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John Scarne

From Wikipedia, the free encyclopedia
American magician (1903–1985)

John Scarne
Born
Orlando Carmelo Scarnecchia

(1903-03-04)March 4, 1903
Steubenville, Ohio, United States
DiedJuly 7, 1985(1985-07-07) (aged 82)
Occupation(s)Magician, writer

John Scarne (/ˈskɑːrni/SKAR-nee; bornOrlando Carmelo Scarnecchia; March 4, 1903 – July 7, 1985) was an Americanmagician and author who was particularly adept atplaying card manipulation. He became known as an expert on cards and other games, and authored a number of popular books on cards,gambling, and related topics.

Early life

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He was born Orlando Carmelo Scarnecchia inSteubenville, Ohio, United States, and at some pointanglicized his name to "John Scarne". He grew up in theNew Jersey communities ofFairview andGuttenberg.[1] When he left school after the eighth grade, he learned from a localcard sharp how to perform suchswindles asThe Three Card Monte, and how to cheat in gamblingcard games by manipulating the cards.[2]: 20–34

Scarne began practicingsleight of hand with the goal of becoming a card sharp, but hisRoman Catholic mother dissuaded her son from gambling in general, and cheating others in particular. She persuaded him to practice magic instead.

One of Scarne's influences wasNate Leipzig. Of Leipzig, Scarne said, "Whatever I can do, is because Nate Leipzig showed me how to do it."[citation needed] Scarne soon extended his skill at handling cards to learning—and devising—magical effects with cards. He spent a few months learning about crooked gambling devices (includingmarked cards andloaded dice) at a nearby novelty store.[2]: 40–71 Thanks to his endless practice, Scarne began making money as a magician.

Career

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Gradually, Scarne became an expert at not onlymagical effects, but games of all kinds as well. Articles were written about him in various magazines, and he was hired as a consultant or adviser by various companies, as well as by the US Army, which sent him to bases around the world in order to educate soldiers about the dangers of card and dice cheats. He wrote fifteen books and co-wrote a few more for a total of twenty-eight books on games, includingScarne on Dice,[3]Scarne's Guide to Modern Poker[4] andScarne's New Complete Guide to Gambling.[5] He also wrote two autobiographies:The Amazing World of John Scarne: A Personal History (1956),[6] andThe Odds Against Me (1966).[2] He served as atechnical advisor in the 1973 motion pictureThe Sting, and doubled for actorPaul Newman's hands during scenes that involvedcard manipulations and deck switching.

Board games by Scarne
Teeko (1952, 1964) akaTeko (1945)[7]
Scarney (1962)[8] akaScarnie (1931) andScar-Nee (1956)[9]

Scarne was often proclaimed by experts, magicians and editors of the time to be the greatest card manipulator of all time.[10] But he was happiest when inventing (and marketing, through his company John Scarne Games, Inc.) new games, which he did quite a bit. And he was especially proud of one calledTeeko, which he invented in 1945 (version withdrawn), re-invented in 1952 and modified in the 1960s. He was so proud of the game that he named his sonJohn Teeko Scarne. Teeko quickly spread around the world. However, Scarne never made a profit on the game, mainly due to water damage in a warehouse which destroyed the entire stock of Teeko sets in one day. Today Teeko is virtually unknown.[11]

Scarne's most famous card trick was titled "Scarne's Aces". The trick involved taking a spectator's shuffled deck of cards, performing a series ofriffle shuffles himself and then cutting to all four aces. Another one of Scarne's most notable card effects was the triple coincidence, in which a spectator and a magician each pick three different playing cards out of two regular decks of opposite colors and it is shown that all of the selections match. Scarne also created a quadruple coincidence, wherein a spectator selects a card and four apparently impossible predictions of their card are made.

Scarne also attempted to discreditEdward O. Thorp'scard counting system for the game ofblackjack.[12]In his 1966 autobiographyThe Odds Against Me, he analyzed Thorp's system and concluded that the whole system was loaded with mathematical errors, and that it was pure fiction dreamed by Thorp. Scarne also dismissed Wilson's famous blackjack point count system as "hokum".[13]: 26  Scarne offered a challenge to blackjack card counters, but the prospective participants were never able to agree upon its terms.[14][15]: 122–129

InThe Odds Against Me, Scarne described his own technique for counting down up to four-deck blackjack with the rules generally used in Las Vegas in 1947: Scarne made use of his stacks of chips as a device to help track the contents of the undealt cards.[2]: 366–368A more complete description of his technique is present in his later book,Scarne's Guide to Casino Gambling, where he also described preventative measures taken by casinos to combat card counting.[15]: 104–106

Personal life

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Scarne marriedSteffi Storm (née Norma Kearney) in 1955, with their sonJohn born the same year. Scarne died on July 7, 1985, at 82, while living inNorth Bergen, New Jersey.[1]

Publications

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  • Scarne on Dice (1945)[3][16]
  • Scarne on Cards (1949)[17] (Mentioned inIan Fleming'sMoonraker (1955), where Bond reads this book.)[18]
  • Scarne on Card Tricks (1950)[19]
  • Scarne's Magic Tricks (1953)[20]
  • Scarne on Teeko (1955)[21]
  • The Amazing World of John Scarne (1956)[6]
  • Scarne’s Complete Guide To Gambling (1961)[22]
  • The Odds Against Me (1966)[2]
  • Scarne's Encyclopedia of Games (1973)[23]
  • The Mafia Conspiracy (1976)
  • Scarne's Guide to Casino Gambling (1978)[15]

References

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  1. ^abCook, Joan (July 9, 1985)."JOHN SCARNE, GAMBLING EXPERT".The New York Times. RetrievedFebruary 10, 2025.
  2. ^abcde— (1966).The Odds Against Me. New York: Simon & Schuster.LCCN 66-11313.
  3. ^ab— (1974).Scarne on Dice. Stackpole Books.ISBN 0-8117-1516-7.
  4. ^— (1980).Scarne's Guide to Modern Poker (First Fireside ed.). Simon & Schuster.ISBN 0-671-24796-4.LCCN 79-19651.
  5. ^— (1974).Scarne's new complete guide to gambling. Simon & Schuster.LCCN 74-11701.
  6. ^ab— (1956).The Amazing World of John Scarne. Crown Publishers.LCCN 56-11373.
  7. ^Teeko atBoardGameGeek
  8. ^Scarney atBoardGameGeek
  9. ^Scar-Nee and IQ Solitaire atBoardGameGeek
  10. ^Hilliard, John Northern (1947).Greater Magic (Eighth revised ed.). Minneapolis: Carl Waring Jones. p. 574.
  11. ^Eskin, Blake (July 15, 2001)."A world of games: Cards and gambling authority John Scarne claimed to have invented one of the greatest board games of all time. Was he bluffing?".Washington Post. p. W18. Archived fromthe original on July 26, 2008.
  12. ^Tamburin, Henry (July 2002)."Legends of Blackjack Honoring the achievements of the game's pioneers".Casino Player. Archived fromthe original on February 9, 2008.
  13. ^— (1967).The Woman's Guide to Gambling. Crown Publishers.
  14. ^The History of Card Counting, John Scarne versus Ed Thorp
  15. ^abc— (1978).Scarne's Guide to Casino Gambling. New York: Simon & Schuster.ISBN 978-0-671-24219-0.
  16. ^"News You Can Bruise for 2014 October 13".Crummy.com. RetrievedSeptember 17, 2022.
  17. ^— (1965).Scarne on Cards. Illustrated by George Karger (Revised, Augmented ed.). New York: Crown Publishers, Inc.LCCN 65-18571.
  18. ^"Scarne on Cards".Fleming's Bond. February 7, 2014. RetrievedApril 30, 2020.
  19. ^— (1950).Scarne on Card Tricks (Signet Paperback ed.). New York: New American Library.ISBN 0-451-15864-4.{{cite book}}:ISBN / Date incompatibility (help)
  20. ^— (1951).Scarne's Magic Tricks. New York: Crown Publishers, Inc.LCCN 51-12004.
  21. ^Scarne, John (1955).Scarne on Teeko. New York: Crown Publishers.
  22. ^— (1961).Scarne's Complete Guide to Gambling. New York: Simon and Schuster, Inc.LCCN 61-12862.
  23. ^— (1973).Scarne's Encyclopedia of Games. New York: Harper & Row.LCCN 72-79691.SBN 06-013813-0.
  • Deaths Elsewhere (July 9, 1985).The Washington Post, p. D8.

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