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Marine Doom

From Wikipedia, the free encyclopedia
1996 video game modification
For the player character sometimes referred to as the Doom Marine, seeDoomguy.
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Marine Doom is a 1996modification of thefirst-person shooterDoom II for theUnited States Marine Corps, which was later made available for download to the public.In the game, afireteam, comprising four Marines, is supposed to accomplish a specific mission, the default being the destruction of an enemy bunker, although other scenarios such as a hostage rescue in a foreign embassy can be designed. In order to allow coordination of their movements, these soldiers play on separated computers in the same room. The fireteam consists of a team leader, two riflemen and one machine-gunner. A major intent of the mod was to train soldiers "intactics andcommunications".[1]

Thedemon enemies from the originalDoom series were replaced with "opposition forces".[1]

History

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In 1996,GeneralCharles C. Krulak,Commandant of the U.S. Marine Corps, issued adirective to usewargames for improving "Military Thinking and Decision-Making Exercises". He entrusted theMarine Combat Development Command with the task of developing, exploiting and approving computer-based wargames to train U.S. Marines for "decision making skills, particularly when live training time and opportunities were limited".

A group of U.S. Marinesimulations experts originally led byMajor Kirk Skinner, includingLieutenant Luis E. Velazquez and Lieutenant Scott Barnett as the project officers with Sergeant Snyder as one of the designers and modelers, inQuantico, Virginia of theAutomated Information Systems Office, and laterMarine Corps Modeling and Simulation Management Office (MCMSMO), obtained a copy of the commercialDoom, released in 1993 byid Software, and used it to develop a simulation that focused on mutual fireteam support, protection of the automatic rifleman, proper sequencing of an attack, ammunition discipline and succession of command.

Theircode was adapted for the commercialDoom II before its release, and requires a commercial copy ofDoom II 1.9 to run.

In 1997, video game publisherGT Interactive acquired the rights to distributeMarine Doom.[2]

U.S. Marine Sergeant Dan Snyder, who worked on the mod, was later a consultant on the video gameNAM.[3]

See also

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References

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  1. ^abHosch, William L.; Ray, Michael (2010-05-04)."Doom".Encyclopedia Britannica. Retrieved2023-05-19.
  2. ^"In the Studio".Next Generation. No. 30.Imagine Media. June 1997. p. 19.
  3. ^Gregson, Chris (August 5, 1998)."NAM Review".GameSpot.CBS Interactive. RetrievedNovember 29, 2015.

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