Istvan Pely | |
---|---|
Born | 1974 (age 50–51) |
Education | Computer science,Visual arts |
Alma mater | Loyola University Maryland |
Occupation | Video game artist |
Employer | Bethesda Game Studios |
Known for | Fallout series |
Spouse | Hiu-Lai Chong |
Istvan Pely (born in 1974), is an Americancomputer artist andgame developer. He works atBethesda Game Studios, specializing in art direction and3D graphics.
His interest in video games began when his father brought home anApple IIe; Pely enjoyed playing adventure games such asDragon World andWrath of Denethenor. He recalls that he "was really drawn to games as a storytelling medium, as well as an interesting challenge in the visual arts."[1]
Pely began studying acomputer science major atLoyola University Maryland. Having always been artistically inclined, he found computer science alone to be a bit too technical, while creating games was a "nice way to mesh technology and art." He instead completed a dual major at both computer and art departments. While still a student, he worked part-time as a multimedia consultant where he learned to work with many off-the-shelf packages such as3D Studio,Photoshop,Premiere, andDirector. Sacrificing his grades, with these tools he developed a Mac/PC adventure game calledMajestic Part I: Alien Encounter, and managed to get it published before graduating. Since then he has developed two morescience fiction games independently:Symbiocom andZero Critical.[2]
Pely eventually decided to focus solely on 3D art. His projectMovkup is an avenue for exploring fantasticalmechanical/industrial design.[3][4] Pely has been with Bethesda Softworks since 1998. As the lead artist ofFallout 3 andFallout 4, Pely was responsible for the overall visual style of the games, interface graphics, environments, and featured characters.[1] Pely is a self-described “car nut” and having an interest inautomotive design, he was also responsible for the design of the game's pre-war vehicles having the aerospace styling cues.[5]
He married Hiu-Lai Chong, who worked as a character artist forFallout 3.[1]
Year | Work | Role |
---|---|---|
1995 | Majestic Part I: Alien Encounter | Producer, director, graphics, programming |
1998 | Symbiocom | Design, graphics, programming |
1999 | Zero Critical | Design, graphics, programming |
2001-2004 | Movkup | 3D-CG-Mechanical-Conceptual[clarification needed] |
2003 | Pirates of the Caribbean | Special thanks |
2006 | The Elder Scrolls IV: Oblivion | Lead dungeon artist |
2008 | Fallout 3 | Lead artist[6] |
2009 | The Art of Fallout 3 | Co-author |
2011 | The Elder Scrolls V: Skyrim | Additional graphic design |
2015 | Fallout Shelter | Art director |
2015 | Fallout 4 | Lead artist |
2015 | The Art of Fallout 4 | Co-author |
2018 | Fallout 76 | Art director |
2023 | Starfield | Lead artist |