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King Mob (character)

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Comics character
King Mob
Detail from cover ofThe Invisibles volume 1, issue #19, illustrated bySean Phillips.
Publication information
PublisherVertigo
First appearanceThe Invisibles #1 (1994)
Created byGrant Morrison (writer)
Steve Yeowell (artist)
In-story information
Alter egoGideon Starorzewski
Team affiliationsThe Invisibles
The Five (band)
AbilitiesPsychic control
Master martial artist
Expert gunfighter
Magical adept

King Mob is a fictional character, a revolutionary created byGrant Morrison forThe Invisibles.[1]

Character development

[edit]

The character's name is directly inspired by theSituationist groupKing Mob,[2] as well as Morrison themself (as a part of asigil to improve their life).[3][4] He is alsoGideon Stargrave, one of Morrison's early creations. King Mob is generally considered to be a fictional surrogate of Morrison in theInvisibles comics.[5]

Some elements of his personality, especially his Gideon persona, are inspired byJ. G. Ballard'sThe Day of Forever[6] and byMichael Moorcock'sJerry Cornelius.

Fictional character biography

[edit]

King Mob is a former horror writer named Gideon Starorzewski whose pen name was "Kirk Morrison". He is the leader of the cell of Invisibles at the beginning of the series, and adopted the name from an earlier Invisible active in the 1930s. He has a love-hate relationship with his "counter culture terrorist" persona, and is sometimes troubled by his capacity for violence.

He recruits a young Liverpudlian "Jack Frost" to the cell so they can go back in time and recruit theMarquis de Sade as well. Captured while savingLord Fanny, King Mob is tortured by SirMiles Delacourt, during which he has a vision or hallucination of an alien spaceship in Australia.[7] King Mob psychically forces Delacourt to free him.[1]

While sneaking into the Dulce installation, King Mob finds out that the "Lost Ones" are using "living information" from a parallel universe to sow chaos and discord in King Mob's own. After his friend and loverRagged Robin leaves his time for the future, King Mob makes some steps towards abandoning violence as a tactic by dropping his gun in a pond on the property ofMason Lang, but he also later blows up Lang's house.

After an extended sabbatical in Ladakh, King Mob returns once more to England, in time to intervene in Miles Delacourt's anointing of theMoonchild and to rescue Jack Frost from operatives of "Division X", during which King Mob is gravely wounded, although he is saved by the widow of a man he had killed.

In 2012, King Mob runs Technoccult and plans to release an inhaler-game based on his life in the Invisibles. King Mob then kills theKing-of-All-Tears as "The Archon" emerges from the time disturbance created when Ragged Robin departed for the future.[8][9] Robin herself then emerges, and she and King Mob are reunited.[1]

Powers and abilities

[edit]

King Mob is a practicedchaos magician,psychic combatant,gunfighter,martial artist and time traveler.[1]

Notes

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  1. ^abcdIrvine, Alex (2008), "The Invisibles", in Dougall, Alastair (ed.),The Vertigo Encyclopedia, New York:Dorling Kindersley, pp. 92–97,ISBN 978-0-7566-4122-1,OCLC 213309015
  2. ^Singer, Marc (2012). "The Invisible Kingdom".Grant Morrison: Combining the Worlds of Contemporary Comics. Great comics artists.University Press of Mississippi. p. 298.ISBN 978-1-61703-137-3. Retrieved2019-08-31.
  3. ^Murray, Chris (2015). ""And so we return and begin again": The Immersive/Recursive Strategies of Morrison's Puzzle Narratives". In Roddy, Kate; Greene, Darragh (eds.).Grant Morrison and the Superhero Renaissance: Critical Essays.McFarland & Company. p. 39.ISBN 978-0-7864-7810-1. Retrieved2019-08-31.
  4. ^Kripal, Jeffrey J. (2011).Mutants and Mystics: Science Fiction, Superhero Comics, and the Paranormal.University of Chicago Press. p. 20.ISBN 978-0-226-45383-5. Retrieved2019-08-31.
  5. ^Cook, Roy T. (2015). "The Writer and "the Writer": The Death of the Author in Suicide Squad #58". In Roddy, Kate; Greene, Darragh (eds.).Grant Morrison and the Superhero Renaissance: Critical Essays.McFarland & Company. pp. 68–69.ISBN 978-0-7864-7810-1. Retrieved2019-08-31.
  6. ^Grat Morrison interviewArchived 2007-03-11 at theWayback Machine,After-Image #6, January 1988
  7. ^Meaney, Patrick (2001). "Eternity in the Past: "Arcadia"".Our Sentence Is Up: Seeing Grant Morrison's the Invisibles.Sequart. pp. 67,72–73, 136, 191.ISBN 978-1-4663-4780-9. Retrieved2019-08-31.
  8. ^Goodwin, Megan (2010). "Conversion to Narrative: Magic as Religious Language in Grant Morrison'sInvisibles". In Kraemer, Christine Hoff; Lewis, A. David (eds.).Graven Images: Religion in Comic Books & Graphic Novels.A & C Black. p. 264.ISBN 978-0-8264-3026-7. Retrieved2019-08-31.
  9. ^Wolk, Douglas (2008). "Grant Morrison: The Invisible King".Reading Comics: How Graphic Novels Work and What They Mean.Hachette Book Group.ISBN 978-0-7867-2157-3. Retrieved2019-08-31.

References

[edit]
2000 AD
DC Comics
Marvel Comics
Vertigo
Boom! Studios
Early work
Notable characters
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