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Mugen (game engine)

From Wikipedia, the free encyclopedia
2D fighting video game engine
For other uses, seeMugen (disambiguation).

M.U.G.E.N
DeveloperElecbyte
Initial releaseJuly 27, 1999
Stable release
1.0 / January 10, 2011
Written inC
EngineSimple DirectMedia Layer
PlatformMS-DOS,Linux,Windows,macOS
Available inEnglish
TypeGame Engine
LicenseFreeware
Website[1]

Mugen (stylized asM.U.G.E.N) is afreeware2Dfightinggame engine designed by Elecbyte.[1] Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written inC and originally used theAllegro library. The latest versions of the engine use theSDL library. The engine takes its name from the Japanese word無限 (lit.'limitless' or'infinity').

Gameplay

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Original character Dragon Claw fightingDarkstalkers characterHsien-Ko in theRAW is WAR ring. The lifebar used originates fromCapcom vs. SNK 2.

The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button which is often ataunt.[2] However, characters do not necessarily use all seven buttons, nor need to follow a traditional six or four-button format. At most, two players can control characters, with others being controlled by the engine'sAI (including Watch Mode, a demo mode where the computer controls all characters). AIs can be brutal, strong or even weak. The default AI for the engine however, can walk around and jump, and rarely attacks or guards the player's attacks when the AI Level is set to Hard. In addition, several gameplay modes are available via the main menu.[1]

The first gameplay mode is the Arcade mode, where a player controlled character encounters CPU controlled characters in a random or set order which can be entirely customized. There are also three different kinds of Team modes: Single, Simul, and Turns. A fourth mode, Tag, is listed in the.exe along with two relatedscript controllers, but was never used. In Team mode, either side can use any of the team modes. Single is identical to not having a team, Simul gives that side a computer-controlled partner who fights simultaneously, and Turns uses a different character for each round of play, varying through a set number (usually from 2 to 4) of different characters in a row. If set, the characters' starting life will be adjusted according to the number of players on each side. If one side has two characters and the other has only one in one of the Team modes, the two characters that are on the same side will each have half their respective normal maximum life values. Early versions of the engine could have this feature adjusted or disabled via the options screen or theconfig file. Team Co-op is similar to Simul, except that both human players fight on the same side and at the same time.[3]

In Survival mode, there is an endless stream of opponents, fighting either one by one or two in a Simul match. The objective is to beat as many opponents as possible, with the game ending when the player's character or team is defeated, depending on the number of combatants that the player encounters in that custom version of the game. The player can choose to play alone or in Simul or Turns mode, though Single Player mode gives the highest life and life recovered at the end of each round won. Survival mode was the last addition done to the engine. As such, it is not present in any of the DOS versions ofM.U.G.E.N.

Development

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M.U.G.E.N was initially created forMS-DOS by a group of students from the Electrical Engineering and Computer Science department of theUniversity of Michigan.[4] The first publicbeta release launched on July 27, 1999.[5] Development of the DOS version ceased when Elecbyte switched to theLinux platform in November 2001.[6]

For a time, Elecbyte had posted a request for donations on their site to legally obtain aWindowscompiler to make a Windows version ofM.U.G.E.N. However, the development group discontinued the project in 2003 and shut down their site. Later speculation pointed at leaks made public of a private Windows-basedM.U.G.E.N beta that was provided to a small quantity of donors;[7] a later investigation in 2022 stated that the original developers originally createdM.U.G.E.N as a college project and stopped development after the original developers graduated.[8]

WinM.U.G.E.N

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The privateWinM.U.G.E.N. beta contained a two-character roster limit, locked game modes andnag screens. With the beta leaked and Elecbyte gone, a "no limit" hack that removed most of these limitations was made available in 2004 followed by subsequent updates to deal with bugs and other issues. This version ofM.U.G.E.N is functionally the same as the last Linux release, though with subtle differences and unique issues mostly revolving around proper music and music plugin support. Because of the changes between the DOS and Linux versions ofM.U.G.E.N however, many older characters required at least the SFF files to be modified to show palettes correctly (notably on portraits) as well as some changes in how certain CNS script controllers functioned, causing some minor upset and those that could still run the DOS version in some form sticking to that, as well as DOS patches to downgrade characters to be compatible with the older version of the engine.

In May 2007, a hacked version ofWinM.U.G.E.N was released by a third-party that added support forhigh resolution stages at the cost of losing support of standard resolutionM.U.G.E.N. stages. Later that month, another hack added support for high-res select screens. In July 2007 another hack based on the last high-res hack allowed for only the select screen to be high-res and not the stages. In December 2007, a hack from an anonymous source allowed both low-res and hi-res stages to be functional in the same build. As of June 2007, an unofficialWinM.U.G.E.N was also made available on a Japanese website.[9][10][11] In mid 2007, Elecbyte's site returned, though not without some controversy as to the legitimacy of it, as it only showed a single logo withGoogle ads on the side.[12] On July 26 aFAQ was added to the site, which went on to claim that they would release a fixed version ofWinM.U.G.E.N before major format changes in the next version, and noted the formatting changes would remove compatibility in regards to older works: "Do not expect old characters to work. At all".[13]

M.U.G.E.N 1.0 and subsequent versions

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On September 19, 2009, Elecbyte made an unexpected comeback, updating their website with various features — including aforum and a downloads section, where a new build ofM.U.G.E.N was available. In September 2009, a full release ofM.U.G.E.N (M.U.G.E.N 1.0 Release Candidate) that includes various new features — most notably official support for HD resolutions, victory screens, andlanguage localisation — was made available through the Elecbyte website. Although this build had various visualglitches and required a fair amount of adjustments to the previously made content in order to be fully compatible with the new engine, Elecbyte has stated that it is their goal to have the newM.U.G.E.N fully compatible with previously designed content. On January 18, 2011, Elecbyte released a 1.0 version only for Windows, ironing out most bugs that were featured in the release candidates. It was compatible with almost all, if not all, of the previously made content. After the 1.0 release, Elecbyte again ceased public activity for an extended time. In late April/early May 2013, a leaked copy ofM.U.G.E.N 1.1alpha 4 hit the Internet. This version added stage-zooming capabilities and some other features, although as expected with an alpha, it had numerous bugs. A post was made on the website on May 11, 2013, regarding the forums having problems before going back online by May 28.

In August 2013,M.U.G.E.N 1.1 beta 1 was released to the public, which fixes many of the bugs from the 1.1 alpha versions. Additional releases for 1.1 were planned and being worked on. These releases were planned to include significant engine changes that would remove certain character development constraints that existed due to limitations of the old code.[14] On July 8, 2014, a fan-made port ofMugen 1.0 forMac OS X was released by Mugenformac,[15] built using the "Wineskin Winery" wrapper. It ran with few to no port-related issues. Version 1.1 beta 1 of the Mac port was then released on January 3, 2015.

Elecbyte's site has been offline since 2015 for unknown reasons, displaying a403 message, except for pages pertaining to official documentation; Elecbyte's last activity was in 2016, promoting acrowdfunding campaign forRotten Core, a commercial fighting game that was approved to use the engine (the engine's license typically prohibited commercial usage). Anopen-source reimplementation project calledI.K.E.M.E.N began development in 2010,[16] adding additional features such asonline play.[8]I.K.E.M.E.N Go, a remake of theI.K.E.M.E.N. engine written in Google'sGo language,[17] is designed to be compatible with assets fromM.U.G.E.N and incorporatesrollback netcode.[18]

Customization

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Users who develop content for the game engine are commonly referred to as authors. These authors create customized content such as characters, stages and screen packs/skins. Often authors will port popular characters from 2D fighting engines such as theStreet Fighter series, or from TV, book, and game series such asTeenage Mutant Ninja Turtles,The Simpsons,Family Guy,Pingu,Super Mario,Sonic the Hedgehog,Pokémon,Dragon Ball,Sailor Moon,Touhou, and others.[19] Many authors will also create original content.[20] Many websites exist to showcase and disperse the developed content and forms in what is often referred to as the "Mugen Community". Games that are built using theM.U.G.E.N engine often focus around a single franchise, such asDragon Ball Z.[21]

Due to the customizable nature of the game engine, no two versions ofM.U.G.E.N are the same. Each person is encouraged to download their own copy of the game engine and to create or add content to match their personal preference. Groups ofM.U.G.E.N authors will often collaborate to produce a full game using the engine. These full games are available at a variety of quality levels and are released under the generalM.U.G.E.N license. "Under this license, permission is granted to use theM.U.G.E.N Environment free of charge for non-commercial purposes... Elecbyte provides aM.U.G.E.N redistributable package, containing a minimalM.U.G.E.N Environment, that may be included with third party content for redistribution."[22]

Reception

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M.U.G.E.N later expanded into a wide variety of teams and communities such as Mugen Fighters Guild, Mugen Infantry, Infinity Mugen Team, RandomSelect, TheHiddenElect, Mugen Free For All, Unleaded Mugen, Mugen Archive, MugenBR, and Pao de Mugen, among many others. Communityin-groups and out-groups formed, with websites often being categorized into factions of "creators" who made content for the engine as artists and programmers, and "warehousers" who sought instead to redistribute others' content for the sake of archival andfair use.M.U.G.E.N also gained more mainstream press with the creation of theTwitch live stream called Salty's Dream Cast Casino (SaltyBet), where viewers can bet with fake money on CPU matches played using the engine.[23]

With the dual status as a development tool and as a game itself,M.U.G.E.N has often been reviewed in periodicals and magazines,[24] usually exhibiting a large variety of works from various authors.GamesRadar namedM.U.G.E.N as one of the "12 weirdest fighting games ever".[25] In April 2017, Geek.com selectedM.U.G.E.N as the "Game of the Year for 2017".[26]

See also

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References

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  1. ^abElecbyte."M.U.G.E.N Readme Documentation". Archived fromthe original on October 21, 2003.
  2. ^Elecbyte."Kung Fu Man character's CNS and CMD files".[dead link]
  3. ^Williams, Josh (September 24, 2006)."Review: M.U.G.E.N".1UP.com. Archived fromthe original on June 5, 2011. RetrievedMay 15, 2011.
  4. ^France, Emily."U-M origins of legendary gaming mystery revealed".University of Michigan CSE. RetrievedSeptember 22, 2023.
  5. ^White, Scott (August 10, 2020)."How the MUGEN community built the ultimate fighting game crossover".Ars Technica. RetrievedAugust 13, 2020.
  6. ^"Elecbyte. M.U.G.E.N changes documentation". Archived fromthe original on August 6, 2003.
  7. ^Rou Hei."History of WinMUGEN".No Limit WinMUGEN Patch. Archived fromthe original on October 29, 2007. RetrievedDecember 2, 2006.
  8. ^abDemetrio, Andrea (May 20, 2022)."Fighting Game Mysteries - Elecbyte".SuperCombo. RetrievedDecember 14, 2022.
  9. ^"Software for creating video game". RetrievedSeptember 22, 2009.
  10. ^Mead, Nick (June 12, 2007)."M.U.G.E.N".softonic.com. RetrievedSeptember 22, 2009.
  11. ^"Unofficial Winmugen". Archived fromthe original on October 29, 2007. RetrievedSeptember 22, 2009.
  12. ^"Elecbyte : Welcome". Elecbyte. Archived fromthe original on July 1, 2007. RetrievedNovember 4, 2009.
  13. ^"ElecByte Returns; New MUGEN On The Way!". Cinema Blend. September 2007. RetrievedOctober 18, 2017.
  14. ^"Elecbyte - Current Developments". Archived fromthe original on October 29, 2013.
  15. ^"Mugen for Mac".Weebly. Archived fromthe original on May 31, 2017. RetrievedOctober 19, 2017.
  16. ^"M.U.G.E.N: The potential of 2D fighters".The Game Haus. May 15, 2019. RetrievedAugust 11, 2024.
  17. ^Blizen, Arthur (January 20, 2023)."IKEMEN Go Rollback Open Alpha Launches Today".DashFight. RetrievedSeptember 20, 2023.
  18. ^Demetrio, Andrea (February 2, 2023)."From Rollback with Love – IKEMEN Go".SuperCombo.gg. RetrievedAugust 11, 2024.
  19. ^Healey, Christopher (November 25, 2007)."Taekwond'oh!".Washington Post. RetrievedOctober 18, 2017.
  20. ^Plunkett, Luke (March 28, 2011)."It's Master Chief vs Samus in a 16-Bit Battle To The Death".Kotaku. RetrievedOctober 18, 2017.
  21. ^Hernandez, Patricia (April 7, 2014)."The Dragon Ball Z Game We Deserve".Kotaku. RetrievedOctober 18, 2017.
  22. ^"Mugen License Agreement – Infinitywiki".www.infinitymugenteam.com. RetrievedMarch 29, 2016.
  23. ^Vorel, Jim (September 10, 2013)."The next great bit of videogame culture: Salty Bet".Herald & Review. RetrievedOctober 24, 2015.
  24. ^Elecbyte."M.U.G.E.N F.A.Q Documentation". Elecbyte. Archived fromthe original on October 21, 2003.
  25. ^Patterson, Shane (April 1, 2008)."12 weirdest fighting games ever".GamesRadar. p. 7. Archived fromthe original on June 16, 2011. RetrievedOctober 22, 2009.
  26. ^"Game of the Year: M.U.G.E.N. - Geek.com".Geek.com. April 6, 2017. Archived fromthe original on October 1, 2017. RetrievedSeptember 30, 2017.

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