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Indiana Jones and the Temple of Doom (1985 video game)

From Wikipedia, the free encyclopedia
1985 video game
This article is about the arcade game. For the NES game, seeIndiana Jones and the Temple of Doom (1988 video game).

1985 video game
Indiana Jones and the Temple of Doom
North American arcade flyer
DeveloperAtari Games
PublishersAtari Games
Ports
DirectorPeter Lipson
ProducerMike Hally
DesignersMike Hally[1]
Peter Lipson[1]
Earl Vickers[1]
ProgrammerPeter Lipson
ArtistsSusan G. McBride
Alan Murphy
Will Noble
Dave Ralston
ComposersHal Canon[1]
Dennis Harper[1]
SeriesIndiana Jones
PlatformsArcade,Amiga,Amstrad CPC,Apple II,Atari ST,Commodore 64,MS-DOS,MSX,ZX Spectrum
ReleaseAugust 1985[1]
GenreAction
ModesSingle-player,multiplayer
Arcade systemAtari System 1

Indiana Jones and the Temple of Doom is anaction game developed byAtari Games and released in arcades in 1985. It is based on the 1984film of the same name, the second film in theIndiana Jones franchise.[2] It is the firstAtari System 1 arcade game to include digitized speech, including voice clips ofHarrison Ford asIndiana Jones andAmrish Puri asMola Ram, as well asJohn Williams's music from the film.

Gameplay

[edit]
Mine scene in the arcade original

The player assumes the role of Indiana Jones as he infiltrates the lair of the evilThuggee cult, armed with his trademark whip. Controls consist of an eight-position joystick and a button to use the whip. The player's ultimate goal is to free the children the cult has kidnapped as slaves, recover the stolen relics known as "Sankara Stones", escape the temple, and defeat the cult leader Mola Ram.

After selecting one of threedifficulty levels, the player progresses through three stages based on different scenes from the film:

  1. Rescuing captive children from the mines, while avoiding Thuggee guards and other dangers such as snakes, bats, and floor spikes.
  2. Escaping from the Thuggee guards in a mine cart without crashing into dead ends or falling off collapsed sections of track.
  3. Recovering a Sankara Stone from the Thuggee sacrificial altar.

One life is lost whenever Indy touches a hazard or enemy character, falls from too great a height, crashes his mine cart, or falls into lava. The whip can be used to destroy or stun enemies and to swing across gaps in the mines.

The cycle repeats four times, adding more hazards each time. On the fourth repetition, the altar scene is replaced by a final confrontation with Mola Ram, on a rope bridge over a river. If the player completes this scene, Mola Ram falls to his death and the player advances to a bonus stage in the mines, picking up golden statues for extra points. This stage continues until all remaining lives are lost.

Ports

[edit]

Ports of the game were later developed by Paragon Programming and released byU.S. Gold for theAmstrad CPC,Commodore 64,MSX, andZX Spectrum in 1987.[3] The ZX Spectrum version game went to number 1 in theWoolworths sales charts.[4] During the same year,Mindscape ported it to theAtari ST and the Commodore 64 (different compared to U.S. Gold's version). In 1989, Mindscape ported it to theAmiga and personal computers that useMS-DOS. TheNES version was ported byTengen in December 1988.[citation needed] The Apple II version was ported byPapyrus Design Group in June 1989 forTengen.

Reception

[edit]
Reception
Award
PublicationAward
Computer and Video GamesC+VG Hit[5]

In Japan,Game Machine listedIndiana Jones and the Temple of Doom on their December 15, 1985 issue as being the fourth most-successful upright/cockpit arcade unit of the month.[6]

Computer and Video Games, reviewing the ZX Spectrum, Amstrad CPC and Atari ST versions, called the game "quite an accurate and splendid conversion", particularly the Atari ST version. The magazine praised the game's playability, but criticized its difficulty and sound effects.[7]

Jonathan Sutyak ofAllGame, who gave the Commodore 64 version one and a half stars out of five, called the game a "major disappointment". Sutyak criticized the gameplay and "terrible" controls, and wrote: "Graphically the game is a mess. Most of the game is brown and gray, very unappealing. [...] Sounds are not great either but they are a bit better than the graphics. Theme music plays in the background which is the best part of the game. Most of the sound effects are not sharp and not enough of them exist.Indiana Jones and the Temple of Doom is a bad game all the way around. It looks bad, has bad controls, and is way too short."[8]

References

[edit]
  1. ^abcdef"Indiana Jones and the Temple of Doom video game, Atari Games (1985)".arcade-history.com. RetrievedApril 11, 2009.
  2. ^"Indiana Jones and The Temple of Doom". The International Arcade Museum. RetrievedOctober 5, 2013.
  3. ^"Indiana Jones Preview".Computer and Video Games. July 1987. pp. 116–117. RetrievedAugust 27, 2016.
  4. ^"Woolworths Top 30 Computer Software – November 1987".Computer and Video Games. No. 74. EMAP. November 15, 1987. p. 43. RetrievedDecember 8, 2021.
  5. ^Game review, Computer & Video Games issue 73, November 1987, page 27
  6. ^"Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)".Game Machine (in Japanese). No. 274.Amusement Press, Inc. December 15, 1985. p. 25.
  7. ^"Indiana Jones and the Temple of Doom".Computer and Video Games. November 1987. p. 27. RetrievedAugust 16, 2016.
  8. ^Sutyak, Jonathan."Indiana Jones and the Temple of Doom (Commodore 64) - Review".AllGame. Archived fromthe original on November 17, 2014. RetrievedAugust 28, 2016.

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