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Naughty Dog

From Wikipedia, the free encyclopedia
American video game developer

Naughty Dog, LLC
Formerly
  • JAM Software, Inc. (1984–1989)
  • Naughty Dog, Inc. (1989–2015)
Company typeSubsidiary
IndustryVideo games
Founded1984; 41 years ago (1984) inMcLean, Virginia, US
Founders
Headquarters,
US
Key people
Products
Number of employees
400+[1] (July 2023)
Parent
Websitenaughtydog.com

Naughty Dog, LLC (formerlyJAM Software, Inc.)[2][3] is an Americanfirst-partyvideo game developer based inSanta Monica, California.[4] Founded byAndy Gavin andJason Rubin in 1984,[2] the studio was acquired bySony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, includingRings of Power andWay of the Warrior in the early 1990s. The latter game promptedUniversal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.

After designer and producerMark Cerny convinced Naughty Dog to create a character-basedplatform game that would use the3D capabilities of the new systems, Naughty Dog createdCrash Bandicoot for thePlayStation in 1996. Naughty Dog developed threeCrash Bandicoot games over the next several years. After developingCrash Team Racing, the company began working onJak and Daxter: The Precursor Legacy for thePlayStation 2.

In 2004, Rubin, who had become the company's president, left the company to work on a new project,The Iron Saint.[5][6] In addition to their inhouse game team, Naughty Dog is also home to theICE Team,[7] one ofPlayStation Studios's central technology groups.[8] The company's firstPlayStation 3 game,Uncharted: Drake's Fortune, was released in 2007, followed byseveral sequels and spin-off titles. This lasted until Naughty Dog announced a newintellectual property for the PlayStation 3,The Last of Us, which was in development by a secondary team at the studio and released to critical acclaim in 2013 whichspawned a franchise.The Last of Us Part II was released for the PlayStation 4 in 2020 to similar acclaim. The studio is developingIntergalactic: The Heretic Prophet for thePlayStation 5.

History

[edit]

As an independent studio (1984–2001)

[edit]
44 year-old man looking towards something to the right of the camera.
39 year-old man with sunglasses looking towards the camera.
Jason Rubin (left) andAndy Gavin (right) co-founded Naughty Dog.

Jason Rubin andAndy Gavin met as pre-teens in 1982 at a weekendHebrew school in Virginia. After they discovered a mutual interest in computers and video games, they began regularly discussing programming, game development, andgame piracy during class.[9] Having experimented withLisp andC++, Rubin and Gavin teamed up with a friend, Mike Goyet, and founded JAM Software in 1984.[9][2] Theacronym "JAM" stood for "Jason, Andy and Mike"; however, when Goyet became uninterested in the work and did not contribute to JAM's operations, Rubin and Gavin bought back his share of the company (aboutUS$100) within months and the acronym was redefined as "Jason and Andy's Magic".[9][10] Rubin and Gavin chose to create software for theApple II and decided to create askiing game for their second title. During production of the game, Gavin accidentally copied bootleg games over the only copy of the skiing game they had. Rubin then created a new skiing game calledSki Crazed (originally titledSki Stud) within the weekend. The game played slowly, but Gavin reprogrammed the game to play quicker. Later, the game was gathered and published by Baudville, who bought the game from Jam Software for $250.[11]Ski Crazed sold more than 1,000 copies.[12] Rubin and Gavin created anApple IIGSgraphic adventure game titledDream Zone, which was released in 1988 and ported to theAtari ST,Amiga andPCs.[13]

In 1989, Rubin and Gavin released a game titledKeef the Thief, which was published byElectronic Arts for the Apple IIGS, Amiga and PCs. To make a fresh start and to dissolve their relationship with Baudville, Rubin and Gavin renamed Jam Software asNaughty Dog on September 9, 1989.[14] Naughty Dog also created and developedRings of Power, which was published by Electronic Arts for theSega Genesis in 1991. Rubin and Gavin were joined on the title by programmerVijay Pande, who would later become better known for orchestrating thedistributed computing disease researching project known asFolding@home atStanford University.[15][16]

The original logo used for Naughty Dog

In 1994, Rubin and Gavin produced the3DO Interactive Multiplayer titleWay of the Warrior and presented it toMark Cerny ofUniversal Interactive Studios. Cerny was pleased withWay of the Warrior and signed Naughty Dog on to Universal Interactive Studios for three additional games.[17] Rubin and Gavin devised a plan to create a three-dimensionalaction-platform game.[18] Because the player would be forced to constantly look at the character's rear, the game was jokingly codenamed "Sonic's Ass Game".[18]

Production of the game began in 1994, during which Naughty Dog expanded its number of employees and invented a development tool called Game Oriented Object Lisp, to create the characters and gameplay.[19] CartoonistsCharles Zembillas and Joe Pearson were recruited to create the characters of the game, which resulted in the titular characterCrash Bandicoot. After 14 months of development, the game was shown toSony Computer Entertainment, who then signed on to publish the game.Crash Bandicoot was shown to the public for the first time atE3 and went on to become one of the highest-selling titles for thePlayStation console, selling over 6.8 million copies.[13] Naughty Dog continued to develop two moreCrash Bandicoot games, with a spin-offCrash Team Racing kart racing game.

Under Sony ownership (2001–present)

[edit]

Sony bought Naughty Dog and made them a first-party studio in 2001.[20] According to Gavin in 2025, the primary reason Naughty Dog sought a buyer was due to the skyrocketing costs of AAA video game development from their own pockets; their first games in the 1980s had had budgets of around $50,000, whileCrash Bandicoot had risen to $1.5 million. Gavin said the acquisition by Sony gave them the stability they needed to continue development.[21]

As Sony, Naughty Dog first developed thefirst game of theJak and Daxter series.[citation needed] TheJak and Daxter games met similar success as theCrash Bandicoot games. During the development ofJak 3 andJak X: Combat Racing games, Rubin and Gavin slowly transitionedEvan Wells and Stephen White to become co-presidents of Naughty Dog by the time the founders left the studio. White was replaced byChristophe Balestra [fr] after a year.[citation needed]

In 2007, Naughty Dog released theUncharted series, and made their first approach to realistic worlds and characters, in contrast to theirCrash Bandicoot andJak and Daxter series, which featured fantastical worlds set in a fictional setting. TheUncharted franchise has been praised for its cinematic quality and technical proficiency, and has sold over 41 million copies worldwide as of December 2017.[22]

During the 2011Spike TV Video Game Awards, Naughty Dog unveiled a newintellectual property,The Last of Us, described as a "post-apocalyptic third-person action-adventure game", following the plight of a teenage girl, Ellie, and her adult protector, Joel, in a post-apocalyptic United States overrun with humans infected with a disease reminiscent of the infection caused byCordyceps unilateralis.The Last of Us received universal acclaim upon release.[23] In 2012 and 2013, Naughty Dog teamed withMass Media Inc. to release theJak and Daxter Collection. It contains high-definition ports of the originalPlayStation 2 trilogy and was released forPlayStation 3 andPlayStation Vita respectively. In May 2013, Naughty Dog confirmed it will keep its existing in-house engine used inUncharted andThe Last of Us for thePlayStation 4.[24][25][26][27]

On November 23, 2013,Corrinne Yu, principal engine architect atMicrosoft'sHalo 4 developer343 Industries, announced that she had joined Naughty Dog.[28] On December 7, 2013, during the first edition ofSpike'sVGX award show, Naughty Dog won the Studio of the Year award for its work onThe Last of Us.[29] On March 4, 2014,Uncharted lead writerAmy Hennig left the studio,[30] withUncharted 3 director Justin Richmond andThe Last of Us lead artist Nate Wells leaving soon after. Later, it was revealed thatThe Last of Us would be released on the PlayStation 4 as a remastered version.[31]

44 year-old man with short black hair and a beard smirking to the left of the camera.
PresidentNeil Druckmann

In March 2017, Balestra announced that he would retire his role as co-president on April 3, 2017, after working at the company for fifteen years. Evan Wells remains in his role as president.[32] In September 2017, game directorBruce Straley announced his departure from Naughty Dog, stating that he "found [his] energy focusing in other directions" following a sabbatical.[33] Creative directorNeil Druckmann was promoted to vice president in March 2018.[34]

In October 2017, former environment artist David Ballard claimed that he suffered a mental breakdown after experiencing sexual harassment by a senior team member while working at Naughty Dog in late 2015, stating that he informed PlayStation'sHR department and the following day was terminated from his position and offered $20,000 to remain silent regarding the allegations, which he declined. Naughty Dog responded to the allegations with a statement declaring that it had "not found any evidence of having received allegations from Mr. Ballard that he was harassed in any way".[35]

Neil Druckmann was promoted to co-president alongside Evan Wells on December 4, 2020; Alison Mori, formerly the director of operations, and Christian Gyrling, the former co-director of programming, were promoted to co-vice presidents in his place.[36] On October 4, 2021, director of communications Arne Meyer announced that he had been promoted to co-vice president.[37] In July 2022,Josh Scherr announced his departure from Naughty Dog after 21 years with the company.[38] In July 2023, Wells announced he would retire from the studio by the year's end. Simultaneously, Druckmann became head of creative, with Mori promoted to studio manager and head of operations, Meyer to head of culture and communications, and Gyrling to head of technology. The leadership team was expanded further, with Erick Pangilinan and Jeremy Yates becoming co-heads of the art departments, and Anthony Newman to head of production and design.[1] Gyrling departed the company after 17 years in November 2023, replaced as head of technology by Travis McIntosh.[39]

Games developed

[edit]
Main article:List of Naughty Dog video games

As a subsidiary of Sony Computer Entertainment, Naughty Dog is best known for developing games for thePlayStation consoles, including theCrash Bandicoot series for the originalPlayStation,Jak and Daxter onPlayStation 2, andUncharted andThe Last of Us onPlayStation 3,PlayStation 4, andPlayStation 5. Before this, they also developed games includingDream Zone,Keef the Thief,Rings of Power andWay of the Warrior.[40][41]

List of games developed by Naughty Dog
YearTitlePlatform(s)
1986Math JamApple II
1987Ski Crazed
1988Dream ZoneAmiga,Apple IIGS,Atari ST,DOS
1989Keef the ThiefAmiga, Apple IIGS, DOS
1992Rings of PowerSega Genesis
1994Way of the Warrior3DO Interactive Multiplayer
1996Crash BandicootPlayStation,PlayStation 3,PlayStation Portable,PlayStation Vita
1997Crash Bandicoot 2: Cortex Strikes Back
1998Crash Bandicoot: Warped
1999Crash Team Racing
2001Jak and Daxter: The Precursor LegacyPlayStation 2, PlayStation 3, PlayStation Vita
2003Jak II
2004Jak 3
2005Jak X: Combat RacingPlayStation 2
2007Uncharted: Drake's FortunePlayStation 3,PlayStation 4
2009Uncharted 2: Among Thieves
2011Uncharted 3: Drake's Deception
2013The Last of UsPlayStation 3
2014The Last of Us: Left BehindPlayStation 3, PlayStation 4
The Last of Us RemasteredPlayStation 4
2016Uncharted 4: A Thief's End
2017Uncharted: The Lost Legacy
2020The Last of Us Part II
2022Uncharted: Legacy of Thieves CollectionPlayStation 5,Windows
The Last of Us Part I
2024The Last of Us Part II Remastered[42]
TBAIntergalactic: The Heretic ProphetPlayStation 5[43]

Development philosophy

[edit]

Naughty Dog is known for its unique way of handling game development. The studio does not have a producer in either of their teams and relies on minimalmiddle-management.[44]

ICE Team

[edit]

Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups. The termICE originally stood forInitiative for a Common Engine, which describes the original purpose of the studio.[7] The ICE Team focuses on creating core graphics technologies for Sony's worldwidefirst party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling anddebugging tools. The ICE Team also supportsthird party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for theRSX. Both enable developers to get better performance out ofPlayStation hardware.[45][46]

Awards

[edit]

Naughty Dog won the Studio of the Year award at the 2013VGX,[47] the 2013Golden Joystick Awards,[48] and the 2020 Golden Joystick Awards.[49]

References

[edit]
  1. ^abCroft, Liam (July 11, 2023)."Naughty Dog Co-President Evan Wells Announces His Retirement".Push Square.Hookshot Media.Archived from the original on July 11, 2023. RetrievedJuly 12, 2023.
  2. ^abcMoriarty, Colin (October 4, 2013)."Rising to Greatness: The History of Naughty Dog".IGN.Ziff Davis. p. 1.Archived from the original on April 1, 2015. RetrievedJanuary 25, 2014.
  3. ^Moriarty, Colin (October 4, 2013)."Rising to Greatness: The History of Naughty Dog".IGN.Ziff Davis. p. 3.Archived from the original on March 4, 2021. RetrievedJanuary 25, 2014.
  4. ^"Time Line." Naughty Dog. June 4, 2004. Retrieved on May 5, 2010.
  5. ^"Jason Rubin set to exit Naughty Dog".gamesindustry.biz. Archived fromthe original on July 13, 2005. RetrievedApril 14, 2018.
  6. ^Klepek, Patrick."Jason Rubin's Next Game". 1UP.com. Archived fromthe original on June 29, 2011. RetrievedMarch 16, 2014.
  7. ^abMark Cerny's "Road to the PS4" @ Gamelab 2013Archived December 5, 2016, at theWayback Machine. YouTube (June 27, 2013). Retrieved on July 16, 2013.
  8. ^Walker, Candace (October 15, 2007)."Programmer Search @ Naughty Dog!".Archived from the original on March 9, 2021. RetrievedSeptember 28, 2015.
  9. ^abcGoldberg, Harold (2011).All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture.Three Rivers Press. pp. 131–132.ISBN 9780307463562 – viaInternet Archive.
  10. ^Boulanger, Gaëtan (2021).L'Histoire de Naughty Dog: 1984–2005. Pix'n Love. pp. 24–25.ISBN 978-2371880856.
  11. ^"The Rise of Naughty Dog - Part 1". June 25, 2012.Archived from the original on June 28, 2012. RetrievedJune 16, 2020.
  12. ^Pham, Alex (August 12, 2007)."Speech balloons are his newest thing".Los Angeles Times. p. 72.Archived from the original on January 1, 2022. RetrievedJanuary 1, 2022 – viaNewspapers.com.
  13. ^ab"From Rags to Riches:Way of the Warrior toCrash 3".Game Informer. Vol. 66, no. October 1998. October 1998. pp. 18–19.
  14. ^"Naughty Dog – 30 Year Timeline". Naughty Dog.Sony Computer Entertainment. Archived fromthe original on March 5, 2016. RetrievedAugust 31, 2015.
  15. ^Naughty Dog (1991).Rings of Power (Sega Genesis).Electronic Arts. Scene: Credits.
  16. ^"Vijay S. Pande".online.stanford.edu. Archived fromthe original on October 2, 2016. RetrievedSeptember 30, 2016.
  17. ^"The Past, Present, and Future of Naughty Dog".Game Informer.Archived from the original on February 26, 2021. RetrievedMay 9, 2020.
  18. ^abGavin, Andy (February 2, 2012)."Making Crash Bandicoot – part 1".Archived from the original on June 16, 2016. RetrievedDecember 1, 2017.
  19. ^"Making Crash Bandicoot – GOOL – part 9". March 12, 2011.Archived from the original on June 9, 2021. RetrievedApril 19, 2020.
  20. ^"Sony Acquires Naughty Dog". January 22, 2001.Archived from the original on March 8, 2021. RetrievedApril 23, 2020.
  21. ^Blake, Vikki (January 4, 2025)."Naughty Dog was sold to Sony because the "stress of ballooning budgets was enormous" says co-founder".Eurogamer. RetrievedJanuary 4, 2025.
  22. ^"Uncharted Series Passes 41 Million Sales". December 11, 2017.
  23. ^"The Last of Us".Metacritic.Archived from the original on January 1, 2017. RetrievedJune 5, 2013.
  24. ^Reynolds, Matthew (May 31, 2013)."Naughty Dog will use existing Uncharted, The Last of Us engine for PS4".Digital Spy.Archived from the original on January 18, 2023. RetrievedMay 31, 2013.
  25. ^Williams, Mike (May 31, 2013)."Naughty Dog using Last of Us engine for next gen".GamesIndustry.biz.Archived from the original on January 18, 2023. RetrievedMay 31, 2013.
  26. ^Gaston, Martin (May 31, 2013)."Naughty Dog will keep its engine tech for PS4 development".GameSpot.Archived from the original on January 18, 2023. RetrievedMay 31, 2013.
  27. ^Corriea, Alexa Ray (May 31, 2013)."Naughty Dog will modify existing engine rather than build new one for PS4 development".Polygon. RetrievedMay 31, 2013.
  28. ^Maiberg, Emanuel."Naughty Dog hires Halo 4 programmer Corrinne Yu". GameSpot.Archived from the original on February 25, 2021. RetrievedNovember 25, 2013.
  29. ^"Studio of the Year - VGX - SPIKE". Archived fromthe original on December 25, 2017. RetrievedDecember 16, 2013.
  30. ^Dyer, Mitch (March 5, 2014)."Uncharted PS4 Writer Amy Hennig Leaves Naughty Dog". IGN.Archived from the original on November 29, 2019. RetrievedMarch 16, 2014.
  31. ^Karmali, Luke (June 9, 2014)."E3 2014: The Last of Us: Remastered PS4 Release Date Announced".IGN.Archived from the original on June 12, 2014. RetrievedJanuary 19, 2017.
  32. ^Dornbush, Jonathon (March 8, 2017)."Naughty Dog Co-President Christophe Balestra Announces Departure From Studio".IGN.Ziff Davis.Archived from the original on March 9, 2017. RetrievedMarch 9, 2017.
  33. ^Brightman, James (September 13, 2017)."Naughty Dog's Bruce Straley leaves the studio".Gamesindustry.biz. Gamer Network.Archived from the original on September 13, 2017. RetrievedSeptember 14, 2017.
  34. ^Wells, Evan (March 9, 2018)."An Update from Studio President Evan Wells".Naughty Dog.Sony Interactive Entertainment.Archived from the original on March 10, 2018. RetrievedMarch 10, 2018.
  35. ^Makuch, Eddie (October 15, 2017)."Naughty Dog Responds To Sexual Harassment Allegations".GameSpot.CBS Interactive.Archived from the original on October 16, 2017. RetrievedOctober 16, 2017.
  36. ^Valentine, Rebekah (December 4, 2020)."Neil Druckmann named co-president of Naughty Dog".GamesIndustry.biz.Archived from the original on December 5, 2020. RetrievedDecember 4, 2020.
  37. ^Meyer, Arne [@arnemeyer] (October 4, 2021)."Thrilled to say that I'm now Vice President at @Naughty_Dog, joining the fantastic studio leadership team!" (Tweet).Archived from the original on October 4, 2021. RetrievedOctober 5, 2021 – viaTwitter.
  38. ^"Naughty Dog Writer, Animator Josh Scherr Departs After 21 Years". July 15, 2022.Archived from the original on July 15, 2022. RetrievedJuly 15, 2022.
  39. ^Carter, Justin (November 11, 2023)."Naughty Dog's technology head Christian Gyrling departs after 17-year tenure".Game Developer.Informa.Archived from the original on November 11, 2023. RetrievedNovember 14, 2023.
  40. ^Moriarty, Colin (October 4, 2013)."Rising to Greatness: The History of Naughty Dog".IGN.Ziff Davis.Archived from the original on April 1, 2015. RetrievedMarch 28, 2015.
  41. ^"Naughty Dog - 30 Year Timeline".Naughty Dog.Sony Computer Entertainment. Archived fromthe original on March 5, 2016. RetrievedJanuary 26, 2016.
  42. ^Dornbush, Jonathon (November 17, 2023)."The Last of Us Part II Remastered coming to PS5 on January 19, 2024".PlayStation Blog.Sony Interactive Entertainment.Archived from the original on November 18, 2023. RetrievedNovember 18, 2023.
  43. ^Druckmann, Neil (December 12, 2024)."Announcing Intergalactic: The Heretic Prophet, a new franchise From Naughty Dog".PlayStation Blog.Archived from the original on December 13, 2024. RetrievedDecember 13, 2024.
  44. ^Reilly, Luke (November 1, 2011)."Naughty Dog: "No producers, no management, just us working as a team"".IGN.Ziff Davis, LLC.Archived from the original on May 15, 2014. RetrievedSeptember 28, 2015.
  45. ^"Naughty Dog Careers".Naughtydog.com. Archived fromthe original on February 1, 2014. RetrievedJuly 16, 2013.
  46. ^Brodiesan (June 5, 2009)."Sony's Secret Super Development Team".PS3 Attitude.Archived from the original on April 5, 2012. RetrievedJuly 16, 2013.
  47. ^Sarkar, Samit (December 9, 2013)."VGX names Grand Theft Auto 5 game of the year".Polygon.Archived from the original on September 30, 2018. RetrievedNovember 25, 2020.
  48. ^"Here are your Golden Joystick Award winners 2013".GamesRadar+. October 25, 2013.Archived from the original on March 1, 2015. RetrievedOctober 18, 2020.
  49. ^Tyrer, Ben (November 24, 2020)."Every winner at the Golden Joystick Awards 2020".GamesRadar+.Archived from the original on November 24, 2020. RetrievedNovember 25, 2020.

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