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Luminous Productions

From Wikipedia, the free encyclopedia
Video game developer, part of Square Enix

Luminous Productions Co., Ltd.
Native name
株式会社ルミナス・プロダクション
Kabushiki gaisha Ruminasu Purodakushon
Company typeSubsidiary
IndustryVideo games
PredecessorSquare Enix Business Division 2
FoundedMarch 27, 2018 (2018-03-27)
FounderHajime Tabata
DefunctMay 1, 2023 (2023-05-01)
FateMerged intoSquare Enix
HeadquartersJapan
Key people
Yosuke Matsuda (Studio Head)[1]
Takeshi Aramaki (Vice President)[2]
ProductsFinal Fantasy XV
Forspoken
Number of employees
150[3][4]
ParentSquare Enix
Websitewww.luminous-productions.com

Luminous Productions Co., Ltd. (株式会社ルミナス・プロダクション,Kabushiki gaisha Ruminasu Purodakushon) was a Japanesevideo game development studio and a subsidiary ofSquare Enix. Originally known as Business Division 2, Luminous Productions was the development team responsible forFinal Fantasy XV and was one of12 Business Divisions (internal development and production divisions) that Square Enix had at the time before the company consolidated its development divisions in 2020. The current name and development structure of the studio was formed on 27 March 2018 as an external company.

The aim of the company was to createAAA video games for a global audience using Square Enix's proprietaryLuminous Engine.[5][6]

On 28 February 2023, Square Enix Holdings announced that on 1 May 2023, Luminous Productions would reorganize and merge with Square Enix Co. Ltd internally, citing the merging of the two would "enhance the Group's ability to develop HD games".[7]

In June 2023, it was noticed inCEDEC Awards that Luminous Productions was listed as Creative Business Unit II, the division at Square Enix responsible for the development and production ofDragon Quest,Nier,Bravely Default andOctopath Traveler franchises, showing that the studio was merged under this specific division at the company.[8]

History

[edit]

Formation

[edit]

Luminous Productions was originally assembled from employees working onFinal Fantasy XV.[2] While forming a new internal studio from existing ones is common worldwide, it is uncommon in Japan.[3] Since the studio pulled in so many who were working onFinal Fantasy XV, Luminous Productions helped with the game alongside their new project.[9] So many were taken from the internal development division Business Division 2 that createdFinal Fantasy XV that Square Enix stated that it functionally "no longer exists".[10]

Focus

[edit]

Its initial goal was to work on video games and "other entertainment content [sic]", but later that year the studio was refocused on just making games, causing to report a thirty-three million dollar loss for the half-year ending on 30 September 2018.[11] The new studio's leader andFinal Fantasy XV directorHajime Tabata left Luminous Productions and Square Enix around the same time, and planned future content forFinal Fantasy XV was also cancelled.[9][12][6] President of Square Enix Yosuke Matsuda clarified that the studio would be a "fusion of cutting-edge technology and art".[3]

Resources shifted to the then-unannouncedForspoken (initially dubbedProject Athia), with the studio continuing to use theLuminous Engine.[6][13][14][15] The game's protagonist, Alfre "Frey" Holland (Ella Balinska), is a young woman who uses magical powers to survive in a fantasy world. According to director Takeshi Aramaki, the gameplay is focused on terrain traversal speed and fluidity.[15] Square Enix also described the game as a "narrative-driven adventure".[13] It was released in 2023 forMicrosoft Windows andPlayStation 5.[16]

Research and development

[edit]

In 2018, preparations were made to launch a new game, and active development began in 2019.[3] In September 2019, the team released a video calledBack Stage on their website to demonstrate the work they were doing with an advanced form ofray tracing they callpath tracing.[2] Several projects are in production, including research and engine development. In terms of the number of projects, we have several production lines in motion, including engine development and R&D.[3] Of the 130 employees, approximately 20 are not Japanese, and the studio uses an in-house translator so that the studio can operate globally.[3] A focus of the studio technologically is to not have in-game development and 3D cinematic teams working separately, but making a game that is entirely created in a cinematic mode.[3]

Video games

[edit]
YearTitlePlatform(s)Ref.
2016Final Fantasy XVPlayStation 4,Xbox One,Windows,Stadia[17]
2023ForspokenPlayStation 5,Windows[16]

References

[edit]
  1. ^"Luminous Productions".
  2. ^abcMcAloon, Alissa (4 September 2019)."Luminous Productions' Back Stage tech demo shows off Square Enix's ray tracing tech". Gamasutra.Archived from the original on 8 September 2019. Retrieved2 May 2020.
  3. ^abcdefgRomano, Sal (2 September 2019)."Luminous Productions: Square Enix president and studio head discuss mission to create new global AAA IP". Gematsu.Archived from the original on 16 December 2019. Retrieved2 May 2020.
  4. ^"Luminous Productions".Luminous Productions.
  5. ^Sherman, Jennifer (31 March 2018)."Square Enix Launches Luminous Productions Studio with Final Fantasy XV Director Hajime Tabata".Anime News Network.Archived from the original on 12 November 2018. Retrieved12 November 2018.
  6. ^abcParish, Jeremy (8 August 2018)."Hajime Tabata Pulls Back the Curtain on Luminous Productions".USGamer. Gamer Network.Archived from the original on 17 December 2018. Retrieved12 November 2018.
  7. ^"Reorganization within the SQUARE ENIX GROUP | SQUARE ENIX HOLDINGS".www.hd.square-enix.com. Retrieved28 February 2023.
  8. ^"セッション一覧".CEDEC2023 (in Japanese). Retrieved1 June 2023.
  9. ^abRomano, Sal (7 November 2018)."Final Fantasy XV DLCs 'Episode Aranea,' 'Episode Lunafreya,' and 'Episode Noctis' cancelled".Gematsu.CraveOnline.Archived from the original on 8 November 2018. Retrieved8 November 2018.
  10. ^Moon, Mariella (27 March 2018)."'Final Fantasy XV' team forms a studio to develop new IPs". Engadget. Retrieved2 May 2020.
  11. ^Batchelor, James (7 November 2018)."Square Enix reports $33m extraordinary loss as new AAA studio shifts focus". Games Industry.biz.Archived from the original on 10 October 2019. Retrieved2 May 2020.
  12. ^"Luminous Productions".Square Enix. Archived fromthe original on 12 November 2018. Retrieved12 November 2018.
  13. ^abMcWhertor, Michael (18 March 2021)."Square Enix's Project Athia has a 2022 release date and a final name: Forspoken".Polygon. Retrieved18 March 2021.
  14. ^Vitale, Adam (11 June 2020)."Square Enix announces Project Athia for PlayStation 5 and PC".RPG Site. Retrieved11 June 2020.
  15. ^abGrayson, Nathan (18 March 2021)."Square Enix's Project Athia Is Now Called Forspoken, Coming In 2022".Kotaku. Retrieved18 March 2021.
  16. ^abRomano, Sal (6 July 2022)."Forspoken delayed to January 24, 2023".Gematsu. Retrieved6 July 2022.
  17. ^ファイナルファンタジーXV 「版Stadia」.Final Fantasy XV Stadia website (in Japanese).Archived from the original on 3 January 2020. Retrieved11 January 2020.

External links

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Video game development
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