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Kaizo

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Philosophy of game design
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This article is about the video game genre. For the Japanese magazine published through 1955, seeKaizō. For other uses, seeKaizo (disambiguation).

Kaizo (Japanese:改造,Hepburn:kaizō; meaning "modification", "rebuild", "remodel" or "reconfiguration") is a philosophy ofgame design, specificallyplatforming games, distinguished by a high degree of strictness placed upon the player's intended actions and movements through a level.[1] This emphasis on precision, which manifests in the form of extremely-precise character movement (often enforced through subterfuge and purposefully hidden traps), requires the player to use high levels of skill and knowledge of the game's physics andengine in order to accomplish tasks. The philosophy is most closely associated withROM hacks ofSuper Mario World and with custom levels created inSuper Mario MakerandSuper Mario Maker 2, but has been cited as an influence in other fan-made and original game designs.[2][3]

The term originally came from the Japanese ROM-hacking scene, wherekaizo was used as a general term for all modified games.

Origin

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The creation of ROM hacks forSuper Mario games began in 1987 with the release ofTonkachi Editor [ja], ahex editor for theFamicom Disk System.[4][5]While the program did not achieve commercial success, it included on itsfloppy disk a demo feature to modify a disk copy ofSuper Mario Bros., turning it into a ROM hack calledTonkachi Mario which can be considered a precursor to similar projects. The editor's official documentation, released in instalments, also frequently referenced Super Mario Bros. for practical examples, documenting its structure.[6]Like later established hacks,Tonkachi Mario requires the player to be dedicated to understanding the quirks of the game engine, such as knowing about bugs in the programming in order to be able to pass through walls that are normally impassable.[7][8]

Kaizo Mario World was released in 2007 by T. Takemoto on the Japanese platformNiconico.[7] The first hack to officially use the phrasekaizo in the title, it introduced many elements that would become synonymous with the design style: "kaizo blocks"—invisible blocks that are placed precisely where a player believes they should jump in order to punish their assumption, auto-scrollers that constantly increase in speed, post-goal obstacles (known as "kaizo traps") that require the player to take a specific action before finishing, and "Ultra Star": a level consisting of extremely precise platform jumps and switches.

Rise in popularity

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Kaizo Mario World and early YouTube

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Main article:Kaizo Mario World

T. Takemoto's video on NicoNico was reuploaded and shared on English-language websites under the titleAsshole Mario, and became a viral hit due to the extreme demands of the player and the humor in discovering all of the hidden traps. The firstLet's Play has over 5.5 million views onYouTube,[9] and Takemoto released sequels in 2008 (Kaizo Mario World 2) and 2012 (Kaizo Mario World 3), with the latter in particular being considered one of the most difficult ROM hacks to date, mainly due to the heavily modified Bowser fight which is based on random factors.

Games Done Quick

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Many experienced players at the time assumed that the games were unlikely to be played through by human players, if at all, and that it was primarily a genre fortool-assisted speedrunning.[7] As the games became more popular and accessible, however, more experienced players within theSuper Mario Worldspeedrunning community began to attempt the games as a way to challenge their skills and break the monotony of record grinding. This led to the feature ofKaizo Mario World 1 by dram55, a world-class runner ofSuper Mario World atAwesome Games Done Quick 2015 in 24 minutes and 36 seconds.

This run served as the springboard for the inclusion ofKaizo Mario World,Super Mario Bros. 3, andSuper Metroidfangames in following events, including notable runs byGrandPooBear,[10] MitchFlowerPower,[11] Oatsngoats,[12] and individual and relay races of both full hacks and custom-created levels. Kaizo inclusions in GDQ events have served to inspire many to both play and create kaizo games, as well as generate media for both the marathons[13] and the community.[14]

Super Mario Maker

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The ability for a player to make and play their own kaizo-style levels was extended to a much wider audience with the release ofSuper Mario Maker in 2015. Prior to this, all games such asKaizo Mario World were made usingLunar Magic, aSuper Mario Worldlevel editor, and distributed non-commercially via patches to players who applied them to legally owned copies of the game and played them viaemulator or through custom cartridges.[15]

WithMario Maker, creative tools were given directly to players, along with the distribution and means to share and access creators and levels quickly. This, combined with the high sales for the game worldwide,[16] led to a surge in interest in Kaizo, as well as an influx of players and creators looking for people to showcase their work. Early examples of Kaizo levels reaching notable mainstream attention include the creations ofPangaeaPanga, whose "Pit of Panga" series of levels, including "P-Break"[17] and "U-Break,"[18] would set records for playthroughs, clear rate, and viewership.

Livestream popularity and community

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As Kaizo's popularity first started due to views and playthroughs uploaded to Youtube, it has continued in part through livestreaming and community participation on platforms such asDiscord andTwitch.

As the creation and distribution of ROM hacking is legally unable to becommercially monetized, many creators also participate in playthroughs and livestream events. Creators and players also come together to share new hacks, resources, and to mentor and encourage new creators within the genre.Kotaku describes the community as "friendly, competitive, and creative" with famous players alongside new players.[19]

The popularity of the subgenre remains strong, especially on video platforms such as Twitch andYouTube. Well-known content creators, such as BarbarousKing, GrandPooBear, ThaBeast721, CarlSagan42, ryukahr, Shoujo, and PangaeaPanga, have several hundred thousand subscribers and regularly have thousands of live viewers.

Pokémon Kaizo

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Thekaizo series ofPokémon games (especiallyEmerald Kaizo) started to grab the attention of YouTubers and Twitch streamers in 2019–2020, as channels such as ChaoticMeatball and zwiggo started to upload challenge runs using mono-typed teams and other restrictions. These games are known for having enemy trainers with complicated teams and movesets, forcing the player to fight most trainers, who are often optional in the original games, and limiting resources for the player. This includes preventing them from using healing items in battle, only allowing them access to under-powered Pokémon against much stronger enemy teams, and limiting access to powerful moves such as stat-boosting moves, forcing them to strategize against enemy teams rather than casually play through the game. They are also known for having difficult and complicated overworld puzzles. Otherkaizo games includeBlue Kaizo andCrystal Kaizo, while advanced difficulty ROM hacks such asFireRed hack "Radical Red" andEmerald hack "Run & Bun" are often associated with thekaizo series due to their similar level of difficulty.

In May 2022, the YouTube channelPokémon Challenges uploaded a video titles "How I Beat the Hardest Pokémon Game Ever Made", detailing his 151st (and final) attempt to beatPokémon Emerald Kaizo while following the "HardcoreNuzlocke" challenge rules, meaning he had to permanently store all fainted Pokémon, only catch the first encounter in each area, keep his Pokémon levels under a self-imposed cap, and restart the run should he lose a battle. This video features other YouTubers such asWolfeyVGC andJaiden Animations and has accumulated over 7 million views. Since his victory, multiple streamers and YouTubers, such as WolfeyVGC, have also completed "Hardcore Nuzlocke" challenges ofEmerald Kaizo and beating the game has become a status symbol within the Nuzlocke community. In February 2023,Twitch streamer Prouty completed a "Hardcore Nuzlocke Deathless" challenge ofEmerald Kaizo, meaning that not a single one of his Pokémon fainted during his run. This run was celebrated by Pchal, who made a video in December 2023 breaking down this run.

Design philosophy

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The primary attribute ofkaizo design philosophy is restriction - in contrast to regular platforming games, where players may have freedom to repeat and try multiple techniques to reach the desired objective,kaizo design intentionally focuses on taking away time and opportunity from the player in order to force a specific solution and specific method of execution.

Beekaay, an SMW Central moderator, explains the motive and intent behindkaizo design as follows:

In general, Kaizo hacks are unforgiving. They don't have sprinkled power-ups throughout the level to allow you to get hit and keep going. Missing a jump or getting hit by an enemy results in a death. If there is a mushroom in a level, it has a specific purpose, such as for breaking spin blocks or damage-boosting through some munchers, and you will not have it past a point determined by the author.[20]

A hallmark ofkaizo gameplay is the frequent and repeated death of the player in the course of the playthrough, even by highly skilled players. This constant cycle is considered part of the learning process, and manykaizo games do not punish the player beyond a forced restart (that is, there is no reduction of score or limit on total lives).

Scholarly review

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Game design,[21] mass communication, humanities,[22] and new media scholars[23] have usedkaizo design philosophies as a subject for analysis in the relationship between players, level designers, audiences and the motivations and rationale for making and playing video games.[24]

Wilson and Sicart consider thekaizo philosophy among examples of "abusive design" in video games—a deliberate, violent break with established conventions in game design and a resulting artistic approach to the medium:[25]

The "true" game, as exemplified by games like Kaizo Mario as described above, is not about mastering the system, but about knowing the designer. Therefore, the activity of play is not instrumental or tool-oriented, but productive and oriented towards the intersubjective. Play, in our view, is only productive in dialogue.

— Douglas Wilson and Miguel Sicart, Now It's Personal: On Abusive Game Design

Selected examples

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Super Mario World

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At present, more than 988kaizo hacks of varying difficulty have been approved by SMW Central, which has hosted and approvedkaizo hacks since 2014.[26]

NameYear releasedAuthorNotes
Kaizo Mario World2007T. TakemotoPioneering hack of the subgenre. Also known asAsshole Mario,Friend Mario.
Super Dram World2015PangaeaPangaEarly "western" Kaizo hack; a tribute to the speedrunner "Dram55". Contains many sections that are intentionally frustrating.
Super Panga World2017Linkdeadx2Extremely difficult Kaizo hack, known for its sometimes complex flight maneuvers and an overall high level of difficulty. Created as revenge forSuper Dram World.
Quickie World;Quickie World 22018, 2019ValdioDesigned to be approachable for players familiar withSuper Mario World but new to the Kaizo genre.

The series also includes aspin-off hack calledQuickie World: With a Vengeance which was created within 27 hours.

Invictus2018JuzcookInvictus is considered an excellent hack, especially since it relies on different gimmicks in each of its levels, such as the ability to use double jumps. The hack is considered manageable for players with a lot of experience without being unfair.
Grand Poo World;Grand Poo World 2;Grand Poo World 32017, 2019, 2023Barbarian (BarbarousKing)Tributes to streamerGrandPooBear;[27] Hack trilogy with an extreme level of difficulty; however, also known for offering a particularly sophisticated game experience. WhileGrand Poo World mainly relies on original game mechanics and assets,Grand Poo World 2 makes more use of specially developedassembler code.Grand Poo World 3 continues the trend with more custom additions, including non-platforming gameplay sections.
Love Yourself2022ChondontoreWidely elaborated and comparatively simple ROM hack that is often recommended for beginners in the genre. While many basic techniques like regrabs are used, the game forgoes more advanced techniques, such as shell jumps.
Baby Kaizo World2018NowiesoHack explicitly aimed at beginners. Offers short levels that explain basic concepts relatively briefly and then sends the player through levels that use the explained mechanics.
Learn 2 Kaizo2018NeXuS15A training hack that focuses on teaching and training individual mechanics.[28]

Super Mario Bros. 3

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NameYear releasedAuthor
Kaizo Mario Bros. 32015Hunter W.
Super Mario in The Final Kaizo2016Mitch Fowler (MitchFlowerPower)
Kamikaze Bros. 32016Barbarian (BarbarousKing)
Super Barb Bros2018LuckyLewin
Mini Kaizo Bros. 32019Mitch Fowler (MitchFlowerPower)
Super Calm Bros.2019PACO
Super Slasher Bros. 32019EvilElf
Super Orb Bros.2020OrangeExpo
Git Up, Git Out, Git Gud.2022WilsonPenn
Riff Bros. 32018Freakin_HA

Other notable examples

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NameYear releasedAuthorBase game
Kaizo Mario 642009OmegaEdge29Super Mario 64
Return to Subcon2018GlitchCat7Super Mario Bros. 2 (US)
Super Metroid Kaizo Edition2010Green SamusSuper Metroid
Super Metroid Impossible2006SaturnSuper Metroid
Pokémon Emerald Kaizo2017SinisterHoodedFigurePokémon Emerald
Kaizo Sonic the Hedgehog2017KaikekthSonic the Hedgehog
Sonic: Painful World Spikes Kaizo (series)2020-2023Vadim_SuperSonic the Hedgehog
Kaizo Robot 642021ThePokemonkey123Robot 64
Super Doot Sunshine2024warspykingSuper Mario Sunshine

References

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  1. ^"Glossary - Frequently Asked Questions - SMW Central".www.smwcentral.net.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  2. ^"Super Metroid: Kaizo Edition".Metroid Construction.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  3. ^Bycer, Josh (March 15, 2019)."An Examination into Kaizo Design".Game Developer.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  4. ^Mullane, Jessica (February 7, 2023)."Kaizo Super Mario: Death By Shell Jump".SUPERJUMP. RetrievedMay 2, 2025.
  5. ^"トンカチエディター(アイ・ツー) ファミコン改造ツール" [Tonkachi Editor (I-2) - Famicom modification tool].Legend of the Disk System (in Japanese). 2005. RetrievedJuly 11, 2025.
  6. ^"初級マシン語講座? トンカチエディターマニュアル スーパーマリオ1を題材にトンカチを使いこなす" [Machine language course for beginners? Tonkachi Editor's Manual: Using Tonkachi with Super Mario 1 as a subject].Legend of the Disk System (in Japanese). 2007. RetrievedJuly 11, 2025.
  7. ^abcGlitchCat7 (September 18, 2021)."The Complete History of 'Kaizo Mario'".Archived from the original on December 26, 2022. RetrievedJanuary 4, 2023.{{cite web}}: CS1 maint: numeric names: authors list (link)
  8. ^"世界初の改造スーパーマリオ トンカチマリオ 壁抜けマリオという新しい提案" [The world's first modification of Super Mario: Tonkachi Mario. A new proposed name: Mario through the walls.].Legend of the Disk System (in Japanese). 2007. RetrievedJuly 11, 2025.この「トンカチマリオ」は、様々な壁抜けを中心とした裏技を使わないとクリアできない作品でした。 [This "Tonkachi Mario" could not be cleared without using various wall-crossing glitches.]
  9. ^Asshole Mario Stage 1.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  10. ^Super Dram World in 33:03 and 9:44 - Awesome Games Done Quick 2017 - Part 167 and 168.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  11. ^Grand Poo World 2 by MitchFlowerPower in 1:07:36 SGDQ2019.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  12. ^Kaizo Super Metroid by Oatsngoats in 2:28:19 - Summer Games Done Quick 2022.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  13. ^"Speedrunners Race Their Own Hellish Creations With Super Dram World".Kotaku. January 14, 2017.Archived from the original on March 27, 2019. RetrievedJanuary 4, 2023.
  14. ^"The 'a-hole' version of Super Mario World that's inspiring Mario Maker's hardest stages".VentureBeat. September 21, 2015.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  15. ^"Beginners' Guide - SMW Central".www.smwcentral.net.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  16. ^GameCentral (September 14, 2015)."Super Mario Maker almost beats Metal Gear Solid V for UK number one".Metro.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  17. ^"Mario Maker Players Are In An Arms Race To Make The Hardest Level Ever".Kotaku. October 29, 2015.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  18. ^"Most difficult level created in Super Mario Maker".Guinness World Records.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  19. ^"Kaizo: The Dark Side Of Super Mario". May 28, 2018. Archived fromthe original on November 2, 2022. RetrievedJanuary 4, 2023.
  20. ^"What is Kaizo Super Mario World?".Kaizo.Wiki.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  21. ^Leino, Olli Tapio; Moering, Sebastian (May 21, 2015).Super Mario : The Quest for Authenticity. Kyoto, Japan: Replaying Japan 2015 Conference. pp. 29–32.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  22. ^Sicart, Miguel (June 5, 2015)."Darkly Playing Others".The Dark Side of Game Play:100–116.doi:10.4324/9781315738680-7.ISBN 9781315738680.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  23. ^Johnson, Mark R. (December 1, 2019)."Playful Work and Laborious Play in Super Mario Maker".Digital Culture & Society.5 (2):103–120.doi:10.14361/dcs-2019-0207.ISSN 2364-2122.S2CID 222005451.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  24. ^Newman, James (August 2018)."Kaizo Mario Maker: ROM hacking, abusive game design and Nintendo's Super Mario Maker".Convergence: The International Journal of Research into New Media Technologies.24 (4):339–356.doi:10.1177/1354856516677540.ISSN 1354-8565.S2CID 62929722.Archived from the original on January 4, 2023. RetrievedJanuary 4, 2023.
  25. ^"Now It's Personal: On Abusive Game Design"(PDF).Archived(PDF) from the original on March 1, 2020. RetrievedJanuary 4, 2023.
  26. ^"Super Mario World Hacks - SMW Central".www.smwcentral.net.Archived from the original on January 4, 2023. RetrievedJanuary 10, 2025.
  27. ^Hernandez, Patricia (March 12, 2019)."The hardest Mario game of the year is unlike anything you've seen before".Polygon. RetrievedMay 2, 2025.
  28. ^Parker, Gregg Maxwell (March 18, 2021)."11 Super Mario World ROM Hacks For Beginners".Game Rant. RetrievedMay 2, 2025.

Further reading

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External links

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