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Kazuma Kaneko

From Wikipedia, the free encyclopedia
Japanese video game artist and designer
"Demon Artist" redirects here. For the magic type in Bleach, seeDemon arts. For the Darkane album, seeDemonic Art.
This articlereads likea press release ora news article and may belargely based onroutine coverage. Please helpimprove this article and addindependent sources.(December 2022)
Kazuma Kaneko
金子 一馬
Born (1964-09-20)September 20, 1964 (age 60)
Other namesDemon Artist
Occupation(s)Video game artist,character designer
Years active1988–present
Employer(s)Atlus (1988–2023)
Colopl (2023–present)

Kazuma Kaneko (金子 一馬,Kaneko Kazuma, born September 20, 1964) is a Japanese video game artist and designer for Japanese video game companyAtlus. Kaneko is best known for his work in theMegami Tensei series of video games, acting as a character designer across multiple games. Kaneko is often referred to as the "Demon Artist"[1] due to his artistic ability to represent otherworldly and demonic forms. During his professional career, Kaneko has also done freelance work for videogame companiesCapcom andKonami, designingDante andVergil's Devil Trigger forms[2] in the video gameDevil May Cry 3, as well as designing the characters Inhert and Lloyd inZone of the Enders: The 2nd Runner.

Early life

[edit]

Kaneko was born on September 20, 1964, in the neighborhood ofShimokitazawa, located inTokyo,Japan. His parents owned a sushi shop where he would occasionally work at and his residence was located close to the property.[3] As an only child, Kaneko spent a lot of time watching television (specificallykaiju shows and films likeKamen Rider) and studying mysterious anomalies, which further expanded into the analysis of religious literature and cultures.[4]

Career

[edit]

Kaneko initially started off his professional career as an animator, but due to low pay rates across Japan, he was hesitant to continue.[5] After playing the video gameDigital Devil Story: Megami Tensei on theNintendo Famicom, he was enthralled with how the game had a darker tone compared to otherrole-playing video games at the time and its interweaving of order and chaos. Kaneko then applied to and joinedAtlus in 1988.[citation needed]

One of his first projects was working on the gameKing of Kings as a character designer. most notably designing theLucifer demon featured in the game. Kaneko has stated that working on the project is what helped inspired his future designs for theShin Megami Tensei series.[citation needed]

Whenever Kaneko made professional appearances on television and published interviews, he always wore black clothing with sunglasses to represent his dark personality and his interest in fashion, specifically influenced by the filmSaturday Night Fever.[3] He occasionally would be mistaken for a member of the Japaneseyakuza.[citation needed]

Later in his career, Kaneko would act as a mentor to newcomer artistShigenori Soejima,[citation needed] who joined Atlus in 1995 and would later take Kaneko's position as the acting art director for the company.[6]

Artistic process

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Whenever Kaneko designs characters and demons for a game, he takes inspiration from all forms of mythology as well as artifacts left behind from ancient civilizations.[4] Kaneko takes a lot of inspiration from particularlyNative American mythology.[7] Kaneko's artistic inspirations include close friend and manga artistHirohiko Araki andSuehiro Maruo. Kaneko's character designs usually include modern day fashion and motifs that stray away from the standard fantasy trope inRPGs. This artistic decision was made to make the characters feel more relatable to players.[8] Kaneko also considers the personality traits and backstories of characters during the design process which helps him decide on aspects such as the clothes they wear.[9] Kaneko's demon designs take a more serious approach, where there is more focus on the historical context and mythologies of the figures being represented.[4] Kaneko draws his designs on paper first, then transitions to scanning them onto a computer, where coloring and additional details are added.[10] There were cases where Kaneko's designs would receive scrutiny from higher-ups atNintendo, requesting him to censor certain aspects.[3] At first, Kaneko struggled finding his own unique style and means of expression but eventually was able to solidify his artistic works.

Notable works

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Kaneko has been credited on working on a majority of Atlus' game catalog, as both a character designer and a scenario writer, but his personal favorite project to work on was thePlayStation 2 RPGShin Megami Tensei III: Nocturne, a game he shares a deep connection with. After presenting the original concept behind Nocturne to Atlus staff, Kaneko acted as the character designer and worked as a co-producer along withAtlus founder Kouji Okada. Nocturne represented a turning point for not only Atlus, but Kaneko's artistic career as a whole.

The Vortex World represented within Nocturne was designed by Kaneko, and ties into the teachings ofGnosticism andcosmology.[11]

Works

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YearGameRole(s)
1988Erika to Satoru no Yume BōkenCharacter design
King of KingsCharacter design
1990Digital Devil Story: Megami Tensei 2Character and demon design, pixel art
Maniac Pro-Wrestling: Ashita e no TatakaiGraphic design
Cosmo TankDebugger
1991Somer AssaultCharacter design
Rockin' KatsGame design
1992Shin Megami TenseiCharacter and demon design, pixel art
Megami Tensei Gaiden: Last BibleCoordinator
1994Shin Megami Tensei IICharacter and demon design, pixel art
Majin TenseiCoordinator
Shin Megami Tensei If...Character and demon design, pixel art
1995Kyūyaku Megami Tensei: Megami Tensei I ・IICharacter design
Shin Megami Tensei: Devil SummonerCharacter and demon design
1996Revelations: PersonaCharacter design
1997Giten Megami Tensei: Tokyo MokushirokuCharacter design
Devil Summoner: Soul HackersArt director, character design
1999Megami Tensei Gaiden: Last Bible IICharacter design (GBC version)
Persona 2: Innocent SinCharacter design
Maken XArt director
2000Super Robot Wars AlphaMecha design
Persona 2: Eternal PunishmentCharacter design
2001Maken Shao: Demon SwordArt director
2002Shin Megami Tensei: NineDemon design
2003Zone of the Enders: The 2nd Runner"Inhert" and "Lloyd" designs
Shin Megami Tensei III: NocturneCreative director, character and demon design
2004Digital Devil SagaCharacter and demon design
2005Digital Devil Saga 2Character and demon design
Devil May Cry 3: Dante's Awakening"Devil Trigger" design
3rd Super Robot Wars Alpha: To the End of the GalaxyMecha design
Sangokushi TaisenCharacter design
2006Devil Summoner: Raidou Kuzunoha vs. The Soulless ArmyArt director, character design
Persona 3Demon design
2007Shin Megami Tensei: ImagineDemon design
Persona 3 FESDemon design
2008Persona 4Demon design
Devil Summoner 2: Raidou Kuzunoha vs. King AbaddonProducer, art director, character design
2009Shin Megami Tensei: Devil SurvivorDemon design
Shin Megami Tensei: PersonaArt director
Shin Megami Tensei: Strange JourneyProducer, character design
Persona 3 PortableDemon design
2011Marvel vs. Capcom 3: Fate of Two Worlds"Devil Trigger" design
Shin Megami Tensei: Devil Survivor 2Demon design
2012Persona 4 GoldenDemon design
2013Shin Megami Tensei IVDemon design
Persona 4 Arena UltimaxDemon design
2014Persona Q: Shadow of the LabyrinthDemon design
2015Devil May Cry 4 Special EditionPackaging artwork
2016Shin Megami Tensei IV: ApocalypseDemon design
Persona 5Demon design
2017Shin Megami Tensei: Strange Journey ReduxDemon design
2018Persona Q2: New Cinema LabyrinthDemon design
2019Persona 5 RoyalDemon design
2021Shin Megami Tensei VDemon design
2022Soul Hackers 2Demon design
2024Persona 3 ReloadDemon design
Metaphor: ReFantazioDemon design
TBAProject DarkCharacter design

References

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  1. ^dijeh (2016-10-31)."The other face of the Demon Artist, Kaneko Kazuma (Digital Devil Apocalypse)".dijehtranslations. Retrieved2022-10-22.
  2. ^"Atlus designer Kazuma Kaneko working on Devil May Cry 3".GameSpot. Retrieved2022-10-22.
  3. ^abcshmuplations (2021-12-29)."Kazuma Kaneko x Tomomi Kobayashi – 1996 Interview - shmuplations.com". Retrieved2022-09-30.
  4. ^abcdijeh (2016-08-08)."Demons Bible Kaneko Interview".dijehtranslations. Retrieved2022-10-22.
  5. ^"Otaku USA: "An Interview with Kazuma Kaneko"".女神転生・学. 2013-09-29. Retrieved2022-10-27.
  6. ^"Atlus Is Currently Hiring! Interview With "Persona" Character Designer Shigenori Soejima #DESKWATCH".pixivision.Pixiv. 2017-04-28. Retrieved2023-09-19.
  7. ^"Otaku USA: "An Interview with Kazuma Kaneko"".女神転生・学. 2013-09-29. Retrieved2022-10-28.
  8. ^"In Character: Kazuma Kaneko from 1UP.com". 2015-11-21. Archived fromthe original on 2015-11-21. Retrieved2022-10-22.
  9. ^"Gamasutra: "E3 Q&A: Atlus' SMT Character Designer Kazuma Kaneko"".女神転生・学. 2013-03-02. Retrieved2022-10-28.
  10. ^Sheffield, Brandon (2006-05-12)."E3 Q&A: Atlus' SMT Character Designer Kazuma Kaneko".Game Developer. Retrieved2022-10-28.
  11. ^"Shin Megami Tensei Nocturne from 1UP.com". 2015-06-04. Archived fromthe original on 2015-06-04. Retrieved2022-10-28.
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