastie".[47]
ThunderheadCreature Catalogue (1986), Creature Catalog (1993)
Tiger, EbonRage of the Rakasta (1993)
TopiD&D Expert Module X8Drums on Fire Mountain (1984), Creature Catalogue (1986)
TortleD&D Expert Module X9Savage Coast (1985), Creature Catalogue (1986), Creature Catalog (1993), Red Steel (1994), Savage Coast Monstrous Compendium Appendix (1996), Dragon No. 315 (2004)Tortle and Snapper
Vampire, VelyaD&D Expert Module X7War Rafts of Kron (1984), Creature Catalogue (1986), D&D Companion Module CM9Legacy of Blood (as Swamp Velya) (1987), Creature Catalog (1993)
White FangCreature Catalogue (1986), Creature Catalog (1993)
WormD&D Expert Rules (Caecilia) (1981,1983), D&D Expert Module X2Castle Amber (Slime Worm) (1981), Creature Catalogue (Fyrsnaca, Red Worm) (1986), D&D Expert Adventure XS2:Thunderdelve Mountain (Fyrsnaca, Red Worm) (1989), D&D Basic Adventure B11:King's Festival (Red Worm) (1989), HWA1: Nightwail (Great Annelid) (1990), HWA2: Nightrage (Great Annelid) (1990), D&D Rules Cyclopedia (Caecilia) (1991), Creature Catalog (yrsnaca, Great Annelid, Red Worm) (1993)Great Annelid, Caecilia, Fyrsnaca, Desert Leviathan, Marine Leviathan, Red Worm and Slime Worm
WyrdD&D Basic Module B10Night's Dark Terror (1986), Creature Catalogue (Greater) (1986), GAZ5: Elves of Alfheim (Greater) (1988), Creature Catalog (Greater) (1993)Lesser and Greater
YowlerCreature Catalogue (1986), Creature Catalog (1993)
Zombie, LightningWrath of the Immortals (1992)Lesser and Greater

TSR 2153 – Monstrous Compendium – Ravenloft Appendix III: Creatures of Darkness (1994)

[edit]
TSR 2153 – Monstrous Compendium – Ravenloft Appendix III: Creatures of Darkness (1994) –ISBN 1-56076-914-9
This 126-page soft-bound book contains additional creatures for theRavenloftcampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The book also contains an introduction page, a 2-page "How to Use This Book" section, an updated table for the calculation of experience points awarded for new or modified creatures, and a single page listing of creatures from other sources appropriate to the Ravenloft setting.

Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that madeRavenloft a very well received role-playing game setting during the 33 years of its existence.[35]

CreatureOther appearancesVariantsDescription
AkikageAkikage and Anasasshia
Animator, General Information
--Animator, Minor
--Animator, Common
--Animator, Greater
Bakhna Rakhna
Baobhan Sith
Beetle, ScarabGrave, Giant and Monstrous
Boneless
Boowray
Bruja
Carrion Stalker
CarrionetteThe Created (1993), Monstrous Compendium Annual Volume One (1994), Denizens of Darkness (2002), Denizens of Dread (2004), Dragon No. 339 (2006)
Cat, Midnight
Cat, Skeletal
Cloaker, Shadow
Cloaker, Resplendent
Cloaker, Undead
Corpse Candle
Death's Head TreeCastles Forlorn (1993), Monstrous Compendium Annual Volume One (1994), Dragon No. 292 (2002), Denizens of Darkness (2002), Denizens of Dread (2004), Dragon No. 339 (2006)
Doppleganger, Ravenloft
FuriesAlecto, Tisiphone and Megarea
Familiar, Pseudo-
Familiar, Undead
Feathered Serpent
Fenhound
Figurine, General Information
--Figurine, Ceramic
--Figurine, CrystalCrystal and Diamond
--Figurine, Ivory
--Figurine, ObsidianSmoothed
--Figurine, Porcelain
Flea of Madness
GeistIntangible undead spirit of a person that died traumatically. Inspired by Gothic fiction, a fitting monster for the nightmarish domains of Ravenloft.[35][2]
Ghost, AnimalBear, Wild Boar, Wild Horse, Mountain Lion, Stag and WolfSpirit of an animal turned to a malevolent undead. A characteristic monster for the horror-setting of Ravenloft.[2]
Golem, FleshMonstrous Manual (1993)More powerful version of the Monstrous Manual flesh golem. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Golem, MistInspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Golem, SnowInspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Golem, WaxInspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Gremishka
Hag, Spectral
Head Hunter
Hebi-No-Onna
Hearth Fiend
Hound, Phantom
Hound, Skeletal
Imp, Wishing
Ivy, Crawling
Jack Frost
Jolly Roger
Kizoku
Lashweed
Leech, Magical
Leech, Psionic
Lich, Defiler
Lich, DrowDrow and Drider
Lich, Elemental
Lich, PsionicDragon No. 174 (1991),Van Richten's Guide to the Lich (1993), Monstrous Compendium Annual Volume One (1994), Van Richten's Monster Hunter's Compendium, Volume Two (1999), Ravenloft Dungeon Master's Guide (2003) (as "Psilich")
Living TattooDark Man, Living Spear, Panther, Raven and Winged Snake
Lycanthrope, Loup-GarouLowland and MountainAn especially powerful version of a werewolf. The werewolf was considered a typical monster for the horror-setting of Ravenloft.[2]
Lycanthrope, Werejackal
Lycanthrope, WerejaguarDragon No. 40 (1980), Dragon No. 70 (1983), Imagine No. 28 (1985),Sons of Azca (1991), Night Howlers (1992), Creature Catalog (1993),Van Richten's Guide to Werebeasts (1993), Mystara Monstrous Compendium Appendix (1994), Monstrous Compendium Annual Volume One (1994), Denizens of Darkness (2002), Denizens of Dread (2004)
Lycanthrope, Wereleopard
Lycanthrope, Wereray
Mist Ferryman
Moor Man
Obedient
Odem
Paka
Plant, Bloodrose
Plant, Fearweed
Radiant Spirit
Recluse
Remnant, Aquatic
Rushlight
Sea Spawn, Master
Sea Spawn, Minion
Shadow Asp
Shattered Brethren
Skeleton, Archer
(Skeleton), InsectoidGiant Ant, Giant Tick and Stag Beetle
Skeleton, Strahd
Skin Thieves
Spirit, Psionic
Unicorn, Shadow
Vampire, Drow
Vampire, Nosferatu
Vampire, Oriental
Virus, General Information
--Virus, Combustion and CrystalCombustion and Crystal
--Virus, Petrification and PhobiaPetrification and Phobia
--Virus, Psionic and ShadowPsionic and Shadow
Vorlog
Will O'Dawn
Will O'Deep
Will O'Mist
Will O'Sea
Zombie, Cannibal
Zombie, Desert
Zombie FogZombie Fog and Cadaver
Zombie, Strahd
Zombie, WolfCastles Forlorn (1993), Monstrous Compendium Annual Volume One (1994), Ravenloft Gazetteer: Volume I (2002), Libris Mortis (2004)

Monstrous Compendium Annuals

[edit]

Monstrous Compendium Annuals collected and updated monsters published in a variety of sources. Creatures listed under the heading of earlier publications are not repeated here.

TSR 2145 – Monstrous Compendium Annual Volume One (1994) –ISBN 1-56076-838-X
This 128-page unnumbered soft-bound book primarily contains monster descriptions published inTSR's products for theAdvanced Dungeons & Dragons second edition game in 1993, fictional monsters of the same year from magazines affiliated with the game, as well as creatures from earlier sources. The book also contains a two-pageHow to Use This Book section, a revised table for calculating experience points, and two pages of tips on how to use monsters in the game in the sectionBeyond Random Encounters.
CreatureOther appearancesVariantsDescription
Abyss AntsDragon No. 193 (1993), Fiend Folio (2003)
BanelarDragon No. 197 (1993), Monsters of Faerûn (2001),Serpent Kingdoms (2004), Forgotten Realms Campaign Guide (2008)
CampestriDungeon No. 41 (1993)A "singing mushroom", considered a fun and whimsy creature in the game byChris Perkins.[171]
Dragon,Linnorm, Corpse TearerDragon No. 183 (1992), Monster Manual II (2002)Reviewer Mark Theurer remarked about Linnorm dragons that these giant "dragon-like beings that might best be described as feral dragons" really piqued his interest, and characterized the Corpse Tearer as "old, smart, and vicious".[30]
Dragon, Linnorm, DreadDragon No. 182 (1992), Monster Manual II (2002)The "largest [of the Linnorms] and has two frickin' heads".[30]
Dragon, Linnorm, FlameDragon No. 183 (1992)
Dragon, Linnorm, ForestDragon No. 182 (1992)
Dragon, Linnorm, FrostDragon No. 182 (1992)
Dragon, Linnorm, GrayDragon No. 183 (1992), Monster Manual II (2002)"small [for a Linnorm dragon], that means HUGE, and very aggressive".[30]
Dragon, Linnorm, LandDragon No. 182 (1992)
Dragon, Linnorm, MidgardDragon No. 183 (1992)
Dragon, Linnorm, RainDragon No. 183 (1992)
Dragon, Linnorm, SeaDragon No. 182 (1992), Dragon No. 356 (2007)
Dragon, Neutral, JacinthDragon No. 158 (1990)
Dragon, Neutral, JadeDragon No. 158 (1990)Note that this is not the same dragon as the Mystaran Jade Dragon.
Dragon, Neutral, PearlDragon No. 158 (1990)
Dragon-kinDragon Mountain (1993),Cult of the Dragon (1998), Pool of Radiance: Attack on Myth Drannor (2000), Monsters of Faerûn (2001), Draconomicon (2003)
Elemental, Earth WeirdDragon Mountain (1993), Monster Manual II (2002)
Faerie, PettyDragon Mountain (1993)SqueakerFairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
FlameskullDragon No. 197 (1993), Lost Empires of Faerûn (2004), D&D Miniatures: War Drums set #29 (2006), Monster Manual (2008)
FoulwingMenzoberranzan (1992), Dragon No. 197 (1993), Lost Empires of Faerûn (2005)Foulwing and Foulvern
Genie, Tasked, General
GnasherDragon Mountain (1993)Normal and Winged Gnasher
Golem, BrainDragon No. 193 (1993), The Illithiad (1998), Fiend Folio (2003)
Golem, HammerDragon No. 193 (1993)
Golem, MetagolemDragon No. 159 (1990), Dungeon No. 36 (1992)Copper, Tin, Bronze, Iron, Steel, Silver, Electrum, Gold and Platinum Metagolem
Golem, SpiderstoneDragon No. 193 (1993), City of the Spider Queen (2002)
GorynychDragon No. 158 (1990), Lost Empires of Faerûn (2005)
GreeloxDungeon No. 35 (1992)
JarboDungeon No. 35 (1992)
LarakenShining South (1993), Shining South (2004)
Living SteelDragon Mountain (1993)
Lycanthrope, Loup du NoirDark of the Moon (1993)
Lycanthrope, WerebadgerDragon No. 40 (1980), Van Richten's Guide to Werebeasts (1993), Van Richten's Monster Hunter's Compendium, Volume One (1999), Denizens of Darkness (2002), Denizens of Dread (2004)
Mimic, House HunterDungeon No. 19 (1989)Young, Adult and Ancient House HunterRob Bricken ofio9 identified the house hunter as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[90]
Nautilus, GiantDragon No. 193 (1993)
NightshadeDoom of Daggerdale (1993)Also called awood wose; not to be confused with the various Nightshades from the Plane of Shadow.
NoranDragon Mountain (1993)
OphidianMonster Manual II (1983), Dragon Mountain (1993), Fiend Folio (2003), Serpent Kingdoms (2004), D&D Miniatures: Angelfire set #57 (2005)
Plant, Vampire MossDungeon No. 41 (1993)
PteramanJungles of Chult (1993), Villains' Lorebook (1998), Monsters of Faerûn (2001) (from here on as pterafolk), Serpent Kingdoms (2004)A flyingsaurian folk[93]
RautymDragon Mountain (1993)
ShadelingDungeon No. 35 (1992)
Snake, StoneDragon Mountain (1993)
Spectral WizardWizard's Challenge (1992),Wizard's Spell Compendium, Volume One (1996)
Spell WeaverDragon No. 163 (1990), Monster Manual II (2002), Dragon No. 338 "The Ecology of the Spell Weaver" (2005), Dragon: Monster Ecologies (2007)
Spider, BrainDragon Mountain (1993)
SuwyzeDragon Mountain (1993)
Tick, HeartNone
Tree, DarkShining South (1993), Monsters of Faerûn (2001), Shining South (2004)
Troll, SnowDungeon No. 43 (1993)
TuyeweraDungeon No. 22 (1990)
Ulitharid (Noble Illithid)Dungeon No. 24 (1990), The Illithiad (1998), Lords of Madness (2005)
Undead DwarfDragon Mountain (1993)
Undead Lake MonsterCastles Forlorn (1993), Ravenloft Gazetteer: Volume I (2002)
WhipstingDragon No. 197 (1993)Stingwings
Wolf, DreadDragon No. 174 (1991)
Wolf, StoneDragon No. 174 (1991)
Wolf, VampiricDragon No. 174 (1991)
Wraith, ShimmeringDungeon No. 26 (1990)
TSR 2158 – Monstrous Compendium Annual Volume Two (1995) –ISBN 0-7869-0199-3
This 128-page soft-bound book contains creatures appearing in various TSR publications (magazines, game accessories, etc.) in the year 1994. It contains a 2-page "How to Use This Book" section, and a 1-page section updating the calculation of experience points awarded for defeating various creatures (including tables updating those in the AD&DDungeon Master's Guide). The final 10 pages of the book provide tables for generating random encounters, summoned creatures and NPC parties.
CreatureOther appearancesVariantsDescription
Aboleth, SavantNight Below (1995)
Arch-ShadowThe Secret of Spiderhaunt (1995), The Return of Randal Morn (1995)Arch-Shadow and Demi-Shade
Automaton, ScaladarRuins of Undermountain (1991) (Scaladar), Ruins of Undermountain 2 (1994) Enhanced Scaladar) City of Splendors: Waterdeep (2005) (Scaladar)Scaladar and Enhanced Scaladar
Automaton, Triobriand'sRuins of Undermountain 2 (1994)Ferragam, Silversann and Thanatar
Bat, Sporebat
Bi-nouRuins of Undermountain 2 (1994)Bi-nou, Rockworm and Rocklord
Boggle
Brownie, DobieDragon No. 206 (1994)
Cat, Great (Cath Shee)Elves of Evermeet (1994)
Cat, CryptThe Awakening (1994)Normal and Large
Centaur-Kin, DorveshPolyhedron No. 95 (1994)
Centaur-Kin, GnoatPolyhedron No. 95 (1994)
Centaur-Kin, Ha'ponyPolyhedron No. 95 (1994)
Centaur-Kin, ZebranaurPolyhedron No. 95 (1994)
Dog, Bog HoundHowls in the Night (1994)
Dragon, BrineOtherlands (1990)Ocean-going dragon withplesiosaur-like body and corrosive alkaline breath weapon.
Dragon, Half-DragonCouncil of Wyrms (1994) (as race)
Dwarf, WildFR11: Dwarves Deep (1990)
EkimmuDragon No. 210 (1994)
Elemental, NatureRuins of Zhentil Keep (1995)
Elf, Winged (Avariel)Dragon No. 51 (1981), Complete Elves Handbook (1992)
FishFlames of the Falcon (1990)Floating Eye, Hetfish, Masher and Verme
Fish, SubterraneanRuins of Undermountain 2 (1994)Wattley, Lemon Fish and Iridescent Plecoe
FlareaterRuins of Undermountain 2 (1994)
FlumphFiend Folio (1981)Common and Monastic"A flumph looks like a large jellyfish that propels itself through the air by sucking air into its body and expelling it." Ranked among the weakest monsters in the game by Scott Baird fromScreen Rant: It only attacks with a stinking liquid, and helpless when turned on its back.[57] Shannon Applecline considered "the much-satirized flumph" one of the silly monsters introduced inFiend Folio.[14]: 38 
FroghemothMonster Manual II (1983), Dungeon No. 56 (1995),Volo's Guide to Monsters (2016)[94]Reviewer Cameron Kunzelmann found the froghemoth, a large amphibious predator, a straightforward monster without need for detailed background.[119]
Ghost, CasuraDragon No. 210 (1994)
Ghost, KerDragon No. 210 (1994)
Golem, Burning ManDragon No. 209 (1994)
Golem, Phantom FlyerDragon No. 209 (1994)
Horse, Moon-horseElves of Evermeet (1994)
Human, Dragon SlayerNPC variant
Human, VistanaA "group of strange, nomadic people with great mystical power, especially in the areas of curses and prophecy" from the Ravenloft setting, matching harmful stereotypes ofRomani people in a problematic way.[26]: 103–104 [35]
Jellyfish, Giant (Portuguese Man-o-War)
KholiathraElves of Evermeet (1994)
LaertiAnauroch (1991)Laerti and Stingtail
Lich, SuelPolyhedron No. 101 (1994)
Lurker, ShadowRuins of Undermountain 2 (1994)
Lycanthrope, Werepanther
Mammal, GiantBadger, Beaver, Boar, Hyena (Hyenadon), Porcupine, Otter, Skunk, Weasel and Wolverine
Mammal, HerdBull (Wild Ox), Caribou, Giant Goat, Hippopotamus, Llama, Giant Ram, Rhinoceros, Wild Stag and Giant Stag
Marl
MeenlockFiend Folio (1981), Flames of the Falcon (1990)
Mimic, GreaterRuins of Undermountain 2 (1994)
MoldRuins of Undermountain 2 (1994)Deep, Gray and DeathIn the artificial dungeon environment of the game, molds function as a "clean up crew".[1]
Mummy, CreatureAnimal and MonsterBased on the creature from Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Plant, DangerousBloodthorn, Twilight Bloom and Boring Grass
Pleistocene AnimalIrish Deer
Pudding, SubterraneanRuins of Undermountain 2 (1994)Stone, Gray and Dense
Snake, Serpent VineRuins of Undermountain 2 (1994)
Sphinx, Draco-Old Empires (1990)
Sprite, Seelie FaerieSpellbound (1995)Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Sprite, Unseelie FaerieSpellbound (1995)Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
SquealerMonster Manual II (1983)
WebbirdMonster Manual II (1983)
Wraith-SpiderRuins of Undermountain 2 (1994)
ZorboMonster Manual II (1983)
TSR 2166 – Monstrous Compendium Annual Volume Three (1996) –ISBN 0-7869-0449-6
This 128-page soft-bound book contains creatures appearing in various TSR publications (magazines, game accessories, etc.) in the year 1995. It contains a 3-page "How to Use This Book" section, which includes an updated table for the calculation of experience points awarded for defeating various creatures. The final 8 pages of the book contain an index of the creatures presented in the Monstrous Manual and the first three Monstrous Compendium Annuals.
CreatureOther appearancesVariantsDescription
BanedeadRuins of Zhentil Keep (1995)
BanelichRuins of Zhentil Keep (1995)
BeetleStink
BvanenThe Wanderer's Chronicle:Windriders of the Jagged Cliffs (1995)
Cat, Great, Snow TigerSpellbound (1995)
Chosen OneSpellbound (1995), Wizard's Spell Companion Volume I (1996)
DisenchanterFiend Folio (1981), Pages from the Mages (1995)
Dragon, Ghost DragonPolyhedron No. 76 (1992), Cult of the Dragon (1998)A "dragon that lingers after its death because it has such a deep attachment to its hoard".[108]
Dragon, Neutral – Amber
Dread WarriorSpellbound (1995)
Dream Spawn, GeneralThe Nightmare Lands (1995)
Dream Spawn, Greater – EnnuiThe Nightmare Lands (1995)
Dream Spawn, Lesser – MorphThe Nightmare Lands (1995)Gray and Shadow
DreamweaverThe Nightmare Lands (1995)
Dwarf, Arctic – InugaakalikuritGreat Glacier (1992)
Eel, Giant MorayNight Below (1995)
Elemental Fire-Kin – Tome GuardianPages from the Mages (1995)
Elf, RockseerNight Below (1995)
Faerie, Faerie FiddlerDragon No. 206 (1994)Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Faerie, Petty – BrambleDragon No. 206 (1994)Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Faerie, Petty – GorseDragon No. 180 (1992)Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
GargoyleDragon No. 223 (1995)Archer, Spouter, Stone Lion and Grandfather Plaque
Golem, MagicRuins of Zhentil Keep (1995)
Golem, ShaboathNight Below (1995)
Hag, BheurSpellbound (1995)
Head, ArcaneThe Nightmare Lands (1995)
Hound of Ill-OmenFiend Folio (1981)
Human, CerilianAnurien (Knight), Brecht (Tradesman), Khinasi (Soldier), Rjurik (Berserker) and Vos (Mercenary)
HybsilRuins of Zhentil Keep (1995)
Ixitxachitl, IxzanNight Below (1995)
Jabberwock
Life-Shaped Creations: GuardiansThe Wanderer's Chronicle: Windriders of the Jagged Cliffs (1995)Climbdog, Darkstrike, Protector, Shieldbug and Watcher
Life-Shaped Creations: TransportThe Wanderer's Chronicle: Windriders of the Jagged Cliffs (1995)Ber-ethern, Yihn-eflan, Gon-evauth and Dhev-sahr
Lycanthrope, WerecrocodileOld Empires (1990)
Lycanthrope, Werespider
MagedoomRuins of Zhentil Keep (1995)
ManotaurGreyhawk Ruins (1990)
Mastiff, ShadowTales of the Lance (1992)
Mist, Scarlet DancerRuins of Zhentil Keep (1995)
Orc, Neo-orogSpellbound (1995)Red and Black
Orc, OndontiRuins of Zhentil Keep (1995)
OwlbearDragon No. 215 (1995)Arctic and Winged
PhaerimmAnauroch (1991), Netheril: Empire of Magic (1996)
ReggelidThe Wanderer's Chronicle: Windriders of the Jagged Cliffs (1995)
RenderRuins of Zhentil Keep (1995)
ScalamagdrionPages from the Mages (1995)
Snake, MessengerRuins of Zhentil Keep (1995)
Spirit, Forest – UthrakiSpellbound (1995)
Spirit, Forest – Wood ManSpellbound (1995)
Spirit, Ice – OrglashSpellbound (1995)
Spirit, Rock – ThomilSpellbound (1995)
Tomb Tapper – ThaaludAnauroch (1991), Netheril: Empire of Magic (1996)
Undead Dragon SlayerDragon No. 205 (1994)
Unicorn, BlackSpellbound (1995)
Weredragon
Zhentarim SpiritRuins of Zhentil Keep (1995)
TSR 2173 – Monstrous Compendium Annual Volume Four (1998) –ISBN 0-7869-1212-X
This 96-page soft-bound book contains creatures appearing in various TSR publications (magazines, game accessories, etc.). Unlike the previous annuals, the included monsters are not primarily drawn from the previous year's publications, but span a wide variety of years, possibly because TSR's financial woes resulted in very few products being produced in 1997. Also in a departure from the first three annuals, Volume Four includes a reference to the original appearance of the creature on each page. The Annual also contains a 3-page "How to Use This Book" section, which includes updated tables for the calculation of experience points awarded for defeating various creatures, and a 2-page index.
CreatureOther appearancesVariantsDescription
BainligorDragon No. 227 (1996)Young, Adult, Middle-aged, Elderly, Revered
Beast of ChaosThe Rod of Seven Parts (1996)
BlindheimFiend Folio (1981), Dragon No. 339 (2006)Normal and Advanced
Bloodsipper (Far Realm)The Gates of Firestorm Peak (1996)
CarapaceDragon No. 227 (1996)An "aggressive, mobile fungus", reviewer Philippe Tessier counted the carapace among those critters which never stopped moving him.[172]
Clam, GiantDragon No. 116 (1986), Dragon No. 190 (1993), Tome of Horrors (2002)Giant Clam (Oyster) and Carnivorous Scallop
CoralDragon No. 116 (1986) (Brain Coral), Nehwon (1990) (Death Coral and Giant Coral)Brain Coral and Coral Worm
DarkloreHellbound: The Blood War (1996)
Dharculus (Far Realm)The Gates of Firestorm Peak (1996), A Guide to the Ethereal Plane (1998), Planar Handbook (2004)
Dragon, Neutral – MoonstoneNone
Dragon, PrismaticDungeon No. 51 (1995)Ranked among the strongest monsters in the game by Scott Baird fromScreen Rant: In its eldest version it "represents the ultimate challenge for any party of adventurers, though it would easily dispose of all but the most insanely overleveled groups."[57]
Dragon-Kin, Albino WyrmDragon No. 227 (1996)
Dream StalkerRequiem: The Grim Harvest (1996), Denizens of Darkness (2002), Denizens of Dread (2004)
Fish, Deep OceanDragon No. 235 (1996)Angler Fish, Death Minnow, Gulper and Viperfish
Fish, TropicalDragon No. 116 (1986)Giant Grouper, Morena, Porcupine Fish and Electric Ray
FogwardenDungeon No. 54 (1995), Tome of Horrors (2002)
FraalAlternity Player's Handbook (1998), Alien Compendium: Creatures of the Verge (1998), d20 Future (2004)
Giant – FhoimorienWarlock of the Stonecrowns (1995)
Gibberling, Brood (Far Realm)The Gates of Firestorm Peak (1996)
Golem, Brass MinotaurDragon No. 209 (1994), Monster Manual II (2002), D&D Miniatures: Night Below #2 (2007)
Golem, GemstoneSpellbound (1995), Monsters of Faerûn (2001)Ruby, Emerald and Diamond
Golem, MaggotRequiem: The Grim Harvest (1996), Dragon #339 (2006)
GroundlingPolyhedron No. 93 (1994), Monsters of Faerûn (2001)
Hound of LawThe Rod of Seven Parts (1996)
Human, AmazonDragon No. 43 (1980), Polyhedron No. 22 (1985)Demihuman AmazonsNPC variant.
Human, PygmyDungeon No. 56 (1995)NPC variant.
KercpaDragon No. 214 (1995)
Lycanthrope, LythariElves of Evermeet (1994), Monsters of Faerûn (2001)
MercurialDoors to the Unknown (1996)
Mold, ChromaticDragon Annual No. 1 (1996)Chromatic and Sonic MoldIn the artificial dungeon environment of the game, molds function as a "clean up crew".[1]
Mummy, BogRequiem: The Grim Harvest (1996), Dragon #238 (1997), Dragon #300 (2002), Dragon Compendium, Volume 1 (2005)
Nymph, UnseelieNone
Octopus, Octo-jellyDragon No. 235 (1996)Octo-jelly and Octo-Hide
Sea DemonDragon No. 48 (1981)Lesser and Greater
ShadowrathCity of Splendors (1994)Lesser and Greater
Siren, RavenloftRequiem: The Grim Harvest (1996)A decomposed species of mermaid, reviewer Philippe Tessier counted the Ravenloft siren among those critters which never stopped moving him.[172]
Skeleton, VariantDragon No. 234 (1996)Dust, Spike and Obsidian Skeletons
Snake – Mahogany ConstrictorThe Sword of Roele (1996)
Spectral ScionThe Rjurik Highlands (1996)
Spyder-FiendThe Rod of Seven Parts (1996)Kakkuu, Spithriku, Phisarazu, Lycosidilith and Raklupis
Starfish, Giant – Giant SunstarShip of Horror (1991)
Tanar'ri, Lesser – Uridezu (Rat-Fiend)Marco Volo: Departure (1994), Manual of the Planes (2001)
Troll Mutate (Far Realm)The Gates of Firestorm Peak (1996)Troll Mutate and Matriarch Mutate
Vaati (Wind Duke)Dragon No. 224 (1995),The Rod of Seven Parts (1996)
Vampire, CerebralBleak House: The Death of Rudolph van Richten (1996), Denizens of Darkness (2002)
VarkhaDragon Annual No. 1 (1996)
Worm, LukhornDragon Annual No. 1 (1996)
Wyste (Far Realm)The Gates of Firestorm Peak (1996), Speaker in Dreams (2001), Monster Manual II (2002)
Yugoloth, Lesser – GacholothDungeon No. 49 (1994)
Zombie, MudDeath Ascendant (1996), Denizens of Dread (2004)

TSR 2433 – Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)

[edit]
TSR 2433 – Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995) –ISBN 0-7869-0097-0
This 128-page soft-bound book is the second appendix to the Monstrous Compendium series designed for use with theDark Suncampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. It contains a page with a table of content, a 2-pages "How To Use This Book" section and 3 pages of random encounter charts, with the remainder consisting of the descriptions of the fictional monsters. Some entries also contain the descriptions of individual members of these monster types.
CreatureOther appearancesVariantsDescription
Aarakocra, Athasian
Animal, DomesticAprig, Carru, Mulworm and Sygra
Aviarag
Baazrag
Baazrag, Boneclaw
Bloodgrass
Cactus, Hunting
Cactus, Rock
Cilops
CrodluDune Trader (1992)Cordlu and Heavy Crodlu
Dagorran
Dhaot
Drake (Lesser), General
-- Drake, Magma
-- Drake, Rain
-- Drake, Silt
-- Drake, Sun
DrayCity by the Silt Sea (1994)Dray, Kalin Riders and Kalin MountRace of tall, lean,draconic humanoids created from humans by Dregoth, the Undead Dragon King; kalin riders: elitetemplar troops of Dregoth; kalin mount: 12-foot-long (3.7 m) aggressive insectoid creatures used as mounts by kalin riders
DrikDrik and High Drik
Dune ReaperDrone, Warrior and Matron
Dwarf, AthasianAfter early plans to exclude traditional fantasy races like the dwarves from Dark Sun, they were included "with dramatic aesthetic facelifts to properly mesh them with the setting's uniquely tenebrous tone."[5]: 240 
Elemental Beast, General
-- Elemental Beast, Air
-- Elemental Beast, Earth
-- Elemental Beast, Fire
-- Elemental Beast, Water
ElfElf and Half-Elf of AthasIn the post-apocalyptic setting of Athas, elves are nomadic desert runners rather than the more common image of forest-dwellers.[75]
Fael
Feylaar
Fordorran
Giant, Shadow
Golem, General
-- Golem, Magma
-- Golem, Salt
GorakGorak and Giant Gorak
Half-giantMonstrous Compendum Annual Volume Two (1995)
HalflingAs Dark Sun draws uponSwords and Sorcerypulp fiction,Wargamer writer Timothy Linward saw the jungle-dwelling, "savage, humanoid-eating" halflings in the setting as inspired by the trope of "man-eating pygmies, originating in Victorian hysteria around 'savage' indigenous cultures in the regions of the globe Europe was colonising."[173]
HumanEx-slaves, Herdsmen, Dune Traders, Ex-gladiators, Nobles and Templars
Jhakar
Kaisharga
Kes'trekel
Klar
KragCity by the Silt Sea (1994)Undead with special powers related to theelement orparaelement that killed it
KraglingCity by the Silt Sea (1994)SkeletalUndead created and controlled by a krag and associated with that krag's element
LirrLirr and Mountain Lirr
MastyrialDesert and Black Mastyrial
Meorty
MulHuman-dwarf descended sterile warriors.[137]
Nikal
Pakubrazi
Paraelemental Beast, General
-- Paraelemental Beast, Magma
-- Paraelemental Beast, Rain
-- Paraelemental Beast, Silt
-- Paraelemental Beast, Sun
Psionocus
PsurlonPlanescape Monstrous Compendium Appendix IIIPsurlon, Psurlon Adept and Giant Psurlon
Raaig
Racked Spirit
Retriever, Obsidian
Ruktoi
RuvkovaPlanescape Monstrous Compendium Appendix IIIBrajeti, Ethilum, Kaltori, Zathosi
Sand Howler
ScorpionBarbed and Gold Scorpion
Seed, Brain
Silt Horror, Black
Silt Horror, Magma
Silt Horror, Red
Silt SpawnCity by the Silt Sea (1994)The young of aSilt Horror, this tentacled creature lives in groups in the shallows of theSea of Silt
Slig
SpiderDark, Mountain and Silt Spider
Spinewyrm
Ssurran
Stalking Horror
TarekTarek and Tarek Shaman
TariTari, Tari Warrior and Tari Chieftain
Thri-kreen"Praying mantis man" with four arms and a poisonous bite[137]
Tohr-kreenJ'ez, J'hol, T'keech and Tondi Tohr-kreen
TrinThri-Kreen of Athas (1995)9-foot-long (2.7 m) moderately intelligent insectoid creatures with four legs and two clawed arms, primitive relatives tothri-kreen
Tul'k
T'liz
Undead
Wraith, Athasian
Xerichon
Zombie, Thinking

TSR 2613 – Planescape Monstrous Compendium Appendix II (1995)

[edit]
TSR 2613 – Planescape Monstrous Compendium Appendix II (1995) –ISBN 0-7869-0173-X
This was the second appendix to the Monstrous Compendium series designed for use with thePlanescapecampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The 128-page soft-bound book contains a two-page "How to use this book" section, two pages of encounter tables for the differentplanes of the game and a one-page alphabetical for all monsters entries published for the setting, with the remainder consisting of the descriptions of the fictional monsters.
CreatureOther appearancesVariantsDescription
AasimarHumanoids "descended from ethereal beings"[98] from the Outer Planes, "charming creatures protecting the universe against evil".[155]A.V. Club reviewer Nick Wanserski found them an interesting player character race "for the chance to be unequivocally good in a way that's difficult to embody in real life".[98]
Abrian
ArcaneSpelljammer: AD&D Adventures In Space (1989), Monstrous Manual (1993)
Astral dreadnoughtManual of the Planes (1987), Manual of the Planes (2001), Manual of the Planes (2008),Mordenkainen's Tome of Foes (2018)Gargantuan creature with a single black eye, gaping maw, muscular forearms, which end in pincer-like claws and serpentine lower body.Arcane considered these monsters to "populate their periphery with true terror".[163] Originally called ethereal dreadnought.[5]: 198–199 
BalaenaMonstrous Compendium – Outer Planes Appendix (1991)
Bloodthorn
Bonespear
Darkweaver
Demarax
Dhour
Eater of Knowledge
EladrinCelestials from the Outer Planes, "charming creatures protecting the universe against evil".[155]
Eladrin, Bralani (Lesser)
Eladring, Coure (Lesser)
Eladrin, Firre (Greater)
Eladrin, Ghaele (Greater)
Eladrin, Noviere (Lesser)
Eladrin, Shiere (Lesser)
Eladrin, Tulani (Greater)
Fhorge
Ghostlight
GuardinalPowerfulneutral good celestials[174] fromElysium, each a humanoid with some animalistic characteristics.Arcane magazine cites the culture of the guardinals as helping "give the Planes a solid base of peoples".[163]
Guardinal, AvoralBlood Wars Card Game (1995), Warriors of Heaven (1999),Monster Manual (2000),Savage Species (2003), Monster Manual (2003),Planar Handbook (2004)
Guardinal, CervidalBlood Wars Card Game (1995), Warriors of Heaven (1999), Monster Manual II (2002)
Guardinal, EquinalBlood Wars Card Game (1995), Warriors of Heaven (1999),Book of Exalted Deeds (2003)
Guardinal, LeonalBlood Wars Card Game (1995), Warriors of Heaven (1999),Manual of the Planes (2001), Monster Manual (2003)
Guardinal, LupinalBlood Wars Card Game (1995), Warriors of Heaven (1999), Monster Manual II (2002)
Guardinal, UrsinalBlood Wars Card Game (1995), Warriors of Heaven (1999),Book of Exalted Deeds (2003)
HollyphantIn a review ofPlanescape Monstrous Compendium Appendix II forArcane magazine, the reviewer described hollyphants as "mutant killer elephants with wings" and felt that they were introduced to "ensure that the planes maintain their very necessary bizarre flavour".[163]
Incantifer (Sect)
Ironmaw
Keeper
KhaastaNormal, Chieftain and Wise One
Leomarh
Merkhant (Sect)
Monster of Legend
MortaiMonstrous Compendium – Outer Planes Appendix (1991)
NoctralMonstrous Compendium – Outer Planes Appendix (1991)
Observer
Prolonger
Quill
Rager (Sect)
Razorvine
Reave
RetrieverMonstrous Compendium – Fiend Folio Appendix (1992)
Rilmani
Rilmani, Abiorach
Rilmani, Argenach
Rilmani, Aurumach
Rilmani, Cuprilach
Rilmani, Ferrumach
Rilmani, Plumach
Shadowdrake
Sympathetic
Spellhaunt
Spider, Hook
Sunfly
Sword Spirit
T'uen-RinMonstrous Compendium – Outer Planes Appendix (1991)
Tanar'ri, Alkilith (True)
Tanar'ri, Bulezau (Lesser)
Tanar'ri, Maurezhi (Lesser)
Tanar'ri,Yochlol (Lesser)The Drow of the Underdark (1991) (as Yochlol)
Terlen
Tso
VaporighuMonstrous Compendium – Outer Planes Appendix (1991)
VorrNormal and Shaman
Wastrel
Wraithworm
Yugoloth, CanolothFiend distinguished by its sticky barbed tongue.[157]

TSR 2162 – Ravenloft Monstrous Compendium Appendices I and II (1996)

[edit]
TSR 2162 – Ravenloft Monstrous Compendium Appendices I & II (1996) –ISBN 0-7869-0392-9
This 128-page soft-bound book is a reprint of the loose-leaf Monstrous Compendium appendices MC10 and MC15 (Children of the Night), both designed for use with theRavenloftcampaign setting for thesecond edition of Advanced Dungeons & Dragons game with a new foreword. It also includes a two-page "How to use this book" section, revised rules for calculating experience points and two pages about encounters in Ravenloft. Appendix I consists of the descriptions of the fictional monsters. Appendix II varies the Monstrous Compendium format to describe individuals of already published monster races and includes a two-page introduction with a list of monsters from other sources suitable for the Ravenloft setting.

TSR 2524 – Savage Coast Monstrous Compendium Appendix (1996)

[edit]
TSR 2524 – Savage Coast Monstrous Compendium Appendix (1996)
This monstrous compendium was released as a fully online product as part of the revisedSavage Coastcampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. It was made freely available byWizards of the Coast here[175] in two variants, as artf-file and atext file, with images presented as separate files. Severalcharacters are misrepresented in these files, they are presented here as given. The monstrous compendium contains a table of contents, an introduction with explanations of the monster statistics and special rules and considerations for theSavage Coast setting.
CreatureOther appearancesVariantsDescription
AraneaMonstrous Compendium Annual Volume Three (1996)Not to be confused with similar creature defined in Monstrous Compendium – Mystara Appendix (1994), D&D Expert Module X1Isle of Dread, D&D Expert Module X2Castle Amber
Arashaeem
Batracine
Caniquine
Cat, Marine
Cinnavixen
Critter, Temple
Cursed One
Deathmare
Dragon, Crimson
Dragon, Red Hawk
EchyanMonstrous Compendium Annual Volume Four (1998) (as Sea Worm (Echyan))
Ee'aar
Enduk
Fachan
Feliquine
Fiend, Narvaezan
Frelôn
Ghriest
Glutton, SeaMonstrous Compendium Annual Volume Four (1998) (as Sea Serpent (Sea Glutton))
Goatman
GolemAelder (lesser), Glassine Horror (lesser), Red (greater) and Hulean Juggernaut (greater)
Grudgling
Heraldic ServantAurochs, Bear, Bee, Dolphin, Dragon, Eagle, Griffon, Horse, Lion, Phoenix, Ram, Rooster, Sea Horse, Sea Lion, Stag, Black Swan, Talbot, Tyger, Unicorn and Wyvern
Hermit, SeaMonstrous Compendium Annual Volume FourA gianthermit crab that has mage spells, reviewer Philippe Tessier counted this monster among those critters which never stopped moving him.[172]
Jorri
Juhrion
Kla'a-TahKla'a-tah and clŠu-rin
Leech, Legacy
Lich, Inheritor
Lizard KinCayma, Gurrash, Krolli and Shazak
Lupasus
LupinMonstrous Compendium – Mystara Appendix (1994), D&D Expert Module X2Castle Amber
Lyra Bird, Sarag—n
Malfera
Manscorpion, Nimmurian
Mythu'nn Folk
Na‰rukMonstrous Compendium – Fiend Folio Appendix (1992) (Stwinger), Monstrous Compendium Annual Volume One (1994) (as Faerie, Petty)Squeaker and StwingerAs afairy creature considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Neshezu
Nikt'oo
Nosferatu
Omm-wa
Omshirim
ParasiteInheritor Lice, Powder Moth, Jibarœ Pest, Lupin Plague, Cardinal Tick and Vermilia
Phanaton, Jibarœ
PlantMonstrous Compendium – Mystara Appendix (1994) (Amber Lotus), D&D Expert Module X2Castle Amber (Amber Lotus)Amber Lotus, Eyeweed, Vermeil Fungus, Scarlet Pimpernel and Gargo—an Rose
Pudding, Vermilion
RakastaMonstrous Compendium – Mystara Appendix (1994), D&D Expert Module X1Isle of Dread, D&D Expert Module X2Castle Amber
Ray, Forest
Shedu, GreaterMonstrous Manual (1993)Lawful good winged equine with human-like head. Based on a creature fromMesopotamian mythology.[3]
Shimmerfish
Skinwing
Spawn of NimmurSpawn of Nimmur and Ziggurat Horror
Spider-spy
Spirit, Heroic
Spirit, WallaranKangaroo, Koala and Kookaburra
Succulus
Swampmare
Swordsman, ClockworkDungeon No. 62 (1996), Monstrous Compendium Annual Volume Four (1998)Clockwork Swordsman and Rogue Automaton
Symbiont, Shadow
TortleMonstrous Compendium – Mystara Appendix (1994)Tortle and Snapper
Troll, Legacy
Trosip
Tyminid
Utukku
Voat
Voat, Herathian
Vulturehound
Wallara
Wurmling
Wynzet
Yeshom
Zombie, Red

TSR 2635 – Planescape Monstrous Compendium Appendix III (1998)

[edit]
TSR 2635 – Planescape Monstrous Compendium Appendix III (1998) –ISBN 0-7869-0751-7
The third appendix to the Monstrous Compendium series designed for use with thePlanescapecampaign setting for thesecond edition of Advanced Dungeons & Dragons focuses mainly on inhabitants of theinner planes in the game. The 128-page soft-bound book contains a two-page "How to use this book" section, ten pages about the fictional principles governing thoseplanes and their ecology, a 3-page appendix about animal-like creatures there, a 3-page index with all second edition monsters suitable for the Planescape setting, with the remainder consisting of the descriptions of the fictional monsters.
CreatureOther appearancesVariantsDescription
Animental
Archomental (evil)Imix, Ogremoch, Olhydra, Yan-C-Bin and CryonaxBosses on their respective planes,[176]Ed Greenwood considered the Elemental Princes of Evil "worthy additions to any campaign".[148]
Archomental (good)Ben-Hadar, Chan, Sunnis and Zaaman RulBosses on their respective planes.[176]
Belker
Bzastra
Chososion
Darklight
Devete
DevourerA giant skeleton that is holding a small figure prisoner in their ribcage, this creature is highlighted by reviewer Kaneda for characters to steer away from.[176]
Dharum suhn
Egarus
EntropeMonsters crazy enough to gradually destroy the borders between the different planes.[176]
Facet
Fire bat
Frost salamanderMonstrous Compendium – Mystara Appendix (1994)
FundamentalD&D Expert Module X8Drums on Fire Mountain, Creature Catalogue, Monstrous Compendium – Mystara Appendix (1994)
GamormReviewer Kaneda called the gamorm a curiosity not to be disturbed under any circumstances, a "pretty little worm" [8' long] that lives in the Astral plane and feeds on the spirit of living beings it meets; a horror all the more dangerous because it can use the powers of the people it has devoured.[176]
Homunculous, elementalBreather and Skin
Immoth
KhargraMonstrous Compendium – Fiend Folio Appendix (1992)
Klyndes
Magran
Menglis
Nathri
Ooze sprite
Opposition
ParaelementalIce,Magma,Ooze andSmoke
Phirblas
Quill
Primal
PsurlonDark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)Normal, Adept and Giant
Quasielemental, negativeAsh, Dust, Salt and Vacuum
Quasielemental, positiveLightning, Mineral, Radiance and Steam
Rast
Ravid
RuvkovaDark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)
Salamander nobleLesser and Noble
ScileScile and Ravager of Colour
Shad
ShockerMonstrous Compendium – Fiend Folio Appendix (1992)Contended One and Sojourner
Sislan
Suisseen
TerithranMonstrous Compendium – Fiend Folio Appendix (1992)
Thoqqua
Trilloch
Tsnng
Ungulosin
Vacuous
Wavefire
Xag-ya/xeg-yi
XillMonstrous Compendium – Fiend Folio Appendix (1992)

TSR 3140 – Birthright – Blood Spawn: Creatures of Light and Shadow (2000)

[edit]
TSR 3140 – Birthright – Blood Spawn: Creatures of Light and Shadow (2000)
This bestiary was planned for use with theBirthrightcampaign setting for thesecond edition of the Advanced Dungeons & Dragons game. The Birthright product line was suspended in 1998 before its completion, soBlood Spawn was later published as an 83-pagePDF-file and made freely available here.[177] The supplement focused mainly on monsters of theShadow World, the fictional darktwin dimension of the setting's world. It contained a table of contents, a 10-page introduction with an explanation of the monster statistics and special rules for theShadow World, descriptions of the fictional monsters which included tips for their use in a roleplaying campaign, two roleplaying adventures and a 4-page appendix listing monsters from other sources fitting into theShadow World.
CreatureOther appearancesVariantsDescription
Blood Hound
ChangelingFarie, Adult human and Child human changeling
Cwn Annwn
The Dispossessed
Faerie, SeelieSeelie Faerie, Faerie Queen, Deceiver, Innocent, Helper, Protector and TricksterFairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Faerie, UnseelieDark Queen, Living Evil Faerie and Undead FaerieFairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Halfling, Shadow WorldDomain Lord, Slave, and Freedom Fighter
Minion of the LostHalfling Spawn, Masetian Spawn and Orog Spawn
Seemer
Seeming Walker
Shade
Shadow Steed
Shadow Warrior
The Sluagh
Spectral Awnshegh
Waff
Wild Hunt
Will O'Shadow

Other sources

[edit]

This section lists fictional creatures forAD&D 2nd Edition from various sources not explicitly dedicated to presenting monsters. Primarily, these are the separate sourcebooks and expansions for the Forgotten Realms, Al-Qadim and other campaign settings produced by TSR.

Spelljammer

[edit]

TSR1049 – Spelljammer: AD&D Adventures In Space (1989)

[edit]

TheSpelljammer: AD&D Adventures in SpaceSpelljammercampaign setting boxed set contained 11 new creatures in the standardMonstrous Compendium format, on pages 67–86 of theLorebook of the Void.

ISBN 0-88038-762-9

CreatureOther appearancesVariantsDescription
Arcane, TheMonstrous Manual (1993) (as Arcane), Planescape Monstrous Compendium Appendix II (1995) (as Arcane)
BeholderMonstrous Manual (1993) (Beholder and Hive Mother; Orbus by reference only)Beholder, Orbus and Hive MotherA large orb dominated by a central eye and a large toothy maw, with 10 smaller eyes on tops sprouting from the top of the orb; the large eye negates all magic and the smaller eyes cause a variety of magical effects. A "creature that looks at you and is destroying you by the power of its magical eyes".[24] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[25]
Dracon
Dragon, Radiant (Celestial)
Elmarin
EphemeralEphemeral Host
GiffMonstrous Manual (1993)"anthropomorphic hippo space mercenaries"[159]
Kindori (Space Whale)
KrajenImmature and Adult
NeogiMonstrous Manual (1993),Volo's Guide to Monsters (2016)[94]Neogi, Great Old Master and ReaverLarge red spider-like carnivorous humanoids with reptilian heads.
ScavverGray, Brown, Night and Void

TSR9280 – Lost Ships (1990)

[edit]

TheSpelljammer game accessoryLost Ships, byEd Greenwood, contained several new creatures on pages 84–96.

ISBN 0-88038-831-5

CreatureOther appearancesVariantsDescription
Beholder, Undead "Death Tyrant"Monstrous Manual (1993)
Beholder Eater, Thagar ("Grimmgobbler")
Flow Barnacle
Lich, ArchMonsters of Faerûn (2001)
Men: Wonderseeker
Neogi: Undead Old Master
Sarphardin ("Watcher")
Shadowsponge ("Air Stealer")
Spaceworm
Tinkerer ("Giant Bubble")

TSR1065 – The Legend of Spelljammer (1991)

[edit]

The Legend of Spelljammer boxed set added four new creatures on pages 60–64 ofThe Grand Tour sourcebook.

ISBN 1-56076-083-4

CreatureOther appearancesVariantsDescription
KasharinMonstrous Manual (1993) (as Beholder – reference only)
K'r'r'r
Lich, Master
ShivakCommon and Guardian

TSR9409 – Krynnspace (1993)

[edit]

TheSpelljammer game accessoryKrynnspace, byJean Rabe, contained two new creatures.

ISBN 1-56076-560-7

CreatureOther appearancesVariantsDescription
Giant, BoskSavage 19-foot-tall (5.8 m)giants native to the bogs of the fictional planet Chislev.
Giant, Swamp16-foot-tall (4.9 m)giants living inhunter-gatherer villages in the swamps of Chislev.

Forgotten Realms

[edit]

TSR1060 – Ruins of Undermountain (1991)

[edit]

TheForgotten RealmsRuins of Undermountain boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions inMonstrous Compendium format.

ISBN 1-56076-061-3

CreatureOther appearancesVariantsDescription
Beholder (Elder Orb)Monstrous Manual (1993), Black Spine (1994),I, Tyrant (1996), Lords of Madness (2005)
Beholder-kin (Death Kiss)Monstrous Manual (1993), Black Spine (1994), I, Tyrant (1996), Monsters of Faerûn (2001), Lords of Madness (2005), Dragon Compendium, Volume 1 (2005)
DarktentaclesMonstrous Compendium Annual Volume Two (1995), Monster Manual II (2002)
IbrandlinMonstrous Compendium Annual Volume Three (1996), Priest's Spell Compendium, Volume One (1999), Monsters of Faerûn (2001)
ScaladarMonstrous Compendium Annual Volume Two (1995), City of Splendors: Waterdeep (2005)
SharnNetheril: Empire of Magic (1996), Monstrous Compendium Annual Volume Three (1996), Monsters of Faerûn (2001), Anauroch: The Empire of the Shade (2007), Forgotten Realms Campaign Guide (2008)Also named blackclaws, fhaorn'quessir, shiftshades, simmershadows, or skulkingdeaths.
SlithermorphNone
Snakes, FlyingRaces of Faerûn (2003)Flying Fang and Deathfang
Steel ShadowNone
WatchghostWizard's Spell Compendium, Volume One (1996), Monsters of Faerûn (2001)

TSR1066 – Maztica Campaign Set (1991)

[edit]

TheMaztica Campaign Set boxed set contained 4 new creatures in the standardMonstrous Compendium format, on pages 59–62 of theMaztica Alive booklet.

ISBN 1-56076-084-2

CreatureOther appearancesVariantsDescription
Chac
Jagre
KamatlanFiend Folio (1981) (Kamadan)Kamatlan and Kamadan
PlumazotlLesser and Greater

TSR9326 – The Drow of the Underdark (1991)

[edit]

This 128-page softbound book provided additional details on the history, culture and society of thedark elves, and included 9 additional creature descriptions inMonstrous Compendium format on pages 113–127.

ISBN 1-56076-132-6

CreatureOther appearancesVariantsDescription
Bat, DeepDragon No. 90 (1984), D&D Master Rules (1985) (Werebat), Monstrous Compendium Ravenloft Appendix (1991) (Werebat), Dungeons & Dragons Rules Cyclopedia (1991) (Werebat), Monstrous Compendium Forgotten Realms Appendix (1991), 1991 Trading Cards Set No. 383 (Werebat), Night Howlers (1992) (Werebat), Monstrous Manual (1993), Ravenloft Monstrous Compendium Appendices I & II (1996) (Werebat), Monsters of Faerûn (2001) (Night Hunter, Sinister)Azmyth, Night Hunter, Sinister and Werebat
Dragon, DeepMonstrous Compendium Forgotten Realms Appendix (1991), Monstrous Manual (1993), Monsters of Faerûn (2001), D&D Miniatures: Underdark set #52 (2005), Drow of the Underdark (2007), Draconomicon (2008) (as "Purple Dragon")
MyrlocharMonsters of Faerûn (2001)
PedipalpQueen of the Demonweb Pits (1980), Monster Manual II (1983), Tome of Horrors (2002)Large (Schizomida), Huge (Amblypygus) and Giant (Uropygi)
Rothé, DeepFiend Folio (1981), Monstrous Manual (1993), Forgotten Realms Campaign Setting (2001)
SolifugidQueen of the Demonweb Pits (1980), Monster Manual II (1983), Tome of Horrors (2002)Large, Huge and Giant
Spider, SubterraneanRuins of Undermountain (1991) (Hunting as "Spider, Flying", Watch), Monstrous Manual (1993), City of Splendors (1994) (Watch), Monsters of Faerûn (2001) (Hairy, Sword), Faiths and Pantheons (2002) (Hairy), City of Splendors: Waterdeep (2005) (Watch)Hairy, Hunting, Sword and Watch
Spitting CrawlerForgotten Realms Campaign Setting (2001)
YochlolQueen of the Demonweb Pits (1980), Monster Manual II (1983), Planescape Monstrous Compendium Appendix II (1995), Villains' Lorebook (1998), Dungeon No. 84 (2001), Monsters of Faerûn (2001), Fiendish Codex I (2006), Demon Queen's Enclave (2008)Also called handmaiden ofLolth

TSR9333 – Fires of Zatal (1991)

[edit]

TheForgotten Realms adventureFires of Zatal for theMaztica setting byJeff Grubb and Tim Beach contained three new fictional creatures.

ISBN 1-56076-139-3

CreatureOther appearancesVariantsDescription
AhuizotlFiend Folio (2003)Dangerous intelligent alligator-like water monster inMaztica. This appearance differs significantly from the descriptions in both 3rd editionFiend Folio andAztec mythology.[178]
TabaxiMonstrous Manual (1993) (Jaguar Lord as Tabaxi Lord)Jaguar LordDescribed as a "lithe feline" race[127] and "cat person".[98] In 2020,Comic Book Resources counted the tabaxi as # 4 on the list of "10 Powerful Monster Species That You Should Play As", stating that "a Tabaxi monk with Boots of Speed and a few other speed buffs can in theory cover anywhere between 320ft per round to 253,440ft per round. Your ability to do this and break the sound barrier in-game entirely depends on how much time and leniency the DM grants you though."[65] Again referring to the 5th edition presentation,A.V. Club praised the tabaxi as an interesting player character choice, calling that they "view money as a mere tool to be used in finding the real treasure—a good story" a "great character trait,[98] whileBlack Gate reviewer Howard Andrew Jones called them "perennially popular".[31]
Dragon, Maztican (Tlalocoatl, Rain Dragon)

TSR1083 – Menzoberranzan (1992)

[edit]

TheForgotten RealmsMenzoberranzan boxed set included 7 pages of creature descriptions inMonstrous Compendium format, bound into the first book of the set (The City) on pages 88–94.

ISBN 1-56076-460-0

CreatureOther appearancesVariantsDescription
Alhoon (Illithilich)Monstrous Compendium Annual Volume Three (1996), The Illithiad (1998), Monsters of Faerûn (2001), Lords of Madness (2005), D&D Miniatures: Night Below #38 (2007)Undead mind flayer. Even more powerful than other illithids because it has developed "powerful sorcery to augment their already fearsome psionic powers".[179]
Cloaker LordMonsters of Faerûn (2001)
FoulwingDragon No. 197 (1993), Monstrous Compendium Annual Volume One (1994), Lost Empires of Faerûn (2005)
Lizard, SubterraneanForgotten Realms Campaign Setting (2001), Dungeon No. 94 (2002)Pack Lizard
Riding LizardForgotten Realms Campaign Setting (2001)
Wingless WonderDragon No. 40 (1980), Wizard's Spell Compendium, Volume Four (1998), Secrets of the Magister (2000)True and Transformed

TSR1084 – Ruins of Myth Drannor (1993)

[edit]

TheForgotten RealmsThe Ruins of Myth Drannor boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions inMonstrous Compendium format.

ISBN 1-56076-569-0

CreatureOther appearancesVariantsDescription
Aratha (Killer Beetle)Monstrous Manual (1993)
BaelnornMonstrous Compendium Annual Volume One (1994), Cormanthyr: Empire of Elves (1998), Monsters of Faerûn (2001)
Blazing BonesMonstrous Compendium Annual Volume One (1994)
Doomsphere (Ghost Beholder)Monstrous Manual (1993) (referenced only), Black Spine (1994), I, Tyrant (1996), Monsters of Faerûn (2001)
Electrum DragonDragon No. 74 (1983), Monstrous Compendium Annual Volume One (1994)
Fang Dragon (Draco Dentus Terribilus)Dragon No. 134 (1988), Monstrous Compendium Annual Volume One (1994), Monsters of Faerûn (2001), Draconomicon (2003), D&D Miniatures: War of the Dragon Queen set #48 (2006), Draconomicon (2008) (as "Gray Dragon")
DreadMonstrous Compendium Annual Volume One (1994), Lost Empires of Faerûn (2005)Vampiric Dread
Feystag (Calygraunt)Dragon No. 89 (1989) (as "Calygraunt"), Monstrous Compendium Annual Volume One (1994)
LythlyxDragon No. 43 (1980), Monstrous Compendium Annual Volume One (1994)
MagebaneDragon No. 140 (1988), Monstrous Compendium Annual Volume One (1994)
Metalmaster (Sword Slug)Dragon No. 139 (1988), Monstrous Compendium Annual Volume One (1994), Lost Empires of Faerûn (2005)
Naga, BoneMonstrous Compendium Annual Volume One (1994), Monster Manual II (2002), Serpent Kingdoms (2004), D&D Miniatures: Unhallowed set #34, Monster Manual (2008)
OrmyrrMonstrous Compendium Annual Volume One (1994), Monster Manual II (2002)
WindghostMonstrous Compendium Annual Volume One (1994), Monster Manual II (2002)
Xantravar (Stinging Horror)Dragon No. 140 (1988), Monstrous Compendium Annual Volume One (1994)
XaverDragon No. 94 (1985), Monstrous Compendium Annual Volume One (1994)

TSR1085 – Forgotten Realms Campaign Setting (1993)

[edit]

TheForgotten Realms Campaign Setting (2nd edition) boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions inMonstrous Compendium format.

ISBN 1560766174

CreatureOther appearancesVariantsDescription
AballinMonstrous Compendium Fiend Folio Appendix (1992), Monstrous Compendium Annual Volume One (1994), Monsters of Faerûn (2001)
BaneguardShadowdale (1989), Ruins of Undermountain (1991), Monstrous Compendium Annual Volume One (1994), Monsters of Faerûn (2001), Lost Empires of Faerûn (2005)Direguard
BonebatHalls of the High King (1990), Monstrous Compendium Annual Volume Three (1996), Monsters of Faerûn (2001)Battlebat
DeepspawnDwarves Deep (1990), Monstrous Manual (1993), Pool of Radiance: Attack on Myth Drannor (2000), Monsters of Faerûn (2001), Lost Empires of Faerûn (2005)
DracolichDragon No. 110 (1986), Waterdeep and the North (1987), Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989), 1991 Trading Cards #251, Monstrous Manual (1993), 1993 Trading Cards #387, Cult of the Dragon (1998), Draconomicon (2003), Dragon #344 "The Ecology of the Dracolich" (2006), D&D Miniatures: War of the Dragon Queen set #31 (2006), Dragon: Monster Ecologies (2007), Monster Manual (2008)
GambadoFiend Folio (1981), Monstrous Compendium Fiend Folio Appendix (1992), Monstrous Compendium Annual Volume One (1994), Tome of Horrors (2002)
Gibbering MoutherLost Tamoachan (1979), Hidden Shrine of Tamoachan (1979), Monster Manual II (1983), Dragon No. 160 "The Ecology of the Gibbering Mouther" (1990), Assassin Mountain (1993), Monstrous Compendium Annual Volume One (1994), Monster Manual (2000, 2003), D&D Miniatures: Aberrations set #50 (2004), Lords of Madness (2005), Monster Manual (2008)A creature with many eyes and mouths. Witweret al. foundErol Otus' early depiction "perversely beautiful", the artist'ssurrealist style very suited for this bizarre monster.[5]: 94–97 
GibberlingFiend Folio (1981), Monstrous Compendium Fiend Folio Appendix (1992), Monstrous Manual (1993), Dragon No. 265 (1999), Monsters of Faerûn (2001)
Helmed HorrorHalls of the High King (1990), Monstrous Compendium Annual Volume One (1994), Priest's Spell Compendium, Volume Three (2000), Monsters of Faerûn (2001), Dragon No. 302 (2002), Lost Empires of Faerûn (2005), D&D Miniatures: Underdark set #37 (2005), Monster Manual (2008)
Lock LurkerDragon No. 139 (1988), Haunted Halls of Evening Star (1992), Monstrous Compendium Annual Volume One (1994), Priest's Spell Compendium, Volume Three (2000)
Naga, DarkDragon No. 89 (1984), Anauroch (1991), Monstrous Compendium Forgotten Realms Appendix (1991), Dragon No. 261 "The Ecology of the Dark Naga: Fool Me Twice" (1999), Monster Manual (2000, 2003), D&D Miniatures: Underdark set #33 (2005), Monster Manual (2008)
NishruuHalls of the High King (1990), Monstrous Compendium Annual Volume One (1994), Monsters of Faerûn (2001), Lost Empires of Faerûn (2005)
QuaggothFiend Folio (1981), Monstrous Compendium Fiend Folio Appendix (1992), Monstrous Manual (1993), Dragon No. 265 (1999), Monsters of Faerûn (2001), D&D Miniatures: War Drums set #57 (2006), Drow of the Underdark (2007)
SkumPolyhedron No. 67 (1992), Monstrous Compendium Annual Volume One (1994), Monster Manual (2000, 2003)
TressymHaunted Halls of Evening Star (1992), Monstrous Compendium Annual Volume One (1994), Forgotten Realms Campaign Setting (2001), Lost Empires of Faerûn (2005)

TSR1109 – City of Splendors (1994)

[edit]

TheForgotten RealmsCity of Splendors boxed set included unnumbered 5-hole punched loose-leaf pages of creature descriptions inMonstrous Compendium format.

ISBN 1-56076-868-1

CreatureOther appearancesVariantsDescription
CurstThe Dragon No. 30 (1979),[14]: 72  Monstrous Compendium Annual Volume Two (1995)The curst had the distinction of being the first piece of publication with references to the immensely detailedForgotten Realms setting.[14]: 72–73 
Doppelganger, GreaterMonstrous Compendium Annual Volume Two (1995)
Duhlarkin
GhaunadanMonstrous Compendium Annual Volume Two (1995) (under Ooze, Slime, Jelly)"D&D's large variety of monstrous oozes and slimes took their original inspiration fromIrvin S. Yeathworth Jr'sThe Blob" movie.[1]
GulguthydraMonstrous Compendium Annual Volume Two (1995)
HakeasharMonstrous Compendium Annual Volume Two (1995)
Leucrotta, GreaterMonstrous Compendium Annual Volume Two (1995)
NythMonstrous Compendium Annual Volume Two (1995)
PalimpsestMonstrous Compendium Annual Volume Two (1995)
PeltastMonstrous Compendium Annual Volume Two (1995)Normal and Greater
RaggamoffynMonstrous Compendium Annual Volume Two (1995)Tatterdemanimal, Common Raggamoffyn, Gutterspite and ShrapnylCJ Miozzi included the raggamoffyn onThe Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[151]
SewermMonstrous Compendium Annual Volume Four (1998), Serpent Kingdoms (2004)
ShadowrathMonstrous Compendium Annual Volume Four (1998)Lesser and Greater
Watchspider
WeresharkMonstrous Compendium Annual Volume Two (1995)Prior to 2E, weresharks were created by Dr.John Eric Holmes, based on aHawaiian legend of theshark man.[180][181][182]

TSR9563 – Powers and Pantheons (1997)

[edit]

TheForgotten Realms campaign expansionPowers & Pantheons byEric L. Boyd contained next to the description of many deities also new creatures.

ISBN 0-7869-0657-X

CreatureOther appearancesVariantsDescription
Divine MinionPlanescape Campaign Setting (1994) (Minion of Set)Magical servants ofMulhorandi deities with the ability to shapechange into specific animals.
Elder Eternal EvilDendar the Night Serpent, Kezef the Chaos Hound, Ityak-Ortheel, the Elf-EaterTitanic mythological evil creatures from theOuter Planes related toAbeir-Toril's prehistory
ShadeMonster Manual II (1983), Dragon No. 126 "The Ecology of the Shade" (1987), Dragon No. 213 (1995), Monstrous Compendium Annual Volume Four (1998), Forgotten Realms Campaign Setting (2001), Races of Faerûn (2003), Dragon No. 307 (2003), Forgotten Realms Campaign Guide (2008)Humans ordemihumans imbued with the essence of thePlane of Shadow. For reviewer Philippe Tessier a monster in the spirit ofFiend Folio.[172]

Dragonlance

[edit]

TSR9294 – Dragon's Rest (1990)

[edit]

TheDragonlance adventureDragon's Rest byRick Swan contained three new fictional creatures.

ISBN 0-88038-869-2

CreatureOther appearancesVariantsDescription
ChronolilyMonstrous Compendium Annual Volume Two (1995)Immense sentient flower whose nectar reveals images of the past, present and future.
ChulcrixGigantic carnivorous worm with two pincers dwelling on theEthereal plane.
Gk'lok-LokTribal creatures consisting of stalk-like tendrils that spend their lives dormant, re-experiencing the lives of dead warriors.

TSR9334 – Wild Elves (1991)

[edit]

TheDragonlance adventureWild Elves byScott Bennie contained six new fictional creatures.

ISBN 1-56076-140-7

CreatureOther appearancesVariantsDescription
CurotaiKagonesti transformed into six-armed ferocious evil fighter.
Dragon, SpiderDragon-like evil creature with spider-legs and eyes.
Handmaiden of TakhisisJiathuliPowerful evil entity with many spell-casting abilities servingTakhisis.
Ice VampireUndead Kagonesti with the ability to manipulate cold and a hunger for the warmth of living creatures.
Spider HorsePredatoryhybrid between a spider and a horse.
Weapon, LivingEvil spirit animating a melee weapon.

TSR9344 – Taladas: The Minotaurs (1991)

[edit]

TheDragonlance game accessoryTaladas: The Minotaurs byColin McComb contained several new creatures.

ISBN 1-56076-150-4

CreatureOther appearancesVariantsDescription
Children of the SeaMonstrous Compendium Annual Volume Four (1998), Bestiary of Krynn (2004), Bestiary of Krynn, Revised (2007)Child of the Sea and AccantusHuman-like aquatic race that reproduces with humans. Accanta are wild and aggressive versions of the children of the sea that possess additional powers.
Grain NymphMonstrous Compendium Annual Volume Four (1998)Cultivated relatives of the nymph associated with farmland
YrasdaAphelka, Thanic and UshamaIrda-like race closely linked to the sea with the ability to shapechange into a specific sea creature

TSR9382 – Flint's Axe (1992)

[edit]

TheDragonlance adventureFlint's Axe by Tim Beach contained a new creature.

ISBN 1-56076-422-8

CreatureOther appearancesVariantsDescription
TyinAdult and larva9-foot-tall (2.7 m) grotesque semi-intelligent humanoid predator that can spit acid.

Al-Qadim

[edit]

TSR1077 – Land of Fate (1992)

[edit]

TheAl-QadimLand of Fate boxed set contained 8 unnumbered 5-hole punched loose-leaf pages inMonstrous Compendium format.

ISBN 1-56076-329-9

CreatureOther appearancesVariantsDescription
Genie of Zakhara, DaoMonstrous Compendium Volume One (1989), Monstrous Manual (1993)
Genie of Zakhara, DjinniMonstrous Compendium Volume One (1989), Monstrous Manual (1993)Powerful humanoid air spirit. Based onnotions from Middle Eastern culture.[2]
Genie of Zakhara, EfreetiMonstrous Compendium Volume One (1989), Monstrous Manual (1993)
Genie of Zakhara, JanniMonstrous Compendium Volume Two (1989), Monstrous Manual (1993)
Genie of Zakhara, MaridMonstrous Compendium Volume Two (1989), Monstrous Manual (1993)
Giant, Island
Giant, Ogre
Roc, ZakharanCommon, Great and Two-HeadedAn enormous bird, based on themythological roc probably ofPersian origin, known fromSindbad the Sailor stories.[33]
Yak-Man (Yikaria)Monstrous Compendium Annual Volume Two (1995)

TSR9366 – Golden Voyages (1992)

[edit]

TheAl-QadimGolden Voyages boxed set, byDavid "Zeb" Cook, contained 4 unnumbered 5-hole punched loose-leaf pages inMonstrous Compendium format, each with a full-page image of the creature described on the back.

ISBN 1-56076-331-0

CreatureOther appearancesVariantsDescription
CoeleniteCoelenite Colony and Mass ColonyPolyp colony with a mass mind, forming vaguely humanoid bodies from coral pieces.
OgrimaLarge evil humanoid resulting from breeding of an ogre and ogre mage.
SartaniUp to 20-foot-tall (6.1 m) humanoid with crab-like head, arms and pincers.

TSR1091 – City of Delights (1993)

[edit]

TheAl-QadimCity of Delights boxed set contained 8 unnumbered 5-hole punched loose-leaf pages inMonstrous Compendium format.

ISBN 1-56076-589-5

CreatureOther appearancesVariantsDescription
Afanc (Gawwar Samakat)Monster Manual II (1983), Monstrous Compendium Annual Volume One (1994)Afanc and Young Afanc
Al-Jahar (Dazzle)Monstrous Compendium Annual Volume One (1994)
Cat, WingedMonstrous Compendium Annual Volume One (1994)Lesser and Greater Winged Cat
Crypt ServantMonstrous Compendium Annual Volume One (1994), Priest's Spell Compendium, Volume One (1999)
Genie, Tasked, AdministratorMonstrous Compendium Annual Volume One (1994)
Genie, Tasked, Harim ServantMonstrous Compendium Annual Volume One (1994)
Ogre, Zakharan
OpinicusMonster Manual II (1983), Monstrous Compendium Annual Volume One (1994)
ParasiteMonster Manual (1977) (Ear Seeker), Fiend Folio (1981) (Goldbug), Monstrous Manual (1993) (Ear Seeker), Monstrous Compendium Annual Volume One (1994)Bloodring, Ear Seeker, Goldbug, Wizard Lice and Vilirij
Pasari-NimlMonstrous Compendium Annual Volume One (1994)Warrior, Noble and Calipha
Singing TreeMonstrous Compendium Annual Volume One (1994)
SirineMonstrous Manual (1993)Based on the mythologicalsiren, the sirine is a type of fey.
Talking BirdMonstrous Compendium Annual Volume One (1994)
TatallaMonstrous Compendium Annual Volume One (1994)
VargouillePlanescape Monstrous Compendium Appendix (1994),Volo's Guide to Monsters (2016)[94]
Vermin, ElementalMonstrous Compendium Annual Volume One (1994)Air (Duster), Earth (Crawler), Fire (Flameling) and Water (Spitter) Elemental Vermin

TSR9431 – Assassin Mountain (1993)

[edit]

TheAl-QadimAssassin Mountain boxed set contained 4 unnumbered 5-hole punched loose-leaf pages inMonstrous Compendium format.ISBN 1-56076-564-X

CreatureOther appearancesVariantsDescription
Cobra, GiantMonstrous Compendium Annual Volume One (1994) (as Snake, Giant Cobra)Elder Giant Cobra
Genie, Tasked, DeceiverMonstrous Compendium Annual Volume One (1994)
Genie, Tasked, OathbinderMonstrous Compendium Annual Volume One (1994)
Gibbering moutherLost Tamoachan (1979), Hidden Shrine of Tamoachan (1979), Monster Manual II (1983), Dragon No. 160 "The Ecology of the Gibbering Mouther" (1990), Forgotten Realms Campaign Setting (1993), Monstrous Compendium Annual Volume One (1994), Monster Manual (2000, 2003), D&D Miniatures: Aberrations set #50 (2004), Lords of Madness (2005), Monster Manual (2008)A creature with many eyes and mouths. Witweret al. foundErol Otus' early depiction "perversely beautiful", the artist'ssurrealist style very suited for this bizarre monster.[5]: 94–97 
Greyhound, SaluqiMonstrous Compendium Annual Volume One (1994) (as Dog, Saluqi)Jungle Hounds
MarrashiMonstrous Compendium Annual Volume One (1994)
SandmanWhite Dwarf No. 10 (1978), Fiend Folio (1981),[5]: 247  Monstrous Compendium Annual Volume One (1994) (under Elemental), Tome of Horrors (2002)TheFiend Folio's illustration of the sandman was used byRichard Garfield in the prototype of the Doppleganger card during the development of hisMagic: The Gathering card game.[5]: 247 
Wind WalkerStrategic Review No. 3 (1975), Monster Manual (1977), Monster Cards, Set 4 (1982), Monstrous Compendium Annual Volume One (1994) (under Elemental), Tome of Horrors (2002)

TSR9433 – Secrets of the Lamp (1993)

[edit]

TheAl-QadimSecrets of the Lamp boxed set contained 4 unnumbered 5-hole punched loose-leaf pages inMonstrous Compendium format.ISBN 1-56076-647-6

CreatureOther appearancesVariantsDescription
Elemental Kin, Earth, CrysmalMonster Manual II (1983), Monstrous Compendium Annual Volume One (1994), Psionics Handbook (2001), Expanded Psionics Handbook (2004)
Elemental Kin, Fire, AzerMonster Manual II (1983), Practical Planetology (1991), Monstrous Compendium Annual Volume One (1994), Monster Manual (2000, 2003), Savage Species (2003), D&D Miniatures: Harbinger set #32 (2003) ("Azer Raider"), D&D Miniatures: War of the Dragon Queen set #19 (2006) ("Azer Fighter"), Monster Manual (2008), Draconomicon (2008) ("Azer Beastmaster")Amaimon, Nobles
Genie, Tasked, MessengerMonstrous Compendium Annual Volume One (1994)
Genie, Tasked, MinerMonstrous Compendium Annual Volume One (1994)
Grue, Chaggrin (Soil beast)Monstrous Compendium Annual Volume One (1994) (as Grue, Earth)White Dwarf reviewer Megan C. Evans referred to the grues as "a collection of terrifying beasties from theElemental Planes".[22]
Grue, Harginn (Flame horror)Monstrous Compendium Annual Volume One (1994) (as Grue, Fire)
Grue, Ildriss (Wind terror)Monstrous Compendium Annual Volume One (1994) (as Grue, Air)
Grue, Varrdig (Fluid brute)Monstrous Compendium Annual Volume One (1994) (as Grue, Water)

TSR9440 – Ruined Kingdoms (1994)

[edit]

TheAl-QadimRuined Kingdoms boxed set, by Steven Kurtz, contained an 8-page booklet withnon-player characters and monsters.

ISBN 1-56076-815-0

CreatureOther appearancesVariantsDescription
SegarranLesser and GreaterHumanoid with the head and tail of a crocodile and the ability to assume human form; servants of the evil goddessRagarra. Greater seggaran have additional magical powers and bat's wings.
SerpentMonstrous Compendium Annual Volume Two (1995)Herald and TeakHerald serpent: intelligent, good-aligned messengers of serpent lords. Teak serpent: a 30-ft long constrictor snake.

TSR9449 – Corsairs of the Great Sea (1994)

[edit]

TheAl-QadimCorsairs of the Great Sea boxed set, by Nicky Rea, contained an 8-page booklet with monsters.ISBN 1-56076-867-3

CreatureOther appearancesVariantsDescription
Addazahr (Backbiter)Monstrous Compendium Annual Volume Two (1995)Thin, blood-drinking flying insect that can cause disease.
Amiq RasolMonstrous Compendium Annual Volume Two (1995)Energy-drainingundead corsairs.
Firethorn (Sea Rose)Monstrous Compendium Annual Volume Two (1995) (under Plant, Dangerous)Poisonous rose-like plant that emits heat a night.
Ghul-KinMonstrous Compendium Annual Volume Two (1995)Soultaker and WithererEvilundeadjann with shapechanging powers.
Sea WyrmMonstrous Compendium Annual Volume Two (1995) (under Dragon-kin)Large, usually non-aggressive sea serpent with sleep gas as a breath weapon.
Vizier's TurbanMonstrous Compendium Annual Volume Two (1995)Symbiotic creature that looks like a turban and draws hit points while enhancing magical abilities of a spellcaster.

Planescape

[edit]

TSR2600 – Planescape Campaign Setting (1994)

[edit]

ThePlanescape Campaign Setting boxed set contained a 32-pageMonstrous Supplement booklet.

ISBN 1-56076-834-7

CreatureOther appearancesVariantsDescription
Aleax
Astral Searcher
Barghest
Cranium RatRats modified by mind flayers which show a "glowing brain". Ranked among the weakest monsters in the game by Scott Baird fromScreen Rant.[57] Only in higher numbers do they become more intelligent, psionic, and dangerous.
DabusThese "floating goat-men" are common within the fictional city ofSigil.[183]
Magman
Minion of SetPowers & Pantheons (1997) (Divine Minion)Minion of Set and Shadow Priest
ModronMonodrone, Duodrone, Tridrone, Quadron, Pentadrone, Decaton, Nonaton, Octon, Septon, Hexton, Quinton, Quarton, Tertian, Secundus, Primus and Rogue UnitIn his review of thePlanescape Campaign Setting boxed set, Gene Alloway mentioned the modrons as an example of "the old, tired and previously foolish" which the set "breathes new life and meaning into".[184] ReviewerScott Haring found that the "once-silly Modrons" from 1st edition AD&D were "given a new background and purpose that makes a lot more sense" in 2nd edition Planescape.[185] Philippe Tessier praised the modrons as charming little critters.[186]
Nic'Epona
Spirit of the Air
Vortex
Yugoloth, Lesser – Marraenoloth

TSR2603 – Planes of Chaos (1994)

[edit]

ThePlanescapePlanes of Chaos boxed set contained a 32-pageMonstrous Supplement booklet.

ISBN 1-56076-874-6

CreatureOther appearancesVariantsDescription
Abyssal LordGraz'zt and PazraelPowerful and evil demonic rulers, each controlling a section of theAbyss.CBR reviewer Daniel Colohan counted the abyssal lords among "the most feared enemies to encounter in any campaign". Among them, as an exception to the rule, Graz'zt appears humanoid rather than monstrous, and was ranked by Colohan number six among the "Top 10 Demon Lords Your Party Will Fear".[187]
Asrai
Bacchae
Chaos Beast
Chaos ImpMonstrous Compendium Annual Volume Three (1996)
FensirMale, female and young Fensir, Fensir Mage and Rakka
Howler
LillendMonstrous Compendium Annual Volume Three (1996)
Murska
OreadOread and Snowhair
Ratatosk
Tanar'ri, Lesser – ArmaniteMonstrous Compendium Annual Volume Three (1996)
Tanar'ri, Greater – GoristroMonstrous Compendium Annual Volume Three (1996)
Varrangoin (Abyssal Bat)Lesser (types I-IV) and Greater Varrangoin (types V-VI)
Viper TreeViper Tree and Larval Viper Tree

TSR2607 – Planes of Law (1995)

[edit]

ThePlanescapePlanes of Law boxed set contained a 32-pageMonstrous Supplement booklet.

ISBN 0-7869-0093-8

CreatureOther appearancesVariantsDescription
AchaieraiMonstrous Compendium – Fiend Folio Appendix (1992)
ArchonMonstrous Compendium – Outer Planes Appendix (1991) (Lantern, Hound, Warden, Sword and Tome)Lantern, Hound, Warden, Sword, Trumpet, Throne, Tome and Fallen
Baatezu, Lesser – Kocrachon
Bezekira (Hellcat)Monstrous Compendium – Fiend Folio Appendix (1992)
BladelingMonstrous Compendium Annual Volume Three (1996)
Busen
FormianMonstrous Compendium Annual Volume Three (1996)Worker, Warrior, Myrmarch and Queen
Gear Spirit
KytonMonstrous Compendium Annual Volume Three (1996)
Moigno
Parai
Rust Dragon
ZoveriMonstrous Compendium – Outer Planes Appendix (1991)

TSR2615 – Planes of Conflict (1995)

[edit]

ThePlanescapePlanes of Conflict boxed set contained a 32-pageMonstrous Supplement booklet.

ISBN 0-7869-0309-0

CreatureOther appearancesVariantsDescription
Aeserpent
AsurasMonstrous Compendium – Al-Qadim Appendix (1992)Asuras and Rogue Asuras
BuraqMonstrous Compendium – Al-Qadim Appendix (1992)
Delphon
DiakkVarath and Carcene
EthykMonstrous Compendium Annual Volume Three (1996)
Gautiere
Linqua
Ni'iath
Phiuhl
QuesarA race of celestials from the Outer Planes[155]
Slasrath
VaathMonstrous Compendium Annual Volume Three (1996)
Warden BeastMonstrous Compendium – Outer Planes Appendix (1991)
Yugoloth, Greater – BaernalothBaernaloth and Demented

Dark Sun

[edit]

TSR2400 – Dark Sun Campaign Setting (1991)

[edit]

The originalDark Sun Boxed Set for theDark Sun campaign setting contains several pages of monster description inThe Wanderer's Journal book, as well as in theA Little Knowledge adventure booklet.

ISBN 0-7869-0162-4

CreatureOther appearancesVariantsDescription
Animal, DomesticErdlu, inix, kank and mekillotErdlu: large flightless scaled bird kept for meat and eggs; inix: 16-feet carnivorous lizard used for riding and transport; kank: 8-feet-long black insects kept as mounts and for honey; mekillot: 30-feet-long moundshaped foul-tempered lizards used as caravan beasts
BelgoiMonstrous Compendium Annual Volume Three (1996)Belgoi appear human, but with long claws, toothless mouths, and webbed feet. They have a taste for the flesh of intelligent races.
BraxatMonstrous Compendium Annual Volume Three (1996)It is difficult to tell whether the braxat are of mammalian or reptilian stock. Their backs are covered with shells and their heads have a lizard-like shape. But, they walk upright, can speak with a human-like voice, have opposable thumbs, and are warm-blooded.
Dragon of TyrFortunately, there is only one dragon in the Tyr region.
Dune Freak (Anakore)A race of dimwitted humanoids with bony, wedge-like heads, small ears, and beady eyes covered by clear membranes to prevent sand from scratching them.
GajA psionic horror, though physically it appears as a reptilian beetle six feet long.
Giant, AthasianMonstrous Compendium – Dark Sun Appendix: Terrors of the Desert (1992)Beasthead, desert and plains giantBeasthead: 20ft-tall hostilegiants with an animal head; desert: 25ft-tall giants living on desert islands; plains: 25ft-tall giants raising herds on islands with scrub plains terrain
GithMonstrous Manual (1993)A grotesque race that appear to be a mixture of elf and reptile.
JorzhalAbout four feet tall, the jozhal is a small, two-legged reptile with a skinny tail, a long flexible neck, and a narrow snout.
Silk WyrmA snake with a hard, chitinous shell that measure over 50 feet in length.
TemboMonstrous Compendium Annual Volume Three (1996)A despicable, furless, tawny-colored beast covered with loose folds of scaly hide.
KluzdSnake-like reptiles that inhabit mudflats, ten feet long and two to three feet in diameter. They can swallow a grown man whole.
Wezerworker, soldier, brood queenEnormous flying insects that make underground hives in the desert.

TSR2432 – City by the Silt Sea (1994)

[edit]

TheCity by the Silt Sea campaign expansion box for theDark Suncampaign setting by Shane Lacy Hensley contains a 32-pageMonstrous Supplement.

ISBN 1-56076-882-7

CreatureOther appearancesVariantsDescription
Absalom (Unique Morg)High Priest of Dregoth, anundead,mummy-like dray
Caller in the DarknessSupernatural storm of trapped spirits that inspires fear and draws inpsionicists within its reach
Dragon BeetleMonstrous Compendium Annual Volume Two (1995)1-foot-long (0.30 m) horned beetle living in groups with a poison dangerous to drakes, dragons and dray
DrayDark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)Race of tall, lean,draconic humanoids created from humans by Dregoth
Dregoth, the Undead Dragon KingDark Sun Campaign Setting (1995)UndeadDragon of Tyr, a mighty human sorcerer-psionicist transformed into adragon-like being
Dwarf, Cursed DeadIntelligentundeaddwarves capable of attaking by shooting theirsinews at an opponent
KalinDark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995), Monstrous Compendium Annual Volume Two (1995)Kalin and Kalin Rider12-foot-long (3.7 m) aggressive insectoid creatures used as mounts by kalin riders. Kalin riders: Elitetemplar troops of Dregoth
KragDark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)Undead with special powers related to theelement orparaelement that killed it
KraglingDark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)Lesser and greaterSkeletalUndead created and controlled by a krag and associated with that krag's element
Pit SnatchersElemental-like creature made of smokingtar that tries to drag its victims into the tar pit it lives in
Sharg40-foot water creature resembling a crossbreed between a giant shark and asquid
Silt SerpentNormal and giantPoisonousserpent withpsionic sensory powers, inhabiting the shallows of theSilt Sea
Silt SpawnDark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)The young of aSilt Horror, this tentacled creature lives in groups in the shallows of theSea of Silt
VengerUndead relentlessly seeking to destroy someone who did it a great wrong
Wall-WalkerMonstrous Compendium Annual Volume Two (1995)5-foot-long (1.5 m), scaled, spider-like subterranean creature usingchameleon-like powers and paralytic poison to torment its victims

TSR2437 – Thri-Kreen of Athas (1995)

[edit]

TheDark Suncampaign setting accessoryThri-Kreen of Athas by Tim Beach and Dori Hein contained three monster descriptions.

ISBN 0-7869-0125-X

CreatureOther appearancesVariantsDescription
TrinDark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr9-foot-long (2.7 m) moderately intelligent insectoid creatures with four legs and two clawed arms, primitive relatives to thri-kreen
Jalath'gakNormal and giant13-foot-long (4.0 m)predatory winged insect appearing in swarms
Zik-trin'akThri-kreen warrior caste enhanced for combat from normal members of their species

TSR2438 – Dark Sun Campaign Setting (1995)

[edit]

Theexpanded and revisedCampaign setting boxed set forDark Sun contained several pages of monster description inThe Wanderer's Chronicle booklet.

ISBN 0-7869-0162-4

CreatureOther appearancesVariantsDescription
Animal, DomesticErdlu, inix, kank and mekillotErdlu: large flightless scaled bird kept for meat and eggs; inix: 16-feet carnivorous lizard used for riding and transport; kank: 8-feet-long black insects kept as mounts and for honey; mekillot: 30-feet-long moundshaped foul-tempered lizards used as caravan beasts
Dregoth, the Undead Dragon KingCity by the Silt Sea (1994)UndeadDragon of Tyr, a mighty human sorcerer-psionicist transformed into adragon-like being
Giant, AthasianMonstrous Compendium – Dark Sun Appendix: Terrors of the Desert (1992)Beasthead, desert and plains giantBeasthead: 20ft-tall hostilegiants with an animal head; desert: 25ft-tall giants living on desert islands; plains: 25ft-tall giants raising herds on islands with scrub plains terrain

TSR2444 – The Wanderer's Chronicle: Mind Lords of the Last Sea (1996)

[edit]

The Wanderer's Chronicle: Mind Lords of the Last Sea by Matt Forbeck contained ten pages of descriptions ofNPCs and monsters.

ISBN 0-7869-0367-8

CreatureOther appearancesVariantsDescription
Dolphin, AthasianMonstrous Compendium Annual Volume Four
Giant, CragMonstrous Compendium Annual Volume Four
KreelMonstrous Compendium Annual Volume Four (as Fish, Athasian)
Lizard Man, Athasian
PuddingfishMonstrous Compendium Annual Volume Four (as Fish, Athasian)
Shark, AthasianMonstrous Compendium Annual Volume Four (as Fish, Athasian)
SkyfishMonstrous Compendium Annual Volume Four (as Fish, Athasian)
Squark

Birthright

[edit]

TSR3100 – Birthright Campaign Setting (1995)

[edit]

Within theBirthright Campaign Setting box were a set of cardsheets, separate from the books. Beyond rules summaries and handy charts, several unique monsters were presented.

CreatureOther appearancesVariantsDescription
Dragon, CerilianMonstrous Compendium Annual Volume Three (1996)A dragon variant unique to this setting, with a breath weapon of a stream of burning venom.
Giant, CerilianMonstrous Compendium Annual Volume Three (1996)Forest, Ice
Goblin, CerilianMonstrous Compendium Annual Volume Three (1996)
OrogA subterranean race of miners and warriors that inhabit Cerilia's mountain ranges.
The GorgonOne of theawnsheghlien ("Blood of Darkness" inElven, champions of evil),[188] he is the regent of The Gorgon's Crown in North Anuire. A terribly powerful antagonist of humankind.[188]
Rhuobhe ManslayerOne of theawnsheghlien, an elf twisted by his hatred and pledge to exterminate all humanity.
The SeadrakeOne of theawnsheghlien, a merchant who transformed into a massive sea serpent over centuries.
The SpiderOne of theawnsheghlien, a goblin who became an arachnoid monster, and regent of The Spiderfell.

Greyhawk

[edit]

TSR11374 – The Scarlet Brotherhood (1999)

[edit]

TheGreyhawkcampaign setting accessoryThe Scarlet Brotherhood, bySean Reynolds, contained the descriptions of seven monsters.

CreatureOther appearancesVariantsDescription
Bredthrall (slave races)Komazar, Kurg, Rullhow
Gibbering Mouther, GreaterGibberspawn
Onco
Ravenous
Su-Monkey
Thousandtooth
Tolkasazotz (Olman Bat-Vampire)

CoreAD&D sources

[edit]

TSR9506 – Chronomancer (1995)

[edit]

TheChronomancer game accessory, by Loren Coleman, contained 7 pages of monsters living onTemporal Prime, a fictitious dimension that allows time travel.

ISBN 0-7869-0325-2

CreatureOther appearancesVariantsDescription
ChronovoidMonstrous Compendium Annual Volume Three (1996)Communal organism that looks like an ovoid blob of gelatinous matter.
Temporal DogMonstrous Compendium Annual Volume Three (1996)Intelligent dogs with the ability to slip betweenTemporal Prime and otherplanes.
Temporal GliderMonstrous Compendium Annual Volume Three (1996)Ray-like creature that glides freely onTemporal Prime.
Temporal StalkerMonstrous Compendium Annual Volume Three (1996)Undead trying to destroy creatures not native toTemporal Prime.
Tether BeastMonstrous Compendium Annual Volume Three (1996)Fierce, intelligent and evil predator that resembles abehir.
Time DimensionalMonster Manual II (1983) (as Time elemental), Monstrous Compendium Annual Volume Three (1996)Common,Noble and RoyalHighly intelligent being composed of the essence of time and appearing as a sphere of silver light.
Vortex SpiderMonstrous Compendium Annual Volume Three (1996)12-feet long spider spinning invisible webs of temporal energy.

TSR9539 – The Sea Devils (1997)

[edit]

The Sea Devils game accessory bySkip Williams, detailing the sahuagin in the Monstrous Arcana series, contained two pages detailing new aquatic monsters.

ISBN 0-7869-0643-X

CreatureOther appearancesVariantsDescription
AnguiliianStormwrack (2005)Tyler Linn ofCracked.com identified the anguillian as one of the "15 Most Idiotic Monsters In Dungeons & Dragons History", commenting that "Judging by the spear and theSarlacc mouth, things down there aren't quite as whimsical asSebastian the crab would have us believe." He adds: "Buddy, you've got a mouth lined with thousands of razor-sharp teeth and huge terrifying crab claws for hands. You do not need to try to jab people with a sharpened stick."[61]
Nawidnehr (sharkwere)

TSR9569 – The Illithiad (1998)

[edit]

The Illithiad game accessory byBruce R. Cordell, in the Monstrous Arcana series, contained 7 pages of monsters linked to theillithids.

ISBN 0-7869-1206-5

CreatureOther appearancesVariantsDescription
Elder brain10-foot-diameter (3.0 m) brain with immensepsionic abilities; the center of anillithid community. A version of abrain in a jar, it was ranked among the strongest monsters in the game by Scott Baird fromScreen Rant.[57][128]
UrophionsLords of Madness (2005)Cross betweenroper andillithid that looks like a rocky outcropping and has hidden tentacles.
NeothelidPsionics Handbook (2001)Worm-like creature 10 feet (3.0 m) in diameter and 100 feet (30 m) long with four long tentacles protruding from the lamprey-like maw.
GohlbrornDragon Annual No. 1 (1996), Monstrous Compendium Annual Volume Four (1998) (as Bulette, Gohlbrorn)Subterranean predator; a smaller, more intelligent relative of thebulette.

Dragon Magazine

[edit]

Dragon Magazine introduced many new monsters to theAdvanced Dungeons & Dragons game. It functioned as "a creative safe haven for a diverse stable of talents – creators, amateur and professional alike – to" among other things "envision exotic monsters".[5]: 58 

CreatureOther appearancesVariantsDescription
DuckbunnyThe duckbunny is the result of a magical crossbreeding experiment. CJ Miozzi included the duckbunny onThe Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[151]

The duckbunny appeared inDragon No. 243 (January 1998).

See also

[edit]

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