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Max-dominated strategy

From Wikipedia, the free encyclopedia
Mathematical criterion in game theory

Ingame theory, amax-dominated strategy is astrategy that is never abest response to any possiblestrategy profile of the other players. This means there is no situation in which the strategy is optimal to play, even if it is not strictly worse than another strategy in every case.

The concept generalizes the notion of astrictly dominated strategy, which is a strategy that always yields a lower payoff than some other strategy, no matter what the other players do. Every strictly dominated strategy is max-dominated, but not every max-dominated strategy is strictly dominated. For example, suppose strategy A gives the same payoff as another strategy B against some opponent choices, but never gives a higher payoff than B—and is strictly worse in some cases. In this case, A is never a best response, so it is max-dominated, even though it is not strictly dominated.

Definition

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Max-dominated strategies

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A strategysiSi{\displaystyle s_{i}\in S_{i}} of playeri{\displaystyle i} ismax-dominated if for every strategy profile of the other playerssiSi{\displaystyle s_{-i}\in S_{-i}} there is a strategysiSi{\displaystyle s_{i}^{\prime }\in S_{i}} such thatui(si,si)>ui(si,si){\displaystyle u_{i}(s_{i}^{\prime },s_{-i})>u_{i}(s_{i},s_{-i})}. This definition means thatsi{\displaystyle s_{i}} is not abest response to anystrategy profilesi{\displaystyle s_{-i}}, since for every such strategy profile there is another strategysi{\displaystyle s_{i}^{\prime }} which gives higher utility thansi{\displaystyle s_{i}} for playeri{\displaystyle i}.

If a strategysiSi{\displaystyle s_{i}\in S_{i}} isstrictly dominated by strategysiSi{\displaystyle s_{i}^{\prime }\in S_{i}} then it is also max-dominated, since for every strategy profile of the other playerssiSi{\displaystyle s_{-i}\in S_{-i}},si{\displaystyle s_{i}^{\prime }} is the strategy for whichui(si,si)>ui(si,si){\displaystyle u_{i}(s_{i}^{\prime },s_{-i})>u_{i}(s_{i},s_{-i})}.

Even ifsi{\displaystyle s_{i}} is strictly dominated by a mixed strategy it is also max-dominated.

Weakly max-dominated strategies

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A strategysiSi{\displaystyle s_{i}\in S_{i}} of playeri{\displaystyle i} isweakly max-dominated if for every strategy profile of the other playerssiSi{\displaystyle s_{-i}\in S_{-i}} there is a strategysiSi{\displaystyle s_{i}^{\prime }\in S_{i}} such thatui(si,si)ui(si,si){\displaystyle u_{i}(s_{i}^{\prime },s_{-i})\geq u_{i}(s_{i},s_{-i})}. This definition means thatsi{\displaystyle s_{i}} is either not abest response or not the onlybest response to anystrategy profilesi{\displaystyle s_{-i}}, since for every such strategy profile there is another strategysi{\displaystyle s_{i}^{\prime }} which gives at least the same utility assi{\displaystyle s_{i}} for playeri{\displaystyle i}.

If a strategysiSi{\displaystyle s_{i}\in S_{i}} isweakly dominated by strategysiSi{\displaystyle s_{i}^{\prime }\in S_{i}} then it is alsoweakly max-dominated, since for every strategy profile of the other playerssiSi{\displaystyle s_{-i}\in S_{-i}},si{\displaystyle s_{i}^{\prime }} is the strategy for whichui(si,si)ui(si,si){\displaystyle u_{i}(s_{i}^{\prime },s_{-i})\geq u_{i}(s_{i},s_{-i})}.

Even ifsi{\displaystyle s_{i}} is weakly dominated by a mixed strategy it is also weakly max-dominated.

Max-solvable games

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Definition

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A gameG{\displaystyle G} is said to bemax-solvable if byiterated elimination of max-dominated strategies only one strategy profile is left at the end.

More formally we say thatG{\displaystyle G} is max-solvable if there exists a sequence of gamesG0,...,Gr{\displaystyle G_{0},...,G_{r}} such that:

Obviously every max-solvable game has a unique pureNash equilibrium which is the strategy profile left inGr{\displaystyle G_{r}}.

As in the previous part one can define respectively the notion ofweakly max-solvable games, which are games for which a game with a single strategy profile can be reached by eliminating weakly max-dominated strategies. The main difference would be that weakly max-dominated games may have more than one pureNash equilibrium, and that the order of elimination might result in different Nash equilibria.

Example

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CooperateDefect
Cooperate-1, -1-5, 0
Defect0, -5-3, -3
Fig. 1:payoff matrix of theprisoner's dilemma

The prisoner's dilemma is an example of a max-solvable game (as it is also dominance solvable). The strategy cooperate is max-dominated by the strategy defect for both players, since playing defect always gives the player a higher utility, no matter what the other player plays. To see this note that if the row player plays cooperate then the column player would prefer playing defect and go free than playing cooperate and serving one year in jail. If the row player plays defect then the column player would prefer playing defect and serve three years in jail rather than playing cooperate and serving five years in jail.

Max-solvable games and best-reply dynamics

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In any max-solvable game, best-reply dynamics ultimately leads to the unique pureNash equilibrium of the game. In order to see this, all we need to do is notice that ifs1,s2,s3,...,sk{\displaystyle s_{1},s_{2},s_{3},...,s_{k}} is an elimination sequence of the game (meaning that firsts1{\displaystyle s_{1}} is eliminated from the strategy space of some player since it is max-dominated, thens2{\displaystyle s_{2}} is eliminated, and so on), then in the best-response dynamicss1{\displaystyle s_{1}} will be never played by its player after one iteration of best responses,s2{\displaystyle s_{2}} will never be played by its player after two iterations of best responses and so on. The reason for this is thats1{\displaystyle s_{1}} is not a best response to any strategy profile of the other playerssi{\displaystyle s_{-i}} so after one iteration of best responses its player must have chosen a different strategy. Since we understand that we will never return tos1{\displaystyle s_{1}} in any iteration of the best responses, we can treat the game after one iteration of best responses as ifs1{\displaystyle s_{1}} has been eliminated from the game, and complete the proof by induction.

A weakly max-solvable game
1, 10, 0
1, 00, 1
0, 11, 0

It may come by surprise then that weakly max-solvable games do not necessarily converge to a pureNash equilibrium when using thebest-reply dynamics, as can be seen in the game on the right. If the game starts of the bottom left cell of the matrix, then the following best replay dynamics is possible: the row player moves one row up to the center row, the column player moves to the right column, the row player moves back to the bottom row, the column player moves back to the left column and so on. This obviously never converges to the unique pure Nash equilibrium of the game (which is the upper left cell in thepayoff matrix).

See also

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External links and references

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