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Kevin Werbach

From Wikipedia, the free encyclopedia
Kevin Werbach
Occupation(s)publisher, editor
Known forInternet andcommunications technologies

Kevin Werbach is an American academic, businessman and author. In 2002, he founded the Supernova Group, a technology analysis and consulting firm. Since 2004, Werbach is an Associate Professor of Legal Studies and Business Ethics atThe Wharton School,University of Pennsylvania.[1] He writes about business, policy, and social implications of emergingInternet andcommunications technologies.

On 14 November 2008 it was announced that then-President-electBarack Obama has selected Susan Crawford and Werbach to lead the review of theFederal Communications Commission (FCC).

Biography

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Werbach holds a BA from theUniversity of California at Berkeley (1991)[2] and a JD fromHarvard Law School (1994), where he was publishing editor of theHarvard Law Review and publisher of theHarvard Law Record.

Werbach was founder of the technology analysis and consulting firm Supernova Group (2002–present), editor of Release 1.0 (1998–2002), and counsel for new technology policy at theFederal Communications Commission (1994-1998) during the presidentClinton administration. Werbach has also served on the board of directors of the TPRC Research Conference on Communication, Information and Internet Policy (2003–2009), is a Fellow at the Center for Global Communications (GLOCOM),International University of Japan (2002–present), and sat on the advisory board of Knowledge@Wharton (2005–present), Public Knowledge (2002–present) and Socialtext (2003–present).[2]

Werbach is a professor of legal studies and business ethics atThe Wharton School,University of Pennsylvania (since 2004). He was also the organizer of the annual Supernova technology conference and maintains a blog ("werblog").[3]

On 14 November 2008 it was announced that President-electBarack Obama has selectedSusan Crawford and Werbach to lead the review of theFederal Communications Commission (FCC).[4] The review team "will ensure that senior appointees have the information necessary to complete the confirmation process, lead their departments, and begin implementing signature policy initiatives immediately after they are sworn in."[5]

Werbach's areas of interest are emerging internet technologies, telecommunications policy, electronic commerce, wireless communication, and regulation. He also maintains a website offlatulence related puns based on "Smelt It, Dealt It".[6] He advises major information technology and communications companies on strategic business and policy implications of emerging technologies. At The Wharton School Werbach is currently working in the areas of evolving Internet architecture policy implications, regulation of Internet video, next-generation broadband access, and decentralized communications, computing, and media business implications.[2] As aNetwork Neutrality advocate, Werbach supports the 2015 FCC's rule on network neutrality. Together with Phil Weiser, a professor and dean at the Colorado Law School, Werbach posted their public statements in the column onHuffington Post andMedium, getting much attention and mentions by well-known publications asWired,The New York Times,Fortune and other significant publications.[7][8][9][10][11]

In recent years, Werbach also engaged in the field ofGamification.[12][13] He co-authored two books and created aMassive Open Online Course which aired onCoursera.[14][15]

Publications

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  • Digital Tornado: The Internet and Telecommunications Policy, (FCC Office of Plans and Policy Working Paper No. 29, March 1997).[2]
  • Syndication: The Emerging Model for Business in the Internet Era, Harvard Business Review 85 (May/June 2000).
  • A Layered Model for Internet Policy, 1 J. TELECOMM. & HIGH TECH. L. 37 (2002).
  • Radio Revolution: The Coming Age of Unlicensed Wireless, (New America Foundation and Public Knowledge, December 2003).
  • Supercommons: Toward a Unified Theory of Wireless Communication, Texas L. Rev.863 82 (2004).
  • Sensors and Sensibilities, 28 CARDOZO L. REV. 2321 (2007).
  • Only Connect, 23 BERKELEY TECH. L. J. 1234 (2008).
  • The Centripetal Network: How the Internet Holds Itself Together, and the Forces Tearing it Apart, 42 UC DAVIS L. REV. 343 (2009).
  • Werbach, Kevin & Hunter, Dan (2012).For The Win: How Game Thinking Can Revolutionize Your Business, Wharton Digital Press, Boston.ISBN 1613630239.[16]
  • Werbach, Kevin & Hunter, Dan (2015). Gamification Toolkit: Dynamics, Mechanics, and Components for the Win, Wharton Digital Press, Boston.[17]

References

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  1. ^Matchar, Emily."When Work Becomes a Game".Smithsonian. Retrieved2017-06-13.
  2. ^abcd"Kevin Werbach". Archived fromthe original on 2008-12-16. Retrieved2008-11-19.
  3. ^K. Werbach,Steering to the Edge of Trust[permanent dead link], Berkman Center
  4. ^Obama transition team names FCC review leaders
  5. ^Condon, Stephanie (14 November 2008)."Obama team takes on more tech execs". CNET News.com. Archived fromthe original on 23 January 2009. Retrieved20 November 2008.
  6. ^"He who smelt it".
  7. ^"The Solution to the F.C.C.'s Net-Neutrality Problems".The New Yorker. 2014-05-09. Retrieved2017-06-13.
  8. ^"Is There Life After Net Neutrality? Republicans Want to Find Out".Bloomberg.com. 2017-03-03. Retrieved2017-06-13.
  9. ^"Another debate about net neutrality in America".The Economist. 22 April 2017. Retrieved2017-06-13.
  10. ^Pressman, Aaron."FCC Chairman Weighs In on Net Neutrality Debate".Fortune. Retrieved2017-06-13.
  11. ^"This Is the Year Donald Trump Kills Net Neutrality | WIRED".Wired. Retrieved2017-06-13.
  12. ^Scheiber, Noam (2017-04-02)."How Uber Uses Psychological Tricks to Push Its Drivers' Buttons".The New York Times.ISSN 0362-4331. Retrieved2017-06-13.
  13. ^"How Companies Are Using Gamification To Transform Health Care".Business Insider. Retrieved2017-06-13.
  14. ^"Gamification".Coursera.
  15. ^McCracken, Harry."MOOC Brigade: Back to School, 26 Years Later".Time.ISSN 0040-781X. Retrieved2017-06-13.
  16. ^Post, Rachael (2014-06-11)."Game on: could gamification help business change behaviour?".The Guardian.ISSN 0261-3077. Retrieved2017-06-13.
  17. ^Werbach, Kevin; Hunter, Dan (2015-05-05).The Gamification Toolkit: Dynamics, Mechanics, and Components for the Win. Wharton Digital Press.ISBN 9781613630686.

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