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Military exercise

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Employment of military resources for training
For the civilian hobby, seeWargame.
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Marines moving between cover during a bilateral military exercise between theUnited States Marine Corps andItalian Armed Forces, 2019
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War
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Amilitary exercise,training exercise,maneuver (American English), manoeuvre (Commonwealth English), orwar game is the employment ofmilitary resources intraining formilitary operations. Military exercises are conducted to explore the effects ofwarfare or test tactics and strategies without actualcombat. They also ensure thecombat readiness of garrisoned or deployable forces prior to deployment from a home base.

While both war games and military exercises aim to simulate real conditions and scenarios for the purpose of preparing and analyzing those scenarios, the distinction between a war game and a military exercise is determined, primarily, by the involvement of actual military forces within the simulation, or lack thereof. Military exercises focus on the simulation of real, full-scale military operations in controlled hostile conditions in attempts to reproduce war time decisions and activities for training purposes or to analyze the outcome of possible war time decisions. War games, however, can be much smaller than full-scale military operations, do not typically include the use of functional military equipment, and decisions and actions are carried out by artificial players to simulate possible decisions and actions within an artificial scenario which usually represents a model of a real-world scenario. Additionally, mathematical modeling is used in the simulation of war games to provide a quantifiable method of deduction. However, it is rare that a war game is depended upon for quantitative results, and the use of war games is more often found in situations where qualitative factors of the simulated scenario are needed to be determined.[1]

The actual use of war games and the results that they can provide are limited by possibilities. War games cannot be used to achieve predictive results, as the nature of war and the scenarios that war games aim to simulate are not deterministic. Therefore, war games are primarily used to consider multiple possible outcomes of any given decision, or number of decisions, made in the simulated scenario. These possible outcomes are analyzed and compared, and cause-and-effect relationships are typically sought for the unknown factors within the simulation. It is typically the relationships between visual aspects of the simulation that aid in the assessment of the problems that are simulated within war games, like geographic locations and positionings that would be difficult to discern or analyze at full-scale and for complex environments.[2]

Military exercises involving multiplebranches of the same military are known asjoint exercises, while military exercises involving two or more countries are known ascombined,coalition,bilateral, ormultilateral exercises, depending on the nature of the relationship between the countries and the number of them involved. These exercises allow for better coordination between militaries and observation of enemy tactics, and serve as a visible show of strength and cooperation for the participating countries.[3] According to a 2021 study, joint military exercises within well-defined alliances usually deter adversaries without producing a moral hazard because of the narrow scope of the alliance, while joint military exercises outside of an alliance (which are extremely rare) usually lead to conflict escalation.[4]

Exercises in the 20th and 21st centuries have often been identified by a uniquecode name, such asCobra Gold, in the same manner as military contingency operations and combat operations likeOperation Phantom Fury.

Military exercises are sometimes used as cover for the build up to an actual invasion, as in the cases of theWarsaw Pact invasion of Czechoslovakia and the2022 Russian invasion of Ukraine, or it can provoke opponents at peace to perceive it as such, as in the case ofAble Archer 83.

Military exercise inYstad,Sweden in 2015

Types

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Command post

[edit]

A Command Post Exercise (CPX) typically focuses on the battle readiness of staffs such as a particularUnified Combatant Command or one of its components at any level. It may run in parallel with an FTX or its equivalent, or as a stand-alone event for headquarters staff only with heavy emphasis on simulated events.

Field

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British Army soldiers with aCovenanter tank during aWorld War II military exercise, 1942

Historical names for the field exercise, or the full-scale rehearsal of military maneuvers as practice for warfare in the military services of the British Commonwealth include "schemes", while those of the military services United States are known asField Training Exercises (FTX), or, in the case of naval forces, Fleet Exercises (FLEETEX). In a field exercise or fleet exercise, the two sides in the simulated battle are typically called "red" (simulating theenemy forces) and "blue", to avoid naming a particular adversary.[5] This naming convention originates with the inventors of the table-top war-game (the "Kriegsspiel"), the PrussianGeorg von Reisswitz; their army worePrussian blue, so friendly forces were depicted by the color blue.

Multiple forces

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A joint naval exercise between theIndian Navy,United States Navy,Japan Maritime Self-Defense Force, andRoyal Australian Navy in 2020

Several different armed forces of the same nation training together are described as having a joint exercise. Those involving forces of multiple nations are described as having a combined exercise or coalition exercise. These are called a bilateral exercise if based on security agreements between two nations, or a multilateral exercise if the agreement is between multiple nations.

Simulation

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Main article:Military simulation
Royal Artillery soldiers training in a virtually simulated area, 2015

Other types of exercise include the Tactical Exercise Without Troops (TEWT), also known as asand table, map, cloth model, orcomputer simulation exercise. These allow commanders to manipulatemodels through possible scenarios in military planning. This is also called warfare simulation, or in some instances avirtual battlefield, and in the past has been described as "wargames". Such examples of modern military wargames includeDARWARS, aserious game developed since 2003 byDARPA withBBN Technologies, adefense contractor which was involved in the development ofpacket switching, used forARPANET, and which developed the firstcomputer modem in 1963.

Military operations and training have included different scenarios a soldier might encounter with morals and different ethics. In one military operation soldiers are frequently asked to engage in combat, humanitarian, and stabilization roles. These increase the ambiguity of a role one may encounter and challenge of ethics. This will also lead the military personnel to have to make a difficult call in challenging circumstances.[6] Even in difficult situations and conditions, military personnel still has to follow rules and regulations such as: 1) when the right thing to do is not immediately clear; 2) when two or more important principles or values support different actions, and 3) when some harm will result, regardless of the actions taken (Defense Ethics Program, Department of National Defense, 2012). These simulations involve crude living conditions, sleep deprivations, time limit, and either lack or ambiguous amount of information.

A subset of simulated exercises is the Table Top Exercise (TTX), typically limited to senior personnel stepping through the decision-making processes they would employ in a crisis, a contingency, or general warfare.

History

[edit]
German pre-World War I military exerciseHerbstmanöver in southernGermany, autumn 1909 (Emperor Wilhelm II second on the left)

The use of military exercises and war games can be found to date back to as early as the early 19th century, wherein it was the officers of thePrussian Army who created the contemporary, tactical form of wargames that have since been more widely used and developed by other military conglomerations throughout the world. Non-tactical forms of wargames have existed for much longer, however, in the forms of tabletop games such aschess andGo.[7]

The modern use of military exercises grew out of the military need to study warfare and toreenact old battles for learning purposes. During the age ofKabinettskriege (Cabinet wars),Frederick the Great,King of Prussia from 1740 to 1786, "put together his armies as a well-oiled clockwork mechanism whose components wererobot-like warriors. No individual initiative was allowed to Frederick's soldiers; their only role was to cooperate in the creation of walls of projectiles through synchronized firepower."[8] This was in the pursuit of a more effective army, and such practices made it easier to look at war from a top-down perspective. Disciplined troops should respond predictably, allowing study to be confined to maneuvers andcommand.

Prussia's victory over theSecond French Empire in theFranco-Prussian War (1870–71) is sometimes partly credited to the training of Prussian officers with thewargameKriegsspiel, which was invented around 1811 and gained popularity with many officers in the Prussian army. These first wargames were played withdice which represented "friction", or the intrusion of less than ideal circumstances during a real war (includingmorale,meteorology, thefog of war, etc.).

A wargame at the U.S.Marine Corps War College, 2019
"How to Fight the Soviet Tank-Mechanized Infantry Team" (1976) - De-classifiedUS Army military exercise training information reel.

21st century militaries still use wargames to simulate future wars andmodel their reaction. According toManuel de Landa, afterWorld War II theCommand, Control and Communications (C3) was transferred from the military staff to theRAND Corporation, the firstthink tank. Around the mid to late 20th century, computer simulated war games were created to replace traditional war gaming methods with the goal of optimizing and speeding up the process and making it possible to analyze more complex scenarios with greater ease. In 1958, the Naval War college installed a computer war game system where their traditional war gaming activities were held. The system was called the Navy Electronic Warfare System, and cost over $10 million to install.[9] The change from traditional war gaming methods to electronic computer simulated ones meant that the value and accuracy of a war game simulation was less dependent on skill and individual experiences, and more dependent on quantitative data and complicated analysis methods.[10]

M113 armoured personnel carriers passing civilian traffic inHerbstein,West Germany duringExercise Reforger 83

Von Neumann was employed by the RAND Corporation, and hisgame theory was used in wargames to modelnuclear dissuasion during theCold War. Thus, the U.S.nuclear strategy was defined using wargames, "SAM" representing the U.S. and "IVAN" representing the Soviet Union.

Early game theory included onlyzero-sum games, which means that when one player won, the other automatically lost. Theprisoner's dilemma, which models the situation of two prisoners in which each one is given the choice to betray or not the other, gave three alternatives to the game:

  • Neither prisoners betrays the other, and both are given short-term sentences
  • One prisoner betrays the other, and is freed, while the other gets a long sentence
  • Both prisoners betray each other, and both are given mid-sized sentences

This model gave the basis for themassive retaliation nuclear doctrine. Thezero-sum fallacy andcooperative games would be theorized only later, while the evolution ofnuclear technology andmissiles made the massive retaliation nuclear strategy obsolete.[11]

List of military exercises

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This list isincomplete; you can help byadding missing items.(April 2021)

Current and recurring

[edit]
namehosttypeinvited
participant(s)
focusfirst
held
frequency
Anatolian EagleTurkeyMultilateralAerial warfare2001No fixed schedule
AMANPakistanMultilateralMaritime security2007Biannual
BalikatanPhilippinesBilateralCombined arms1991Annual
BALTOPSNATOMultilateralNaval warfare1971Annual
Blue FlagIsraelBilateralAerial warfare2013No fixed schedule
Bright StarEgyptBilateralCombined arms1980Biannual
CARATUnited StatesBilateralASEAN membersNaval warfare, Combined arms1995Annual
Caucasus exercisesRussiaMultilateralCombined arms2006Approx. every 4 years
Centre exercisesRussiaJointCombined arms2011Every 4 years
Cobra GoldThailandMultilateralCombined arms, military simulation, humanitarian aid and disaster relief1982Annual
Cold ResponseNATO (Norway)MultilateralDefence readiness2006Biannual
Cope WestIndonesiaBilateralUnited StatesAerial Warfare1989[12]Previously no fixed schedule (1989, 2010, 2012).
Annual (2016–present)
Croix du SudFranceMultilateralHumanitarian aid anddisaster relief2002Biannual
Dynamic MantaNATOMultilateralNaval warfare2006Annual
Green DaggerUnited StatesMultilateralInfantry combat2019Annual
Keris MAREXIndonesiaBilateralUnited StatesMarine exercise2022Annual
Keris WoomeraAustralia
Indonesia
BilateralAustralia and IndonesiaCombined arms, humanitarian assistance, and disaster relief evacuation.2024Biennial
Komodo ExerciseIndonesiaMultilateralAustralia, France, India, Italy, Japan, Malaysia, Pakistan, Philippines, Russia, Singapore, South Korea, Thailand, United Kingdom, United States and Vietnam (2025).Naval Warfare2014Annual
MalabarIndiaMultilateralNaval warfare, maritime security1992Annual
Maple FlagCanadaMultilateralUnited Kingdom, United StatesAerial combat1978Annual
Pitch BlackAustraliaMultilateralBrunei, Canada, Fiji, France, Germany, India, Indonesia, Italy, Japan, Malaysia, New Zealand, Papua New Guinea, Philippines, Singapore, South Korea, Spain, Thailand, United Kingdom and United States (2024).Aerial warfare1981Biennial
Real ThawPortugalMultilateralAerial combat2009Annual
Red FlagUnited StatesMultilateralAerial combat1975Triennial / biannual
Red Flag – AlaskaUnited StatesMultilateralAerial warfare2006Triennial / quad-annual
Resolute DragonJapanBilateralUnited StatesDefence readiness, command and control.[13]2021Annual
RIMPACUnited StatesMultilateralAustralia, Beligian, Brazil, Brunei, Canada, Chile, Colombia, Denmark, Ecuador, France, Germany, India, Indonesia, Israel, Italia, Japan, Malaysia, Mexico, Netherlands, New Zealand, Peru, Philippines, Singapore, South Korea, Sri Lanka, Thailand, Tonga and United Kingdom (2024).Naval warfare, maritime security.1971Biannual
Saif SareeaOmanBilateralUnited KingdomCombined arms1986No fixed schedule
Super Garuda ShieldIndonesiaMultilateralAustralia,Brazil,Canada,France,Germany,Japan,Netherlands,New Zealand,Singapore,South Korea,United Kingdom,United States (2025).Combined arms, command post, humanitarian aid and disaster relief2007Annual
Talisman SaberAustraliaBilateralUnited Kingdom, United StatesCombined arms; combat readiness2005Biannual
VarunaIndiaBilateralNaval warfare1993Annual
Vostok ExercisesRussiaJointCombat readiness; command and control2010Every 4 years
ZapadRussia,Soviet UnionJointVarying focuses1981Approx. every 4 years
namehosttypeinvited
participant(s)
focusfirst
held
frequency

Former, significant

[edit]
namehosttypeinvited
participant(s)
focusheldfrequencysignificance
Fleet problemUnited Statesjointnaval warfare1923–1941, 2014–2021no fixed schedulebulk of U.S. Navy exercises in theinterwar period untilWorld War II
Carolina ManeuversUnited Statesjointwarfare strategy1941standaloneinvolved approximately 350,000 soldiers
Louisiana ManeuversUnited Statesjointwarfare strategy1941standaloneinvolved approximately 400,000 soldiers, including several officers who would become prominent military leaders duringWorld War II
ReforgerNATO (West Germany)multilateralWest Germany,United Kingdom, United Statescombat readiness1969–1988, 1990–1993annualdisplay of preparedness in the event of war betweenNATO and theWarsaw Pact
North China Military ExerciseChinajointunknown1981standaloneinvolved over 114,000 soldiers; the largest Chinese military exercise up to that point
Able ArcherNATOmultilateral, command postcombat readiness,nuclear warfareunknownannualAble Archer 83 was mistakenly perceived by theSoviet Union to be genuine NATO war preparations
BrasstacksIndiajointcombined arms1986–1987standaloneinvolved approximately 500,000 soldiers; the largest military exercise on theIndian subcontinent in history
Millennium ChallengeUnited Statessimulationwarfare strategy2002standalonerestarted after Blueforce (representing the U.S.) was quickly defeated by Redforce (representingIran orIraq), with a new rule limiting Redforce's capabilities and favouring Blueforce, caused controversy when Blueforce won
Caucasus 2009Russiajointcombat readiness2009standaloneconducted as ashow of force againstGeorgia after theRusso-Georgian War
Union Resolve 2022Russiabilateralcombined arms, warfare strategy2022standalonea deception by Russia for mobilisation prior to theRussian invasion of Ukraine
2022 Chinese military exercises around TaiwanChina,Taiwanjoint (not involving Taiwan)naval warfare; combined arms2022standaloneconducted as a show of force against the U.S. to deter American influence in Taiwan, shortly after U.S.Speaker of the HouseNancy Pelosi'svisit to Taiwan
namehosttypeinvited
participant(s)
focusheldfrequencysignificance

See also

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References

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  1. ^Perla, Peter P. (1987). "War Games, Analyses, and Exercises".Naval War College Review.40 (2):44–52.ISSN 0028-1484.JSTOR 44636822.
  2. ^Rubel, Robert C. (2006). "The Epistemology of War Gaming".Naval War College Review.59 (2):108–128.ISSN 0028-1484.JSTOR 26396724.
  3. ^"Why Russia and China's joint military exercises should worry the West".The Economist. Retrieved13 September 2018.
  4. ^Kuo, Raymond; Blankenship, Brian Dylan (2021). "Deterrence and Restraint: Do Joint Military Exercises Escalate Conflict?".Journal of Conflict Resolution.66:3–31.doi:10.1177/00220027211023147.ISSN 0022-0027.S2CID 237734258.
  5. ^"United States Military Exercises". Archived fromthe original on 17 November 2015. Retrieved15 November 2015.
  6. ^Thompson, Megan M.; Jetly, Rakesh (1 August 2014)."Battlefield ethics training: integrating ethical scenarios in high-intensity military field exercises".European Journal of Psychotraumatology.5 (s2) 23668.doi:10.3402/ejpt.v5.23668.ISSN 2000-8198.PMC 4138704.PMID 25206947.
  7. ^Glick, Stephen P.; Charters, L. Ian (1983). "War, Games, and Military History".Journal of Contemporary History.18 (4):567–582.ISSN 0022-0094.JSTOR 260304.
  8. ^Manuel de Landa,War in the Age of Intelligent Machines, p. 127, Swerve Editions, New York, 1991
  9. ^Derian, James Der (1990). "The Simulation Syndrome: From War Games to Game Wars".Social Text (24):187–192.doi:10.2307/827835.ISSN 0164-2472.JSTOR 827835.
  10. ^Ghamari-Tabrizi, Sharon (2000). "Simulating the Unthinkable: Gaming Future War in the 1950s and 1960s".Social Studies of Science.30 (2):163–223.doi:10.1177/030631200030002001.ISSN 0306-3127.JSTOR 285834.S2CID 143079407.
  11. ^Concerning the use of military wargames, seeManuel de Landa,War in the Age of Intelligent Machines
  12. ^Ebensberger, Richard (29 March 2018)."U.S., Indonesian Air Forces Conclude Exercise Cope West 2018".U.S. Department of War. Archived fromthe original on 8 September 2025. Retrieved21 October 2025.
  13. ^"DVIDS - Resolute Dragon".DVIDS. Retrieved14 July 2025.

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