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Manic Miner

From Wikipedia, the free encyclopedia
1983 video game

1983 video game
Manic Miner
Cassette inlay
Publisher(s)Bug-Byte (June 1983)[1][2]
Software Projects (Nov 1983)[3]
Amsoft (1985)
Designer(s)Matthew Smith
Programmer(s)Matthew Smith (Spectrum)
Platform(s)ZX Spectrum,Amiga,Amstrad CPC,BBC Micro,Commodore 16,Commodore 64,Dragon 32/64,MSX,Oric,SAM Coupé,Tatung Einstein,MTX,PMD 85,Game Boy Advance,Xbox 360,Mobile
Release1983
Genre(s)Platform
Mode(s)Single-player

Manic Miner is aplatform game written for theZX Spectrum byMatthew Smith. It was published byBug-Byte in 1983, then later the same year bySoftware Projects.[4] The first game in theMiner Willy series, the design was inspired byMiner 2049er (1982) for theAtari 8-bit computers.[5][6]Retro Gamer calledManic Miner one of the most influential platform games of all time,[7] and it has been ported to numerous home computers, video game consoles, and mobile phones.

Gameplay

[edit]
The first room: "Central Cavern"

In each of the twenty caverns, each one screen in size, are several flashing objects, which the player must collect before Willy's oxygen supply runs out. Once the player has collected the objects in one cavern, they must then go to the now-flashing portal, which will take them to the next cavern. The player must avoid enemies, listed in the cassette inlay as"...Poisonous Pansies, Spiders, Slime, and worst of all, Manic Mining Robots..." which move along predefined paths at constant speeds. Willy can also be killed by falling too far, so players must time the precision of jumps and other movements to prevent such falls or collisions with the enemies.

Extra lives are gained every 10,000 points, and the game ends when the player has no lives left. Above the final portal is a garden. To the right is a house with a white picket fence and red car parked in front. To the left is a slope leading to backyard with a pond and tree; a white animal, resembling a cat or mouse, watches the sun set behind the pond. Upon gaining his freedom, the game restarts from the first level with no increase in difficulty.

The in-game music isIn the Hall of the Mountain King[8] fromEdvard Grieg's music toHenrik Ibsen's playPeer Gynt. The music that plays during the title screen is an arrangement ofThe Blue Danube.

Release

[edit]
Animated loading screen

There are some differences between the Bug-Byte and Software Projects versions:

  1. In "Processing Plant", the enemy at the end of the conveyor belt is a bush in the original, whereas the Software Projects one resembles aPac-Man ghost.
  2. In "Amoebatrons' Revenge", the original Bug-Byte amoebatrons look like alien octopuses with tentacles hanging down, whereas the Software Projects amoebatrons resemble the Bug-Byte logo.
  3. In "The Warehouse", the original game has threshers travelling up and down the vertical slots, rotating about the screen's X-axis. The Software Projects version hasPenrose triangles (i.e. the Software Projects logo) instead,[8] which rotate about the screen'sZ-axis.
  4. The Bug-Byte cheat code was the numerical sequence "6031769", based on Matthew Smith's driving licence.[9] In the Software Projects version this changed to "typewriter".[10][11]

Ports

[edit]
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The game was officially ported to theAmiga,[12]Amstrad CPC,[13]BBC Micro,[14]Commodore 16,Commodore 64,[15]Dragon 32/64,Game Boy Advance,[16]mobile phones.[17]MSX,Oric 1, andSAM Coupé,

SAM Coupé

[edit]
SAM Coupé version (1992)

TheSAM Coupé version, programmed by Matthew Holt, like the ZX original requires pixel-perfect timing, and both graphics and audio, the latter byFrantišek Fuka, were greatly updated. In addition to the original twenty caverns, forty additional caverns were included in this release. Levels were designed by David Ledbury, and winners of a competition run by SAM Computers Ltd.[18]

PMD 85

[edit]

The game was ported for Czechoslovak ComputersPMD 85 in 1985. The authors of the PMD 85 version are Vít Libovický and Daniel Jenne. They made it as accurate as they could.[19]

BBC Micro

[edit]

TheBBC Micro version does not have the Solar Power Generator, instead containing a completely different room called "The Meteor Shower". This has the "reflecting machines" from the Solar Power Generator, but there is no beam of light. Instead, it has meteors which descend from the top of the screen and disintegrate when they hit platforms, like the Skylabs in Skylab Landing Bay. It also has forcefields which turn on and off, and the layout is completely different.

Also, the last screen (which is still called "The Final Barrier") is complex and difficult (unlike the Spectrum version, which is considered to be fairly easy) and has a completely different layout. It also features the blinking forcefields.

Amstrad CPC

[edit]

TheAmstrad version was effectively the same as the Spectrum version by Software Projects, except that Eugene's Lair was renamed "Eugene Was Here", and the layout of "The Final Barrier" was again completely different (but is more similar to the Spectrum version than the BBC version).

Dragon 32/64

[edit]
Dragon version ofManic Miner (1984)

TheDragon 32 version, programmed by Roy Coates, had two extra rooms (i.e. 22 altogether) and a cheat mode accessed by typing "P", "P", "ENGUIN". To retain the resolution of the original, the Dragon version used PMODE 4 in black/white mode.[20]

Oric/Atmos

[edit]

Programmed by Chris Larkin, theOric version has 32 screens instead of 20.[21]

Commodore 16

[edit]

TheCommodore 16 version was limited in a number of respects - this was mainly due to the initial lack of developer material for the C16 machine, and a two-week deadline to produce and test the game, then generate a master tape for the duplication house. Other issues were the lack of afast loader system for the C16 cassette deck, and as a result it took about seven minutes for the game to load, and a bug resulted in the game entering the first screen as soon as the tape had finished loading instead of waiting for the user to start the game. Further issues related to the lack of music and in game sound, and the way that video memory was mapped in the C16, this resulted in a number of the screens having to be removed so that load time and video mapping could be correctly handled.[22]

Reception

[edit]
Reception
Award
PublicationAward
CrashCrash Smash[23]

In August 1983, sales of Bug-Byte's original ZX Spectrum release ofManic Miner took the game to the top of the UK video games charts replacingJet Pac.[24] The Commodore 64 version, released by Software Projects, reached the number one position in early 1984.[25] It went on to become the best selling Commodore 64 game and third best selling ZX Spectrum game of 1984.[26]

The SAM Coupé version scored 84% inYour Sinclair[27] and 88% inCrash.[28]

Manic Miner was the winner of "Best Arcade Style Game", and placed third in the "Game of the Year" category at the 1983Golden Joystick Awards voted for by readers ofComputer and Video Games magazine.[29]Manic Miner was placed at number 25 in the "Your Sinclair official top 100"[30] Spectrum games of all time, and was later voted number 6 in theReaders' Top 100 Games of All Time.[31]

In 1991,ACE magazine listedManic Miner and its sequelJet Set Willy, along withHunchback,Impossible Mission, and theMario series, as the greatest platform games of all time, callingManic Miner "the first great home computer platform game".[32]

The game was #97 onPolygon's 2017 retrospective list of the 500 best games of all time.[33]

Legacy

[edit]

Unofficial ports exist for theAcorn Archimedes,Acorn Atom,[34]Acorn Electron,Atari ST,Cambridge Z88,Commodore 128,[35]HP48,Linux,Macintosh,Microsoft Windows,MS-DOS,Neo Geo Pocket Color,Nintendo 64,Orao,Playdate,[36]PlayStation,PMD 85,TRS-80 Color Computer,VIC-20,[37]Zune,[38] andZX81.

The sequel toManic Miner isJet Set Willy, and was followed byJet Set Willy II. Software Projects also released a game in the style ofManic Miner for theVIC-20 calledThe Perils of Willy.[39]

Manic Miner 360 was released for theXbox 360 as anXbox Live Indie Game in June 2012.[40][41]

A homage to theManic Miner loading screen appears in one episode of the 2005 British sitcomNathan Barley.[citation needed]

See also

[edit]

References

[edit]
  1. ^"Advert: The Computer Fair: Earls Court 16th-19th June 1983".Your Computer. No. 8. IPC. June 1983. p. 202. Retrieved28 January 2023.
  2. ^"Special Report: It's all new. What we found at the Computer Fair".Home Computing Weekly. No. 17. Argus Specialist Publications. 28 June 1983. p. 36. Retrieved28 January 2023.
  3. ^"Bug-Byte loses claim to fame".Popular Computing Weekly. No. 49. Sunshine Publications. 8 December 1983. p. 5. Retrieved28 January 2023.
  4. ^Graham Taylor (April 1984)."And pigs will fly... Graham Taylor talks to Matthew Smith and Alan Maton of Software Projects".Popular Computing Weekly. Vol. 3, no. 14. p. 12. Retrieved17 February 2023.
  5. ^"Software Superstars".Big K. No. 12. IPC. March 1985. p. 34. Retrieved29 January 2023.
  6. ^Martyn Carroll (January 2004). "Hall of the Miner King".Retro Gamer (1). Live Publishing: 26.
  7. ^"Contents".Retro Gamer. No. 48. Imagine Publishing. 28 February 2008. p. 4.
  8. ^abhttps://www.pressreader.com/uk/retro-gamer/20210121/281668257620123. Retrieved13 December 2023 – via PressReader.{{cite web}}:Missing or empty|title= (help)
  9. ^Retro Gamer Magazine issue 48 - Interview with Matthew Smith
  10. ^Smith would later use the code "writetyper" to activate the cheat mode forJet Set Willy.
  11. ^"Page moved".www.seasip.demon.co.uk.
  12. ^"Amiga Reviews: Manic Miner".
  13. ^"GamesRadar+".gamesradar.
  14. ^"Manic Miner".
  15. ^House, © Future Publishing Limited Quay; Ambury, The; Engl, Bath BA1 1UA All rights reserved; number 2008885, Wales company registration (16 September 2009)."Manic Miner | Retro Gamer".www.retrogamer.net.{{cite web}}: CS1 maint: numeric names: authors list (link)
  16. ^"Updated Manic Miner to return". 1 February 2002 – via news.bbc.co.uk.
  17. ^"Mobile phone java game for download". Matica.com. 13 July 2007. Retrieved28 March 2011.
  18. ^"Manic Miner". World of Sam. Retrieved29 September 2013.
  19. ^"Manic Miner Original".PMD85.Borik.net.
  20. ^"Manic Miner - Dragon Wiki". Archived fromthe original on 2 December 2013. Retrieved29 September 2013.
  21. ^"Oric Version".Jet Set Willy And Manic Miner Community. 8 January 2017.
  22. ^"C16 Version - MM".Jet Set Willy And Manic Miner Community. 2 March 2015.
  23. ^Game review, Crash magazine,Newsfield Publications, issue 64, May 1989
  24. ^"MRIB Charts (two weeks to 1st Sept 83)".Personal Computer News. Vol. 1, no. 27. VNU. 8 September 1983. p. 10. Retrieved28 January 2023.
  25. ^"Top 30".Computer and Video Games. No. 30. EMAP. April 1984. p. 99. Retrieved28 January 2023.
  26. ^"The Year's Top 10 Games".Computer and Video Games 1985 Yearbook. EMAP. p. 88.
  27. ^"Manic Miner (SAM)".ysrnry.co.uk. Archived fromthe original on 15 September 2000.
  28. ^"CRASH 98 - Manic Miner (SAM)".
  29. ^"The Golden Joystick Awards".Computer and Video Games (29).Future Publishing: 15. March 1984.
  30. ^"The YS Top 100 Speccy Games Of All Time (Ever!)".Your Sinclair (70): 31. October 1991. Archived fromthe original on 16 August 2006. Retrieved4 September 2006.
  31. ^"Readers' Top 100 Games of All Time".Your Sinclair. September 1993.
  32. ^"The Greatest Games Of All Time Part One".ACE. No. 41. Future Publishing. January 1991. p. 63. Retrieved6 May 2021.
  33. ^"The 500 best games of all time: 100-1".Polygon. Retrieved2 September 2018.
  34. ^"An Acorn BBC conversion of Manic Miner for the Acorn Atom".oss003. 12 February 2017. Retrieved19 June 2017.
  35. ^Manic Miner freeshell.org
  36. ^"Manic Miner Comes to Playdate".ramokromok.com. 24 July 2023.
  37. ^"WIP: Manic Miner port - Denial".www.sleepingelephant.com.
  38. ^"Manic Miner for 3.0 Zune". ZuneBoards. 1 November 2008. Retrieved28 March 2011.
  39. ^http://www.uvlist.net/game-104601-The+Perils+of+Willy The Perils of Willy, Universal Videogame List
  40. ^"Manic Miner 360 - Xbox.com". Retrieved21 August 2012.
  41. ^"Manic Miner Lands On Xbox 360 | TheSixthAxis". 21 June 2012.

External links

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