TheSuper Nintendo Entertainment System (SNES), known as the Super Famicom in Japan, is avideo game console released byNintendo in 1990 as the successor to theNintendo Entertainment System. The system enjoyed great success until being succeeded by theNintendo 64 in 1996. During its lifetime, multiple games for the system were cancelled during development for reasons such as financial troubles, quality concerns, or the desire to shift to developing 3D games for newer consoles such as the Nintendo 64 andPlayStation. This list documents games that were confirmed to be announced or in development for the SNES at some point but did not end up being released for it. This includes some games that were officially cancelled, only to be finished and receive an aftermarket release decades after official support for the system had ended.
There are currently97 games on this list.[a]
| Title(s) | Notes/Reasons | Developer | Publisher |
|---|---|---|---|
| The 7th Guest | During development ofThe 7th Guest (1993), Nintendo struck a console exclusivity deal withVirgin Interactive Entertainment to bring the game to their upcomingSNES-CD add-on. However, the SNES-CD was never released, leading the port to be cancelled; the only console port released would be for theCD-i.[1] | Trilobyte | Virgin Interactive Entertainment |
| Acclaim's World Cup Soccer | Present atCES 1993, where it was described as being scheduled for theSega Genesis and SNES in North America without a concrete release date, the game never released in any capacity.[2] | Acclaim Entertainment | Acclaim Entertainment |
| Action 52 | A SNES version of the unlicensed game compilationAction 52 (1991) was scheduled for release in October 1993, but failed to materialize.[3] | Active Enterprises | Active Enterprises |
| Akira | An adaptation of the 1988 anime filmAkira was planned for release on Genesis, SNES andSega CD in 1995, withGame Boy andGame Gear games based on the film also being considered. Gameplay and content varied wildly among versions, but disagreements in the direction of the games withTHQ occurred and the game fell onto the backburner, never releasing for any system. The Genesis version later leaked onto the internet in 2019.[4][5] | Black Pearl Software | THQ |
| Albert Odyssey: Legend of Eldean | Originally beginning development for Super Famicom, the project was later shifted to theSega Saturn, where it was released in 1996.[6] | Sunsoft | Sunsoft |
| Alnam no Kiba: Shouzoku Juunishin-to Densetsu | A port of theTurbografx-16 gameAlnam no Kiba (1994) was announced for release in March 1996, but failed to materialize.[7] | Right Stuff | |
| AV-8B Harrier Assault | The 1992 PC game was announced to have versions created for the Sega CD, SNES, and3DO for 1994, though only the 3DO version ever materialized (under the nameFlying Nightmares).[8] | Simis | Domark |
| Baby's Day Out | A video game adaptation of the 1994 filmBaby's Day Out was announced for Genesis, SNES, and Game Boy, and advertised on the film's VHS release. The game involved the player using acursor to keep the film's baby out of trouble. Despite being far enough along for publications to receive review copies in late 1994, no versions of the game were ever released. The few reviews that were published were generally not positive, citing slow and boring gameplay.[9][10] | Designer Software | Hi Tech Expressions |
| Barbie: Vacation Adventure | ABarbie-themed minigame compilation was in development for SNES and Genesis, and was far enough along to receive reviews from some outlets, though neither version saw release.[11] | Software Creations | Hi Tech Expressions |
| Batman: Revenge of the Joker | A SNES port ofBatman: Revenge of the Joker (1992), the Genesis remake ofBatman: Return of the Joker (1991), was announced but never released.[12][13] | ICOM Simulations | Sunsoft |
| Blaster Master 2 | A SNES port ofBlaster Master 2 (1993) was announced in March 1992, though a report from the SummerConsumer Electronics Show later that year claimed the version was still far from completion. The game was ultimately only released on the Genesis.[14][15] | Sunsoft | |
| Boo! | Aplatformer in the vein ofSonic the Hedgehog orSuper Mario, starring a ghost boy who goes around scaring enemies by yelling out "boo!" Announced for the Genesis, SNES, andAmiga, and was far enough along to be the cover story ofAmiga One magazine, along with a tentative October 1994 release. Financial problems with the game's publisher led to its cancellation.[16][17][18] | The Conversion Company | MicroProse |
| Brimstone | Brimstone was an RPG in development for the Super Famicom. While a demo was produced, the game was put on indefinite hold after only a month of development to focus on a Genesis port ofLufia & the Fortress of Doom (1993), which ultimately went unreleased as well.[19] | Teknocrest | Taito |
| Brutal Sports Football | Ports of the Amiga gameBrutal Sports Football (1993) were announced for the SNES, Genesis, andAtari Jaguar. The Jaguar version was released in 1994, but the Genesis and SNES versions were delayed and never saw release.[20][21] | Millennium Interactive, Teque London | Spectrum HoloByte, MicroProse |
| Untitled Carlos Sainz racing game | In 1994, Nintendo of Spain signed a sponsorship deal with professional rally driverCarlos Sainz Sr. to appear in advertisements for Nintendo products in the region. Nintendo and Sainz also confirmed that a video game bearing his name would be released in September of that year, but this failed to materialize.[22] | Nintendo | |
| Cluster Buster | The side-scrolling space shooterCluster Buster was announced in 1993, but the game was cancelled after failing to find a publisher.[23] | Rage Software | |
| Comanche: Maximum Overkill | A SNES port ofComanche: Maximum Overkill (1992) was exhibited atE3 1995, and would have utilized theSuper FX powered GSU-2, but was never released.[24][25] | NovaLogic | |
| Congo | A video game adaption of the1995 filmCongo was concurrently in development for Genesis and SNES, unrelated to the Saturn gameCongo The Movie: The Lost City of Zinj (1996). The game was to feature multiple gameplay styles, includingplatforming,white water rafting, and some shooting segments, to represent various sequences from the film. The game underwent a difficult and rushed five month development period, and though it was completed by its intended completion date, publisher Viacom's concerns over quality and a game bug led to its cancellation.[26][27] | Visual Concepts | Viacom New Media |
| Converse Hardcore Hoops /Converse City Ball Tour | Announced atE3 1995 for the Genesis, Saturn,32X, SNES,PlayStation, and PC, the game was reportedly far in development, but was cancelled and never released in any capacity. Despite a large budget and a then-impressive 15,000 frames of animations, the game reported garnered very negative reactions from test audiences, who did not like the game's half-court, two versus two set up.[28][29] | Virgin Interactive Entertainment | |
| Cooly Skunk | The sidescrolling platformerCooly Skunk was initially developed for SNES. However, due to the declining sales of 16-bit consoles, the decision was made to shift development to the PlayStation, where it released asPunky Skunk (1996). In 2019, a demo of the SNES version that was broadcast overSatellaview was found and released onto the internet.[30] | Ukiyotei | Visit |
| Disney's Pocahontas | A video game adaptation of the animated filmPocahontas was in development for Genesis and SNES, but only the Genesis version saw release.[31] | Funcom | Disney Interactive |
| Dominus | Genesis and SNES versions of the 1994real-time strategyMS-DOS release were announced, but never materialized.[32] | Visual Concepts | ASCII Corporation |
| Dragon's Heaven | A video game adaptation ofDragon's Heaven, an expansion for the Japanese tabletop RPGHyperTunnels & Trolls, was announced for a 1995 release on Super Famicom. Development of the game later shifted to the Saturn before ultimately being cancelled.[33] | Digitalware | Data East |
| Dream: Land of Giants | The game started development on the SNES as developerRare's effort to use apply the faux-3D graphics implemented in their popularDonkey Kong Country series ofplatform games in a different genre. They prototyped a role-playing game, but its scope became too much for the SNES hardware to handle, and the game transitioned to the Nintendo 64. The game went through many changes with the added power of the new hardware, but ultimately, seeingSuper Mario 64 (1996) made the team feel like their work would feel dated on the new platform, and they ended up cancelling the game. Some of its work would subsequently be used towards an attempt at a game more similar toSuper Mario 64, which becameBanjo-Kazooie (1998).[34] | Rare | Nintendo |
| Dwagons | A box-pushingpuzzle video game in the vein ofSokoban announced for the SNES and Genesis, the game never materialized for either platform.[35] | Imagitec Design | |
| DynoBlaze /Dinoblades | Abeat 'em up game announced for the Genesis, Sega CD, and SNES, about dinosaurs that wear rollerblades and playstreet hockey. It was scheduled for a late 1995 release, but never materialized in any capacity.[36] | Bonsai Entertainment | Virgin Interactive Entertainment |
| Elite | A SNES port ofElite (1984) was announced in 1993 and was said to feature a more console-friendly interface compared to the original release. However, this version of the game never found a publisher and was cancelled.[37] In September 2024,Ian Bell released thesource code of the unfinished SNES port to commemorate the 40th anniversary of the original game.[38] | Hybrid Technology | |
| Falcon | A port ofFalcon (1987) was announced for SNES in 1993, but never materialized.[39] | Spectrum HoloByte | |
| Final Fantasy VII | The earliest work on the game began on the SNES in 1994; a few months of pre-production and planning work was done, but was then dropped when much of the development staff was pulled away to finishChrono Trigger (1995). When they returned to the project, they put together early plans on what the game could look like on the Nintendo 64 and its64DD add-on, and did various technical tests with the N64 hardware, though no substantial work on it was finished, and the work was scrapped as they moved on to developing for the PlayStation again, where the game released in 1997.[40] | Square | Square |
| Fireteam Rogue | A large budget action-adventure game in development for the Genesis and SNES. It was envisioned as a multi-media project that would have included acomic book series and collectible holograms, but the game experienced a prolonged, difficult development period between 1993 and 1995. It was eventually cancelled when its publisher decided that the game's quality juxtaposed with the end of the platforms lifespans couldn't make it a profitable project, and it never released on either platform.[41][42][43] | Accolade | Accolade |
| Future Zone | GamePro reported on its presence atCES 1993, describing it as a "cinematic side scrolling action/adventure" game with large environments in the vein ofSuper Mario World. The game was announced for the Genesis and SNES and scheduled for release in Q3 1993, but never released for either.[32] | Electro Brain | |
| FX Fighter | Originally announced under the nameFighting Polygon in 1994,GTE Entertainment andNintendo were set to co-publish the game, but after publishing the SNES port ofKiller Instinct (1994), Nintendo decided to cancel the SNES version ofFX Fighter to avoid the two games having to compete with one another. GTE would subsequently decide to release the game for MS-DOS in 1995.[44][45] | Argonaut Software | GTE Entertainment, Nintendo |
| Gargoyles | A video game based on the animated seriesGargoyles was in development for the Genesis and SNES, though only the Genesis version saw release.[46] | Disney Interactive Studios | Disney Interactive Studios |
| Gearheads | A SNES version ofGearheads (1996) was scheduled for release late 1996, even receiving magazine reviews, but was cancelled.[47][48][49] | Philips Media | Philips Media |
| Golden Empire: The Legend of Scheherazade | At the WinterConsumer Electronics Show in January 1992,GamePro reported that an SNES game titledGolden Empire was officially announced by Culture Brain as a follow-up toThe Magic of Scheherazade (1987). The magazine made further mention of the game in their coverage of the following year's Winter CES, now titledGolden Empire: The Legend of Scheherazade. As late as 1996, the Japanese publicationFamily Computer Magazine listed the game for Super Famicom asScheherazade Densetsu - The Prelude, with an unknown release date. Ultimately, the game never materialized.[50][51][52][53] | Culture Brain | Culture Brain |
| GoldenEye 007 | The video game adaptation ofGoldenEye began development for SNES in 1994 as a side-scrolling platformer with pre-rendered graphics, similar toDonkey Kong Country, but the decision was made to change genres to a shooting game and move development to the Nintendo 64, for which it released in 1997.[54] | Rare | Nintendo |
| Gordo 106 | A SNES remake ofGordo 106 (1993) was in development by Atomic Games, a company formed by the game's original artists Erich and Max Schaefer, after they obtained the game'sintellectual property rights. While the game was showcased at the 1994Winter Consumer Electronics Show, development was cancelled after the game's planned publisher DTMC went out of business.[55][56] | Atomic Games | DTMC |
| Home Alone 2: Kevin's Dream | A video game loosely based on the filmHome Alone 2: Lost in New York, taking place in Kevin McCallister's dreams, was announced in May 1993 byArgonaut Games for SNES. This version never released, with the developers presuming it was due to the significant length of time between the releases of the film and the game. In January 1994, it was announced that the game would now be developed by Unexpected Development for Game Boy, with a late 1994 release date. Later that same year, the publisher decided that they no longer felt theHome Alone IP would be profitable, so the decision was made to retool the game into one based on the animated seriesBobby's World. The new version featured the same premise, gameplay, and stages, but replaced all of the characters with those fromBobby's World. Ultimately, neither version of the Game Boy game was released, though ROMs of both versions would later be discovered as part of the 2020Nintendo data leak.[57] | Argonaut Games | THQ |
| Impossible Mission 2025: The Special Edition | A remake ofImpossible Mission (1984) was released for Amiga platforms a decade later under the titleImpossible Mission 2025 (1994). While "special edition" versions for later announced for the SNES and Genesis, and far enough along to be previewed by print magazines, but neither special edition ever released.[58][59][60] | MicroProse | MicroProse |
| In the Hunt | A SNES port of the arcade gameIn the Hunt (1993) was demonstrated at the 1994 WinterConsumer Electronics Show, but failed to materialize.[61] | Irem | Irem |
| Jelly Boy 2 | A sequel toJelly Boy (1991), released in North America asSmart Ball, was in production and was set to feature multiple playable characters and non-linear progression similar toMega Man (1987). Though the game was near completion, Sony chose to cancel it along with all other games they had in production to focus on developing new games for their upcoming console, the PlayStation.[62] | Game Freak | Sony Imagesoft |
| Joe Vs. The Wall | The puzzle platformerJoe Vs. The Wall was announced at the 1992 WinterConsumer Electronics Show, but failed to materialize.[63] | Ocean Software | Ocean Software |
| Journey to the Center of the Earth | A video game adaption of thetelevision series of the same name announced for the Sega CD, Game Gear, SNES,NES and Game Boy. Whilemultiple adaptions released in the 1980s and 2000s, none of the proposed versions of the 1990s, SNES included, ever released.[64] | Sony Imagesoft | |
| Kaboom: The Mad Bomber's Return | A reboot of theAtari 2600 gameKaboom! (1981) was announced alongside two other Activision reboots,Pitfall: The Mayan Adventure andRiver Raid: Mission of No Return. Though showcased at the 1993 SummerConsumer Electronics Show, onlyPitfall was released, with the other two reboots being cancelled.[65][66][67] | Sculptured Software[68] | Activision |
| Kid Kirby | A new entry in theKirby series, featuring younger versions of characters likeKirby andKing Dedede, was in development between 1994 and 1995. The game would have featured a 3D art style and been controlled with theSuper NES Mouse. However, the game was cancelled due to its slow development time and the poor sales of the mouse.[69][70] | DMA Design | Nintendo |
| Killer Instinct 2 | A SNES version ofKiller Instinct 2 (1996) was in development, but was cancelled in favor of a Nintendo 64 release.[71] | Rare | Midway Games |
| Lobo | A fighting game based on theLobo comic book series was announced, and far enough along to have review copies sent to publications, but it never released. A prototype of the game was later dumped in 2016.[72] | High Performance Games | Ocean Software |
| Mario Factory | In 1994, Nintendo filed a patent for the "Game Processor", a device through which hobbyist independent developers could design their own Super Famicom games. The patent described a potential software concept for the Game Processor titledMario Factory, which would allow users to switch between playing and editing their games on the fly. While neither the Game Processor norMario Factory were publicly released, evidence suggests both saw use internally at Nintendo, and the concept of freely switching between gameplay and editing would later be revisited inSuper Mario Maker (2015).[73][74] | Nintendo | Nintendo |
| Mission Impossible | WhenOcean Software first announced they had acquired the rights to create a video game adaption of the1996Mission Impossible film in 1996, announced platforms included the 32X, SNES, Saturn, and Genesis. However, a lengthy development period delayed it well beyond most of the platforms' lifespans, leading to it only releasing on the Nintendo 64 and PlayStation by the time of its 1998 release.[75] | Ocean Software | Infogrames |
| Molotov Man | In 1992, Sensible Software began development on an action game inspired by theBomberman series, with the protagonist usingmolotov cocktails in place of bombs. However, the game failed to find a publisher and was never released.[76] | Sensible Software | |
| Monster Truck Wars /USHRA Monster Truck Wars | Amonster truck battling game announced for the SNES and Genesis, the game was scheduled for a January 1995 release date, but never materialized for either platform.[77][78][79][16] | Acclaim Entertainment | |
| Mortal Kombat Nitro | After the lukewarm response to the SNES port ofMortal Kombat (1992), which removed the arcade game'sfatalities and blood, an updated version was proposed, which would restore the removed violence along with adding new content such as playableGoro,Shang Tsung, andReptile. Although a prototype was developed, the project was cancelled to focus on the SNES port ofMortal Kombat II (1993).[80] | Sculptured Software | Acclaim Entertainment |
| Mother 3 | The third entry in theMother video game series had anextensive 12 year development history plagued by platform changes. Originally conceived for the SNES, development was moved to the Nintendo 64 after being inspired by the 3D graphics and movement ofSuper Mario 64 (1996), where it went by the nameEarthbound 64. However, the game's large scope, and the development transition to and from the 64DD, caused slow progress with the game, and it was eventually cancelled in favor of moving Nintendo's software teams to working on theGameCube in late 2000. Development was later restarted onGame Boy Advance, where it was reworked for its hardware and finally released, exclusively in Japan, in 2006.[81] | HAL Laboratory | Nintendo |
| Mr. Tuff | Announced for the SNES, Sega CD, and Genesis, as a platformer with a high difficulty level. The game followed "Mr. Tuff", a robot left behind to demolish the earth and its malfunctioning robots after humans have escaped to a new planet. The Sega CD version was reported to have improved graphics beyond the other two version. Despite being close to completion and scheduled for a late 1994 release, no version of the game ever released.[82] The game eventually received an aftermarket release by independent publisher The Retro Room in 2023.[83] | Sales Curve | |
| Nandemo!? Taihoman | Based on the manga of the same name,Nandemo!? Taihoman would have featured the ability for its protagonist, the robot police officer Taihoman, to fuse with objects to gain new abilities. While previewed in magazines, the game was never released.[84] | Namco | Namco |
| Peaky Blinder | A side-scrolling game involving the player controlling "Peaky", a literalamalgamation andpersonification ofgarbage, which aspires to overcome his life in theslums to become a respectable person in a nice house. The game featured a shapeshifting gameplay mechanic for fighting enemies. Announced for the SNES, Game Boy, Game Gear, Sega CD, and Genesis, the game was never released for any platforms.[58][85] | Sales Curve Interactive | |
| Pelé! | A SNES version ofPelé! (1993) was slated for a March 1994 release and was far enough along to be reviewed byDiehard GameFan, but was not released.[86] | Radical Entertainment | Accolade |
| Phase Zero | Initially conceived as a top-down shooter for SNES, the team later shifted development to the Atari Jaguar due to its more powerful hardware. However, the game was ultimately cancelled due to Atari pulling support for the Jaguar.[87][88] | Hyper Image Productions | |
| Pinkie | A version of the 1994 Amiga release was in development for the SNES and Genesis for later that year, but neither materialized during their platform's respective lifespan.[89][90][16] | Data Design Interactive | Tengen |
| Popil | Popil was a 2D platformer featuring simulated 3D graphics. Screenshots of an early version of the game were shown inConsoles+ magazine, but no further details were ever released.[91] | Sunsoft | |
| Prime | A beat-'em-up game based on theMalibu Comics superheroPrime was in development, but was cancelled.[12] | Malibu Interactive | Malibu Interactive |
| Puggsy | While a SNES port ofPuggsy (1993) was completed, it was ultimately never released, though the developers have expressed interest in releasing the game online.[92] | Traveller's Tales | Psygnosis |
| Quik the Thunder Rabbit | A SNES port ofQuik the Thunder Rabbit (1994) was in development, but never released. A playable prototype later surfaced in 2017.[93] | Stywox | Titus Interactive |
| Quinty | A remake of the Famicom gameQuinty (1989), known asMendel Palace outside Japan, was planned for Japanese distribution via theNintendo Power service, but was never released. A prototype ROM was later discovered as part of the October 2024Game Freak leak.[94] | Game Freak | Nintendo |
| Radio Flyer | A video game adaptation of the 1992 filmRadio Flyer was announced, but never materialized.[95] | Ocean Software | |
| Railroad Tycoon | A version of the 1990 PC release was announced in 1992 for the Genesis and SNES, and present atCES 1993, but neither console version ever released.[96] | MPS Labs | MicroProse |
| Rayman | Throughout the game'slengthy planning and development period in the late 1980s and early 1990s, the game was planned for a number of platforms that it never released on, including the 32X, SNES, and 3DO. A SNES prototype of the game was found in 2017.[97][98][99][100] | Ubi Soft | Ubi Soft |
| Resident Evil | The originalResident Evil (1996) began development on the SNES as a spiritual sequel toCapcom'svideo game adaptation of the 1989 filmSweet Home. Following the release of the PlayStation, Capcom decided to shift the game's development to the new system, as its greater power and storage capacity would allow them to expand the game's scope.[101] | Capcom | Capcom |
| River Raid: Mission of No Return | A reboot of theAtari 2600 gameRiver Raid (1982) was announced alongside two other Activision reboots,Pitfall: The Mayan Adventure andKaboom: The Mad Bomber's Return. Though showcased at the 1993 SummerConsumer Electronics Show, onlyPitfall was released, with the other two reboots being cancelled.[65][66][67] | Beam Software[68] | Activision |
| Robosaurus | A side-scrolling action game based onRobosaurus was announced in 1992, but failed to materialize.[102] | Adrenalin Entertainment | THQ |
| Rocket Knight Adventures | A SNES port ofRocket Knight Adventures (1993) was announced, but never released.[103] | Konami | Konami |
| Satellite Man | A beat-'em-up starring a superhero who utilized the power of satellites was in development, but failed to materialize.[104] | T&E Soft | |
| The Shadow | A video game adaption of the 1994 filmThe Shadow was announced for the SNES,Atari Jaguar CD, and the Genesis. The game was scheduled for a November 1994 release, and far enough along to bereviewed by many video game publications, but the game never released due to the commercial failure of the film.[105][79][106] | Ocean Software | Ocean Software |
| Shadow Stalker | A 2D sidescrolling shooter based around mech combat was shown at Nintendo's 1993 Shoshinkai trade show, but never materialized.[107] | Athena | |
| ShadowHawk | A video game starring theImage Comics superheroShadowHawk was in development late in the SNES life cycle, but failed to find a publisher due to the game's violent imagery.[12] | Studio e | |
| Shantae | The debut entry in theShantae series was initially pitched as a game for SNES and PC. After finishing development ofXtreme Sports (2000) forGame Boy Color, the decision was made to developShantae for the system using the same engine and tools, eventually releasing in 2002.[108] | WayForward Technologies | |
| Socks the Cat Rocks the Hill | Aplatformer starring a cartoon version ofSocks, the pet cat ofBill Clinton while thePresident of the United States, was announced for the SNES and Genesis, under slightly different names. The game was far enough along to be reviewed by multiple magazines, but the publisher closed before the game could ship, and its release was cancelled. Builds of the SNES version were obtained by collectors in 2011 and 2012; one of these collectors partnered with publisher Second Dimension who, after aKickstarter campaign in 2016, eventually released an aftermarket version of the game in 2018.[109] | Realtime Associates | Kaneko |
| Sound Fantasy | Interactive media artistToshio Iwai was invited by Nintendo to convert hisinstallation art piece "Music Insects" into a video game. Initially titledSound Factory, the game was designed as a music creation tool similar toMario Paint (1992). While publicly shown at events such as Shoshinkai and set for a 1994 release, the game was cancelled later that year for unknown reasons. A prototype of the game would later surface online in 2015.[110][111][112] | Nintendo | Nintendo |
| Spellcraft | A SNES port ofSpellcraft: Aspects of Valor (1992) was far enough along to receive a review in the April 1994 issue ofElectronic Gaming Monthly, but was never released.[113] | Ybarra Productions | |
| Star Fox 2 | The sequel toStar Fox (1993) began development shortly after the completion of the original game. The game was demonstrated at trade shows and was planned for release in August 1995. However, Nintendo was concerned that the game's simplistic 3D polygons would be compared unfavorably to games on competing consoles, such as the PlayStation and Saturn, and decided to cancel the nearly finished game in favor of focusing on the Nintendo 64 and its ownStar Fox game,Star Fox 64 (1997). Multiple unfinished prototypes of the game surfaced online over the following years. In 2017, Nintendo announced that the finished game would be released for the first time as one of the included games on theSuper NES Classic Edition mini-console, later receiving a wider digital distribution in 2019 via theNintendo Switch Online service.[114] | Nintendo, Argonaut Software | Nintendo |
| Steven Seagal is the Final Option | A beat-'em-up game featuring the digitized likeness of actorSteven Seagal was announced in 1994 for the Genesis and SNES, but was never released. A playable beta prototype of the SNES game was later found and released online.[115] | Riedel Software Productions | TecMagik |
| Super Battletoads | A SNES port of the arcade gameBattletoads (1994) was in development, but was cancelled following the arcade game's poor sales.[116] | Rare | Tradewest |
| Super Road Rash | In April 1996, THQ announced a SNES version ofRoad Rash (1991) for a Christmas 1996 release that ultimately did not materialize.[117] | THQ | |
| Super Shadow of the Beast | An enhanced port ofShadow of the Beast (1989) was in development for SNES, but was not approved for release by Nintendo due to the game's violent content.[12] | Psygnosis | IGS Inc. |
| Super Yoshi No Tamago | As part of the October 2024 Game Freak leak, aNintendo DS prototype was discovered containing a remake ofYoshi (1991). The game's use of "Super" in its title and copyright year of 1995 led many to conclude that the prototype was based on an unreleased Super Famicom version.[118] | Ape Inc., Game Freak | Nintendo |
| Survival Arts | A conversion of the 1993 arcade game was announced in 1994, but was quietly cancelled by Sammy the following year.[119][120] | Scarab | Sammy Corporation |
| Tarzan: Lord of the Jungle | A SNES version ofTarzan: Lord of the Jungle (1994) was in development, but was cancelled prior to release due to the game's uneven quality. In 2019, the game's lead programmer Jim Grundell publicly released the SNES prototype and several pieces of development documentation, including the game's source code, onto the internet.[121] | Manley & Associates | GameTek |
| Thunder in Paradise | A SNES adaptation of theThunder in Paradise TV series, unrelated to the1995 video game adaptation, was announced in 1994. The co-op action game would have featured multiple gameplay styles, including controlling protagonists Hurricane and Bru in top-down and side-scrolling levels, as well as controlling their boatThunder in levels usingMode 7 simulated 3D. While no reason for its cancellation was given, the TV series was cancelled after one season shortly following the game's announcement.[122] | The Software Toolworks | |
| Time Killers | Ports of the arcade gameTime Killers (1992) were announced for the SNES and Genesis, with an intended release in Spring 1994. However, the SNES version was cancelled early that year, while the Genesis version experienced a fraught development period and did not release until 1996.[123] | THQ | |
| Transformers | A video game based on theTransformers: Generation 2 franchise was planned for release in 1994, and would have featured 3D graphics utilizing the Super FX chip. However, the game was never released.[124][125] | Argonaut Software | Takara |
| Ultrabots: Sanction Earth | Originally announced in 1992 for release on SNES and PC byData East, the SNES version was cancelled, while the PC version was acquired byElectronic Arts and released in 1993.[126][127] | NovaLogic | Data East |
| Warrior of Rome III | A third entry in theWarrior of Rome series was planned for SNES, and would have utilized theSuper NES Mouse, but went unreleased.[128] | Micronet | Micronet |
| Wing Commander II: Vengeance of the Kilrathi | A SNES conversion ofWing Commander II (1991) was announced for release in May 1995, but never materialized.[129] | FCI | |
| Wrestlerage | A follow-up toWWF WrestleMania andWWF WrestleMania Challenge,Wrestlerage would have been a side-scrolling beat-'em-up starring eight fictional wrestlers. The game was allegedly 60% complete when it was cancelled, due to the uncertain financial prospects of releasing a wrestling game that did not feature any real-life wrestlers.[130] | Rare | |
| Xenon 2: Megablast | A port ofXenon 2: Megablast (1989) for SNES was announced in November 1992, but was never released.[131] | The Bitmap Brothers | |
| Yoshitsune Densetsu | Yoshitsune Densetsu was an action RPG that told a fictionalized version of the story ofMinamoto no Yoshitsune, with events differing depending on which of the four playable characters the player chose. Manga artistShotaro Ishinomori was said to have been involved in the project, but the game failed to materialize.[132] | ASCII Corporation | |
| Zelda II: The Adventure of Link | Prior to the release ofThe Legend of Zelda: Ocarina of Time (1998),Yoshiaki Koizumi experimented with creating a remake ofZelda II: The Adventure of Link (1987) for SNES. The prototype retained the game's two-dimensional gameplay, but featured a polygonalLink and more expansive sword-based combat. While the project did not move forward, the swordfighting system was carried over and refined inOcarina of Time.[133][134] | Nintendo | Nintendo |