| Indiana Jones and the Temple of Doom | |
|---|---|
North American arcade flyer | |
| Developer | Atari Games |
| Publishers | Atari Games Ports |
| Director | Peter Lipson |
| Producer | Mike Hally |
| Designers | Mike Hally[1] Peter Lipson[1] Earl Vickers[1] |
| Programmer | Peter Lipson |
| Artists | Susan G. McBride Alan Murphy Will Noble Dave Ralston |
| Composers | Hal Canon[1] Dennis Harper[1] |
| Series | Indiana Jones |
| Platforms | Arcade,Amiga,Amstrad CPC,Apple II,Atari ST,Commodore 64,MS-DOS,MSX,ZX Spectrum |
| Release | August 1985[1] |
| Genre | Action |
| Modes | Single-player,multiplayer |
| Arcade system | Atari System 1 |
Indiana Jones and the Temple of Doom is anaction game developed byAtari Games and released in arcades in 1985. It is based on the 1984film of the same name, the second film in theIndiana Jones franchise.[2] It is the firstAtari System 1 arcade game to include digitized speech, including voice clips ofHarrison Ford asIndiana Jones andAmrish Puri asMola Ram, as well asJohn Williams's music from the film.

The player assumes the role of Indiana Jones as he infiltrates the lair of the evilThuggee cult, armed with his trademark whip. Controls consist of an eight-position joystick and a button to use the whip. The player's ultimate goal is to free the children the cult has kidnapped as slaves, recover the stolen relics known as "Sankara Stones", escape the temple, and defeat the cult leader Mola Ram.
After selecting one of threedifficulty levels, the player progresses through three stages based on different scenes from the film:
One life is lost whenever Indy touches a hazard or enemy character, falls from too great a height, crashes his mine cart, or falls into lava. The whip can be used to destroy or stun enemies and to swing across gaps in the mines.
The cycle repeats four times, adding more hazards each time. On the fourth repetition, the altar scene is replaced by a final confrontation with Mola Ram, on a rope bridge over a river. If the player completes this scene, Mola Ram falls to his death and the player advances to a bonus stage in the mines, picking up golden statues for extra points. This stage continues until all remaining lives are lost.
Ports of the game were later developed by Paragon Programming and released byU.S. Gold for theAmstrad CPC,Commodore 64,MSX, andZX Spectrum in 1987.[3] The ZX Spectrum version game went to number 1 in theWoolworths sales charts.[4] During the same year,Mindscape ported it to theAtari ST and the Commodore 64 (different compared to U.S. Gold's version). In 1989, Mindscape ported it to theAmiga and personal computers that useMS-DOS. TheNES version was ported byTengen in December 1988.[citation needed] The Apple II version was ported byPapyrus Design Group in June 1989 forTengen.
| Publication | Award |
|---|---|
| Computer and Video Games | C+VG Hit[5] |
In Japan,Game Machine listedIndiana Jones and the Temple of Doom on their December 15, 1985 issue as being the fourth most-successful upright/cockpit arcade unit of the month.[6]
Computer and Video Games, reviewing the ZX Spectrum, Amstrad CPC and Atari ST versions, called the game "quite an accurate and splendid conversion", particularly the Atari ST version. The magazine praised the game's playability, but criticized its difficulty and sound effects.[7]
Jonathan Sutyak ofAllGame, who gave the Commodore 64 version one and a half stars out of five, called the game a "major disappointment". Sutyak criticized the gameplay and "terrible" controls, and wrote: "Graphically the game is a mess. Most of the game is brown and gray, very unappealing. [...] Sounds are not great either but they are a bit better than the graphics. Theme music plays in the background which is the best part of the game. Most of the sound effects are not sharp and not enough of them exist.Indiana Jones and the Temple of Doom is a bad game all the way around. It looks bad, has bad controls, and is way too short."[8]