Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Mega Man 2

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
1988 video game
This article is about the Nintendo Entertainment System and the Famicom game. For the Game Boy game, seeMega Man II (1991 video game). For the arcade game, seeMega Man 2: The Power Fighters.

1988 video game
Mega Man 2
Artwork of a navy blue, vertical rectangular box. The top portion reads "Mega Man 2", while the artwork depicts a humanoid figure in a blue outfit firing a gun at a second humanoid figure in a purple and red outfit.
North American box art by Marc Ericksen
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Akira Kitamura
Producer(s)Tokuro Fujiwara
Programmer(s)Nobuyuki Matsushima
Artist(s)
Composer(s)Takashi Tateishi
SeriesMega Man
Platform(s)
Release
December 24, 1988
Genre(s)Action,platform
Mode(s)Single-player

Mega Man 2[a] (stylized asMega Man II) is a 1988action-platform game developed and published byCapcom for theNintendo Entertainment System. It was released inJapan in 1988 and inNorth America andPAL regions the following years.Mega Man 2 continuesMega Man's battle against the evilDr. Wily and his rogue robots. It introduced graphical and gameplay changes, many of which became series staples.

Although sales for the originalMega Manwere unimpressive, Capcom allowed the team to create a sequel. They worked concurrently on other Capcom projects, using their free time to develop the game, using unused content from the first game. Takashi Tateishi composed the soundtrack, with Yoshihiro Sakaguchi serving as a sound programmer.

Mega Man 2 is the second best-sellingMega Man game, with more than 1.51 million copies sold (it was previously the best sellingMega Man game untilMega Man 11 outsold it). Critics praised its audio, visuals, and gameplay as an improvement over the first game. Many publications rankMega Man 2 as the best game in the series and one of thegreatest video games of all time. The game's soundtrack has also been consideredone of the greatest video game soundtracks of all time. It has been included in several game compilations such asMega Man Legacy Collection, rereleased formobile devices, and become a part of consoleemulation services. A sequel,Mega Man 3, was released in 1990.

Plot

[edit]

After his initial defeat[b], series antagonist Dr. Wily creates his own set ofRobot Masters in an attempt to counter Mega Man: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. He also constructs a new fortress and army of robotic henchmen.Mega Man is then sent by his creator,Dr. Light, to defeat Dr. Wily and his Robot Masters.[7] Mega Man defeats the eight new Robot Masters and then challenges Wily himself.[8] During the final fight, Dr. Wily flees into the caves beneath his fortress. When Mega Man follows, Dr. Wily attempts to trick Mega Man into thinking he is aspace alien. Mega Man defeats the alien, revealing it to be aholographic projection device with Dr. Wily at the controls of the now malfunctioning device. After the scientist begs for mercy, Mega Man spares Wily and returns home.

Gameplay

[edit]
A square video game screenshot that depicts a character sprite standing on a red floating platform between two yellow structures near the top and bottom of the image.
Mega Man uses the floating platform items to jump to a difficult-to-reach ladder in the Crash Man stage.

Likeits predecessor,Mega Man 2 is a platform andaction game. The player controls Mega Man as he traverses eight stages to defeat thebosses, Dr. Wily's Robot Masters: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. Each Robot Master features a unique weapon and a stage related to their weapon's power. For example, Air Man shoots small tornadoes and is fought in a sky-themed level, while Wood Man can use a shield of leaves and is found in a forest-themed stage.[7] After defeating a boss, their signature weapon becomes available to the player. Each Robot Master is weak to the weapons of certain other Robot Masters; therefore, choosing the order in which the levels are played is a vital component of the gameplay.[8][9] After completing certain stages, Mega Man receives a special item.[9] These items create platforms that allow Mega Man to access areas that he otherwise could not.[7]

After defeating the eight Robot Masters, the player proceeds to Dr. Wily's fortress, which consists of six levels that are played linearly.[7] As in the first game, the player is required to fight each Robot Master a second time in Dr. Wily's fortress. However, these battles take place in a single room rather than a series of linearly connected rooms. The room contains teleportation devices that lead to each Robot Master. The devices can be entered in any order, but are not labeled. Once the bosses are defeated again, the player must fight Dr. Wily.

Mega Man 2 features a few gameplay changes from the originalMega Man.[8] A new item, the Energy Tank, allows a player to refill Mega Man's health at any time.[9] Also introduced is a password system.[7] A password is displayed after defeating each Robot Master, allowing the player to return to that particular point in the game after restarting the system.[9] The password stores the particular list of completed Robot Masters, as well as the number of accumulated Energy Tanks. Unlike the first game,Mega Man 2 does not feature a score counter, and the player is unable to return to Robot Master levels once completed.

Development

[edit]
See also:Development ofMega Man

So we, of our own accord, got together, spent our own time, we worked really, really hard, you know, just 20-hour days to complete this, because we were making something we wanted to make. Probably in all my years of actually being in a video game company, that was the best time of my working at Capcom, because we were actually working toward a goal, we were laying it all on the line, we were doing what we wanted to do. And it really showed in the game, because it’s a game, once again, that we put all our time and effort and love, so to speak, into it, designing it.

Keiji Inafune, April 2004[10]

The firstMega Man game—released in 1987—was not successful enough to justify the immediate development of a sequel.[11] According toRoy Ozaki, director Akira Kitamura had wanted to make a sequel toMega Man, but producer Tokuro Fujiwara was against it.[12] Kitamura then went to Capcom Vice-President to get permission to make the game.[13] Capcom allowed the development team to create a sequel on the condition that they work concurrently on other projects as well.[10][14][15] The staff spent their own time on the project to improve upon the original by adding more levels and weapons, as well as improving the graphics.[11] The project supervisor of the firstMega Man invited Inafune to the sequel's development crew; Inafune was working on a separate game at the time.[2] On the previous game, Inafune worked as an artist and character designer but became more involved in the production process of the sequel.[16] "Working on [Mega Man 2] marked my second year at this, and I even got to mentor a 'new kid', which opened up a whole new world of stress for me," Inafune recounted. The development time for the game was only three to four months.[2][17]

Due to the limited amount of cartridge space available for the first game, elements such as planned enemy characters were omitted from the final product. The unused content was later transferred toMega Man 2.[18] The team was limited by the graphical capabilities of theNintendo Entertainment System, and designed characters aspixel art to maintain consistency between the designs and final product; some design elements, however, were lost in the transition.[16] The gameplay system from the original game was kept forMega Man 2, but the team included more traps for the player to navigate. The game's three support items were added to aid the player because of complaints from consumers and Capcom's marketing department regarding the original game's high difficulty.[2] Inafune's supervisor was "especially unsure" about the usefulness of the Energy Tanks.[2]

The first game did not have any influence from fans, but for the second game, Kitamura wanted to get ideas from players and put them in.[19] The developers allowed input from the public by including boss designs created by fans.[20] Capcom received 8,370 boss submissions for the game, although even the designs for the final eight Robot Masters were "tweaked".[2][21]

Inafune intended his artwork forMega Man 2 to be more "anime-ish" than in the first game.[2] A second difficulty setting was added for the North American and European releases. The original version was labeled "difficult", and a "normal" setting was created that made the "arm cannon" and boss weapons more powerful.[22] Veteran video game cover illustrator Marc Ericksen painted the North American box art, which included Mega Man firing a pistol instead of his trademark Mega Buster. Ericksen explained that he was unfamiliar with the game and was directed by the Capcom America creative team to give Mega Man a pistol.[23]

Soundtrack

[edit]

The soundtrack forMega Man 2 was composed by Takashi Tateishi (credited as Ogeretsu Kun), withMega Man composerManami Matsumae (credited as Manami Ietel) included for having her work on the credits theme from the first game repurposed for the title screen, and for co-composing a minor part of the melody for Air Man's stage.[24] Matsumae had been moved to the arcade division, considered more prestigious at the time, which necessitated a new composer. Matsumae and Tateishi worked closely during their time at Capcom, with Tateishi assisting Matsumae withU.N. Squadron in a similar manner during the period, albeit uncredited. Tateishi's musical background was unusual compared to his contemporaries at Capcom, in that he had not beenclassically trained but was instead drawing on his experience performing in a band. He sought to consciously move away from the more classical sounding themes that were common at the time.[25] He was also relatively new to the games industry, having only been hired by Capcom earlier that year forMad Gear (1988). Tateishi would not remain with the franchise afterMega Man 2, as he and Kitamura both resigned from Capcom soon afterwards to work onCocoron.[26]

Tateishi's initial compositions for the game were of varying moods, with some of them being considered "too cute" by Kitamura, requesting them to be changed to fit in with the rest of the soundtrack. A single fragment of this declined concept remains in the game as Crash Man's stage theme. Tateishi has indicated that "no one has" the earlier, softer score. Stylistically the score was influenced byMezzoforte andYellow Magic Orchestra.[26]

The widely praised piece used for the first two Wily stages was heavily compromised due to data limitations, with Tateishi being forced to use the first eight measures of the song multiple times throughout it. Tateishi intended to compose a song exclusive to the second stage, but also abandoned this idea for the same reasons.[27]

As with the previous game, the sound programming was handled by Yoshihiro Sakaguchi, credited as Yuukichan's Papa.[28]

Reception

[edit]
Reception
Review scores
PublicationScore
Famitsu28/40[29]
[30]
IGN9.5/10[31]
Mean Machines95%[3]
Total!83%[32]

Though the firstMega Man game had relatively low sales,Mega Man 2 was a huge success. Since its 1988 release,Mega Man 2 has sold over 1.5 million copies worldwide. The game is the second highest selling in theMega Man series and Capcom's 58th highest-selling game.[33]

Mega Man 2 was critically praised.Electronic Gaming Monthly's four reviewers—Steve Harris, Ed Semrad, Donn Nauert, and Jim Allee—rated the game favorably, each scoring it 8 out of 10. They stated that it was better than the firstMega Man, citing the improved audio-visuals, new power-ups, and password system. Nauert and Allee, however, expressed disappointment that the game was less difficult than the first game.[34] Nadia Oxford of1UP.com complimented its aesthetics and gameplay. She further stated thatMega Man 2 improved the gameplay of its predecessor by removing excessively difficult elements.[15]Mean Machines' two reviewers, Julian Rignall and Matt Regan, praised several aspects of the game. Rignall lauded the gameplay, citing its addictiveness and the puzzles. Regan praised the difficulty and called the gameplay balanced. Both reviewers complimented the graphics, calling them detailed and stunning, and described it as a great platform game.[3]Retro Gamer editor Richard Burton described it as a "must-have" game for the system, comments echoed by two ofElectronic Gaming Monthly's reviewers.[34][35] Zach Miller writing forGame Informer attributed the success of the game to the players' option to defeat the stages in the order of their choosing. He praised the simple control scheme and the variety of weapons and items.[36]GamesRadar ranked it the second-best NES game ever made, calling it "the pinnacle" of the 8-bitMega Man games.[37]

The game's soundtrack has been well received by critics. Joey Becht of IGN listed three stage themes fromMega Man 2 along with the main title song among the best in the series.[38] In 2008,Game Informer listedMega Man 2's introduction sequence as the fifth-best video game opening, citing the build up of excitement that the music and appearance of the character instills.[39] The "Doctor Wily Stage Theme" was ranked second inScrewAttack's "Top 10 Video Game Themes Ever" video.[40]Nintendo Power' editorial staff praised the music in 2008, stating it is among the best on the platform.[41] In 2009,Gamasutra'sBrandon Sheffield describe the music as easily recognizable and lamented that contemporary video game music lacked that trait.[42] The opening riff from the "Crash Man" stage's theme inspired the theme music for theYTV programVideo & Arcade Top 10.[citation needed]

Mega Man 2 is a favorite amongMega Man fans, with many calling it the best in the series.[31][43][44] Critics have also referred to the game as the series' best.[45] Oxford considered it one of the most memorable game in the series, and Burton andElectronic Gaming Monthly both called the game the best in the series.[15][35][46]IGN's Levi Buchanan listed three of the game's bosses among the "Top 10Mega Man Robot Masters".[47] Several publications consider the game a critical success and have listed it high on "top game" lists. At the end of 1989, it was the top ranked game onNintendo Power's Top 30 list.[48] In 1997Electronic Gaming Monthly named it the 73rd best console video game of all time, saying it was the most appealing and challenging game in the series.[46] In August 2008,Nintendo Power listedMega Man 2 as the third best Nintendo Entertainment System video game. The editorial staff praised the polished improvements over the previous game.[41]GameSpot namedMega Man 2 as one of "The Greatest Games of All Time".[49] It ranked number 33 inNintendo Power's "Top 200 Nintendo Games Ever" list and number 60 inOfficial Nintendo Magazine's "100 Best Nintendo Games" list.[50][51] Miller considered it one of the greatest games of all time.[36] In 2007, IGN's three editorial offices—United States, United Kingdom, and Australia—compiled a list of top 100 games. They listedMega Man 2 as number 67, citing the action and strategic elements along with the impact it had on the series.[22]Mega Man 2 was placed 4th on IGN's list of the Top 100 NES Games.[52]Mega Man 2 was the first game on the cover ofElectronic Gaming Monthly.[53] Game Informer placed the game 32nd on their top 100 video games of all time in 2001.[54]

Legacy

[edit]
Original Japanese box art

Kitamura chose to leave Capcom and joined the company Takeru, where he worked on the gameCocoron instead ofMega Man 3.[55]

Keiji Inafune claims the success ofMega Man 2 is what made theMega Man series a hit that continues to spawn sequels.[11]1UP.com commented that the game helped establish the series as a prominent and commercially successful video game franchise.[44] IGN citedMega Man 2 as helping define the platforming genre.[22]Retro Gamer credited it with helping the series obtain the global presence that allowed spin-offs and more sequels to be created.[8] Many of the conventions of the originalMega Man series were defined by the first game, butMega Man 2 added crucial conventions that were retained for the rest of the series.[8][31] The traditional number of Robot Masters for the series is eight as used inMega Man 2, rather than the six used in the original.[16][22][31] It was the first in the series to include an opening cinematic.[38]Mega Man 2 also introduced the Energy Tank item, special movement items, teleporter room, and password system, which became staples in future games.[22][31] The Energy Tank became the series' iconic health refill item and later served as inspiration for a promotional "Rockman E-Can" drink.[56] In developingMega Man 9, producer Inafune and Hironobu Takeshita looked to the first two games in the series for inspiration, withMega Man 2 serving as a standard to surpass in order to meet fans' expectations.[16][43]Mega Man Universe was to feature a remake ofMega Man 2's story campaign, as well as feature customizable characters and levels.[57] However, Capcom has officially announced the game's cancellation due to "various circumstances."[58] InSuper Smash Bros. for Nintendo 3DS and Wii U, Wily Castle, as depicted in Mega Man 2, appears as a selectable stage in both versions of the game. The stage returned inSuper Smash Bros. Ultimate.

Rereleases and adaptations

[edit]
Tiger Electronics released an LCD version of the game.

In 1990,Tiger Electronics produced ahandheld electronic version with abridged gameplay.[59]Mega Man 2 wasremade in 1994 for theSega Genesis gameMega Man: The Wily Wars, featuring updated graphics and sound.[60] In 1999,Mega Man 2 was rereleased for thePlayStation as the second of sixRockman Complete Works discs, though only in Japan and under the original titleRockman 2.[4] It is largely identical to the original NES release, but had a number of bonuses, such as a "navi mode" for beginners that presents the player with a slightly remade version of the game, detailed encyclopedic content, image galleries, and remixed music.[61]Mega Man 2 was included with nine other games in the series inMega Man Anniversary Collection for thePlayStation 2,GameCube, andXbox, released between 2004 and 2005. The game's emulation is identical to the re-release contained inRockman Complete Works.[62] Also in 2005,Mega Man 2 was released alongside other Capcom games as part of a "Plug It In & Play TV Games" peripheral byJakks Pacific.[63]Mega Man 2 made its way to mobile phones in 2007.[64] The game was added as a part of theWiiVirtual Console service inPAL regions on December 14, 2007.[65] In celebration of the ninth game's release in September 2008, Capcom Japan released the game on August 26, 2008 in Japan and a North American release on September 15, 2008.[66][67] In March 2009, Capcom released the game foriPhone OS, while in September of the same year the Complete Works version ofMega Man 2 was released on the JapanesePlayStation Store, making it available for download on thePlayStation 3 andPlayStation Portable.[6][68] Inafune expressed a desire to remakeMega Man 2, similar toMega Man Powered Up, but stated that such a project was dependent on the commercial success of the latter.[69] A tech demo for theNintendo 3DS calledClassic Games was shown atE3 2010, displaying more than a dozen classic games, includingMega Man 2, using 3D effects.Reggie Fils-Aimé announced that the games were slated for release on the 3DS and would possibly use the 3DS' features, such as 3D effects, analog control, or camera support.[70] The game was released on the 3DS via the Virtual Console in Japan on August 8, 2012[71] and was released in Europe and North America on February 7, 2013.

Mega Man 2 was novelized in theWorlds of Power series published byScholastic in 1990. The novel mostly follows the game, even offering game hints at the end of some chapters.[72] Besides the added dialogue, the one major variation in the novel is that Dr. Light fears Mega Man's chances against Dr. Wily's more powerful new robots and while attempting to duplicate him, accidentally turns him into a human being, a difficulty Mega Man must endure throughout the story.[72] The book's cover also lacks the gun depicted on the North American box art of the game, due to a "no weapons" policy thatWorlds of Power writers had to abide by.[73]

The game was also adapted into the third story arc for theArchie ComicsMega Man comic, "The Return of Dr. Wily." In the arc, the Robot Masters are intended to either defeat Mega Man or infect him with a virus bit by bit as he absorbs their Special Weapons. All the Robot Masters are defeated but Mega Man ends up under Dr. Wily's control until theMega Man Powered Up Robot Masters come to his rescue. Dr. Wily escapes and sets his course for the Lanfront Ruins in South America, foreshadowing an adaptation ofSuper Adventure Rockman.

Influence on nerd rock scene

[edit]
Bit Brigade performing theMega Man 2 score at MAGFest, 2008

TheMega Man 2 soundtrack is one of the most widely remixed soundtracks in gaming, and a great many covers were produced in the 2000s by various artists.[74]Mixdown magazine described the soundtrack as one that would be "rehashed and reimagined at conventions and festivals until the end of time" and further that covering it had been a rite of passage in the early period of thenerd rock scene.[75] Numerous artists and bands performed all or part of the soundtrack on studio albums in the 2000s, including The NESkimos onBattle Perfect Selection (2002),[76]Chromelodeon onYear 20XX (2003),The Minibosses onBrass (2005),Mega Ran on his self titled album (2007), andThe Megas onGet Equipped (2008).[77] Many bands of the era additionally drew their stage names from the series, such asArmcannon,The Protomen andDJ Cutman.

Capcom endorsed some of these groups, officially licensing Mega Ran's 2007 cover album and bringing him toSan Diego Comic-con that year.[78] In 2010 The Megas were hired by Capcom to produce music for aMega Man Universe trailer.[79] All of these groups performed at the gaming music eventMAGFest through the 2000s and 2010s.[80] Tateishi himself appeared at Super MAGfest 2019 and gave an interview on the development of the game. He also introducedBit Brigade's performance of the score and performed on stage with Mega Ran.[81][82][83][84] In a 2023 interview, Tateishi stated that his favourite rendition of theMega Man 2 score wasJAM Project's version.[85] Many covers ofMega Man 2 tracks appeared onBrave Wave'sGiants album in 2024, which included contributions from Tateishi himself.[86][87]

See also

[edit]

Notes

[edit]
  1. ^Known in Japan asRockman 2: Dr. Wily no Nazo (Japanese:ロックマン2 Dr.ワイリーの謎,Hepburn:Rokkuman 2: Dr. Wairī no Nazo, lit. 'Rockman 2: The Mystery of Dr. Wily')
  2. ^As depicted at the end ofMega Man (1987)

References

[edit]
  1. ^Nintendo staff."NES Games"(PDF).Nintendo. Archived fromthe original(PDF) on December 21, 2010. RetrievedSeptember 24, 2011.
  2. ^abcdefgMega Man: Official Complete Works.Udon Entertainment. January 6, 2010. pp. 10–5.ISBN 978-1-897376-79-9.
  3. ^abcRignall, Julian; Matt Regan (January 1991). "Mega Man II Review".Mean Machines. No. 4.EMAP. pp. 16–19.ISSN 0960-4952.
  4. ^abMega Man: Official Complete Works.Udon Entertainment. January 6, 2010. pp. 96–7.ISBN 978-1-897376-79-9.
  5. ^Vasconcellos, Eduardo (June 26, 2007)."Mega Man II Review".IGN. RetrievedJune 8, 2017.
  6. ^abBuchanan, Levi (March 26, 2009)."Mega Man II on App Store".IGN. RetrievedJune 8, 2017.
  7. ^abcdeNintendo Power Staff (July–August 1989). "Mega Man II".Nintendo Power. No. 7.Nintendo of America. pp. 8–23.ISSN 1041-9551.
  8. ^abcdeRetro Gamer Staff (May 2008). "The Classic Game:Mega Man II".Retro Gamer. No. 49.Imagine Publishing. pp. 36–7.ISSN 1742-3155.
  9. ^abcdCapcom, ed. (July 1989).Mega Man 2Instruction Booklet.Capcom. pp. 6–9.
  10. ^abHoffman, Chris (April 2004). "The Best DamnMega Man Feature Period".Play. Vol. 3, no. 4.Imagine Publishing.ISSN 1747-7859.
  11. ^abcHoffman, Chris (September 2007). "Playback:Mega Man 2".Nintendo Power. No. 219.Nintendo of America. p. 82.ISSN 1041-9551.
  12. ^Szczepaniak, S.M.G (2014).The Untold History of Japanese Game Developers: Gold. America: SMG Szczepaniak. p. 238.ISBN 978-0992926021.
  13. ^Szczepaniak, S.M.G (2014).The Untold History of Japanese Game Developers: Gold. America: SMG Szczepaniak. p. 240.ISBN 978-0992926021.
  14. ^IGN Staff."Top 100 Game Creators of All Time: Keiji Inafune".IGN. Archived fromthe original on March 6, 2009. RetrievedJuly 27, 2009.
  15. ^abcOxford, Nadia (May 10, 2007)."Mega Man Retrospective: Getting Equipped With 20 Years".1UP.com.Ziff Davis. Archived fromthe original on January 1, 2013. RetrievedAugust 10, 2007.
  16. ^abcdElston, Brett (July 23, 2008)."Mega Man 9 - exclusive interview with the mind behind the machines".GamesRadar.Future plc. RetrievedJuly 27, 2009.
  17. ^Inafune, Keiji (1997). "Rockman 10th Anniversary Celebration Plans".CFC Style Fan-Book (in Japanese).3.Capcom: 24.
  18. ^Interviewee: Keiji Inafune (November 20, 2003)."Mega Man".Game Makers. Season 2. Episode 19.G4. Archived fromthe original on September 17, 2011. RetrievedJuly 13, 2009.
  19. ^Szczepaniak, S.M.G (2014).The Untold History of Japanese Game Developers: Gold. America: SMG Szczepaniak. p. 759.ISBN 978-0992926021.
  20. ^Niizumi, Hirohiko (September 23, 2007)."TGS '07:Mega Man celebrates 20th anniversary".GameSpot.CBS Interactive. RetrievedMay 25, 2010.
  21. ^Mega Man: Official Complete Works.Udon Entertainment. January 6, 2010. pp. 118–9.ISBN 978-1-897376-79-9.
  22. ^abcdeIGN Staff (2007)."IGN Top 100 Games 2007: 67Mega Man 2".IGN. Archived fromthe original on April 10, 2017. RetrievedJuly 3, 2009.
  23. ^Ericksen, Marc."MegaMan 2, What's with the pistol??!!". RetrievedJune 16, 2013.
  24. ^Taher, Mohammed."A Conversation with Manami Matsumae". Koopa Soundworks. Archived fromthe original on February 11, 2018. RetrievedAugust 19, 2015.
  25. ^"Takashi Tateishi Interview: A Career After Mega Man 2".VGMO -Video Game Music Online-. November 25, 2010.
  26. ^ab"Takashi Tateishi".Brave Wave Productions. RetrievedDecember 8, 2022.
  27. ^Reploid21XX."Go Behind the Scenes of Mega Man 2 with Composer Takashi Tateishi". Rockman Corner. RetrievedFebruary 13, 2021.{{cite web}}: CS1 maint: numeric names: authors list (link)
  28. ^Greening, Chris."Interview with theMega Man 1 &2 Sound Team: Reunited 20 Years On". Square Enix Music Online. RetrievedFebruary 19, 2011.
  29. ^Famitsu staff (January 6, 1989).クロスレビュー [Cross Review].Weekly Famitsu (in Japanese). No. 65.Enterbrain. p. 19.
  30. ^"ロックマン 2" [Rockman 2].ファミコン通信 〜 '89全ソフトカタログ [Famicom Tsūshin: '89 All Software Catalog].Famicom Tsūshin. September 15, 1989. p. 53.
  31. ^abcdeThomas, Lucas M. (September 16, 2008)."Mega Man 2 Review".IGN. Archived fromthe original on May 15, 2012. RetrievedJuly 4, 2009.
  32. ^Andy (June 1992). "Life, the Universe and Nintendo Games".Total!.Future Publishing.ISSN 0964-9352.
  33. ^Capcom staff."Capcom Platinum Titles".Capcom. Archived fromthe original on February 8, 2015. RetrievedJuly 22, 2010.
  34. ^abHarris, Stever; Ed Semrad; Donn Nauert; Jim Allee (July 1989)."Electronic Gaming Review Crew".Electronic Gaming Monthly. No. 2.Ziff Davis. p. 11.ISSN 1058-918X.
  35. ^abBurton, Richard (September 2008). "Back to the Nineties: The Latest News from January 1991".Retro Gamer. No. 54.Imagine Publishing. p. 22.ISSN 1742-3155.
  36. ^abMiller, Zach (January 2007). "Greatest Game of All Time".Game Informer. No. 165.GameStop. p. 121.ISSN 1067-6392.
  37. ^"Best NES Games of all time".GamesRadar. April 16, 2012. RetrievedDecember 5, 2013.
  38. ^abBecht, Joey (October 31, 2008)."Top 10Mega Man Musical Moments".IGN. Archived fromthe original on September 10, 2009. RetrievedJuly 3, 2009.
  39. ^Game Informer Staff (November 2008). "The Top Ten Video Game Openings".Game Informer. No. 187.GameStop. p. 38.ISSN 1067-6392.
  40. ^ScrewAttack staff (2008)."Top 10 Video Game Themes Ever".ScrewAttack.ScrewAttack's Top 10.GameTrailers. RetrievedNovember 11, 2008.
  41. ^abNintendo Power staff (August 2008). "Nintendo Power: The 20th Anniversary Issue!".Nintendo Power. No. 231.Future US. p. 71.ISSN 1041-9551.
  42. ^Sheffield, Brandon (May 1, 2009)."Opinion: What's Wrong With Game Music?".Gamasutra.UBM plc. RetrievedJuly 4, 2009.
  43. ^abNutt, Christian (August 4, 2008)."He Is 8-Bit: Capcom's Hironobu Takeshita Speaks".Gamasutra.UBM plc. RetrievedJuly 4, 2009.
  44. ^abBailey, Kat."Top 5 Overlooked Prequels".1UP.com.Ziff Davis. Archived fromthe original on February 25, 2009. RetrievedJuly 4, 2009.
  45. ^"The Top 10 Video Games Before 2000".TechGYD.COM. July 2, 2020. RetrievedAugust 4, 2020.
  46. ^ab"100 Best Games of All Time".Electronic Gaming Monthly. No. 100.Ziff Davis. November 1997. p. 114. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  47. ^Buchanan, Levi (July 1, 2008)."Top 10 Mega Man Robot Masters".IGN. RetrievedJuly 3, 2009.
  48. ^Nintendo Power Staff (September–October 1989). "Nintendo Power Top 30".Nintendo Power. No. 9.Nintendo of America. p. 80.ISSN 1041-9551.
  49. ^GameSpot Staff (October 24, 2003)."The Greatest Games of All Time".GameSpot.CBS Interactive. Archived fromthe original on September 17, 2006. RetrievedJune 11, 2006.
  50. ^Nintendo Power staff (February 2006). "NP Top 200".Nintendo Power. No. 200.Nintendo of America. p. 59.ISSN 1041-9551.
  51. ^East, Tom (February 23, 2009)."100 Best Nintendo Games: Part 3".Official Nintendo Magazine.Future plc. Archived fromthe original on August 31, 2009. RetrievedNovember 29, 2009.
  52. ^IGN Staff (2011)."Top 100 NES Games - #4 Mega Man 2".IGN. RetrievedFebruary 4, 2013.
  53. ^RacketBoy (2012)."First Issue of Electronic Gaming Monthly".Racketboy. RetrievedApril 20, 2016.
  54. ^Cork, Jeff."Game Informer's Top 100 Games Of All Time (Circa Issue 100)".Game Informer. Archived fromthe original on November 19, 2009. RetrievedNovember 30, 2020.
  55. ^Pane, Salvatore."How Mega Man Survived Its Creator Leaving Capcom".Kotaku. RetrievedAugust 15, 2018.
  56. ^Kohler, Chris (August 15, 2008)."Guzzle SomeMega Man E-Tank Drinks".Wired.Condé Nast Publications. RetrievedAugust 25, 2008.
  57. ^Dutton, Fred (September 18, 2010)."Mega Man Universe based on Mega Man 2 News".Eurogamer. RetrievedJanuary 21, 2011.
  58. ^Ashcraft, Brian (March 31, 2011)."Mega Man Universe Is Totally Canceled".Kotaku.Gawker Media. Archived fromthe original on April 4, 2011. RetrievedMarch 10, 2012.
  59. ^Tiger Electronics, ed. (1990).Electronic Mega Man 2 LCD Game.Tiger Electronics. Model 7-811.
  60. ^Elston, Brett (June 30, 2008)."The ultimateMega Man retrospective".GamesRadar.Future plc. RetrievedJanuary 3, 2011.
  61. ^Nutt, Christian & Speer, Justin."The History ofMega Man".GameSpot.CBS Interactive. RetrievedAugust 20, 2007.
  62. ^Parish, Jeremy (June 22, 2004)."Mega Man Anniversary Collection (PS2)".1UP.com.Ziff Davis. Archived fromthe original on May 30, 2012. RetrievedAugust 20, 2007.
  63. ^"JAKKS Pacific Offers TV Games GameKey For Classic Capcom Games". Toy News International. March 9, 2005. RetrievedJanuary 7, 2011.
  64. ^Stern, Zack (April 13, 2007)."Street Fighter,Mega Man on mobile phones".Joystiq.AOL. RetrievedAugust 15, 2007.
  65. ^Nintendo staff (December 14, 2007)."Now on Virtual Console".Nintendo. RetrievedMay 25, 2010.[permanent dead link]
  66. ^Capcom staff."Capcom News".Capcom. Archived fromthe original on August 22, 2008. RetrievedOctober 12, 2008.
  67. ^"Mega Man 2 for Wii".GameSpot.CBS Interactive. Archived fromthe original on December 14, 2019. RetrievedJuly 1, 2009.
  68. ^Spencer (September 9, 2009)."Mega Man 2 Brings Robot Fish To PS3, PSP". Siliconera. RetrievedSeptember 9, 2009.
  69. ^Theobald, Phil (September 17, 2005)."Mega Man on PSP -- Keiji Inafune and Tatsuya Kitabayashi Interview".GameSpy.IGN. RetrievedJuly 27, 2009.
  70. ^Jackson, Mike (June 20, 2010)."SNES, NES classics set for 3DS return".Computer and Video Games.Future plc. RetrievedJune 21, 2010.
  71. ^Ishaan (August 3, 2012)."Mega Man 2 Blasts To 3DS Virtual Console In Japan Next Week". Siliconera. RetrievedAugust 5, 2012.
  72. ^abMiles, Ellen (1990).Mega Man 2. New York, NY:Scholastic, Inc. pp. 4–6, 16, 23, 36, 39, 50, 57, 61, 66, 71.ISBN 0-590-43772-0.
  73. ^Struck, Shawn; Scott Sharkey (August 3, 2006)."8-Bit Lit: Behind the NES'Worlds of Power Series".1UP.com.Ziff Davis. Archived fromthe original on May 30, 2012. RetrievedAugust 9, 2007.
  74. ^"The Megadrive megamix – how classic videogame soundtracks went from background noise to cratedigger gold".the Guardian. August 27, 2015. RetrievedDecember 8, 2022.
  75. ^Brewster, Will (September 15, 2022)."The 20 Greatest Video Game Soundtracks of All Time - Part One".Mixdown Magazine. Archived fromthe original on November 11, 2022. RetrievedDecember 8, 2022.
  76. ^"NESkimos - Complete Collection (2002-2012)". 2012.
  77. ^Hassiotis, Christopher."Five Killer Bands Inspired By Video Games".Phoenix New Times. RetrievedDecember 8, 2022.
  78. ^Thill, Scott."Straight Outta Capcom! Random Honors Mega Man".Wired.
  79. ^Good, Owen S. (October 6, 2019)."Mega Man Universe's soundtrack turns up, along with Robot Master art".Polygon. RetrievedDecember 8, 2022.
  80. ^"Magfest Releases the Full Musical Lineup for its January 2013 Event".Anime News Network. RetrievedDecember 8, 2022.
  81. ^"Musical Guests".Super Magfest. May 10, 2019. RetrievedDecember 8, 2022.
  82. ^Yllobre, Carlos A. (February 15, 2019)."El compositor de Mega Man 2 comparte detalles sobre la creación de la música para el título".Nintenderos (in European Spanish). RetrievedDecember 8, 2022.
  83. ^"Go Behind the Scenes of Mega Man 2 with Composer Takashi Tateishi".
  84. ^"Watch Mega Ran and Bit Brigade's Live Performances at MAGfest 2019".
  85. ^"35 Years Ago, an Underestimated Platformer Changed the Course of Video Game History".Inverse. February 20, 2024.
  86. ^www.crunchyroll.comhttps://www.crunchyroll.com/news/latest/2024/3/6/exclusive-brave-wave-giants-album-wily-stage-1-boss-song-video.{{cite web}}:Missing or empty|title= (help)
  87. ^"Giants – Brave Wave".bravewave.net.

External links

[edit]
Game series
Classic
series
Console
Handheld
Spin-offs
Platformers
Fighting
Other
Remakes and
compilations
Cancelled
Characters
Television
series
Literature
Related
Unlicensed
Other
Authority control databasesEdit this at Wikidata
Retrieved from "https://en.wikipedia.org/w/index.php?title=Mega_Man_2&oldid=1278977790"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp