
Machines include both fixed andmoving parts. The moving parts have controlled and constrained motions.[1][2]
The term excludes fluids that pass through the machine, such asfuel,coolant orhydraulic fluid, as well as mechanical parts (such aslocks,switches,nuts,bolts, andscrew caps for bottles) which are moved only to reconfigure the machine.[citation needed] A system with no moving parts is described as "solid state"[citation needed].
The amount of moving parts in a machine is a factor in itsmechanical efficiency. The greater the number of moving parts, the greater the amount of energy lost to heat byfriction between those parts.[3] For example, in a modernautomobile engine, roughly 7% of the totalpower obtained from burning the engine's fuel is lost to friction between the engine's moving parts.[4]
Conversely, the fewer the number of moving parts, the greater the efficiency. Machines with no moving parts at all can be very efficient. Anelectrical transformer, for example, has no moving parts, and its mechanical efficiency is generally above the 90% mark. (The remaining power losses in a transformer are from other causes, including loss to electrical resistance in the copper windings andhysteresis loss andeddy current loss in the iron core.)[5]
Two means are used for overcoming the efficiency losses caused by friction between moving parts. First, moving parts arelubricated. Second, the moving parts of a machine are designed so that they have a small amount of contact with one another. The latter, in its turn, comprises two approaches. A machine can be reduced in size, thereby quite simply reducing the areas of the moving parts that rub against one another; and the designs of the individual components can be modified, changing their shapes and structures to reduce or avoid contact with one another.[4]
Lubrication also reduceswear, as does the use of suitable materials. As moving parts wear out, this can affect the precision of the machine. Designers thus have to design moving parts with this factor in mind, ensuring that if precision over the lifetime of the machine is paramount, that wear is accounted for and, if possible, minimized. (A simple example of this is the design of a simple single-wheelwheelbarrow. A design where theaxle is fixed to the barrow arms and the wheel rotates around it is prone to wear which quickly causes wobble, whereas a rotating axle that is attached to the wheel and that rotates uponbearings in the arms does not start to wobble as the axle wears through the arms.)[6]
The scientific and engineering discipline that deals with the lubrication, friction, and wear of moving parts istribology, an interdisciplinary field that encompassesmaterials science,mechanical engineering,chemistry, andmechanics.[7]
As mentioned, wear is a concern for moving parts in a machine.[8] Other concerns that lead to failure includecorrosion,[8]erosion,[8]thermal stress and heat generation,[8]vibration,[8]fatigue loading,[8] andcavitation.
Fatigue is related to large inertial forces, and is affected by the type of motion that a moving part has. A moving part that has a uniform rotation motion is subject to less fatigue than a moving part that oscillates back and forth. Vibration leads to failure when theforcing frequency of the machine's operation hits aresonant frequency of one or more moving parts, such as rotating shafts. Designers avoid these problems by calculating the natural frequencies of the parts at design time, and altering the parts to limit or eliminate such resonance.
Yet further factors that can lead to failure of moving parts include failures in the cooling and lubrication systems of a machine.[8]
One final, particular, factor related to failure of moving parts is kinetic energy. The sudden release of the kinetic energy of the moving parts of a machine causes overstress failures if a moving part is impeded in its motion by a foreign object. For example, consider a stone caught on the blades of a fan or propeller, or even the proverbial "spanner/monkey wrench in the works".[8] (Seeforeign object damage for further discussion of this.)
Thekinetic energy of a machine is the sum of the kinetic energies of its individual moving parts. A machine with moving parts can, mathematically, be treated as a connected system of bodies, whose kinetic energies are simply summed. The individual kinetic energies are determined from the kinetic energies of the moving parts'translations androtations about their axes.[9]
Thekinetic energy of rotation of the moving parts can be determined by noting that every such system of moving parts can be reduced to a collection of connected bodies rotating about an instantaneous axis, which form either a ring or a portion of an ideal ring, of radius rotating atrevolutions per second. This ideal ring is known as theequivalent flywheel, whose radius is theradius of gyration. Theintegral of the squares of the radii all the portions of the ring with respect to their mass, also expressible if the ring is modelled as a collection of discrete particles as the sum of the products of those mass and the squares of their radii is the ring'smoment of inertia, denoted. The rotational kinetic energy of the whole system of moving parts is, where is theangular velocity of the moving parts about the same axis as the moment of inertia.[9][10]
Thekinetic energy of translation of the moving parts is, where is the total mass and is themagnitude of thevelocity. This gives the formula for thetotal kinetic energy of the moving parts of a machine as.[9][10]

Intechnical drawing, moving parts are, conventionally, designated by drawing the solid outline of the part in its main or initial position, with an added outline of the part in a secondary, moved, position drawn with aphantom line (a line comprising "dot-dot-dash" sequences of two short and one long line segments) outline.[11][12][13] These conventions are enshrined in several standards from theAmerican National Standards Institute and theAmerican Society of Mechanical Engineers, including ASME Y14.2M published in 1979.[14]
In recent decades, the use ofanimation has become more practical and widespread in technical and engineering diagrams for the illustration of the motions of moving parts. Animation represents moving parts more clearly and enables them and their motions to be more readily visualized.[15] Furthermore,computer aided design tools allow the motions of moving parts to be simulated, allowing machine designers to determine, for example, whether the moving parts in a given design would obstruct one another's motion or collide by simple visual inspection of the (animated) computer model rather than by the designer performing a numerical analysis directly.[16][17]
{{cite book}}:ISBN / Date incompatibility (help){{cite book}}:ISBN / Date incompatibility (help){{cite journal}}:Cite journal requires|journal= (help){{cite journal}}:Cite journal requires|journal= (help)