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Isle of the Ape

From Wikipedia, the free encyclopedia
Dungeons & Dragons adventure module
Isle of the Ape
CodeWG6
TSR product code9153
Rules required1st EdAD&D
Character levels18 +
Campaign settingGreyhawk
AuthorsGary Gygax
First published1985
Linked modules
WG4WG5 WG6WG7

Isle of the Ape is an adventure module for theDungeons & Dragonsrole-playing gameWorld of Greyhawkcampaign setting, in which the events occur in a magicaldemiplane of the same name created by the madarchmageZagyg Yragerne.[1]

Plot overview

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Isle of the Ape is a scenario in which theplayer characters encounter a gargantuan ape on an isolated island.[2]

The module includes two new magic spells, and uses rules from theUnearthed Arcana rulebook.[2]

According toFrom the Ashes, this adventure was set in a demiplane accessed via Castle Tenser.[3]

Publication history

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Isle of the Ape, also referred to by its module codeWG6, was written byGary Gygax as amodule for the1st Edition Advanced Dungeons & Dragonsrole-playing game.[2] It was published byTSR, Inc. in 1985 as a 48-page booklet with a two-color map and an outer folder.[2] Because it is one of theWG modules, it is a module intended for theWorld of Greyhawk campaign setting. Its product code wasTSR 9153. It is a challenging adventure intended for 18+levelcharacters and requiresUnearthed Arcana for play.[1] The adventure is loosely based onSkull Island in the story ofKing Kong.[4] The module is used as an example of how to switch between vastly differentmagic levels within acampaign.[5]

TheCrook of Rao, a significantartifact found on the isle, is rediscovered inFrom the Ashes written byCarl Sargent and published byTSR in 1992.[6] In addition, stock characters from the module reappear inReturn of the Eight written byRoger E. Moore and published byWizards of the Coast in 1998.[7]

Further history of theIsle of the Ape was revealed inDungeon Issue #143, where the origins of the tribe residing on the isle are determined to originate from theIsle of Dread.[8] A portal to theIsle of the Ape was added toExpedition to the Ruins of Greyhawk, written by Jason Bulmahn,James Jacobs, andErik Mona and published byWizards of the Coast in 2007.[9]

Legal History

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Isle of the Ape was one of many books named in a 1992 lawsuit between TSR andGame Designers' Workshop regarding theDangerous Journeys role-playing game and various rulebooks/sourcebooks designed for that game. One section of this lawsuit argued that "The Multiverse adventure concept inMythus ... andMythus Magick ... is derived from the Multiverse system found in the AD&D 1st ed.Dungeon Master's Guide (pages 40, ...) ... the AD&DIsle of the Ape game module (throughout, but particularly, pages 2-3, 6 and 8); ..."[10]

Reception

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References

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  1. ^abGygax, Gary (1985).Isle of the Ape. WG6. World of Greyhawk: TSR, inc.ISBN 0-88038-238-4.
  2. ^abcdSchick, Lawrence (1991).Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 117.ISBN 0-87975-653-5.
  3. ^Swan, Rick (October 1993). "Role-playing Reviews".Dragon (#198).Lake Geneva, Wisconsin:TSR:49–51.
  4. ^"King Kong, Biography". Answers.com. Retrieved2007-10-05.
  5. ^Jason Nelson (2004-10-22)."Behind the Screen: It's a Kind of Magic". Wizards of the Coast. Archived fromthe original on December 4, 2004. Retrieved2007-10-05.
  6. ^Sargent, Carl (1992).From the Ashes.World of Greyhawk:TSR.
  7. ^Moore, Roger E. (1998).Return of the Eight.World of Greyhawk:Wizards of the Coast.ISBN 0-7869-1247-2.
  8. ^"Tides of Dread".Dungeon (143). Paizo Publishing. February 2007.
  9. ^Bulmahn, Jason;Jacobs, James;Mona, Erik (August 14, 2007).Expedition to the Ruins of Greyhawk.Wizards of the Coast.ISBN 978-0-7869-4358-6.
  10. ^"TSR, INC, Plaintiff v. GAME DESIGNERS' WORKSHOP, INC. d/b/a GDW, INC., and GDW, OMEGA HELIOS, LTD., and E. GARY GYGAX". Retrieved2007-12-06.
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