| Company type | Subsidiary |
|---|---|
| Industry | Video games |
| Founded | October 26, 2002; 23 years ago (2002-10-26) inNewport Beach, California, US |
| Founder | Brian Fargo |
| Headquarters | , US |
Number of locations | 2 (2024) |
Key people | Brian Fargo(studio head) |
| Products | Clockwork Revolution |
Number of employees | 70[1] (2018) |
| Parent | Xbox Game Studios (2018–present) |
| Website | inxile-entertainment.com |
inXile Entertainment, Inc. is an Americanvideo game developer and a studio ofXbox Game Studios based inTustin, California. Specializing inrole-playing video games, inXile was founded in 2002 byInterplay co-founderBrian Fargo. The studio produced thefantasy gamesThe Bard's Tale andHunted: The Demon's Forge, along with various games forFlash andiOS such asFantastic Contraption in its first decade of development. In 2014, inXile released thepost-apocalyptic gameWasteland 2, following a successfulKickstarter campaign. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to developTorment: Tides of Numenera, aspiritual successor to Interplay'sPlanescape: Torment. The studio was purchased by Microsoft and became part of Xbox Game Studios in 2018, just as they were developingWasteland 3, which they released in 2020. The studio is currently developingClockwork Revolution forWindows andXbox Series X/S.
inXile Entertainment was founded on October 26, 2002,[2] byBrian Fargo inNewport Beach, California.[3]
In an interview withJoystiq, inXile's President Matthew Findley shared some of the company's history: "I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games, so starting a company seemed like a good idea -- he spent 20 years at Interplay and I was there for 13. When we were first out there, trying to figure out what to do next, we kinda felt like we were inexile, and we made fake cards with a fake company name just to have a card to go toE3 with. And before we ever thought of the name "inXile", Brian put as his job description on the cards: "Leader in exile." People got such a kick out of that card, we kept saying "in exile, in exile, in exile" so much that we just thought, "Why not make up a new word?" And so we did."[4]
In May 2008, inXile announced the creation of SparkWorkz, an online business division with a focus on user-generated content, using their experience withLine Rider as base for the venture.[5] David Heeley, a former executive forMicrosoft, was hired to oversee the creation of the division.[6]
In April 2012, inXile launched a Kickstarter campaign to fundWasteland 2, the sequel to Interplay'sWasteland, with most of the original team on board. The crowdfunding drive raised more than 300% of its initial goal of $900,000, ending at $2,933,252.[7] In March 2013, inXile returned to Kickstarter to crowdfundTorment: Tides of Numenera.[8] The Kickstarter forTorment: Tides of Numenera broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes.[9]
During a Kickstarter campaign for the gameWasteland 2, Brian Fargo developed the Kicking it Forward program.[10] Under this program, inXile Entertainment pledged to use 5% of post-launchnet profits to back future Kickstarter projects.[11]
In October 2015, inXile opened inXile New Orleans as a second studio based inNew Orleans.[12] The Newport Beach office was moved toTustin by January 2021.[13]
In November 2018,Microsoft Studios announced they were in the final stages of acquiring InXile, as well asObsidian Entertainment, another studio known for its role-playing games.[14] According to Fargo, they were approached in April 2018 by Noah Musler, one of Microsoft's business development executives that had former ties to the studio, who suggested the possibility of acquisition. Fargo believed the acquisition was beneficial for the studio, as at the time, they were in the "uncanny valley" between more independent game development andhigh-budget AAA games where there was a significant difference in expectations on quality and pricing of the game. Microsoft's support would help them make games that are closer to AAA games and better compete in the current state of the industry.[1]
In June 2023, inXile unveiled their new gameClockwork Revolution during the Xbox Games Showcase 2023.[15]
| Year | Title | Platform(s) |
|---|---|---|
| 2004 | The Bard's Tale | Android,BlackBerry PlayBook,Classic Mac OS,iOS,Linux,Microsoft Windows,Ouya,PlayStation 2,PlayStation 4,PlayStation Vita,Xbox,Xbox One,Nintendo Switch |
| 2008 | Fantastic Contraption | Adobe Flash, iOS,Wii |
| Line Rider 2: Unbound | iOS, Microsoft Windows,Nintendo DS, Wii | |
| 2009 | Super Stacker | Adobe Flash, iOS |
| Super Stacker 2 | ||
| Shape Shape | ||
| 2010 | Super Stacker Party | PlayStation Network |
| 2011 | Hunted: The Demon's Forge | Microsoft Windows,PlayStation 3,Xbox 360 |
| 2012 | Choplifter HD | Microsoft Windows, Ouya, PlayStation Network,Xbox Live Arcade |
| 2014 | Wasteland 2 | Linux,macOS, Microsoft Windows,Nintendo Switch,PlayStation 4,Xbox One |
| 2017 | Torment: Tides of Numenera | Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One |
| The Mage's Tale | Microsoft Windows | |
| 2018 | The Impossible Quiz! | App Store |
| 2018 | The Bard's Tale IV: Barrows Deep[16] | Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One |
| 2020 | Wasteland Remastered | Microsoft Windows, Xbox One |
| Wasteland 3 | Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One | |
| Frostpoint VR: Proving Grounds | Microsoft Windows | |
| TBA | Clockwork Revolution | Microsoft Windows,Xbox Series X/S |
| Title | Platform(s) |
|---|---|
| Heist | Microsoft Windows, PlayStation 3, Xbox 360 |
{{cite web}}: CS1 maint: numeric names: authors list (link)