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Kick (video game)

From Wikipedia, the free encyclopedia
1981 video game
1981 video game
Kick / Kick Man
The C64 port uses an alternate spelling.
DeveloperMidway
PublishersMidway (arcade)
Commodore (C64)
DesignerJohn Pasierb
ComposerEarl Vickers
PlatformsArcade,Commodore 64
Release
  • NA: December 1981
1982: C64
GenreAction
ModeSingle-player
Arcade systemMidway MCR-I[1]

Kick is an actionvideo game where the player controls a clown on a unicycle catching falling balloons andPac-Man characters on the clown's hat. It was released in arcades byMidway in 1981. The game was later renamedKick Man (sometimes written asKick-Man). Commodore published aCommodore 64 port in 1982 without the space in the title asKickman.[2]

Gameplay

[edit]

The player controls a clown on a unicycle who moves left and right along the bottom of the screen. Balloons dislodge from several rows at the top and fall. The goal is to catch them on the clown's hat. As the stack of caught balloons grows taller, it becomes more difficult to catch them on the first try. If a balloon falls below the top of the stack, pressing the "kick" button when near the clown's feet launches it back into the air. The main character and ghosts fromPac-Man sometimes stand-in for balloons, having different effects. If an object hits the ground, then the player loses a life.

Kick also has abonus stage.[3]

Development

[edit]

The development ofKick was described in a 1982Time magazine article. The game started out as a 1978 black-and-white prototype calledCatch 40, where a little man ran back and forth trying to catch falling objects on his head. However, early tests showed that the game grew too difficult too quickly, as the objects fell faster than the player could catch them. The game then went through a period of stagnation.

Eventually, the little man character was redesigned as a clown on a unicycle. Hank Ross, one of Midway's founders, introduced a mechanic where the clown could kick missed balloons back into the air. The stages were also differentiated: on the first rack, the clown could pop balloons with a spike on his hat, whereas on subsequent levels, balloons would accumulate on his head, reducing the distance they needed to fall and increasing the game's speed. Additionally, hazardous objects thrown at the player character were added: these were initially anvils, but as the idea of thrown anvils was deemed unrealistic, they were replaced with bombs. According to theTime article, in later stages the balloons would be replaced by other falling objects such as flowers, hats and beach balls (however, these objects do not actually appear in the final game). At Hank Ross's suggestion, the characters fromPac-Man were added as collectable objects in the game, to giveKick a memorable quirk.

A sneak preview at a local arcade indicated that the game took too long to play and did not generate sufficient revenue. To remedy this, the development team slightly increased the fall speed of the balloons.[4]

Ports

[edit]

In 1982, anAtari 2600 version of the game was commissioned by Midway as part of a planned attempt at entering the home video game market. Ultimately deciding against it, Midway sold the port toCBS Electronics, where, despite being nearly complete, it was cancelled for unknown reasons. In 2019, a prototype cartridge was discovered and the ROM was released online.[5]

Reception

[edit]

Electronic Games wrote in 1983 that the game had been unsuccessful despite "top-notch background graphics and special sounds for effects. Can you imagine a game featuring Pac-Man thatdidn't make it?Kick Man is it."[6] The Commodore 64 version was somewhat better received, gaining a Certificate of Merit in the category of "1984 Best Arcade-to-Home Video Game/Computer Game Translation" at the 5th annualArkie Awards.[7]: 29 

Legacy

[edit]

Utopia Software published a clone calledPinhead for Atari 8-bit computers in 1982.[8]

References

[edit]
  1. ^Old Classic Retro Gaming (2014-12-07),Arcade Game: Kick (1981 Midway),archived from the original on 2021-12-14, retrieved2016-11-02
  2. ^Kick at Lemon 64
  3. ^"Kick-Man".Museum of the Game®.
  4. ^"Beating the Game Game". Living.Time. 1982-01-18.
  5. ^"Kickman". AtariProtos.
  6. ^Pearl, Rick (June 1983)."Closet Classics".Electronic Games. p. 82. Retrieved6 January 2015.
  7. ^Kunkel, Bill;Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II".Video.7 (11). Reese Communications:28–29.ISSN 0147-8907.
  8. ^"Atari 800 800 XL XE Pinhead".Atari Mania.

External links

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