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Istvan Pely

From Wikipedia, the free encyclopedia
American video game artist
Istvan Pely
Born1974 (age 50–51)
EducationComputer science,Visual arts
Alma materLoyola University Maryland
OccupationVideo game artist
EmployerBethesda Game Studios
Known forFallout series
SpouseHiu-Lai Chong

Istvan Pely (born in 1974), is an Americancomputer artist andgame developer. He works atBethesda Game Studios, specializing in art direction and3D graphics.

His interest in video games began when his father brought home anApple IIe; Pely enjoyed playing adventure games such asDragon World andWrath of Denethenor. He recalls that he "was really drawn to games as a storytelling medium, as well as an interesting challenge in the visual arts."[1]

Pely began studying acomputer science major atLoyola University Maryland. Having always been artistically inclined, he found computer science alone to be a bit too technical, while creating games was a "nice way to mesh technology and art." He instead completed a dual major at both computer and art departments. While still a student, he worked part-time as a multimedia consultant where he learned to work with many off-the-shelf packages such as3D Studio,Photoshop,Premiere, andDirector. Sacrificing his grades, with these tools he developed a Mac/PC adventure game calledMajestic Part I: Alien Encounter, and managed to get it published before graduating. Since then he has developed two morescience fiction games independently:Symbiocom andZero Critical.[2]

Pely eventually decided to focus solely on 3D art. His projectMovkup is an avenue for exploring fantasticalmechanical/industrial design.[3][4] Pely has been with Bethesda Softworks since 1998. As the lead artist ofFallout 3 andFallout 4, Pely was responsible for the overall visual style of the games, interface graphics, environments, and featured characters.[1] Pely is a self-described “car nut” and having an interest inautomotive design, he was also responsible for the design of the game's pre-war vehicles having the aerospace styling cues.[5]

He married Hiu-Lai Chong, who worked as a character artist forFallout 3.[1]

Works

[edit]
YearWorkRole
1995Majestic Part I: Alien EncounterProducer, director, graphics, programming
1998SymbiocomDesign, graphics, programming
1999Zero CriticalDesign, graphics, programming
2001-2004Movkup3D-CG-Mechanical-Conceptual[clarification needed]
2003Pirates of the CaribbeanSpecial thanks
2006The Elder Scrolls IV: OblivionLead dungeon artist
2008Fallout 3Lead artist[6]
2009The Art of Fallout 3Co-author
2011The Elder Scrolls V: SkyrimAdditional graphic design
2015Fallout ShelterArt director
2015Fallout 4Lead artist
2015The Art of Fallout 4Co-author
2018Fallout 76Art director
2023StarfieldLead artist

References

[edit]
  1. ^abc"Master of the Game".loyola.edu. Archived fromthe original on 2010-07-19. Retrieved2021-05-04.
  2. ^"Home".justadventure.com. Archived fromthe original on 2010-01-07. Retrieved2009-06-12.
  3. ^"Movkup". Archived fromthe original on 2009-05-02. Retrieved2020-01-27.
  4. ^"3D Artists - Art Gallery - Jury".raph.com. Archived fromthe original on 2009-10-04. Retrieved2009-06-12.
  5. ^"Heavy Metal Affliction".John Schommer. Archived fromthe original on 2016-10-06. Retrieved2021-05-04.
  6. ^"Fallout 3 Interview: Bethesda Addresses DLC, World Design, and 'Oblivion with Guns' Comments". 31 August 2008.
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