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List of best-selling Sega Genesis games

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Video games
This is adynamic list and may never be able to satisfy particular standards for completeness. You can help byediting the page to add missing items, with references toreliable sources.
Sega Genesis, along with its controller

This is a list ofSega Genesis / Mega Drivevideo games that have sold or shipped at least one million copies, sorted in order of copies sold. The best-selling title isSonic the Hedgehog, first released in North America on June 23, 1991. Due to being bundled with the console, it sold 15 million copies. The second best-selling game is its sequel, 1992'sSonic the Hedgehog 2, with more than 7.55 million copies sold.

List

[edit]
Sega Genesis/Mega Drive games that have sold or shipped at least one million copies
TitleCopies soldRelease dateDeveloper(s)Publisher(s)
Sonic the Hedgehog15 million[1][2]June 23, 1991Sonic TeamSega
Sonic the Hedgehog 27.55 million[3][4][5][6][7]November 24, 1992Sega Technical InstituteSega
Mortal Kombat4.33 million[8]September 13, 1993MidwayAcclaim Entertainment
Disney's Aladdin4 million[9]October 19, 1993Virgin GamesSega
4 million[10][11]February 2, 1994/October 18, 1994
Jurassic Park2.2 million[12]August 10, 1993BlueSky SoftwareSega
NBA Jam1.93 million[13]March 4, 1994MidwayAcclaim Entertainment
Mortal Kombat II1.78 million[13]September 9, 1994MidwayAcclaim Entertainment
Street Fighter II': Special Champion Edition1.665 million[14]September 27, 1993CapcomCapcom
Eternal Champions1.6 million[15]December 11, 1993Sega Interactive Development DivisionSega
Altered Beast1.4 million[16]August 14, 1989Team ShinobiSega
Mortal Kombat 31.02 million[13]October 13, 1995Midway
John Madden Football '931 million[17]December 1992Electronic ArtsElectronic Arts
Ms. Pac-Man1 million[18]July 1991Midway Manufacturing
NFL '981 million[19]May 14, 1997
Sega
NFL Football '941 million[20]November 1993BlueSky SoftwareSega
NHL '941 million[21]September 1993Electronic ArtsElectronic Arts
Sonic Spinball1 million[20]November 23, 1993Sega Technical InstituteSega
X-Men1 million[20][22]March 8, 1993Western Technologies IncSega
Mighty Morphin Power Rangers1 million[23][24]November 1994NovaSega
Sonic 3D Blast1 million[25]November 1996Sega

See also

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References

[edit]
  1. ^Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Event occurs at 1:21.Archived from the original on July 21, 2016.
  2. ^"Review: Sonic Jam". Sega Saturn Magazine. No. 22. August 1997. p. 68. ISSN 1360-9424.
  3. ^"Saturday Night".Saturday Night. Vol. 111, no. 1–5. Consolidated Press Limited. 1996. p. 92.Archived from the original on 2023-02-07. Retrieved2023-02-07.Sonic 2 has sold5-million copies in North America alone.
  4. ^"Sonic: A brief history".MegaTech. No. 26 (February 1994). United Kingdom:Maverick Magazines. 20 January 1994. p. 24.
  5. ^"Top-Selling Video Game Titles In UK — 1993 (All Formats)".Screen Digest. Screen Digest Limited: 110. 1994.Archived from the original on 2023-02-07. Retrieved2023-02-07.2 Sonic 2  Sega
    nb sales level at number 5 = 400,000 units
  6. ^"Video game sales scale greater heights".Screen Digest. Screen Digest Limited: 271. 1992.Archived from the original on 2023-02-07. Retrieved2023-02-07.Initial orders forSonic The Hedgehog 2 game from Sega suggest it will become best-selling European title to date. First orders from UK, France, Germany, Spain and Austria totalled 1.5m units—0.75m in UK alone, worth £25m at retail.
  7. ^"Sonic CD Slips Up"(PDF).Sega Force. No. 16 (April 1993). 4 March 1993. p. 12.Archived(PDF) from the original on 29 March 2016. Retrieved7 February 2023.In other news,Sonic 2's enormous overseas success has surprisinglynot been matched in Japan. (...) Sega officially claims to have sold 400,000 units.
  8. ^Kent, Steven L. (2000).The First Quarter: A 25-year History of Video Games. BWD Press. p. 372.ISBN 978-0-9704755-0-3.Archived from the original on 2023-01-17. Retrieved2023-02-07.Acclaim sold approximately6.5 millionMortal Kombat cartridges. The Genesis version, which included the original arcade fatality moves, outsold the edited-down Super NES version by nearly three-to-one
  9. ^Horowitz, Ken (2006-03-28)."Interview: Dr. Stephen Clarke-Willson". Sega-16.Archived from the original on 2014-02-23. Retrieved2018-05-13.
  10. ^Sonic the Hedgehog GameTap Retrospective Pt. 4/4. Event occurs at 1:39.Archived from the original on 2015-07-25. Retrieved2017-09-03.
  11. ^Sonic the Hedgehog GameTap Retrospective (Alternative Compilation Upload). Event occurs at 12:40 (Sonic 1), 14:39 (Sonic 2), 18:40 (Sonic 3/Sonic & Knuckles).Archived from the original on 2020-12-23. Retrieved2019-07-28.
  12. ^"American Jurassic Boxes Clever".Computer and Video Games. No. 143. October 1993. p. 11.
  13. ^abc"US Platinum Videogame Chart". The Magic Box. December 27, 2007.Archived from the original on October 9, 2021. RetrievedAugust 3, 2008.
  14. ^"Million titles"(PDF).Company Profile.Capcom. May 2001. p. 7.Archived(PDF) from the original on 5 November 2021. Retrieved5 November 2021.
  15. ^Horowitz, Ken (2016). "Omega Group".Playing at the Next Level: A History of American Sega Games.McFarland & Company. p. 307.ISBN 9780786499946.
  16. ^Shapiro, Eben (1991-06-01)."Nintendo Goal: Bigger-Game Hunters".The New York Times.Archived from the original on 2022-01-19. Retrieved2011-01-16.
  17. ^https://www.ttlg.com/articles/lgsclosing2.asp
  18. ^Cifaldi, Frank."Retronauts Episode 91: A Tengen Family Reunion".Frank Cifaldi talks to rebellious NES game developers Franz Lanzinger (Toobin', Ms. Pac-Man), Steve Woita (Super Sprint, Police Academy) and Mark Morris (Hard Drivin', 007: License to Kill) about the old days.1Up.com. Archived fromthe original on 2012-10-16. Retrieved2010-09-27.
  19. ^"FarSight Studio Games: NFL 98". Archived fromthe original on 2005-02-10. Retrieved2011-03-30.
  20. ^abc"Sega of America in the early 1990s - Sales Year for Sega's Genesis, Game Gear and Sega CD".SEGA Forum.Business Wire.factiva. Archived fromthe original on 2011-10-08. Retrieved2010-11-06.
  21. ^https://www.nhl.com/news/nhl-94-enduring-popularity-25-years-later-301326816#:~:text=In%20this%20case%2C%20they%20apparently,not%20go%20back%20that%20far
  22. ^Iwasaki, Eric."Part-time Artist / Western Technologies, Inc. / jun. 1990 - may. 1994".LinkedIn. RetrievedJuly 24, 2024.Company's first dedicated video game artist. Despite working summers-only before Fall 1993, made immediate and significant contributions including pixel-pushed 2D animated sprites appearing within SEGA's million-plus selling X-Men for Genesis. Team's first 3D artist - learned 3D Studio Release 3 on personal time, volunteering rendered elements for Trivial Pursuit titles on SEGA CD and Windows.
  23. ^"Masterpiece Album".Development staff interview with Ryouichi Hasegawa.Sega Corporation. Archived from the original on 2008-03-06. Retrieved2010-08-31.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  24. ^"Masterpiece Album (English translation)".English translation of the development staff interview with Ryouichi Hasegawa as published by Sega.jp. romhacking.net.Archived from the original on 2016-07-29. Retrieved2010-08-31.
  25. ^Horowitz, Ken (2016). "Changing of the Guard".Playing at the Next Level: A History of American Sega Games.McFarland & Company. p. 156.ISBN 9780786499946.
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