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Jason Rubin

From Wikipedia, the free encyclopedia
American video game director

Jason Rubin
Rubin speaking at Step into the Rift, 2015
Born1970 (age 54–55)
NationalityAmerican
Alma materUniversity of Michigan
Occupations
  • Video game director
  • writer
  • comic book creator
Years active1984–present
Employers

Jason Rubin (born 1970) is an American video game director, writer, and comic book creator. He is best known for theCrash Bandicoot andJak and Daxter series of games which were produced byNaughty Dog, the game development studio he co-founded with partner and childhood friendAndy Gavin in 1986.[1][2] He was the president ofTHQ[3] before its closure due to bankruptcy on January 23, 2013.[4] Rubin is the vice president of Metaverse Content atMeta Platforms.

Career

[edit]

Rubin and Andy Gavin formedNaughty Dog in 1984. Later that year, they published their first game together — a budgetware title called Ski Crazed. In 1989, Rubin and Gavin sold their first game toElectronic Arts: arole-playing game calledKeef the Thief.[5] He took a brief hiatus from school and game design to move toLos Angeles and attempt a career as a screenwriter, but after little success, he returned to school and game design.[6]

While Gavin was an undergraduate inHaverford College and Rubin was attending theUniversity of Michigan, they collaborated with each other on their next title: a role-playing game calledRings of Power.[7] The game began as a PC title, but during meetings atElectronic Arts Gavin spotted a reverse engineeredSega Genesis, pitched a slightly modified version of the title toTrip Hawkins, and the title became the duo's first console game.Rings of Power still has a cult following today.

After much persuasion from Hawkins, Rubin and Gavin took a leap of faith and started designingWay of the Warrior, which was heavily inspired byMortal Kombat, for the3DO console. They demoed the game atCES and received interest from Skip Paul, former chairman ofAtari's Coin-Op division and then head of the newUniversal Interactive Studios. Skip signed the pair to a three title development deal at Universal, moving them out to the Universal Studios lot and introducing them toMark Cerny, who worked with the pair on the design of their next title, which was a "Donkey Kong Country-inspired" 3D platformer calledCrash Bandicoot.

Crash Bandicoot turned out to be an enormous success, andSony used the main character as their unofficialPlayStation mascot for several years. Due to the impressive visuals which the developer was able to achieve from the PlayStation console,[8] the game served as a quality benchmark that all other game developers aimed to match, and the series spawned three sequels byNaughty Dog selling over 26 million units.[citation needed] The series continues with other development teams, having sold more than 40 million units worldwide.[citation needed]

After their success withCrash Bandicoot, Rubin and Gavin began working onJak and Daxter, a franchise that sold 9 million units through the various Naughty Dog incarnations.[citation needed] The series continued with other developers and as of 2017 had sold 15 million copies sold worldwide.[9] Before Jak and Daxter's release, Sony purchased Naughty Dog, which became a wholly owned subsidiary ofSony Computer Entertainment America in 2001. As a result,Jak and Daxter: The Precursor Legacy was developed exclusively for the PlayStation 2.

In their 18 years runningNaughty Dog, they created fourteen original games includingMath Jam (1985),Ski Crazed (1986),Dream Zone (1987),Keef the Thief (1989),Rings of Power (1991),Way of the Warrior (1994),Crash Bandicoot (1996),Crash Bandicoot 2: Cortex Strikes Back (1997),Crash Bandicoot: Warped (1998),Crash Team Racing (1999),Jak and Daxter: The Precursor Legacy (2001),Jak II (2003),Jak 3 (2004) andJak X: Combat Racing (2005). Together these games have sold over 35 million units and generated over $1 billion in revenue.[10]

Just days after making a controversial speech at 2004'sD.I.C.E. Summit that criticized publishers for not recognizing and promoting talent responsible for creating games,[11] Rubin publicly announced his departure fromNaughty Dog.[12]

On May 29, 2012, Rubin joined the struggling video game publisherTHQ as president, and was responsible for all of THQ's worldwide product development, marketing and publishing operations. At the time Rubin joined THQ, the company had laid off hundreds of its employees[13] and the stock had lost over 99% of its value from its high.[14]

According to Game Industry International, "placing Jason Rubin at the company's helm was unquestionably a good move — the Naughty Dog founder has an enviable track record and quite rightly commands the respect of the industry —, but by the time he took the role, THQ's stock had already crashed and layoffs were well underway. The company was mortally wounded; Rubin's failure to resuscitate his terminally ill patient should not reflect in any way on his own talents and abilities".[15]

To save the teams and products management took the company through a restructuring. As part of that process, THQ filed forChapter 11[16] with the intention to sell off its assets at auction.[17]

Soon after, THQ management announced astalking horse bid for the company by Clear Lake Capital for $60 million.[18] Handling the sale of THQ was Centerview Partners[19] Skip Paul,[20] a former colleague of Jason Rubin.[21]

Creditors said the proposed sale of THQ in bankruptcy court benefited current THQ management, including Rubin.[22] Early creditor objections and court documents were not kind to THQ management.[23] Though not as widely publicized as the initial criticism, Judge Walwrath put an end to the entire mismanagement line of argument when she called it a "conspiracy theory" on the record.[24] Additionally, same Creditors that made the initial accusations ultimately took the unusual step of releasing THQ Management, including Rubin, of any malfeasance in the company's Official Plan of Liquidation[25]

Rubin's public statements made at the time are clear. Management was always open to, and actively seeking, higher bidders at the same time as they tried to hold the company together, both for the benefit of the Company and the Creditors:

Our Chapter 11 process allows for other bidders to make competing offers for THQ. So while we are extremely excited about the Clearlake [stalking horse] opportunity, we won't be able to say that the deal is done for a month or so. Whatever happens, the teams and products look likely to end up together and in good hands. That means you can still pre-orderMetro: Last Light,Company of Heroes 2, andSouth Park: The Stick of Truth. Our teams are still working on those titles as you read this, and all other rumored titles, like thefourthSaints Row, theHomefront sequel, and a lot more are also still in the works.

— Jason Rubin, THQ Press Release[26]

Judge Mary F. Walrath decided to have an auction for the individual assets,[27] and competing offers for the separate parts of THQ prevailed. Though many employees lost their jobs in the bankruptcy, the development teams atRelic (bought bySega),Volition (bought byKoch Media), and THQ Montreal (purchased byUbisoft) remained intact, as did much ofVigil which becameCrytek USA, and all of the THQ products in the works survived the bankruptcy have come or are scheduled to come out soon.[28][29][30][31]

In December 2012, THQ partnered up with The Humble Bundle Team at Wolfire Games to make the Humble THQ Bundle raising over 5 million dollars, much of it going to charity. Rubin donated over $10,000 to charity as part of the event.[32]

DuringE3 2014 it was announced that Rubin joinedOculus VR, heading up the Oculus first-party content initiatives in Seattle, San Francisco, Menlo Park, Dallas and Irvine.[33][34]

In 2021, following Oculus parent company Facebook's rebranding as Meta, Rubin became VP of Metaverse Content, leading the company's VR and Metaverse Content production teams, the internal Studios, Publishing, and Developer Ecosystem teams.[35]

Other projects

[edit]

Rubin also created two comic book series.The Iron Saint, originally known asIron and the Maiden, was published by Aspen Comics,[36] and including artwork designed by artists asJoe Madureira,Jeff Matsuda,Francis Manapul andJoel Gomez. "Mysterious Ways" was published by TopCow Comics[37] and includes artwork from Tyler Kirkham.

Rubin also co-founded an Internet startup calledFlektor withNaughty Dog co-founderAndy Gavin and former HBO executive Jason Kay. In May 2007, the company was sold toFox Interactive Media, which is a division ofNews Corp.[38] Fox described the company as: "a next-generation Web site that provides users with a suite of Web-based tools to transform their photos and videos into dynamic slideshows, postcards, live interactive presentations and video mash-ups." In October 2007,Flektor partnered with its sister company,Myspace, andMTV to provide instant audience feedback via polls for the interactive MySpace / MTV Presidential Dialogues series with then-presidential candidate SenatorBarack Obama.[39]

Video games

[edit]
YearGame titleRole
1985Math JamLead programmer
1986Ski Crazed
1987Dream ZoneLead artist
1989Keef the ThiefDirector
1991Rings of PowerDirector, game designer
1994Way of the WarriorDirector, producer, game designer
1996Crash BandicootDirector
1997Crash Bandicoot 2: Cortex Strikes Back
1998Crash Bandicoot 3: Warped
1999Crash Team Racing
2001Jak and Daxter: The Precursor Legacy
2003Jak II
2004Jak 3

References

[edit]
  1. ^Cork, Jeff (July 25, 2007)."From Crash To Comics: The Jason Rubin Interview".Game Informer.GameStop. Archived fromthe original on August 18, 2007. RetrievedFebruary 10, 2012.Jason Rubin was a longtime fixture of the gaming industry, founding Naughty Dog with Andy Gavin in 1986.
  2. ^"Company — About". Naughty Dog. July 25, 2007. RetrievedFebruary 10, 2012.Although we have sometimes claimed to have started in 1986, we were just working on garage titles back then.
  3. ^Narcisse, Evan (June 18, 2012)."THQ's New Boss Says No More uDraw, Primary Focus Will Be AAA Games". Kotaku.
  4. ^"THQ dissolved as court approves sale of studios and titles". Archived fromthe original on January 26, 2013. RetrievedSeptember 1, 2017.
  5. ^"Keef the Thief: A Boy and His Lockpick (1989)".MobyGames.
  6. ^"Icons:Naughty Dog".YouTube. April 4, 2013.
  7. ^"Jason Rubin Video Game Credits and Biography".MobyGames.
  8. ^Darby, Kris."2013 Interview with Jason Rubin about the beginnings of Naughty Dog & Crash Bandicoot". InRetroSpectPodcast.com.
  9. ^Minotti, Mike (April 3, 2017)."Jak and Daxter PlayStation 2 classics are coming to PlayStation 4".GamesBeat. VentureBeat. RetrievedJanuary 14, 2023.The series has sold over 15 million copies worldwide.
  10. ^Purchese, Robert (July 31, 2008)."Devs don't need producers - Naughty Dog". Eurogamer.
  11. ^Bdizz2012 (May 26, 2012)."D.I.C.E. SUMMIT 2004 - JASON RUBIN - TARA REID AND THE FUTURE OF GAME DESIGN".Archived from the original on December 21, 2021 – via YouTube.{{cite web}}: CS1 maint: numeric names: authors list (link)
  12. ^"GameSpy: PC Games, Reviews, News, Previews, Demos, Mods & Patches". Archived fromthe original on May 21, 2009.
  13. ^Curtis, Tom."THQ Lays Off 200 Employees, Closes Australian Studios".
  14. ^"THQI - Stock Quote and Charts for THQ". Archived fromthe original on January 17, 2013. RetrievedJanuary 8, 2013.
  15. ^"THQ - A Victim Of Market Change And Corporate Inertia".GamesIndustry.biz. January 25, 2013.
  16. ^"THQ files for Chapter 11 bankruptcy, shares halted - MarketWatch". Archived fromthe original on February 16, 2013. RetrievedJanuary 8, 2013.
  17. ^"THQ auction results: Sega buys Relic, Ubi gets THQ Montreal, Koch lands Volition, and more". January 23, 2013.
  18. ^"THQ - Investor Relations - News Release". Archived fromthe original on July 17, 2013.
  19. ^"Centerview Partners". Archived fromthe original on September 28, 2013. RetrievedJuly 15, 2013.
  20. ^Barnes, Brooks (April 25, 2010)."Longtime Hollywood Hand Is Joining Boutique Bank".The New York Times.
  21. ^"THQ's Quick Sale Denied, Individual Franchises Up for Offer". January 9, 2013.
  22. ^Caoili, Eric."Lazard: Blockbuster's Game Expansion No Problem For GameStop".
  23. ^"Distressed Debt News: Objections in the THQI Bankruptcy".
  24. ^In Re: THQ, Inc., et al., Case No. 12-13398-MFW (Bankr. Ct., D. Del.), Transcript of Hearing on January 4, 2013 (pp. 238-239); lines 24-2. A copy may be viewed at the Office of the Clerk, District of Delaware Bankruptcy Court, or by contacting Transcriber Reliable at 302-654-8080.
  25. ^In Re: THQ, Inc., et al., Case No. 12-13398-MFW (Bankr. Ct., D. Del.), Disclosure Statement for the First Amended Chapter 11 Plan of Liquidation of THQ, Inc., and Its Affiliated Debtors, May 28, 2013, p. 154 (Dkt. No. 0710). A copy may be retrieved athttp://www.kccllc.net/thq/document/1213398130528000000000002Archived May 10, 2015, at theWayback Machine.
  26. ^"THQ Community Message From Jason Rubin".
  27. ^In Re: THQ, Inc., et al., Case No. 12-13398-MFW (Bankr. Ct., D. Del.), Disclosure Statement for the First Amended Chapter 11 Plan of Liquidation of THQ, Inc., and Its Affiliated Debtors, May 28, 2013, p. 154 (Dkt. No. 0710)
  28. ^"Metro: Last Light | 4A Games".www.4a-games.com. Archived fromthe original on October 12, 2013. RetrievedOctober 11, 2013.
  29. ^"Age Gate | Company of Heroes".www.companyofheroes.com. Archived fromthe original on March 16, 2018. RetrievedJune 13, 2021.
  30. ^"UbiSoft announces South Park: The Stick of Truth release date - News - South Park Studios".www.southparkstudios.com. Archived fromthe original on September 25, 2013.
  31. ^"SAINTS ROW: THE THIRD REMASTERED - Out now on Xbox One, PS4 & PC".saintsrow.com.
  32. ^Schramm, Mike."Humble THQ Bundle ends, earns $5 million from 885,000 bundles". Joystiq.
  33. ^VR, Oculus."Jason Rubin Joins the Team and Oculus at E3 2014".www.oculus.com.
  34. ^"Oculus' Jason Rubin Remains Optimistic About VR And Is Proud Of What The Company Has Achieved".
  35. ^"Jason Rubin on Meta's strategy for the metaverse". January 25, 2022.
  36. ^Pham, Alex (August 12, 2007)."Speech balloons are his newest thing".Los Angeles Times.
  37. ^"Mysterious Ways". Archived fromthe original on July 30, 2014. RetrievedNovember 18, 2013.
  38. ^Arrington, Michael (May 15, 2007)."MySpace To Acquire Flektor".
  39. ^Kaufman, Gil."Barack Obama Fields Tough Questions At MTV/MySpace Forum".MTV News. Archived fromthe original on June 15, 2015.
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