Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Jordan Mechner

From Wikipedia, the free encyclopedia
American video game designer (born 1964)

Jordan Mechner
Mechner in 2017
Born (1964-06-04)June 4, 1964 (age 60)
New York City, United States
Occupations
  • Video game designer
  • screenwriter
  • author
  • filmmaker
Notable work
Spouse
Whitney Hills
(m. 2014; div. 2017)
[1][2]
Websitejordanmechner.com

Jordan Mechner (born June 4, 1964)[3] is an Americanvideo game designer, author,screenwriter, filmmaker, and former video game programmer.[4] A major figure in the development of cinematic video games[5] and a pioneer in video game animation,[6] he began his career designing and programming the bestselling 1984 martial arts gameKarateka for theApple II while a student atYale University. He followed it with the platform gamePrince of Persia five years later; it was widely ported and became a hit. Both games usedrotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation.Prince of Persia has become the basis for a long-running franchise, including a2010 live-action film released by Walt Disney Pictures and an ongoingseries of video games published by Ubisoft.

Mechner is the recipient of many accolades, including the 2017GDC Pioneer Award.[7] His works are often included in all-time lists of the game industry's best and most influential titles.[8][9]

In 1993, Mechner founded Smoking Car Productions to design and direct the adventure gameThe Last Express. While commercially unprofitable at the time of its release, the game has garnered a cult following and is recognized as an innovative work in interactive narrative.[10][11][12][13][14][15]

As an author, Mechner has written graphic novels in collaboration with different illustrators, including theNew York Times bestsellerTemplar (2013),Monte Cristo (2022), andLiberty (2023).[16] In 2023, Mechner made his debut as a graphic novel writer–artist, with the autobiographicalReplay: Memoir of an Uprooted Family.Replay was awarded the 2023 Chateau de Cheverny prize for historical graphic novels.[17]

In 2009, he was chosen byIGN as one of the top 100 game creators of all time.[18]

Early life

[edit]

Mechner was born in New York City in 1964, into a family of European Jewish immigrants. His father is psychologistFrancis Mechner,[19][20] and his mother was a programmer.[21] He attendedYale University in the 1980s.[22][23][24]

Career

[edit]

While at Yale, Mechner wrote several Apple II games that he submitted for publication, but which were rejected.Asteroid Blaster, anAsteroids clone, was submitted toHayden Software and abstract action gameDeathbounce toBroderbund. Mechner then spent two years at Yale writing his first published game,Karateka (1984), which went to number one on theBillboard software chart.Karateka is a horizontally scrolling game where meeting an enemy results in a prolonged fight. The game cuts between gameplay and what is happening out of the player's view, showing actions of the imprisoned princess and her captor. The animation was done by drawing on top of frames of Mechner's karate instructor recorded on film.[25]

His second game,Prince of Persia, was released in 1989 after more than three years of work. He wrote both games in the6502 assembly language for the Apple II, though that system was in decline through the late 1980s, and little new software was released by 1989. Initially,Prince of Persia sold poorly, but as it was ported to other systems, sales increased. Eventually, it was adapted for about thirty computer and console platforms.[26]

Following the completion ofPrince of Persia, Mechner attendedfilm school, traveled to Cuba to produce and direct a short documentary film, and lived in Paris for a year.[27] During this period, he designed and directed the sequel,Prince of Persia 2: The Shadow and the Flame, released in 1993.

He founded the independent developer Smoking Car Productions in 1993, where he led the production of the CD-ROM adventure gameThe Last Express.[27] Smoking Car grew to sixty people, a huge team for the mid-1990s, and the game took longer to finish than anticipated. When finally released in 1997, it was positively reviewed but did not recoup its budget.The Last Express was re-released in 2012 by French publisherDotEmu for mobile and other platforms.[28][29][30]

In 2017, he won the Honorific Award at theFun & Serious Game Festival.[31]

Prince of Persia revival

[edit]

In 2001, Mechner worked withUbisoft to rebootPrince of Persia. Developed atUbisoft Montreal with Mechner as game designer, writer, and creative consultant,Prince of Persia: The Sands of Time was released in 2003. It received twelve nominations and eight awards at theInteractive Achievement Awards.[32]Ubisoft has since published four morePrince of Persia sequels and several spinoffs, including theAssassin's Creed franchise, which was initially conceived as a sequel toSands of Time.[33] In 2024, Ubisoft releasedPrince of Persia: The Lost Crown, a new relaunch of the franchise, developed at itsMontpellier studio.

A film adaptation,Prince of Persia: The Sands of Time, was released on May 28, 2010. Mechner wrote the first drafts of the screenplay and also has an executive producer credit.

Writing and directing

[edit]
Jordan Mechner atWonderCon 2010

In 2003, Mechner wrote and directed the documentary filmChavez Ravine: A Los Angeles Story. It won the 2003IDA award for Best Short Documentary,[34] wasshort-listed[clarification needed] for an Academy Award nomination,[35] and received its broadcast premiere on PBS Independent Lens in 2005.[36]

Mechner collaborated with a team on the 2008Prince of Persia graphic novel. The author's graphic novelTemplar was published in July 2013.[37][38]Templar became aNew York Times best-selling book and was nominated for an Eisner Award.[39] Mechner also wrote the graphic novelPrince of Persia: Before the Sandstorm, to tie in with the release of the film in 2010.

He has published two volumes of his game development journals from the 1980s, one describing the making ofKarateka and the other focusing onPrince of Persia.

Mechner has written a screenplay fora film adaptation of Michael Turner'sFathom for Fox Studios.[40]

In 2017, Mechner moved toMontpellier, France. He has collaborated with European illustrators on graphic novels, includingMonte Cristo (2023) andLiberty (2022).[41][42] In 2023, he released an autobiographical graphic novel,Replay: Memoires d'une famille. He continues to write new graphic novels.[43][44]

Works

[edit]

Games

[edit]
TitleYearPlatformPublisher
Karateka1984Apple IIBroderbund
Prince of Persia1989Apple IIBroderbund
Prince of Persia 2: The Shadow and the Flame1993MS-DOSBroderbund
The Last Express1997Windows, MS-DOS,Classic Mac OSBroderbund
Prince of Persia: The Sands of Time2003Windows,PlayStation 2,XboxUbisoft
Karateka2012Windows,Xbox 360D3 Publisher
The Making of Karateka2023Windows,Xbox One,Xbox Series X and Series S,PlayStation 4,PlayStation 5,Nintendo SwitchDigital Eclipse

Bibliography

[edit]
TitleYearPublisherCollaboratorsref
Prince of Persia: The Graphic Novel2008First Second BooksA.B. Sina (writer), LeUyen Pham & Alex Puvilland (illus.)
The Making of Prince of Persia: Journals 1985–19932010Amazon
Prince of Persia: Before the Sandstorm2010DisneyTodd McFarlane,Bernard Chang,Cameron Stewart, et al. (illus.)
Solomon's Thieves (Templar: Book One)2010First Second BooksLeUyen Pham & Alex Puvilland (illus.)
The Making of Karateka: Journals 1982–19852012Amazon
Templar2013First Second BooksLeUyen Pham & Alex Puvilland (illus.)
The Making of Prince of Persia2020Stripe Press
Samak the Ayyar
(English-language rendering of theSamak-e Ayyar tales)
2021Columbia University PressFreydoon Rassouli (trans.)[45][46]
Monte Cristo2022–2023Glénat EditionsMario Alberti (illus.) & Claudia Palescandolo (col.)
Liberty2023–2024Delcourt EditionsÉtienne Le Roux (illus.), Loïc Chevallier (illus.) & Elvire De Cock (col.)
Replay: Mémoires d'une famille2023Delcourt Editions
Replay: Memoir of an Uprooted Family2024First Second Books

Filmography

[edit]

Personal life

[edit]

Mechner married Whitney Hills in 2014.[1] The couple divorced in 2017.[47][2]

References

[edit]
  1. ^abMechner, Jordan (April 7, 2014)."Jordan Mechner on Twitter".Twitter. Archived fromthe original on February 1, 2015. RetrievedOctober 3, 2014.Tweeting from cloud nine, because I've just married @whitney.
  2. ^ab"Case Summary - Online Services (Case Number: BD653303)".Los Angeles County Superior Court. Archived fromthe original on June 18, 2019. RetrievedJune 18, 2019.
  3. ^Mechner, Jordan."Blog 4 June 1989".Jordanmechner.com. Archived fromthe original on May 19, 2014.
  4. ^"Jordan Mechner – Biography".jordanmechner.com. February 3, 2024.
  5. ^"Jordan Mechner – CHM".computerhistory.org. February 3, 2024.
  6. ^"Creating Prince of Persia in 1989 with fluid animations before the days of motion-capture – TechSpot".techspot.com. February 3, 2024.
  7. ^"Pioneer Archive – Game Developers Choice Awards".gamechoiceawards.com. February 3, 2024.
  8. ^"Top 20 MS-DOS Games That You Must Play – Gaming Shift".gamingshift.com. February 3, 2024.
  9. ^"The best adventure games – PC Gamer".pcgamer.com. February 3, 2024.
  10. ^"Top 100 All-Time Adventure Games – Adventure Gamers".adventuregamers.com. February 3, 2024.
  11. ^"The Last Express is as mesmerising and relevant as ever, 25 years later".gameshub.com. February 3, 2024.
  12. ^"The Last Express: Revisiting an Unsung Classic".gamedeveloper.com. February 3, 2024.
  13. ^"Best Game Ever Set on a Train Across Europe".giantbomb.com. February 3, 2024.
  14. ^"The Last Express, the 90s real-time adventure game that still feels groundbreaking – AUTOMATON WEST".automaton-media.com. February 3, 2024.
  15. ^"#12: The Last Express – Adventure Gamers".adventuregamers.com. February 3, 2024.
  16. ^"jordan mechner – Search Results".worldcat.org. February 3, 2024.
  17. ^"Le Prix BD des Rendez-vous de l'histoire – Château de Cheverny 2023 – ActuaBD".actuabd.com. February 3, 2024.
  18. ^"IGN – 60. Jordan Mechner".IGN. Archived fromthe original on April 20, 2014. RetrievedNovember 15, 2023.
  19. ^"The Last Express: Video Game as Art – 25fps".25fps.cz. March 15, 2012.
  20. ^"LAist Interview: Jordan Mechner: LAist". Archived fromthe original on October 20, 2017. RetrievedAugust 25, 2015.
  21. ^Mechner, Jordan (2017)."Episode 7 - Jordan Mechner".Apple Time Warp (Interview). Interviewed byJohn Romero. Libsyn (published June 15, 2019). RetrievedJune 18, 2019.
  22. ^Steve Fulton (September 29, 2014)."What Indie Game Developers Can Learn From Jordan Mechner's Book "The Making Of Karateka"".Gamasutra. RetrievedAugust 17, 2015.
  23. ^"How Prince of Persia's famous jump animation was made / Boing Boing".boingboing.net. October 30, 2014.
  24. ^Charles McGrath (May 21, 2010)."A Gamer's World, but a Dramatist's Sensibility".The New York Times. RetrievedAugust 17, 2015.
  25. ^Rouse, Richard; Ogden, Steve (2005).Game Design: Theory & Practice, 2nd Edition. Wordware Game Developer's Library.Jones & Bartlett Learning. pp. 320–354.ISBN 1-55622-912-7.
  26. ^Derboo, Sam (May 18, 2008)."Prince of Persia".Hardcore Gaming 101. RetrievedJuly 6, 2023.
  27. ^ab"An Interview with Jordan Mechner".Next Generation. No. 25.Imagine Media. January 1997. p. 108.
  28. ^Marchiafava, Jeff (September 24, 2012)."The Last Express Arrives on iOS Soon – Game Informer". Archived fromthe original on September 28, 2012. RetrievedFebruary 4, 2024.
  29. ^Jay, Matthew (September 25, 2012)."HonestGamers – The Last Express (PC) News". RetrievedFebruary 4, 2024.
  30. ^"Review: The Last Express (iOS) – Destructoid". RetrievedFebruary 4, 2024.
  31. ^"Kaplan, de escritor fracasado a estrella de videojuego tras jugar 272 días". December 9, 2017. RetrievedJuly 8, 2019.
  32. ^Prince of Persia award pageArchived May 10, 2012, at theWayback Machine fromAcademy of Interactive Arts & Sciences website
  33. ^Jessey, Ben (January 28, 2024)."Was Assassin's Creed Supposed to Be a Prince of Persia Game?".
  34. ^"2003 IDA Documentary Awards Winners".Documentary.org.International Documentary Association. January 2004. RetrievedJuly 6, 2023.
  35. ^"Chavez Ravine: A Los Angeles Story".EMRO.Pennsylvania State University. RetrievedJuly 6, 2023.[better source needed]
  36. ^"Independent Lens . CHAVEZ RAVINE – PBS".pbs.org.
  37. ^"Templar: historical caper graphic novel from Prince of Persia creator / Boing Boing".boingboing.net. July 10, 2013.
  38. ^"From Games to Comics: First Second's Prince of Persia OGN". August 4, 2023.
  39. ^"Will Eisner Comic Industry Award Nominees 2014 | Comic-Con International: San Diego". Archived fromthe original on October 6, 2014. RetrievedApril 21, 2014.
  40. ^"Megan Fox to star in 'Fathom'" fromVariety
  41. ^"Jordan Mechner, le créateur de Prince of Persia vit à Montpellier – En Commun".encommun.montpellier.fr. February 4, 2024.
  42. ^"'Prince of Persia' creator 'never imagined' game would be his magic carpet".techxplore.com. February 4, 2024.
  43. ^"Prince of Persia creator never imagined game would be his magic carpet – The Peninsula Qatar".thepeninsulaqatar.com. January 18, 2024. RetrievedFebruary 4, 2024.
  44. ^"The father-and-son of Karateka: how family anchored a classic game's innovations".gamedeveloper.com. February 4, 2024.
  45. ^Blankinship, Kevin (January 9, 2022)."Feast and Fight: A New Adaptation of "Samak the Ayar"".Los Angeles Review of Books. RetrievedFebruary 11, 2023.
  46. ^"Samak the Ayyar: A Tale of Ancient Persia".Farhang Foundation. 2021. RetrievedFebruary 11, 2023.
  47. ^"Jordan Mechner vs Whitney Hills | Court Records".UniCourt. RetrievedJune 18, 2019.

External links

[edit]
Wikimedia Commons has media related toJordan Mechner.
Video games
Original series
The Sands of Time series
Reboot
Other games
Other media
Related articles
International
National
People
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=Jordan_Mechner&oldid=1274919499"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp