| Insurgency: Sandstorm | |
|---|---|
| Developer | New World Interactive |
| Publisher | Focus Home Interactive |
| Engine | Unreal Engine 4[1] |
| Platforms | |
| Release |
|
| Genre | Tactical shooter |
| Mode | Multiplayer |
Insurgency: Sandstorm is amultiplayertacticalfirst-person shooter video game developed byNew World Interactive and published byFocus Home Interactive. The game is a sequel to the 2014 video gameInsurgency. Set in an unnamed fictionalMiddle Eastern region, the game depicts a conflict between two factions:Security andInsurgents.[2]
Insurgency: Sandstorm was officially announced in February 2016 forMicrosoft Windows. It was released on December 12, 2018, for Windows; the previously announcedLinux andmacOS versions of the game were cancelled.[3] ThePlayStation 4 andXbox One versions went through numerous delays[4][5] and were released on September 29, 2021, followed byPlayStation 5 andXbox Series X/S versions on January 30, 2024.
Insurgency: Sandstorm received generally favorable reviews from critics, who praised its realistic gameplay, level design, sound design, atmosphere, graphics, and fluid animations, but criticized its technical issues and optimization, with some lamenting the cancellation of the planned story campaign.

Similar toInsurgency andDay of Infamy,Insurgency: Sandstorm features a minimalHUD, lacking a health bar, ammunition count, orminimap. TheInsurgency series has tactical, realistic gameplay, with moments of intensity.[6] Weapons are accurate and can kill in very few shots, placing emphasis on using teamwork and cooperation to survive.[7] Like its predecessors, most game modes inSandstorm do not feature instant respawns; instead, dead players must spectate and wait for their team to complete an objective in order to respawn. Improvements fromInsurgency include updated visuals, character customization, cosmetics, weapon skins, a player progression system, larger maps, and drivabletechnicals.
Players are divided into two opposing teams: Security and Insurgents. Security primarily uses newer weaponry predominantly originating fromNATO andWestern countries (e.g.M4A1,L85A2,MP7,M110 SASS,M45A1), while Insurgents use a diverse mixture of weaponry ranging fromRussian andChinese weapons (e.g.AK-74,QBZ-03,TOZ-194,PKM,Makarov) to outdated and unique Western weapons (e.g.M16A2,P90,M1 Garand,Welrod). Each faction is designed to beasymmetric, and while most weapons have a loose "equivalent", they typically do not perform similarly; for example, though Security'sMR 73 is intended to be their "high-powered sidearm" equivalent to the Insurgents'Desert Eagle, both weapons are different types of handguns (adouble-action/single-actionrevolver and asemi-automaticpistol, respectively) and are notably different in gameplay style, situational effectiveness, and attachments.
Players can choose from eightclasses with varying armaments:Rifleman,Breacher,Advisor,Demolitions,Marksman,Gunner,Observer, andCommander. Players have limited "supply points" (SP) to spend on weapons, attachments, and equipment, but must also manage their weight, which increases with the amount or type of weapons and equipment currently equipped; higher weight reduces the player's stamina and movement speed. Players can use SP to modify their weapons with a variety of attachments, such asweapon sights,laser sights,foregrips,bipods,muzzle attachments, andsuppressors, with additional attachments available for specific weapons and classes, such as underbarrel explosivegrenade launchers for Demolitions.Gas masks,night-vision goggles,plastic explosives,rocket launchers, and various types ofgrenades are available as equipment. Players may also change theirbody armor andcarrier ("light", "heavy", or none), which affect their survivability and carried munitions respectively.
Returning fromDay of Infamy is thefire support system, using which fire support may be requested by a Commander if a friendly Observer is within 10 meters of them. Security can call forclose air support, such as anA-10strafe,[8] or for anAH-64 Apache orUH-60 Black Hawk toloiter and attack visible enemies, though these helicopters can be shot down by enemy rocket launchers oranti-materiel rifles.[9] Insurgents can call for an improviseddrone strike,rocket artillery, anIEDsuicide drone, or achemical gas strike that kills anyone in its radius without a gas mask on. Both teams have access to explosive and smokeartillery (mortars for Insurgents); Security fires few rounds with greater precision, while Insurgents fire more rounds with less precision.
Sandstorm features "Limited Time Playlists", temporary casual modes that are generally existing modes with gameplay-changing modifications. These may be significant changes, such as "Team Deathmatch" (both teams fight to gain a certain amount of kills with wider loadouts and instant respawns), "Hot Potato" (live fragmentation grenades are dropped upon death), "Task Force 666" (Frenzy on night maps only; players heal by killing enemies), and "Running in the 90s" (Checkpoint with sights disabled and weapons always pointing forward, plus additional changes such as increased health and walkspeed, mimicking classic shooters such asCounter-Strike andUnreal Tournament). However, the most common are weapon-limiting modes such as "Gang War" (Push with handguns only) and "Budget Antiquing" (Checkpoint with weapons limited to a selection of older firearms). These modes are also available for custom servers.
Development of a sequel toInsurgency began withInsurgency: Exiles, anopen world tactical shooter set onOmetepe during theNicaraguan Revolution. However, development was canceled due to the game becomingincreasingly similar in scope toGrand Theft Auto orFar Cry, which proved to be unfeasible for the development team.[13]
Insurgency: Sandstorm was first announced on February 23, 2016, on New World Interactive's website.[14] The game was confirmed to be onUnreal Engine 4, instead ofSource likeInsurgency andDay of Infamy. The fire support system fromDay of Infamy was confirmed to return. Drivable vehicles were also confirmed, a first for the series. Lead designer Michael Tsarouhas aimed to "find a balance" betweenmilitary simulator games such asArma andSquad, andaction games such asCall of Duty, to provide both action and realism in gameplay.[15]
Early in development,Sandstorm had a planned singleplayer and cooperative story campaign, described as focusing on "a squad of characters as they face increasingly challenging chapters, from theinvasion of Iraq in 2003 through theinsurrection period and leading to the present day."[14] A trailer for the campaign was shown atE3 2017. However, the campaign was later canceled in January 2018. Tsarouhas explained in an announcement that it was canceled due to "high production requirements and our commitment to deliver to our fans in 2018". He added that the initial plan to set the game in an actual conflict was restricting and "admittedly, sensitive", and clarified that the conflict presently depicted inSandstorm was fictional but drew inspiration from real conflicts. The announcement claimed the campaign would be "considered again at a later date"; however, no news related to the campaign has been released since.[2][16]
Insurgency: Sandstorm was released for Windows on December 12, 2018, throughSteam. Linux and macOS releases were planned, but they were both cancelled in December 2019.[3] ThoughPlayStation 4 andXbox One releases ofSandstorm were announced and intended to be released with the Windows version,[4][5] their release was repeatedly delayed due to development issues, first to 2019,[17] then early 2020, then August 2020.[18] Ports for PlayStation 4 and Xbox One were eventually released on September 29, 2021,[19] with versions forPlayStation 5 andXbox Series X/S following on January 30, 2024.[20]
Since its release, the game has had several updates adding new maps, game modes, cosmetic items, weapons, and equipment, including returning content fromInsurgency andDay of Infamy. Since the release of update 1.7, "Operation: Nightfall", in June 2020, major content updates have been called "operations", similar to other tactical shooters such asTom Clancy's Rainbow Six Siege. "Operation: Nightfall" included paid cosmetic items and weapon skins as optionaldownloadable content, a first for theInsurgency series. The game is currently on update 1.19, "Operation: Shell Shock", released on October 22, 2025.
| Aggregator | Score |
|---|---|
| Metacritic | (PC) 78/100[21] |
| Publication | Score |
|---|---|
| Game Informer | 7.75/10[24] |
| IGN | 8.8/10[22] |
| Jeuxvideo.com | 16/20[25] |
| PC Gamer (US) | 85/100[23] |
Insurgency: Sandstorm received acclaim from critics for its realistic gameplay and atmospheric sound design.VG247 ratedSandstorm as "one of the best multiplayer games of the year".[26]Sandstorm received an 88/100 fromIGN, writing "[it] nails the balance between realism and fun", though it criticized unclear map boundaries.[27]PCGamer rated the game 85/100, calling it "terrifying", and further expressing "I'll never forget the screaming".[28] It received "generally favorable" reviews according to review aggregatorMetacritic.[29]
Sandstorm's optimization received some criticism, withWorth Playing writing "In the heat of an intense battle, your processor will also put out some heat."[30] A more critical review came fromPCGamesN, who felt the game was "behind the times in both theme and looks" with "nameless locations with nameless conflicts", lamenting the removal of the planned story campaign, which would have featured "two Iraqi women crossing a war-torn land"—"It’s a shame to miss out on a potentially refreshing perspective."[31]
Update 1.9, "Operation: Cold Blood", included a major overhaul of the co-op mode weapon availability which, prior to the change, allowed each faction to use the opposing faction's weapons; update 1.9 removed this, standardizing the weapon loadouts with the Versus modes. The community response to this change was very negative, leading New World Interactive to undo the change and release an apology on Steam.[32]
Update 1.9.1, "Lunar New Year Update", included two Chinese rifles (QBZ-97 andQTS-11) and Chinese-themed DLC cosmetic sets for Security and Insurgents, the latter being a bright redchangshan. The planned cosmetics were harshly criticized by the community for clashing with the game's established aesthetic. Following the backlash, New World Interactive apologized and announced they would not release the cosmetics;[33][34] update 1.9.1 released on February 2, 2021, without them.[35]
Update 1.17 "Operation: Resurgence" introduced cross play between last generation (PlayStation 4, Xbox One) and current generation (PC, PlayStation 5, Xbox Series X/S) systems. Due to hardware limitations on last gen consoles, server player limits were reduced from 14v14 to 10v10 across game modes.[36] There has been no response from the development team regarding the downgrade despite fans pleading on the Insurgency subreddit and various game forums.