Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Metal Hawk

From Wikipedia, the free encyclopedia
1988 video game
1988 video game
Metal Hawk
Japanese flyer
DeveloperNamco
PublisherNamco
ComposerShinji Hosoe
PlatformArcade
Release
  • JP: October 1988
  • NA: September 1989
  • AU: 1989
GenreMultidirectional shooter
ModeSingle-player
Arcade systemNamco System 2

Metal Hawk[a] is a 1988multidirectional shooterarcade video game developed and published byNamco. Assuming control of the titular attack helicopter, the player is tasked with using a machine gun and air-to-surface missiles to destroy enemies and earn a certain number of points before the timer runs out, all while avoiding collision with ether enemy projectiles and obstacles. The Metal Hawk can change its altitude to allow it to either rise higher in the air or lower towards the ground. It runs on theNamco System 2 arcade board.

Metal Hawk was one of the first games to be developed under Namco's then-new research and development (R&D) video game division in Japan. The development staff focused on creating a game that was both fun to play and exhilarating, and one with powerful, impressive hardware capabilities, specifically in itsmotion simulatorarcade cabinet.Shinji Hosoe composed the game's soundtrack with assistance from Kazuo Noguchi; early versions had additional sound and instrument channels with a more upbeat vibe; these channels had to be removed later on due to a lack of hardware space. Japanese voice actressMaya Okamoto served as the voice of the operator, which provides commentary during levels.

Metal Hawk was produced in limited quantities due to production costs regarding the cabinet; despite this, it proved to be a commercial success, and remained one of the most popular arcade games at the time. Critics commended the game for its fast-paced gameplay, impressive graphics and immersive arcade cabinet, with one critic labeling it was Namco's next "blockbuster" video game. Several have also compared the game heavily to Sega'sThunder Blade, with many findingMetal Hawk to be superior. A home port of the game for theSega CD was rumored to be in development but later cancelled.

Gameplay

[edit]
Gameplay screenshot

Metal Hawk is a multi-directional shooter video game, described as a cross between Namco's ownAssault and Sega'sThunder Blade.[1] Assuming control of the titular attack helicopter, the player is tasked with scoring a certain number of points in each level before the countdown timer runs out. Gameplay involves shooting down enemies and avoiding collision with either their projectiles or the ground below. The Metal Hawk is equipped with a machine gun for destroying air-based enemies and air-to-surface missiles for destroying ground-based enemies. Enemies awards points when destroyed, and earning the required number of points will allow the player to progress to the next level. An arrow icon will point in the direction of the nearest enemy. The Metal Hawk can change its altitude via a throttle lever attached to the arcade cabinet, allowing it to either rise higher into the air or lower towards the ground, which is used for destroying air and ground-based enemies. The map rotates around the player, who remains in the center of the screen at all times, a concept previously used inAssault.

Development and release

[edit]
Thearcade cabinet forMetal Hawk, amotion simulator machine that moved based on player input, was an integral part of production.

By the mid-1980s, Japanese video game developerNamco quickly rose to become one of Japan's leading video game developers, creating hit titles such asThe Tower of Druaga (1984),Pac-Land (1984),Metro-Cross (1985) andRolling Thunder (1986).[2] The success of these titles generated a lot of income for the company, who began to set up a new research and development (R&D) division for future hardware endeavors, aiming to help create unique, interesting new coin-op games.[2]Metal Hawk was one of the first games produced under this new division, alongsideAssault (1988).[2] It was produced for theNamco System 2 arcade system, which also powered titles such asBurning Force,Valkyrie no Densetsu,Finest Hour andCosmo Gang the Video.[3]

When designing the game, Namco primarily focused on the game's technological capabilities; most notable of these is the arcade cabinet, a motion-based machine that rocked back and forth based on the player's actions in the game.[4] Production documents also heavily focused on the game's controls, specifically its analogue joystick, which was to help make sure the controls themselves were smooth, responsive, and easy-to-use for players.[4] The development staff also made sure the gameplay itself was intense and fun to play, instead of being overshadowed by the hardware itself.[4]

Shinji Hosoe composed the soundtrack forMetal Hawk, with assistance from fellow composer Kazuo Noguchi.[5] In early test versions, the soundtrack had a much more upbeat tempo and a wide array of sound and instrument channels;[6] as development progressed the arcade hardware was unable to store so many sound channels alongside everything else, leading to several of these channels being cut to free up ROM space.[6] Hosoe seesMetal Hawk as one of his defining games for his time at the company.[5] Japanese voice actressMaya Okamoto served as the voice of the operator, which provides commentary during levels.[6]

Metal Hawk was released in October 1988 in Japan.[7] It was later released in September 1989 in North America,[7] and sometime in the year in Australia.[8] Namco showed off the game at the 1988 Amusement Machine exposition in December, presented alongside other games such asSplatterhouse,Ordyne,Mirai Ninja andPro Tennis: World Court.[9][10][11] The game itself was produced in limited quantities, a fact attributed to the high production costs of the cabinet; as such, originalMetal Hawk arcade units and boards are very rare and considered prized collector's items.[12] A home conversion for theSega CD was believed to be in production but later cancelled.[13]

Reception

[edit]
Reception
Review score
PublicationScore
Sinclair User9/10[1]

Despite a low production run,Metal Hawk proved to be a commercial success. The September 1990 issue ofLeisure Line magazine reported the game to be the seventh most-popular coin-op game of the year, outdoing bothOut Run andAfter Burner.[8] In Japan,Game Machine listed it as being the sixth most-successful cockpit/sitdown arcade unit of the year.[14]

The game was well-received by critics.The Games Machine referred to it as a "remarkable flight sensation",[15] whileAmstrad Computer User labeled it a "sure-fire winner" and Namco's next major "blockbuster" arcade game.[16] Many publications greatly focused on the gameplay, and commended it for its speed and fast-paced action.[1][15][17]Computer + Video Games claimed that "lots of excitement and a thrilling ride are guaranteed if you're man enough to ride theMetal Hawk.[17] BothSinclair User andThe Games Machine applauded its gameplay for its sense of thrill, speed, and action,[15] withSinclair User concluding their review with: "Mind boggling technical effects meet simple fast-action gameplay - this is a winner all the way!"[1] The graphics were also the subject of praise;[15]Sinclair User in particular appreciated its multi-layered background designs and "mouth openingly astonishing" rotation effects.[1] Many publications heavily comparedMetal Hawk to the gameThunder Blade (1987), with most feeling it was superior than Sega's offering.[1][15][17] Critics also commended theMetal Hawk arcade cabinet for its impressive, immersive design and motion-based features adding to the game's fast-paced and intense gameplay.[1][15][16][17]

Retrospectively in 2008,Sega-16 compared the game's graphics toKonami'sA-Jax and its gameplay to Namco's ownAssault, alongside the Namco System 2 hardware for its impressive sprite and background scaling techniques.[13] They expressed disappointment towards the cancellation of the rumored Sega CD version, writing "Metal Hawk’s scaling makes it a perfect fit (and a perfect showcase) for what the CD hardware can do, and it sadly give us yet another game to ponder" and noting that it and Namco's other arcade titles could have potentially sparked additional interest and hope into the add-on.[13]

Notes

[edit]
  1. ^Japanese:メタルホーク,Hepburn:Metaru Hōku

References

[edit]
  1. ^abcdefg"Coinops - Metal Hawk". No. 86.Sinclair User. May 1989. p. 81. Retrieved8 February 2020.
  2. ^abcEdge Staff (May 1994)."Namco: Leader of the Pac". No. 8. United Kingdom:Future plc.Edge UK. pp. 54–61. Retrieved9 February 2020.
  3. ^"Metal Hawk - Videogame by Namco".Killer List of Videogames. The International Arcade Museum. Archived fromthe original on 5 January 2020. Retrieved9 February 2020.
  4. ^abc"NAMCO ARCHIVES AYUMI - エレメカセンター".Namco. June 2005. Archived fromthe original on 19 June 2018. Retrieved9 February 2020.
  5. ^abSweep Records (29 September 2012)."Dragon Spirit - Sweeps Record Interview". Archived fromthe original on 10 August 2019. Retrieved15 August 2019.
  6. ^abcWinning Run - Game Sound Museum 2 (in Japanese). Japan:Victor Entertainment. 21 July 1989. p. 3. Archived fromthe original on 9 February 2020. Retrieved9 February 2020.
  7. ^abAkagi, Masumi (13 October 2006).ナムコ Namco; Namco America; M (in Japanese) (1st ed.). Amusement News Agency. pp. 52, 126, 158.ISBN 978-4990251215.{{cite book}}:|work= ignored (help)
  8. ^ab"TEST REPORTS - Timezone Chart". Leisure & Allied Industries. Leisure Line. September 1990. p. 38. Retrieved9 February 2020.
  9. ^Kenjō, Kōji (November 1988)."Video Games - ビデオゲーム新作インフォメーション".Micom BASIC Magazine (in Japanese). No. 77.The Dempa Shimbunsha Corporation. p. 267.
  10. ^"'88 AM - ナムコ" (in Japanese). No. 27.Shinseisha.Gamest. December 1988. pp. 102–103. Retrieved8 February 2020.
  11. ^Kenjō, Kōji (December 1988)."'88 Amusement Machine Show Report - メタルホーク (ナムコ)".Micom BASIC Magazine (in Japanese). No. 78.The Dempa Shimbunsha Corporation. p. 269.
  12. ^Takahashi, Susumu (17 November 2019)."ナムコのアーケードゲーム「メタルホーク」の基板が入荷、価格は40万円".Akiba PC Hotline!. Impress Group. Archived fromthe original on 17 December 2019. Retrieved8 February 2020.
  13. ^abcHorowitz, Ken (21 October 2008)."Lost in the Arcade: Namco Games".Sega-16. Archived fromthe original on 4 January 2020. Retrieved8 February 2020.
  14. ^"Game Machine's Best Hit Games 25" (in Japanese). No. 344. Amusement Press, Inc. Game Machine. 15 November 1988. p. 24. Retrieved9 February 2020.
  15. ^abcdef"Confrontation: Coin-Op - Metal Hawk". No. 17. United Kingdom:Newsfield. The Games Machine. April 1989. p. 62. Retrieved9 February 2020.
  16. ^abCook, John (June 1989)."Neon Zone". No. 55. United Kingdom: HHL Publishing. Amstrad Computer User. pp. 14–15. Retrieved9 February 2020.
  17. ^abcdEdgely, Clare; Rignall, Julian (March 1989)."Arcade Action - Metal Hawk".Computer + Video Games. p. 81. Archived fromthe original on 16 September 2019. Retrieved8 February 2020.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Metal_Hawk&oldid=1318492815"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp