Intercompanycrossovers incomic books consist of comics in which characters and other elements owned by one publisher appear together and interact with ones owned by another. Such occurrences within the medium of comics as opposed to other types of media are notable, given the regularity of canonical crossovers between characters and series under a single publisher, particularly inDC Comics andMarvel Comics, where they constantly affect mainstream continuity for the parties involved. As a result, intercompany comics crossovers are less common, and usually take the form ofone-shots orminiseries that arenot canonical to the history of the characters that are featured.
Spider-Man and Batman: Disordered Minds (1995): The Joker andCarnage meet when behavioral psychiatrist Cassandra Briar attempts to use the two killers as tests for a computer chip that will 'lobotomize' their homicidal instincts.
Batman & Spider-Man: New Age Dawning (1997): Ra's al Ghul manipulates theKingpin to his side and begins plans for worldwide devastation.
Spider-Verse (2015): The fusion of Superboy and Spider-Man from the Amalgam Universe, Spider-Boy, can be seen in the final panel of "It's the Little Things" fromSpider-Verse #2.
The Incredible Hulk vs. Superman (1999): You did not think their battle inDC vs. Marvel was the last word on the issue, did you? Worlds tremble as the two must fight it out, but is there something more sinister afoot?
Batman/Captain America (1996): The two heroes, mortals fighting alongside the mightiest of beings, must fight a threat to both worlds.
DC/Marvel (1996–1998)
DC Versus Marvel (1996): Two brothers who personify theDC andMarvel Universes become aware of the other's existence and challenge each other to a series of duels involving each universe's respective superheroes. The losing universe will cease to exist. The story has an out-of-universe component in that although there are 11 primary battles, the storyline does not show one side as victorious. The "brothers" resolve the situation by temporarily creating a new universe, called the Amalgam Universe, which is occupied by merged versions of many of the heroes. An inter-dimensional character called Access eventually manages to restore the universes to their normal state.
Amalgam Comics (1996–1997): An imprint owned by both DC and Marvel that published one-shots set on a fusion ofNew Earth andEarth-616 called the Amalgam Universe or Earth-9602.
Generation Hex (1997): Two stories set in an alternate version of the Amalgam Universe'sWild West that feature the fusions ofGeneration X and DC's various Wild West characters. The team name is an amalgamation of Generation X andJonah Hex's names.
Lobo the Duck (1997): Two stories set in an alternate Amalgam Universe where various heroes have been murdered and it's up to the fusion ofLobo andHoward the Duck to find the murderer.
DC/Marvel: All Access (1996–1997): Various aspects of each company's main universe start transporting from one another and it's up toAccess to prevent them from merging again.
Unlimited Access (1997–1998): Access' powers start acting up and send him and others across time and space.
JLA/Avengers (2003): Krona, an exiled Oan, travels across the Multiverse and destroys universes, seeking the truth of creation. When he arrives in the Marvel Universe, the Grandmaster, wanting to save his universe, proposes that they play a game.
Planetary/Batman: Night on Earth (2003): In their efforts to find a man known as John Black the Planetary team end up coming into conflict with Batmen from across the Multiverse.