Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Japanese mahjongyaku

From Wikipedia, the free encyclopedia
(Redirected fromJapanese Mahjong yaku)
Conditions that determine the value of the player's hand
Some of this article'slisted sourcesmay not bereliable. Please help improve this article by looking for better, more reliable sources. Unreliable citations may be challenged and removed.(January 2025) (Learn how and when to remove this message)

InJapanese mahjong,yaku (Japanese:) is a condition that determines the value of the player's hand. It is essential to know theyaku for game strategy, since a player must have a minimum of oneyaku in their hand in order to legally win a hand. Eachyaku has a specifichan value.Yaku conditions may be combined to produce hands of greater value. A hand'shan value is also increased by the presence ofdora, but they do not count asyaku. Altogether, a hand'spoints value increases exponentially with everyhan.

Overview

[edit]

Yaku are somewhat similar topoker hands. They fit certain patterns based on the numbers or types of tiles included, as well as the relative value of the tiles. Unlike poker, however, multipleyaku may be combined to produce hands of greater value. The same applies to limit hands oryakuman, which separate fromyaku anddora.

All hands start closed. A hand becomes open as soon as the player "calls" a tile discarded by an opponent, in order to complete a group from their own hand. This is called "melding." For example, if a player has in their hand, and an opponent discards a, the first player may call the discard, and thus create a melded triplet. This process can also create melded sequences (e.g. 2-3-4 of the same suit), and open quads. The calling player must display the completed group by placing the tiles face-up on the table. This makes the hand "open".

Because no open hand can become closed, certainyaku combinations either reduce its value by one if the hand is open ("Eat and decrease", a literal translation ofkuisagari, 喰い下がり), or deemed impossible to complete due to theyaku requiring its hand to be closed (menzen-nomi, 門前のみ).

The only time a player can call an opponent's discard and still have their hand remain closed is when they are calling the winning tile. For scoring purposes, the melded group is considered open, but the overall hand stays closed (menzenchin 門前清 ormenzen 門前).

The basic concept of ayaku is that it fits into one of three basic criteria:

  • It contains a pattern of some kind
  • It can consistently be formed during a game, although it does not necessarily need to be common
  • It is based on specific game situations, such as discards or actions taken by other players

Finally, when it comes to points scoring, the total number ofhan in the hand is counted. When thehan value is 4 or less,fu is also counted. The combination of thehan value andfu value corresponds to apoints table.

List ofyaku

[edit]

The following is a list of all theyaku, their names in English and Japanese, theirhan values, and any special conditions related to them. They are listed here in groups according to the underlying patterns that define theyaku. Example hands are given, but often, many other arrangements are possible for eachyaku. Allyaku can be divided into seven basic categories, depending on the dominant feature. The features are as follows: patterns based on sequences, patterns based on triplets/quads, patterns based on terminals/honors, patterns based on suits, maximum-value hands (yakuman), lucky circumstances, and special criteria.

Special criteria

[edit]
NameJapaneseHan valueRemarks
Riichi / Readyrīchi立直, リーチ ("ready")1Closed hands only

When a player's hand needs only one tile to win (tenpai) while the hand is closed (i.e. the player has not called any opponent's discards to makemelds), the player can opt to declareriichi. Thisyaku is often called "reach" because its Japanese name is phonetically similar to the English word.[citation needed]

Conditions after declaration

To make a declaration, the player calls out “riichi”, discards their tile by placing it sideways, and places a 1,000-point stick on the table, as a deposit. From then on, any tile they draw must be automatically discarded if it does not give them a winning hand. In this way, they cannot change the content of their hand in any way (except declaring certain closed quads).

In some rulesets, a player can declareriichi only when there are four or more tiles remaining in the wall. That is, if they cannot draw another tile, they cannot declareriichi. The player is not penalized if drawing another tile is prevented due to opponents making open melds orclosed quads after the declaration.[1]

If all four players have declaredriichi, a hand ends as anabortive draw. Players show their hands to confirm they aretenpai, or they are penalized withchombo.[2]

Ura dora ("underneath dora")

When a player wins, any underneathdora indicator tiles are revealed. These are just like regulardora, but the indicator lies beneath thedora tile in the dead wall. The number ofura dora tiles to be revealed is based on how manydora tiles are open viakan calls.

Riichi deposits

The winner of a hand receives all 1,000-pointriichi sticks that are present. In the case of multiple winners, the player closest to the discarding player (moving forward) receives allriichi deposits. If a hand ends in a draw, anyriichi deposits carry over to the next game and are placed near thecounters. The next winner receives thoseriichi deposits. In most cases, if a draw results in ending the game (such as exhaustive draws in the final round with the last dealer not ready to win, or exhaustive draws causing one or more players to reach a negative score), the game immediately ends while allriichi deposits are forfeited.

Claiming ariichi discard

When a player declaresriichi and discards a tile (sideways), an opponent may call that tile for ameld. Theriichi player, on their next turn, places their next discard sideways. Additionally, if ariichi discard tile is called by another player to win, then the would-beriichi declaration is considered incomplete and therefore no forfeiture ofriichi deposit.[1]

Declaring closed quads

A player declaringriichi may allowed to call a closedquad (kan). This can only happen when they have a triplet in their hand and they draw the fourth tile. Even though the hand remains closed, the quad is still displayed on the table. While inriichi, a quad call must not otherwise change the composition of the hand or itswaits.[1][2] For example, when a player has, they can declare a closed quad when drawing the fourth. However, when they have waiting for, or, they cannot declare a quad when drawing, because and would no longer be winning tiles.

Seven Pairschītoitsu – 七対子, orchītoi – 七対2Closed hands only
 
A hand completely composed of pairs. As the hand contains neither a four-meld-and-a-pair combination, the hand is one of the two exceptions to the rule requiring winning hands to have four groups and a pair, the other beingThirteen Orphans. This hand also has its ownspecial rules for scoring, where it has fixedfu value of 25. Because of the scoring, Seven Pairs hand separates fromSingle Identical Sequences. Due to the nature of the hand being sequences, this hand is also separate fromDouble Identical Sequences.

In general Japanese rules, all seven pairs must be unique, meaning that the same four tiles may not be split into two pairs. Some rules, such as in theKansai region, may accept four of the same tile, but they are not considered a quad.[3]

Nagashi mangannagashi mangan – 流し満貫manganOpen or closed
This hand is based on discarded tiles instead. A player's discards must be all terminals (1s and 9s) and honors (dragons/winds), and the hand must end in a draw (not includingabortive draws). In most rules, theyaku only applies if no opponent called a discard from the player's discard pile. Certain rules allow the player to make open melds.[4] In most cases, the value of this hand ismangan. When determining points, the hand is regarded as winning by self-draw. The rule ofnō-ten bappu is usually not applied to this case, as it is no longer regarded as a draw. This hand cannot be combined with other hands.

TheWorld Riichi Championship as of 2025 and theEuropean Mahjong Association as of 2016 do not include this hand in their rulesets.[5][6]

Yaku based on luck

[edit]
NameJapaneseHan valueClosed/Open
Tsumo/Self-pickmenzenchin tsumohō – 門前清自摸和, or shortlytsumo – 自摸, ツモ1Closed hand only
When a player has a closed hand and draws a winning tile from the wall or the dead wall, onehan is added, regardless of the hand value.
Ippatsu/ One-shotippatsu – 一発1Requiresriichi (or doubleriichi)
After declaring ready hand, onehan is added if the player wins within one go-around of play. They may win by calling an opponent's discard, or by a self-drawn tile. One-shot do not count if the go-around is interrupted by another player calling ameld, including the player declaring closed quads.
Last Tile Draw / Under the Seahaitei raoyue – 海底撈月, orhaitei – 海底1Open or Closed
A player wins when they draw the very last tile (not including the dead wall). The termhaitei raoyue translates as "scooping up the reflection of the moon from the bottom of the sea."
Last Tile Claim / Under the Riverhōtei raoyui – 河底撈魚, orhoutei – 河底1Open or Closed
A player wins when they call the very last tile, discarded by an opponent.Houtei raoyui is a pun onhaitei raoyue (see previousyaku explanation). It means "catching fish from the bottom of the river."
Dead Wall Draw / After a Quad / After aKanrinshan kaihō – 嶺上開花, orrinshan – 嶺上1Open or Closed
A player wins by drawing a supplemental tile from the dead wall, which is done after declaring a quad.Rinshan kaihō means "a flower blooms on a ridge".

Sometimes thepao (包) rule is applied to this hand. If a player claims a discard to make an open quad and then completes their hand with a tile drawn from the dead wall, the hand is considered as a discard instead of self-drawn.

Robbing a Quad / Robbing akanchankan – 搶槓, 槍槓1Open or Closed
A player wins when they call a tile that an opponent just used to declare a quad. Under sacred discards rule orfuriten, any previously discarded tiles by that player used in that quad are not allowed to be robbed.

Robbing a closed quad

In most rulesets, a player cannot rob a closed quad, only an open one (i.e. after their opponent has "upgraded" an open triplet to a quad). Some rulesets have an exception: robbing a closed quad is allowed if it's used to complete Thirteen Orphans (in this situation, a limit would be awarded instead of the hand).

DoubleRiichi / Double-readydaburu rīchi – ダブルリーチ, ordaburii – ダブリー2Closed hand only
A player declares ready on their first turn. All other conditions apply.

Yaku based on sequences

[edit]
NameJapaneseHan valueClosed/Open
Pinfu /No-points handpinfu – 平和1Closed hand only
 
A hand that earns nofu points (which are calculated separately fromhan).

While there are certain melds or a set that awardsfu, the hand must be entirely in sequence and its pair is neither a dragon tile, or winds tiles corresponding to the round or seating itself; any triplets, quads, or pairs of such awardfu. Its hand must also be waiting for multiple winning tiles that does not form a pair. For example,[7] such as having and thus waiting for or. All single-tile "waits" earnfu, namely an "inside wait" (e.g. waiting for a); an "edge wait" (e.g. waiting for a); or waiting to complete any pair.

Combination of no-point hand and self-draw

When the winning hand is a no-point hand, those 2fu from a self-draw are normally waived. Such a hand allows both of these to be stacked.

Some (uncommon) rulesets say that a no-points hand disallow self-drawing. In this case, 2fu are awarded, and only 1han. The rule is called "pinfu–tsumo nashi" (平和自摸無し or 平和ツモなし,pinfu–tsumo invalid), sometimes contracted to "pinzumo nashi" (ピンヅモなし). The opposite rule is called "pinfu–tsumo ari" (平和自摸有り or 平和ツモあり,pinfu–tsumo valid).[8]

Single Identical Sequencesīpeikō – 一盃口1Closed hands only
 
Two sequences consisting of the same numbers, in the same suit. For example, the above hand has two copies of.
(Three) Mixed Sequences / Three Color Straightsanshoku doujun – 三色同順, orsanshoku – 三色2 (1 if open)Open or Closed
 
A hand containing a sequence in each of the three suits. For example, the above hand has 2-3-4 in all three suits.
Full Straightikkitsuukan – 一気通貫, orittsuu – 一通2 (1 if open)Open or Closed
 
A hand containing three single-suited sequences of 1-2-3, 4-5-6, and 7-8-9 (thus creating a full run from 1 to 9).
Double Identical Sequencesryanpeikō – 二盃口3Closed hand only
 
Two independent sets of identical sequences. For example, the above hand has two copies of and two copies of.

Some rules may not allow the two sets to be the same, i.e. four identical sequences.

Yaku based on triplets and/or quads

[edit]

When the following hands involve triplets, quads are also acceptable. But if they require quads, triplets do not count. Each hand is worth 2han, regardless of whether the hand is closed or open.

NameJapaneseHan valueClosed/Open
All Tripletstoitoihō – 対々和, ortoitoi – 対々2Open or Closed
 
The hand consists entirely of triplets (or quads) and no sequences. The hand can also be closed but only via a discarded tile.
Three Concealed Tripletssan'ankō – 三暗刻2Open or Closed
 
A hand with at least three sets of triplets (or quads) formed via drawing without melding any. The fourth group can either bemelded (i.e. formed by calling an opponent's discard), a sequence or open triplet. A closed quad can qualify as a concealed triplets/quad, despite being visible to the opponents.
(Three) Mixed Tripletssanshoku doukō – 三色同刻2Open or Closed
 
A hand containing three similarly numbered triplets in each of the three suits. For example, the above hand shows 3-3-3 in all three suits.
Three Quads / ThreeKansankantsu – 三槓子2Open or Closed
 called: +
A hand consist of three quads (kan), either closed or open.

Yaku based on terminal or honor tiles

[edit]

These hands involve terminals and/or honors, or lack thereof (such astan'yao andyakuhai, due to their simplicity).

NameJapaneseHan valueClosed/Open
All Simplestan'yaochū – 断么九, ortan'yao – 断么1Open or Closed
 
A hand with no honor tiles (dragons/winds) nor terminal tiles (1s and 9s). The hand may only contain numbered tiles from 2 through 8. If the hand is open, it is called "kuitan" (喰い断), which meanstan'yao made by "eating" discards. In some rulesets, this hand can be closed only. The rule that does not allowkuitan is called "kuitan nashi" (喰い断無し; nokuitan, orkuitan invalid).
Honor Tilesyakuhai – 役牌, orhuanpai/fanpai – 飜牌1 (per triplet)Open or Closed
 
Any triplet (or quad) consisting of dragons, the seat wind, or the round wind. A triplet matching both the Seat and Round Wind stacks together (such the East player in an East round with).
Common Endshonchantai yaochū – 混全帯么九, orchanta – チャンタ2 (1 if open)Open or Closed
 
A hand where its set and a pair include at least one terminal or honor tile. This hand must contain at least one sequence (1-2-3 or 7-8-9) and any honor tiles.
Perfect Endsjunchantai yaochū – 純全帯么九, orjunchan – 純チャン3 (2 if open)Open or Closed
 
Similar to Common Ends where a hand requires at least one terminal title with at least a sequence of 1-2-3 or 7-8-9, but without honor tiles.
Common Terminals/All Terminals and Honorshonrōtō – 混老頭, orhonrō – 混老2Open or Closed
(All triplets)

 

(Seven pairs)

 

The hand consists entirely of terminals (1s & 9s) and honors (dragons & winds). This hand stacks with either All Triplets or Seven Pairs (examples shown above).
Little Three Dragonsshōsangen – 小三元2Open or Closed
 
Two triplets (or quads) of dragons, plus a pair of the third dragon. This hand stacks with two Honor tile triplets.

Yaku based on suits

[edit]

The following two hands are related to a single suit. Both hands lose onehan when they are open, and can be stacked with Seven Pairs.

NameJapaneseHan valueClosed/Open
Half Flush / Common Flushhon'īsō – 混一色, orhon'itsu – 混一3 (2 if open)Open or Closed
 
A hand containing tiles from only one suit, plus honors of any kind.
Full Flush / Perfect Flushchin'īsō – 清一色, orchin'itsu – 清一6 (5 if open)Open or Closed
 
A hand containing tiles from only one suit.

Yakuman hands

[edit]
"Yakuman" redirects here. For the video game, seeYakuman (video game).

Certain hands had stringent requirements to complete, with a scoring that automatically award maximum points if completed. This value, along with the hands themselves, are called limit hands, oryakuman (役満, oryaku-mangan 役満貫).[9] Limit hands are separate fromhan values, and can stack with other limit hands, but many rulesets do not award more points for this. On the other hand, some rulesets will allow doubling of its points, which is also calleddaburu yakuman (ダブル役満).

A limit is always valued at 13han; any non-limit hands anddora that add up to at least 13han becomeskazoe-yakuman (数え役満) ("countedyakuman"), so long the hand does not contain any limit hands.

The hands known as Thirteen Orphans, Four Concealed Triplets, and Big Three Dragons are considered relatively easy to complete among limit hands, and are collectively called "the three big families ofyakuman" (Japanese: 役満御三家).[9]

Some limit hands may have different names in some regions. The names used here come from the World Riichi Championship ruleset, which is also used by the American Riichi Mahjong League.[10]

NameJapaneseValueClosed/Open
Thirteen Orphanskokushi musō / kokushi musō jūsanmen machi – 国士無双 / 国士無双13面待ち (13 wait)Limit / Double limit (13 wait)Closed hand only
(Single-tile wait)

 

(13-way wait)

 

Along with Seven Pairs, this is the only other hand that contradicts the requirement for a hand to have four melds and a pair. This hand consist of one of each terminal) and honor tile (), and a duplicate of any of the 13 aforementioned tiles. In certain common rulesets, a 13-tile wait (which is when the player acquired all 13 tiles without a duplicate) will double its points.

The Japanese name of this hand,kokushi musō, means "a peerless distinguished person in a country."[11] Other names for thisyaku areshīsan yaochū (十三么九) which means "thirteen of smallest numbers and 9's [and honors]," or its abbreviationshīsan yao (十三么).

Four Concealed Tripletssūankō – 四暗刻 /sūankō tankimachi - 四暗刻単騎待ち (single wait)Limit / Double limit (single wait)Closed hand only
(Double wait)

 

(Single wait)

 

A hand with four closed triplets/quads. A hand waiting for two waits could only be won via self-draw; a single-waiting tile require to complete the hand (which usually awards double points) can be won either through a discard or self-draw.
Big Three Dragons / Big Dragonsdaisangen – 大三元LimitOpen or Closed
 
A triplet (or quad) of each type of dragon tile.
Little Four Winds / Little Windsshōsūshī – 小四喜LimitOpen or Closed
 
A hand consisting of three triplets/quads of winds, and a pair of the fourth wind. This hand is also called afour winds hand (sūshīhō - 四喜和).
Big Four Winds / Big Windsdaisūshī – 大四喜Double limit (when allowed)Open or Closed
 
A variant of Little Four Winds hand, where it consist of four triplets/quads of winds. Some rulesets may double its value if allowed.
All Honorstsūīsō – 字一色LimitOpen or Closed
 
A hand composed exclusively of wind and dragon tiles.
All Terminalschinrōtō – 清老頭LimitOpen or Closed
 
A hand containing only terminals (1s & 9s).
All Greenryūīsō – 緑一色LimitOpen or Closed
 
A hand containing only pure-green tiles. This is exclusively the bamboo tiles of 2, 3, 4, 6 and 8, as well as the green dragon tiles. Many of the Japanese tile-sets color these specific tiles with just green, while all other tiles use another color (including the bamboo tiles of 1, 5, 7, and 9, which have red on them). Regardless of the scheme, only the aforementioned bamboo tiles are still required for this hand to fulfill. A hand can also be a Full Flush, meaning that the green dragon tiles are not generally required.
Nine Gateschūren pōtō – 九蓮宝燈 /junsei chūren pōtō - 純正九蓮宝燈 (nine wait)Limit / Double limit (9-wait)Closed hand only
(Normal wait)

 

(9-way wait)

 

A hand composed of 1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit, with a duplicate of any one of the aforementioned tiles. In most rules, the points are doubled for a nine-tile waiting (when the hand is a 1-1-1-2-3-4-5-6-7-8-9-9-9). Regardless of the value of the extra tile, this is always a standard mahjong hand of four melds and a pair, as shown in the animation below:

Four Quads / FourKansūkantsu – 四槓子LimitOpen or Closed
 called: + +
A hand consisting of four quads, either open or closed. The abortive draw of calling four quads (by multiple players) do not apply under normal rules and play would resume otherwise until a winner is decided or a fifth quad is called.

Yakuman on opening hands

[edit]

The following areyakuman hands completed on the first go-around.

NameJapaneseValueClosed/Open
Blessing of Heaventenhō – 天和LimitClosed hand only, dealer only
A hand won by the dealer on the very first draw (which considered as a closed self-drawn tile), regardless of its contents.
Blessing of Earthchīhō – 地和LimitClosed hand only, non-dealer only
A hand won by any non-dealer on the first tile they draw (which fulfills the self-drawn tile hand), regardless of its contents, and without declaring any open-meld, including closed quads.[12]
Blessing of Manrenhō – 人和Depends on rulesetClosed only, non-dealer only
When a player has yet to have a turn, but they call an opponent's discard to win. It must also be the first called tile of the hand.

Depending on the ruleset, this hand can be valued at either ayakuman,baiman, ormangan. In stricter rulesets, this is not considered a hand at all, and requires other hands to win. Some rulesets are laxer as the player can still achieve Blessing of Man after their first turn, if the tile they are calling was their opponent's first discard. Because of these variations, this hand is considered optional.[13]

Ancient or localyaku

[edit]

The following table detailsyaku andyakuman hands that are usually not recognized as valid but may appear in house rules.

NameJapaneseValueClosed/Open
Three Chained Tripletssanrenkō – 三連刻2Open or Closed
 
A hand with three number triplets (or quads) in one suit with successive numbers. This hand is a local rule and not an officially recognized rule for Japanese mahjong.[14]
Four Chained Tripletssūrenkō – 四連刻LimitOpen or Closed
 
A hand with four number triplets (or quads) in one suit with successive numbers. This hand is a local rule and not an officially recognized rule for Japanese mahjong.[15]
ChariotSuit specific names (see below)LimitClosed only
 
A hand composed of 2-2-3-3-4-4-5-5-6-6-7-7-8-8 of one suit. This hand is a local rule and not an officially recognized rule for Japanese mahjong.[16]

Each of the numbered suits may also use special names for this hand:

Pinzu (circles),daisharin – 大車輪 orbig wheels
Sōzu (bamboo),daichikurin – 大竹林 orbamboo forest
Manzu (characters),daisūrin – 大数隣 ornumerous neighbours
Big Seven Starsdaichisei – 大七星Double limitClosed hand only
 
Seven pairs, all of which are honor tiles (dragons or winds). It is very unusual to play with rules that allow this.
Thirteen Unconnected Tilesshīsanpūtā / shīsanbudō - 十三不塔LimitClosed only
 
The hand contains thirteen tiles such that there are no groups, no pairs, and no number tiles closer than three apart from one another, plus an additional one of any of the tiles in the hand. Can only be claimed by a player on their first draw.
Fourteen Unconnected Tilesshīsūpūtā - 十四不塔LimitClosed only
 
The hand contains fourteen tiles so that there are no groups, no pairs, and no number tiles closer than three apart from one another. Can only be claimed by a player on their first draw.
Eight Consecutive Winspārenchan – 八連荘LimitDealer only
A player wins eight times consecutively. The conditions of the hand depend on rules, which can be triggered by achieving either the ninth consecutive win onwards, or per every eight wins. It has nothing to do with the number ofcounters because the number increases when a hand is a draw. In some rules, no otheryaku is necessary in the eighth winning. Some rules require the player to be a dealer from the first time. The player is always a dealer when the hand is accomplished. The hand is often optional.[17]

See also

[edit]

References

[edit]
  1. ^abcWikipedia contributors,"立直,"Wikipedia: Japanese-language version, August 30, 2011, 02:45 UTC.
  2. ^abEMA's Japanese/riichi revised ruleset, effective as of March 01, 2012,"Archived copy"(PDF). Archived fromthe original(PDF) on 2012-04-17. Retrieved2012-07-01.{{cite web}}: CS1 maint: archived copy as title (link)
  3. ^Wikipedia contributors,"七対子,"Wikipedia: Japanese-language version, September 23, 2011, 12:27 UTC.
  4. ^Wikipedia contributors,"流し満貫,"Wikipedia: Japanese-language version, March 10, 2011, 11:40 UTC, retrieved June 16, 2011.
  5. ^Riichi: Rules for Japanese Mahjong(PDF).European Mahjong Association. April 2016. p. 23.
  6. ^World Riichi Championship Rules(PDF).World Riichi Limited. May 2025. p. 7.
  7. ^When a player has and wins by, the winning is considered to have made a sequence, not a pair, when the player applies theyaku. Players can choose the composition so that the value of the hand becomes the highest. See the following reference: Wikipedia contributors,"平和 (麻雀),"Wikipedia: Japanese-language version, August 16, 2011, 06:14 UTC.
  8. ^Wikipedia contributors,"平和 (麻雀),"Wikipedia: Japanese-language version, June 16, 2011, 13:02 UTC, retrieved July 17, 2011.
  9. ^abWikipedia contributors,"役満貫,"Wikipedia: Japanese-language version, December 24, 2011, 08:40 UTC.
  10. ^"WRC Rules".World Riichi Championship. Retrieved2023-10-18.
  11. ^Wikipedia contributors,"国士無双,"Wikipedia: Japanese-language version, September 23, 2011, 14:17 UTC, retrieved October 7, 2011.
  12. ^Wikipedia contributors,"地和,"Wikipedia: Japanese-language version, October 12, 2011, 12:36 UTC.
  13. ^Wikipedia contributors,"人和,"Wikipedia: Japanese-language version, February 28, 2012, 15:37 UTC.
  14. ^Wikipedia contributors,"三連刻",Wikipedia: Japanese-language version, April 12, 2011 01:09, UTC, retrieved April 16, 2013.
  15. ^Wikipedia contributors,"四連刻",Wikipedia: Japanese-language version, July 2, 2012, 00:48 UTC, retrieved April 16, 2013.
  16. ^Wikipedia contributors,"大車輪 (麻雀)",Wikipedia: Japanese-language version, April 4, 2013 18:39, UTC, retrieved April 16, 2013.
  17. ^Wikipedia contributors,"八連荘,"Wikipedia: Japanese-language version, November 20, 2010, 18:09 UTC, retrieved June 17, 2011.

External links

[edit]
Retrieved from "https://en.wikipedia.org/w/index.php?title=Japanese_mahjong_yaku&oldid=1316900154"
Category:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp