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List of acquisitions by Electronic Arts

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Electronic Arts logo
EA headquarters inRedwood City,California

Electronic Arts is an American company that is adeveloper, marketer,publisher, and distributor ofvideo games, that was founded in 1982. Products of the company includeEA Sports franchises,Sims, and other titles on bothhandheld and homegaming consoles.[1]

Electronic Arts often acquires new companies to expand or add to new product lines. For instance, EAchairman andchief executive officerLarry Probst said after the acquisition ofJAMDAT Mobile that "we intend to build a leading global position in the [...] business of providing games on mobile phones".[2] EA followed through with this later, making the company intoEA Mobile, and allowing people to purchase and download content produced by them directly onto their phones.[1] After the acquisition ofOrigin Systems, some staff in that company claimed that Electronic Arts initially gave them more resources, but allowed little latitude if employees made a mistake, and in some cases no longer trusted them, and even worked against them.[3][4] EA has shut down entire companies or the studios thereof after acquiring them, including the studioDICE Canada,Origin Systems, EA Chicago (NuFX), andPandemic Studios.[5][6][7][8] Gaming bloggerBrian Crecente has said that fears that EA doesn't care about the quality of their products after they are acquired are debatable.[9]

As of April 2021, Electronic Arts' largest acquisition is the purchase ofGlu Mobile, for $2.4 billion. Of the 39 companies acquired by EA, 20 are based in the U.S., five in the United Kingdom, six inContinental Europe, and eight elsewhere. The majority of these companies and studios are nowdefunct, with some having been merged into other entities. Of the six companies which EA purchased a stake in, two remaining companies are based in the U.S., while three other U.S. companies are defunct. After acquiring a 19.9% stake in France-basedUbisoft in 2004, EA sold a remaining 14.8% stake in it in 2010.[10][11]

Each acquisition listed is for the entire company, unless otherwise noted. Theacquisition date listed is the date of the agreement betweenElectronic Arts (EA) and the subject of the acquisition. Unless otherwise noted, the value of each acquisition is listed in U.S. dollars, because EA is headquartered in the U.S. If the value of the acquisition is not listed, then it is undisclosed. If the EA service that is derived from the acquired company is known, then it is also listed. According to data from Pitch Book via VentureBeat, the company has spent about $2.9 Billion on its 10 biggest acquisitions since 1992.[12]

Key

[edit]
General
Defunct
Merged into surviving group
*Electronic Arts sold stake

Acquisitions

[edit]
DateCompanyBusinessCountryValue (USD)Derived StudiosReferences
11987Batteries IncludedHardware andsoftware developerCAN[13][14]
2July 1, 1991Distinctive Software Inc.Video game developerEA Vancouver[15]
3September 10, 1992Origin SystemsUSA$35,000,000[16]
4November 14, 1994DROsoftSoftware distributorESP[17]
5January 6, 1995Bullfrog ProductionsVideo game developerUK[18][19]
6March 8, 1995Kingsoft GmbHSoftware distributorGER[20]
7January 29, 1996Manley & AssociatesVideo game developerUSAEA Seattle[21]
8June 4, 1997MaxisVideo game developer and publisher$125,000,000Maxis[note 1][22][23][24]
9April 2, 1998Tiburon EntertainmentVideo game developerEA Tiburon[25]
10April 8, 1998Vision SoftwareSoftware distributorRSAVision Software[26]
11July 28, 1998ABC Software†[note 2]  CHABC Software[28]
12August 17, 1998Westwood Studios;Virgin Interactive's North American Operations,Burst StudiosComputer andvideo game developersUSA$122,500,000EA Pacific[note 3][29][30]
13September 8, 1999PlayNationDeveloper ofonlineentertainmentPlayNation[31]
14November 22, 1999KesmaiVideo game developer and onlinegame publisher[32]
15February 24, 2000DreamWorks InteractiveVideo game developerDanger Close Games[33][34]
16February 28, 2001Pogo.comFamilygameswebsite[35]
17June 11, 2002Black Box GamesSports andracingvideo game developerCANQuicklime Games[36][37][38]
18October 16, 2003Studio 33Racingvideo game developerUKEA Northwest[39]
19February 13, 2004NuFXSportsvideo game developerUSAEA Chicago[8][40]
20July 28, 2004Criterion SoftwareVideo game developerUK$48,000,000[41][42]
21July 27, 2005HypnotixUSAEA Tiburon[43]
22December 8, 2005JAMDAT MobileMobile entertainment developer$680,000,000EA Mobile[2]
23July 20, 2006Mythic EntertainmentComputer game developerEA Mythic[44][45]
24August 23, 2006Phenomic Game DevelopmentReal-time strategygame developerGEREA Phenomic[46][47]
25October 2, 2006Digital Illusions CE (DICE)‡[note 4]Video game developerSWEEA DICE[48]
26November 30, 2006Headgate StudiosUSAEA Salt Lake†[49]
27February 12, 2007SingShot MediaSocial network serviceSims on Stage[50][51]
28October 5, 2007Super Computer International‡Computer software developerEA Online Technology‡[52]
29October 11, 2007VG Holding Corp.Holding company ofvideo game developers$775,000,000BioWarePandemic Studios[53]
30May 21, 2008Hands-On MobileMobilevideo game developer andpublisherROKEA Mobile Korea[54]
31June 3, 2008ThreeSFSocial network serviceUSA[55]
32December 2, 2008J2MSoft†Computer game developerROK[56]
33Q1 Fiscal 2010J2Play†Social network serviceCAN[57]
34November 9, 2009PlayfishSocial network game developerUK$400,000,000[58][59][60]
35October 20, 2010Chillingo†Mobile video game publisher$20,000,000[61][62]
36May 3, 2011Mobile Post ProductionMobilevideo game developer andpublisherUSA[63]
37May 4, 2011FiremintAUS[64]
38July 12, 2011PopCap GamesVideo game developer and publisherUSA$750,000,000[note 5]San Francisco &SeattleDublin† &Vancouver[38][65][66]
39August 11, 2011Bight Games‡Trade Wars (mobile game)CANRed Crow Studios[67]
40June 1, 2012ESNSocial gaming product developersSWE[68]
41December 1, 2017Respawn EntertainmentVideo game developerUSA$315,000,000[note 6][69][70]
42May 1, 2018GameFlyGame streaming[71]
43July 9, 2018Industrial ToysMobile video game developer[72]
44February 18, 2021CodemastersVideo game developer and publisherUK$1,200,000,000[73]
45April 29, 2021Glu MobileMobile video game developer and publisherUSA$2,400,000,000EA Mobile[74]
46May 5, 2021Metalhead SoftwareVideo game developerCAN[75]
47June 23, 2021PlaydemicMobile video game developerUK$1,400,000,000[76]
48February 4, 2025TRACAB TechnologiesSports tracking platformSWE[77][78]

Total: 48 companies

Stakes

[edit]
DateCompanyBusinessCountryValueReferences
January 25, 1995Visual Concepts Entertainment[note 7]Video game developerUSA[79]
May 9, 1995NovaLogic[note 8]Video game developer andpublisherUSA[80]
March 11, 1997Accolade[note 9]Video game developer andpublisherUSA[81][82]
April 3, 1997Mpath Interactive[note 10]Computer game andonline companyUSA[83][84]
August 4, 1998Kodiak Interactive Software Studios, Inc.†[note 11]Video game developerUSA[85][86]
December 24, 2004Ubisoft*[note 12]Video game developer andpublisherFRA68.9 million euros[10][11][87]

Notes

[edit]
  1. ^While Maxis Emeryville was closed, other Maxis groups were consolidated into existing studios of EA. New studios using the brand name began opening in 2019.
  2. ^The company was closed in March 2017, due to "the changed profitability of the business and the increasing digitalisation of the gaming industry".[27]
  3. ^Staff who choose to remain were absorbed into EA Los Angeles.
  4. ^DICE Ontario was closed down; the Stockholm studio persists under the "EA DICE" label.
  5. ^Includes $650 million in cash and the issuing of $100 million in EAcommon stock to certain shareholders of PopCap Games. Does not include additional cash possibly received based onearnings before interest and taxes milestones through December 2013.
  6. ^Includes $151 million in cash and $164 million in equity.
  7. ^EA purchased a minority stake, later sold to Take 2 Interactive.
  8. ^EA purchased a minority stake, yet there is no mention of it on EA's Investor Page. Later sold toTHQ Nordic in 2016
  9. ^EA purchased a minority stake. Later purchased byInfogrames.
  10. ^EA purchased a minority stake. On June 18, 2001, it was acquired byGameSpy and MPlayer.com was merged withGameSpy Arcade.
  11. ^EA purchased a minority stake, but it later merged withAcclaim Entertainment.
  12. ^EA initially purchased a 19.9% stake then-valued at 68.9 million euros, but then sold its remaining stake in July 2010 for 122 millionU.S. dollars (94 millioneuros).

References

[edit]
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  2. ^ab"EA to Acquire JAMDAT Mobile Inc. -- the Leader in North American Mobile Interactive Entertainment; Accelerates EA's Objective of Global Expansion in Mobile".Jamdat Mobile Inc. 2005-12-08. Archived fromthe original on 2012-07-09. Retrieved2008-04-13.
  3. ^"The Conquest of Origin pg. 2". Escapist. 2005-10-11. Retrieved2008-05-03.
  4. ^"The Conquest of Origin pg. 3". Escapist. 2005-10-11. Retrieved2008-05-03.
  5. ^Brendan Sinclair (2006-10-06)."EA shuts down DICE Canada". Gamespot. Retrieved2008-05-03.
  6. ^"EA to Shut Down Origin Systems". Gamepro. 2004-02-25. Archived fromthe original on 2009-02-10. Retrieved2008-05-03.
  7. ^"EA closes Pandemic Studios unit".CNET. 2009-11-18. Retrieved2010-08-05.
  8. ^ab"EA Confirms EA Chicago is Closing".Kotaku. 2007-11-06. Archived fromthe original on 2008-03-04. Retrieved2010-08-20.
  9. ^Caroline McCarthy (2007-10-11)."Electronic Arts pays $860 million for BioWare, Pandemic Studios".CNET. Retrieved2008-05-03.
  10. ^ab"EA Invests in Ubisoft; Acquires Approximately 19.9 Percent Equity in Global Game Company". The Free Library. Business Wire. 2004-12-24. Archived fromthe original on 2018-03-19. Retrieved2025-08-26.
  11. ^abEcorcheville, Ambroise; Angeline Benoit."UPDATE: Electronic Arts Sells Ubisoft Shares, Ends 6-Year Link". Automated Trader. Dow Jones Newswires. Archived fromthe original on 2015-03-17. Retrieved2010-08-05.
  12. ^"Electronic Arts' biggest acquisitions: The good, the so-so, and the duds". 20 December 2017.
  13. ^Ian Chadwick (1988). "Ian's Quest".ST-Log (20): 47.
  14. ^Morrissey, James (2005-03-14)."Artist Showcase: Michael Reichmann". The Nature, Wildlife and Pet Photography Forum.Archived from the original on 2016-07-07. Retrieved2016-07-07.
  15. ^Software Industry Report (1997-06-04)."Electronic Arts; Distinctive Software Inc". AllBusiness. Retrieved2008-04-13.
  16. ^PR Newswire (1992-09-10)."Electronic Arts Announces Agreement to Acquire Origin Systems". The Free Library. Retrieved2015-03-15.
  17. ^"Electronic Arts acquires distributor in Spain; forms third subsidiary in continental Europe". The Free Library. Business Wire. 1994-11-14. Retrieved2015-03-15.
  18. ^"Electronic Arts to acquire leading European software developer, Bullfrog Productions Ltd".The Free Library.Business Wire. January 6, 1995. Archived fromthe original on March 15, 2016. RetrievedJuly 16, 2019.
  19. ^"Bullfrog Productions".IGN. Archived fromthe original on 2010-05-28. Retrieved2010-08-20.
  20. ^"Electronic Arts acquires distributor in Germany, Kingsoft GmbH". The Free Library. Business Wire. 1995-03-08. Retrieved2015-03-15.
  21. ^"Electronic Arts Acquires Software Developer Manley & Associates". The Free Library. Business Wire. 1996-01-29. Retrieved2015-03-15.
  22. ^"Electronic Arts and Maxis Inc. announce definitive agreement to merge; transaction valued at approximately $125 million". The Free Library. Business Wire. 1997-06-04. Retrieved2015-03-15.
  23. ^Kain, Erik (2015-03-04)."'SimCity' Developer Shut Down By EA".Forbes. Retrieved2015-03-04.
  24. ^Sarkar, Samit (March 4, 2015)."EA shuts down Maxis Emeryville, studio behind SimCity".Polygon. RetrievedMarch 4, 2015.
  25. ^"Electronic Arts Acquires Software Developer Tiburon Entertainment; Leading Sports Game Developer Becomes Wholly-Owned Subsidiary". The Free Library. Business Wire. 1998-04-02. Retrieved2015-03-15.
  26. ^"Electronic Arts Acquires Vision Software PTY Ltd.; EA Moves Into Continent of Africa". The Free Library. Business Wire. 1998-04-08. Retrieved2015-03-15.
  27. ^Bianco, Armando (2018-04-14)."Die Schliessung der ABC in Buchs fordert rund 60 Stellen".St. Galler Tagblatt (in German). Retrieved2025-08-27.
  28. ^"Electronic Arts Acquires ABC Software to Establish Direct Sales Organizations in Switzerland and Austria". The Free Library. Business Wire. 1998-07-28. Archived fromthe original on 2016-03-05. Retrieved2025-08-26.
  29. ^"Electronic Arts to Buy Westwood Studios From Virgin Interactive Entertainment; EA to Acquire Creators of Command & Conquer in a Cash Transaction Valued at $122.5 Million". The Free Library. Business Wire. 1998-08-17. Archived fromthe original on 2016-03-05. Retrieved2025-08-26.
  30. ^"Westwood Studios, Inc". MobyGames. Retrieved2010-08-20.
  31. ^"Electronic Arts Announces Acquisition of PlayNation; Online Entertainment Developer Adds to EA's Internet Content". The Free Library. Business Wire. 1998-09-08. Archived fromthe original on 2016-03-05. Retrieved2025-08-26.
  32. ^"Electronic Arts Announces Agreement to Acquire News Corp. Online Game Unit, Kesmai".PR Newswire. The Free Library. 1999-11-22. Archived fromthe original on 2016-03-05. Retrieved2025-08-26.
  33. ^"Electronic Arts Acquires DreamWorks Interactive From Microsoft And DreamWorks SKG".PR Newswire. The Free Library. 2000-02-24. Archived fromthe original on 2016-03-05. Retrieved2025-08-26.
  34. ^Handrahan, Matthew (2013-06-14)."EA confirms dissolution of Danger Close". Videogames.biz. Retrieved2015-03-04.
  35. ^"EA.com Acquires Leading Games Destination pogo.com; pogo.com's Popular Family Games Site Complements EA.com's Rich Content Games". The Free Library. Business Wire. 2001-02-28. Archived fromthe original on 2016-03-05. Retrieved2025-08-26.
  36. ^"EA to Acquire Black Box Games Development Studio; Creators of Top-Selling Sports and Racing Games to Join EA". The Free Library. Business Wire. 2002-06-11. Archived fromthe original on 2016-03-05. Retrieved2025-08-26.
  37. ^"EA closing Vancouver studios PopCap and Quicklime in latest round of layoffs: report".Financial Post. 2013-04-25. Retrieved2015-03-04.
  38. ^ab"Electronic Arts closing PopCap and Quicklime in latest layoffs to hit Vancouver's gaming sector".Vancouver Sun. 2013-04-25. Retrieved2015-03-04.
  39. ^Electronic Arts (2003-10-16)."UK Developer Studio 33 Joins EA Worldwide Studios".Yahoo! Finance.Market Wire. Archived fromthe original on 2004-04-16. Retrieved2015-03-15.
  40. ^"NuFX Joins EA Worldwide Studios; Long-Time Development Partner on NBA Street and EA Sports Fight Night 2004 Acquired by EA". Electronic Arts. Business Wire. 2004-02-13. Retrieved2015-03-15.
  41. ^"EA to Acquire Criterion Software Group from Canon Europe; EA Acquires UK Creator of Burnout 3 and RenderWare".Business Wire. The Free Library. 2004-07-28. Archived fromthe original on 2016-03-05. Retrieved2025-08-26.
  42. ^"EA pays $48 million for Criterion".
  43. ^Gamespot (2009-07-27)."Electronic Arts acquires Hypnotix". Gamespot. Retrieved2009-05-01.
  44. ^"EA to Acquire Mythic Entertainment".Mythic Entertainment. 2006-06-20. Archived fromthe original on 2006-07-02. Retrieved2015-03-15.
  45. ^Sinclair, Brendan (2014-05-29)."Mythic shut down". Videogames.biz. Retrieved2015-03-04.
  46. ^"EA Acquires Phenomic Game Development; Acclaimed Creators of Real Time Strategy Franchises Become EA's Newest Studio in Europe". The Free Library. Business Wire. 2006-08-23. Retrieved2015-03-15.
  47. ^Handrahan, Matthew (2013-07-12)."EA Phenomic closed". Videogames.biz. Retrieved2015-03-04.
  48. ^"Digital Illusions CE".TeamXbox. 2006-10-02. Archived fromthe original on 2008-05-11. Retrieved2008-04-13.
  49. ^"Headgate Studios Team Joins EA". The Free Library. Business Wire. 2006-11-30. Archived fromthe original on 2016-03-05. Retrieved2025-08-26.
  50. ^"EA Acquires Singshot Media". Electronic Arts. Business Wire. 2007-02-12. Retrieved2015-03-15.
  51. ^"Press Releases".Electronic Arts. Archived fromthe original on 2008-07-23. Retrieved2008-04-13.
  52. ^"EA Acquires Super Computer International".Electronic Arts. 2007-10-05. Archived fromthe original on 2010-11-27. Retrieved2009-08-04.
  53. ^Letzing, John (2007-10-11)."Electronic Arts to buy game maker VG Holding".MarketWatch. Retrieved2008-04-13.
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  55. ^"EA Acquires ThreeSF". Electronic Arts. Business Wire. 2008-06-03. Retrieved2015-03-15.
  56. ^"EA Acquires Korean Online Game Developer J2M". Electronic Arts. Business Wire. 2008-12-02. Retrieved2009-08-04.
  57. ^"EA Reports First Quarter Fiscal Year 2010 Results".Electronic Arts. 2009-08-04. Retrieved2009-08-04.
  58. ^"Q2 Fiscal Year 2010 Results"(PDF).
  59. ^Johnson, Bobbie (2009-11-09)."Playfish sells to Electronic Arts in deal worth up to $400m".The Guardian. Retrieved2010-08-30.
  60. ^Sinclair, Brendan (2013-04-15)."EA shutting down Playfish games". Videogames.biz. Retrieved2015-03-04.
  61. ^"EA buys Angry Birds publisher Chillingo".Los Angeles Times. 2010-10-20. Retrieved2010-11-01.
  62. ^"Chillingo Limited". Companies House. Retrieved2024-03-06.
  63. ^"Electronic Arts Purchases MPP developer and Firemint". Game Beats. 2011-05-03. Retrieved2011-05-11.
  64. ^"Electronic Arts buys Aussie game maker Firemint".New Zealand Herald. 2011-05-04. Retrieved2011-07-12.
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  66. ^"96 jobs lost as PopCap closes Dublin office". The Daily Business Post. 2012-12-24. Retrieved2015-03-04.
  67. ^"Electronic Arts Buys Purchases Charlottetown Video Game Developer".The Guardian. 2011-08-11. Retrieved2021-03-08.
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  69. ^McWhertor, Michael (November 9, 2017)."EA to acquire Titanfall developer Respawn".Polygon. RetrievedNovember 10, 2017.
  70. ^Makuch, Eddie (December 5, 2017)."EA Now Owns Titanfall Developer Respawn".GameSpot. RetrievedDecember 7, 2017.
  71. ^"Electronic Arts Acquires Cloud Gaming Technology & Talent | EA Press Room".ea.newshq.businesswire.com. Retrieved2018-05-22.
  72. ^"Electronic Arts Acquires Industrial Toys". Business Wire. July 9, 2018. RetrievedFebruary 18, 2021.
  73. ^"Electronic Arts and Codemasters Establish a New Global Powerhouse for Racing Videogames & Entertainment". Business Wire. February 18, 2021. RetrievedFebruary 18, 2021.
  74. ^Takahashi, Dean (April 29, 2021)."EA completes $2.4 billion acquisition of Glu Mobile".VentureBeat. RetrievedApril 29, 2021.
  75. ^Good, Owen (May 5, 2021)."EA Sports is getting back into baseball".Polygon. RetrievedMay 5, 2021.
  76. ^"Electronic Arts Acquires Playdemic, Makers of the Highly Successful Golf Clash Mobile Game, From Warner Bros. Games and AT&T".ir.ea.com. Retrieved2021-06-23.
  77. ^Arts, Electronic (2025-04-01)."Electronic Arts Agrees To Acquire TRACAB Technologies".Electronic Arts Inc.Archived from the original on 2025-08-24. Retrieved2025-08-27.
  78. ^Middler, Jordan (2025-02-04)."'We expect ground-breaking new features': EA acquires 'realism' tech for EA Sports FC series".VGC.Archived from the original on 2025-03-21. Retrieved2025-08-27.
  79. ^"Electronic Arts takes equity stake in leading software developer, Visual Concepts Entertainment". The Free Library. Business Wire. 1995-01-25. Retrieved2015-03-15.
  80. ^"Electronic Arts invests in software publisher, NovaLogic; companies ink four-year distribution deal". The Free Library. Business Wire. 1995-05-09. Retrieved2015-03-15.
  81. ^"Electronic Arts invests in Accolade; companies ink multiyear distribution deal". The Free Library. Business Wire. 1997-03-11. Retrieved2015-03-15.
  82. ^"Accolade".IGN. Archived fromthe original on 2010-12-14. Retrieved2010-08-30.
  83. ^"Electronic Arts, Mpath announce online game agreement and investment". The Free Library. Business Wire. 1997-04-03. Retrieved2015-03-15.
  84. ^"GameSpy Industries Completes Acquisition of Mplayer".GameSpy Press Release. GameZone. 2001-06-18. Archived fromthe original on 2006-04-08. Retrieved2010-08-30.
  85. ^"Electronic Arts Enters Into Long Term Development Agreement and Makes Investment in Software Developer Kodiak Interactive; Salt Lake City Studio to Develop WCW Titles". The Free Library. Business Wire. 1998-08-04. Retrieved2015-03-15.
  86. ^"Kodiak Interactive".IGN. Archived fromthe original on 2007-03-07. Retrieved2008-08-30.
  87. ^Bloomberg (2010-07-16)."Electronic Arts Sells 15% Stake in France's Ubisoft". Bloomberg Business Week. Archived fromthe original on July 19, 2010. Retrieved2010-08-05.

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