This articleneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "List of Greyhawk deities" – news ·newspapers ·books ·scholar ·JSTOR(December 2015) (Learn how and when to remove this message) |
![]() | The topic of this articlemay not meet Wikipedia'snotability guideline for stand-alone lists. Please help to demonstrate the notability of the topic by citingreliable secondary sources that areindependent of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to bemerged,redirected, ordeleted. Find sources: "List of Greyhawk deities" – news ·newspapers ·books ·scholar ·JSTOR(June 2023) (Learn how and when to remove this message) |
This is a list of deities from theGreyhawkcampaign setting for theDungeons & Dragonsfantasyrole-playing game.
Al'Akbar is theBaklunish demigod of dignity, duty, faithfulness, and guardianship. His symbol is a cup and eight-pointed star, images of the legendaryCup and Talisman that now bear his name. Al'Akbar is subordinate to the other Baklunish gods, remaining a mere demigod out of respect for them. His faithful oppose the sadistic elemental cults ofUll. Al'Akbar is allied withHeironeous. Al'Akbar's priests use the Cup and Talisman as metaphors for the good life, urging their flocks to be vessels of kindness and emblems of devotion.
Al'Akbar was the most exalted high priest in what are now the lands of thePaynims. After theInvoked Devastation, during that time of misery and suffering, he was given theCup and Talisman byAl'Asran to help heal his people's ills and return them to the traditional Baklunish faith. Al'Akbar founded the city of Ekbir and, for the last decade of his mortal life, ruled the nation of Ekbir as the first of its caliphs. Eventually he had a mosque to himself built and allowed his followers to call on his name in their prayers. Soon after, he ascended to the heavens to take his place among the gods. Al'Akbar is revered primarily inEkbir,Ket, thePlains of the Paynims,Tusmit, andZeif.
“Akbar” was first mentioned inThe Strategic Review #7, wherein Neal Healey describedThe Cup and Talisman of Akbar [sic], and associated them with worship ofAllah without mention of whether “Akbar” (Arabic for “greater”/“greatest”) was a person, place, or descriptor.[1]
Allitur is theFlan god of Ethics and Propriety. His holy symbol is a pair of clasped hands. Allitur was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Allitur is depicted as a Flan man riding a horse, Keph, who never tires. Allitur's realm isEmpyrea, The City of Tempered Souls. Empyrea sits on the edge of a cold, clear mountain lake on Mount Celestia's fifth layer, Mertion. The many healing fountains and curative waters in Empyrea can restore withered limbs, lost speech, derangement, and life energy itself; those who ail need only find the right fountain. Empyrea is also known for its healers and hospitals, and many a pilgrim seeks to reach this legendary site of perfect health. Allitur teaches respect and understanding for laws, rituals, and other cultural traditions.
Atroa (ah-TRO-ah) is theOeridian goddess of Spring, East Wind, and Renewal. Her holy symbol is a heart with an air-glyph within, or a kara tree full of ripe, red fruit. Atroa was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Atroa appears as a fresh-faced blonde woman, often with an eagle perching upon her shoulder. With her slingWindstorm, she can strike the most distant foe, and withReadying's Dawn, her spherical glass talisman, she is able to melt all ice in sight. Atroa's realm, theGrove of Perpetual Spring, is in the layer of Brux in theBeastlands. She is also thought to spend time in the realm ofMorninglory inElysium. As Goddess of Spring, Atroa is the invigorating breath that awakens the world from its slumber. She gives the world new love and new life, renews old friendships, and plucks the heartstrings of lovers, travelers, and poets.
Azor'alq is theBaklunish hero-deity of Light, Purity, Courage, and Strength. His symbol is an armed man standing atop a stone summit. Azor'alq is a tall, handsome warrior with a dark complexion. He wears fine chain mail and his helm is topped with peacock feathers. His long curved sword, ofelven make, is known asFaruk. Azor'alq is a member of the Baklunish pantheon. In the past, he has been a foe of thedemon lords Munkir and Nekir. Azor'alq's sanctum can be entered through the highest peak in thePinnacles of Azor'alq. There he dwells with his ancient paladins, the Thousand Immortals.
Beltar is theSuelgoddess of Malice, Caves, and Pits. Her holy symbol is a set of opened fangs poised to bite. Although often depicted as a haglike human female, Beltar is known to also appear as abeholder,red dragon, ormarilith. Some regard the later form as a likely cause of rumors of the existence of a Suloise snake-cult. Beltar was formerly a goddess of earth and mines, but was supplanted by other Suel gods until her only worshipers were nonhuman slaves. It is perhaps for this reason thatJascar is one of her greatest enemies. Beltar will often take mates in her various forms, but few survive, as she eats them afterward, as well as any young born from such a union.
Beory is theFlan goddess of theOerth, Nature, and Rain. She is also known as the Oerth Mother. Her symbol is either a green disk marked with a circle or a rotund, female figurine. Beory was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Beory is considered to be a manifestation of theOerth itself. She does not care for anything else, and mortals or other deities only concern her if they threaten the Oerth. She is distant even from her ownclerics, who wander the earth to experience the different parts of the world. They spend their time communing with nature and often associate withdruids.
Berei is goddess of Agriculture, Family, and Home. Her holy symbol is a sheaf of wheat stalks. Berei was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Berei is depicted as a brown-skinned, kindly-looking woman carrying a sickle. Berei can most often be found in the first layer ofElysium, in the realm ofPrincipality. Berei tries to strengthen the ties of family and community, and urges care in the planting of crops.
Berna is theTouv goddess of passion and forgiveness. Formerly, she was the goddess of hatred and vendettas, but she got better. Her symbol is a red metal heart, preferably red gold. Berna is depicted as a Touv woman wearing the skin of a jungle cat. A red-gold heart shines from her chest. Berna is the third child of the serpent godMeyanok, transformed by the power ofXanag from a spirit of hate to one of passion. Her older siblings areVara andDamaran. Her grandmother isBreeka and her great-grandmother is the sun goddessNola, who was awakened by the creator godUvot. She is a member of the Touv pantheon, which also includes the godsKatay,Kundo, Meyanok, andVogan. Berna is now the patron of all small emotions, both positive and negative. She also represents the forgiveness of wrongs.
Berna is named for a college friend of Sean K. Reynolds's named Bernadette.[3]
Bleredd is theOeridian god of Metal, Mines, and Smiths. His holy symbol is an iron mule, as sturdy and patient as himself. Bleredd was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Bleredd is the one who originally taught the Oeridians iron-working. He is a pragmatic sort, preferring work to idle talk. He created many of the artifacts used by his family, including his hammer of thunderbolts, Fury, and his wife's hammerSkull Ringer. In Bleredd's creed, the gifts of the earth exist to be taken and used to create practical works. Bleredd's followers are expected to be strong of body and will. Bleredd encourages the free flow of information; the knowledge of smithcraft should never be hoarded, but taught freely to anyone with a talent for it. Those who are miserly in sharing what they have learned ought to be punished.
Boccob is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even theElder Evils avoid. His symbol is an eye in a pentagon; usually this is worn as an amulet. Boccob was first detailed for theDungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" byGary Gygax inDragon #70 (1983).[4] Boccob is usually portrayed as a middle aged man with white hair who wears purple robes decorated with golden runes. He is described as carrying the very firststaff of the magi with him at all times. In addition, he knows every spell ever created and can travel to any time and dimension. He is the possessor of the only magical library that contains a copy of every potion, spell, and magic item in existence.
Bralm is theSuel goddess of Insects and Industriousness. Her symbol is a giantwasp in front of an insect swarm. Bralm was first detailed for the Dungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[5] Bralm's realm, known as theHive Fortress, is in the Infernal Battlefield ofAcheron, in the layer of Avalas. Bralm teaches that everyone in society has their proper position that people are obligated to master even if they don't understand their importance in the greater scheme. She instructs her followers to obey those with higher social positions and greater knowledge. She urges contentment in hard labor, and compares her followers to insects in a hive.
Breeka is theTouv goddess of Living Things. Her holy symbol is a headdress of wooden beads and animal teeth. Breeka is the manifestation of all aspects of nature, both helpful and harmful (unlike her grandfatherUvot, who represents only nature's bounty). Breeka is, by turns, helpful, indifferent, and harmful. She is troubled by the nightmares given to her byVara. She is depicted as a middle-aged Touv woman with dark green skin and worry lines on her face. Breeka is the daughter ofNola, goddess of the sun, andVogan, the god of weather and rain, and from this mixture of rain and sunlight was born all the world's plants and animals. She is the mother ofKatay, who has no father. Her birthing pains mingled with the darkness to createMeyanok, the god of evil. While sleeping, she vomited forth the nightmares inspired in her by her granddaughter Vara to create the living things that bring fear and danger to the night.
Celestian is the god of Stars, Space and Wanderers. His symbol is a black circle set with seven stars. His color is black. AnOeridian god, he is called the Far Wanderer, and is brother toFharlanghn. It is said that the two followed similar but differing paths.Celestian isNeutral Good, but his worshipers may be any alignment of good. Celestian was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" byGary Gygax inDragon #68 (1982).[6] Celestian encourages his followers to wander far from home, just as the stars do. Astrology is as much a part of Celestian's faith as astronomy is, and his worshippers are encouraged to discover the secrets within the patterns of the stars and other celestial bodies.
Compare Celestian to the Roman godCaelus, especially in his form asCaelus Nocturnus. The namesCelestian andCaelus both derive from the Latin wordcaelum meaning "sky" or "heavens".
Charmalaine (TCHAR-mah-lain) is thehalfling hero-goddess of Keen Senses and Narrow Escapes. She gained her nickname "the Lucky Ghost" from her ability to leave her body to scout ahead in spirit-form. In this form, she is believed to warn halfling adventurers of impending danger. Her holy symbol is a burning boot-print. Charmalaine is a young halfling woman with alert eyes, black oiled leather armor, and boots coated in mud. She carries a mace calledFair Warning and is usually seen with Xaphan, her ferret familiar. She is energetic, spontaneous, and fearless. Charmalaine preaches vigilance and attention to one's environment. Her followers are urged to hone their reflexes, to be quick on their feet, to enjoy exploration but also safety. They are taught that too many material things can be too much weight.
Cyndor is theOeridian god of Time, Infinity, and Continuity. His symbol is a rounded hourglass set on its side, much like the symbol for infinity. Cyndor was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Cyndor is depicted as a towering, featureless humanoid with powerful block-like limbs. This form symbolizes the inevitability of time itself. Cyndor directsMerikka in her tasks. It is thought thatTsolorandril is his servant. Cyndor's faithful believe in predestination. All time, for them, is a path along a lifeline that Cyndor has already foreseen. Cyndor directs a small group of mortal chronomancers known as the Guardians of Infinity. Their duty is to defendOerth's timestreams from interference or damage by outside forces. Cyndor is also served by temporal dogs, time dimensionals, and more exotic beings.
Daern is theOeridian hero-deity of defenses and fortifications. Daern's holy symbol is a shield hanging from aparapet. She is often associated with griffins. Daern's priests often advise military leaders on proper placement and construction of fortifications, castles, and keeps. Her priests are valued among rulers who wish to establish stronger borders. The priesthood favors the shortspear. In her mortal life, Daern was responsible for the construction of a number of famous fortifications, includingCastle Blazebane in Almor and Tarthax nearRel Deven.
Dalt is theSuel god of Portals, Doors, Enclosures, Locks, and Keys. His holy symbol is a locked door with a skeleton key beneath it. Dalt wanders theOutlands, having no permanent realm of his own. Dalt is depicted as either a white-haired old man with piercing eyes or as a young red-haired thief. Dalt is a lesser deity, almost forgotten on the world ofOerth but slowly gaining more followers. He is primarily worshipped by theSuloise people in the southeasternFlanaess.
Damaran is theTouv god of vermin and other creeping things, as well as the flight-instinct essential to survival. His symbol is ribbons of black metal. Damaran is the vermin that scuttles. He is depicted as a strong Touv man with a skulking look about him, accompanied by rats and insects. Damaran obeys his father,Meyanok, unquestioningly, and is easily bullied into service by his older sisterVara. He often flees when confronted by enemies of any strength. The Touv gods inhabit the "spirit world" coterminous with the realms of the Touv, a somewhat hypothetical realm.
Daoud is a hero-deity whose ethos is Humility, Clarity, and Immediacy. The symbol of Daoud appears as a multi-colored cloth patch or a tangle of yarn, having seven threads consisting of one thread for each color in the spectrum, and extending upwards from the bottom. He usually appears as a leather-skinned old man whose brows are dark and heavy. Daoud has black, piercing eyes. His clothing is simple and worn, like that of a shepherd, with a turban around his head, and he carries a staff. Daoud urges his followers to seek both the good and fortune to unravel every thread of destiny. His followers strive to find contentment only with whatever Fate allows and demands from them. His followers are able to cut through lies using sharp words.
Delleb is theOeridian god of Reason, Intellect, and Study. His symbol is aphoenix-feather quill, or an open book. Delleb was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Delleb's realm,the Great Library, is in Solania, the fourth of the Seven Heavens. Solania is a place with many scholarly hermitages and monasteries hidden atop high, steep peaks. Delleb's order teaches that the purpose of existence is the accumulation of knowledge, although they are careful to remind others that this does not supersede the sanctity of life.
The Earth Dragon is aFlan spirit of earth, weather, and hidden treasures. It is the spirit ofMount Drachenkopf in thePomarj. Its symbol is a coiled dragon. The Earth Dragon may manifest as a mottled serpent or a gargantuan dragon formed of variegated stone laced with precious ores. It may also manifest as an earthquake to indicate its displeasure. The Cult of the Earth Dragon is opposed by theSilent Ones. The Earth Dragon is said to live in a large underground lair beneath Mount Drachenkopf avoided by subterranean races. Especially faithful worshippers are brought to their deity's presence to bask in the Earth Dragon's glory. The Earth Dragon is the great provider and the spirit of the earth. Those who worship it and obey it are promised protection. The Earth Dragon is said to know all the secrets of the land, favoring its chosen with power and knowledge. To please their god, the faithful must worship, sacrifice, and spread the faith to others.
Ehlonna is the goddess of Forests, Woodlands, Flora, Fauna, and Fertility. Ehlonna is known to theelves as "Ehlenestra." Her holy symbol is a rampant unicorn or a unicorn's horn. Ehlonna was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" byGary Gygax inDragon #68 (1982).[6] Ehlonna is variously depicted as an elven or human woman, and often associates withunicorns and other sylvan creatures. Deep within theBeastlands layer of Krigala is theGrove of the Unicorns, a realm she shares with the like-minded goddessMielikki. Ehlonna teaches that the animals and plants of the forests are gifts, and are not to be stolen. She is often the goddess of rangers and druids and opposes hunters and anyone who would exploit the land for fun or profit.
Erythnul is theOeridian god of hate, envy, malice, panic, ugliness, and slaughter. He is known as the Many, and is worshipped by many gnoll,troll,ogre, and bugbear tribes, in addition to humans. His symbol is a red blood drop, or a bestial mask representing Erythnul's changing visage. Erythnul was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" byGary Gygax inDragon #71 (1983).[7] Erythnul is called the Many, because in battle his features continually shift from human to bugbear to troll to ogre to gnoll and back to human again. His spilled blood transforms into similar creatures. Erythnul delights in panic and slaughter. He can spread fear through his eyes.
Fharlanghn, the Dweller on the Horizon, is theOeridian god of Horizons, Distance, Travel, and Roads. He is a well-known deity on the world ofOerth. He wanders that world in person, his petitioners present in spirit form at crossroads and in mysterious oases. His symbol is a disk with a curved line representing the horizon, and an upturned crescent above that. He is the brother ofCelestian, and is said to make his home onOerth. Fharlanghn was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" byGary Gygax inDragon #68 (December 1982).[8] Fharlanghn appears as an elderly man. His skin is wrinkled and weathered, but his green eyes sparkle with life. He wears unremarkable, travel-stained clothing of leather and unbleached linen. He carries theOerth Disc, a magical version of his holy symbol. Fharlanghn insists that everyone travel in order to discover and learn new things. He urges people to look to the horizon for inspiration.
Fortubo is the god of Stone, Metals, Mountains, and Guardianship. Originally a member of theSuel pantheon, Fortubo abandoned the Suloise upon discovering that the Suel were behind the creation of the derro. Fortubo now favorsdwarves above any other race, and has relatively few human worshippers. Fortubo's holy symbol is a warhammer with a glowing head, though any hammer will serve. Fortubo was first detailed for the Dungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[5]
Gadhelyn the Archer (Gad-THEL-en) is theelven hero-god of Independence, Outlawry, Feasting, and Hunting. His symbol is a leaf-shaped arrowhead. Gadhelyn is a very old figure in elven myth, once a part of theFey Mysteries but now largely forgotten except among thegrugach. He is depicted as an elf with sharp features, long yellow hair, and vivid green eyes. He wears rough clothing of fur and hide, of colors to match theseason. Gadhelyn is still a potent hero among the grugach. Sylvan elves and even a few half-elves andhumans revere him and participate in his rites. Followers of Gadhelyn prey on the wealthy who dare to cross their woodlands, but they are not truly dangerous unless attacked, or if their forests are despoiled.
Gendwar Argrim is thedwarven hero-god of Fatalism and Obsession. His symbol is a waraxe bearing the dwarvenrune for destruction. The Doomed Dwarf's appearance is said to be unremarkable except for his sandy blond hair and beard. His dwarven waraxe,Forgotten Hope, screams every time a community of dwarves is attacked. He is in many ways the picture of a dwarven stereotype: dour, taciturn, and focused on the destruction of evil humanoids above all else. Gendwar preaches nothing less than utter destruction of the enemies of the dwarven race. Honor, glory, wealth, and love are all meaningless in the face of this crusade. His followers expect fully to one day die in battle, but strive to take a thousand foes with them to the grave.
Geshtai is theBaklunish goddess of Lakes, Rivers, Wells, and Streams. Her symbol is awaterspout. Geshtai was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Geshtai is depicted as a young Baklunish woman carrying a clay jug. She stands in a pool of water with Gumus, her fish companion.
In the World ofGreyhawkcampaign setting and the defaultpantheon of deities for the third edition ofDungeons & Dragons, Heironeous is the Lawful GoodOeridian god of Chivalry, Justice, Honor, War, Daring, and Valor. His clerics' domains are usually Glory, Good, Inquisition, Law, and War. His holy symbol is a silver lightning bolt, often clutched in a fist.
Heward is the god of Bards and Musicians. Heward is notable not only for his musical prowess, but also for his technological skills.
Hextor is theOeridian god of war, discord, massacres, conflict, fitness, and tyranny. Hextor was created by E.Gary Gygax, and was first detailed for the Advanced Dungeons & Dragons 1st Edition game in "The Deities and Demigods of the World of Greyhawk" byGary Gygax inDragon #67 (1982).[9] Hextor is often depicted as a hideous, gray skinned, six-armed humanoid bearing two large tusks jutting from its lower jaw wearing armor clad with skulls. He wields a weapon in each hand: a spiked flail, a battle axe, a battle pick, a longsword, a mace, and a falchion. His other form is that of an athletic young male, with dark hair and light skin. Hextor's realm is the citadel ofScourgehold on the plane ofAcheron.
Incabulos is the god of plagues, sickness, famine, nightmares, drought, and disasters. His unholy symbol is the magic icon called the "Eye of Possession," a green eye in a red diamond. Incabulos was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" byGary Gygax inDragon #71 (1983).[7] Incabulos's appearance is said to be absolutely terrifying: a deformed body, skeletal hands, and a face from the worst nightmare. Incabulos hates all other gods except forNerull, the death-god who finishes the work Incabulos starts. Incabulos regards him with total indifference. Incabulos's realm, known as Charnelhouse, is located on the first layer of theGray Waste, Oinos.
Istus is the goddess of Fate, Destiny, Divination, and the Future. She is known as the Lady of Our Fate and the Colorless and All-Colored. Her symbol is a golden spindle with three strands.
Iuz (pronounced YOOZ, EE-uz[10] or EYE-ooze[11][12]) is thechaotic evildemigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home onOerth, where he rules a broad swath of theFlanaess known as theEmpire of Iuz. Iuz was also named as one of the greatest villains in D&D history by the final print issue ofDragon.[13] His symbol is a grinning human skull, or a human skull with blood-red highlights. Iuz was created by E.Gary Gygax in his earlyCastle Greyhawk sessions in whichRobert J. Kuntz's character,Robilar was responsible for releasing nine demi-gods. Iuz emerged as one of these demi-gods.[14]
Jascar is theSuel god of Hills and Mountains, first detailed in theWorld of Greyhawk Fantasy Game Setting.[2] His holy symbol is a snow-capped mountain peak. Jascar appears as a muscular human male with a dark beard and breastplate of shining silver. He lacks the color and features of the Suel race, despite his origins. His visage is said to strike terror into the hearts of goblins and orcs. He is sometimes depicted as a pegasus or a horse. He wields a great hammer, which is the bane of all undead. Jascar is the brother of Fortubo, and a close ally of Phaulkon. He is the sworn enemy of Beltar. Jascar associates little with other gods, who see him as driven and aloof.
Johydee is theOeridian goddess of Deception, Espionage, and Protection. Her sacred animal is the chameleon. Her symbol is a small stylized mask of onyx. Johydee can take any form, but usually appears as a young woman with grey eyes and honey-blonde hair. Though she comes off as mischievous and flighty, this is little more than a mask to hide her true intentions. Her allies are few, and she never sides with evil. Followers of Johydee are urged to protect themselves with many layers of deception, keeping their true intentions hidden from the knowledge of their enemies, and to know more of their foes than their foes know of them. They are taught to judge well the time to strike and the time to flee. They are also expected to help those they are sworn to protect.
Joramy (also called the Raging Volcano and The Shrew) is the goddess of fire, volcanoes, wrath and anger. She is neutral, and even tending towards Neutral Good. Her holy symbol is a stylized volcano or pillar of flame.
Katay is theTouv god of decay, inevitability, order, and time. His symbol is a copper disk. Katay is the inventor of theTouv Calendar, and records all events on a metallic wheel given to him byXanag. Katay is depicted as an elderly man with young eyes, wearing a decaying animal pelt and carrying a great copper disk inscribed with Touv runes. Katay is the son ofBreeka, born without a father.
Kelanen is the hero-deity of Swords, Sword Skills, and Balance. Possibly the most popular hero-deity in the Flanaess, Kelanen's symbol is nine swords arrayed in a star shape, points outward.
Keoghtom is the hero-god of Secret Pursuits, Natural Alchemy, and Extraplanar Exploration. His symbol is a round disk, bisected by an upward-pointing arrow.
Keptolo (kep-toe-low) is thedrow deity of drow males, expressed in flattery, intoxication, rumor, and opportunism. His symbol is a stylized mushroom, which symbolizes intoxication and male fertility. He is intelligent, stylish, and exquisitely decadent; in all ways he is the ideal of the upper class male drow. His typical appearance is that of a young dark elvish noble, dressed in elegant silks of red, purple, jet black, and amber hues. He carries on his person a thin and elegant poniard and longsword, and in combat he wields them both simultaneously. Alternatively, he may be dressed as if for a hunt, wearing a velvet cloak and carrying an expensive crossbow. Keptolo is the consort ofLolth. He is polite and unctuous toKiaransalee andVhaeraun, but insincere in his flattery. He despisesZinzerena, who tricked a portion of his power from him in order to empower her own ascension.
Kord is theSuel god of Athletics, Sports, Storms, Brawling, Strength, and Courage. His symbol is an eight-pointed star composed of spears and maces. Kord is depicted as a hugely muscular man with a red beard and long red hair. He wears a fighting girdle made from a red dragon's hide, gauntlets from a white dragon's hide, and boots from a blue dragon's hide. He wields the greatsword Kelmar in battle. Kord is sometimes depicted by his urbanized faithful as a more civilized athlete or wrestler. He is the son ofPhaulkon and Syrul, and the grandson ofLendor. He is a foe ofdragonkind, especially lawful evil dragons. Kord's favorite heralds are titans. His allies include eladrin and huge earth elementals. Kord is the most popular of Suel deities, and his followers are found throughout the Barbarian States of theThillonrian Peninsula, northernUlek,Keoland, Almor,Aerdy,Hepmonaland, theAmedio Jungle, Lendore Isle, and in theBandit Kingdom city of Alhaster. Kord was first detailed for the Dungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax He was further detailed byLenard Lakofka inDragon #87 (1984), in the articleGods of the Suel Pantheon.[15] He would go on to appear in 2nd and 3rd edition Dungeons and Dragons.
Kundo is theTouv god of building, noise, music, and defense. His symbol is an ornate but functional shield or breastplate. Kundo is the union of storm and metal, a loud and boisterous guardian god obsessed with building and construction. He is the sound of metal on metal, or the roar of the summer rains on the roofs of shelters, or the happy songs sung by those who build and protect. He is depicted as a laughing Touv man carrying a great shield and a cluster of saplings. Kundo is the son ofXanag, goddess of metals, andVogan, god of rain and storms. Xanag's beauty entranced Vonag.
Kurell is the Oeridian god of Jealousy, Revenge, and Thievery. His holy symbol is a grasping hand holding a broken coin, fingers pointed upwards.[citation needed]
Kuroth is theOeridian god of Theft and Treasure-Finding. Kuroth's symbol is a gold coin bearing the image of a key or a quill. Kuroth appears as an Oeridian man with a fancy mustache and medium-length black hair. He is occasionally accompanied by aferret. Kuroth was sponsored to godhood byOlidammara. Kuroth's priests prefer daggers and rapiers.
Kyuss (pronounced "Kai-uhs"/ˈkaɪ.əs/) is a demigod concerned with the creation and mastery of theUndead. Known as the Bonemaster, the Wormgod, the Worm that Walks and the Herald of theAge of Worms, his symbol is a skull erupting with writhing green worms.
The sons of Kyuss, later referred to as spawn of Kyuss, were an iconic monster in theDungeons & Dragonsroleplaying game before the story of Kyuss was fleshed out. Kyuss was described as "an evil high priest who created the first of these creatures, via a special curse, under instruction from an evil deity" within their creature entry in the first editionFiend Folio (1981).[16] Hints at Kyuss's origins were added in the adventureRary the Traitor (1992), when sons of Kyuss were said to be contained in the Necropolis ofUnaagh, a cursed city ofSulm inhabited by undead. This was made more conspicuous since any of the contained undead that "move or are carried even a few yards from its buildings collapse into inanimate heaps of bone." This is suggested in the work to be the possible consequence of an ancient curse. That makes the creator of the undead ancient as well, painting Kyuss as once having been a high priest in Sulm.[17]
In theFrom the Ashes boxed set (Atlas of the Flanaess, page 69), the entry forthe Storm Lake of the Amedio mentioned that sons of Kyuss manifest in the vicinity after a phenomenon called the Storm of Unknowing. Later, inIuz the Evil (1993) the home of the "infamous evil priest Kyuss" was claimed to have been theWormcrawl Fissure, a "mile-long ravine away from the main body of theRift Canyon."[18] Still later, inThe Scarlet Brotherhood bySean K. Reynolds, the entry forMatreyus Lake said, "undead such as sons of Kyuss walk the nearby jungle – the evil demigod is said to have spent time here." Kyuss is also one of the epic-level villains detailed inElder Evils, and is also featured on that book's cover.
In his divine form, Kyuss appears as a towering humanoid shaped entirely of greenKyuss worms, with two blazing eyes peering from beneath the hood of his ragged cloak. According to the Kyuss sidebar inDragon #336's "Ecology of the Spawn of Kyuss", his original divine form was a gaunt man with empty eyesockets filled with writhing worms and hands of bare bone, but he has evolved into his appearance of a gargantuanWorms That Walk as his cult grew stronger.[19]
Stoner rock bandKyuss, originally named as Sons of Kyuss, took their name from the character.[20]
Lendor is theSuel god of Time, Tedium, Patience, and Study. His holy symbol is a crescent moon superimposed upon a full moon surrounded by stars. Though the exact number of stars varies, it is usually fourteen. Lendor is a distant deity, seeming to care little for the affairs of the world. He considers himself superior to other deities, especially his children. He has the ability to banish or undo the magic of any of his brood. Lendor was first detailed for the Dungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[5]
Lirr is the Oeridian goddess of Poetry and Art. She was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2]
Llerg is the god of Beasts and Strength. Among the savage Suel tribes of the fictional world's Amedio Jungle and Hepmonaland, he is known asHlerg.[citation needed]
Lydia is the Suel goddess of Music, Knowledge, and Daylight. Her holy symbol is a spray of colors from an open hand. She is depicted as a dynamic, white-haired woman with clear blue eyes. She wears a white gown trimmed in silver and gold. She is constantly surrounded by a sphere of force. Lydia interacts with many other deities, exchanging songs and information. She opposes Pholtus, feeling that others must see the light of truth without being blinded by it. Her philosophy pleases Trithereon, who similarly presses for the freedom of the individual.
Lydia was first detailed for the Dungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. Lydia was further detailed byLenard Lakofka inDragon #92 (1984), in the articleGods of the Suel Pantheon V.[21]
Mayaheine is the demigoddess of Protection, Justice, and Valor. Her symbol is a downward-pointing sword with a V on either side. Mayaheine is an unusually tall woman with auburn-gold hair with blue eyes. She carries a bastard sword and a longbow, and is garbed in silvery plate mail. Mayaheine is a servant and paladin ofPelor, and her faith serves as a more strongly martial complement to Pelor's church. Her relationship withHeironeous is more uncertain, but most of their respective clergy sees their roles as complementary, Mayaheine as protector and Heironeous as the one who marshals the hosts to battle.
Merikka is theOeridian demigoddess of Agriculture, Farming, and the Home. Her holy symbol is a basket of grain and a long scroll. Merikka is described as a quiet, gray-haired woman of faded beauty, carrying a basket of grain and holding a scroll, though her image in her temple in the village of Orlane is that of a beautiful young woman. Merikka is obsessed with dates and cycles. Merikka is a cousin ofVelnius,Atroa,Sotillion,Wenta, andTelchur. She reports toCyndor, who helps her coordinate the proper times to plant and harvest with the gods of the seasons. Merikka was imprisoned for some years in theGodtrap beneathCastle Greyhawk by the archmageZagyg, but is now free. She resents chaotic gods and any who would disrupt her work.
Meyanok is theTouv god of serpents, poison, discord, darkness, and famine. His symbol is a snake coiled around a skull. Meyanok is always depicted as a serpent coiled around a skull. Meyanok was born when the pain ofBreeka's childbirth mingled with the darkness. He is the progenitor ofVara,Damaran, andBerna, who hatched from eggs spawned from the mating of Meyanok's anger and lust. Meyanok, like the otherTouv gods, is a greater spirit who dwells within the mortal world.
Mok'slyk is an oldFlan name for an entity known as theSerpent, an entity of godlike power believed to be the personification of arcane magic. The Serpent is said to be a member of a group of unfathomably old entities known as the Ancient Brethren, which, though similar to gods, are not exactly gods, though some beings honor them as such. The Lady of Pain,Asmodeus, andJazirian are also sometimes said to belong, or to have once belonged, to this group, and supposedlyVecna is a descendant of the Ancient Brethren. There may also be a connection between the Ancient Brethren and thedraedens and baernoloths born before the multiverse began.
Mouqol is theBaklunish god of Trade, Negotiation, Ventures, Appraisal, and Reciprocity. His symbol is a set of scales and weights. Mouqol is a neutral deity; in the ancient war between Darkness and Light that resulted in the BaklunishHegira, he refused to take a side, trading with both antitheses. Mouqol is a skilled bargainer, able to haggle skillfully even with the notoriously tricky and sly genie races. Mouqol's greatest talents, however, are his ability to discern the true desires of his clients and procure rare items from exotic and seemingly impossible sources. Mouqol takes the side of neither the gods of good nor the gods of evil. As he does with the rest of the Baklunish pantheon,Al'Akbar remains subordinate to Mouqol in the divine hierarchy.
Myhriss is theFlan goddess of Love, Romance, and Beauty. Her symbol is the lovebird. Myhriss was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Myhriss is shown as a Flan woman just reaching adulthood, a garland of flowers in her hair. She has two aspects, a dark-haired, intimidating woman wielding a whip and a golden-haired, gentler woman wielding a shortbow.
Nazarn (NAZZ-arn) is a half-orc hero-god of formal, ritualistic, and public combat. His symbol is a chain wrapped around a short sword. He appears as an older half-orc with a strongly orcish appearance. His hair is gray, on its way to becoming completely white. He carries his short sword,Crowdpleaser. Nazarn has no known relationships with theorcish pantheon. Nazarn was once a populargladiator slave owned by a member of theScarlet Brotherhood, but he escaped to find a better place for himself elsewhere in the world. Nazarn's apotheosis was sponsored by theSuloise deityKord. During his travels, he impressed a half-giant descendant of the god Kord and eventually convinced Kord himself to elevate him to godhood after defeating all opponents (including a young greendragon) in aHepmonaland arena run by yuan-ti.
Nerull is the patron of those who seek the greatest evil for their own enjoyment or gain. His worshipers, who include evil necromancers and rogues, depict him as an almost skeletal cloaked figure who bears a scythe. He is known as the Reaper, the Foe of All Good, Hater of Life, Bringer of Darkness, King of All Gloom, and Reaper of Flesh.
Nola is theTouv goddess of theSun. Her symbol is a gold or copper image of the sun. Nola is depicted as a Touv woman of serene beauty, her head surrounded by a corona of flame. Nola is the first being created byUvot, who brought her to life by thanking the warm sun for blessing the land, that the land might create Uvot. Nola admiredVogan, the god of rain and storms, the aspect of one complementing the other, both enriching their father Uvot. Vogan and Nola became the parents ofBreeka, goddess of beasts and plants. Uvot blessed Nola, and she gave birth toXanag, goddess of metals and beauty, born from Uvot's earth and shining with the fire of her mother. Nola is named for a college friend of Sean K. Reynolds's.[3]
Norebo is the Suel god of Luck, Gambling, and Risks. His symbol is a pair of eight-sided dice.
Obad-Hai is the god of Nature, Woodlands, Hunting, and Beasts, one of the most ancient known. He is often called the Shalm. He is also considered to be the god of summer by theFlan. Originally a Flan deity, Obad-Hai is most favored by Rangers,druids and other nature priests. His holy symbol is a mask of oak leaves and acorns. Obad-Hai was first detailed for the first edition of theAdvanced Dungeons & Dragons game in the article "The Deities & Demigods of the World of Greyhawk", byE. Gary Gygax inDragon #69 (January 1983) with game statistics on page 29 and a description on page 30, including a black-and-white illustration byJeff Easley.[22]
TheOld Faith is the chiefdruidic order in theFlanaess. Though strongly associated with the faiths ofBeory andObad-Hai, the Old Faith also encompasses other deities, principally those concerned with natural phenomena. A quartet of gods representing the seasons is common, though the identities of these deities vary from culture to culture. The Old Faith is closely associated with the bards of theOld Lore, to whom they entrust many of their secrets. The druids of the Old Faith are more loosely allied with theRangers of the Gnarley. Their alignments differ, but their goals are compatible.
Olidammara is the god of Music, Revels, Wine, Rogues, Humor, and Tricks. He is often called the Laughing Rogue. Olidammara is one of the more eccentric gods ofOerth. The Laughing Rogue is often involved in good-natured schemes involving the other gods (less good-natured for the more evil deities), with repercussions that can make life difficult for his faithful. He has few proper priests, but is held in high regard in almost all non-evil regions of theFlanaess. Olidammara was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" byGary Gygax inDragon #70 (1983).[23] Olidammara was subsequently detailed in theWorld of Greyhawk Fantasy Game Setting (1983),[5] though a typo in the work identified him as a god of "rougery".
Osprem is the Suel goddess of Sea Voyages, Ships, and Sailors. She is often depicted as a beautiful woman in a flowing gown, or as a dolphin, barracuda, or sperm whale. In human form, she wears a ring carved from a whale's tooth, a gift from the grandfather of all whales. She is the occasional companion of Xerbo. Osprem was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[2]
Pelor is aFlan deity worshipped throughout theFlanaess, and on other worlds as well. He rides a mightyki-rin named Star Thought, summoning eagles and destroying evil with bolts of light. He is depicted as an older man with wild golden hair and beard, dressed in robes of shining white.
Phaulkon is theSuel god of Air, Wind, Clouds, Birds, and Archery. His symbol is a winged human silhouette. Phaulkon was first detailed for the Dungeons & Dragons game in themodulesTheSecret of Bone Hill (1981).[24] Phaulkon appears as a powerful winged man, clean-shaven and bare-chested. Among the gods of the Suel, Phaulkon is regarded as second only toKord in fighting prowess. Though he resides onArborea, he often visits the plane of Elemental Air. Phaulkon is the son ofLendor, and fatheredKord upon Syrul. He is a staunch ally ofJascar,Murlynd,Atroa, andAerdrie Faenya. He is very active, and dedicated to the eradication of evil.
Pholtus was one of the first gods created byGary Gygax as he andDave Arneson developed the game ofDungeons & Dragons. Pholtus eventually evolved into Greyhawk'sOeridian god of Light, Resolution, Law, Order, Inflexibility, the Sun, and the Moons, and was also used in thePlanescape campaign. His symbol is a silvery sun with a crescent moon on the lower right quadrant. His colors are white, silver and gold.
In the early 1970s, whenGary Gygax was using the dungeons beneathCastle Greyhawk to playtest the game that would become known as Dungeons & Dragons, he did not include any references to any organized religion. Eventually his players asked that their clerics be able to gain their powers from someone more specific than "the gods". Gygax, with tongue in cheek, created two gods; Pholtus, andSaint Cuthbert.[25]
Phyton is theSuel god of Nature, Beauty, and Farming. Phyton's symbol is ascimitar in front of anoak tree.
Procan is the Oeridian god of Seas, Sea Life, Salt, Sea Weather, and Navigation. His holy symbol is a gold and coral trident above or piercing a cresting wave.
Pyremius is the Suel god of Assassins, Fire, Poison, and Murder. His symbol is a demonic face with ears like a bat's wings. Pyremius is depicted as a hideous human with a bald,jermlaine-like head. He wears large bracers of brass. He wields a sword, theRed Light of Hades, and a whip called theViper of Hades. Pyremius's closest allies are the goddess Syrul and the Oinoloth Mydianchlarus. He is distrustful of all other gods; he remembers how he betrayed Ranet, the previous Suel deity of fire, and doesn't wish for the same thing to happen to him. Geshtai particularly loathes him.
Pyremius was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. He was one of the deities described in theFrom the Ashes] set (1992). Pyremius's role in the 3rd edition Greyhawk setting was defined in theLiving Greyhawk Gazetteer (2000).
Ralishaz is the god of Chance, Ill Luck, Misfortune, and Insanity. His holy symbol is composed of three sticks of bone.[26]
Rao is the Flan god of Peace, Reason, and Serenity. His holy symbol is a heart-shaped mask with a calm expression, or a simple white heart crafted of metal or wood. His followers are called Raoans.
Raxivort is the patron god of thexvarts. He also acts as a patron of wererats, bats, and rats. His symbol is a fiery blue hand.
Roykyn (ROY-kihn) is thegnomish hero-goddess of cruelty, particularly cruel pranks. Her favored animal is a feral cat, and her symbol is a furled scroll dripping dark fluid. Roykyn is commonly depicted as a dark-haired gnomish woman with a wicked gleam in her eye, but she can appear in almost any humanoid form. Roykyn was formerly a priestess of the gnomish deity Urdlen, but her apotheosis was sponsored byErythnul, who perhaps in selecting this particular servant was seeking to broaden his appeal beyond simple violence.
Rudd is the Oeridian goddess of Chance, Good Luck, and Skill. As the Great Gambler, she knows every card game invented. Rudd's holy symbol is a bull's eye target.[citation needed]
Saint Cuthbert of the Cudgel is the combative deity of Wisdom, Dedication, and Zeal.
Sotillion is theOeridian goddess of Summer, the South Wind, Ease, and Comfort. Her holy symbol is a winged tiger of pure orange. Sotillion was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Sotillion appears as a beautiful human woman of about twenty-five dressed in diaphanous clothes, accompanied by a winged tiger of pure orange. Sotillion is the wife ofZilchus, whose prosperity allows her to retain her favorite comforts. Her realm onYsgard's first layer is called theGreen Fields. She is also sometimes found inGrandfather Oak inArvandor. Sotillion promotes all the joys of comfort: warm weather, good food and drink, pleasant company, good conversation, and relaxing quiet. Stress and hard work should be avoided when possible. One's comforts should be protected and defended with zeal, as a life without comfort is worth little.
Stern Alia is the demigoddess ofOeridian Culture, Law, and Motherhood. She is also the tutelary goddess of the island nation ofThalos inWestern Oerik, which was settled byAerdi explorers many centuries ago. Her holy symbol is an Oeridian woman's face. Alia is the mother ofHeironeous andHextor, although they have different fathers. Another son,Stratis, is mentioned in literature for theChainmail miniatures game inDragon #285, but he is deceased. The clerics of Stern Alia organize local militias to fight back against threats, buying time for the professional armies.
Stratis was anOeridian god of War once worshipped inWestern Oerik. He is now dead. He is morally neutral in alignment, neither good likeHeironeous nor evil likeHextor. It may seem likely that he was lawful in alignment like his mother and brothers, but the fact that he grew to adulthood on the plane ofYsgard makes a chaotic neutral alignment a possibility. Stratis was an armed and armored warrior, looking like a strong, handsome human man with four arms. Stratis is a son ofStern Alia, and therefore a brother or half-brother of Heironeous and Hextor. Stratis was god of war in all of its forms, both just and unjust.
Syrul is the Suel goddess of Lies, Deceit, Treachery, and False Promises. Her holy symbol is a forked tongue.
In theWorld of Greyhawkcampaign setting for theDungeons & Dragonsrole-playing game, Telchur is theOeridian god of Winter, Cold, and the North Wind. His symbol is a leafless tree in a field of snow. Telchur was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[27] Telchur is depicted as a dark-eyed, gaunt man with and a long beard of icicles. Bitter and brooding, the God of Winter strikes at his enemies from the back of a winged albino bull with his icy shortspear. He is also represented withVexxin, an axe made of ice, as tall as he is; with a great club of bronzewood calledTla, or with a broadsword calledIssai.
In theWorld of Greyhawkcampaign setting for theDungeons & Dragonsrole-playing game, Trithereon is thechaotic good god of Individuality, Liberty, Retribution, and Self-Defense. Trithereon was first detailed for theDungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" byGary Gygax inDragon #68 (1982).[28] Trithereon is a foe of evil and oppression. His love of freedom sometimes causes him to come into conflict with other good deities, such as Pholtus and Heironeous. Bralm hates Trithereon for his promotion of individualism. He is a strong ally of the quasi-deity Krovis, and he is allied with Kurell and Pelor as well. Trithereon is pleased with Lydia's philosophy of individual empowerment through learning. Trithereon is depicted as a young man with red-gold hair, tall and well-built, wearing a chainmail shirt with clothes of blue or violet. He is armed with three magic weapons: a sword named Freedom's Tongue; a spear called Krelestro, the Harbinger of Doom; and a scepter known as the Baton of Retribution. He often appears with three summoned animals which serve him without question: Nemoud the Hound, Harrus the Falcon, and Carolk the Sea Lizard.
Tsolorandril is the hero-deity of Wave Motions. It sees itself as a keeper of records, noting the natural cycles of things like politics, nature, and time, and predicts how these patterns will take shape in the future. Its symbol is a sphere with a simple wave-shape repeating around its circumference. Tsolorandril is a tall, androgynous humanoid with very white skin, muted facial features, and silver-blue hair, carrying a length of metallic rope that moves as if it were liquid. Tsolorandril is an ally ofElayne Mystica. It is thought to have been sponsored to its present status byCyndor.
Ulaa is the goddess of Hills, Mountains, and Gemstones. Her holy symbol is a mountain with a ruby heart; she places rubies in the earth as gifts to miners, who do her husband's work.
Vara is theTouv goddess of Nightmares and Fear. Her symbol is a necklace of mummified animal feet. Vara prefers to be depicted as a Touv woman with red eyes and stars in her hair. Vara is the first child ofMeyanok, and considers herself to be superior to her younger brotherDamaran and younger sisterBerna. She uses her status as the eldest to compel them to do her bidding. Like her father, Vara loathes the other Touv gods, and revels in the act of twisting their minds. Like the other Touv gods, Vara dwells on the Material Plane.
Vathris is a hero-deity of anguish, lost causes, and revenge worshiped by some few in the Bright Desert. His symbol is a black spear. Originally, Vathris appeared as a shirtlessFlan man with coppery skin, approximately nine feet tall, wearing beads of metal and clay in his long black hair. Today he is much diminished from his previous form, with a grisly torso wound that still oozes black bile, wielding the onyx longspear that killed him. His eyes are empty sockets. Where he once stood for the future, now he only obsesses about the past. He can manifest only once or twice a year, and then he dies again, to reemerge a year later. Needless to say, he has no permanent realm.
Vatun is the god of Northern Barbarians, Cold, Winter, and Arctic Beasts. His symbol is thesun setting on a snowy landscape. Though rather popular among theSuel barbarians of theThillonrian Peninsula, Vatun was not worshipped by theSuloise Imperium and is not generally considered part of the Suel pantheon. Vatun appears as a massive Suel barbarian dressed in the skins of polar bears. His beard is made of snow and ice, and his breath is a frozen fog. He wields a mighty battleaxe calledWinter's Bite, made completely of ice. Vatun's only allies are his brother,Dalt, and the Suel godLlerg. His enemies includeTelchur,Iuz, and the archdevilBelial.
Velnius is the Oeridian god of the Sky and Weather. His holy symbol is a bird perching upon a cloud.
Vogan is theTouv god of Rain, Storms, and Water. His symbol is a rain cloud. Vogan appears as a Touv man with hair of cascading water and laughing eyes. He is said to be temperamental, and to have a wandering nature and roving eye.[29] Through the sun goddessNola, Vogan is the father ofBreeka, and thus the grandfather ofKatay. He is also the father ofKundo, through Nola's daughter byUvot,Xanag.[30]
Wastri is theSuloise god of Amphibians, Bigotry, and Self-Deception. His symbol is a gray toad. Wastri was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" byGary Gygax inDragon #71 (1983).[7] Wastri appears as a human with froglike features, dressed in clothes of gray and yellow and wielding a glave-guisarme calledSkewer of the Impure. Wastri teaches his worshippers that humans are superior to all other races. Some humanoid races such asgoblins, orcs, andbullywugs are fit to serve humanity as slaves; other races, like dwarves, elves, gnomes, and halflings, must be exterminated.
Wee Jas is theSuel goddess of Magic, Death, Vanity, and Law. Her symbol is a skull in front of a fireball, or just a red skull. Wee Jas was first detailed for the Dungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[5] Wee Jas always appears as a highly attractive human female; other than that, details of her appearance vary wildly. Wee Jas thinks of herself as a steward of the dead. Though she is a relatively benign death goddess, she has no problem with undead being created – as long as they are not reanimated against their will, and their remains are procured in a lawful manner.
Wenta is theOeridian goddess of Autumn, Brewing, Harvest, and the West Wind. Her symbol is a large mug of beer. Wenta was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Wenta always appears as a young, rosy-cheeked, buxom woman with straw in her hair and holding a large mug of beer. Wenta sends the cool winds of autumn as a signal that it is time to reap the harvest. She advocates staving off winter's chill with beer and ale, and instructs brewers to care for their product as they would a lover. Wenta rewards each day of hard work with pleasantly cool nights, boon companions, and plenty of good spirits to loosen the tongue and quicken the heart.
Xan Yae is the goddess of Twilight, Shadows, Stealth, and Mental Power worshiped by some of theBaklunish people who inhabit the fictional lands ofFlanaess andOerik. Her symbol is a black lotus blossom. She appears as a Baklunish human of any age and gender, with a slender and graceful build, and wielding a pair ofmagicalfalchions that she can shrink to easily conceal. Xan Yae was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] She is usually dressed in cloth of dove gray, dusty rose, or golden orange. Xan Yae is revered inKet, thePlains of the Paynims,Tusmit, andZeif.
Xanag is theTouv goddess of Metals and Beauty. She represents the bounty of the earth transformed by fire (that is to say, metals) and the beauty of things made from it. Her holy symbol is a circle with seven lines radiating from it. Xanag is depicted as a Touv woman seemingly made of gold, surrounded by a radiant light. She is indifferent to questions of morality and easily distracted by the superficial. Xanag is the daughter ofNola andUvot, combining her father Uvot's affinity with the land's bounty with the radiant light of her mother the sun. Xanag mated with stormyVogan and birthedKundo, god of noise, music, and the hardiness of building.
Xerbo is theSuel god of the Sea, Sailing, Money, and Business. His holy symbol is thedragon turtle. Xerbo was first detailed for the Dungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[5] Xerbo is depicted as a large man with matted, kelp-like hair, wearing armor made from a dragon turtle's scales. He wields a trident calledMurky Deep. Xerbo is married to the sea-goddessOsprem, and is depicted as being a rival to bothProcan andZilchus. Xerbo is worshipped by Suel peoples across theFlanaess, especially theLordship of the Isles, theSea Princes, andSunndi.
In the coreGreyhawk setting of theDungeons & Dragons game,Ye'Cind is theelven deity of musical magick and music in general. Harkening back toTolkien'sIlúvatar, Ye'Cind is depicted as teaching that music is an inherent part of the patterns of the multiverse, and that magick and music together can create something superior to either one alone. Ye'Cind is shown as an attractive androgynous elf wearing blue and green clothing; likethons patron Corellon, Ye'Cind is male and female, both and neither. Ye'Cind's holy symbol is arecorder. Ye'Cind spends most ofthons time in the realm ofBrightwater inArborea.Clerics of Ye'Cind are scholars of music, who know how to play many different musical instruments. Many clerics of Ye'Cind are also talented composers who can weave subtle magicks into their songs and music. DesignerGary Gygax derived the nameYe'Cind from the name of one of his daughters, Cindy. (The nameCindy is itself a diminutive of an epithet of the Greek moon goddessSelene.)
Zagyg (formerly known as "Zagig Yragerne") is the god of Humor, Eccentricity, Occult Lore, and Unpredictability. His symbol is the rune of insanity.WhenGary Gygax first created the dungeons underneathCastle Greyhawk in 1972, the complex labyrinth encompassed 13 levels filled with devious traps, secret passageways, hungry monsters and glittering treasure. For anyone who made it to the bottom level alive, the insane architect of the dungeons, Zagyg, awaited them. ("Zagyg" is a reverse homophone of "Gygax", and was Gygax's inside joke that the person who designed this crazy, purposeless place—himself—must be insane. In later material, Gygax expanded Zagyg's name to "Zagig Yragerne", a reverse homophone of his full name, Ernest Gary Gygax.)[31] Only three players ever made it to the bottom level and met Zagyg, all of them during solo adventures: Rob Kuntz (playingRobilar), Gygax's son Ernie (playingTenser), and Rob's brotherTerry (playingTerik).[32] Their reward was that Zagyg instantly transported them to the far side of the world on a giant slide,[33] where they each faced a long solo trek back to the city of Greyhawk.
Zilchus (ZIL-chus) is theOeridian god of Power, Prestige, Money, Business, and Influence. His holy symbol is a pair of hands clutching a bag of gold. Zilchus was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Zilchus was one of the deities described in theFrom the Ashes set (1992), for the Greyhawk campaign.[34] His role in the cosmology of thePlanescape campaign setting was described inOn Hallowed Ground (1996).[35] Zilchus's role in the 3rd edition Greyhawk setting was defined in theLiving Greyhawk Gazetteer (2000).[36]
Zodal is theFlan god of mercy, hope, and benevolence. His holy symbol is a man's hand partially wrapped in gray cloth. Zodal is depicted as man dressed in simple gray robes with large, careworn hands. He encourages compassion in situations where vengeance and anger might be easier, and defuses the negative emotions of all around him. Zodal is a servant ofRao andJoramy's estranged lover. He is allied withHeironeous andPelor. He considers even the most hateful gods to be his friends, believing that with his encouragement they might change their ways.
Zuoken (/zuːˈoʊkɛn/zoo-OH-ken[36]) is theBaklunish god of Physical and Mental Mastery. His symbol is a striking fist. Zuoken was first detailed for theDungeons & Dragons game in theWorld of Greyhawk Fantasy Game Setting (1983), byGary Gygax.[2] Zuoken was one of the deities described in theFrom the Ashes set (1992), for the Greyhawk campaign.[34]
...St. Cuthbert was more of a joke than otherwise. Consider the advicacy of pounding sense into someone's head by dint of blows from a club.