This articleneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Kingmaker" video game – news ·newspapers ·books ·scholar ·JSTOR(August 2017) (Learn how and when to remove this message) |
| Kingmaker | |
|---|---|
![]() North American cover art | |
| Developer | TM Games |
| Publishers | |
| Designer | Graham Lilley |
| Platforms | Amiga,Atari ST,MS-DOS |
| Release | 1993: Amiga, Atari ST 1994: MS-DOS |
| Genre | Turn-based strategy |
| Mode | Single player |
Kingmaker (known asKingmaker: The Quest for the Crown in Europe) is aturn-based strategy game published byAvalon Hill in 1993. It was developed by American studio TM Games based on theKingmaker board game.
Kingmaker simulatesWars of the Roses.Kingmaker reproduces the look and play of the board game almost exactly, allowing the player to compete with up to five computer controlled factions. The major change from the board game is the addition of a battle interface where the player can control his or her army in combat, but it is very simplistic and the option to resolve battles by the original method remains.
| Publication | Score |
|---|---|
| Computer Gaming World |
InComputer Gaming World in July 1994, Terry Lee Coleman rated the computer version ofKingmaker 3.5 stars out of five. While criticizing the lack of multiplayer in an adaptation of "a classic multiplayer boardgame" the reviewer said that it was "strangely addictive, and a class act". Approving of the "clever and varied AI", Coleman wrote, "Challenging and fun, despite its lack of high-tech glitz or multiplayer options,Kingmaker establishes a fine beachhead for AH's return to the computer wargame market."[1]
James V. Trunzo reviewedKingmaker inWhite Wolf #48 (Oct., 1994), rating it a 5 out of 5 and stated that "Avalon Hill gets good marks for creating a game that runs even on a 286 machine, but it gets a failing grade for its memory demands."[2]
The editors ofPC Gamer US nominatedKingmaker for their 1994 "Best Historical Simulation" award, although it lost toLords of the Realm.[3]
By August 1996,Kingmaker had sold over 40,000 copies. In hisComputer Gaming World column, Coleman summarized these figures as "decent for a computer wargame". However, he noted that it had outsold every Avalon Hill computer game released since, and that Avalon Hill's brand reboot on computers had not gone as hoped.[4]