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Mario & Sonic at the London 2012 Olympic Games

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2011 video game

2011 video game
Mario & Sonic at theLondon 2012 Olympic Games
Australian Wii box art
DeveloperSega[7][a]
Publishers
Directors
  • Eigo Kasahara (Wii)[8]
  • Koji Shindo (3DS)
Producers
  • Osamu Ohashi
  • Nobuya Ohashi
  • Hiroshi Sato
Programmers
  • Mitsuru Takahashi (Wii)
  • Kouichi Nomura (3DS)
Artists
  • Hiroshi Kanazawa (Wii)
  • Hitoshi Furukubo (3DS)
Composer
Sega Digital Studio
SeriesMario&Sonic
Platforms
ReleaseWii
Nintendo 3DS
  • EU: February 9, 2012
  • NA: February 14, 2012[5]
  • JP: March 1, 2012[6]
GenresSports,party
ModesSingle-player,multiplayer

Mario & Sonic at the London 2012 Olympic Games[b] is a 2011crossoversportsvideo game developed and published bySega for theWii. ANintendo 3DS version was released the following year. It was released byNintendo in Japan and South Korea and Sega elsewhere. The third installment in theMario & Sonic series, it is the official video game of the2012 Summer Olympics and is licensed by theInternational Olympic Committee through exclusive licensee International Sports Multimedia. The game is the only Wii title to come in a yellowkeep case.[9]

The game on the Wii and 3DS comprises a collection of numerous events based on the Olympic Games. Players assume the role of aMario orSonic character while competing against the others in Olympic events.Mario & Sonic received mostly mixed reviews from critics upon release, with many criticising its gameplay as underwhelming. It proved to be commercially successful and was followed by a fourth game in the series,Mario & Sonic at the Sochi 2014 Olympic Winter Games, which was released in November 2013 for theWii U.

Gameplay

[edit]
Luigi performingequestrian jumping. From left to right clockwise, the game's interface displays the current player-character, number of hurdles, and stopwatch.

Mario & Sonic at the London 2012 Olympic Games comprises a collection of numerous events based on the modernOlympic Games.[10] The game brings together the two titular characters and 18 more from both franchises to participate in environments based on theofficial venues of the2012 Summer Olympics inLondon. Each character has unique attributes which can serve as an advantage or disadvantage depending on the event. As with the game's predecessor, all player-characters are divided into four categories: all-around, speed, power, and skill.[11]

The Wii version features a total of 30 Olympic events,[12] includingfootball,badminton,horse riding,canoeing, andvolleyball. Re-imagined versions of previously existing events such asathletics,aquatics, andtable tennis also appear.[11][13] The game introduces new cooperative mechanics including "Dream Events", alternate versions of Olympic events that take place in locations from previous games of theMario andSonic series,[14] and a challenge mode, which enables players to repeat complete challenges in various events.[15] "London Party" mode takes place on a board game-like depiction of London in which four players may compete in various sporting events and minigames. The ultimate objective is to collect enough stickers to fill up a "tourist book" – the player who completes the book first wins.[16][17] Upon the completion of any event, players earnscratch cards which can be redeemed in the game's "Bonus Mode" for rewards such asMii costumes and additional music.[17] UnlikeMario & Sonic at the Olympic Winter Games, the Wii version ofMario & Sonic at the London 2012 Olympic Games does not support theBalance Board.[18][5]

The 3DS version has over 50 Olympic-based events in single-player and multiplayer, which are split in events using one, two or four characters.[13] Among these events which are not included in the Wii version includeBMX racing and weight-lifting, with the latter involving the use of the 3DS's microphone.[19] In this version of the game, not all characters can access every event, as they are split into five groups of four, and the events they can take part in depends on the group of characters, with some requiring the entire team or choosing two of the characters. Like the Nintendo DS counterpart ofMario & Sonic at the Olympic Winter Games, it also contains an exclusive "Story Mode" which entails the characters fromMario andSonic the Hedgehog's worlds working against their respective antagonists,Bowser andDoctor Eggman, who are trying to use fog machines to prevent the games from being held.[20][21]

Development and release

[edit]
See also:Development of Mario & Sonic at the Olympic Games

The first game in the series,Mario & Sonic at the Olympic Games, was the first official crossover title to feature characters from both theSuper Mario andSonic the Hedgehog franchises.[22] TheOlympic Games were chosen as a setting sinceSega andNintendo felt its competitive sportsmanship was ideal for the once-rival mascots Sonic the Hedgehog and Mario.[23] Sonic the Hedgehog is the protagonist of the video game series released by Sega in order to provide the company with a mascot to rival Nintendo's flagship character Mario in the early 1990s.[24] The game proved to be a commercial success and encouraged Sega and Nintendo to develop a sequel,Mario & Sonic at the Olympic Winter Games. Shortly after its release, the vice president of marketing at Sega of America, Sean Ratcliffe, commented that the company would likely commission a sequel for the2012 Summer Olympics in London if the franchise continued to capture interest among consumers.[25]

Mario & Sonic at the London 2012 Olympic Games was officially announced with a joint press release by Sega and Nintendo on April 21, 2011, after its predecessors sold over 19 million units combined.[13] As with its predecessor, Sega's Osamu Ohashi and Nintendo's Hiroshi Sato served as producers, Eigo Kasahara as director, and Teruhiko Nakagawa as lead composer.[8]Mario & Sonic is the only official video game of the 2012 Summer Olympics and is licensed by theInternational Olympic Committee through exclusive licensee International Sports Multimedia.[13] A peripheral was considered to launch alongside the game early in its development, although its nature remains unknown.[26]

Both the Wii and 3DS versions were developed bySega's CS2 division and published byNintendo for Japan and Korea and Sega for North America and Europe. Over 100 people developed the game, with some outsourced from respectivelyRacjin andMarvelous AQL for the Wii and Nintendo 3DS versions.[27][28] The Wii version carries the distinction of being the only title to come in a yellowkeep case.[9] Nintendo re-released the 3DS version of the game as a downloadable title via Nintendo eShop on November 1, 2012 in Japan,[29] on May 30, 2013 in the PAL regions,[30] and on June 20, 2013 in North America.[31] The Wii version sold 2.4 million copies in North America and Europe in its first two months of release.[32]Mario & Sonic at the London 2012 Olympic Games was followed by a sequel,Mario & Sonic at the Sochi 2014 Olympic Winter Games, which was released worldwide for theWii U in November 2013.[33]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
3DSWii
Metacritic66/100[35]66/100[34]
Review scores
PublicationScore
3DSWii
Eurogamer60%[15]
GamesRadar+StarStarStar[17]
IGN6.5/10[19]7.5[5]
Official Nintendo Magazine78%[20]73%[16]
The Guardian
Digital Spy
Cubed3

The game received mixed to average reviews upon release. Both the Wii and 3DS versions hold an average score of 66 percent atMetacritic, with the Wii version based on an aggregate of 38 reviews and the 3DS version of 28 reviews.[34][35]

Chris Scullion from theOfficial Nintendo Magazine asserted that the Wii version was a "step sideways" for the series, regarding the gameplay and lack of challenge as an overall underwhelming experience for an individual player.[16] John Minkley ofEurogamer likewise thought the game failed to replicate the "charming" and inclusive formula of its predecessors, saying that many of its game modes remained too similar and "undercooked", despite new additions.[15] While Mike Anderiesz fromThe Guardian opined that the game may not have done justice to either of the franchise's universes in light of their distinctive environment and visuals, he did commendMario & Sonic as a "colourful diversion" for its young target audience.[12]GamesRadar+'s Neilie Johnson lamented on the game's overall lack of new content and predictability, although he singled out the "London Party" mode as "fun" and the only part of the game which took full advantage of the UK setting.[17] Likewise, both Mark Langshaw ofDigital Spy and Lucas Thomas ofIGN complained that the game rehashed many elements of its predecessors.[36][5] Langshaw ultimately heralded the game's colourful cartoon-like aesthetic and wide array of characters as bolstering appeal for the younger generation, and felt that part of its appeal was that none of Olympic events featured offer accurate representations of their real life counterparts.[36] Thomas praised the game's presentation of London and said that its prominent depiction of world-famous landmarks alongsideMario andSonic the Hedgehog characters elevated the overall experience to which its predecessors did not emulate. He also felt that the game's non-support of theWii MotionPlus, available shortly after its predecessor, was a missed opportunity for the series.[5]

On the Nintendo 3DS, reviewers found the game to be largely similar to its Wii counterpart. Tom East from theOfficial Nintendo Magazine found that the 3DS version was a marginal improvement over the Wii version, praising its "outstanding" soundtrack and the novelty of seeing characters from both franchises interact with each other as factors which add a degree of longevity to the game.[20] Shane Jury ofCubed3 praised the crisp visuals of the 3DS version, remarking that the characters are animated "incredibly well" and felt that the game's overall vibrant and colourful atmosphere and 3D capabilities helped make it stand out from the Wii version, albeit lightly.[21] WhileIGN's Richard George thought that some of the minigames "fared better" than its Wii counterpart in terms of replay value, he expressed disappointment over the "embarrassing design" of certain minigames and criticised its "shallow attempts" of replicating some Olympic events.[19]

Notes

[edit]
  1. ^Additional work byRacjin for the Wii version andMarvelous AQL for the 3DS version
  2. ^Japanese:マリオ&(アンド)ソニックAT(アット) ロンドンオリンピック,Hepburn:Mario ando Sonikku atto Rondon Orinpikku; lit. 'Mario & Sonic at the London Olympics'

References

[edit]
  1. ^"Great Wii Games. Great Value".Nintendo Australia. November 8, 2011. Archived fromthe original on November 13, 2011. RetrievedApril 20, 2024.
  2. ^Feltham, Jamie (July 28, 2011)."Mario and Sonic at London 2012 Released in 2011".IGN.Archived from the original on May 28, 2023. RetrievedMay 28, 2023.
  3. ^Dutton, Fred (July 27, 2011)."Mario & Sonic London 2012 release date".Eurogamer.Archived from the original on July 12, 2021. RetrievedJuly 12, 2021.
  4. ^"マリオ&ソニック AT ロンドンオリンピック™".Web Archive. November 12, 2011.Archived from the original on November 12, 2011. RetrievedApril 20, 2024.
  5. ^abcdeThomas, Lucas."Mario & Sonic at the London 2012 Olympic Games - Wii".IGN.Ziff Davis. Archived fromthe original on October 25, 2013. RetrievedSeptember 19, 2016.
  6. ^"マリオ&アンドソニック ATアット ロンドンオリンピック".Web Archive. February 18, 2012. Archived fromthe original on July 15, 2017. RetrievedNovember 25, 2023.
  7. ^"Mario and Sonic at the London 2012 Olympic Games Overview". Polygon. November 5, 2012.Archived from the original on July 1, 2015. RetrievedJune 9, 2015.
  8. ^abMario & Sonic at the London 2012 Olympic Games instruction manual.Nintendo. p. 25.
  9. ^abFletcher, JC."Mario & Sonic at the London Olympics' release dates, yellow box revealed". Joystiq.Archived from the original on August 1, 2012.
  10. ^Zivalich, Nikole (May 20, 2011)."Mario & Sonic At The London 2012 Olympic Games Hands-on Preview".G4.Archived from the original on October 17, 2012. RetrievedMay 20, 2011.
  11. ^abDavison, Pete (May 16, 2011)."Mario and Sonic at the London 2012 Olympic Games Preview".GamePro. Archived fromthe original on December 2, 2011. RetrievedMay 20, 2011.
  12. ^abcAnderiesz, Mike (November 15, 2011)."Mario & Sonic at the London 2012 Olympic Games – review".The Guardian.London.Archived from the original on June 2, 2021. RetrievedJune 1, 2021.
  13. ^abcd"London's Calling Mario & Sonic" (Press release).Sega. April 21, 2011.Archived from the original on September 16, 2012. RetrievedApril 21, 2011.
  14. ^East, Thomas (May 16, 2011)."Mario & Sonic At The London 2012 Olympics: Will you live the Dream?".Official Nintendo Magazine.Archived from the original on May 22, 2011. RetrievedMay 20, 2011.
  15. ^abcMinkley, Johnny (November 21, 2011)."Mario & Sonic at the London Olympic Games Review".Eurogamer.Gamer Network.Archived from the original on June 2, 2021. RetrievedJune 1, 2021.
  16. ^abcScullion, Chris."Mario and Sonic at the London 2012 Olympic Games review".Official Nintendo Magazine.Bath:Future plc. Archived fromthe original on December 10, 2011. RetrievedJune 1, 2021.
  17. ^abcdJohnson, Neilie (December 2011)."Mario & Sonic at the London 2012 Olympic Games review".GamesRadar.Future plc.Archived from the original on June 2, 2021. RetrievedJune 1, 2021.
  18. ^Hernandez, Pedro (December 18, 2011)."Mario & Sonic at the London 2012 Olympic Games Review".Nintendo World Report.Archived from the original on February 12, 2019. RetrievedFebruary 10, 2019.
  19. ^abcGeorge, Richard (February 14, 2012)."Mario & Sonic at the London 2012 Olympic Games Review - IGN".IGN.Ziff Davis.Archived from the original on June 2, 2021. RetrievedJune 1, 2021.
  20. ^abcEast, Tom."Mario And Sonic At The London 2012 Olympic Games 3DS review".Official Nintendo Magazine.Bath:Future plc. Archived fromthe original on February 13, 2012. RetrievedJune 1, 2021.
  21. ^abcJury, Shane (June 16, 2018)."Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS) Review - Page 1 - Cubed3".Cubed3.Archived from the original on June 2, 2021. RetrievedJune 1, 2021.
  22. ^Fitch, Andrew (November 6, 2007)."Mario & Sonic At The Olympic Games (Wii)".1UP.com. Archived fromthe original on October 18, 2012. RetrievedJanuary 8, 2008.
  23. ^Thorsen, Tor (March 29, 2007)."Q&A: Sega, Nintendo on the first Sonic-Mario game".GameSpot.Archived from the original on November 2, 2012. RetrievedSeptember 14, 2007.Scott Steinberg: It's the perfect backdrop, since Olympics being synonymous with the spirit of sportsmanship. It's a great context for Mario and Sonic to come together in their first game. So it couldn't have been written in a better script.
  24. ^Kennedy, Sam."The Essential 50: Sonic the Hedgehog".1UP.com. Archived fromthe original on March 23, 2006. RetrievedJune 3, 2006.
  25. ^Gaudiosi, John (April 6, 2009)."Sega shows off next big Olympics game, targets Wii and DSi". VentureBeat. Archived fromthe original on April 9, 2009. RetrievedApril 22, 2011.
  26. ^Smith, Jamin (May 16, 2011)."Peripheral once planned for latest Mario & Sonic game". VideoGamer.com.Archived from the original on May 25, 2012. RetrievedMay 20, 2011.
  27. ^Robinson, Andy (May 16, 2011)."Mario & Sonic at the London 2012 Olympic Games: Can success strike thrice?".Computer and Video Games.Archived from the original on November 3, 2012. RetrievedMay 20, 2011.
  28. ^"マリオ & ソニック AT ロンドンオリンピック - マーベラス".マーベラス公式ウェブサイト - MARVELOUS! (in Japanese). RetrievedFebruary 10, 2025.
  29. ^McFerran, Damien (October 3, 2012)."More 3DS Download Titles Coming To Japan's eShop". Nintendo Life.Archived from the original on October 5, 2012. RetrievedOctober 4, 2012.
  30. ^Whitehead, Thomas (May 27, 2013)."Nintendo Download: 30th May (Europe)". Nintendo Life.Archived from the original on June 7, 2013. RetrievedMay 27, 2013.
  31. ^Whitehead, Thomas (June 20, 2013)."Nintendo Download: 20th June (North America)". Nintendo Life.Archived from the original on June 20, 2013. RetrievedJune 20, 2013.
  32. ^Rose, Mike (February 3, 2012)."Sega Sammy profits hit by weak game sales". Game Developer.Archived from the original on August 23, 2012.
  33. ^"Mario & Sonic at the Sochi 2014 Olympic Winter Game details".Nintendo. RetrievedJuly 31, 2021.
  34. ^ab"Mario & Sonic at the London 2012 Olympic Games Critic Reviews for Wii".Metacritic.Archived from the original on December 3, 2017. RetrievedApril 24, 2018.
  35. ^ab"Mario & Sonic at the London 2012 Olympic Games for 3DS Reviews".Metacritic.Archived from the original on August 6, 2019. RetrievedFebruary 14, 2020.
  36. ^abcLangshaw, Mark (November 29, 2011)."'Mario & Sonic at the Olympics' review".Digital Spy.Archived from the original on June 2, 2021. RetrievedJune 1, 2021.

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