Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Mobile device

From Wikipedia, the free encyclopedia
(Redirected fromMobile devices)
Small, hand-held computing device
"Handheld" redirects here. For other uses, seeHandheld (disambiguation).
This articleneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Mobile device" – news ·newspapers ·books ·scholar ·JSTOR
(October 2022) (Learn how and when to remove this message)
Samsung Galaxy S25 Ultra - examples of mobile devices

Amobile device orhandheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess aflat-panel display and one or more built-ininput devices, such as atouchscreen orkeypad. Modern mobile devices often emphasizewireless networking, to both theInternet and to other devices in their vicinity, such as headsets orin-car entertainment systems, viaWi-Fi,Bluetooth,cellular networks, ornear-field communication.[1]

Characteristics

[edit]

Device mobility can be viewed in the context of several qualities:[2]

  • Physical dimensions and weight
  • Whether the device is mobile or some kind of host to which it is attached is mobile
  • What kind of host devices it can be bound with
  • How devices communicate with a host
  • When mobility occurs

Strictly speaking, many so-called mobile devices are not mobile. It is the host that is mobile, i.e., a mobile human host carries a non-mobilesmartphone device. An example of a true mobile computing device, where the device itself is mobile, is arobot. Another example is anautonomous vehicle.

There are three basic ways mobile devices can be physically bound to mobile hosts:

  • Accompanied,
  • Surface-mounted, or
  • Embedded into the fabric of a host, e.g., an embedded controller in a host device.

Accompanied refers to an object being loosely bound and accompanying a mobile host, e.g., a smartphone can be carried in a bag or pocket but can easily be misplaced.[2] Hence, mobile hosts with embedded devices such as anautonomous vehicle can appear larger than pocket-sized.

The most common size of a mobile computing device is pocket-sized, but other sizes for mobile devices exist.Mark Weiser, known as the father ofubiquitous computing,[3] referred to device sizes that are tab-sized, pad, and board sized,[4] wheretabs are defined as accompanied or wearable centimeter-sized devices, e.g.smartphones,phablets andtablets are defined as hand-held decimeter-sized devices. If one changes the form of the mobile devices in terms of being non-planar, one can also have skin devices and tiny dust-sized devices.[2]

Dust refers to miniaturized devices without directHCI interfaces, e.g., micro-electromechanical systems (MEMS), ranging from nanometers through micrometers to millimeters. See alsoSmart dust.Skin: fabrics based upon light emitting and conductive polymers and organic computer devices. These can be formed into more flexible non-planar display surfaces and products such as clothes and curtains, seeOLED display. Also, seesmart device.

Although mobility is often regarded as synonymous with having wireless connectivity, these terms are different. Not all network access by mobile users, applications, and devices needs to be viawireless networks and vice versa. Wireless access devices can be static and mobile users can move between wired and wireless hotspots such as in Internet cafés.[2] Some mobile devices can be used asmobile Internet devices to access the Internet while moving, but they do not need to do this and many phone functions or applications are still operational even while disconnected from theInternet.

What makes the mobile device unique compared to other technologies is the inherent flexibility in the hardware and software. Flexible applications include video chat, web browsing, payment systems, near field communication, audio recording etc.[5] As mobile devices become ubiquitous, there will be an increase of services which include the use of thecloud.[6] Although a common form of mobile device, a smartphone, has a display, another perhaps even more common form of smart computing device, thesmart card, e.g., used as a bank card or travel card, does not have a display. This mobile device often has aCPU and memory but needs to connect or be inserted into a reader to display its internal data or state.

Types

[edit]
Smartphones, handheld mobile devices
Smartwatches, wearable mobile devices
Smartglasses, wearable computer glasses

There are many kinds of mobile devices, designed for different applications. They include, but are not limited to:

History

[edit]

The history of the mobile device has been marked by increasingtechnological convergence. Early mobile devices—such aspocket calculators,portable media players,satellite navigation devices, anddigital cameras—excelled at their intended use but were not multifaceted.Personal digital assistants (PDAs) proliferated in the 1990s as a way to quickly write down notes, schedule business appointments, and set personal reminders, as a handheld supplement to bulkierlaptops.

During the same period, themobile phone evolved from supporting voice communication only to accommodatingtext messaging, Internet connectivity, multimedia, andvideotelephony.[7] Thesefeature phones eventually gave way to the modernsmartphone, which combined all the aforementioned devices, and more, into one device. Since the late 2000s, smartphones have been the most common mobile device in the world, in terms of quantity sold, owing to their great convergence of technologies.[8][9][10]

Uses

[edit]
This section'stone or style may not reflect theencyclopedic tone used on Wikipedia. See Wikipedia'sguide to writing better articles for suggestions.(February 2020) (Learn how and when to remove this message)

By the early 2010s, mobile devices began integrating sensors such asaccelerometers,magnetometers, andgyroscopes, allowing the detection of orientation and motion.[11] Mobile devices may providebiometric user authentication, such asface recognition or fingerprint recognition.

Handheld devices such asenterprise digital assistants have become morerugged for use inmobile field management. This involves tasks such asdigitizing notes, sending and receivinginvoices,asset management, recording signatures, managing parts, andscanning barcodes andRFID tags.

In 2009, developments inmobile collaboration systems enabled the use of handheld devices that combine video, audio, and on-screen drawing capabilities to enable multi-partyconferencing in real-time, independent of location.[12] Handheld computers are available in a variety of form factors, includingsmartphones, handheldPDAs,ultra-mobile PCs and tablet computers (Palm OS,WebOS).[13] Users can watchtelevision through the Internet by IPTV on some mobile devices. Mobiletelevision receivers have existed since 1960,[14] and, in the 21st-century, mobile phone providers began making television available on cellular phones.[15]

In the 2010s, mobile devices were observed to frequently include the ability tosync and share a variety of data despite the distance or specifications of the devices. In the medical field, mobile devices are quickly becoming essential tools for accessing clinical information such as drugs, treatment, and even medical calculations.[16] Due to the popularity ofmobile gaming, the gambling industry started offering casino games on mobile devices, which led to the inclusion of these devices in the anti-hazard legislature as devices that could potentially be used for illegal gambling. Additional potentially unlawful actions could encompass the utilization of mobile devices in disseminating explicit material involving minors. Moreover, the legitimate adult entertainment sector's incorporation of mobile apps and technology to advance its operations raises concerns. There is also a prospect of leveraging mobile devices to facilitate cross-border services, warranting regulatory attention.

Within the military domain, mobile devices have introduced novel prospects for delivering training and educational resources to soldiers, irrespective of their stationed location.[17]

See also

[edit]

References

[edit]
  1. ^Iversen, Jakob; Michael Eierman (2014).Learning Mobile App Development: A Hands-on Guide to Building Apps with IOS and Android. Addison-Wesley. p. 3.ISBN 978-0-321-94786-4 – via Google Books.
  2. ^abcdPoslad, Stefan (2009).Ubiquitous Computing Smart Devices, Smart Environments, and Smart Interaction. Wiley.ISBN 978-0-470-03560-3. Archived fromthe original on December 10, 2014. RetrievedJanuary 7, 2015.
  3. ^Markoff, John (May 1, 1999)."Mark Weiser, a Leading Computer Visionary, Dies at 46".The New York Times.ISSN 0362-4331.Archived from the original on April 11, 2019. RetrievedApril 9, 2019.
  4. ^Weiser, Mark (1991). "The Computer for the Twenty-First Century".Scientific American.265 (3):94–104.doi:10.1038/scientificamerican0991-94.
  5. ^Beddall-Hill, Nicola; Jabbar, Abdul & Al Shehri, Saleh (2011)."Social Mobile Devices as Tools for Qualitative Research in Education: iPhones and iPads in Ethnography, Interviewing, and Design-Based Research".Journal of the Research Center for Educational Technology.7 (1):67–90.ISSN 1948-075X.Archived from the original on June 18, 2017. RetrievedJanuary 21, 2015.
  6. ^"Characteristics of Mobility in Wireless Networking".Lyna Griffin.Archived from the original on February 10, 2023. RetrievedFebruary 10, 2023.
  7. ^Kjeldskov, Jesper (2022).Mobile Interactions in Context: A Designerly Way Toward Digital Ecology. Springer. pp. 11–15.ISBN 9783031022043 – via Google Books.
  8. ^Wang, Wen-Chia; Mark S. Young; Steve Love (2011). "Interaction Design for Mobile Phones". In Marcelo M. Soares; Neville A. Stanton; Waldemar Karwowski (eds.).Human Factors and Ergonomics in Consumer Product Design: Uses and Applications. CRC Press. pp. 285–300.ISBN 9781420046250 – via Google Books.
  9. ^Ng, Wan; Howard Nicholas (2015). "Sustaining innovation in learning with mobile devices". In Wan Ng; Therese M. Cumming (eds.).Sustaining Mobile Learning: Theory, Research and Practice. Taylor & Francis. pp. 1–2.ISBN 9781317660798.
  10. ^Sandars, J. E.; G. S. Frith (2013). "Mobile learning (m-learning)". In John Dent; Ronald M. Harden (eds.).A Practical Guide for Medical Teachers. Elsevier Health Sciences. pp. 22–23.ISBN 9780702054679 – via Google Books.
  11. ^Mondragón-González, Sirenia Lizbeth; Burguière, Eric; N’diaye, Karim (2023)."Mobile Devices, Connected Objects, and Sensors". In Colliot, Olivier (ed.).Machine Learning for Brain Disorders. Neuromethods. Vol. 197. New York, NY: Humana. pp. 355–388.doi:10.1007/978-1-0716-3195-9_12.ISBN 978-1-0716-3194-2.PMID 37988517. RetrievedJanuary 24, 2024.
  12. ^Robbins, Renee (May 28, 2009)."Mobile video system visually connects global plant floor engineers". Control Engineering. Archived fromthe original on July 27, 2012.
  13. ^Mellow, P. (2005).The media generation: Maximise learning by getting mobile. In Ascilite, 470–476
  14. ^"Image of sony tv8-301 portable television receiver, 1960. by Science & Society Picture Library".www.scienceandsociety.co.uk. RetrievedSeptember 19, 2023.
  15. ^Lotz, Amanda D. (2007). "The Television Will Be Revolutionized." New York, NY: New York University Press. p. 65–66
  16. ^Boruff, Jill; Storie, Dale (January 2014)."Mobile devices in medicine: a survey of how medical students, residents, and faculty use smartphones and other mobile devices to find information*".Journal of the Medical Library Association.102 (1):22–30.doi:10.3163/1536-5050.102.1.006.PMC 3878932.PMID 24415916.
  17. ^Casey, Mike (June 26, 2014)."Army seeks to increase use of mobile devices". ftleavenworthLamp.com. Archived fromthe original on July 12, 2018. RetrievedJuly 23, 2014.

Sources

[edit]
Retrieved from "https://en.wikipedia.org/w/index.php?title=Mobile_device&oldid=1282446173"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp