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Knuckle Bash

From Wikipedia, the free encyclopedia
1993 video game

1993 video game
Knuckle Bash
Japanese arcade flyer
DeveloperToaplan
Publishers
DesignersJunya Inoue
Nanpei Kaneko
ComposersMasahiro Yuge
Osamu Ōta
PlatformArcade
Release
GenreBeat 'em up
ModesSingle-player,multiplayer

Knuckle Bash[a] is a 1993beat 'em upvideo game developed and published byToaplan for Japanesearcades; in North America and Europe, it was distributed byAtari Games.[2] It is notable for being one of the few titles by Toaplan that has not received any officialport tohome consoles as of date.[3][4]

In the game, players assume the role ofprofessional wrestlers fighting against the Mad Bull Group organization to protectwrestling from corruption.Knuckle Bash was created by most of the same staff that previously worked on several projects at Toaplan and who would later go on to work at one of its offshoots after the company declaredbankruptcy in 1994. The team were originally commissioned on making afighting game similar toCapcom'sStreet Fighter II: The World Warrior but the project deviated from its original plan and became a beat 'em up title instead. As of 2019, the rights to the title are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturerexA-Arcadia alongside many other ToaplanIPs.

Gameplay

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Gameplay screenshot

Knuckle Bash is a side-scrollingbeat 'em up game similar toFinal Fight andDouble Dragon. Players take control of one of the available playable characters across ten stages, each one set in a different location, and fight against an assortment of enemies and villains in order to defeat the Mad Bull Group organization.[3][5][6][7] At the beginning, players choose between one of two scenarios, both of which host their own set of stages and clearing certain scenarios unlocks an extra playable character.[3][5][7] Unlike other titles in the same genre, the stages in the game chiefly consist of various waves of single or few strong boss-like enemies, instead of the typical long series of weaker enemies with a boss at the end of the stage. It also completely lacks weapons or objects of any sort. Similar toStreets of Rage 2, each character has a special attack of their own that deals damage to any enemy on-screen.[7] Players can compete in aminigame reminiscent ofMortal Kombat's "Test Your Might" segments between stages.[3][5][7]

Synopsis

[edit]

Plot

[edit]

The story ofKnuckle Bash revolves around the Mad Bull Group, a corrupt wrestling organization that profits and taints the reputation of the sport, whose wrestlers are looked upon bychildren as role models. Three former members of the Mad Bull Group who deserted from the organization due to their actions and labeled as traitors arranged a secret meeting at aChicagohotel in order to contact a skillful "Ninpow" master, who is also wanted by the Mad Bull Group. On their journey, the wrestlers venture into the Battle Kingdomheadquarters, where another Mad Bull Group plans to desert from the organization because of their actions. After facing multiple battle against members of the Mad Bull Group, the wrestlers manage to dismantle the organization and their victorious story was widespread thereafter.[3][5][7]

Characters

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Players initially choose from three wrestlers at the start, while two extra wrestlers are recruited through gameplay and any of the five wrestlers can be switched to between missions:[3][5][7]

Development and release

[edit]

Knuckle Bash was created by most of the same staff that previously worked on several projects atToaplan and who would later go on to work at one of its offshoots after the company declared bankruptcy in 1994.[8][9][10][11]MangakaJunya Inoue acted asdesigner in the project, while thesoundtrack was co-composed by Masahiro Yuge and Osamu Ōta.[8][11][12] According to Inoue, the game was also designed by Nanpei Kaneko, a member who previously worked onFixEight before quitting Toaplan and working as illustrator for Japanese magazines.[8][13] Between 2009 and 2012 through Japanese publications such asShooting Gameside, former Toaplan composer Tatsuya Uemura recounted the project's development process and history, stating that the team were originally commissioned by the company on making a fighting game similar toStreet Fighter II: The World Warrior, but the project deviated from its original plan and became a beat 'em up title instead, although Uemura claimed he had no involvement during its development.[9][10]

Knuckle Bash was released in arcades worldwide by Toaplan and Atari Games in 1993.[1][3] An album containing music from the title and other Toaplan games was published exclusively in Japan byCity Connection under their Clarice Disk label in June 2018.[11] Prior to launch, the game was first showcased to the public at the 1993AOU Show.[14][15] As of March 2014, it has not received a conversion to home consoles.[4]

However, the game is one of the emulated titles included in the Toaplan Arcade 4 cartridge forEvercade, released on December 2024, which marks the first time it is available officially and legally to play on a video game console.

Reception and legacy

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Play Meter listedKnuckle Bash as the twenty-seventh most popular arcade game of July 1993.[16] Maurizio Miccoli of Italian magazineComputer+Videogiochi noted the game's combination ofFinal Fight-style gameplay and wrestling thematic.[6] Nick Zverloff ofHardcore Gaming 101 stated thatKnuckle Bash "might not be fantastic, but it gets by on being an average beat em up that is just ridiculous enough to make it enjoyable".[3]Retro Gamer's Nick Thorpe gave it a mixed outlook.[4]Wireframe regarded it as "a rare foray into brawler territory" for Toaplan.[17] A year after the game's launch, Inoue would later joinGazelle, one of Toaplan's offshoots after the company declared bankruptcy in 1994 and act as graphic artist for 1995'sPretty Soldier Sailor Moon, which was based uponNaoko Takeuchi'sSailor Moonshōjo manga andanime series.[18] A bootleg version of the game titledKnuckle Bash 2 was released in 1999, featuring many changes compared to the original release.[3][19] In more recent years, the rights to the title and many other IPs from Toaplan are now owned by Tatsujin, a company named afterTruxton's Japanese title that was founded in 2017 by former Toaplan employee Masahiro Yuge, and is part ofEmbracer Group since 2022.[20][21][22]

Notes

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  1. ^Japanese:ナックルバッシュ,Hepburn:Nakkuru Basshu
  2. ^Known asClash in the Atari Games version.
  3. ^Known asDice in the Atari Games version.
  4. ^Known asDevo in the Atari Games version.
  5. ^Kyaputen (キャプテン)

References

[edit]
  1. ^abcAkagi, Masumi (13 October 2006).タイトー (Taito); 東亜プラン (Toa Plan); Atari (Atari Games/TWI); K (in Japanese) (1st ed.).Amusement News Agency. pp. 44, 50, 112, 156.ISBN 978-4990251215.{{cite book}}:|work= ignored (help)
  2. ^"お年賀状スペシャル!! 1994".Gamest (in Japanese). No. 107.Shinseisha. February 1994. p. 84.
  3. ^abcdefghiZverloff, Nick (31 January 2014)."Knuckle Bash". Hardcore Gaming 101.Archived from the original on 31 May 2019. Retrieved19 November 2019.
  4. ^abcThorpe, Nick (March 2014). "The Unconverted: Knuckle Bash".Retro Gamer. No. 126.Imagine Publishing. p. 43.
  5. ^abcdeKnuckle Bash universal kit installation instructions (Arcade, US)
  6. ^abMiccoli, Maurizio (September 1993)."Killed Games (Insert Coin): Knuckle Bash (Toaplan 1993)".Computer+Videogiochi (in Italian). No. 29.Gruppo Editoriale Jackson. p. 129.
  7. ^abcdef"KNUCKLE BASH" (in Japanese). Shooting Star.Archived from the original on 2 October 2019. Retrieved19 November 2019.
  8. ^abc"井上淳哉 - 「エスプレイド」「ぐわんげ」を創った男".Continue (in Japanese). Vol. 6.Ohta Publishing. September 2002.ISBN 978-4872337006. (Translation by Gamengai.Archived 2019-11-22 at theWayback Machine.Transcription by Gaijin Punch.Archived 2006-07-10 at theWayback Machine).
  9. ^abIona; VHS; K-HEX (June 2009). "東亜プラン FOREVER".Floor 25 (in Japanese). Vol. 9. pp. 1–70. (Translation by Gamengai.Archived 2020-10-10 at theWayback Machine).
  10. ^abKiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 上村建也".Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 33–40.ISBN 978-4896373844. (Translation by Shmuplations.Archived 2019-09-06 at theWayback Machine).
  11. ^abc"CDST-10066 | Toaplan ARCADE SOUND DIGITAL COLLECTION Vol.7".vgmdb.net. VGMdb.Archived from the original on 17 November 2019. Retrieved19 November 2019.
  12. ^"Knuckle Bash [TP-023]".arcade-history.com.Archived from the original on 3 March 2016. Retrieved16 November 2019.
  13. ^"イラストレーターのわ第16回/金子ナンペイ".ワコムタブレットサイト (in Japanese).Wacom. 2020.Archived from the original on 10 June 2018. Retrieved13 August 2020.
  14. ^"Mega AM Network - AOU: 東亜プラン - KNUCKLE BUSH".Beep! MegaDrive (in Japanese). No. 43.SoftBank Creative. April 1993. p. 31.
  15. ^"'93 AOUショー - 紹介: ナックルバッシュ".Gamest (in Japanese). No. 90.Shinseisha. May 1993. p. 140.
  16. ^"Equipment Poll - Video Kits".Play Meter. Vol. 19, no. 8. Skybird Publishing. July 1993. p. 9.
  17. ^"Interface - Developer Profile / Toaplan".Wireframe. No. 13.Raspberry Pi Foundation. 9 May 2019. pp. 50–51.
  18. ^Ciolek, Todd (12 November 2008)."Paint a Vulgar Picture – The X Button".Anime News Network.Archived from the original on 7 January 2019. Retrieved19 November 2019.
  19. ^"Knuckle Bash 2".arcade-history.com.Archived from the original on 9 April 2016. Retrieved19 November 2019.
  20. ^"ライセンス事業" (in Japanese). TATSUJIN Co., Ltd. 2019.Archived from the original on 25 December 2018. Retrieved19 November 2019.
  21. ^Bravo, Roberto (12 September 2018)."Nueva compañía "Tatsujin" asegura tener gran parte de las IPs de la extinta Toaplan" (in Spanish). Gamercafe.Archived from the original on 21 October 2019. Retrieved19 November 2019.
  22. ^"Embracer Group Announces the 11[th] Operating Group: Embracer Freemode".Embracer Group. Retrieved14 February 2025.

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